update SDL3 to latest commit

This commit is contained in:
Sasha Szpakowski
2024-10-06 20:30:44 -03:00
parent 1b0fdc338b
commit 9e5eb1b018
1426 changed files with 242456 additions and 103496 deletions
+1 -1
View File
@@ -65,5 +65,5 @@ tab_width = 4
[{*.bat,*.rc}]
end_of_line = crlf
[*.cocci]'
[*.cocci]
insert_final_newline = true
-1
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@@ -1 +0,0 @@
17d4f8d6990d2bd92d6a8be4b23c4dc1626fb923
+166
View File
@@ -0,0 +1,166 @@
build/
build-*/
!build-scripts/
buildbot/
/VERSION.txt
__pycache__
*.so
*.so.*
*.dll
*.exe
*.o
*.obj
*.res
*.lib
*.a
*.la
*.dSYM
*,e1f
*,ff8
*.lnk
*.err
*.exp
*.map
*.orig
*~
*.swp
*.tmp
*.rej
# for CMake
CMakeFiles/
CMakeCache.txt
cmake_install.cmake
cmake_uninstall.cmake
SDL3ConfigVersion.cmake
.ninja_*
*.ninja
compile_commands.json
.cache/
# for CLion
.idea
cmake-build-*
# for Xcode
*.mode1*
*.perspective*
*.pbxuser
(^|/)build($|/)
.DS_Store
xcuserdata
*.xcworkspace
# for Visual Studio Code
.vscode/
# for Visual C++
.vs
Debug
Release
*.user
*.ncb
*.suo
*.sdf
VisualC/tests/gamepadmap/axis.bmp
VisualC/tests/gamepadmap/button.bmp
VisualC/tests/gamepadmap/gamepadmap.bmp
VisualC/tests/gamepadmap/gamepadmap_back.bmp
VisualC/tests/loopwave/sample.wav
VisualC/tests/testautomation/*.bmp
VisualC/tests/testgamepad/axis.bmp
VisualC/tests/testgamepad/button.bmp
VisualC/tests/testgamepad/gamepadmap.bmp
VisualC/tests/testgamepad/gamepadmap_back.bmp
VisualC/tests/testoverlay/moose.dat
VisualC/tests/testrendertarget/icon.bmp
VisualC/tests/testrendertarget/sample.bmp
VisualC/tests/testscale/icon.bmp
VisualC/tests/testscale/sample.bmp
VisualC/tests/testsprite/icon.bmp
VisualC/tests/testyuv/testyuv.bmp
VisualC-GDK/**/Layout
src/render/direct3d12/D3D12_*_One.h
src/render/direct3d12/D3D12_*_Series.h
src/gpu/d3d12/D3D12_*_One.h
src/gpu/d3d12/D3D12_*_Series.h
Directory.Build.props
# for Android
android-project/local.properties
android-project/.gradle/
test/checkkeys
test/checkkeysthreads
test/gamepadmap
test/loopwave
test/loopwavequeue
test/testatomic
test/testaudiorecording
test/testaudiohotplug
test/testaudioinfo
test/testautomation
test/testbounds
test/testcustomcursor
test/testdisplayinfo
test/testdraw
test/testdrawchessboard
test/testdropfile
test/testerror
test/testevdev
test/testfile
test/testfilesystem
test/testgamepad
test/testgeometry
test/testgesture
test/testgl
test/testgles
test/testgles2
test/testhaptic
test/testhittesting
test/testhotplug
test/testiconv
test/testime
test/testintersections
test/testjoystick
test/testkeys
test/testloadso
test/testlocale
test/testlock
test/testmessage
test/testmouse
test/testmultiaudio
test/testnative
test/testoverlay
test/testplatform
test/testpower
test/testqsort
test/testrelative
test/testrendercopyex
test/testrendertarget
test/testresample
test/testrumble
test/testscale
test/testsem
test/testsensor
test/testshader
test/testshape
test/testsprite
test/testspriteminimal
test/teststreaming
test/testsurround
test/testthread
test/testtimer
test/testurl
test/testver
test/testviewport
test/testvulkan
test/testwm
test/testyuv
test/torturethread
# for Doxygen
docs/output
SDL.tag
doxygen_warn.txt
+10 -6
View File
@@ -1,19 +1,23 @@
projectfullname = SDL
projectfullname = Simple Directmedia Layer
projectshortname = SDL
incsubdir = include/SDL3
wikisubdir =
readmesubdir = docs
apiprefixregex = (SDL_|SDLK_|KMOD_|AUDIO_)
apiprefixregex = (SDL_|SDLK_)
mainincludefname = SDL3/SDL.h
versionfname = include/SDL3/SDL_version.h
versionmajorregex = \A\#define\s+SDL_MAJOR_VERSION\s+(\d+)\Z
versionminorregex = \A\#define\s+SDL_MINOR_VERSION\s+(\d+)\Z
versionpatchregex = \A\#define\s+SDL_PATCHLEVEL\s+(\d+)\Z
versionmicroregex = \A\#define\s+SDL_MICRO_VERSION\s+(\d+)\Z
selectheaderregex = \ASDL.*?\.h\Z
projecturl = https://libsdl.org/
wikiurl = https://wiki.libsdl.org
bugreporturl = https://github.com/libsdl-org/sdlwiki/issues/new
warn_about_missing = 0
wikipreamble = (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!)
wikiheaderfiletext = Defined in [%fname%](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/%fname%), but apps should _only_ `#include <SDL3/SDL.h>`!
manpageheaderfiletext = Defined in %fname%, but apps should only #include <SDL3/SDL.h>!
wikipreamble = (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!)
wikiheaderfiletext = Defined in [<SDL3/%fname%>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/%fname%)
manpageheaderfiletext = Defined in SDL3/%fname%
# All SDL_test_* headers become undefined categories, everything else just converts like SDL_audio.h -> Audio
# A handful of others we fix up in the header itself with /* WIKI CATEGORY: x */ comments.
headercategoryeval = s/\ASDL_test_?.*?\.h\Z//; s/\ASDL_?(.*?)\.h\Z/$1/; ucfirst();
+15 -3
View File
@@ -10,9 +10,9 @@ include $(CLEAR_VARS)
LOCAL_MODULE := SDL3
LOCAL_C_INCLUDES := $(LOCAL_PATH)/include $(LOCAL_PATH)/src
LOCAL_C_INCLUDES := $(LOCAL_PATH)/include $(LOCAL_PATH)/include/build_config $(LOCAL_PATH)/src
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_C_INCLUDES)
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/include
LOCAL_SRC_FILES := \
$(subst $(LOCAL_PATH)/,, \
@@ -30,16 +30,23 @@ LOCAL_SRC_FILES := \
$(wildcard $(LOCAL_PATH)/src/core/*.c) \
$(wildcard $(LOCAL_PATH)/src/core/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/cpuinfo/*.c) \
$(LOCAL_PATH)/src/dialog/SDL_dialog_utils.c \
$(LOCAL_PATH)/src/dialog/android/SDL_androiddialog.c \
$(wildcard $(LOCAL_PATH)/src/dynapi/*.c) \
$(wildcard $(LOCAL_PATH)/src/events/*.c) \
$(wildcard $(LOCAL_PATH)/src/file/*.c) \
$(wildcard $(LOCAL_PATH)/src/gpu/*.c) \
$(wildcard $(LOCAL_PATH)/src/gpu/vulkan/*.c) \
$(wildcard $(LOCAL_PATH)/src/haptic/*.c) \
$(wildcard $(LOCAL_PATH)/src/haptic/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/haptic/dummy/*.c) \
$(wildcard $(LOCAL_PATH)/src/hidapi/*.c) \
$(wildcard $(LOCAL_PATH)/src/hidapi/android/*.cpp) \
$(wildcard $(LOCAL_PATH)/src/joystick/*.c) \
$(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/joystick/dummy/*.c) \
$(wildcard $(LOCAL_PATH)/src/joystick/hidapi/*.c) \
$(wildcard $(LOCAL_PATH)/src/joystick/steam/*.c) \
$(wildcard $(LOCAL_PATH)/src/joystick/virtual/*.c) \
$(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \
$(wildcard $(LOCAL_PATH)/src/locale/*.c) \
@@ -50,14 +57,19 @@ LOCAL_SRC_FILES := \
$(wildcard $(LOCAL_PATH)/src/misc/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/power/*.c) \
$(wildcard $(LOCAL_PATH)/src/power/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/process/*.c) \
$(wildcard $(LOCAL_PATH)/src/process/dummy/*.c) \
$(wildcard $(LOCAL_PATH)/src/filesystem/*.c) \
$(wildcard $(LOCAL_PATH)/src/filesystem/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/filesystem/posix/*.c) \
$(wildcard $(LOCAL_PATH)/src/sensor/*.c) \
$(wildcard $(LOCAL_PATH)/src/sensor/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/sensor/dummy/*.c) \
$(wildcard $(LOCAL_PATH)/src/render/*.c) \
$(wildcard $(LOCAL_PATH)/src/render/*/*.c) \
$(wildcard $(LOCAL_PATH)/src/stdlib/*.c) \
$(wildcard $(LOCAL_PATH)/src/storage/*.c) \
$(wildcard $(LOCAL_PATH)/src/storage/generic/*.c) \
$(wildcard $(LOCAL_PATH)/src/thread/*.c) \
$(wildcard $(LOCAL_PATH)/src/thread/pthread/*.c) \
$(wildcard $(LOCAL_PATH)/src/time/*.c) \
@@ -89,7 +101,7 @@ LOCAL_CXXFLAGS += -std=gnu++11
LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid
LOCAL_LDFLAGS := -Wl,--no-undefined -Wl,--version-script=$(LOCAL_PATH)/src/dynapi/SDL_dynapi.sym
LOCAL_LDFLAGS := -Wl,--no-undefined -Wl,--no-undefined-version -Wl,--version-script=$(LOCAL_PATH)/src/dynapi/SDL_dynapi.sym
ifeq ($(NDK_DEBUG),1)
cmd-strip :=
+352 -296
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+4
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@@ -20,6 +20,10 @@ Read docs/README-macos.md
Run: `cmake -S . -B build && cmake --build build && cmake --install build`
### macOS for universal architecture:
Run: `cmake -S . -B build -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" && cmake --build build && cmake --install build`
## Linux and other UNIX systems:
Run: `cmake -S . -B build && cmake --build build && cmake --install build`
-1
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@@ -1 +0,0 @@
3.1.1
+53 -15
View File
@@ -63,27 +63,21 @@
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
@@ -122,7 +116,7 @@
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BufferSecurityCheck>false</BufferSecurityCheck>
@@ -152,7 +146,7 @@
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BufferSecurityCheck>false</BufferSecurityCheck>
@@ -172,6 +166,7 @@
</Link>
<PreBuildEvent>
<Command>$(SolutionDir)..\src\render\direct3d12\compile_shaders_xbox.bat $(SolutionDir)</Command>
<Command>$(SolutionDir)..\src\gpu\d3d12\compile_shaders_xbox.bat $(SolutionDir)</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>Building shader blobs (Xbox Series)</Message>
@@ -186,7 +181,7 @@
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BufferSecurityCheck>false</BufferSecurityCheck>
@@ -206,6 +201,7 @@
</Link>
<PreBuildEvent>
<Command>$(SolutionDir)..\src\render\direct3d12\compile_shaders_xbox.bat $(SolutionDir) one</Command>
<Command>$(SolutionDir)..\src\gpu\d3d12\compile_shaders_xbox.bat $(SolutionDir) one</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>Building shader blobs (Xbox One)</Message>
@@ -219,7 +215,7 @@
<TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BufferSecurityCheck>false</BufferSecurityCheck>
@@ -250,7 +246,7 @@
<TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BufferSecurityCheck>false</BufferSecurityCheck>
@@ -272,6 +268,7 @@
</Link>
<PreBuildEvent>
<Command>$(SolutionDir)..\src\render\direct3d12\compile_shaders_xbox.bat $(SolutionDir)</Command>
<Command>$(SolutionDir)..\src\gpu\d3d12\compile_shaders_xbox.bat $(SolutionDir)</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>Building shader blobs (Xbox Series)</Message>
@@ -285,7 +282,7 @@
<TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BufferSecurityCheck>false</BufferSecurityCheck>
@@ -307,11 +304,17 @@
</Link>
<PreBuildEvent>
<Command>$(SolutionDir)..\src\render\direct3d12\compile_shaders_xbox.bat $(SolutionDir) one</Command>
<Command>$(SolutionDir)..\src\gpu\d3d12\compile_shaders_xbox.bat $(SolutionDir) one</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>Building shader blobs (Xbox One)</Message>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
<ClCompile>
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h" />
<ClInclude Include="..\..\include\SDL3\SDL_camera.h" />
@@ -331,6 +334,7 @@
<ClInclude Include="..\..\include\SDL3\SDL_events.h" />
<ClInclude Include="..\..\include\SDL3\SDL_filesystem.h" />
<ClInclude Include="..\..\include\SDL3\SDL_gamepad.h" />
<ClInclude Include="..\..\include\SDL3\SDL_gpu.h" />
<ClInclude Include="..\..\include\SDL3\SDL_guid.h" />
<ClInclude Include="..\..\include\SDL3\SDL_haptic.h" />
<ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
@@ -360,7 +364,8 @@
<ClInclude Include="..\..\include\SDL3\SDL_platform.h" />
<ClInclude Include="..\..\include\SDL3\SDL_platform_defines.h" />
<ClInclude Include="..\..\include\SDL3\SDL_power.h" />
<ClInclude Include="..\..\include\SDL3\SDL_quit.h" />
<ClInclude Include="..\..\include\SDL3\SDL_process.h" />
<ClInclude Include="..\..\include\SDL3\SDL_properties.h" />
<ClInclude Include="..\..\include\SDL3\SDL_rect.h" />
<ClInclude Include="..\..\include\SDL3\SDL_render.h" />
<ClInclude Include="..\..\include\SDL3\SDL_revision.h" />
@@ -382,7 +387,6 @@
<ClInclude Include="..\..\include\SDL3\SDL_test_log.h" />
<ClInclude Include="..\..\include\SDL3\SDL_test_md5.h" />
<ClInclude Include="..\..\include\SDL3\SDL_test_memory.h" />
<ClInclude Include="..\..\include\SDL3\SDL_test_random.h" />
<ClInclude Include="..\..\include\SDL3\SDL_thread.h" />
<ClInclude Include="..\..\include\SDL3\SDL_time.h" />
<ClInclude Include="..\..\include\SDL3\SDL_timer.h" />
@@ -416,15 +420,18 @@
<ClInclude Include="..\..\src\events\blank_cursor.h" />
<ClInclude Include="..\..\src\events\default_cursor.h" />
<ClInclude Include="..\..\src\events\scancodes_windows.h" />
<ClInclude Include="..\..\src\events\SDL_categories_c.h" />
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
<ClInclude Include="..\..\src\events\SDL_keymap_c.h" />
<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
<ClInclude Include="..\..\src\filesystem\SDL_sysfilesystem.h" />
<ClInclude Include="..\..\src\gpu\SDL_sysgpu.h" />
<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
@@ -507,10 +514,13 @@
</ClCompile>
<ClCompile Include="..\..\src\camera\dummy\SDL_camera_dummy.c" />
<ClCompile Include="..\..\src\camera\SDL_camera.c" />
<ClCompile Include="..\..\src\dialog\SDL_dialog_utils.c" />
<ClCompile Include="..\..\src\filesystem\SDL_filesystem.c" />
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfsops.c" />
<ClCompile Include="..\..\src\main\gdk\SDL_sysmain_runapp.cpp" />
<ClCompile Include="..\..\src\main\generic\SDL_sysmain_callbacks.c" />
<ClCompile Include="..\..\src\main\SDL_main_callbacks.c" />
<ClCompile Include="..\..\src\main\SDL_runapp.c" />
<ClCompile Include="..\..\src\SDL_guid.c" />
<ClInclude Include="..\..\src\SDL_hashtable.h" />
<ClInclude Include="..\..\src\SDL_hints_c.h" />
@@ -562,6 +572,7 @@
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
<ClInclude Include="..\..\src\video\SDL_surface_c.h" />
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
<ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
@@ -570,6 +581,7 @@
<ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowskeyboard.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsgameinput.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsmessagebox.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsmouse.h" />
@@ -606,7 +618,6 @@
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
<ClCompile Include="..\..\src\core\SDL_core_unsupported.c" />
<ClCompile Include="..\..\src\core\SDL_runapp.c" />
<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
@@ -635,11 +646,13 @@
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\events\SDL_categories.c" />
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
<ClCompile Include="..\..\src\events\SDL_displayevents.c" />
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
<ClCompile Include="..\..\src\events\SDL_events.c" />
<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
<ClCompile Include="..\..\src\events\SDL_keymap.c" />
<ClCompile Include="..\..\src\events\SDL_mouse.c" />
<ClCompile Include="..\..\src\events\SDL_pen.c" />
<ClCompile Include="..\..\src\events\SDL_quit.c" />
@@ -678,6 +691,7 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam_hori.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
@@ -728,6 +742,10 @@
<ClCompile Include="..\..\src\libm\s_cos.c" />
<ClCompile Include="..\..\src\libm\s_fabs.c" />
<ClCompile Include="..\..\src\libm\s_floor.c" />
<ClCompile Include="..\..\src\libm\s_isinf.c" />
<ClCompile Include="..\..\src\libm\s_isinff.c" />
<ClCompile Include="..\..\src\libm\s_isnan.c" />
<ClCompile Include="..\..\src\libm\s_isnanf.c" />
<ClCompile Include="..\..\src\libm\s_modf.c" />
<ClCompile Include="..\..\src\libm\s_scalbn.c" />
<ClCompile Include="..\..\src\libm\s_sin.c" />
@@ -739,6 +757,9 @@
<ClCompile Include="..\..\src\misc\windows\SDL_sysurl.c" />
<ClCompile Include="..\..\src\power\SDL_power.c" />
<ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
<ClCompile Include="..\..\src\process\SDL_process.c" />
<ClCompile Include="..\..\src\process\dummy\SDL_dummyprocess.c" />
<ClCompile Include="..\..\src\process\windows\SDL_windowsprocess.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
<ClCompile Include="..\..\src\render\direct3d12\SDL_render_d3d12.c">
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">CompileAsCpp</CompileAs>
@@ -750,6 +771,9 @@
<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
<ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" />
<ClCompile Include="..\..\src\render\gpu\SDL_pipeline_gpu.c" />
<ClCompile Include="..\..\src\render\gpu\SDL_render_gpu.c" />
<ClCompile Include="..\..\src\render\gpu\SDL_shaders_gpu.c" />
<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
@@ -766,6 +790,8 @@
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
<ClCompile Include="..\..\src\render\software\SDL_triangle.c" />
<ClCompile Include="..\..\src\render\vulkan\SDL_render_vulkan.c" />
<ClCompile Include="..\..\src\render\vulkan\SDL_shaders_vulkan.c" />
<ClCompile Include="..\..\src\SDL.c" />
<ClCompile Include="..\..\src\SDL_assert.c" />
<ClCompile Include="..\..\src\SDL_list.c" />
@@ -790,7 +816,9 @@
<MASM Condition="'$(Platform)'=='x64'" Include="..\..\src\stdlib\SDL_mslibc_x64.masm">
<PrecompiledHeader>NotUsing</PrecompiledHeader>
</MASM>
<ClCompile Include="..\..\src\stdlib\SDL_murmur3.c" />
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
<ClCompile Include="..\..\src\stdlib\SDL_random.c" />
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
<ClCompile Include="..\..\src\stdlib\SDL_strtokr.c" />
@@ -841,6 +869,7 @@
<ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsgameinput.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
@@ -854,6 +883,15 @@
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_lsx.c" />
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_sse.c" />
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_std.c" />
<ClCompile Include="..\..\src\gpu\SDL_gpu.c" />
<ClCompile Include="..\..\src\gpu\d3d11\SDL_gpu_d3d11.c" />
<ClCompile Include="..\..\src\gpu\d3d12\SDL_gpu_d3d12.c">
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">CompileAsCpp</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">CompileAsCpp</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">CompileAsCpp</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">CompileAsCpp</CompileAs>
</ClCompile>
<ClCompile Include="..\..\src\gpu\vulkan\SDL_gpu_vulkan.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\core\windows\version.rc" />
+30 -4
View File
@@ -4,6 +4,9 @@
<ClCompile Include="..\..\src\core\gdk\SDL_gdk.cpp" />
<ClCompile Include="..\..\src\core\windows\pch.c" />
<ClCompile Include="..\..\src\core\windows\pch_cpp.cpp" />
<ClCompile Include="..\..\src\dialog\SDL_dialog_utils.c">
<Filter>dialog</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filesystem\SDL_filesystem.c">
<Filter>filesystem</Filter>
</ClCompile>
@@ -15,6 +18,8 @@
<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12_xboxseries.cpp" />
<ClCompile Include="..\..\src\main\generic\SDL_sysmain_callbacks.c" />
<ClCompile Include="..\..\src\main\SDL_main_callbacks.c" />
<ClCompile Include="..\..\src\main\gdk\SDL_sysmain_runapp.cpp" />
<ClCompile Include="..\..\src\main\SDL_runapp.c" />
<ClCompile Include="..\..\src\SDL_guid.c" />
<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
<ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
@@ -32,18 +37,19 @@
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
<ClCompile Include="..\..\src\core\SDL_core_unsupported.c" />
<ClCompile Include="..\..\src\core\SDL_runapp.c" />
<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
<ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
<ClCompile Include="..\..\src\events\SDL_categories.c" />
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
<ClCompile Include="..\..\src\events\SDL_displayevents.c" />
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
<ClCompile Include="..\..\src\events\SDL_events.c" />
<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
<ClCompile Include="..\..\src\events\SDL_keymap.c" />
<ClCompile Include="..\..\src\events\SDL_mouse.c" />
<ClCompile Include="..\..\src\events\SDL_pen.c" />
<ClCompile Include="..\..\src\events\SDL_quit.c" />
@@ -51,6 +57,10 @@
<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
<ClCompile Include="..\..\src\file\SDL_iostream.c" />
<ClCompile Include="..\..\src\filesystem\gdk\SDL_sysfilesystem.cpp" />
<ClCompile Include="..\..\src\gpu\SDL_gpu.c" />
<ClCompile Include="..\..\src\gpu\d3d11\SDL_gpu_d3d11.c" />
<ClCompile Include="..\..\src\gpu\d3d12\SDL_gpu_d3d12.c" />
<ClCompile Include="..\..\src\gpu\vulkan\SDL_gpu_vulkan.c" />
<ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
@@ -70,6 +80,7 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam_hori.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
@@ -102,6 +113,10 @@
<ClCompile Include="..\..\src\libm\s_cos.c" />
<ClCompile Include="..\..\src\libm\s_fabs.c" />
<ClCompile Include="..\..\src\libm\s_floor.c" />
<ClCompile Include="..\..\src\libm\s_isinf.c" />
<ClCompile Include="..\..\src\libm\s_isinff.c" />
<ClCompile Include="..\..\src\libm\s_isnan.c" />
<ClCompile Include="..\..\src\libm\s_isnanf.c" />
<ClCompile Include="..\..\src\libm\s_modf.c" />
<ClCompile Include="..\..\src\libm\s_scalbn.c" />
<ClCompile Include="..\..\src\libm\s_sin.c" />
@@ -112,6 +127,9 @@
<ClCompile Include="..\..\src\misc\SDL_url.c" />
<ClCompile Include="..\..\src\misc\windows\SDL_sysurl.c" />
<ClCompile Include="..\..\src\power\SDL_power.c" />
<ClCompile Include="..\..\src\process\SDL_process.c" />
<ClCompile Include="..\..\src\process\dummy\SDL_dummyprocess.c" />
<ClCompile Include="..\..\src\process\windows\SDL_windowsprocess.c" />
<ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
<ClCompile Include="..\..\src\render\direct3d12\SDL_render_d3d12.c" />
@@ -156,7 +174,9 @@
<ClCompile Include="..\..\src\stdlib\SDL_memmove.c" />
<ClCompile Include="..\..\src\stdlib\SDL_memset.c" />
<ClCompile Include="..\..\src\stdlib\SDL_mslibc.c" />
<ClCompile Include="..\..\src\stdlib\SDL_murmur3.c" />
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
<ClCompile Include="..\..\src\stdlib\SDL_random.c" />
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
<ClCompile Include="..\..\src\stdlib\SDL_strtokr.c" />
@@ -206,6 +226,7 @@
<ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsgameinput.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
@@ -218,7 +239,6 @@
<ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
<ClCompile Include="..\..\src\video\SDL_video_capture.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h" />
@@ -238,6 +258,7 @@
<ClInclude Include="..\..\include\SDL3\SDL_events.h" />
<ClInclude Include="..\..\include\SDL3\SDL_filesystem.h" />
<ClInclude Include="..\..\include\SDL3\SDL_gamepad.h" />
<ClInclude Include="..\..\include\SDL3\SDL_gpu.h" />
<ClInclude Include="..\..\include\SDL3\SDL_guid.h" />
<ClInclude Include="..\..\include\SDL3\SDL_haptic.h" />
<ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
@@ -267,7 +288,8 @@
<ClInclude Include="..\..\include\SDL3\SDL_platform.h" />
<ClInclude Include="..\..\include\SDL3\SDL_platform_defines.h" />
<ClInclude Include="..\..\include\SDL3\SDL_power.h" />
<ClInclude Include="..\..\include\SDL3\SDL_quit.h" />
<ClInclude Include="..\..\include\SDL3\SDL_process.h" />
<ClInclude Include="..\..\include\SDL3\SDL_properties.h" />
<ClInclude Include="..\..\include\SDL3\SDL_rect.h" />
<ClInclude Include="..\..\include\SDL3\SDL_render.h" />
<ClInclude Include="..\..\include\SDL3\SDL_revision.h" />
@@ -288,7 +310,6 @@
<ClInclude Include="..\..\include\SDL3\SDL_test_log.h" />
<ClInclude Include="..\..\include\SDL3\SDL_test_md5.h" />
<ClInclude Include="..\..\include\SDL3\SDL_test_memory.h" />
<ClInclude Include="..\..\include\SDL3\SDL_test_random.h" />
<ClInclude Include="..\..\include\SDL3\SDL_thread.h" />
<ClInclude Include="..\..\include\SDL3\SDL_timer.h" />
<ClInclude Include="..\..\include\SDL3\SDL_touch.h" />
@@ -319,17 +340,20 @@
<ClInclude Include="..\..\src\events\blank_cursor.h" />
<ClInclude Include="..\..\src\events\default_cursor.h" />
<ClInclude Include="..\..\src\events\scancodes_windows.h" />
<ClInclude Include="..\..\src\events\SDL_categories_c.h" />
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
<ClInclude Include="..\..\src\events\SDL_keymap_c.h" />
<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
<ClInclude Include="..\..\src\filesystem\SDL_sysfilesystem.h">
<Filter>filesystem</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gpu\SDL_sysgpu.h" />
<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
@@ -428,6 +452,7 @@
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
<ClInclude Include="..\..\src\video\SDL_surface_c.h" />
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
<ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
@@ -436,6 +461,7 @@
<ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowskeyboard.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsgameinput.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsmessagebox.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsmouse.h" />
@@ -62,27 +62,21 @@
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
@@ -190,6 +184,11 @@
<OmitDefaultLibName>true</OmitDefaultLibName>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
<ClCompile>
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\src\test\SDL_test_assert.c" />
<ClCompile Include="..\..\src\test\SDL_test_common.c" />
@@ -201,7 +200,6 @@
<ClCompile Include="..\..\src\test\SDL_test_log.c" />
<ClCompile Include="..\..\src\test\SDL_test_md5.c" />
<ClCompile Include="..\..\src\test\SDL_test_memory.c" />
<ClCompile Include="..\..\src\test\SDL_test_random.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
@@ -63,27 +63,21 @@
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
@@ -266,6 +260,11 @@
<AdditionalDependencies>xgameruntime.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
<ClCompile>
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ProjectReference Include="..\..\SDL\SDL.vcxproj">
<Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
@@ -35,8 +35,8 @@ extern "C" {
static SDLTest_CommonState *state;
static int num_sprites;
static SDL_Texture **sprites;
static SDL_bool cycle_color;
static SDL_bool cycle_alpha;
static bool cycle_color;
static bool cycle_alpha;
static int cycle_direction = 1;
static int current_alpha = 0;
static int current_color = 0;
@@ -193,11 +193,11 @@ LoadSprite(const char *file)
for (i = 0; i < state->num_windows; ++i) {
/* This does the SDL_LoadBMP step repeatedly, but that's OK for test code. */
sprites[i] = LoadTexture(state->renderers[i], file, SDL_TRUE, &sprite_w, &sprite_h);
sprites[i] = LoadTexture(state->renderers[i], file, true, &sprite_w, &sprite_h);
if (!sprites[i]) {
return -1;
}
if (SDL_SetTextureBlendMode(sprites[i], blendMode) < 0) {
if (!SDL_SetTextureBlendMode(sprites[i], blendMode)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set blend mode: %s\n", SDL_GetError());
SDL_DestroyTexture(sprites[i]);
return -1;
@@ -309,7 +309,7 @@ loop()
/* Check for events */
while (SDL_PollEvent(&event)) {
if (event.type == SDL_EVENT_KEY_DOWN && !event.key.repeat) {
SDL_Log("Initial SDL_EVENT_KEY_DOWN: %s", SDL_GetScancodeName(event.key.keysym.scancode));
SDL_Log("Initial SDL_EVENT_KEY_DOWN: %s", SDL_GetScancodeName(event.key.scancode));
}
#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
/* On Xbox, ignore the keydown event because the features aren't supported */
@@ -371,10 +371,10 @@ main(int argc, char *argv[])
}
}
} else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) {
cycle_color = SDL_TRUE;
cycle_color = true;
consumed = 1;
} else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) {
cycle_alpha = SDL_TRUE;
cycle_alpha = true;
consumed = 1;
} else if (SDL_isdigit(*argv[i])) {
num_sprites = SDL_atoi(argv[i]);
@@ -425,7 +425,7 @@ main(int argc, char *argv[])
}
/* Load the wave file into memory */
if (SDL_LoadWAV(soundname, &wave.spec, &wave.sound, &wave.soundlen) == -1) {
if (!SDL_LoadWAV(soundname, &wave.spec, &wave.sound, &wave.soundlen)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", soundname, SDL_GetError());
quit(1);
}
@@ -438,7 +438,7 @@ main(int argc, char *argv[])
SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_OUTPUT, &wave.spec, NULL, NULL);
stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &wave.spec, NULL, NULL);
if (!stream) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create audio stream: %s\n", SDL_GetError());
return -1;
@@ -63,27 +63,21 @@
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ClCompile Include="..\..\src\test\SDL_test_common.c" />
<ClCompile Include="..\..\src\test\SDL_test_compare.c" />
<ClCompile Include="..\..\src\test\SDL_test_crc32.c" />
<ClCompile Include="..\..\src\test\SDL_test_font.c" />
<ClCompile Include="..\..\src\test\SDL_test_fuzzer.c" />
<ClCompile Include="..\..\src\test\SDL_test_harness.c" />
<ClCompile Include="..\..\src\test\SDL_test_log.c" />
<ClCompile Include="..\..\src\test\SDL_test_md5.c" />
<ClCompile Include="..\..\src\test\SDL_test_memory.c" />
<ClCompile Include="..\..\src\test\SDL_test_random.c" />
<ClCompile Include="..\..\test\main.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\test\testdraw.c">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">false</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">false</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsWinRT>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\main\winrt\SDL3-WinRTResource_BlankCursor.cur" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\main\winrt\SDL3-WinRTResources.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ImageContentTask.targets" />
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\MeshContentTask.targets" />
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ShaderGraphContentTask.targets" />
</ImportGroup>
</Project>
@@ -1,88 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Common">
<UniqueIdentifier>95943bbe-f378-4068-a3fd-dae1b8309b6e</UniqueIdentifier>
</Filter>
<Filter Include="Assets">
<UniqueIdentifier>dad3d573-ab33-428d-ae70-6098066c27e7</UniqueIdentifier>
<Extensions>bmp;fbx;gif;jpg;jpeg;tga;tiff;tif;png</Extensions>
</Filter>
<Filter Include="Content">
<UniqueIdentifier>e4caa635-e149-44c2-8915-48ffa6ac48f7</UniqueIdentifier>
</Filter>
<Image Include="Assets\LockScreenLogo.scale-200.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\SplashScreen.scale-200.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\Square150x150Logo.scale-200.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\Square44x44Logo.scale-200.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\Wide310x150Logo.scale-200.png">
<Filter>Assets</Filter>
</Image>
</ItemGroup>
<ItemGroup>
<Image Include="Assets\StoreLogo.png">
<Filter>Assets</Filter>
</Image>
</ItemGroup>
<ItemGroup>
<AppxManifest Include="Package.appxmanifest" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\test\main.cpp">
<Filter>Content</Filter>
</ClCompile>
<ClCompile Include="..\..\test\testdraw.c">
<Filter>Content</Filter>
</ClCompile>
<ClCompile Include="..\..\src\test\SDL_test_assert.c">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\src\test\SDL_test_common.c">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\src\test\SDL_test_compare.c">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\src\test\SDL_test_crc32.c">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\src\test\SDL_test_font.c">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\src\test\SDL_test_fuzzer.c">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\src\test\SDL_test_harness.c">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\src\test\SDL_test_log.c">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\src\test\SDL_test_md5.c">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\src\test\SDL_test_memory.c">
<Filter>Common</Filter>
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<ClCompile Include="..\..\src\test\SDL_test_random.c">
<Filter>Common</Filter>
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<ItemGroup>
<None Include="..\..\src\main\winrt\SDL3-WinRTResource_BlankCursor.cur" />
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<ItemGroup>
<ResourceCompile Include="..\..\src\main\winrt\SDL3-WinRTResources.rc" />
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</Project>
+11
View File
@@ -12,6 +12,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testatomic", "tests\testato
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testautomation", "tests\testautomation\testautomation.vcxproj", "{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdialog", "tests\testdialog\testdialog.vcxproj", "{97A3A89b-E023-48CD-905F-CDBDE8D951DE}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw", "tests\testdraw\testdraw.vcxproj", "{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfile", "tests\testfile\testfile.vcxproj", "{CAE4F1D0-314F-4B10-805B-0EFD670133A0}"
@@ -100,6 +102,14 @@ Global
{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Release|Win32.Build.0 = Release|Win32
{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Release|x64.ActiveCfg = Release|x64
{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Release|x64.Build.0 = Release|x64
{97A3A89b-E023-48CD-905F-CDBDE8D951DE}.Debug|Win32.ActiveCfg = Debug|Win32
{97A3A89b-E023-48CD-905F-CDBDE8D951DE}.Debug|Win32.Build.0 = Debug|Win32
{97A3A89b-E023-48CD-905F-CDBDE8D951DE}.Debug|x64.ActiveCfg = Debug|x64
{97A3A89b-E023-48CD-905F-CDBDE8D951DE}.Debug|x64.Build.0 = Debug|x64
{97A3A89b-E023-48CD-905F-CDBDE8D951DE}.Release|Win32.ActiveCfg = Release|Win32
{97A3A89b-E023-48CD-905F-CDBDE8D951DE}.Release|Win32.Build.0 = Release|Win32
{97A3A89b-E023-48CD-905F-CDBDE8D951DE}.Release|x64.ActiveCfg = Release|x64
{97A3A89b-E023-48CD-905F-CDBDE8D951DE}.Release|x64.Build.0 = Release|x64
{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Debug|Win32.ActiveCfg = Debug|Win32
{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Debug|Win32.Build.0 = Debug|Win32
{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Debug|x64.ActiveCfg = Debug|x64
@@ -269,6 +279,7 @@ Global
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{66B32F7E-5716-48D0-B5B9-D832FD052DD5} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{97A3A89b-E023-48CD-905F-CDBDE8D951DE} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{CAE4F1D0-314F-4B10-805B-0EFD670133A0} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
+51 -11
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@@ -47,19 +47,15 @@
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
@@ -112,7 +108,7 @@
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;$(ProjectDir)/../../include/build_config;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BufferSecurityCheck>false</BufferSecurityCheck>
@@ -144,7 +140,7 @@
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;$(ProjectDir)/../../include/build_config;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BufferSecurityCheck>false</BufferSecurityCheck>
@@ -178,7 +174,7 @@
<TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;$(ProjectDir)/../../include/build_config;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BufferSecurityCheck>false</BufferSecurityCheck>
@@ -211,7 +207,7 @@
<TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;$(ProjectDir)/../../include/build_config;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BufferSecurityCheck>false</BufferSecurityCheck>
@@ -234,6 +230,11 @@
<EnableCOMDATFolding>true</EnableCOMDATFolding>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
<ClCompile>
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h" />
<ClInclude Include="..\..\include\SDL3\SDL_camera.h" />
@@ -253,6 +254,7 @@
<ClInclude Include="..\..\include\SDL3\SDL_events.h" />
<ClInclude Include="..\..\include\SDL3\SDL_filesystem.h" />
<ClInclude Include="..\..\include\SDL3\SDL_gamepad.h" />
<ClInclude Include="..\..\include\SDL3\SDL_gpu.h" />
<ClInclude Include="..\..\include\SDL3\SDL_guid.h" />
<ClInclude Include="..\..\include\SDL3\SDL_haptic.h" />
<ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
@@ -282,8 +284,8 @@
<ClInclude Include="..\..\include\SDL3\SDL_platform.h" />
<ClInclude Include="..\..\include\SDL3\SDL_platform_defines.h" />
<ClInclude Include="..\..\include\SDL3\SDL_power.h" />
<ClInclude Include="..\..\include\SDL3\SDL_process.h" />
<ClInclude Include="..\..\include\SDL3\SDL_properties.h" />
<ClInclude Include="..\..\include\SDL3\SDL_quit.h" />
<ClInclude Include="..\..\include\SDL3\SDL_rect.h" />
<ClInclude Include="..\..\include\SDL3\SDL_render.h" />
<ClInclude Include="..\..\include\SDL3\SDL_revision.h" />
@@ -305,7 +307,6 @@
<ClInclude Include="..\..\include\SDL3\SDL_test_log.h" />
<ClInclude Include="..\..\include\SDL3\SDL_test_md5.h" />
<ClInclude Include="..\..\include\SDL3\SDL_test_memory.h" />
<ClInclude Include="..\..\include\SDL3\SDL_test_random.h" />
<ClInclude Include="..\..\include\SDL3\SDL_thread.h" />
<ClInclude Include="..\..\include\SDL3\SDL_time.h" />
<ClInclude Include="..\..\include\SDL3\SDL_timer.h" />
@@ -338,15 +339,19 @@
<ClInclude Include="..\..\src\events\blank_cursor.h" />
<ClInclude Include="..\..\src\events\default_cursor.h" />
<ClInclude Include="..\..\src\events\scancodes_windows.h" />
<ClInclude Include="..\..\src\events\SDL_categories_c.h" />
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
<ClInclude Include="..\..\src\events\SDL_keymap_c.h" />
<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
<ClInclude Include="..\..\src\filesystem\SDL_sysfilesystem.h" />
<ClInclude Include="..\..\src\gpu\SDL_sysgpu.h" />
<ClInclude Include="..\..\src\gpu\vulkan\SDL_gpu_vulkan_vkfuncs.h" />
<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
@@ -404,10 +409,17 @@
<ClCompile Include="..\..\src\camera\dummy\SDL_camera_dummy.c" />
<ClCompile Include="..\..\src\camera\mediafoundation\SDL_camera_mediafoundation.c" />
<ClCompile Include="..\..\src\camera\SDL_camera.c" />
<ClCompile Include="..\..\src\dialog\SDL_dialog_utils.c" />
<ClCompile Include="..\..\src\filesystem\SDL_filesystem.c" />
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfsops.c" />
<ClCompile Include="..\..\src\gpu\SDL_gpu.c" />
<ClCompile Include="..\..\src\gpu\d3d11\SDL_gpu_d3d11.c" />
<ClCompile Include="..\..\src\gpu\d3d12\SDL_gpu_d3d12.c" />
<ClCompile Include="..\..\src\gpu\vulkan\SDL_gpu_vulkan.c" />
<ClCompile Include="..\..\src\main\generic\SDL_sysmain_callbacks.c" />
<ClCompile Include="..\..\src\main\SDL_main_callbacks.c" />
<ClCompile Include="..\..\src\main\SDL_runapp.c" />
<ClCompile Include="..\..\src\main\windows\SDL_sysmain_runapp.c" />
<ClCompile Include="..\..\src\render\vulkan\SDL_render_vulkan.c" />
<ClCompile Include="..\..\src\render\vulkan\SDL_shaders_vulkan.c" />
<ClCompile Include="..\..\src\SDL_guid.c" />
@@ -451,6 +463,12 @@
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xcb.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xlib.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xlib_xrandr.h" />
<ClInclude Include="..\..\src\video\offscreen\SDL_offscreenevents_c.h" />
<ClInclude Include="..\..\src\video\offscreen\SDL_offscreenframebuffer_c.h" />
<ClInclude Include="..\..\src\video\offscreen\SDL_offscreenopengles.h" />
<ClInclude Include="..\..\src\video\offscreen\SDL_offscreenvideo.h" />
<ClInclude Include="..\..\src\video\offscreen\SDL_offscreenvulkan.h" />
<ClInclude Include="..\..\src\video\offscreen\SDL_offscreenwindow.h" />
<ClInclude Include="..\..\src\video\SDL_blit.h" />
<ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
<ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
@@ -460,6 +478,7 @@
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
<ClInclude Include="..\..\src\video\SDL_surface_c.h" />
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
<ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
@@ -468,6 +487,7 @@
<ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowskeyboard.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsgameinput.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsmessagebox.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsmouse.h" />
@@ -504,7 +524,6 @@
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
<ClCompile Include="..\..\src\core\SDL_core_unsupported.c" />
<ClCompile Include="..\..\src\core\SDL_runapp.c" />
<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
@@ -517,11 +536,13 @@
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\events\SDL_categories.c" />
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
<ClCompile Include="..\..\src\events\SDL_displayevents.c" />
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
<ClCompile Include="..\..\src\events\SDL_events.c" />
<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
<ClCompile Include="..\..\src\events\SDL_keymap.c" />
<ClCompile Include="..\..\src\events\SDL_mouse.c" />
<ClCompile Include="..\..\src\events\SDL_pen.c" />
<ClCompile Include="..\..\src\events\SDL_quit.c" />
@@ -548,6 +569,7 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam_hori.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
@@ -580,6 +602,10 @@
<ClCompile Include="..\..\src\libm\s_cos.c" />
<ClCompile Include="..\..\src\libm\s_fabs.c" />
<ClCompile Include="..\..\src\libm\s_floor.c" />
<ClCompile Include="..\..\src\libm\s_isinf.c" />
<ClCompile Include="..\..\src\libm\s_isinff.c" />
<ClCompile Include="..\..\src\libm\s_isnan.c" />
<ClCompile Include="..\..\src\libm\s_isnanf.c" />
<ClCompile Include="..\..\src\libm\s_modf.c" />
<ClCompile Include="..\..\src\libm\s_scalbn.c" />
<ClCompile Include="..\..\src\libm\s_sin.c" />
@@ -591,12 +617,17 @@
<ClCompile Include="..\..\src\misc\windows\SDL_sysurl.c" />
<ClCompile Include="..\..\src\power\SDL_power.c" />
<ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
<ClCompile Include="..\..\src\process\SDL_process.c" />
<ClCompile Include="..\..\src\process\windows\SDL_windowsprocess.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
<ClCompile Include="..\..\src\render\direct3d12\SDL_render_d3d12.c" />
<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.c" />
<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
<ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" />
<ClCompile Include="..\..\src\render\gpu\SDL_pipeline_gpu.c" />
<ClCompile Include="..\..\src\render\gpu\SDL_render_gpu.c" />
<ClCompile Include="..\..\src\render\gpu\SDL_shaders_gpu.c" />
<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
@@ -637,7 +668,9 @@
<MASM Condition="'$(Platform)'=='x64'" Include="..\..\src\stdlib\SDL_mslibc_x64.masm">
<PrecompiledHeader>NotUsing</PrecompiledHeader>
</MASM>
<ClCompile Include="..\..\src\stdlib\SDL_murmur3.c" />
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
<ClCompile Include="..\..\src\stdlib\SDL_random.c" />
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
<ClCompile Include="..\..\src\stdlib\SDL_strtokr.c" />
@@ -660,6 +693,12 @@
<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
<ClCompile Include="..\..\src\video\offscreen\SDL_offscreenevents.c" />
<ClCompile Include="..\..\src\video\offscreen\SDL_offscreenframebuffer.c" />
<ClCompile Include="..\..\src\video\offscreen\SDL_offscreenopengles.c" />
<ClCompile Include="..\..\src\video\offscreen\SDL_offscreenvideo.c" />
<ClCompile Include="..\..\src\video\offscreen\SDL_offscreenvulkan.c" />
<ClCompile Include="..\..\src\video\offscreen\SDL_offscreenwindow.c" />
<ClCompile Include="..\..\src\video\SDL_blit.c" />
<ClCompile Include="..\..\src\video\SDL_blit_0.c" />
<ClCompile Include="..\..\src\video\SDL_blit_1.c" />
@@ -685,6 +724,7 @@
<ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsgameinput.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
+143 -9
View File
@@ -172,6 +172,9 @@
<Filter Include="render\direct3d12">
<UniqueIdentifier>{f48c2b17-1bee-4fec-a7c8-24cf619abe08}</UniqueIdentifier>
</Filter>
<Filter Include="video\intrin">
<UniqueIdentifier>{653672cc-90ae-4eba-a256-6479f2c31804}</UniqueIdentifier>
</Filter>
<Filter Include="main">
<UniqueIdentifier>{00001967ea2801028a046a722a070000}</UniqueIdentifier>
</Filter>
@@ -196,6 +199,18 @@
<Filter Include="time\windows">
<UniqueIdentifier>{0000d7fda065b13b0ca4ab262c380000}</UniqueIdentifier>
</Filter>
<Filter Include="gpu">
<UniqueIdentifier>{098fbef9-d8a0-4b3b-b57b-d157d395335d}</UniqueIdentifier>
</Filter>
<Filter Include="dialog">
<UniqueIdentifier>{00008dfdfa0190856fbf3c7db52d0000}</UniqueIdentifier>
</Filter>
<Filter Include="video\offscreen">
<UniqueIdentifier>{748cf015-00b8-4e71-ac48-02e947e4d93d}</UniqueIdentifier>
</Filter>
<Filter Include="main\windows">
<UniqueIdentifier>{00009d5ded166cc6c6680ec771a30000}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h">
@@ -333,10 +348,10 @@
<ClInclude Include="..\..\include\SDL3\SDL_power.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL3\SDL_properties.h">
<ClInclude Include="..\..\include\SDL3\SDL_process.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL3\SDL_quit.h">
<ClInclude Include="..\..\include\SDL3\SDL_properties.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL3\SDL_rect.h">
@@ -396,9 +411,6 @@
<ClInclude Include="..\..\include\SDL3\SDL_test_md5.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL3\SDL_test_random.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL3\SDL_thread.h">
<Filter>API Headers</Filter>
</ClInclude>
@@ -489,6 +501,9 @@
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_unsupported.h">
<Filter>dynapi</Filter>
</ClInclude>
<ClInclude Include="..\..\src\events\SDL_categories.h">
<Filter>events</Filter>
</ClInclude>
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h">
<Filter>events</Filter>
</ClInclude>
@@ -504,6 +519,9 @@
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h">
<Filter>events</Filter>
</ClInclude>
<ClInclude Include="..\..\src\events\SDL_keymap_c.h">
<Filter>events</Filter>
</ClInclude>
<ClInclude Include="..\..\src\events\SDL_mouse_c.h">
<Filter>events</Filter>
</ClInclude>
@@ -606,6 +624,9 @@
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h">
<Filter>video</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_surface_c.h">
<Filter>video</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_blit.h">
<Filter>video</Filter>
</ClInclude>
@@ -669,6 +690,9 @@
<ClInclude Include="..\..\src\video\windows\SDL_windowskeyboard.h">
<Filter>video\windows</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\windows\SDL_windowsgameinput.h">
<Filter>video\windows</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\windows\SDL_windowsmessagebox.h">
<Filter>video\windows</Filter>
</ClInclude>
@@ -862,6 +886,7 @@
</ClInclude>
<ClInclude Include="..\..\src\hidapi\SDL_hidapi_c.h" />
<ClInclude Include="..\..\src\thread\generic\SDL_sysrwlock_c.h" />
<ClInclude Include="..\..\src\thread\generic\SDL_sysrwlock_c.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_common.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_internal.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_lsx.h" />
@@ -871,6 +896,33 @@
<ClInclude Include="..\..\src\render\vulkan\SDL_shaders_vulkan.h">
<Filter>render\vulkan</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\offscreen\SDL_offscreenevents_c.h">
<Filter>video\offscreen</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\offscreen\SDL_offscreenframebuffer_c.h">
<Filter>video\offscreen</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\offscreen\SDL_offscreenopengles.h">
<Filter>video\offscreen</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\offscreen\SDL_offscreenvideo.h">
<Filter>video\offscreen</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\offscreen\SDL_offscreenvulkan.h">
<Filter>video\offscreen</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\offscreen\SDL_offscreenwindow.h">
<Filter>video\offscreen</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL3\SDL_gpu.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gpu\SDL_sysgpu.h">
<Filter>gpu</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gpu\vulkan\SDL_gpu_vulkan_vkfuncs.h">
<Filter>gpu</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
@@ -883,6 +935,9 @@
<ClCompile Include="..\..\src\camera\SDL_camera.c">
<Filter>camera</Filter>
</ClCompile>
<ClCompile Include="..\..\src\dialog\SDL_dialog_utils.c">
<Filter>dialog</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filesystem\SDL_filesystem.c">
<Filter>filesystem</Filter>
</ClCompile>
@@ -895,6 +950,12 @@
<ClCompile Include="..\..\src\main\SDL_main_callbacks.c">
<Filter>main</Filter>
</ClCompile>
<ClCompile Include="..\..\src\main\SDL_runapp.c">
<Filter>main</Filter>
</ClCompile>
<ClCompile Include="..\..\src\main\windows\SDL_sysmain_runapp.c">
<Filter>main\windows</Filter>
</ClCompile>
<ClCompile Include="..\..\src\SDL.c" />
<ClCompile Include="..\..\src\SDL_assert.c" />
<ClCompile Include="..\..\src\SDL_error.c" />
@@ -937,9 +998,6 @@
<ClCompile Include="..\..\src\core\SDL_core_unsupported.c">
<Filter>core</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\SDL_runapp.c">
<Filter>core</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\windows\SDL_hid.c">
<Filter>core\windows</Filter>
</ClCompile>
@@ -961,6 +1019,9 @@
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c">
<Filter>dynapi</Filter>
</ClCompile>
<ClCompile Include="..\..\src\events\SDL_categories.c">
<Filter>events</Filter>
</ClCompile>
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c">
<Filter>events</Filter>
</ClCompile>
@@ -976,6 +1037,9 @@
<ClCompile Include="..\..\src\events\SDL_keyboard.c">
<Filter>events</Filter>
</ClCompile>
<ClCompile Include="..\..\src\events\SDL_keymap.c">
<Filter>events</Filter>
</ClCompile>
<ClCompile Include="..\..\src\events\SDL_mouse.c">
<Filter>events</Filter>
</ClCompile>
@@ -1066,6 +1130,18 @@
<ClCompile Include="..\..\src\libm\s_floor.c">
<Filter>libm</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libm\s_isinf.c">
<Filter>libm</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libm\s_isinff.c">
<Filter>libm</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libm\s_isnan.c">
<Filter>libm</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libm\s_isnanf.c">
<Filter>libm</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libm\s_modf.c">
<Filter>libm</Filter>
</ClCompile>
@@ -1153,6 +1229,9 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam_hori.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
@@ -1282,6 +1361,9 @@
<ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c">
<Filter>video\windows</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\windows\SDL_windowsgameinput.c">
<Filter>video\windows</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c">
<Filter>video\windows</Filter>
</ClCompile>
@@ -1366,9 +1448,15 @@
<ClCompile Include="..\..\src\stdlib\SDL_memset.c">
<Filter>stdlib</Filter>
</ClCompile>
<ClCompile Include="..\..\src\stdlib\SDL_murmur3.c">
<Filter>stdlib</Filter>
</ClCompile>
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c">
<Filter>stdlib</Filter>
</ClCompile>
<ClCompile Include="..\..\src\stdlib\SDL_random.c">
<Filter>stdlib</Filter>
</ClCompile>
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c">
<Filter>stdlib</Filter>
</ClCompile>
@@ -1411,6 +1499,15 @@
<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c">
<Filter>render\direct3d11</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\gpu\SDL_pipeline_gpu.c">
<Filter>render\gpu</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\gpu\SDL_render_gpu.c">
<Filter>render\gpu</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\gpu\SDL_shaders_gpu.c">
<Filter>render\gpu</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c">
<Filter>render\opengl</Filter>
</ClCompile>
@@ -1450,10 +1547,16 @@
<ClCompile Include="..\..\src\power\SDL_power.c">
<Filter>power</Filter>
</ClCompile>
<ClCompile Include="..\..\src\SDL_log.c" />
<ClCompile Include="..\..\src\power\windows\SDL_syspower.c">
<Filter>power\windows</Filter>
</ClCompile>
<ClCompile Include="..\..\src\process\SDL_process.c">
<Filter>process</Filter>
</ClCompile>
<ClCompile Include="..\..\src\process\windows\SDL_windowsprocess.c">
<Filter>process\windows</Filter>
</ClCompile>
<ClCompile Include="..\..\src\SDL_log.c" />
<ClCompile Include="..\..\src\render\direct3d12\SDL_render_d3d12.c">
<Filter>render\direct3d12</Filter>
</ClCompile>
@@ -1467,6 +1570,7 @@
<Filter>stdlib</Filter>
</ClCompile>
<ClCompile Include="..\..\src\thread\generic\SDL_sysrwlock.c" />
<ClCompile Include="..\..\src\thread\generic\SDL_sysrwlock.c" />
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_lsx.c" />
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_sse.c" />
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_std.c" />
@@ -1476,6 +1580,36 @@
<ClCompile Include="..\..\src\render\vulkan\SDL_shaders_vulkan.c">
<Filter>render\vulkan</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\offscreen\SDL_offscreenevents.c">
<Filter>video\offscreen</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\offscreen\SDL_offscreenframebuffer.c">
<Filter>video\offscreen</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\offscreen\SDL_offscreenopengles.c">
<Filter>video\offscreen</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\offscreen\SDL_offscreenvideo.c">
<Filter>video\offscreen</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\offscreen\SDL_offscreenvulkan.c">
<Filter>video\offscreen</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\offscreen\SDL_offscreenwindow.c">
<Filter>video\offscreen</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gpu\SDL_gpu.c">
<Filter>gpu</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gpu\d3d11\SDL_gpu_d3d11.c">
<Filter>gpu</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gpu\d3d12\SDL_gpu_d3d12.c">
<Filter>gpu</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gpu\vulkan\SDL_gpu_vulkan.c">
<Filter>gpu</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\core\windows\version.rc" />
+5 -5
View File
@@ -46,19 +46,15 @@
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
@@ -156,6 +152,11 @@
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
<ClCompile>
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\src\test\SDL_test_assert.c" />
<ClCompile Include="..\..\src\test\SDL_test_common.c" />
@@ -167,7 +168,6 @@
<ClCompile Include="..\..\src\test\SDL_test_log.c" />
<ClCompile Include="..\..\src\test\SDL_test_md5.c" />
<ClCompile Include="..\..\src\test\SDL_test_memory.c" />
<ClCompile Include="..\..\src\test\SDL_test_random.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
@@ -13,10 +13,10 @@ string(REGEX MATCH "#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)" _sdl_major_re
set(_sdl_major "${CMAKE_MATCH_1}")
string(REGEX MATCH "#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)" _sdl_minor_re "${_sdl_version_h}")
set(_sdl_minor "${CMAKE_MATCH_1}")
string(REGEX MATCH "#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)" _sdl_patch_re "${_sdl_version_h}")
set(_sdl_patch "${CMAKE_MATCH_1}")
if(_sdl_major_re AND _sdl_minor_re AND _sdl_patch_re)
set(PACKAGE_VERSION "${_sdl_major}.${_sdl_minor}.${_sdl_patch}")
string(REGEX MATCH "#define[ \t]+SDL_MICRO_VERSION[ \t]+([0-9]+)" _sdl_micro_re "${_sdl_version_h}")
set(_sdl_micro "${CMAKE_MATCH_1}")
if(_sdl_major_re AND _sdl_minor_re AND _sdl_micro_re)
set(PACKAGE_VERSION "${_sdl_major}.${_sdl_minor}.${_sdl_micro}")
else()
message(AUTHOR_WARNING "Could not extract version from SDL3/SDL_version.h.")
return()
@@ -47,8 +47,11 @@ if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "")
set(PACKAGE_VERSION_UNSUITABLE TRUE)
endif()
# check that the installed version has the same 32/64bit-ness as the one which is currently searching:
if(NOT (CMAKE_SIZEOF_VOID_P STREQUAL "8" OR CMAKE_SIZEOF_VOID_P STREQUAL "4"))
set(PACKAGE_VERSION "${PACKAGE_VERSION} (32+64bit)")
include("${CMAKE_CURRENT_LIST_DIR}/sdlcpu.cmake")
SDL_DetectTargetCPUArchitectures(_detected_archs)
# check that the installed version has a compatible architecture as the one which is currently searching:
if(NOT(SDL_CPU_X86 OR SDL_CPU_X64 OR SDL_CPU_ARM64 OR SDL_CPU_ARM64EC))
set(PACKAGE_VERSION "${PACKAGE_VERSION} (X86,X64,ARM64)")
set(PACKAGE_VERSION_UNSUITABLE TRUE)
endif()
@@ -30,10 +30,12 @@ endmacro()
set(SDL3_FOUND TRUE)
if(CMAKE_SIZEOF_VOID_P STREQUAL "4")
if(SDL_CPU_X86)
set(_sdl_arch_subdir "x86")
elseif(CMAKE_SIZEOF_VOID_P STREQUAL "8")
elseif(SDL_CPU_X64 OR SDL_CPU_ARM64EC)
set(_sdl_arch_subdir "x64")
elseif(SDL_CPU_ARM64)
set(_sdl_arch_subdir "arm64")
else()
set(SDL3_FOUND FALSE)
return()
@@ -41,11 +43,11 @@ endif()
get_filename_component(_sdl3_prefix "${CMAKE_CURRENT_LIST_DIR}/.." ABSOLUTE)
set_and_check(_sdl3_prefix "${_sdl3_prefix}")
set(_sdl3_include_dirs "${_sdl3_prefix}/include;${_sdl3_prefix}/include/SDL3")
set(_sdl3_include_dirs "${_sdl3_prefix}/include")
set(_sdl3_library "${_sdl3_prefix}/lib/${_sdl_arch_subdir}/SDL3.lib")
set(_sdl3_dll_library "${_sdl3_prefix}/lib/${_sdl_arch_subdir}/SDL3.dll")
set(_sdl3test_library "${_sdl3_prefix}/lib/${_sdl_arch_subdir}/SDL3_test.lib")
set(_sdl3_implib "${_sdl3_prefix}/lib/${_sdl_arch_subdir}/SDL3.lib")
set(_sdl3_dll "${_sdl3_prefix}/lib/${_sdl_arch_subdir}/SDL3.dll")
set(_sdl3test_lib "${_sdl3_prefix}/lib/${_sdl_arch_subdir}/SDL3_test.lib")
unset(_sdl_arch_subdir)
unset(_sdl3_prefix)
@@ -63,14 +65,14 @@ endif()
set(SDL3_Headers_FOUND TRUE)
unset(_sdl3_include_dirs)
if(EXISTS "${_sdl3_library}" AND EXISTS "${_sdl3_dll_library}")
if(EXISTS "${_sdl3_implib}" AND EXISTS "${_sdl3_dll}")
if(NOT TARGET SDL3::SDL3-shared)
add_library(SDL3::SDL3-shared SHARED IMPORTED)
set_target_properties(SDL3::SDL3-shared
PROPERTIES
INTERFACE_LINK_LIBRARIES "SDL3::Headers"
IMPORTED_IMPLIB "${_sdl3_library}"
IMPORTED_LOCATION "${_sdl3_dll_library}"
IMPORTED_IMPLIB "${_sdl3_implib}"
IMPORTED_LOCATION "${_sdl3_dll}"
COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED"
INTERFACE_SDL3_SHARED "ON"
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
@@ -81,18 +83,18 @@ if(EXISTS "${_sdl3_library}" AND EXISTS "${_sdl3_dll_library}")
else()
set(SDL3_SDL3-shared_FOUND FALSE)
endif()
unset(_sdl3_library)
unset(_sdl3_dll_library)
unset(_sdl3_implib)
unset(_sdl3_dll)
set(SDL3_SDL3-static_FOUND FALSE)
if(EXISTS "${_sdl3test_library}")
if(EXISTS "${_sdl3test_lib}")
if(NOT TARGET SDL3::SDL3_test)
add_library(SDL3::SDL3_test STATIC IMPORTED)
set_target_properties(SDL3::SDL3_test
PROPERTIES
INTERFACE_LINK_LIBRARIES "SDL3::Headers"
IMPORTED_LOCATION "${_sdl3test_library}"
IMPORTED_LOCATION "${_sdl3test_lib}"
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
INTERFACE_SDL_VERSION "SDL3"
)
@@ -101,7 +103,7 @@ if(EXISTS "${_sdl3test_library}")
else()
set(SDL3_SDL3_test_FOUND FALSE)
endif()
unset(_sdl3test_library)
unset(_sdl3test_lib)
if(SDL3_SDL3-shared_FOUND)
set(SDL3_SDL3_FOUND TRUE)
@@ -45,19 +45,15 @@
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
@@ -187,6 +183,11 @@
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
<ClCompile>
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ProjectReference Include="..\..\SDL\SDL.vcxproj">
<Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
@@ -45,19 +45,15 @@
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
@@ -187,6 +183,11 @@
<SubSystem>Windows</SubSystem>
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+2 -2
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F3F7D8AC2933074900816151 /* SDL_stdinc.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SDL_stdinc.h; path = SDL3/SDL_stdinc.h; sourceTree = "<group>"; };
@@ -1031,7 +1099,6 @@
F3F7D8DB2933074D00816151 /* SDL_power.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SDL_power.h; path = SDL3/SDL_power.h; sourceTree = "<group>"; };
F3F7D8DD2933074D00816151 /* SDL_cpuinfo.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SDL_cpuinfo.h; path = SDL3/SDL_cpuinfo.h; sourceTree = "<group>"; };
F3F7D8DE2933074D00816151 /* SDL_render.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SDL_render.h; path = SDL3/SDL_render.h; sourceTree = "<group>"; };
F3F7D8DF2933074D00816151 /* SDL_quit.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SDL_quit.h; path = SDL3/SDL_quit.h; sourceTree = "<group>"; };
F3F7D8E02933074D00816151 /* SDL_assert.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SDL_assert.h; path = SDL3/SDL_assert.h; sourceTree = "<group>"; };
F3F7D8E12933074D00816151 /* SDL_opengl.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SDL_opengl.h; path = SDL3/SDL_opengl.h; sourceTree = "<group>"; };
F3F7D8E22933074D00816151 /* SDL_rect.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SDL_rect.h; path = SDL3/SDL_rect.h; sourceTree = "<group>"; };
@@ -1050,6 +1117,8 @@
F3FA5A1A2B59ACE000FEAD97 /* yuv_rgb_lsx.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = yuv_rgb_lsx.c; sourceTree = "<group>"; };
F3FA5A1B2B59ACE000FEAD97 /* yuv_rgb_lsx.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = yuv_rgb_lsx.h; sourceTree = "<group>"; };
F3FA5A1C2B59ACE000FEAD97 /* yuv_rgb_common.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = yuv_rgb_common.h; sourceTree = "<group>"; };
F3FD042C2C9B755700824C4C /* SDL_hidapi_nintendo.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = SDL_hidapi_nintendo.h; sourceTree = "<group>"; };
F3FD042D2C9B755700824C4C /* SDL_hidapi_steam_hori.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = SDL_hidapi_steam_hori.c; sourceTree = "<group>"; };
F59C710300D5CB5801000001 /* ReadMe.txt */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = text; path = ReadMe.txt; sourceTree = "<group>"; };
F59C710600D5CB5801000001 /* SDL.info */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = text; path = SDL.info; sourceTree = "<group>"; };
F5A2EF3900C6A39A01000001 /* BUGS.txt */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = text; name = BUGS.txt; path = ../../BUGS.txt; sourceTree = SOURCE_ROOT; };
@@ -1123,6 +1192,7 @@
00008B5A0CB83D2069E80000 /* ios */,
00009366FB9FBBD54C390000 /* SDL_main_callbacks.c */,
00003260407E1002EAC10000 /* SDL_main_callbacks.h */,
F36C7AD0294BA009004D61C3 /* SDL_runapp.c */,
);
path = main;
sourceTree = "<group>";
@@ -1174,6 +1244,7 @@
F3F7D8CB2933074B00816151 /* SDL_events.h */,
F3F7D8D62933074C00816151 /* SDL_filesystem.h */,
F3F7D8D02933074C00816151 /* SDL_gamepad.h */,
E4F257702C818FE200FCEAFC /* SDL_gpu.h */,
F3F7D8D12933074C00816151 /* SDL_guid.h */,
F3F7D8AD2933074900816151 /* SDL_haptic.h */,
F3F7D8CA2933074B00816151 /* SDL_hidapi.h */,
@@ -1208,8 +1279,8 @@
F3B38CCB296E2E52005DA6D3 /* SDL_platform_defines.h */,
F3F7D8AB2933074900816151 /* SDL_platform.h */,
F3F7D8DB2933074D00816151 /* SDL_power.h */,
F3B439472C93595900792030 /* SDL_process.h */,
F3E5A6EC2AD5E10800293D83 /* SDL_properties.h */,
F3F7D8DF2933074D00816151 /* SDL_quit.h */,
F3F7D8E22933074D00816151 /* SDL_rect.h */,
F3F7D8DE2933074D00816151 /* SDL_render.h */,
F3F7D8B42933074900816151 /* SDL_revision.h */,
@@ -1272,6 +1343,7 @@
A7D8A92923E2514000DCD162 /* events */,
A7D8A7DA23E2513E00DCD162 /* file */,
A7D8A7F623E2513F00DCD162 /* filesystem */,
E4F257872C81903800FCEAFC /* gpu */,
A7D8A5C223E2513D00DCD162 /* haptic */,
A7D8A80923E2513F00DCD162 /* hidapi */,
A7D8A79D23E2513E00DCD162 /* joystick */,
@@ -1281,6 +1353,7 @@
000082EF09C89B62BD840000 /* main */,
5616CA47252BB278005D5928 /* misc */,
A7D8A7DF23E2513F00DCD162 /* power */,
F3B439492C93597500792030 /* process */,
A7D8A8DA23E2514000DCD162 /* render */,
A7D8A57623E2513D00DCD162 /* sensor */,
A7D8A8D223E2514000DCD162 /* stdlib */,
@@ -1571,6 +1644,8 @@
F31A92C628D4CB39003BFD6A /* SDL_offscreenopengles.h */,
A7D8A5F623E2513D00DCD162 /* SDL_offscreenvideo.c */,
A7D8A5F123E2513D00DCD162 /* SDL_offscreenvideo.h */,
F36C34302C0F876500991150 /* SDL_offscreenvulkan.c */,
F36C342F2C0F876500991150 /* SDL_offscreenvulkan.h */,
A7D8A5EF23E2513D00DCD162 /* SDL_offscreenwindow.c */,
A7D8A5F523E2513D00DCD162 /* SDL_offscreenwindow.h */,
);
@@ -1652,6 +1727,8 @@
A7D8A68323E2513E00DCD162 /* SDL_cocoavulkan.m */,
A7D8A69223E2513E00DCD162 /* SDL_cocoawindow.h */,
A7D8A68423E2513E00DCD162 /* SDL_cocoawindow.m */,
00002F2F5496FA184A0F0000 /* SDL_cocoapen.h */,
0000CCA310B73A7B59910000 /* SDL_cocoapen.m */,
);
path = cocoa;
sourceTree = "<group>";
@@ -1825,25 +1902,27 @@
A7D8A7BE23E2513E00DCD162 /* hidapi */ = {
isa = PBXGroup;
children = (
A797456F2B2E9D39009D224A /* SDL_hidapi_steamdeck.c */,
F32305FE28939F6400E66D30 /* SDL_hidapi_combined.c */,
A7D8A7C923E2513E00DCD162 /* SDL_hidapi_gamecube.c */,
F3F07D59269640160074468B /* SDL_hidapi_luna.c */,
F3FD042C2C9B755700824C4C /* SDL_hidapi_nintendo.h */,
F388C95428B5F6F600661ECF /* SDL_hidapi_ps3.c */,
A7D8A7C323E2513E00DCD162 /* SDL_hidapi_ps4.c */,
F3A4909D2554D38500E92A8B /* SDL_hidapi_ps5.c */,
A75FDBC423EA380300529352 /* SDL_hidapi_rumble.c */,
A75FDBC323EA380300529352 /* SDL_hidapi_rumble.h */,
A75FDBC423EA380300529352 /* SDL_hidapi_rumble.c */,
9846B07B287A9020000C35C8 /* SDL_hidapi_shield.c */,
F3984CCF25BCC92800374F43 /* SDL_hidapi_stadia.c */,
A75FDAAC23E2795C00529352 /* SDL_hidapi_steam.c */,
F3FD042D2C9B755700824C4C /* SDL_hidapi_steam_hori.c */,
A797456F2B2E9D39009D224A /* SDL_hidapi_steamdeck.c */,
A7D8A7C623E2513E00DCD162 /* SDL_hidapi_switch.c */,
F3D60A8228C16A1800788A3A /* SDL_hidapi_wii.c */,
A7D8A7C223E2513E00DCD162 /* SDL_hidapi_xbox360.c */,
A7D8A7C823E2513E00DCD162 /* SDL_hidapi_xbox360w.c */,
A7D8A7C523E2513E00DCD162 /* SDL_hidapi_xboxone.c */,
A7D8A7C723E2513E00DCD162 /* SDL_hidapijoystick_c.h */,
A7D8A7C423E2513E00DCD162 /* SDL_hidapijoystick.c */,
A7D8A7C723E2513E00DCD162 /* SDL_hidapijoystick_c.h */,
);
path = hidapi;
sourceTree = "<group>";
@@ -1860,21 +1939,11 @@
A7D8A7DA23E2513E00DCD162 /* file */ = {
isa = PBXGroup;
children = (
A7D8A7DC23E2513F00DCD162 /* cocoa */,
A7D8A7DB23E2513F00DCD162 /* SDL_iostream.c */,
);
path = file;
sourceTree = "<group>";
};
A7D8A7DC23E2513F00DCD162 /* cocoa */ = {
isa = PBXGroup;
children = (
A7D8A7DD23E2513F00DCD162 /* SDL_iostreambundlesupport.h */,
A7D8A7DE23E2513F00DCD162 /* SDL_iostreambundlesupport.m */,
);
path = cocoa;
sourceTree = "<group>";
};
A7D8A7DF23E2513F00DCD162 /* power */ = {
isa = PBXGroup;
children = (
@@ -1983,7 +2052,6 @@
A7D8A87023E2513F00DCD162 /* dummy */,
A7D8A87323E2513F00DCD162 /* SDL_audio_c.h */,
F32DDAC92AB795A30041EAA5 /* SDL_audio_channel_converters.h */,
F32DDACC2AB795A30041EAA5 /* SDL_audio_resampler_filter.h */,
A7D8A8B823E2513F00DCD162 /* SDL_audio.c */,
A7D8A8A123E2513F00DCD162 /* SDL_audiocvt.c */,
A7D8A87723E2513F00DCD162 /* SDL_audiodev_c.h */,
@@ -2031,8 +2099,10 @@
A7D8A8D223E2514000DCD162 /* stdlib */ = {
isa = PBXGroup;
children = (
6312C66C2B42341400A7BB00 /* SDL_murmur3.c */,
F3973FA128A59BDD00B84553 /* SDL_crc16.c */,
F395BF6425633B2400942BFF /* SDL_crc32.c */,
F310138A2C1F2CB700FBE946 /* SDL_getenv_c.h */,
A7D8A8D423E2514000DCD162 /* SDL_getenv.c */,
A7D8A8D323E2514000DCD162 /* SDL_iconv.c */,
A7D8A8D923E2514000DCD162 /* SDL_malloc.c */,
@@ -2040,9 +2110,11 @@
F316ABDA2B5CA721002EF551 /* SDL_memmove.c */,
F316ABD62B5C3185002EF551 /* SDL_memset.c */,
A7D8A8D723E2514000DCD162 /* SDL_qsort.c */,
F310138B2C1F2CB700FBE946 /* SDL_random.c */,
A7D8A8D823E2514000DCD162 /* SDL_stdlib.c */,
A7D8A8D523E2514000DCD162 /* SDL_string.c */,
A7D8A8D623E2514000DCD162 /* SDL_strtokr.c */,
F310138C2C1F2CB700FBE946 /* SDL_sysstdlib.h */,
F3973FA028A59BDD00B84553 /* SDL_vacopy.h */,
);
path = stdlib;
@@ -2051,6 +2123,7 @@
A7D8A8DA23E2514000DCD162 /* render */ = {
isa = PBXGroup;
children = (
F3A9AE912C8A139C00AAC390 /* gpu */,
A7D8A8DD23E2514000DCD162 /* metal */,
A7D8A90C23E2514000DCD162 /* opengl */,
A7D8A90323E2514000DCD162 /* opengles2 */,
@@ -2146,6 +2219,11 @@
A7D8A91323E2514000DCD162 /* s_cos.c */,
A7D8A91523E2514000DCD162 /* s_fabs.c */,
A7D8A92523E2514000DCD162 /* s_floor.c */,
F3F528C72C29E1C300E6CC26 /* s_isinf.c */,
F3F528CA2C29E1C300E6CC26 /* s_isinff.c */,
F3F528C82C29E1C300E6CC26 /* s_isnan.c */,
F3F528C62C29E1C300E6CC26 /* s_isnanf.c */,
F3F528C92C29E1C300E6CC26 /* s_modf.c */,
A7D8A91A23E2514000DCD162 /* s_scalbn.c */,
A7D8A91223E2514000DCD162 /* s_sin.c */,
A7D8A91E23E2514000DCD162 /* s_tan.c */,
@@ -2162,6 +2240,8 @@
A7D8A93623E2514000DCD162 /* scancodes_linux.h */,
A7D8A92C23E2514000DCD162 /* scancodes_windows.h */,
A7D8A94123E2514000DCD162 /* scancodes_xfree86.h */,
F3C2CB202C5DDDB2004D7998 /* SDL_categories_c.h */,
F3C2CB212C5DDDB2004D7998 /* SDL_categories.c */,
A7D8A93923E2514000DCD162 /* SDL_clipboardevents_c.h */,
A7D8A93A23E2514000DCD162 /* SDL_clipboardevents.c */,
A7D8A93123E2514000DCD162 /* SDL_displayevents_c.h */,
@@ -2172,6 +2252,8 @@
A7D8A93523E2514000DCD162 /* SDL_events.c */,
A7D8A93D23E2514000DCD162 /* SDL_keyboard_c.h */,
A7D8A93823E2514000DCD162 /* SDL_keyboard.c */,
F31013C62C24E98200FBE946 /* SDL_keymap_c.h */,
F31013C52C24E98200FBE946 /* SDL_keymap.c */,
A7D8A92B23E2514000DCD162 /* SDL_mouse_c.h */,
A7D8A92A23E2514000DCD162 /* SDL_mouse.c */,
63134A232A7902FD0021E9A6 /* SDL_pen_c.h */,
@@ -2219,11 +2301,40 @@
path = generic;
sourceTree = "<group>";
};
E4F257812C81903800FCEAFC /* metal */ = {
isa = PBXGroup;
children = (
E4F2577E2C81903800FCEAFC /* Metal_Blit.h */,
E4F2577F2C81903800FCEAFC /* Metal_Blit.metal */,
E4F257802C81903800FCEAFC /* SDL_gpu_metal.m */,
);
path = metal;
sourceTree = "<group>";
};
E4F257842C81903800FCEAFC /* vulkan */ = {
isa = PBXGroup;
children = (
E4F257822C81903800FCEAFC /* SDL_gpu_vulkan_vkfuncs.h */,
E4F257832C81903800FCEAFC /* SDL_gpu_vulkan.c */,
);
path = vulkan;
sourceTree = "<group>";
};
E4F257872C81903800FCEAFC /* gpu */ = {
isa = PBXGroup;
children = (
E4F257812C81903800FCEAFC /* metal */,
E4F257842C81903800FCEAFC /* vulkan */,
E4F257852C81903800FCEAFC /* SDL_gpu.c */,
E4F257862C81903800FCEAFC /* SDL_sysgpu.h */,
);
path = gpu;
sourceTree = "<group>";
};
F36C7ACF294B9F5E004D61C3 /* core */ = {
isa = PBXGroup;
children = (
E4F798192AD8D84800669F54 /* SDL_core_unsupported.c */,
F36C7AD0294BA009004D61C3 /* SDL_runapp.c */,
);
path = core;
sourceTree = "<group>";
@@ -2233,6 +2344,7 @@
children = (
F37E18552BA50ED50098C111 /* cocoa */,
F37E18562BA50F2A0098C111 /* dummy */,
0000F6C6A072ED4E3D660000 /* SDL_dialog_utils.c */,
);
path = dialog;
sourceTree = "<group>";
@@ -2253,6 +2365,19 @@
path = dummy;
sourceTree = "<group>";
};
F3A9AE912C8A139C00AAC390 /* gpu */ = {
isa = PBXGroup;
children = (
F3A9AE922C8A13C100AAC390 /* SDL_gpu_util.h */,
F3A9AE962C8A13C100AAC390 /* SDL_pipeline_gpu.c */,
F3A9AE952C8A13C100AAC390 /* SDL_pipeline_gpu.h */,
F3A9AE932C8A13C100AAC390 /* SDL_render_gpu.c */,
F3A9AE942C8A13C100AAC390 /* SDL_shaders_gpu.c */,
F3A9AE972C8A13C100AAC390 /* SDL_shaders_gpu.h */,
);
path = gpu;
sourceTree = "<group>";
};
F3ADAB8C2576F08500A6B1D9 /* ios */ = {
isa = PBXGroup;
children = (
@@ -2261,6 +2386,33 @@
path = ios;
sourceTree = "<group>";
};
F3B439492C93597500792030 /* process */ = {
isa = PBXGroup;
children = (
F3B4394A2C93599900792030 /* dummy */,
F3B4394B2C9359A500792030 /* posix */,
F3B439542C937DAB00792030 /* SDL_process.c */,
F3B439552C937DAB00792030 /* SDL_sysprocess.h */,
);
path = process;
sourceTree = "<group>";
};
F3B4394A2C93599900792030 /* dummy */ = {
isa = PBXGroup;
children = (
F3B439502C935C2400792030 /* SDL_dummyprocess.c */,
);
path = dummy;
sourceTree = "<group>";
};
F3B4394B2C9359A500792030 /* posix */ = {
isa = PBXGroup;
children = (
F3B439522C935C2C00792030 /* SDL_posixprocess.c */,
);
path = posix;
sourceTree = "<group>";
};
F59C70FC00D5CB5801000001 /* pkg-support */ = {
isa = PBXGroup;
children = (
@@ -2288,14 +2440,16 @@
buildActionMask = 2147483647;
files = (
F3F7D9812933074E00816151 /* SDL.h in Headers */,
E4F257942C81903800FCEAFC /* SDL_gpu_vulkan_vkfuncs.h in Headers */,
F310138D2C1F2CB700FBE946 /* SDL_getenv_c.h in Headers */,
A7D8B39E23E2514200DCD162 /* SDL_RLEaccel_c.h in Headers */,
F3F7D9C52933074E00816151 /* SDL_assert.h in Headers */,
A7D8B61723E2514300DCD162 /* SDL_assert_c.h in Headers */,
F3F7D9292933074E00816151 /* SDL_atomic.h in Headers */,
F3A9AE9D2C8A13C100AAC390 /* SDL_shaders_gpu.h in Headers */,
F3F7D8ED2933074E00816151 /* SDL_audio.h in Headers */,
A7D8B7A023E2514400DCD162 /* SDL_audio_c.h in Headers */,
F32DDACF2AB795A30041EAA5 /* SDL_audio_channel_converters.h in Headers */,
F32DDAD22AB795A30041EAA5 /* SDL_audio_resampler_filter.h in Headers */,
A7D8B7B223E2514400DCD162 /* SDL_audiodev_c.h in Headers */,
F32DDAD32AB795A30041EAA5 /* SDL_audioqueue.h in Headers */,
F32DDAD02AB795A30041EAA5 /* SDL_audioresample.h in Headers */,
@@ -2333,8 +2487,10 @@
F3F7D9B92933074E00816151 /* SDL_cpuinfo.h in Headers */,
A7D8B98023E2514400DCD162 /* SDL_d3dmath.h in Headers */,
A7D8B8A223E2514400DCD162 /* SDL_diskaudio.h in Headers */,
F3B439482C93595900792030 /* SDL_process.h in Headers */,
A7D8BB3F23E2514500DCD162 /* SDL_displayevents_c.h in Headers */,
A7D8BA1923E2514400DCD162 /* SDL_draw.h in Headers */,
F3C2CB222C5DDDB2004D7998 /* SDL_categories_c.h in Headers */,
E479118E2BA9555500CE3B7F /* SDL_sysstorage.h in Headers */,
A7D8BA0723E2514400DCD162 /* SDL_drawline.h in Headers */,
A7D8B9EF23E2514400DCD162 /* SDL_drawpoint.h in Headers */,
@@ -2346,12 +2502,14 @@
A7D8AB1C23E2514100DCD162 /* SDL_dynapi_procs.h in Headers */,
E4F7981C2AD8D85500669F54 /* SDL_dynapi_unsupported.h in Headers */,
F3F7D9252933074E00816151 /* SDL_egl.h in Headers */,
F3A9AE982C8A13C100AAC390 /* SDL_gpu_util.h in Headers */,
A7D8ABD923E2514100DCD162 /* SDL_egl_c.h in Headers */,
F3F7D93D2933074E00816151 /* SDL_endian.h in Headers */,
F3F7D9352933074E00816151 /* SDL_error.h in Headers */,
A7D8A95D23E2514000DCD162 /* SDL_error_c.h in Headers */,
F3F7D9712933074E00816151 /* SDL_events.h in Headers */,
A7D8BBA523E2514500DCD162 /* SDL_events_c.h in Headers */,
E4F257712C818FE200FCEAFC /* SDL_gpu.h in Headers */,
F3F7D99D2933074E00816151 /* SDL_filesystem.h in Headers */,
F3F7D9852933074E00816151 /* SDL_gamepad.h in Headers */,
F362B91A2B3349E200D30B94 /* SDL_gamepad_c.h in Headers */,
@@ -2410,25 +2568,26 @@
F3F7D9392933074E00816151 /* SDL_opengles2_gl2ext.h in Headers */,
F3F7D9692933074E00816151 /* SDL_opengles2_gl2platform.h in Headers */,
F3F7D9092933074E00816151 /* SDL_opengles2_khrplatform.h in Headers */,
F31013C82C24E98200FBE946 /* SDL_keymap_c.h in Headers */,
63134A222A7902CF0021E9A6 /* SDL_pen.h in Headers */,
63134A252A7902FD0021E9A6 /* SDL_pen_c.h in Headers */,
F36C34312C0F876500991150 /* SDL_offscreenvulkan.h in Headers */,
F3F7D9192933074E00816151 /* SDL_pixels.h in Headers */,
A7D8B2C023E2514200DCD162 /* SDL_pixels_c.h in Headers */,
F3F7D8F12933074E00816151 /* SDL_platform.h in Headers */,
F3B38CD3296E2E52005DA6D3 /* SDL_platform_defines.h in Headers */,
F3F7D9B12933074E00816151 /* SDL_power.h in Headers */,
F3E5A6ED2AD5E10800293D83 /* SDL_properties.h in Headers */,
F3F7D9C12933074E00816151 /* SDL_quit.h in Headers */,
F37E18622BAA40090098C111 /* SDL_sysfilesystem.h in Headers */,
F3F7D9CD2933074E00816151 /* SDL_rect.h in Headers */,
A7D8AC0323E2514100DCD162 /* SDL_rect_c.h in Headers */,
F3DDCC5D2AFD42B600B0842B /* SDL_rect_impl.h in Headers */,
F3F7D9BD2933074E00816151 /* SDL_render.h in Headers */,
A7D8B9FB23E2514400DCD162 /* SDL_render_sw_c.h in Headers */,
E4F257972C81903800FCEAFC /* SDL_sysgpu.h in Headers */,
F3F7D9152933074E00816151 /* SDL_revision.h in Headers */,
A7D8BA3123E2514400DCD162 /* SDL_rotate.h in Headers */,
F3F7D9652933074E00816151 /* SDL_iostream.h in Headers */,
A7D8B5C323E2514300DCD162 /* SDL_iostreambundlesupport.h in Headers */,
F3F7D9492933074E00816151 /* SDL_scancode.h in Headers */,
F3F7D94D2933074E00816151 /* SDL_sensor.h in Headers */,
A7D8A98D23E2514000DCD162 /* SDL_sensor_c.h in Headers */,
@@ -2437,6 +2596,7 @@
A7D8B98C23E2514400DCD162 /* SDL_shaders_metal_ios.h in Headers */,
A7D8B99B23E2514400DCD162 /* SDL_shaders_metal_macos.h in Headers */,
A7D8B9A123E2514400DCD162 /* SDL_shaders_metal_tvos.h in Headers */,
F310138F2C1F2CB700FBE946 /* SDL_sysstdlib.h in Headers */,
F3F7D8F52933074E00816151 /* SDL_stdinc.h in Headers */,
F362B91B2B3349E200D30B94 /* SDL_steam_virtual_gamepad.h in Headers */,
A7D8BBC723E2561500DCD162 /* SDL_steamcontroller.h in Headers */,
@@ -2458,6 +2618,8 @@
A7D8AC3F23E2514100DCD162 /* SDL_sysvideo.h in Headers */,
F3F7D9792933074E00816151 /* SDL_thread.h in Headers */,
A7D8B3EC23E2514300DCD162 /* SDL_thread_c.h in Headers */,
F3B439572C937DAB00792030 /* SDL_sysprocess.h in Headers */,
E4F257912C81903800FCEAFC /* Metal_Blit.h in Headers */,
F3F7D90D2933074E00816151 /* SDL_timer.h in Headers */,
A7D8AB3123E2514100DCD162 /* SDL_timer_c.h in Headers */,
F3F7D9012933074E00816151 /* SDL_touch.h in Headers */,
@@ -2515,6 +2677,8 @@
A7D8B26023E2514200DCD162 /* vulkan.h in Headers */,
A7D8B2B423E2514200DCD162 /* vulkan_android.h in Headers */,
A7D8B2A823E2514200DCD162 /* vulkan_core.h in Headers */,
F3FD042E2C9B755700824C4C /* SDL_hidapi_nintendo.h in Headers */,
F3A9AE9B2C8A13C100AAC390 /* SDL_pipeline_gpu.h in Headers */,
E41D20152BA9577D003073FA /* SDL_storage.h in Headers */,
F37E18522BA50E760098C111 /* SDL_dialog.h in Headers */,
A7D8B27223E2514200DCD162 /* vulkan_fuchsia.h in Headers */,
@@ -2629,7 +2793,7 @@
);
runOnlyForDeploymentPostprocessing = 0;
shellPath = /bin/sh;
shellScript = "mkdir -p build/dmg-tmp/share/cmake/SDL3\ncp -a build/SDL3.xcframework build/dmg-tmp/\n\ncp pkg-support/resources/License.txt build/dmg-tmp\ncp pkg-support/resources/ReadMe.txt build/dmg-tmp\ncp pkg-support/resources/CMake/sdl3-config.cmake build/dmg-tmp/share/cmake/SDL3\ncp pkg-support/resources/CMake/sdl3-config-version.cmake build/dmg-tmp/share/cmake/SDL3\n\nmkdir -p \n\n# remove the .DS_Store files if any (we may want to provide one in the future for fancy .dmgs)\nfind build/dmg-tmp -name .DS_Store -exec rm -f \"{}\" \\;\n\n# for fancy .dmg\nmkdir -p build/dmg-tmp/.logo\ncp pkg-support/resources/SDL_DS_Store build/dmg-tmp/.DS_Store\ncp pkg-support/sdl_logo.pdf build/dmg-tmp/.logo\n\n# create the dmg\nhdiutil create -ov -fs HFS+ -volname SDL3 -srcfolder build/dmg-tmp build/SDL3.dmg\n\n# clean up\nrm -rf build/dmg-tmp\n";
shellScript = "set -ex\n\nmkdir -p build/dmg-tmp/share/cmake/SDL3\ncp -a build/SDL3.xcframework build/dmg-tmp/\n\ncp pkg-support/resources/License.txt build/dmg-tmp\ncp pkg-support/resources/ReadMe.txt build/dmg-tmp\ncp pkg-support/resources/share/cmake/SDL3/sdl3-config.cmake build/dmg-tmp/share/cmake/SDL3\ncp pkg-support/resources/share/cmake/SDL3/sdl3-config-version.cmake build/dmg-tmp/share/cmake/SDL3\n\n# remove the .DS_Store files if any (we may want to provide one in the future for fancy .dmgs)\nfind build/dmg-tmp -name .DS_Store -exec rm -f \"{}\" \\;\n\n# for fancy .dmg\nmkdir -p build/dmg-tmp/.logo\ncp pkg-support/resources/SDL_DS_Store build/dmg-tmp/.DS_Store\ncp pkg-support/sdl_logo.pdf build/dmg-tmp/.logo\n\n# create the dmg\nhdiutil create -ov -fs HFS+ -volname SDL3 -srcfolder build/dmg-tmp build/SDL3.dmg\n\n# clean up\nrm -rf build/dmg-tmp\n";
};
F3B38CF0296F63D1005DA6D3 /* ShellScript */ = {
isa = PBXShellScriptBuildPhase;
@@ -2662,10 +2826,13 @@
A7D8BAC723E2514500DCD162 /* e_pow.c in Sources */,
A7D8B41C23E2514300DCD162 /* SDL_systls.c in Sources */,
9846B07C287A9020000C35C8 /* SDL_hidapi_shield.c in Sources */,
F31013C72C24E98200FBE946 /* SDL_keymap.c in Sources */,
F3A9AE992C8A13C100AAC390 /* SDL_render_gpu.c in Sources */,
A7D8BBD923E2574800DCD162 /* SDL_uikitmessagebox.m in Sources */,
F32DDAD42AB795A30041EAA5 /* SDL_audioresample.c in Sources */,
F3FA5A212B59ACE000FEAD97 /* yuv_rgb_std.c in Sources */,
A7D8AD2923E2514100DCD162 /* SDL_vulkan_utils.c in Sources */,
F36C34322C0F876500991150 /* SDL_offscreenvulkan.c in Sources */,
A7D8A95123E2514000DCD162 /* SDL_spinlock.c in Sources */,
F34B9895291DEFF500AAC96E /* SDL_hidapi_steam.c in Sources */,
A7D8BAAF23E2514400DCD162 /* s_atan.c in Sources */,
@@ -2680,15 +2847,19 @@
A7D8B9F523E2514400DCD162 /* SDL_rotate.c in Sources */,
A7D8BBE323E2574800DCD162 /* SDL_uikitvideo.m in Sources */,
5616CA4E252BB2A6005D5928 /* SDL_sysurl.m in Sources */,
F3B439562C937DAB00792030 /* SDL_process.c in Sources */,
A7D8A97523E2514000DCD162 /* SDL_coremotionsensor.m in Sources */,
F382071D284F362F004DD584 /* SDL_guid.c in Sources */,
A7D8BB8D23E2514500DCD162 /* SDL_touch.c in Sources */,
F31A92D228D4CB39003BFD6A /* SDL_offscreenopengles.c in Sources */,
A1626A3E2617006A003F1973 /* SDL_triangle.c in Sources */,
A7D8B3F223E2514300DCD162 /* SDL_thread.c in Sources */,
F3F528CF2C29E1C300E6CC26 /* s_isinff.c in Sources */,
A7D8B55D23E2514300DCD162 /* SDL_hidapi_xbox360w.c in Sources */,
F3F528CB2C29E1C300E6CC26 /* s_isnanf.c in Sources */,
A7D8A95723E2514000DCD162 /* SDL_atomic.c in Sources */,
A75FDBCE23EA380300529352 /* SDL_hidapi_rumble.c in Sources */,
E4F257952C81903800FCEAFC /* SDL_gpu_vulkan.c in Sources */,
A7D8BB2723E2514500DCD162 /* SDL_displayevents.c in Sources */,
A7D8AB2523E2514100DCD162 /* SDL_log.c in Sources */,
A7D8AE8823E2514100DCD162 /* SDL_cocoaopengl.m in Sources */,
@@ -2699,6 +2870,7 @@
A7D8BABB23E2514400DCD162 /* s_scalbn.c in Sources */,
F3973FAB28A59BDD00B84553 /* SDL_crc16.c in Sources */,
A7D8AB2B23E2514100DCD162 /* SDL_timer.c in Sources */,
E4F257962C81903800FCEAFC /* SDL_gpu.c in Sources */,
F3D60A8328C16A1900788A3A /* SDL_hidapi_wii.c in Sources */,
A7D8B9DD23E2514400DCD162 /* SDL_blendpoint.c in Sources */,
A7D8B4EE23E2514300DCD162 /* SDL_gamepad.c in Sources */,
@@ -2713,6 +2885,7 @@
A7D8ADF223E2514100DCD162 /* SDL_blit_A.c in Sources */,
A7D8BBDD23E2574800DCD162 /* SDL_uikitmodes.m in Sources */,
A7D8BA3723E2514400DCD162 /* SDL_d3dmath.c in Sources */,
F3A9AE9C2C8A13C100AAC390 /* SDL_pipeline_gpu.c in Sources */,
75E0915A241EA924004729E1 /* SDL_virtualjoystick.c in Sources */,
A7D8ABEB23E2514100DCD162 /* SDL_nullvideo.c in Sources */,
F3990E072A78833C000D8759 /* hid.m in Sources */,
@@ -2727,6 +2900,7 @@
A7D8BA9723E2514400DCD162 /* s_copysign.c in Sources */,
F3984CD025BCC92900374F43 /* SDL_hidapi_stadia.c in Sources */,
A7D8AAB623E2514100DCD162 /* SDL_haptic.c in Sources */,
E4F257922C81903800FCEAFC /* Metal_Blit.metal in Sources */,
A7D8AF2423E2514100DCD162 /* SDL_cocoametalview.m in Sources */,
A7D8B86023E2514400DCD162 /* SDL_audiotypecvt.c in Sources */,
A7D8BBC523E2561500DCD162 /* SDL_steamcontroller.c in Sources */,
@@ -2734,7 +2908,9 @@
A7D8BB7B23E2514500DCD162 /* SDL_dropevents.c in Sources */,
A7D8BACD23E2514500DCD162 /* e_atan2.c in Sources */,
A7D8BA8B23E2514400DCD162 /* s_sin.c in Sources */,
F3F528CE2C29E1C300E6CC26 /* s_modf.c in Sources */,
A7D8BBEB23E2574800DCD162 /* SDL_uikitwindow.m in Sources */,
F3B439532C935C2C00792030 /* SDL_posixprocess.c in Sources */,
F395BF6525633B2400942BFF /* SDL_crc32.c in Sources */,
A7D8B5E723E2514300DCD162 /* SDL_power.c in Sources */,
A7D8AED623E2514100DCD162 /* SDL_cocoakeyboard.m in Sources */,
@@ -2766,6 +2942,7 @@
A7D8B95023E2514400DCD162 /* SDL_iconv.c in Sources */,
F3E5A6EB2AD5E0E600293D83 /* SDL_properties.c in Sources */,
A7D8BA9D23E2514400DCD162 /* s_fabs.c in Sources */,
F3F528CC2C29E1C300E6CC26 /* s_isinf.c in Sources */,
F395C1B12569C6A000942BFF /* SDL_mfijoystick.m in Sources */,
A7D8B99223E2514400DCD162 /* SDL_shaders_metal.metal in Sources */,
F3990DF52A787C10000D8759 /* SDL_sysurl.m in Sources */,
@@ -2777,12 +2954,14 @@
A7D8BADF23E2514500DCD162 /* e_fmod.c in Sources */,
A7D8B5CF23E2514300DCD162 /* SDL_syspower.m in Sources */,
A7D8BAEB23E2514500DCD162 /* e_log10.c in Sources */,
F3B439512C935C2400792030 /* SDL_dummyprocess.c in Sources */,
A7D8B76423E2514300DCD162 /* SDL_mixer.c in Sources */,
A7D8BB5723E2514500DCD162 /* SDL_events.c in Sources */,
A7D8ADE623E2514100DCD162 /* SDL_blit_0.c in Sources */,
A7D8BB0923E2514500DCD162 /* k_tan.c in Sources */,
A7D8B8A823E2514400DCD162 /* SDL_diskaudio.c in Sources */,
56A2373329F9C113003CCA5F /* SDL_sysrwlock.c in Sources */,
F3A9AE9A2C8A13C100AAC390 /* SDL_shaders_gpu.c in Sources */,
566E26CF246274CC00718109 /* SDL_syslocale.m in Sources */,
A7D8AFC023E2514200DCD162 /* SDL_egl.c in Sources */,
A7D8AC3323E2514100DCD162 /* SDL_RLEaccel.c in Sources */,
@@ -2813,6 +2992,7 @@
A7D8AE9A23E2514100DCD162 /* SDL_cocoaopengles.m in Sources */,
A7D8B96823E2514400DCD162 /* SDL_qsort.c in Sources */,
F3FA5A222B59ACE000FEAD97 /* yuv_rgb_sse.c in Sources */,
F3C2CB232C5DDDB2004D7998 /* SDL_categories.c in Sources */,
A7D8B55123E2514300DCD162 /* SDL_hidapi_switch.c in Sources */,
A7D8B96223E2514400DCD162 /* SDL_strtokr.c in Sources */,
A7D8BB7523E2514500DCD162 /* SDL_clipboardevents.c in Sources */,
@@ -2823,19 +3003,21 @@
A7D8B97423E2514400DCD162 /* SDL_malloc.c in Sources */,
A7D8B8C623E2514400DCD162 /* SDL_audio.c in Sources */,
A7D8B61D23E2514300DCD162 /* SDL_sysfilesystem.c in Sources */,
E4F257932C81903800FCEAFC /* SDL_gpu_metal.m in Sources */,
F3820713284F3609004DD584 /* controller_type.c in Sources */,
A7D8AB8B23E2514100DCD162 /* SDL_offscreenvideo.c in Sources */,
A7D8B42E23E2514300DCD162 /* SDL_syscond.c in Sources */,
A7D8AADA23E2514100DCD162 /* SDL_syshaptic.c in Sources */,
A7D8BAE523E2514500DCD162 /* e_exp.c in Sources */,
F3FD042F2C9B755700824C4C /* SDL_hidapi_steam_hori.c in Sources */,
A7D8BB8123E2514500DCD162 /* SDL_quit.c in Sources */,
F3FA5A232B59ACE000FEAD97 /* yuv_rgb_lsx.c in Sources */,
A7D8AEA623E2514100DCD162 /* SDL_cocoawindow.m in Sources */,
A7D8B43A23E2514300DCD162 /* SDL_sysmutex.c in Sources */,
A7D8AAB023E2514100DCD162 /* SDL_syshaptic.c in Sources */,
F3F528CD2C29E1C300E6CC26 /* s_isnan.c in Sources */,
F3F07D5A269640160074468B /* SDL_hidapi_luna.c in Sources */,
A7D8BBD523E2574800DCD162 /* SDL_uikitclipboard.m in Sources */,
A7D8B5C923E2514300DCD162 /* SDL_iostreambundlesupport.m in Sources */,
F386F6F92884663E001840AA /* SDL_utils.c in Sources */,
E4F7981E2AD8D86A00669F54 /* SDL_render_unsupported.c in Sources */,
A7D8AC0F23E2514100DCD162 /* SDL_video.c in Sources */,
@@ -2866,12 +3048,16 @@
0000A4DA2F45A31DC4F00000 /* SDL_sysmain_callbacks.m in Sources */,
000028F8113A53F4333E0000 /* SDL_main_callbacks.c in Sources */,
000098E9DAA43EF6FF7F0000 /* SDL_camera.c in Sources */,
F310138E2C1F2CB700FBE946 /* SDL_random.c in Sources */,
00001B2471F503DD3C1B0000 /* SDL_camera_dummy.c in Sources */,
00002B20A48E055EB0350000 /* SDL_camera_coremedia.m in Sources */,
000080903BC03006F24E0000 /* SDL_filesystem.c in Sources */,
0000481D255AF155B42C0000 /* SDL_sysfsops.c in Sources */,
0000494CC93F3E624D3C0000 /* SDL_systime.c in Sources */,
000095FA1BDE436CF3AF0000 /* SDL_time.c in Sources */,
0000140640E77F73F1DF0000 /* SDL_dialog_utils.c in Sources */,
0000D5B526B85DE7AB1C0000 /* SDL_cocoapen.m in Sources */,
6312C66D2B42341400A7BB00 /* SDL_murmur3.c in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
@@ -2893,8 +3079,8 @@
CLANG_ENABLE_MODULES = YES;
CLANG_ENABLE_OBJC_ARC = YES;
DEPLOYMENT_POSTPROCESSING = YES;
DYLIB_COMPATIBILITY_VERSION = 102.0.0;
DYLIB_CURRENT_VERSION = 102.0.0;
DYLIB_COMPATIBILITY_VERSION = 104.0.0;
DYLIB_CURRENT_VERSION = 104.0.0;
DYLIB_INSTALL_NAME_BASE = "@rpath";
ENABLE_STRICT_OBJC_MSGSEND = YES;
GCC_ALTIVEC_EXTENSIONS = YES;
@@ -2906,6 +3092,7 @@
GCC_SYMBOLS_PRIVATE_EXTERN = YES;
HEADER_SEARCH_PATHS = (
../../include,
../../include/build_config,
../../src,
../../src/hidapi/hidapi,
../../src/video/khronos,
@@ -2924,7 +3111,7 @@
"@loader_path/Frameworks",
);
MACOSX_DEPLOYMENT_TARGET = 10.11;
MARKETING_VERSION = 3.1.1;
MARKETING_VERSION = 3.1.3;
PRODUCT_BUNDLE_IDENTIFIER = org.libsdl.SDL3;
PRODUCT_NAME = SDL3;
STRIP_STYLE = "non-global";
@@ -2950,8 +3137,8 @@
ALLOW_TARGET_PLATFORM_SPECIALIZATION = YES;
CLANG_ENABLE_MODULES = YES;
CLANG_ENABLE_OBJC_ARC = YES;
DYLIB_COMPATIBILITY_VERSION = 102.0.0;
DYLIB_CURRENT_VERSION = 102.0.0;
DYLIB_COMPATIBILITY_VERSION = 104.0.0;
DYLIB_CURRENT_VERSION = 104.0.0;
DYLIB_INSTALL_NAME_BASE = "@rpath";
ENABLE_STRICT_OBJC_MSGSEND = YES;
ENABLE_TESTABILITY = YES;
@@ -2963,6 +3150,7 @@
GCC_SYMBOLS_PRIVATE_EXTERN = YES;
HEADER_SEARCH_PATHS = (
../../include,
../../include/build_config,
../../src,
../../src/hidapi/hidapi,
../../src/video/khronos,
@@ -2981,7 +3169,7 @@
"@loader_path/Frameworks",
);
MACOSX_DEPLOYMENT_TARGET = 10.11;
MARKETING_VERSION = 3.1.1;
MARKETING_VERSION = 3.1.3;
ONLY_ACTIVE_ARCH = YES;
PRODUCT_BUNDLE_IDENTIFIER = org.libsdl.SDL3;
PRODUCT_NAME = SDL3;
+1 -1
View File
@@ -1,4 +1,4 @@
Title SDL 3.1.1
Title SDL 3.1.3
Version 1
Description SDL Library for macOS (http://www.libsdl.org)
DefaultLocation /Library/Frameworks
@@ -1,39 +1,24 @@
# based on the files generated by CMake's write_basic_package_version_file
# SDL CMake version configuration file:
# This file is meant to be placed in share/cmake/SDL3, next to SDL3.xcframework
# This file is meant to be placed in Resources/CMake of a SDL3 framework
cmake_minimum_required(VERSION 3.12)
get_filename_component(_sdl3_xcframework_parent_path "${CMAKE_CURRENT_LIST_DIR}" REALPATH) # /share/cmake/SDL3/
get_filename_component(_sdl3_xcframework_parent_path "${_sdl3_xcframework_parent_path}" REALPATH) # /share/cmake/SDL3/
get_filename_component(_sdl3_xcframework_parent_path "${_sdl3_xcframework_parent_path}" PATH) # /share/cmake
get_filename_component(_sdl3_xcframework_parent_path "${_sdl3_xcframework_parent_path}" PATH) # /share
get_filename_component(_sdl3_xcframework_parent_path "${_sdl3_xcframework_parent_path}" PATH) # /
set(_sdl3_xcframework "${_sdl3_xcframework_parent_path}/SDL3.xcframework") # /SDL3.xcframework
set(_sdl3_framework "${_sdl3_xcframework}/macos-arm64_x86_64/SDL3.framework") # /SDL3.xcframework/macos-arm64_x86_64/SDL3.framework
set(_sdl3_version_h "${_sdl3_framework}/Headers/SDL_version.h") # /SDL3.xcframework/macos-arm64_x86_64/SDL3.framework/Headers/SDL_version.h
if(NOT EXISTS "${_sdl3_version_h}")
message(AUTHOR_WARNING "Cannot not find ${_sdl3_framework}. This script is meant to be placed in share/cmake/SDL3, next to SDL3.xcframework")
if(NOT EXISTS "${CMAKE_CURRENT_LIST_DIR}/../../Headers/SDL_version.h")
message(AUTHOR_WARNING "Could not find SDL_version.h. This script is meant to be placed in the Resources/CMake directory of SDL2.framework")
return()
endif()
file(READ "${_sdl3_version_h}" _sdl_version_h)
unset(_sdl3_xcframework_parent_path)
unset(_sdl3_framework)
unset(_sdl3_xcframework)
unset(_sdl3_version_h)
file(READ "${CMAKE_CURRENT_LIST_DIR}/../../Headers/SDL_version.h" _sdl_version_h)
string(REGEX MATCH "#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)" _sdl_major_re "${_sdl_version_h}")
set(_sdl_major "${CMAKE_MATCH_1}")
string(REGEX MATCH "#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)" _sdl_minor_re "${_sdl_version_h}")
set(_sdl_minor "${CMAKE_MATCH_1}")
string(REGEX MATCH "#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)" _sdl_patch_re "${_sdl_version_h}")
set(_sdl_patch "${CMAKE_MATCH_1}")
if(_sdl_major_re AND _sdl_minor_re AND _sdl_patch_re)
set(PACKAGE_VERSION "${_sdl_major}.${_sdl_minor}.${_sdl_patch}")
string(REGEX MATCH "#define[ \t]+SDL_MICRO_VERSION[ \t]+([0-9]+)" _sdl_micro_re "${_sdl_version_h}")
set(_sdl_micro "${CMAKE_MATCH_1}")
if(_sdl_major_re AND _sdl_minor_re AND _sdl_micro_re)
set(PACKAGE_VERSION "${_sdl_major}.${_sdl_minor}.${_sdl_micro}")
else()
message(AUTHOR_WARNING "Could not extract version from SDL_version.h.")
return()
@@ -43,8 +28,8 @@ unset(_sdl_major_re)
unset(_sdl_major)
unset(_sdl_minor_re)
unset(_sdl_minor)
unset(_sdl_patch_re)
unset(_sdl_patch)
unset(_sdl_micro_re)
unset(_sdl_micro)
if(PACKAGE_FIND_VERSION_RANGE)
# Package version must be in the requested version range
@@ -70,7 +55,3 @@ endif()
if(NOT "${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
set(PACKAGE_VERSION_UNSUITABLE TRUE)
endif()
if(NOT CMAKE_SYSTEM_NAME MATCHES "^(Darwin|iOS|tvOS)$")
set(PACKAGE_VERSION_UNSUITABLE TRUE)
endif()
@@ -1,5 +1,5 @@
# SDL CMake configuration file:
# This file is meant to be placed in share/cmake/SDL3, next to SDL3.xcframework
# SDL3 CMake configuration file:
# This file is meant to be placed in Resources/CMake of a SDL3 framework
# INTERFACE_LINK_OPTIONS needs CMake 3.12
cmake_minimum_required(VERSION 3.12)
@@ -31,49 +31,15 @@ endmacro()
set(SDL3_FOUND TRUE)
macro(_check_target_is_simulator)
include(CheckCSourceCompiles)
check_c_source_compiles([===[
#include <TargetConditionals.h>
#if defined(TARGET_OS_SIMULATOR)
int target_is_simulator;
#endif
int main(int argc, char *argv[]) { return target_is_simulator; }
]===] SDL_TARGET_IS_SIMULATOR)
endmacro()
if(CMAKE_SYSTEM_NAME STREQUAL "iOS")
_check_target_is_simulator()
if(SDL_TARGET_IS_SIMULATOR)
set(_xcfw_target_subdir "ios-arm64_x86_64-simulator")
else()
set(_xcfw_target_subdir "ios-arm64")
endif()
elseif(CMAKE_SYSTEM_NAME STREQUAL "tvOS")
_check_target_is_simulator()
if(SDL_TARGET_IS_SIMULATOR)
set(_xcfw_target_subdir "tvos-arm64_x86_64-simulator")
else()
set(_xcfw_target_subdir "tvos-arm64")
endif()
elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
set(_xcfw_target_subdir "macos-arm64_x86_64")
else()
message(WARNING "Unsupported Apple platform (${CMAKE_SYSTEM_NAME}) and broken sdl3-config-version.cmake")
set(SDL3_FOUND FALSE)
return()
endif()
# Compute the installation prefix relative to this file.
get_filename_component(_sdl3_xcframework_parent_path "${CMAKE_CURRENT_LIST_DIR}" REALPATH) # /share/cmake/SDL3/
get_filename_component(_sdl3_xcframework_parent_path "${_sdl3_xcframework_parent_path}" REALPATH) # /share/cmake/SDL3/
get_filename_component(_sdl3_xcframework_parent_path "${_sdl3_xcframework_parent_path}" PATH) # /share/cmake
get_filename_component(_sdl3_xcframework_parent_path "${_sdl3_xcframework_parent_path}" PATH) # /share
get_filename_component(_sdl3_xcframework_parent_path "${_sdl3_xcframework_parent_path}" PATH) # /
set_and_check(_sdl3_xcframework_path "${_sdl3_xcframework_parent_path}/SDL3.xcframework") # /SDL3.xcframework
set_and_check(_sdl3_framework_parent_path "${_sdl3_xcframework_path}/${_xcfw_target_subdir}") # /SDL3.xcframework/macos-arm64_x86_64
set_and_check(_sdl3_framework_path "${_sdl3_framework_parent_path}/SDL3.framework") # /SDL3.xcframework/macos-arm64_x86_64/SDL3.framework
set_and_check(_sdl3_include_dirs "${_sdl3_framework_path}/Headers")
set(_sdl3_framework_path "${CMAKE_CURRENT_LIST_DIR}") # > /SDL3.framework/Resources/CMake/
get_filename_component(_sdl3_framework_path "${_sdl3_framework_path}" REALPATH) # > /SDL3.framework/Versions/Current/Resources/CMake
get_filename_component(_sdl3_framework_path "${_sdl3_framework_path}" REALPATH) # > /SDL3.framework/Versions/A/Resources/CMake/
get_filename_component(_sdl3_framework_path "${_sdl3_framework_path}" PATH) # > /SDL3.framework/Versions/A/Resources/
get_filename_component(_sdl3_framework_path "${_sdl3_framework_path}" PATH) # > /SDL3.framework/Versions/A/
get_filename_component(_sdl3_framework_path "${_sdl3_framework_path}" PATH) # > /SDL3.framework/Versions/
get_filename_component(_sdl3_framework_path "${_sdl3_framework_path}" PATH) # > /SDL3.framework/
get_filename_component(_sdl3_framework_parent_path "${_sdl3_framework_path}" PATH) # > /
# All targets are created, even when some might not be requested though COMPONENTS.
@@ -84,30 +50,17 @@ if(NOT TARGET SDL3::Headers)
set_target_properties(SDL3::Headers
PROPERTIES
INTERFACE_COMPILE_OPTIONS "SHELL:-F \"${_sdl3_framework_parent_path}\""
INTERFACE_INCLUDE_DIRECTORIES "${_sdl3_include_dirs}"
)
endif()
set(SDL3_Headers_FOUND TRUE)
if(NOT TARGET SDL3::SDL3-shared)
add_library(SDL3::SDL3-shared SHARED IMPORTED)
if(CMAKE_VERSION GREATER_EQUAL "3.28")
set_target_properties(SDL3::SDL3-shared
PROPERTIES
FRAMEWORK "TRUE"
IMPORTED_LOCATION "${_sdl3_xcframework_path}"
INTERFACE_LINK_LIBRARIES "SDL3::Headers"
)
else()
set_target_properties(SDL3::SDL3-shared
PROPERTIES
FRAMEWORK "TRUE"
IMPORTED_LOCATION "${_sdl3_framework_path}/SDL3"
INTERFACE_LINK_LIBRARIES "SDL3::Headers"
)
endif()
set_target_properties(SDL3::SDL3-shared
PROPERTIES
COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED"
INTERFACE_SDL3_SHARED "ON"
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
@@ -120,11 +73,8 @@ set(SDL3_SDL3-static FALSE)
set(SDL3_SDL3_test FALSE)
unset(_sdl3_xcframework_parent_path)
unset(_sdl3_xcframework_path)
unset(_sdl3_framework_parent_path)
unset(_sdl3_framework_path)
unset(_sdl3_include_dirs)
if(SDL3_SDL3-shared_FOUND)
set(SDL3_SDL3_FOUND TRUE)
@@ -15,15 +15,15 @@ contains both the SDL runtime component and development header files.
To Install:
Copy the SDL3.framework to /Library/Frameworks
Copy "SDL3.xcframework" and "share" to /Library/Frameworks
You may alternatively install it in <Your home directory>/Library/Frameworks
if your access privileges are not high enough.
Use in CMake projects:
SDL3.framework can be used in CMake projects using the following pattern:
```
SDL3.xcframework can be used in CMake projects using the following pattern:
```cmake
find_package(SDL3 REQUIRED COMPONENTS SDL3)
add_executable(my_game ${MY_SOURCES})
target_link_libraries(my_game PRIVATE SDL3::SDL3)
@@ -0,0 +1,76 @@
# based on the files generated by CMake's write_basic_package_version_file
# SDL CMake version configuration file:
# This file is meant to be placed in share/cmake/SDL3, next to SDL3.xcframework
cmake_minimum_required(VERSION 3.12)
get_filename_component(_sdl3_xcframework_parent_path "${CMAKE_CURRENT_LIST_DIR}" REALPATH) # /share/cmake/SDL3/
get_filename_component(_sdl3_xcframework_parent_path "${_sdl3_xcframework_parent_path}" REALPATH) # /share/cmake/SDL3/
get_filename_component(_sdl3_xcframework_parent_path "${_sdl3_xcframework_parent_path}" PATH) # /share/cmake
get_filename_component(_sdl3_xcframework_parent_path "${_sdl3_xcframework_parent_path}" PATH) # /share
get_filename_component(_sdl3_xcframework_parent_path "${_sdl3_xcframework_parent_path}" PATH) # /
set(_sdl3_xcframework "${_sdl3_xcframework_parent_path}/SDL3.xcframework") # /SDL3.xcframework
set(_sdl3_framework "${_sdl3_xcframework}/macos-arm64_x86_64/SDL3.framework") # /SDL3.xcframework/macos-arm64_x86_64/SDL3.framework
set(_sdl3_version_h "${_sdl3_framework}/Headers/SDL_version.h") # /SDL3.xcframework/macos-arm64_x86_64/SDL3.framework/Headers/SDL_version.h
if(NOT EXISTS "${_sdl3_version_h}")
message(AUTHOR_WARNING "Cannot not find ${_sdl3_framework}. This script is meant to be placed in share/cmake/SDL3, next to SDL3.xcframework")
return()
endif()
file(READ "${_sdl3_version_h}" _sdl_version_h)
unset(_sdl3_xcframework_parent_path)
unset(_sdl3_framework)
unset(_sdl3_xcframework)
unset(_sdl3_version_h)
string(REGEX MATCH "#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)" _sdl_major_re "${_sdl_version_h}")
set(_sdl_major "${CMAKE_MATCH_1}")
string(REGEX MATCH "#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)" _sdl_minor_re "${_sdl_version_h}")
set(_sdl_minor "${CMAKE_MATCH_1}")
string(REGEX MATCH "#define[ \t]+SDL_MICRO_VERSION[ \t]+([0-9]+)" _sdl_micro_re "${_sdl_version_h}")
set(_sdl_micro "${CMAKE_MATCH_1}")
if(_sdl_major_re AND _sdl_minor_re AND _sdl_micro_re)
set(PACKAGE_VERSION "${_sdl_major}.${_sdl_minor}.${_sdl_micro}")
else()
message(AUTHOR_WARNING "Could not extract version from SDL_version.h.")
return()
endif()
unset(_sdl_major_re)
unset(_sdl_major)
unset(_sdl_minor_re)
unset(_sdl_minor)
unset(_sdl_micro_re)
unset(_sdl_micro)
if(PACKAGE_FIND_VERSION_RANGE)
# Package version must be in the requested version range
if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN)
OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX)
OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX)))
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
endif()
else()
if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
set(PACKAGE_VERSION_EXACT TRUE)
endif()
endif()
endif()
# The SDL3.xcframework only contains 64-bit archives
if(NOT "${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
set(PACKAGE_VERSION_UNSUITABLE TRUE)
endif()
if(NOT CMAKE_SYSTEM_NAME MATCHES "^(Darwin|iOS|tvOS)$")
set(PACKAGE_VERSION_UNSUITABLE TRUE)
endif()
@@ -0,0 +1,154 @@
# SDL3 CMake configuration file:
# This file is meant to be placed in share/cmake/SDL3, next to SDL3.xcframework
# INTERFACE_LINK_OPTIONS needs CMake 3.12
cmake_minimum_required(VERSION 3.12)
include(FeatureSummary)
set_package_properties(SDL3 PROPERTIES
URL "https://www.libsdl.org/"
DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
)
# Copied from `configure_package_config_file`
macro(set_and_check _var _file)
set(${_var} "${_file}")
if(NOT EXISTS "${_file}")
message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
endif()
endmacro()
# Copied from `configure_package_config_file`
macro(check_required_components _NAME)
foreach(comp ${${_NAME}_FIND_COMPONENTS})
if(NOT ${_NAME}_${comp}_FOUND)
if(${_NAME}_FIND_REQUIRED_${comp})
set(${_NAME}_FOUND FALSE)
endif()
endif()
endforeach()
endmacro()
set(SDL3_FOUND TRUE)
macro(_check_target_is_simulator)
include(CheckCSourceCompiles)
check_c_source_compiles([===[
#include <TargetConditionals.h>
#if defined(TARGET_OS_SIMULATOR)
int target_is_simulator;
#endif
int main(int argc, char *argv[]) { return target_is_simulator; }
]===] SDL_TARGET_IS_SIMULATOR)
endmacro()
if(CMAKE_SYSTEM_NAME STREQUAL "iOS")
_check_target_is_simulator()
if(SDL_TARGET_IS_SIMULATOR)
set(_xcfw_target_subdir "ios-arm64_x86_64-simulator")
else()
set(_xcfw_target_subdir "ios-arm64")
endif()
elseif(CMAKE_SYSTEM_NAME STREQUAL "tvOS")
_check_target_is_simulator()
if(SDL_TARGET_IS_SIMULATOR)
set(_xcfw_target_subdir "tvos-arm64_x86_64-simulator")
else()
set(_xcfw_target_subdir "tvos-arm64")
endif()
elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
set(_xcfw_target_subdir "macos-arm64_x86_64")
else()
message(WARNING "Unsupported Apple platform (${CMAKE_SYSTEM_NAME}) and broken sdl3-config-version.cmake")
set(SDL3_FOUND FALSE)
return()
endif()
# Compute the installation prefix relative to this file.
get_filename_component(_sdl3_xcframework_parent_path "${CMAKE_CURRENT_LIST_DIR}" REALPATH) # /share/cmake/SDL3/
get_filename_component(_sdl3_xcframework_parent_path "${_sdl3_xcframework_parent_path}" REALPATH) # /share/cmake/SDL3/
get_filename_component(_sdl3_xcframework_parent_path "${_sdl3_xcframework_parent_path}" PATH) # /share/cmake
get_filename_component(_sdl3_xcframework_parent_path "${_sdl3_xcframework_parent_path}" PATH) # /share
get_filename_component(_sdl3_xcframework_parent_path "${_sdl3_xcframework_parent_path}" PATH) # /
set_and_check(_sdl3_xcframework_path "${_sdl3_xcframework_parent_path}/SDL3.xcframework") # /SDL3.xcframework
set_and_check(_sdl3_framework_parent_path "${_sdl3_xcframework_path}/${_xcfw_target_subdir}") # /SDL3.xcframework/macos-arm64_x86_64
set_and_check(_sdl3_framework_path "${_sdl3_framework_parent_path}/SDL3.framework") # /SDL3.xcframework/macos-arm64_x86_64/SDL3.framework
# All targets are created, even when some might not be requested though COMPONENTS.
# This is done for compatibility with CMake generated SDL3-target.cmake files.
if(NOT TARGET SDL3::Headers)
add_library(SDL3::Headers INTERFACE IMPORTED)
set_target_properties(SDL3::Headers
PROPERTIES
INTERFACE_COMPILE_OPTIONS "SHELL:-F \"${_sdl3_framework_parent_path}\""
)
endif()
set(SDL3_Headers_FOUND TRUE)
if(NOT TARGET SDL3::SDL3-shared)
add_library(SDL3::SDL3-shared SHARED IMPORTED)
if(CMAKE_VERSION GREATER_EQUAL "3.28")
set_target_properties(SDL3::SDL3-shared
PROPERTIES
FRAMEWORK "TRUE"
IMPORTED_LOCATION "${_sdl3_xcframework_path}"
INTERFACE_LINK_LIBRARIES "SDL3::Headers"
)
else()
set_target_properties(SDL3::SDL3-shared
PROPERTIES
FRAMEWORK "TRUE"
IMPORTED_LOCATION "${_sdl3_framework_path}/SDL3"
INTERFACE_LINK_LIBRARIES "SDL3::Headers"
)
endif()
set_target_properties(SDL3::SDL3-shared
PROPERTIES
COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED"
INTERFACE_SDL3_SHARED "ON"
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
INTERFACE_SDL_VERSION "SDL3"
)
endif()
set(SDL3_SDL3-shared_FOUND TRUE)
set(SDL3_SDL3-static FALSE)
set(SDL3_SDL3_test FALSE)
unset(_sdl3_xcframework_parent_path)
unset(_sdl3_xcframework_path)
unset(_sdl3_framework_parent_path)
unset(_sdl3_framework_path)
unset(_sdl3_include_dirs)
if(SDL3_SDL3-shared_FOUND)
set(SDL3_SDL3_FOUND TRUE)
endif()
function(_sdl_create_target_alias_compat NEW_TARGET TARGET)
if(CMAKE_VERSION VERSION_LESS "3.18")
# Aliasing local targets is not supported on CMake < 3.18, so make it global.
add_library(${NEW_TARGET} INTERFACE IMPORTED)
set_target_properties(${NEW_TARGET} PROPERTIES INTERFACE_LINK_LIBRARIES "${TARGET}")
else()
add_library(${NEW_TARGET} ALIAS ${TARGET})
endif()
endfunction()
# Make sure SDL3::SDL3 always exists
if(NOT TARGET SDL3::SDL3)
if(TARGET SDL3::SDL3-shared)
_sdl_create_target_alias_compat(SDL3::SDL3 SDL3::SDL3-shared)
endif()
endif()
check_required_components(SDL3)
set(SDL3_LIBRARIES SDL3::SDL3)
set(SDL3_STATIC_LIBRARIES SDL3::SDL3-static)
set(SDL3_STATIC_PRIVATE_LIBS)
set(SDL3TEST_LIBRARY SDL3::SDL3_test)
@@ -89,6 +89,10 @@
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453774A5120915E3002F0F45 /* testshape.c in Sources */ = {isa = PBXBuildFile; fileRef = 453774A4120915E3002F0F45 /* testshape.c */; };
66E88E8B203B778F0004D44E /* testyuv_cvt.c in Sources */ = {isa = PBXBuildFile; fileRef = 66E88E8A203B778F0004D44E /* testyuv_cvt.c */; };
A1A8594E2BC72FC20045DD6C /* testautomation_properties.c in Sources */ = {isa = PBXBuildFile; fileRef = A1A859482BC72FC20045DD6C /* testautomation_properties.c */; };
A1A859502BC72FC20045DD6C /* testautomation_subsystems.c in Sources */ = {isa = PBXBuildFile; fileRef = A1A859492BC72FC20045DD6C /* testautomation_subsystems.c */; };
A1A859522BC72FC20045DD6C /* testautomation_log.c in Sources */ = {isa = PBXBuildFile; fileRef = A1A8594A2BC72FC20045DD6C /* testautomation_log.c */; };
A1A859542BC72FC20045DD6C /* testautomation_time.c in Sources */ = {isa = PBXBuildFile; fileRef = A1A8594B2BC72FC20045DD6C /* testautomation_time.c */; };
AAF02FFA1F90092700B9A9FB /* SDL_test_memory.c in Sources */ = {isa = PBXBuildFile; fileRef = AAF02FF41F90089800B9A9FB /* SDL_test_memory.c */; };
BBFC08D0164C6876003E6A99 /* testcontroller.c in Sources */ = {isa = PBXBuildFile; fileRef = BBFC088E164C6820003E6A99 /* testcontroller.c */; };
BEC566B10761D90300A33029 /* checkkeys.c in Sources */ = {isa = PBXBuildFile; fileRef = 092D6D10FFB30A2C7F000001 /* checkkeys.c */; };
@@ -112,7 +116,6 @@
DB166D9916A1D1A500A1396C /* SDL_test_harness.c in Sources */ = {isa = PBXBuildFile; fileRef = DB166D8A16A1D1A500A1396C /* SDL_test_harness.c */; };
DB166D9F16A1D1A500A1396C /* SDL_test_log.c in Sources */ = {isa = PBXBuildFile; fileRef = DB166D9016A1D1A500A1396C /* SDL_test_log.c */; };
DB166DA016A1D1A500A1396C /* SDL_test_md5.c in Sources */ = {isa = PBXBuildFile; fileRef = DB166D9116A1D1A500A1396C /* SDL_test_md5.c */; };
DB166DA116A1D1A500A1396C /* SDL_test_random.c in Sources */ = {isa = PBXBuildFile; fileRef = DB166D9216A1D1A500A1396C /* SDL_test_random.c */; };
DB166DD716A1D37800A1396C /* testmessage.c in Sources */ = {isa = PBXBuildFile; fileRef = DB166CBD16A1C74100A1396C /* testmessage.c */; };
DB166DDB16A1D42F00A1396C /* icon.bmp in CopyFiles */ = {isa = PBXBuildFile; fileRef = 00794E5D09D20839003FC8A1 /* icon.bmp */; };
DB166DF016A1D52500A1396C /* testrelative.c in Sources */ = {isa = PBXBuildFile; fileRef = DB166CBF16A1C74100A1396C /* testrelative.c */; };
@@ -131,7 +134,6 @@
DB166E9416A1D7C700A1396C /* teststreaming.c in Sources */ = {isa = PBXBuildFile; fileRef = DB166CC616A1C74100A1396C /* teststreaming.c */; };
DB166E9A16A1D7F700A1396C /* moose.dat in CopyFiles */ = {isa = PBXBuildFile; fileRef = 00794E5E09D20839003FC8A1 /* moose.dat */; };
DB166E9C16A1D80900A1396C /* icon.bmp in CopyFiles */ = {isa = PBXBuildFile; fileRef = 00794E5D09D20839003FC8A1 /* icon.bmp */; };
DB166ED016A1D88100A1396C /* shapes in CopyFiles */ = {isa = PBXBuildFile; fileRef = DB166ECF16A1D87000A1396C /* shapes */; };
DB445EFB18184BB600B306B0 /* testdropfile.c in Sources */ = {isa = PBXBuildFile; fileRef = DB445EFA18184BB600B306B0 /* testdropfile.c */; };
DB89958418A19B130092407C /* testhotplug.c in Sources */ = {isa = PBXBuildFile; fileRef = DB89958318A19B130092407C /* testhotplug.c */; };
F35E56CF2983130F00A43A5F /* testautomation_main.c in Sources */ = {isa = PBXBuildFile; fileRef = F35E56B62983130A00A43A5F /* testautomation_main.c */; };
@@ -156,6 +158,10 @@
F35E56E32983130F00A43A5F /* testautomation_surface.c in Sources */ = {isa = PBXBuildFile; fileRef = F35E56CB2983130F00A43A5F /* testautomation_surface.c */; };
F35E56E42983130F00A43A5F /* testautomation.c in Sources */ = {isa = PBXBuildFile; fileRef = F35E56CC2983130F00A43A5F /* testautomation.c */; };
F35E56E52983130F00A43A5F /* testautomation_mouse.c in Sources */ = {isa = PBXBuildFile; fileRef = F35E56CD2983130F00A43A5F /* testautomation_mouse.c */; };
F36C34212C0F85DB00991150 /* SDL3.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 003FA643093FFD41000C53B3 /* SDL3.framework */; };
F36C34232C0F85DB00991150 /* SDL3.framework in Embed Frameworks */ = {isa = PBXBuildFile; fileRef = 003FA643093FFD41000C53B3 /* SDL3.framework */; settings = {ATTRIBUTES = (CodeSignOnCopy, RemoveHeadersOnCopy, ); }; };
F36C342D2C0F869B00991150 /* testcamera.c in Sources */ = {isa = PBXBuildFile; fileRef = F36C342C2C0F869B00991150 /* testcamera.c */; };
F36C342E2C0F869B00991150 /* testcamera.c in Sources */ = {isa = PBXBuildFile; fileRef = F36C342C2C0F869B00991150 /* testcamera.c */; };
F399C64E2A78929400C86979 /* gamepadutils.c in Sources */ = {isa = PBXBuildFile; fileRef = F399C6492A78929400C86979 /* gamepadutils.c */; };
F399C64F2A78929400C86979 /* gamepadutils.c in Sources */ = {isa = PBXBuildFile; fileRef = F399C6492A78929400C86979 /* gamepadutils.c */; };
F399C6512A7892D800C86979 /* testautomation_intrinsics.c in Sources */ = {isa = PBXBuildFile; fileRef = F399C6502A7892D800C86979 /* testautomation_intrinsics.c */; };
@@ -178,6 +184,8 @@
F3C17CEC28E417EB00E1A26D /* testutils.c in Sources */ = {isa = PBXBuildFile; fileRef = F3C17C7328E40ADE00E1A26D /* testutils.c */; };
F3C17D3928E424B800E1A26D /* sample.wav in Resources */ = {isa = PBXBuildFile; fileRef = 00794E6209D20839003FC8A1 /* sample.wav */; };
F3C17D3B28E4252900E1A26D /* icon.bmp in Resources */ = {isa = PBXBuildFile; fileRef = 00794E5D09D20839003FC8A1 /* icon.bmp */; };
F3C2CAC62C5C8BD6004D7998 /* unifont-15.1.05.hex in Resources */ = {isa = PBXBuildFile; fileRef = F3C2CAC52C5C8BD6004D7998 /* unifont-15.1.05.hex */; };
F3C2CB072C5D3FB2004D7998 /* icon.bmp in Resources */ = {isa = PBXBuildFile; fileRef = 00794E5D09D20839003FC8A1 /* icon.bmp */; };
F3CB56892A7895F800766177 /* SDL3.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 003FA643093FFD41000C53B3 /* SDL3.framework */; };
F3CB568A2A7895F800766177 /* SDL3.framework in Embed Frameworks */ = {isa = PBXBuildFile; fileRef = 003FA643093FFD41000C53B3 /* SDL3.framework */; settings = {ATTRIBUTES = (CodeSignOnCopy, RemoveHeadersOnCopy, ); }; };
F3CB568C2A7896BF00766177 /* SDL3.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 003FA643093FFD41000C53B3 /* SDL3.framework */; };
@@ -695,10 +703,20 @@
dstPath = "";
dstSubfolderSpec = 7;
files = (
DB166ED016A1D88100A1396C /* shapes in CopyFiles */,
);
runOnlyForDeploymentPostprocessing = 0;
};
F36C34222C0F85DB00991150 /* Embed Frameworks */ = {
isa = PBXCopyFilesBuildPhase;
buildActionMask = 2147483647;
dstPath = "";
dstSubfolderSpec = 10;
files = (
F36C34232C0F85DB00991150 /* SDL3.framework in Embed Frameworks */,
);
name = "Embed Frameworks";
runOnlyForDeploymentPostprocessing = 0;
};
F3CB568B2A7895F800766177 /* Embed Frameworks */ = {
isa = PBXCopyFilesBuildPhase;
buildActionMask = 2147483647;
@@ -1256,6 +1274,10 @@
4537749212091504002F0F45 /* testshape.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = testshape.app; sourceTree = BUILT_PRODUCTS_DIR; };
453774A4120915E3002F0F45 /* testshape.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testshape.c; sourceTree = "<group>"; };
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A1A859492BC72FC20045DD6C /* testautomation_subsystems.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testautomation_subsystems.c; sourceTree = "<group>"; };
A1A8594A2BC72FC20045DD6C /* testautomation_log.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testautomation_log.c; sourceTree = "<group>"; };
A1A8594B2BC72FC20045DD6C /* testautomation_time.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testautomation_time.c; sourceTree = "<group>"; };
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BBFC08CD164C6862003E6A99 /* testcontroller.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = testcontroller.app; sourceTree = BUILT_PRODUCTS_DIR; };
@@ -1293,7 +1315,6 @@
DB166D8A16A1D1A500A1396C /* SDL_test_harness.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_test_harness.c; sourceTree = "<group>"; };
DB166D9016A1D1A500A1396C /* SDL_test_log.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_test_log.c; sourceTree = "<group>"; };
DB166D9116A1D1A500A1396C /* SDL_test_md5.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_test_md5.c; sourceTree = "<group>"; };
DB166D9216A1D1A500A1396C /* SDL_test_random.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_test_random.c; sourceTree = "<group>"; };
DB166DD516A1D36A00A1396C /* testmessage.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = testmessage.app; sourceTree = BUILT_PRODUCTS_DIR; };
DB166DEE16A1D50C00A1396C /* testrelative.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = testrelative.app; sourceTree = BUILT_PRODUCTS_DIR; };
DB166E0516A1D57C00A1396C /* testrendercopyex.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = testrendercopyex.app; sourceTree = BUILT_PRODUCTS_DIR; };
@@ -1303,7 +1324,6 @@
DB166E6816A1D6F300A1396C /* testshader.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = testshader.app; sourceTree = BUILT_PRODUCTS_DIR; };
DB166E7E16A1D78400A1396C /* testspriteminimal.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = testspriteminimal.app; sourceTree = BUILT_PRODUCTS_DIR; };
DB166E9116A1D78C00A1396C /* teststreaming.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = teststreaming.app; sourceTree = BUILT_PRODUCTS_DIR; };
DB166ECF16A1D87000A1396C /* shapes */ = {isa = PBXFileReference; lastKnownFileType = folder; path = shapes; sourceTree = "<group>"; };
DB445EF818184B7000B306B0 /* testdropfile.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = testdropfile.app; sourceTree = BUILT_PRODUCTS_DIR; };
DB445EFA18184BB600B306B0 /* testdropfile.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testdropfile.c; sourceTree = "<group>"; };
DB89957E18A19ABA0092407C /* testhotplug.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = testhotplug.app; sourceTree = BUILT_PRODUCTS_DIR; };
@@ -1331,6 +1351,8 @@
F35E56CB2983130F00A43A5F /* testautomation_surface.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testautomation_surface.c; sourceTree = "<group>"; };
F35E56CC2983130F00A43A5F /* testautomation.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testautomation.c; sourceTree = "<group>"; };
F35E56CD2983130F00A43A5F /* testautomation_mouse.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testautomation_mouse.c; sourceTree = "<group>"; };
F36C34272C0F85DB00991150 /* testcamera.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = testcamera.app; sourceTree = BUILT_PRODUCTS_DIR; };
F36C342C2C0F869B00991150 /* testcamera.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testcamera.c; sourceTree = "<group>"; };
F399C6492A78929400C86979 /* gamepadutils.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = gamepadutils.c; sourceTree = "<group>"; };
F399C6502A7892D800C86979 /* testautomation_intrinsics.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testautomation_intrinsics.c; sourceTree = "<group>"; };
F399C6542A78933000C86979 /* Cocoa.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Cocoa.framework; path = System/Library/Frameworks/Cocoa.framework; sourceTree = SDKROOT; };
@@ -1338,6 +1360,7 @@
F3C17C7328E40ADE00E1A26D /* testutils.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = testutils.c; sourceTree = "<group>"; };
F3C17CD628E416AC00E1A26D /* testgeometry.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testgeometry.c; sourceTree = "<group>"; };
F3C17CDC28E416CF00E1A26D /* testgeometry.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = testgeometry.app; sourceTree = BUILT_PRODUCTS_DIR; };
F3C2CAC52C5C8BD6004D7998 /* unifont-15.1.05.hex */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text; path = "unifont-15.1.05.hex"; sourceTree = "<group>"; };
/* End PBXFileReference section */
/* Begin PBXFrameworksBuildPhase section */
@@ -1701,6 +1724,14 @@
);
runOnlyForDeploymentPostprocessing = 0;
};
F36C34202C0F85DB00991150 /* Frameworks */ = {
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
F36C34212C0F85DB00991150 /* SDL3.framework in Frameworks */,
);
runOnlyForDeploymentPostprocessing = 0;
};
F3C17CD928E416CF00E1A26D /* Frameworks */ = {
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
@@ -1728,7 +1759,7 @@
00794E5F09D20839003FC8A1 /* picture.xbm */,
00794E6109D20839003FC8A1 /* sample.bmp */,
00794E6209D20839003FC8A1 /* sample.wav */,
DB166ECF16A1D87000A1396C /* shapes */,
F3C2CAC52C5C8BD6004D7998 /* unifont-15.1.05.hex */,
00794E6309D20839003FC8A1 /* utf8.txt */,
);
name = Resources;
@@ -1765,22 +1796,27 @@
F35E56B72983130A00A43A5F /* testautomation_hints.c */,
F35E56BF2983130C00A43A5F /* testautomation_images.c */,
F399C6502A7892D800C86979 /* testautomation_intrinsics.c */,
F35E56B92983130B00A43A5F /* testautomation_iostream.c */,
F35E56C62983130D00A43A5F /* testautomation_joystick.c */,
F35E56C72983130E00A43A5F /* testautomation_keyboard.c */,
A1A8594A2BC72FC20045DD6C /* testautomation_log.c */,
F35E56B62983130A00A43A5F /* testautomation_main.c */,
F35E56BA2983130B00A43A5F /* testautomation_math.c */,
F35E56CD2983130F00A43A5F /* testautomation_mouse.c */,
F35E56C02983130C00A43A5F /* testautomation_pixels.c */,
F35E56C32983130D00A43A5F /* testautomation_platform.c */,
A1A859482BC72FC20045DD6C /* testautomation_properties.c */,
F35E56C52983130D00A43A5F /* testautomation_rect.c */,
F35E56B82983130A00A43A5F /* testautomation_render.c */,
F35E56B92983130B00A43A5F /* testautomation_iostream.c */,
F35E56C82983130E00A43A5F /* testautomation_sdltest.c */,
F35E56BE2983130C00A43A5F /* testautomation_stdlib.c */,
A1A859492BC72FC20045DD6C /* testautomation_subsystems.c */,
F35E56CB2983130F00A43A5F /* testautomation_surface.c */,
A1A8594B2BC72FC20045DD6C /* testautomation_time.c */,
F35E56BD2983130B00A43A5F /* testautomation_timer.c */,
F35E56C12983130C00A43A5F /* testautomation_video.c */,
F35E56CC2983130F00A43A5F /* testautomation.c */,
F36C342C2C0F869B00991150 /* testcamera.c */,
BBFC088E164C6820003E6A99 /* testcontroller.c */,
001797711074320D00F5D044 /* testdraw.c */,
DB0F48D717CA51D2008798C5 /* testdrawchessboard.c */,
@@ -1881,6 +1917,7 @@
DB445EF818184B7000B306B0 /* testdropfile.app */,
F3C17CDC28E416CF00E1A26D /* testgeometry.app */,
F35E56AA298312CB00A43A5F /* testautomation.app */,
F36C34272C0F85DB00991150 /* testcamera.app */,
);
name = Products;
sourceTree = "<group>";
@@ -1898,7 +1935,6 @@
DB166D9016A1D1A500A1396C /* SDL_test_log.c */,
DB166D9116A1D1A500A1396C /* SDL_test_md5.c */,
AAF02FF41F90089800B9A9FB /* SDL_test_memory.c */,
DB166D9216A1D1A500A1396C /* SDL_test_random.c */,
);
name = SDL_Test;
path = ../../src/test;
@@ -2017,6 +2053,7 @@
0017977B107432AE00F5D044 /* Sources */,
0017977C107432AE00F5D044 /* Frameworks */,
F3CB56C22A78979600766177 /* Embed Frameworks */,
F3C2CAC42C5C8BAF004D7998 /* Resources */,
);
buildRules = (
);
@@ -2702,6 +2739,23 @@
productReference = F35E56AA298312CB00A43A5F /* testautomation.app */;
productType = "com.apple.product-type.application";
};
F36C341D2C0F85DB00991150 /* testcamera */ = {
isa = PBXNativeTarget;
buildConfigurationList = F36C34242C0F85DB00991150 /* Build configuration list for PBXNativeTarget "testcamera" */;
buildPhases = (
F36C341E2C0F85DB00991150 /* Sources */,
F36C34202C0F85DB00991150 /* Frameworks */,
F36C34222C0F85DB00991150 /* Embed Frameworks */,
);
buildRules = (
);
dependencies = (
);
name = testcamera;
productName = testalpha;
productReference = F36C34272C0F85DB00991150 /* testcamera.app */;
productType = "com.apple.product-type.application";
};
F3C17CDB28E416CF00E1A26D /* testgeometry */ = {
isa = PBXNativeTarget;
buildConfigurationList = F3C17CE828E416D000E1A26D /* Build configuration list for PBXNativeTarget "testgeometry" */;
@@ -2895,6 +2949,7 @@
0017957410741F7900F5D044 /* testatomic */,
00179595107421BF00F5D044 /* testaudioinfo */,
F35E56A2298312CB00A43A5F /* testautomation */,
F36C341D2C0F85DB00991150 /* testcamera */,
BBFC08B7164C6862003E6A99 /* testcontroller */,
00179756107431B300F5D044 /* testdraw */,
DB0F48D917CA51E5008798C5 /* testdrawchessboard */,
@@ -2966,6 +3021,15 @@
);
runOnlyForDeploymentPostprocessing = 0;
};
F3C2CAC42C5C8BAF004D7998 /* Resources */ = {
isa = PBXResourcesBuildPhase;
buildActionMask = 2147483647;
files = (
F3C2CB072C5D3FB2004D7998 /* icon.bmp in Resources */,
F3C2CAC62C5C8BD6004D7998 /* unifont-15.1.05.hex in Resources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
/* End PBXResourcesBuildPhase section */
/* Begin PBXSourcesBuildPhase section */
@@ -3218,6 +3282,7 @@
files = (
BEC567F00761D90600A33029 /* torturethread.c in Sources */,
F399C64F2A78929400C86979 /* gamepadutils.c in Sources */,
F36C342E2C0F869B00991150 /* testcamera.c in Sources */,
F399C6522A7892D800C86979 /* testautomation_intrinsics.c in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
@@ -3252,7 +3317,6 @@
DB166D9F16A1D1A500A1396C /* SDL_test_log.c in Sources */,
DB166DA016A1D1A500A1396C /* SDL_test_md5.c in Sources */,
AAF02FFA1F90092700B9A9FB /* SDL_test_memory.c in Sources */,
DB166DA116A1D1A500A1396C /* SDL_test_random.c in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
@@ -3354,8 +3418,10 @@
buildActionMask = 2147483647;
files = (
F35E56D12983130F00A43A5F /* testautomation_render.c in Sources */,
A1A859502BC72FC20045DD6C /* testautomation_subsystems.c in Sources */,
F399C6512A7892D800C86979 /* testautomation_intrinsics.c in Sources */,
F35E56D22983130F00A43A5F /* testautomation_iostream.c in Sources */,
A1A859522BC72FC20045DD6C /* testautomation_log.c in Sources */,
F35E56E32983130F00A43A5F /* testautomation_surface.c in Sources */,
F35E56DB2983130F00A43A5F /* testautomation_platform.c in Sources */,
F35E56DD2983130F00A43A5F /* testautomation_rect.c in Sources */,
@@ -3371,14 +3437,24 @@
F35E56D32983130F00A43A5F /* testautomation_math.c in Sources */,
F35E56E02983130F00A43A5F /* testautomation_sdltest.c in Sources */,
F35E56D42983130F00A43A5F /* testautomation_events.c in Sources */,
A1A859542BC72FC20045DD6C /* testautomation_time.c in Sources */,
F35E56E12983130F00A43A5F /* testautomation_guid.c in Sources */,
F35E56D62983130F00A43A5F /* testautomation_timer.c in Sources */,
F35E56DA2983130F00A43A5F /* testautomation_video.c in Sources */,
F35E56D02983130F00A43A5F /* testautomation_hints.c in Sources */,
A1A8594E2BC72FC20045DD6C /* testautomation_properties.c in Sources */,
F35E56DF2983130F00A43A5F /* testautomation_keyboard.c in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
F36C341E2C0F85DB00991150 /* Sources */ = {
isa = PBXSourcesBuildPhase;
buildActionMask = 2147483647;
files = (
F36C342D2C0F869B00991150 /* testcamera.c in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
F3C17CD828E416CF00E1A26D /* Sources */ = {
isa = PBXSourcesBuildPhase;
buildActionMask = 2147483647;
@@ -4604,6 +4680,30 @@
};
name = Release;
};
F36C34252C0F85DB00991150 /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
CODE_SIGN_IDENTITY = "Apple Development";
CODE_SIGN_STYLE = Automatic;
INFOPLIST_KEY_NSCameraUsageDescription = "Testing camera recording";
INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents = YES;
PRODUCT_NAME = "$(TARGET_NAME)";
PROVISIONING_PROFILE_SPECIFIER = "";
};
name = Debug;
};
F36C34262C0F85DB00991150 /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
CODE_SIGN_IDENTITY = "Apple Development";
CODE_SIGN_STYLE = Automatic;
INFOPLIST_KEY_NSCameraUsageDescription = "Testing camera recording";
INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents = YES;
PRODUCT_NAME = "$(TARGET_NAME)";
PROVISIONING_PROFILE_SPECIFIER = "";
};
name = Release;
};
F3C17CE928E416D000E1A26D /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
@@ -5050,6 +5150,15 @@
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Debug;
};
F36C34242C0F85DB00991150 /* Build configuration list for PBXNativeTarget "testcamera" */ = {
isa = XCConfigurationList;
buildConfigurations = (
F36C34252C0F85DB00991150 /* Debug */,
F36C34262C0F85DB00991150 /* Release */,
);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Debug;
};
F3C17CE828E416D000E1A26D /* Build configuration list for PBXNativeTarget "testgeometry" */ = {
isa = XCConfigurationList;
buildConfigurations = (
+11 -25
View File
@@ -1,16 +1,11 @@
def buildAsLibrary = project.hasProperty('BUILD_AS_LIBRARY');
def buildAsApplication = !buildAsLibrary
if (buildAsApplication) {
apply plugin: 'com.android.application'
}
else {
apply plugin: 'com.android.library'
plugins {
id 'com.android.application'
}
def buildWithCMake = project.hasProperty('BUILD_WITH_CMAKE');
android {
if (buildAsApplication) {
namespace "org.libsdl.app"
}
compileSdkVersion 34
defaultConfig {
minSdkVersion 19
@@ -24,7 +19,7 @@ android {
abiFilters 'arm64-v8a'
}
cmake {
arguments "-DANDROID_APP_PLATFORM=android-19", "-DANDROID_STL=c++_static"
arguments "-DANDROID_PLATFORM=android-19", "-DANDROID_STL=c++_static"
// abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
abiFilters 'arm64-v8a'
}
@@ -45,30 +40,21 @@ android {
jniLibs.srcDir 'libs'
}
externalNativeBuild {
if (buildWithCMake) {
cmake {
path 'jni/CMakeLists.txt'
}
} else {
ndkBuild {
path 'jni/Android.mk'
}
// cmake {
// path 'jni/CMakeLists.txt'
// }
}
}
}
lint {
abortOnError false
}
if (buildAsLibrary) {
libraryVariants.all { variant ->
variant.outputs.each { output ->
def outputFile = output.outputFile
if (outputFile != null && outputFile.name.endsWith(".aar")) {
def fileName = "org.libsdl.app.aar";
output.outputFile = new File(outputFile.parent, fileName);
}
}
}
}
}
dependencies {
@@ -2,11 +2,6 @@ cmake_minimum_required(VERSION 3.6)
project(GAME)
# armeabi-v7a requires cpufeatures library
# include(AndroidNdkModules)
# android_ndk_import_module_cpufeatures()
# SDL sources are in a subfolder named "SDL"
add_subdirectory(SDL)
@@ -4,15 +4,16 @@ include $(CLEAR_VARS)
LOCAL_MODULE := main
SDL_PATH := ../SDL
LOCAL_C_INCLUDES := $(LOCAL_PATH)/$(SDL_PATH)/include
# Add your application source files here...
LOCAL_SRC_FILES := YourSourceHere.c
LOCAL_SRC_FILES := \
YourSourceHere.c
SDL_PATH := ../SDL # SDL
LOCAL_C_INCLUDES := $(LOCAL_PATH)/$(SDL_PATH)/include # SDL
LOCAL_SHARED_LIBRARIES := SDL3
LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid
LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid # SDL
include $(BUILD_SHARED_LIBRARY)
@@ -1,13 +1,29 @@
cmake_minimum_required(VERSION 3.6)
project(MY_APP)
project(my_app)
find_library(SDL3 SDL3)
if(NOT TARGET SDL3::SDL3)
find_package(SDL3 CONFIG)
endif()
add_library(main SHARED)
if(NOT TARGET SDL3::SDL3)
find_library(SDL3_LIBRARY NAMES "SDL3")
find_path(SDL3_INCLUDE_DIR NAMES "SDL3/SDL.h")
add_library(SDL3::SDL3 UNKNOWN IMPORTED)
set_property(TARGET SDL3::SDL3 PROPERTY IMPORTED_LOCATION "${SDL3_LIBRARY}")
set_property(TARGET SDL3::SDL3 PROPERTY INTERFACE_INCLUDE_DIRECTORIES "${SDL3_INCLUDE_DIR}")
endif()
target_sources(main PRIVATE YourSourceHere.c)
target_link_libraries(main SDL3)
if(NOT TARGET SDL3::SDL3)
message(FATAL_ERROR "Cannot find SDL3.
Possible ways to fix this:
- Use a SDL3 Android aar archive, and configure gradle to use it: prefab is required.
- Add add_subdirectory(path/to/SDL) to your CMake script, and make sure a vendored SDL is present there.
")
endif()
add_library(main SHARED
YourSourceHere.c
)
target_link_libraries(main PRIVATE SDL3::SDL3)
@@ -0,0 +1,26 @@
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
/* !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */
/* */
/* Remove this source, and replace with your SDL sources */
/* */
/* !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */
int main(int argc, char *argv[]) {
(void)argc;
(void)argv;
if (!SDL_Init(SDL_INIT_EVENTS | SDL_INIT_VIDEO)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init failed (%s)", SDL_GetError());
return 1;
}
if (!SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Hello World",
"!! Your SDL project successfully runs on Android !!", NULL)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_ShowSimpleMessageBox failed (%s)", SDL_GetError());
return 1;
}
SDL_Quit();
return 0;
}
+32 -42
View File
@@ -5,7 +5,7 @@
# directive in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# https://developer.android.com/build/shrink-code
# Add any project specific keep options here:
@@ -17,69 +17,59 @@
#}
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.SDLActivity {
void manualBackButton();
boolean setActivityTitle(java.lang.String);
void setWindowStyle(boolean);
void setOrientation(int, int, boolean, java.lang.String);
void minimizeWindow();
boolean shouldMinimizeOnFocusLoss();
boolean isScreenKeyboardShown();
boolean supportsRelativeMouse();
boolean setRelativeMouseEnabled(boolean);
boolean sendMessage(int, int);
android.content.Context getContext();
boolean isAndroidTV();
boolean isTablet();
boolean isChromebook();
boolean isDeXMode();
boolean getManifestEnvironmentVariables();
boolean showTextInput(int, int, int, int);
android.view.Surface getNativeSurface();
void initTouch();
int messageboxShowMessageBox(int, java.lang.String, java.lang.String, int[], int[], java.lang.String[], int[]);
boolean clipboardHasText();
java.lang.String nativeGetHint(java.lang.String); # Java-side doesn't use this, so it gets minified, but C-side still tries to register it
java.lang.String clipboardGetText();
boolean clipboardHasText();
void clipboardSetText(java.lang.String);
int createCustomCursor(int[], int, int, int, int);
void destroyCustomCursor(int);
boolean setCustomCursor(int);
boolean setSystemCursor(int);
android.content.Context getContext();
boolean getManifestEnvironmentVariables();
android.view.Surface getNativeSurface();
void initTouch();
boolean isAndroidTV();
boolean isChromebook();
boolean isDeXMode();
boolean isScreenKeyboardShown();
boolean isTablet();
void manualBackButton();
int messageboxShowMessageBox(int, java.lang.String, java.lang.String, int[], int[], java.lang.String[], int[]);
void minimizeWindow();
boolean openURL(java.lang.String);
void requestPermission(java.lang.String, int);
int openURL(java.lang.String);
int showToast(java.lang.String, int, int, int, int);
native java.lang.String nativeGetHint(java.lang.String);
boolean showToast(java.lang.String, int, int, int, int);
boolean sendMessage(int, int);
boolean setActivityTitle(java.lang.String);
boolean setCustomCursor(int);
void setOrientation(int, int, boolean, java.lang.String);
boolean setRelativeMouseEnabled(boolean);
boolean setSystemCursor(int);
void setWindowStyle(boolean);
boolean shouldMinimizeOnFocusLoss();
boolean showTextInput(int, int, int, int, int);
boolean supportsRelativeMouse();
int openFileDescriptor(java.lang.String, java.lang.String);
boolean showFileDialog(java.lang.String[], boolean, boolean, int);
}
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.HIDDeviceManager {
void closeDevice(int);
boolean initialize(boolean, boolean);
boolean openDevice(int);
int writeReport(int, byte[], boolean);
boolean readReport(int, byte[], boolean);
void closeDevice(int);
int writeReport(int, byte[], boolean);
}
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.SDLAudioManager {
void registerAudioDeviceCallback();
void unregisterAudioDeviceCallback();
int[] audioOpen(int, int, int, int, int);
void audioWriteFloatBuffer(float[]);
void audioWriteShortBuffer(short[]);
void audioWriteByteBuffer(byte[]);
int[] captureOpen(int, int, int, int, int);
int captureReadFloatBuffer(float[], boolean);
int captureReadShortBuffer(short[], boolean);
int captureReadByteBuffer(byte[], boolean);
void audioClose();
void captureClose();
void audioSetThreadPriority(boolean, int);
int nativeSetupJNI();
void removeAudioDevice(boolean, int);
void addAudioDevice(boolean, java.lang.String, int);
}
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.SDLControllerManager {
void pollInputDevices();
void pollHapticDevices();
void hapticRun(int, float, int);
void hapticRumble(int, float, float, int);
void hapticStop(int);
}
@@ -32,7 +32,7 @@
android:required="false" />
<!-- Audio recording support -->
<!-- if you want to capture audio, uncomment this. -->
<!-- if you want to record audio, uncomment this. -->
<!-- <uses-feature
android:name="android.hardware.microphone"
android:required="false" /> -->
@@ -55,7 +55,7 @@
<!-- Allow access to the vibrator -->
<uses-permission android:name="android.permission.VIBRATE" />
<!-- if you want to capture audio, uncomment this. -->
<!-- if you want to record audio, uncomment this. -->
<!-- <uses-permission android:name="android.permission.RECORD_AUDIO" /> -->
<!-- Create a Java class extending SDLActivity and place it in a
@@ -69,7 +69,7 @@
<application android:label="@string/app_name"
android:icon="@mipmap/ic_launcher"
android:allowBackup="true"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:theme="@style/AppTheme"
android:hardwareAccelerated="true" >
<!-- Example of setting SDL hints from AndroidManifest.xml:
@@ -281,6 +281,7 @@ public class HIDDeviceManager {
0x044f, // Thrustmaster
0x045e, // Microsoft
0x0738, // Mad Catz
0x0b05, // ASUS
0x0e6f, // PDP
0x0f0d, // Hori
0x10f5, // Turtle Beach
@@ -598,7 +599,13 @@ public class HIDDeviceManager {
} else {
flags = 0;
}
if (Build.VERSION.SDK_INT >= 33 /* Android 14.0 (U) */) {
Intent intent = new Intent(HIDDeviceManager.ACTION_USB_PERMISSION);
intent.setPackage(mContext.getPackageName());
mUsbManager.requestPermission(usbDevice, PendingIntent.getBroadcast(mContext, 0, intent, flags));
} else {
mUsbManager.requestPermission(usbDevice, PendingIntent.getBroadcast(mContext, 0, new Intent(HIDDeviceManager.ACTION_USB_PERMISSION), flags));
}
} catch (Exception e) {
Log.v(TAG, "Couldn't request permission for USB device " + usbDevice);
HIDDeviceOpenResult(deviceID, false);
@@ -38,6 +38,10 @@ public class SDL {
}
public static void loadLibrary(String libraryName) throws UnsatisfiedLinkError, SecurityException, NullPointerException {
loadLibrary(libraryName, mContext);
}
public static void loadLibrary(String libraryName, Context context) throws UnsatisfiedLinkError, SecurityException, NullPointerException {
if (libraryName == null) {
throw new NullPointerException("No library name provided.");
@@ -53,10 +57,10 @@ public class SDL {
// To use ReLinker, just add it as a dependency. For more information, see
// https://github.com/KeepSafe/ReLinker for ReLinker's repository.
//
Class<?> relinkClass = mContext.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker");
Class<?> relinkListenerClass = mContext.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker$LoadListener");
Class<?> contextClass = mContext.getClassLoader().loadClass("android.content.Context");
Class<?> stringClass = mContext.getClassLoader().loadClass("java.lang.String");
Class<?> relinkClass = context.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker");
Class<?> relinkListenerClass = context.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker$LoadListener");
Class<?> contextClass = context.getClassLoader().loadClass("android.content.Context");
Class<?> stringClass = context.getClassLoader().loadClass("java.lang.String");
// Get a 'force' instance of the ReLinker, so we can ensure libraries are reinstalled if
// they've changed during updates.
@@ -66,7 +70,7 @@ public class SDL {
// Actually load the library!
Method loadMethod = relinkInstanceClass.getDeclaredMethod("loadLibrary", contextClass, stringClass, stringClass, relinkListenerClass);
loadMethod.invoke(relinkInstance, mContext, libraryName, null, null);
loadMethod.invoke(relinkInstance, context, libraryName, null, null);
}
catch (final Throwable e) {
// Fall back
@@ -4,6 +4,7 @@ import android.app.Activity;
import android.app.AlertDialog;
import android.app.Dialog;
import android.app.UiModeManager;
import android.content.ActivityNotFoundException;
import android.content.ClipboardManager;
import android.content.ClipData;
import android.content.Context;
@@ -23,6 +24,7 @@ import android.os.Build;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.os.ParcelFileDescriptor;
import android.util.DisplayMetrics;
import android.util.Log;
import android.util.SparseArray;
@@ -38,12 +40,15 @@ import android.view.Window;
import android.view.WindowManager;
import android.view.inputmethod.InputConnection;
import android.view.inputmethod.InputMethodManager;
import android.webkit.MimeTypeMap;
import android.widget.Button;
import android.widget.LinearLayout;
import android.widget.RelativeLayout;
import android.widget.TextView;
import android.widget.Toast;
import java.io.FileNotFoundException;
import java.util.ArrayList;
import java.util.Hashtable;
import java.util.Locale;
@@ -55,7 +60,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
private static final String TAG = "SDL";
private static final int SDL_MAJOR_VERSION = 3;
private static final int SDL_MINOR_VERSION = 1;
private static final int SDL_MICRO_VERSION = 1;
private static final int SDL_MICRO_VERSION = 3;
/*
// Display InputType.SOURCE/CLASS of events and devices
//
@@ -83,7 +88,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
| InputDevice.SOURCE_CLASS_POSITION
| InputDevice.SOURCE_CLASS_TRACKBALL);
if (s2 != 0) cls += "Some_Unkown";
if (s2 != 0) cls += "Some_Unknown";
s2 = s_copy & InputDevice.SOURCE_ANY; // keep source only, no class;
@@ -157,7 +162,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
if (s == FLAG_TAINTED) src += " FLAG_TAINTED";
s2 &= ~FLAG_TAINTED;
if (s2 != 0) src += " Some_Unkown";
if (s2 != 0) src += " Some_Unknown";
Log.v(TAG, prefix + "int=" + s_copy + " CLASS={" + cls + " } source(s):" + src);
}
@@ -225,6 +230,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
protected static Thread mSDLThread;
protected static boolean mSDLMainFinished = false;
protected static boolean mActivityCreated = false;
private static SDLFileDialogState mFileDialogState = null;
protected static SDLGenericMotionListener_API12 getMotionListener() {
if (mMotionListener == null) {
@@ -241,12 +247,19 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
}
/**
* This method creates a Runnable which invokes SDL_main. The default implementation
* uses the getMainSharedObject() and getMainFunction() methods to invoke native
* code from the specified shared library.
* The application entry point, called on a dedicated thread (SDLThread).
* The default implementation uses the getMainSharedObject() and getMainFunction() methods
* to invoke native code from the specified shared library.
* It can be overridden by derived classes.
*/
protected Runnable createSDLMainRunnable() {
return new SDLMain();
protected void main() {
String library = SDLActivity.mSingleton.getMainSharedObject();
String function = SDLActivity.mSingleton.getMainFunction();
String[] arguments = SDLActivity.mSingleton.getArguments();
Log.v("SDL", "Running main function " + function + " from library " + library);
SDLActivity.nativeRunMain(library, function, arguments);
Log.v("SDL", "Finished main function");
}
/**
@@ -294,7 +307,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
// Load the .so
public void loadLibraries() {
for (String lib : getLibraries()) {
SDL.loadLibrary(lib);
SDL.loadLibrary(lib, this);
}
}
@@ -332,6 +345,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
// Setup
@Override
protected void onCreate(Bundle savedInstanceState) {
Log.v(TAG, "Manufacturer: " + Build.MANUFACTURER);
Log.v(TAG, "Device: " + Build.DEVICE);
Log.v(TAG, "Model: " + Build.MODEL);
Log.v(TAG, "onCreate()");
@@ -625,9 +639,9 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
}
@Override
public void onLowMemory() {
Log.v(TAG, "onLowMemory()");
super.onLowMemory();
public void onTrimMemory(int level) {
Log.v(TAG, "onTrimMemory()");
super.onTrimMemory(level);
if (SDLActivity.mBrokenLibraries) {
return;
@@ -717,6 +731,43 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
}
}
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode, resultCode, data);
if (mFileDialogState != null && mFileDialogState.requestCode == requestCode) {
/* This is our file dialog */
String[] filelist = null;
if (data != null) {
Uri singleFileUri = data.getData();
if (singleFileUri == null) {
/* Use Intent.getClipData to get multiple choices */
ClipData clipData = data.getClipData();
assert clipData != null;
filelist = new String[clipData.getItemCount()];
for (int i = 0; i < filelist.length; i++) {
String uri = clipData.getItemAt(i).getUri().toString();
filelist[i] = uri;
}
} else {
/* Only one file is selected. */
filelist = new String[]{singleFileUri.toString()};
}
} else {
/* User cancelled the request. */
filelist = new String[0];
}
// TODO: Detect the file MIME type and pass the filter value accordingly.
SDLActivity.onNativeFileDialog(requestCode, filelist, -1);
mFileDialogState = null;
}
}
// Called by JNI from SDL.
public static void manualBackButton() {
mSingleton.pressBackButton();
@@ -794,7 +845,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
// Start up the C app thread and enable sensor input for the first time
// FIXME: Why aren't we enabling sensor input at start?
mSDLThread = new Thread(SDLActivity.mSingleton.createSDLMainRunnable(), "SDLThread");
mSDLThread = new Thread(new SDLMain(), "SDLThread");
mSurface.enableSensor(Sensor.TYPE_ACCELEROMETER, true);
mSDLThread.start();
@@ -874,6 +925,9 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
window.clearFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN);
SDLActivity.mFullscreenModeActive = false;
}
if (Build.VERSION.SDK_INT >= 28 /* Android 9 (Pie) */) {
window.getAttributes().layoutInDisplayCutoutMode = WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_ALWAYS;
}
}
} else {
Log.e(TAG, "error handling message, getContext() returned no Activity");
@@ -985,6 +1039,8 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
// C functions we call
public static native String nativeGetVersion();
public static native int nativeSetupJNI();
public static native void nativeInitMainThread();
public static native void nativeCleanupMainThread();
public static native int nativeRunMain(String library, String function, Object arguments);
public static native void nativeLowMemory();
public static native void nativeSendQuit();
@@ -1013,12 +1069,14 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
public static native void nativeSetenv(String name, String value);
public static native void nativeSetNaturalOrientation(int orientation);
public static native void onNativeRotationChanged(int rotation);
public static native void onNativeInsetsChanged(int left, int right, int top, int bottom);
public static native void nativeAddTouch(int touchId, String name);
public static native void nativePermissionResult(int requestCode, boolean result);
public static native void onNativeLocaleChanged();
public static native void onNativeDarkModeChanged(boolean enabled);
public static native boolean nativeAllowRecreateActivity();
public static native int nativeCheckSDLThreadCounter();
public static native void onNativeFileDialog(int requestCode, String[] filelist, int filter);
/**
* This method is called by SDL using JNI.
@@ -1058,7 +1116,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
/* If set, hint "explicitly controls which UI orientations are allowed". */
if (hint.contains("LandscapeRight") && hint.contains("LandscapeLeft")) {
orientation_landscape = ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE;
orientation_landscape = ActivityInfo.SCREEN_ORIENTATION_USER_LANDSCAPE;
} else if (hint.contains("LandscapeLeft")) {
orientation_landscape = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE;
} else if (hint.contains("LandscapeRight")) {
@@ -1069,7 +1127,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
boolean contains_Portrait = hint.contains("Portrait ") || hint.endsWith("Portrait");
if (contains_Portrait && hint.contains("PortraitUpsideDown")) {
orientation_portrait = ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT;
orientation_portrait = ActivityInfo.SCREEN_ORIENTATION_USER_PORTRAIT;
} else if (contains_Portrait) {
orientation_portrait = ActivityInfo.SCREEN_ORIENTATION_PORTRAIT;
} else if (hint.contains("PortraitUpsideDown")) {
@@ -1216,7 +1274,20 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
if (Build.MANUFACTURER.equals("Amlogic") && Build.MODEL.equals("X96-W")) {
return true;
}
return Build.MANUFACTURER.equals("Amlogic") && Build.MODEL.startsWith("TV");
if (Build.MANUFACTURER.equals("Amlogic") && Build.MODEL.startsWith("TV")) {
return true;
}
return false;
}
public static boolean isVRHeadset() {
if (Build.MANUFACTURER.equals("Oculus") && Build.MODEL.startsWith("Quest")) {
return true;
}
if (Build.MANUFACTURER.equals("Pico")) {
return true;
}
return false;
}
public static double getDiagonal()
@@ -1313,9 +1384,11 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
*/
static final int HEIGHT_PADDING = 15;
public int input_type;
public int x, y, w, h;
public ShowTextInputTask(int x, int y, int w, int h) {
public ShowTextInputTask(int input_type, int x, int y, int w, int h) {
this.input_type = input_type;
this.x = x;
this.y = y;
this.w = w;
@@ -1343,6 +1416,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
} else {
mTextEdit.setLayoutParams(params);
}
mTextEdit.setInputType(input_type);
mTextEdit.setVisibility(View.VISIBLE);
mTextEdit.requestFocus();
@@ -1357,9 +1431,9 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
/**
* This method is called by SDL using JNI.
*/
public static boolean showTextInput(int x, int y, int w, int h) {
public static boolean showTextInput(int input_type, int x, int y, int w, int h) {
// Transfer the task to the main thread as a Runnable
return mSingleton.commandHandler.post(new ShowTextInputTask(x, y, w, h));
return mSingleton.commandHandler.post(new ShowTextInputTask(input_type, x, y, w, h));
}
public static boolean isTextInputEvent(KeyEvent event) {
@@ -1399,20 +1473,24 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
if (SDLControllerManager.isDeviceSDLJoystick(deviceId)) {
// Note that we process events with specific key codes here
if (event.getAction() == KeyEvent.ACTION_DOWN) {
if (SDLControllerManager.onNativePadDown(deviceId, keyCode) == 0) {
if (SDLControllerManager.onNativePadDown(deviceId, keyCode)) {
return true;
}
} else if (event.getAction() == KeyEvent.ACTION_UP) {
if (SDLControllerManager.onNativePadUp(deviceId, keyCode) == 0) {
if (SDLControllerManager.onNativePadUp(deviceId, keyCode)) {
return true;
}
}
}
if ((source & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) {
if (SDLActivity.isVRHeadset()) {
// The Oculus Quest controller back button comes in as source mouse, so accept that
} else {
// on some devices key events are sent for mouse BUTTON_BACK/FORWARD presses
// they are ignored here because sending them as mouse input to SDL is messy
if ((keyCode == KeyEvent.KEYCODE_BACK) || (keyCode == KeyEvent.KEYCODE_FORWARD)) {
Log.v("SDL", "keycode is back or forward");
switch (event.getAction()) {
case KeyEvent.ACTION_DOWN:
case KeyEvent.ACTION_UP:
@@ -1422,6 +1500,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
}
}
}
}
if (event.getAction() == KeyEvent.ACTION_DOWN) {
if (isTextInputEvent(event)) {
@@ -1872,7 +1951,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
/**
* This method is called by SDL using JNI.
*/
public static int openURL(String url)
public static boolean openURL(String url)
{
try {
Intent i = new Intent(Intent.ACTION_VIEW);
@@ -1888,18 +1967,18 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
mSingleton.startActivity(i);
} catch (Exception ex) {
return -1;
return false;
}
return 0;
return true;
}
/**
* This method is called by SDL using JNI.
*/
public static int showToast(String message, int duration, int gravity, int xOffset, int yOffset)
public static boolean showToast(String message, int duration, int gravity, int xOffset, int yOffset)
{
if(null == mSingleton) {
return - 1;
return false;
}
try
@@ -1934,9 +2013,95 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
}
mSingleton.runOnUiThread(new OneShotTask(message, duration, gravity, xOffset, yOffset));
} catch(Exception ex) {
return false;
}
return true;
}
/**
* This method is called by SDL using JNI.
*/
public static int openFileDescriptor(String uri, String mode) throws Exception {
if (mSingleton == null) {
return -1;
}
return 0;
try {
ParcelFileDescriptor pfd = mSingleton.getContentResolver().openFileDescriptor(Uri.parse(uri), mode);
return pfd != null ? pfd.detachFd() : -1;
} catch (FileNotFoundException e) {
e.printStackTrace();
return -1;
}
}
/**
* This method is called by SDL using JNI.
*/
public static boolean showFileDialog(String[] filters, boolean allowMultiple, boolean forWrite, int requestCode) {
if (mSingleton == null) {
return false;
}
if (forWrite) {
allowMultiple = false;
}
/* Convert string list of extensions to their respective MIME types */
ArrayList<String> mimes = new ArrayList<>();
MimeTypeMap mimeTypeMap = MimeTypeMap.getSingleton();
if (filters != null) {
for (String pattern : filters) {
String[] extensions = pattern.split(";");
if (extensions.length == 1 && extensions[0].equals("*")) {
/* Handle "*" special case */
mimes.add("*/*");
} else {
for (String ext : extensions) {
String mime = mimeTypeMap.getMimeTypeFromExtension(ext);
if (mime != null) {
mimes.add(mime);
}
}
}
}
}
/* Display the file dialog */
Intent intent = new Intent(forWrite ? Intent.ACTION_CREATE_DOCUMENT : Intent.ACTION_OPEN_DOCUMENT);
intent.addCategory(Intent.CATEGORY_OPENABLE);
intent.putExtra(Intent.EXTRA_ALLOW_MULTIPLE, allowMultiple);
switch (mimes.size()) {
case 0:
intent.setType("*/*");
break;
case 1:
intent.setType(mimes.get(0));
break;
default:
intent.setType("*/*");
intent.putExtra(Intent.EXTRA_MIME_TYPES, mimes.toArray(new String[]{}));
}
try {
mSingleton.startActivityForResult(intent, requestCode);
} catch (ActivityNotFoundException e) {
Log.e(TAG, "Unable to open file dialog.", e);
return false;
}
/* Save current dialog state */
mFileDialogState = new SDLFileDialogState();
mFileDialogState.requestCode = requestCode;
mFileDialogState.multipleChoice = allowMultiple;
return true;
}
/* Internal class used to track active open file dialog */
static class SDLFileDialogState {
int requestCode;
boolean multipleChoice;
}
}
@@ -1946,10 +2111,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
class SDLMain implements Runnable {
@Override
public void run() {
// Runs SDL_main()
String library = SDLActivity.mSingleton.getMainSharedObject();
String function = SDLActivity.mSingleton.getMainFunction();
String[] arguments = SDLActivity.mSingleton.getArguments();
// Runs SDLActivity.main()
try {
android.os.Process.setThreadPriority(android.os.Process.THREAD_PRIORITY_DISPLAY);
@@ -1957,11 +2119,9 @@ class SDLMain implements Runnable {
Log.v("SDL", "modify thread properties failed " + e.toString());
}
Log.v("SDL", "Running main function " + function + " from library " + library);
SDLActivity.nativeRunMain(library, function, arguments);
Log.v("SDL", "Finished main function");
SDLActivity.nativeInitMainThread();
SDLActivity.mSingleton.main();
SDLActivity.nativeCleanupMainThread();
if (SDLActivity.mSingleton != null && !SDLActivity.mSingleton.isFinishing()) {
// Let's finish the Activity
@@ -3,11 +3,7 @@ package org.libsdl.app;
import android.content.Context;
import android.media.AudioDeviceCallback;
import android.media.AudioDeviceInfo;
import android.media.AudioFormat;
import android.media.AudioManager;
import android.media.AudioRecord;
import android.media.AudioTrack;
import android.media.MediaRecorder;
import android.os.Build;
import android.util.Log;
@@ -17,15 +13,11 @@ import java.util.ArrayList;
public class SDLAudioManager {
protected static final String TAG = "SDLAudio";
protected static AudioTrack mAudioTrack;
protected static AudioRecord mAudioRecord;
protected static Context mContext;
private static AudioDeviceCallback mAudioDeviceCallback;
public static void initialize() {
mAudioTrack = null;
mAudioRecord = null;
mAudioDeviceCallback = null;
if(Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */)
@@ -58,230 +50,6 @@ public class SDLAudioManager {
// Audio
protected static String getAudioFormatString(int audioFormat) {
switch (audioFormat) {
case AudioFormat.ENCODING_PCM_8BIT:
return "8-bit";
case AudioFormat.ENCODING_PCM_16BIT:
return "16-bit";
case AudioFormat.ENCODING_PCM_FLOAT:
return "float";
default:
return Integer.toString(audioFormat);
}
}
protected static int[] open(boolean isCapture, int sampleRate, int audioFormat, int desiredChannels, int desiredFrames, int deviceId) {
int channelConfig;
int sampleSize;
int frameSize;
Log.v(TAG, "Opening " + (isCapture ? "capture" : "playback") + ", requested " + desiredFrames + " frames of " + desiredChannels + " channel " + getAudioFormatString(audioFormat) + " audio at " + sampleRate + " Hz");
/* On older devices let's use known good settings */
if (Build.VERSION.SDK_INT < 21 /* Android 5.0 (LOLLIPOP) */) {
if (desiredChannels > 2) {
desiredChannels = 2;
}
}
/* AudioTrack has sample rate limitation of 48000 (fixed in 5.0.2) */
if (Build.VERSION.SDK_INT < 22 /* Android 5.1 (LOLLIPOP_MR1) */) {
if (sampleRate < 8000) {
sampleRate = 8000;
} else if (sampleRate > 48000) {
sampleRate = 48000;
}
}
if (audioFormat == AudioFormat.ENCODING_PCM_FLOAT) {
int minSDKVersion = (isCapture ? 23 /* Android 6.0 (M) */ : 21 /* Android 5.0 (LOLLIPOP) */);
if (Build.VERSION.SDK_INT < minSDKVersion) {
audioFormat = AudioFormat.ENCODING_PCM_16BIT;
}
}
switch (audioFormat)
{
case AudioFormat.ENCODING_PCM_8BIT:
sampleSize = 1;
break;
case AudioFormat.ENCODING_PCM_16BIT:
sampleSize = 2;
break;
case AudioFormat.ENCODING_PCM_FLOAT:
sampleSize = 4;
break;
default:
Log.v(TAG, "Requested format " + audioFormat + ", getting ENCODING_PCM_16BIT");
audioFormat = AudioFormat.ENCODING_PCM_16BIT;
sampleSize = 2;
break;
}
if (isCapture) {
switch (desiredChannels) {
case 1:
channelConfig = AudioFormat.CHANNEL_IN_MONO;
break;
case 2:
channelConfig = AudioFormat.CHANNEL_IN_STEREO;
break;
default:
Log.v(TAG, "Requested " + desiredChannels + " channels, getting stereo");
desiredChannels = 2;
channelConfig = AudioFormat.CHANNEL_IN_STEREO;
break;
}
} else {
switch (desiredChannels) {
case 1:
channelConfig = AudioFormat.CHANNEL_OUT_MONO;
break;
case 2:
channelConfig = AudioFormat.CHANNEL_OUT_STEREO;
break;
case 3:
channelConfig = AudioFormat.CHANNEL_OUT_STEREO | AudioFormat.CHANNEL_OUT_FRONT_CENTER;
break;
case 4:
channelConfig = AudioFormat.CHANNEL_OUT_QUAD;
break;
case 5:
channelConfig = AudioFormat.CHANNEL_OUT_QUAD | AudioFormat.CHANNEL_OUT_FRONT_CENTER;
break;
case 6:
channelConfig = AudioFormat.CHANNEL_OUT_5POINT1;
break;
case 7:
channelConfig = AudioFormat.CHANNEL_OUT_5POINT1 | AudioFormat.CHANNEL_OUT_BACK_CENTER;
break;
case 8:
if (Build.VERSION.SDK_INT >= 23 /* Android 6.0 (M) */) {
channelConfig = AudioFormat.CHANNEL_OUT_7POINT1_SURROUND;
} else {
Log.v(TAG, "Requested " + desiredChannels + " channels, getting 5.1 surround");
desiredChannels = 6;
channelConfig = AudioFormat.CHANNEL_OUT_5POINT1;
}
break;
default:
Log.v(TAG, "Requested " + desiredChannels + " channels, getting stereo");
desiredChannels = 2;
channelConfig = AudioFormat.CHANNEL_OUT_STEREO;
break;
}
/*
Log.v(TAG, "Speaker configuration (and order of channels):");
if ((channelConfig & 0x00000004) != 0) {
Log.v(TAG, " CHANNEL_OUT_FRONT_LEFT");
}
if ((channelConfig & 0x00000008) != 0) {
Log.v(TAG, " CHANNEL_OUT_FRONT_RIGHT");
}
if ((channelConfig & 0x00000010) != 0) {
Log.v(TAG, " CHANNEL_OUT_FRONT_CENTER");
}
if ((channelConfig & 0x00000020) != 0) {
Log.v(TAG, " CHANNEL_OUT_LOW_FREQUENCY");
}
if ((channelConfig & 0x00000040) != 0) {
Log.v(TAG, " CHANNEL_OUT_BACK_LEFT");
}
if ((channelConfig & 0x00000080) != 0) {
Log.v(TAG, " CHANNEL_OUT_BACK_RIGHT");
}
if ((channelConfig & 0x00000100) != 0) {
Log.v(TAG, " CHANNEL_OUT_FRONT_LEFT_OF_CENTER");
}
if ((channelConfig & 0x00000200) != 0) {
Log.v(TAG, " CHANNEL_OUT_FRONT_RIGHT_OF_CENTER");
}
if ((channelConfig & 0x00000400) != 0) {
Log.v(TAG, " CHANNEL_OUT_BACK_CENTER");
}
if ((channelConfig & 0x00000800) != 0) {
Log.v(TAG, " CHANNEL_OUT_SIDE_LEFT");
}
if ((channelConfig & 0x00001000) != 0) {
Log.v(TAG, " CHANNEL_OUT_SIDE_RIGHT");
}
*/
}
frameSize = (sampleSize * desiredChannels);
// Let the user pick a larger buffer if they really want -- but ye
// gods they probably shouldn't, the minimums are horrifyingly high
// latency already
int minBufferSize;
if (isCapture) {
minBufferSize = AudioRecord.getMinBufferSize(sampleRate, channelConfig, audioFormat);
} else {
minBufferSize = AudioTrack.getMinBufferSize(sampleRate, channelConfig, audioFormat);
}
desiredFrames = Math.max(desiredFrames, (minBufferSize + frameSize - 1) / frameSize);
int[] results = new int[4];
if (isCapture) {
if (mAudioRecord == null) {
mAudioRecord = new AudioRecord(MediaRecorder.AudioSource.DEFAULT, sampleRate,
channelConfig, audioFormat, desiredFrames * frameSize);
// see notes about AudioTrack state in audioOpen(), above. Probably also applies here.
if (mAudioRecord.getState() != AudioRecord.STATE_INITIALIZED) {
Log.e(TAG, "Failed during initialization of AudioRecord");
mAudioRecord.release();
mAudioRecord = null;
return null;
}
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */ && deviceId != 0) {
mAudioRecord.setPreferredDevice(getOutputAudioDeviceInfo(deviceId));
}
mAudioRecord.startRecording();
}
results[0] = mAudioRecord.getSampleRate();
results[1] = mAudioRecord.getAudioFormat();
results[2] = mAudioRecord.getChannelCount();
} else {
if (mAudioTrack == null) {
mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate, channelConfig, audioFormat, desiredFrames * frameSize, AudioTrack.MODE_STREAM);
// Instantiating AudioTrack can "succeed" without an exception and the track may still be invalid
// Ref: https://android.googlesource.com/platform/frameworks/base/+/refs/heads/master/media/java/android/media/AudioTrack.java
// Ref: http://developer.android.com/reference/android/media/AudioTrack.html#getState()
if (mAudioTrack.getState() != AudioTrack.STATE_INITIALIZED) {
/* Try again, with safer values */
Log.e(TAG, "Failed during initialization of Audio Track");
mAudioTrack.release();
mAudioTrack = null;
return null;
}
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */ && deviceId != 0) {
mAudioTrack.setPreferredDevice(getInputAudioDeviceInfo(deviceId));
}
mAudioTrack.play();
}
results[0] = mAudioTrack.getSampleRate();
results[1] = mAudioTrack.getAudioFormat();
results[2] = mAudioTrack.getChannelCount();
}
results[3] = desiredFrames;
Log.v(TAG, "Opening " + (isCapture ? "capture" : "playback") + ", got " + results[3] + " frames of " + results[2] + " channel " + getAudioFormatString(results[1]) + " audio at " + results[0] + " Hz");
return results;
}
private static AudioDeviceInfo getInputAudioDeviceInfo(int deviceId) {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
@@ -294,7 +62,7 @@ public class SDLAudioManager {
return null;
}
private static AudioDeviceInfo getOutputAudioDeviceInfo(int deviceId) {
private static AudioDeviceInfo getPlaybackAudioDeviceInfo(int deviceId) {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
for (AudioDeviceInfo deviceInfo : audioManager.getDevices(AudioManager.GET_DEVICES_OUTPUTS)) {
@@ -330,154 +98,12 @@ public class SDLAudioManager {
}
}
/**
* This method is called by SDL using JNI.
*/
public static int[] audioOpen(int sampleRate, int audioFormat, int desiredChannels, int desiredFrames, int deviceId) {
return open(false, sampleRate, audioFormat, desiredChannels, desiredFrames, deviceId);
}
/**
* This method is called by SDL using JNI.
*/
public static void audioWriteFloatBuffer(float[] buffer) {
if (mAudioTrack == null) {
Log.e(TAG, "Attempted to make audio call with uninitialized audio!");
return;
}
if (android.os.Build.VERSION.SDK_INT < 21 /* Android 5.0 (LOLLIPOP) */) {
Log.e(TAG, "Attempted to make an incompatible audio call with uninitialized audio! (floating-point output is supported since Android 5.0 Lollipop)");
return;
}
for (int i = 0; i < buffer.length;) {
int result = mAudioTrack.write(buffer, i, buffer.length - i, AudioTrack.WRITE_BLOCKING);
if (result > 0) {
i += result;
} else if (result == 0) {
try {
Thread.sleep(1);
} catch(InterruptedException e) {
// Nom nom
}
} else {
Log.w(TAG, "SDL audio: error return from write(float)");
return;
}
}
}
/**
* This method is called by SDL using JNI.
*/
public static void audioWriteShortBuffer(short[] buffer) {
if (mAudioTrack == null) {
Log.e(TAG, "Attempted to make audio call with uninitialized audio!");
return;
}
for (int i = 0; i < buffer.length;) {
int result = mAudioTrack.write(buffer, i, buffer.length - i);
if (result > 0) {
i += result;
} else if (result == 0) {
try {
Thread.sleep(1);
} catch(InterruptedException e) {
// Nom nom
}
} else {
Log.w(TAG, "SDL audio: error return from write(short)");
return;
}
}
}
/**
* This method is called by SDL using JNI.
*/
public static void audioWriteByteBuffer(byte[] buffer) {
if (mAudioTrack == null) {
Log.e(TAG, "Attempted to make audio call with uninitialized audio!");
return;
}
for (int i = 0; i < buffer.length; ) {
int result = mAudioTrack.write(buffer, i, buffer.length - i);
if (result > 0) {
i += result;
} else if (result == 0) {
try {
Thread.sleep(1);
} catch(InterruptedException e) {
// Nom nom
}
} else {
Log.w(TAG, "SDL audio: error return from write(byte)");
return;
}
}
}
/**
* This method is called by SDL using JNI.
*/
public static int[] captureOpen(int sampleRate, int audioFormat, int desiredChannels, int desiredFrames, int deviceId) {
return open(true, sampleRate, audioFormat, desiredChannels, desiredFrames, deviceId);
}
/** This method is called by SDL using JNI. */
public static int captureReadFloatBuffer(float[] buffer, boolean blocking) {
if (Build.VERSION.SDK_INT < 23 /* Android 6.0 (M) */) {
return 0;
} else {
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
}
}
/** This method is called by SDL using JNI. */
public static int captureReadShortBuffer(short[] buffer, boolean blocking) {
if (Build.VERSION.SDK_INT < 23 /* Android 6.0 (M) */) {
return mAudioRecord.read(buffer, 0, buffer.length);
} else {
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
}
}
/** This method is called by SDL using JNI. */
public static int captureReadByteBuffer(byte[] buffer, boolean blocking) {
if (Build.VERSION.SDK_INT < 23 /* Android 6.0 (M) */) {
return mAudioRecord.read(buffer, 0, buffer.length);
} else {
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
}
}
/** This method is called by SDL using JNI. */
public static void audioClose() {
if (mAudioTrack != null) {
mAudioTrack.stop();
mAudioTrack.release();
mAudioTrack = null;
}
}
/** This method is called by SDL using JNI. */
public static void captureClose() {
if (mAudioRecord != null) {
mAudioRecord.stop();
mAudioRecord.release();
mAudioRecord = null;
}
}
/** This method is called by SDL using JNI. */
public static void audioSetThreadPriority(boolean iscapture, int device_id) {
public static void audioSetThreadPriority(boolean recording, int device_id) {
try {
/* Set thread name */
if (iscapture) {
if (recording) {
Thread.currentThread().setName("SDLAudioC" + device_id);
} else {
Thread.currentThread().setName("SDLAudioP" + device_id);
@@ -493,8 +119,8 @@ public class SDLAudioManager {
public static native int nativeSetupJNI();
public static native void removeAudioDevice(boolean isCapture, int deviceId);
public static native void removeAudioDevice(boolean recording, int deviceId);
public static native void addAudioDevice(boolean isCapture, String name, int deviceId);
public static native void addAudioDevice(boolean recording, String name, int deviceId);
}
@@ -9,6 +9,7 @@ import android.content.Context;
import android.os.Build;
import android.os.VibrationEffect;
import android.os.Vibrator;
import android.os.VibratorManager;
import android.util.Log;
import android.view.InputDevice;
import android.view.KeyEvent;
@@ -21,15 +22,15 @@ public class SDLControllerManager
public static native int nativeSetupJNI();
public static native int nativeAddJoystick(int device_id, String name, String desc,
public static native void nativeAddJoystick(int device_id, String name, String desc,
int vendor_id, int product_id,
int button_mask,
int naxes, int axis_mask, int nhats);
public static native int nativeRemoveJoystick(int device_id);
public static native int nativeAddHaptic(int device_id, String name);
public static native int nativeRemoveHaptic(int device_id);
public static native int onNativePadDown(int device_id, int keycode);
public static native int onNativePadUp(int device_id, int keycode);
int naxes, int axis_mask, int nhats, boolean can_rumble);
public static native void nativeRemoveJoystick(int device_id);
public static native void nativeAddHaptic(int device_id, String name);
public static native void nativeRemoveHaptic(int device_id);
public static native boolean onNativePadDown(int device_id, int keycode);
public static native boolean onNativePadUp(int device_id, int keycode);
public static native void onNativeJoy(int device_id, int axis,
float value);
public static native void onNativeHat(int device_id, int hat_id,
@@ -50,7 +51,9 @@ public class SDLControllerManager
}
if (mHapticHandler == null) {
if (Build.VERSION.SDK_INT >= 26 /* Android 8.0 (O) */) {
if (Build.VERSION.SDK_INT >= 31 /* Android 12.0 (S) */) {
mHapticHandler = new SDLHapticHandler_API31();
} else if (Build.VERSION.SDK_INT >= 26 /* Android 8.0 (O) */) {
mHapticHandler = new SDLHapticHandler_API26();
} else {
mHapticHandler = new SDLHapticHandler();
@@ -84,6 +87,13 @@ public class SDLControllerManager
mHapticHandler.run(device_id, intensity, length);
}
/**
* This method is called by SDL using JNI.
*/
public static void hapticRumble(int device_id, float low_frequency_intensity, float high_frequency_intensity, int length) {
mHapticHandler.rumble(device_id, low_frequency_intensity, high_frequency_intensity, length);
}
/**
* This method is called by SDL using JNI.
*/
@@ -233,10 +243,19 @@ class SDLJoystickHandler_API16 extends SDLJoystickHandler {
}
}
boolean can_rumble = false;
if (Build.VERSION.SDK_INT >= 31 /* Android 12.0 (S) */) {
VibratorManager manager = joystickDevice.getVibratorManager();
int[] vibrators = manager.getVibratorIds();
if (vibrators.length > 0) {
can_rumble = true;
}
}
mJoysticks.add(joystick);
SDLControllerManager.nativeAddJoystick(joystick.device_id, joystick.name, joystick.desc,
getVendorId(joystickDevice), getProductId(joystickDevice),
getButtonMask(joystickDevice), joystick.axes.size(), getAxisMask(joystick.axes), joystick.hats.size()/2);
getButtonMask(joystickDevice), joystick.axes.size(), getAxisMask(joystick.axes), joystick.hats.size()/2, can_rumble);
}
}
}
@@ -470,12 +489,63 @@ class SDLJoystickHandler_API19 extends SDLJoystickHandler_API16 {
}
}
class SDLHapticHandler_API31 extends SDLHapticHandler {
@Override
public void run(int device_id, float intensity, int length) {
SDLHaptic haptic = getHaptic(device_id);
if (haptic != null) {
vibrate(haptic.vib, intensity, length);
}
}
@Override
public void rumble(int device_id, float low_frequency_intensity, float high_frequency_intensity, int length) {
InputDevice device = InputDevice.getDevice(device_id);
if (device == null) {
return;
}
VibratorManager manager = device.getVibratorManager();
int[] vibrators = manager.getVibratorIds();
if (vibrators.length >= 2) {
vibrate(manager.getVibrator(vibrators[0]), low_frequency_intensity, length);
vibrate(manager.getVibrator(vibrators[1]), high_frequency_intensity, length);
} else if (vibrators.length == 1) {
float intensity = (low_frequency_intensity * 0.6f) + (high_frequency_intensity * 0.4f);
vibrate(manager.getVibrator(vibrators[0]), intensity, length);
}
}
private void vibrate(Vibrator vibrator, float intensity, int length) {
if (intensity == 0.0f) {
vibrator.cancel();
return;
}
int value = Math.round(intensity * 255);
if (value > 255) {
value = 255;
}
if (value < 1) {
vibrator.cancel();
return;
}
try {
vibrator.vibrate(VibrationEffect.createOneShot(length, value));
}
catch (Exception e) {
// Fall back to the generic method, which uses DEFAULT_AMPLITUDE, but works even if
// something went horribly wrong with the Android 8.0 APIs.
vibrator.vibrate(length);
}
}
}
class SDLHapticHandler_API26 extends SDLHapticHandler {
@Override
public void run(int device_id, float intensity, int length) {
SDLHaptic haptic = getHaptic(device_id);
if (haptic != null) {
Log.d("SDL", "Rtest: Vibe with intensity " + intensity + " for " + length);
if (intensity == 0.0f) {
stop(device_id);
return;
@@ -523,6 +593,10 @@ class SDLHapticHandler {
}
}
public void rumble(int device_id, float low_frequency_intensity, float high_frequency_intensity, int length) {
// Not supported in older APIs
}
public void stop(int device_id) {
SDLHaptic haptic = getHaptic(device_id);
if (haptic != null) {
@@ -535,30 +609,6 @@ class SDLHapticHandler {
final int deviceId_VIBRATOR_SERVICE = 999999;
boolean hasVibratorService = false;
int[] deviceIds = InputDevice.getDeviceIds();
// It helps processing the device ids in reverse order
// For example, in the case of the XBox 360 wireless dongle,
// so the first controller seen by SDL matches what the receiver
// considers to be the first controller
for (int i = deviceIds.length - 1; i > -1; i--) {
SDLHaptic haptic = getHaptic(deviceIds[i]);
if (haptic == null) {
InputDevice device = InputDevice.getDevice(deviceIds[i]);
Vibrator vib = device.getVibrator();
if (vib != null) {
if (vib.hasVibrator()) {
haptic = new SDLHaptic();
haptic.device_id = deviceIds[i];
haptic.name = device.getName();
haptic.vib = vib;
mHaptics.add(haptic);
SDLControllerManager.nativeAddHaptic(haptic.device_id, haptic.name);
}
}
}
}
/* Check VIBRATOR_SERVICE */
Vibrator vib = (Vibrator) SDL.getContext().getSystemService(Context.VIBRATOR_SERVICE);
if (vib != null) {
@@ -581,18 +631,11 @@ class SDLHapticHandler {
ArrayList<Integer> removedDevices = null;
for (SDLHaptic haptic : mHaptics) {
int device_id = haptic.device_id;
int i;
for (i = 0; i < deviceIds.length; i++) {
if (device_id == deviceIds[i]) break;
}
if (device_id != deviceId_VIBRATOR_SERVICE || !hasVibratorService) {
if (i == deviceIds.length) {
if (removedDevices == null) {
removedDevices = new ArrayList<Integer>();
}
removedDevices.add(device_id);
}
} // else: don't remove the vibrator if it is still present
}
@@ -12,6 +12,7 @@ import android.view.inputmethod.InputConnection;
public class SDLDummyEdit extends View implements View.OnKeyListener
{
InputConnection ic;
int input_type;
public SDLDummyEdit(Context context) {
super(context);
@@ -20,6 +21,10 @@ public class SDLDummyEdit extends View implements View.OnKeyListener
setOnKeyListener(this);
}
public void setInputType(int input_type) {
this.input_type = input_type;
}
@Override
public boolean onCheckIsTextEditor() {
return true;
@@ -51,8 +56,7 @@ public class SDLDummyEdit extends View implements View.OnKeyListener
public InputConnection onCreateInputConnection(EditorInfo outAttrs) {
ic = new SDLInputConnection(this, true);
outAttrs.inputType = InputType.TYPE_CLASS_TEXT |
InputType.TYPE_TEXT_FLAG_MULTI_LINE;
outAttrs.inputType = input_type;
outAttrs.imeOptions = EditorInfo.IME_FLAG_NO_EXTRACT_UI |
EditorInfo.IME_FLAG_NO_FULLSCREEN /* API 11 */;
@@ -3,6 +3,7 @@ package org.libsdl.app;
import android.content.Context;
import android.content.pm.ActivityInfo;
import android.graphics.Insets;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
@@ -18,6 +19,7 @@ import android.view.Surface;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.view.WindowInsets;
import android.view.WindowManager;
@@ -28,7 +30,7 @@ import android.view.WindowManager;
Because of this, that's where we set up the SDL thread
*/
public class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
View.OnKeyListener, View.OnTouchListener, SensorEventListener {
View.OnApplyWindowInsetsListener, View.OnKeyListener, View.OnTouchListener, SensorEventListener {
// Sensors
protected SensorManager mSensorManager;
@@ -48,6 +50,7 @@ public class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
setFocusable(true);
setFocusableInTouchMode(true);
requestFocus();
setOnApplyWindowInsetsListener(this);
setOnKeyListener(this);
setOnTouchListener(this);
@@ -71,6 +74,7 @@ public class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
setFocusable(true);
setFocusableInTouchMode(true);
requestFocus();
setOnApplyWindowInsetsListener(this);
setOnKeyListener(this);
setOnTouchListener(this);
enableSensor(Sensor.TYPE_ACCELEROMETER, true);
@@ -187,6 +191,23 @@ public class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
SDLActivity.handleNativeState();
}
// Window inset
@Override
public WindowInsets onApplyWindowInsets(View v, WindowInsets insets) {
if (Build.VERSION.SDK_INT >= 30 /* Android 11 (R) */) {
Insets combined = insets.getInsets(WindowInsets.Type.systemBars() |
WindowInsets.Type.systemGestures() |
WindowInsets.Type.mandatorySystemGestures() |
WindowInsets.Type.tappableElement() |
WindowInsets.Type.displayCutout());
SDLActivity.onNativeInsetsChanged(combined.left, combined.right, combined.top, combined.bottom);
}
// Pass these to any child views in case they need them
return insets;
}
// Key events
@Override
public boolean onKey(View v, int keyCode, KeyEvent event) {
@@ -1,8 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Base application theme. -->
<style name="AppTheme" parent="android:Theme.Holo.Light.DarkActionBar">
<style name="AppTheme" parent="android:Theme.NoTitleBar.Fullscreen">
<!-- Customize your theme here. -->
</style>
</resources>
File diff suppressed because one or more lines are too long
@@ -591,7 +591,6 @@ foreach (@ARGV) {
process_xcode($arg, 'Xcode/SDL/SDL.xcodeproj/project.pbxproj');
process_visualstudio($arg, 'VisualC/SDL/SDL.vcxproj');
process_visualstudio($arg, 'VisualC-GDK/SDL/SDL.vcxproj');
process_visualstudio($arg, 'VisualC-WinRT/SDL-UWP.vcxproj');
}
print("Done. Please run `git diff` and make sure this looks okay!\n");
-315
View File
@@ -1,315 +0,0 @@
#!/bin/bash
set -e
if ! [ "x$ANDROID_NDK_HOME" != "x" -a -d "$ANDROID_NDK_HOME" ]; then
echo "ANDROID_NDK_HOME environment variable is not set"
exit 1
fi
if ! [ "x$ANDROID_HOME" != "x" -a -d "$ANDROID_HOME" ]; then
echo "ANDROID_HOME environment variable is not set"
exit 1
fi
if [ "x$ANDROID_API" = "x" ]; then
ANDROID_API="$(ls "$ANDROID_HOME/platforms" | grep -E "^android-[0-9]+$" | sed 's/android-//' | sort -n -r | head -1)"
if [ "x$ANDROID_API" = "x" ]; then
echo "No Android platform found in $ANDROID_HOME/platforms"
exit 1
fi
else
if ! [ -d "$ANDROID_HOME/platforms/android-$ANDROID_API" ]; then
echo "Android api version $ANDROID_API is not available ($ANDROID_HOME/platforms/android-$ANDROID_API does not exist)" >2
exit 1
fi
fi
android_platformdir="$ANDROID_HOME/platforms/android-$ANDROID_API"
echo "Building for android api version $ANDROID_API"
echo "android_platformdir=$android_platformdir"
scriptdir=$(cd -P -- "$(dirname -- "$0")" && printf '%s\n' "$(pwd -P)")
sdl_root=$(cd -P -- "$(dirname -- "$0")/.." && printf '%s\n' "$(pwd -P)")
build_root="${sdl_root}/build-android-prefab"
android_abis="armeabi-v7a arm64-v8a x86 x86_64"
android_api=19
android_ndk=21
android_stl="c++_shared"
sdl_major=$(sed -ne 's/^#define SDL_MAJOR_VERSION *//p' "${sdl_root}/include/SDL3/SDL_version.h")
sdl_minor=$(sed -ne 's/^#define SDL_MINOR_VERSION *//p' "${sdl_root}/include/SDL3/SDL_version.h")
sdl_patch=$(sed -ne 's/^#define SDL_PATCHLEVEL *//p' "${sdl_root}/include/SDL3/SDL_version.h")
sdl_version="${sdl_major}.${sdl_minor}.${sdl_patch}"
echo "Building Android prefab package for SDL version $sdl_version"
prefabhome="${build_root}/prefab-${sdl_version}"
rm -rf "$prefabhome"
mkdir -p "${prefabhome}"
build_cmake_projects() {
for android_abi in $android_abis; do
echo "Configuring CMake project for $android_abi"
cmake -S "$sdl_root" -B "${build_root}/build_${android_abi}" \
-DCMAKE_TOOLCHAIN_FILE="$ANDROID_NDK_HOME/build/cmake/android.toolchain.cmake" \
-DANDROID_PLATFORM=${android_platform} \
-DANDROID_ABI=${android_abi} \
-DSDL_SHARED=ON \
-DSDL_STATIC=ON \
-DSDL_STATIC_PIC=ON \
-DSDL_TEST=ON \
-DSDL_DISABLE_INSTALL=OFF \
-DCMAKE_INSTALL_PREFIX="${build_root}/build_${android_abi}/prefix" \
-DCMAKE_INSTALL_INCLUDEDIR=include \
-DCMAKE_INSTALL_LIBDIR=lib \
-DCMAKE_BUILD_TYPE=Release \
-GNinja
rm -rf "${build_root}/build_${android_abi}/prefix"
echo "Building CMake project for $android_abi"
cmake --build "${build_root}/build_${android_abi}"
echo "Installing CMake project for $android_abi"
cmake --install "${build_root}/build_${android_abi}"
done
}
classes_sources_jar_path="${prefabhome}/classes-sources.jar"
classes_jar_path="${prefabhome}/classes.jar"
compile_java() {
classes_sources_root="${prefabhome}/classes-sources"
rm -rf "${classes_sources_root}"
mkdir -p "${classes_sources_root}/META-INF"
echo "Copying LICENSE.txt to java build folder"
cp "$sdl_root/LICENSE.txt" "${classes_sources_root}/META-INF"
echo "Copy JAVA sources to java build folder"
cp -r "$sdl_root/android-project/app/src/main/java/org" "${classes_sources_root}"
java_sourceslist_path="${prefabhome}/java_sources.txt"
pushd "${classes_sources_root}"
echo "Collecting sources for classes-sources.jar"
find "." -name "*.java" >"${java_sourceslist_path}"
find "META-INF" -name "*" >>"${java_sourceslist_path}"
echo "Creating classes-sources.jar"
jar -cf "${classes_sources_jar_path}" "@${java_sourceslist_path}"
popd
classes_root="${prefabhome}/classes"
mkdir -p "${classes_root}/META-INF"
cp "$sdl_root/LICENSE.txt" "${classes_root}/META-INF"
java_sourceslist_path="${prefabhome}/java_sources.txt"
echo "Collecting sources for classes.jar"
find "$sdl_root/android-project/app/src/main/java" -name "*.java" >"${java_sourceslist_path}"
echo "Compiling classes"
javac -encoding utf-8 -classpath "$android_platformdir/android.jar" -d "${classes_root}" "@${java_sourceslist_path}"
java_classeslist_path="${prefabhome}/java_classes.txt"
pushd "${classes_root}"
find "." -name "*.class" >"${java_classeslist_path}"
find "META-INF" -name "*" >>"${java_classeslist_path}"
echo "Creating classes.jar"
jar -cf "${classes_jar_path}" "@${java_classeslist_path}"
popd
}
pom_filename="SDL${sdl_major}-${sdl_version}.pom"
pom_filepath="${prefabhome}/${pom_filename}"
create_pom_xml() {
echo "Creating ${pom_filename}"
cat >"${pom_filepath}" <<EOF
<project>
<modelVersion>4.0.0</modelVersion>
<groupId>org.libsdl.android</groupId>
<artifactId>SDL${sdl_major}</artifactId>
<version>${sdl_version}</version>
<packaging>aar</packaging>
<name>SDL${sdl_major}</name>
<description>The AAR for SDL${sdl_major}</description>
<url>https://libsdl.org/</url>
<licenses>
<license>
<name>zlib License</name>
<url>https://github.com/libsdl-org/SDL/blob/main/LICENSE.txt</url>
<distribution>repo</distribution>
</license>
</licenses>
<scm>
<connection>scm:git:https://github.com/libsdl-org/SDL</connection>
<url>https://github.com/libsdl-org/SDL</url>
</scm>
</project>
EOF
}
create_aar_androidmanifest() {
echo "Creating AndroidManifest.xml"
cat >"${aar_root}/AndroidManifest.xml" <<EOF
<manifest
xmlns:android="http://schemas.android.com/apk/res/android"
package="org.libsdl.android" android:versionCode="1"
android:versionName="1.0">
<uses-sdk android:minSdkVersion="16"
android:targetSdkVersion="29"/>
</manifest>
EOF
}
echo "Creating AAR root directory"
aar_root="${prefabhome}/SDL${sdl_major}-${sdl_version}"
mkdir -p "${aar_root}"
aar_metainfdir_path=${aar_root}/META-INF
mkdir -p "${aar_metainfdir_path}"
cp "${sdl_root}/LICENSE.txt" "${aar_metainfdir_path}"
prefabworkdir="${aar_root}/prefab"
mkdir -p "${prefabworkdir}"
cat >"${prefabworkdir}/prefab.json" <<EOF
{
"schema_version": 2,
"name": "SDL$sdl_major",
"version": "$sdl_version",
"dependencies": []
}
EOF
modulesworkdir="${prefabworkdir}/modules"
mkdir -p "${modulesworkdir}"
create_shared_sdl_module() {
echo "Creating SDL${sdl_major} prefab module"
for android_abi in $android_abis; do
sdl_moduleworkdir="${modulesworkdir}/SDL${sdl_major}"
mkdir -p "${sdl_moduleworkdir}"
abi_build_prefix="${build_root}/build_${android_abi}/prefix"
cat >"${sdl_moduleworkdir}/module.json" <<EOF
{
"export_libraries": [],
"library_name": "libSDL${sdl_major}"
}
EOF
mkdir -p "${sdl_moduleworkdir}/include/SDL${sdl_major}"
cp -r "${abi_build_prefix}/include/SDL${sdl_major}/"* "${sdl_moduleworkdir}/include/SDL${sdl_major}"
abi_sdllibdir="${sdl_moduleworkdir}/libs/android.${android_abi}"
mkdir -p "${abi_sdllibdir}"
cat >"${abi_sdllibdir}/abi.json" <<EOF
{
"abi": "${android_abi}",
"api": ${android_api},
"ndk": ${android_ndk},
"stl": "${android_stl}",
"static": false
}
EOF
cp "${abi_build_prefix}/lib/libSDL${sdl_major}.so" "${abi_sdllibdir}"
done
}
create_static_sdl_module() {
echo "Creating SDL${sdl_major}-static prefab module"
for android_abi in $android_abis; do
sdl_moduleworkdir="${modulesworkdir}/SDL${sdl_major}-static"
mkdir -p "${sdl_moduleworkdir}"
abi_build_prefix="${build_root}/build_${android_abi}/prefix"
cat >"${sdl_moduleworkdir}/module.json" <<EOF
{
"export_libraries": ["-ldl", "-lGLESv1_CM", "-lGLESv2", "-llog", "-landroid", "-lOpenSLES"]
"library_name": "libSDL${sdl_major}"
}
EOF
mkdir -p "${sdl_moduleworkdir}/include/SDL${sdl_major}"
cp -r "${abi_build_prefix}/include/SDL${sdl_major}/"* "${sdl_moduleworkdir}/include/SDL${sdl_major}"
abi_sdllibdir="${sdl_moduleworkdir}/libs/android.${android_abi}"
mkdir -p "${abi_sdllibdir}"
cat >"${abi_sdllibdir}/abi.json" <<EOF
{
"abi": "${android_abi}",
"api": ${android_api},
"ndk": ${android_ndk},
"stl": "${android_stl}",
"static": true
}
EOF
cp "${abi_build_prefix}/lib/libSDL${sdl_major}.a" "${abi_sdllibdir}"
done
}
create_sdltest_module() {
echo "Creating SDL${sdl_major}test prefab module"
for android_abi in $android_abis; do
sdl_moduleworkdir="${modulesworkdir}/SDL${sdl_major}test"
mkdir -p "${sdl_moduleworkdir}"
abi_build_prefix="${build_root}/build_${android_abi}/prefix"
cat >"${sdl_moduleworkdir}/module.json" <<EOF
{
"export_libraries": [],
"library_name": "libSDL${sdl_major}_test"
}
EOF
abi_sdllibdir="${sdl_moduleworkdir}/libs/android.${android_abi}"
mkdir -p "${abi_sdllibdir}"
cat >"${abi_sdllibdir}/abi.json" <<EOF
{
"abi": "${android_abi}",
"api": ${android_api},
"ndk": ${android_ndk},
"stl": "${android_stl}",
"static": true
}
EOF
cp "${abi_build_prefix}/lib/libSDL${sdl_major}_test.a" "${abi_sdllibdir}"
done
}
build_cmake_projects
compile_java
create_pom_xml
create_aar_androidmanifest
create_shared_sdl_module
create_static_sdl_module
create_sdltest_module
pushd "${aar_root}"
aar_filename="SDL${sdl_major}-${sdl_version}.aar"
cp "${classes_jar_path}" ./classes.jar
cp "${classes_sources_jar_path}" ./classes-sources.jar
zip -r "${aar_filename}" AndroidManifest.xml classes.jar classes-sources.jar prefab META-INF
zip -Tv "${aar_filename}" 2>/dev/null ;
mv "${aar_filename}" "${prefabhome}"
popd
maven_filename="SDL${sdl_major}-${sdl_version}.zip"
pushd "${prefabhome}"
zip_filename="SDL${sdl_major}-${sdl_version}.zip"
zip "${maven_filename}" "${aar_filename}" "${pom_filename}" 2>/dev/null;
zip -Tv "${zip_filename}" 2>/dev/null;
popd
echo "Prefab zip is ready at ${prefabhome}/${aar_filename}"
echo "Maven archive is ready at ${prefabhome}/${zip_filename}"
-101
View File
@@ -1,101 +0,0 @@
#!/bin/bash
SOURCES=()
MKSOURCES=""
CURDIR=`pwd -P`
# Fetch sources
if [[ $# -ge 2 ]]; then
for src in ${@:2}
do
SOURCES+=($src)
MKSOURCES="$MKSOURCES $(basename $src)"
done
else
if [ -n "$1" ]; then
while read src
do
SOURCES+=($src)
MKSOURCES="$MKSOURCES $(basename $src)"
done
fi
fi
if [ -z "$1" ] || [ -z "$SOURCES" ]; then
echo "Usage: androidbuild.sh com.yourcompany.yourapp < sources.list"
echo "Usage: androidbuild.sh com.yourcompany.yourapp source1.c source2.c ...sourceN.c"
echo "To copy SDL source instead of symlinking: COPYSOURCE=1 androidbuild.sh ... "
exit 1
fi
SDLPATH="$( cd "$(dirname "$0")/.." ; pwd -P )"
if [ -z "$ANDROID_HOME" ];then
echo "Please set the ANDROID_HOME directory to the path of the Android SDK"
exit 1
fi
if [ ! -d "$ANDROID_HOME/ndk-bundle" -a -z "$ANDROID_NDK_HOME" ]; then
echo "Please set the ANDROID_NDK_HOME directory to the path of the Android NDK"
exit 1
fi
APP="$1"
APPARR=(${APP//./ })
BUILDPATH="$SDLPATH/build/$APP"
# Start Building
rm -rf $BUILDPATH
mkdir -p $BUILDPATH
cp -r $SDLPATH/android-project/* $BUILDPATH
# Copy SDL sources
mkdir -p $BUILDPATH/app/jni/SDL
if [ -z "$COPYSOURCE" ]; then
ln -s $SDLPATH/src $BUILDPATH/app/jni/SDL
ln -s $SDLPATH/include $BUILDPATH/app/jni/SDL
else
cp -r $SDLPATH/src $BUILDPATH/app/jni/SDL
cp -r $SDLPATH/include $BUILDPATH/app/jni/SDL
fi
cp -r $SDLPATH/Android.mk $BUILDPATH/app/jni/SDL
sed -i -e "s|YourSourceHere.c|$MKSOURCES|g" $BUILDPATH/app/jni/src/Android.mk
sed -i -e "s|org\.libsdl\.app|$APP|g" $BUILDPATH/app/build.gradle
sed -i -e "s|org\.libsdl\.app|$APP|g" $BUILDPATH/app/src/main/AndroidManifest.xml
# Copy user sources
for src in "${SOURCES[@]}"
do
cp $src $BUILDPATH/app/jni/src
done
# Create an inherited Activity
cd $BUILDPATH/app/src/main/java
for folder in "${APPARR[@]}"
do
mkdir -p $folder
cd $folder
done
# Uppercase the first char in the activity class name because it's Java
ACTIVITY="$(echo $folder | awk '{$1=toupper(substr($1,0,1))substr($1,2)}1')Activity"
sed -i -e "s|\"SDLActivity\"|\"$ACTIVITY\"|g" $BUILDPATH/app/src/main/AndroidManifest.xml
# Fill in a default Activity
cat >"$ACTIVITY.java" <<__EOF__
package $APP;
import org.libsdl.app.SDLActivity;
public class $ACTIVITY extends SDLActivity
{
}
__EOF__
# Update project and build
echo "To build and install to a device for testing, run the following:"
echo "cd $BUILDPATH"
echo "./gradlew installDebug"
+371 -119
View File
@@ -4,6 +4,7 @@ import argparse
import collections
import contextlib
import datetime
import glob
import io
import json
import logging
@@ -23,21 +24,18 @@ import zipfile
logger = logging.getLogger(__name__)
VcArchDevel = collections.namedtuple("VcArchDevel", ("dll", "imp", "test"))
VcArchDevel = collections.namedtuple("VcArchDevel", ("dll", "pdb", "imp", "test"))
GIT_HASH_FILENAME = ".git-hash"
def itertools_batched(iterator: typing.Iterable, count: int):
iterator = iter(iterator)
while True:
items = []
for _ in range(count):
obj = next(iterator, None)
if obj is None:
yield tuple(items)
return
items.append(obj)
yield tuple(items)
ANDROID_AVAILABLE_ABIS = [
"armeabi-v7a",
"arm64-v8a",
"x86",
"x86_64",
]
ANDROID_MINIMUM_API = 19
ANDROID_TARGET_API = 29
ANDROID_MINIMUM_NDK = 21
class Executer:
@@ -84,7 +82,7 @@ class VisualStudio:
self.msbuild = self.find_msbuild()
@property
def dry(self):
def dry(self) -> bool:
return self.executer.dry
VS_YEAR_TO_VERSION = {
@@ -99,7 +97,7 @@ class VisualStudio:
vswhere_spec = ["-latest"]
if year is not None:
try:
version = cls.VS_YEAR_TO_VERSION[year]
version = self.VS_YEAR_TO_VERSION[year]
except KeyError:
logger.error("Invalid Visual Studio year")
return None
@@ -117,7 +115,7 @@ class VisualStudio:
return vsdevcmd_path
def find_msbuild(self) -> typing.Optional[Path]:
vswhere_cmd = ["vswhere", "-latest", "-requires", "Microsoft.Component.MSBuild", "-find", "MSBuild\**\Bin\MSBuild.exe"]
vswhere_cmd = ["vswhere", "-latest", "-requires", "Microsoft.Component.MSBuild", "-find", r"MSBuild\**\Bin\MSBuild.exe"]
msbuild_path = Path(self.executer.run(vswhere_cmd, stdout=True, dry_out="/tmp/MSBuild.exe").stdout.strip())
logger.info("MSBuild path = %s", msbuild_path)
if self.dry:
@@ -152,90 +150,39 @@ class Releaser:
self.executer = executer
self.cmake_generator = cmake_generator
self.artifacts = {}
self.artifacts: dict[str, Path] = {}
@property
def dry(self):
def dry(self) -> bool:
return self.executer.dry
def prepare(self):
logger.debug("Creating dist folder")
self.dist_path.mkdir(parents=True, exist_ok=True)
GitLsTreeResult = collections.namedtuple("GitLsTreeResult", ("path", "mode", "object_type", "object_name"))
def _git_ls_tree(self, commit) -> dict[str, GitLsTreeResult]:
logger.debug("Getting source listing from git")
dry_out = textwrap.dedent("""\
"CMakeLists.txt": {"object_name": "9e5e4bcf094bfbde94f19c3f314808031ec8f141", "mode": "100644", "type": "blob"},
""")
last_key = "zzzzzz"
dict_tree_items = "{" + self.executer.run(["git", "ls-tree", "-r", """--format="%(path)": {"object_name": "%(objectname)", "mode": "%(objectmode)", "type": "%(objecttype)"},""", commit], stdout=True, dry_out=dry_out).stdout + f'"{last_key}": null' + "}"
with open("/tmp/a.txt", "w") as f:
f.write(dict_tree_items)
f.write("\n")
dict_tree_items = json.loads(dict_tree_items)
del dict_tree_items[last_key]
tree_items = {path: self.GitLsTreeResult(path=path, mode=int(v["mode"], 8), object_type=v["type"], object_name=v["object_name"]) for path, v in dict_tree_items.items()}
assert all(item.object_type == "blob" for item in tree_items.values())
return tree_items
def _git_cat_file(self, tree_items: dict[str, GitLsTreeResult]) -> dict[str, bytes]:
logger.debug("Getting source binary data from git")
if self.dry:
return {
"CMakeLists.txt": b"cmake_minimum_required(VERSION 3.20)\nproject(SDL)\n",
}
git_cat = subprocess.Popen(["git", "cat-file", "--batch"], stdin=subprocess.PIPE, stdout=subprocess.PIPE, text=False, bufsize=50 * 1024 * 1024)
data_tree = {}
batch_size = 60
for batch in itertools_batched(tree_items.items(), batch_size):
for object_path, tree_item in batch:
logger.debug("Requesting data of file '%s' (object=%s)...", object_path, tree_item.object_name)
git_cat.stdin.write(f"{tree_item.object_name}\n".encode())
git_cat.stdin.flush()
for object_path, tree_item in batch:
header = git_cat.stdout.readline().decode()
object_name, object_type, obj_size = header.strip().split(maxsplit=3)
assert tree_item.object_name == object_name
assert tree_item.object_type == object_type
obj_size = int(obj_size)
data_tree[object_path] = git_cat.stdout.read(obj_size)
logger.debug("File data received '%s'", object_path)
assert git_cat.stdout.readline() == b"\n"
assert len(data_tree) == len(tree_items)
logger.debug("No more file!")
git_cat.stdin.close()
git_cat.wait()
assert git_cat.returncode == 0
logger.debug("All data received!")
return data_tree
def _get_file_times(self, tree_items: dict[str, GitLsTreeResult]) -> dict[str, datetime.datetime]:
TreeItem = collections.namedtuple("TreeItem", ("path", "mode", "data", "time"))
def _get_file_times(self, paths: tuple[str, ...]) -> dict[str, datetime.datetime]:
dry_out = textwrap.dedent("""\
time=2024-03-14T15:40:25-07:00
M\tCMakeLists.txt
""")
git_log_out = self.executer.run(["git", "log", "--name-status", '--pretty=time=%cI'], stdout=True, dry_out=dry_out).stdout.splitlines(keepends=False)
git_log_out = self.executer.run(["git", "log", "--name-status", '--pretty=time=%cI', self.commit], stdout=True, dry_out=dry_out).stdout.splitlines(keepends=False)
current_time = None
tree_paths = {item.path for item in tree_items.values()}
path_times = {}
set_paths = set(paths)
path_times: dict[str, datetime.datetime] = {}
for line in git_log_out:
if not line:
continue
if line.startswith("time="):
current_time = datetime.datetime.fromisoformat(line.removeprefix("time="))
continue
mod_type, paths = line.split(maxsplit=1)
mod_type, file_paths = line.split(maxsplit=1)
assert current_time is not None
for path in paths.split():
if path in tree_paths and path not in path_times:
path_times[path] = current_time
assert set(path_times.keys()) == tree_paths
for file_path in file_paths.split("\t"):
if file_path in set_paths and file_path not in path_times:
path_times[file_path] = current_time
assert set(path_times.keys()) == set_paths
return path_times
@staticmethod
@@ -244,16 +191,25 @@ class Releaser:
return False
return True
TreeItem = collections.namedtuple("TreeItem", ("path", "mode", "data", "time"))
def _get_git_contents(self) -> dict[str, (TreeItem, bytes, datetime.datetime)]:
commit_file_tree = self._git_ls_tree(self.commit)
git_datas = self._git_cat_file(commit_file_tree)
git_times = self._get_file_times(commit_file_tree)
git_contents = {path: self.TreeItem(path=path, data=git_datas[path], mode=item.mode, time=git_times[path]) for path, item in commit_file_tree.items() if self._path_filter(path)}
def _get_git_contents(self) -> dict[str, TreeItem]:
contents_tgz = subprocess.check_output(["git", "archive", "--format=tar.gz", self.commit, "-o", "/dev/stdout"], text=False)
contents = tarfile.open(fileobj=io.BytesIO(contents_tgz), mode="r:gz")
filenames = tuple(m.name for m in contents if m.isfile())
assert "src/SDL.c" in filenames
assert "include/SDL3/SDL.h" in filenames
file_times = self._get_file_times(filenames)
git_contents = {}
for ti in contents:
if not ti.isfile():
continue
if not self._path_filter(ti.name):
continue
contents_file = contents.extractfile(ti.name)
assert contents_file, f"{ti.name} is not a file"
git_contents[ti.name] = self.TreeItem(path=ti.name, mode=ti.mode, data=contents_file.read(), time=file_times[ti.name])
return git_contents
def create_source_archives(self):
def create_source_archives(self) -> None:
archive_base = f"{self.project}-{self.version}"
git_contents = self._get_git_contents()
@@ -307,10 +263,10 @@ class Releaser:
self.artifacts[f"src-tar-{comp}"] = tar_path
def create_xcframework(self, configuration: str="Release"):
dmg_in = self.root / f"Xcode/SDL/build/SDL3.dmg"
def create_xcframework(self, configuration: str="Release") -> None:
dmg_in = self.root / f"Xcode/SDL/build/{self.project}.dmg"
dmg_in.unlink(missing_ok=True)
self.executer.run(["xcodebuild", "-project", self.root / "Xcode/SDL/SDL.xcodeproj", "-target", "SDL3.dmg", "-configuration", configuration])
self.executer.run(["xcodebuild", "-project", str(self.root / "Xcode/SDL/SDL.xcodeproj"), "-target", "SDL3.dmg", "-configuration", configuration])
if self.dry:
dmg_in.parent.mkdir(parents=True, exist_ok=True)
dmg_in.touch()
@@ -322,7 +278,7 @@ class Releaser:
self.artifacts["dmg"] = dmg_out
@property
def git_hash_data(self):
def git_hash_data(self) -> bytes:
return f"{self.commit}\n".encode()
def _tar_add_git_hash(self, tar_object: tarfile.TarFile, root: typing.Optional[str]=None, time: typing.Optional[datetime.datetime]=None):
@@ -335,7 +291,7 @@ class Releaser:
tar_info = tarfile.TarInfo(path)
tar_info.mode = 0o100644
tar_info.size = len(self.git_hash_data)
tar_info.mtime = time.timestamp()
tar_info.mtime = int(time.timestamp())
tar_object.addfile(tar_info, fileobj=io.BytesIO(self.git_hash_data))
def _zip_add_git_hash(self, zip_file: zipfile.ZipFile, root: typing.Optional[str]=None, time: typing.Optional[datetime.datetime]=None):
@@ -351,7 +307,7 @@ class Releaser:
zip_info.compress_type = zipfile.ZIP_DEFLATED
zip_file.writestr(zip_info, data=self.git_hash_data)
def create_mingw_archives(self):
def create_mingw_archives(self) -> None:
build_type = "Release"
mingw_archs = ("i686", "x86_64")
build_parent_dir = self.root / "build-mingw"
@@ -373,6 +329,8 @@ class Releaser:
self.executer.run([
"cmake", "-S", str(self.root), "-B", str(build_path),
"--fresh",
f'''-DCMAKE_C_FLAGS="-ffile-prefix-map={self.root}=/src/{self.project}"''',
f'''-DCMAKE_CXX_FLAGS="-ffile-prefix-map={self.root}=/src/{self.project}"''',
"-DSDL_SHARED=ON",
"-DSDL_STATIC=ON",
"-DSDL_DISABLE_INSTALL_DOCS=ON",
@@ -393,18 +351,19 @@ class Releaser:
self.executer.run(["cmake", "--install", str(build_path), "--strip", "--config", build_type])
arch_files[arch] = list(Path(r) / f for r, _, files in os.walk(install_path) for f in files)
extra_files = [
("mingw/pkg-support/INSTALL.txt", ""),
("mingw/pkg-support/Makefile", ""),
("mingw/pkg-support/cmake/sdl3-config.cmake", "cmake/"),
("mingw/pkg-support/cmake/sdl3-config-version.cmake", "cmake/"),
extra_files = (
("build-scripts/pkg-support/mingw/INSTALL.txt", ""),
("build-scripts/pkg-support/mingw/Makefile", ""),
("build-scripts/pkg-support/mingw/cmake/SDL3Config.cmake", "cmake/"),
("build-scripts/pkg-support/mingw/cmake/SDL3ConfigVersion.cmake", "cmake/"),
("BUGS.txt", ""),
("CREDITS.md", ""),
("README-SDL.txt", ""),
("WhatsNew.txt", ""),
("LICENSE.txt", ""),
("README.md", ""),
]
("docs/*", "docs/"),
)
test_files = list(Path(r) / f for r, _, files in os.walk(self.root / "test") for f in files)
# FIXME: split SDL3.dll debug information into debug library
@@ -416,10 +375,12 @@ class Releaser:
logger.info("Creating %s...", tar_paths[comp])
with tarfile.open(tar_paths[comp], f"w:{comp}") as tar_object:
arc_root = f"{self.project}-{self.version}"
for file_path, arcdirname in extra_files:
for file_path_glob, arcdirname in extra_files:
assert not arcdirname or arcdirname[-1] == "/"
for file_path in glob.glob(file_path_glob, root_dir=self.root):
file_path = self.root / file_path
arcname = f"{arc_root}/{arcdirname}{Path(file_path).name}"
tar_object.add(self.root / file_path, arcname=arcname)
tar_object.add(file_path, arcname=arcname)
for arch in mingw_archs:
install_path = arch_install_paths[arch]
arcname_parent = f"{arc_root}/{arch}-w64-mingw32"
@@ -433,12 +394,14 @@ class Releaser:
self.artifacts[f"mingw-devel-tar-{comp}"] = tar_paths[comp]
def build_vs(self, arch: str, platform: str, vs: VisualStudio, configuration: str="Release"):
def build_vs(self, arch: str, platform: str, vs: VisualStudio, configuration: str="Release") -> VcArchDevel:
dll_path = self.root / f"VisualC/SDL/{platform}/{configuration}/{self.project}.dll"
pdb_path = self.root / f"VisualC/SDL/{platform}/{configuration}/{self.project}.pdb"
imp_path = self.root / f"VisualC/SDL/{platform}/{configuration}/{self.project}.lib"
test_path = self.root / f"VisualC/SDL_test/{platform}/{configuration}/{self.project}_test.lib"
dll_path.unlink(missing_ok=True)
pdb_path.unlink(missing_ok=True)
imp_path.unlink(missing_ok=True)
test_path.unlink(missing_ok=True)
@@ -447,16 +410,19 @@ class Releaser:
self.root / "VisualC/SDL_test/SDL_test.vcxproj",
]
with self.section_printer.group(f"Build {arch} VS binary"):
vs.build(arch=arch, platform=platform, configuration=configuration, projects=projects)
if self.dry:
dll_path.parent.mkdir(parents=True, exist_ok=True)
dll_path.touch()
pdb_path.touch()
imp_path.touch()
test_path.parent.mkdir(parents=True, exist_ok=True)
test_path.touch()
assert dll_path.is_file(), "SDL3.dll has not been created"
assert pdb_path.is_file(), "SDL3.pdb has not been created"
assert imp_path.is_file(), "SDL3.lib has not been created"
assert test_path.is_file(), "SDL3_test.lib has not been created"
@@ -471,9 +437,79 @@ class Releaser:
self._zip_add_git_hash(zip_file=zf)
self.artifacts[f"VC-{arch}"] = zip_path
return VcArchDevel(dll=dll_path, imp=imp_path, test=test_path)
return VcArchDevel(dll=dll_path, pdb=pdb_path, imp=imp_path, test=test_path)
def build_vs_devel(self, arch_vc: dict[str, VcArchDevel]):
def build_vs_cmake(self, arch: str, arch_cmake: str) -> VcArchDevel:
build_path = self.root / f"build-vs-{arch}"
install_path = build_path / "prefix"
dll_path = install_path / f"bin/{self.project}.dll"
pdb_path = install_path / f"bin/{self.project}.pdb"
imp_path = install_path / f"lib/{self.project}.lib"
test_path = install_path / f"lib/{self.project}_test.lib"
dll_path.unlink(missing_ok=True)
pdb_path.unlink(missing_ok=True)
imp_path.unlink(missing_ok=True)
test_path.unlink(missing_ok=True)
build_type = "Release"
shutil.rmtree(install_path, ignore_errors=True)
build_path.mkdir(parents=True, exist_ok=True)
with self.section_printer.group(f"Configure VC CMake project for {arch}"):
self.executer.run([
"cmake", "-S", str(self.root), "-B", str(build_path),
"--fresh",
"-A", arch_cmake,
"-DSDL_SHARED=ON",
"-DSDL_STATIC=OFF",
"-DSDL_DISABLE_INSTALL_DOCS=ON",
"-DSDL_TEST_LIBRARY=ON",
"-DSDL_TESTS=OFF",
"-DCMAKE_INSTALL_BINDIR=bin",
"-DCMAKE_INSTALL_DATAROOTDIR=share",
"-DCMAKE_INSTALL_INCLUDEDIR=include",
"-DCMAKE_INSTALL_LIBDIR=lib",
f"-DCMAKE_BUILD_TYPE={build_type}",
f"-DCMAKE_INSTALL_PREFIX={install_path}",
# MSVC debug information format flags are selected by an abstraction
"-DCMAKE_POLICY_DEFAULT_CMP0141=NEW",
# MSVC debug information format
"-DCMAKE_MSVC_DEBUG_INFORMATION_FORMAT=ProgramDatabase",
# Linker flags for executables
"-DCMAKE_EXE_LINKER_FLAGS=-DEBUG",
# Linker flag for shared libraries
"-DCMAKE_SHARED_LINKER_FLAGS=-INCREMENTAL:NO -DEBUG -OPT:REF -OPT:ICF",
# MSVC runtime library flags are selected by an abstraction
"-DCMAKE_POLICY_DEFAULT_CMP0091=NEW",
# Use statically linked runtime (-MT) (ideally, should be "MultiThreaded$<$<CONFIG:Debug>:Debug>")
"-DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded",
])
with self.section_printer.group(f"Build VC CMake project for {arch}"):
self.executer.run(["cmake", "--build", str(build_path), "--verbose", "--config", build_type])
with self.section_printer.group(f"Install VC CMake project for {arch}"):
self.executer.run(["cmake", "--install", str(build_path), "--config", build_type])
assert dll_path.is_file(), "SDL3.dll has not been created"
assert pdb_path.is_file(), "SDL3.pdb has not been created"
assert imp_path.is_file(), "SDL3.lib has not been created"
assert test_path.is_file(), "SDL3_test.lib has not been created"
zip_path = self.dist_path / f"{self.project}-{self.version}-win32-{arch}.zip"
zip_path.unlink(missing_ok=True)
logger.info("Creating %s", zip_path)
with zipfile.ZipFile(zip_path, mode="w", compression=zipfile.ZIP_DEFLATED) as zf:
logger.debug("Adding %s", dll_path.name)
zf.write(dll_path, arcname=dll_path.name)
logger.debug("Adding %s", "README-SDL.txt")
zf.write(self.root / "README-SDL.txt", arcname="README-SDL.txt")
self._zip_add_git_hash(zip_file=zf)
self.artifacts[f"VC-{arch}"] = zip_path
return VcArchDevel(dll=dll_path, pdb=pdb_path, imp=imp_path, test=test_path)
def build_vs_devel(self, arch_vc: dict[str, VcArchDevel]) -> None:
zip_path = self.dist_path / f"{self.project}-devel-{self.version}-VC.zip"
archive_prefix = f"{self.project}-{self.version}"
@@ -493,11 +529,13 @@ class Releaser:
for arch, binaries in arch_vc.items():
zip_file(zf, path=binaries.dll, arcrelpath=f"lib/{arch}/{binaries.dll.name}")
zip_file(zf, path=binaries.imp, arcrelpath=f"lib/{arch}/{binaries.imp.name}")
zip_file(zf, path=binaries.pdb, arcrelpath=f"lib/{arch}/{binaries.pdb.name}")
zip_file(zf, path=binaries.test, arcrelpath=f"lib/{arch}/{binaries.test.name}")
zip_directory(zf, directory=self.root / "include/SDL3", arcrelpath="include/SDL3")
zip_directory(zf, directory=self.root / "docs", arcrelpath="docs")
zip_directory(zf, directory=self.root / "VisualC/pkg-support/cmake", arcrelpath="cmake")
zip_file(zf, path=self.root / "cmake/sdlcpu.cmake", arcrelpath="cmake/sdlcpu.cmake")
for txt in ("BUGS.txt", "README-SDL.txt", "WhatsNew.txt"):
zip_file(zf, path=self.root / txt, arcrelpath=txt)
@@ -507,26 +545,215 @@ class Releaser:
self._zip_add_git_hash(zip_file=zf, root=archive_prefix)
self.artifacts["VC-devel"] = zip_path
def detect_android_api(self, android_home: str) -> typing.Optional[int]:
platform_dirs = list(Path(p) for p in glob.glob(f"{android_home}/platforms/android-*"))
re_platform = re.compile("android-([0-9]+)")
platform_versions = []
for platform_dir in platform_dirs:
logger.debug("Found Android Platform SDK: %s", platform_dir)
if m:= re_platform.match(platform_dir.name):
platform_versions.append(int(m.group(1)))
platform_versions.sort()
logger.info("Available platform versions: %s", platform_versions)
platform_versions = list(filter(lambda v: v >= ANDROID_MINIMUM_API, platform_versions))
logger.info("Valid platform versions (>=%d): %s", ANDROID_MINIMUM_API, platform_versions)
if not platform_versions:
return None
android_api = platform_versions[0]
logger.info("Selected API version %d", android_api)
return android_api
def get_prefab_json_text(self) -> str:
return textwrap.dedent(f"""\
{{
"schema_version": 2,
"name": "{self.project}",
"version": "{self.version}",
"dependencies": []
}}
""")
def get_prefab_module_json_text(self, library_name: str, extra_libs: list[str]) -> str:
export_libraries_str = ", ".join(f"\"-l{lib}\"" for lib in extra_libs)
return textwrap.dedent(f"""\
{{
"export_libraries": [{export_libraries_str}],
"library_name": "lib{library_name}"
}}
""")
def get_prefab_abi_json_text(self, abi: str, cpp: bool, shared: bool) -> str:
return textwrap.dedent(f"""\
{{
"abi": "{abi}",
"api": {ANDROID_MINIMUM_API},
"ndk": {ANDROID_MINIMUM_NDK},
"stl": "{'c++_shared' if cpp else 'none'}",
"static": {'true' if not shared else 'false'}
}}
""")
def get_android_manifest_text(self) -> str:
return textwrap.dedent(f"""\
<manifest
xmlns:android="http://schemas.android.com/apk/res/android"
package="org.libsdl.android.{self.project}" android:versionCode="1"
android:versionName="1.0">
<uses-sdk android:minSdkVersion="{ANDROID_MINIMUM_API}"
android:targetSdkVersion="{ANDROID_TARGET_API}" />
</manifest>
""")
def create_android_archives(self, android_api: int, android_home: Path, android_ndk_home: Path, android_abis: list[str]) -> None:
cmake_toolchain_file = Path(android_ndk_home) / "build/cmake/android.toolchain.cmake"
if not cmake_toolchain_file.exists():
logger.error("CMake toolchain file does not exist (%s)", cmake_toolchain_file)
raise SystemExit(1)
aar_path = self.dist_path / f"{self.project}-{self.version}.aar"
added_global_files = False
with zipfile.ZipFile(aar_path, "w", compression=zipfile.ZIP_DEFLATED) as zip_object:
def configure_file(path: Path) -> str:
text = path.read_text()
text = text.replace("@PROJECT_VERSION@", self.version)
text = text.replace("@PROJECT_NAME@", self.project)
return text
install_txt = configure_file(self.root / "build-scripts/pkg-support/android/INSTALL.md.in")
zip_object.writestr("INSTALL.md", install_txt)
project_description = {
"name": self.project,
"version": self.version,
"git-hash": self.commit,
}
zip_object.writestr("description.json", json.dumps(project_description, indent=0))
main_py = configure_file(self.root / "build-scripts/pkg-support/android/__main__.py.in")
zip_object.writestr("__main__.py", main_py)
zip_object.writestr("AndroidManifest.xml", self.get_android_manifest_text())
zip_object.write(self.root / "android-project/app/proguard-rules.pro", arcname="proguard.txt")
zip_object.write(self.root / "LICENSE.txt", arcname="META-INF/LICENSE.txt")
zip_object.write(self.root / "cmake/sdlcpu.cmake", arcname="cmake/sdlcpu.cmake")
zip_object.write(self.root / "build-scripts/pkg-support/android/cmake/SDL3Config.cmake", arcname="cmake/SDL3Config.cmake")
zip_object.write(self.root / "build-scripts/pkg-support/android/cmake/SDL3ConfigVersion.cmake", arcname="cmake/SDL3ConfigVersion.cmake")
zip_object.writestr("prefab/prefab.json", self.get_prefab_json_text())
self._zip_add_git_hash(zip_file=zip_object)
for android_abi in android_abis:
with self.section_printer.group(f"Building for Android {android_api} {android_abi}"):
build_dir = self.root / "build-android" / f"{android_abi}-build"
install_dir = self.root / "install-android" / f"{android_abi}-install"
shutil.rmtree(install_dir, ignore_errors=True)
assert not install_dir.is_dir(), f"{install_dir} should not exist prior to build"
cmake_args = [
"cmake",
"-S", str(self.root),
"-B", str(build_dir),
"--fresh",
f'''-DCMAKE_C_FLAGS="-ffile-prefix-map={self.root}=/src/{self.project}"''',
f'''-DCMAKE_CXX_FLAGS="-ffile-prefix-map={self.root}=/src/{self.project}"''',
"-DCMAKE_BUILD_TYPE=RelWithDebInfo",
f"-DCMAKE_TOOLCHAIN_FILE={cmake_toolchain_file}",
f"-DANDROID_PLATFORM={android_api}",
f"-DANDROID_ABI={android_abi}",
"-DCMAKE_POSITION_INDEPENDENT_CODE=ON",
"-DSDL_SHARED=ON",
"-DSDL_STATIC=OFF",
"-DSDL_TEST_LIBRARY=ON",
"-DSDL_DISABLE_ANDROID_JAR=OFF",
"-DSDL_TESTS=OFF",
f"-DCMAKE_INSTALL_PREFIX={install_dir}",
"-DSDL_DISABLE_INSTALL=OFF",
"-DSDL_DISABLE_INSTALL_DOCS=OFF",
"-DCMAKE_INSTALL_INCLUDEDIR=include ",
"-DCMAKE_INSTALL_LIBDIR=lib",
"-DCMAKE_INSTALL_DATAROOTDIR=share",
"-DCMAKE_BUILD_TYPE=Release",
f"-DSDL_ANDROID_HOME={android_home}",
f"-G{self.cmake_generator}",
]
build_args = [
"cmake",
"--build", str(build_dir),
"--config", "RelWithDebInfo",
]
install_args = [
"cmake",
"--install", str(build_dir),
"--config", "RelWithDebInfo",
]
self.executer.run(cmake_args)
self.executer.run(build_args)
self.executer.run(install_args)
main_so_library = install_dir / "lib" / f"lib{self.project}.so"
logger.debug("Expecting library %s", main_so_library)
assert main_so_library.is_file(), "CMake should have built a shared library (e.g. libSDL3.so)"
test_library = install_dir / "lib" / f"lib{self.project}_test.a"
logger.debug("Expecting library %s", test_library)
assert test_library.is_file(), "CMake should have built a static test library (e.g. libSDL3_test.a)"
java_jar = install_dir / f"share/java/{self.project}/{self.project}-{self.version}.jar"
logger.debug("Expecting java archive: %s", java_jar)
assert java_jar.is_file(), "CMake should have compiled the java sources and archived them into a JAR"
javasources_jar = install_dir / f"share/java/{self.project}/{self.project}-{self.version}-sources.jar"
logger.debug("Expecting java sources archive %s", javasources_jar)
assert javasources_jar.is_file(), "CMake should have archived the java sources into a JAR"
javadoc_dir = install_dir / "share/javadoc" / self.project
logger.debug("Expecting javadoc archive %s", javadoc_dir)
assert javadoc_dir.is_dir(), "CMake should have built javadoc documentation for the java sources"
if not added_global_files:
zip_object.write(java_jar, arcname="classes.jar")
zip_object.write(javasources_jar, arcname="classes-sources.jar", )
doc_jar_path = install_dir / "classes-doc.jar"
javadoc_jar_args = ["jar", "--create", "--file", str(doc_jar_path)]
for fn in javadoc_dir.iterdir():
javadoc_jar_args.extend(["-C", str(javadoc_dir), fn.name])
self.executer.run(javadoc_jar_args)
zip_object.write(doc_jar_path, arcname="classes-doc.jar")
for header in (install_dir / "include" / self.project).iterdir():
zip_object.write(header, arcname=f"prefab/modules/{self.project}/include/{self.project}/{header.name}")
zip_object.writestr(f"prefab/modules/{self.project}/module.json", self.get_prefab_module_json_text(library_name=self.project, extra_libs=[]))
zip_object.writestr(f"prefab/modules/{self.project}_test/module.json", self.get_prefab_module_json_text(library_name=f"{self.project}_test", extra_libs=list()))
added_global_files = True
zip_object.write(main_so_library, arcname=f"prefab/modules/{self.project}/libs/android.{android_abi}/lib{self.project}.so")
zip_object.writestr(f"prefab/modules/{self.project}/libs/android.{android_abi}/abi.json", self.get_prefab_abi_json_text(abi=android_abi, cpp=False, shared=True))
zip_object.write(test_library, arcname=f"prefab/modules/{self.project}_test/libs/android.{android_abi}/lib{self.project}_test.a")
zip_object.writestr(f"prefab/modules/{self.project}_test/libs/android.{android_abi}/abi.json", self.get_prefab_abi_json_text(abi=android_abi, cpp=False, shared=False))
self.artifacts[f"android-aar"] = aar_path
@classmethod
def extract_sdl_version(cls, root: Path, project: str):
def extract_sdl_version(cls, root: Path, project: str) -> str:
with open(root / f"include/{project}/SDL_version.h", "r") as f:
text = f.read()
major = next(re.finditer(r"^#define SDL_MAJOR_VERSION\s+([0-9]+)$", text, flags=re.M)).group(1)
minor = next(re.finditer(r"^#define SDL_MINOR_VERSION\s+([0-9]+)$", text, flags=re.M)).group(1)
patch = next(re.finditer(r"^#define SDL_PATCHLEVEL\s+([0-9]+)$", text, flags=re.M)).group(1)
return f"{major}.{minor}.{patch}"
micro = next(re.finditer(r"^#define SDL_MICRO_VERSION\s+([0-9]+)$", text, flags=re.M)).group(1)
return f"{major}.{minor}.{micro}"
def main(argv=None):
def main(argv=None) -> int:
parser = argparse.ArgumentParser(allow_abbrev=False, description="Create SDL release artifacts")
parser.add_argument("--root", metavar="DIR", type=Path, default=Path(__file__).resolve().parents[1], help="Root of SDL")
parser.add_argument("--root", metavar="DIR", type=Path, default=Path(__file__).absolute().parents[1], help="Root of SDL")
parser.add_argument("--out", "-o", metavar="DIR", dest="dist_path", type=Path, default="dist", help="Output directory")
parser.add_argument("--github", action="store_true", help="Script is running on a GitHub runner")
parser.add_argument("--commit", default="HEAD", help="Git commit/tag of which a release should be created")
parser.add_argument("--project", required=True, help="Name of the project")
parser.add_argument("--create", choices=["source", "mingw", "win32", "xcframework"], required=True,action="append", dest="actions", help="SDL version")
parser.add_argument("--project", required=True, help="Name of the project (e.g. SDL3")
parser.add_argument("--create", choices=["source", "mingw", "win32", "xcframework", "android"], required=True, action="append", dest="actions", help="What to do")
parser.set_defaults(loglevel=logging.INFO)
parser.add_argument('--vs-year', dest="vs_year", help="Visual Studio year")
parser.add_argument('--android-api', type=int, dest="android_api", help="Android API version")
parser.add_argument('--android-home', dest="android_home", default=os.environ.get("ANDROID_HOME"), help="Android Home folder")
parser.add_argument('--android-ndk-home', dest="android_ndk_home", default=os.environ.get("ANDROID_NDK_HOME"), help="Android NDK Home folder")
parser.add_argument('--android-abis', dest="android_abis", nargs="*", choices=ANDROID_AVAILABLE_ABIS, default=list(ANDROID_AVAILABLE_ABIS), help="Android NDK Home folder")
parser.add_argument('--cmake-generator', dest="cmake_generator", default="Ninja", help="CMake Generator")
parser.add_argument('--debug', action='store_const', const=logging.DEBUG, dest="loglevel", help="Print script debug information")
parser.add_argument('--dry-run', action='store_true', dest="dry", help="Don't execute anything")
@@ -535,14 +762,14 @@ def main(argv=None):
args = parser.parse_args(argv)
logging.basicConfig(level=args.loglevel, format='[%(levelname)s] %(message)s')
args.actions = set(args.actions)
args.dist_path = args.dist_path.resolve()
args.root = args.root.resolve()
args.dist_path = args.dist_path.resolve()
args.dist_path = args.dist_path.absolute()
args.root = args.root.absolute()
args.dist_path = args.dist_path.absolute()
if args.dry:
args.dist_path = args.dist_path / "dry"
if args.github:
section_printer = GitHubSectionPrinter()
section_printer: SectionPrinter = GitHubSectionPrinter()
else:
section_printer = SectionPrinter()
@@ -554,7 +781,7 @@ def main(argv=None):
logger.warning("%s detected: Building from archive", GIT_HASH_FILENAME)
archive_commit = root_git_hash_path.read_text().strip()
if args.commit != archive_commit:
logger.warn("Commit argument is %s, but archive commit is %s. Using %s.", args.commit, archive_commit, archive_commit)
logger.warning("Commit argument is %s, but archive commit is %s. Using %s.", args.commit, archive_commit, archive_commit)
args.commit = archive_commit
else:
args.commit = executer.run(["git", "rev-parse", args.commit], stdout=True, dry_out="e5812a9fd2cda317b503325a702ba3c1c37861d9").stdout.strip()
@@ -571,7 +798,7 @@ def main(argv=None):
)
if root_is_maybe_archive:
logger.warn("Building from archive. Skipping clean git tree check.")
logger.warning("Building from archive. Skipping clean git tree check.")
else:
porcelain_status = executer.run(["git", "status", "--ignored", "--porcelain"], stdout=True, dry_out="\n").stdout.strip()
if porcelain_status:
@@ -609,20 +836,45 @@ def main(argv=None):
parser.error("win32 artifact(s) can only be built on Windows")
with section_printer.group("Find Visual Studio"):
vs = VisualStudio(executer=executer)
with section_printer.group("Build x86 VS binary"):
arm64 = releaser.build_vs_cmake(arch="arm64", arch_cmake="ARM64")
x86 = releaser.build_vs(arch="x86", platform="Win32", vs=vs)
with section_printer.group("Build x64 VS binary"):
x64 = releaser.build_vs(arch="x64", platform="x64", vs=vs)
with section_printer.group("Create SDL VC development zip"):
arch_vc = {
"x86": x86,
"x64": x64,
"arm64": arm64,
}
releaser.build_vs_devel(arch_vc)
if "mingw" in args.actions:
releaser.create_mingw_archives()
if "android" in args.actions:
if args.android_home is None or not Path(args.android_home).is_dir():
parser.error("Invalid $ANDROID_HOME or --android-home: must be a directory containing the Android SDK")
if args.android_ndk_home is None or not Path(args.android_ndk_home).is_dir():
parser.error("Invalid $ANDROID_NDK_HOME or --android_ndk_home: must be a directory containing the Android NDK")
if args.android_api is None:
with section_printer.group("Detect Android APIS"):
args.android_api = releaser.detect_android_api(android_home=args.android_home)
if args.android_api is None or not (Path(args.android_home) / f"platforms/android-{args.android_api}").is_dir():
parser.error("Invalid --android-api, and/or could not be detected")
if not args.android_abis:
parser.error("Need at least one Android ABI")
with section_printer.group("Android arguments"):
print(f"android_home = {args.android_home}")
print(f"android_ndk_home = {args.android_ndk_home}")
print(f"android_api = {args.android_api}")
print(f"android_abis = {args.android_abis}")
releaser.create_android_archives(
android_api=args.android_api,
android_home=args.android_home,
android_ndk_home=args.android_ndk_home,
android_abis=args.android_abis,
)
with section_printer.group("Summary"):
print(f"artifacts = {releaser.artifacts}")
@@ -0,0 +1,226 @@
#!/usr/bin/perl -w
# Simple DirectMedia Layer
# Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
#
# This software is provided 'as-is', without any express or implied
# warranty. In no event will the authors be held liable for any damages
# arising from the use of this software.
#
# Permission is granted to anyone to use this software for any purpose,
# including commercial applications, and to alter it and redistribute it
# freely, subject to the following restrictions:
#
# 1. The origin of this software must not be misrepresented; you must not
# claim that you wrote the original software. If you use this software
# in a product, an acknowledgment in the product documentation would be
# appreciated but is not required.
# 2. Altered source versions must be plainly marked as such, and must not be
# misrepresented as being the original software.
# 3. This notice may not be removed or altered from any source distribution.
use warnings;
use strict;
use File::Basename;
use File::Copy;
use Cwd qw(abs_path);
use IPC::Open2;
my $examples_dir = abs_path(dirname(__FILE__) . "/../examples");
my $project = undef;
my $emsdk_dir = undef;
my $compile_dir = undef;
my $cmake_flags = undef;
my $output_dir = undef;
sub usage {
die("USAGE: $0 <project_name> <emsdk_dir> <compiler_output_directory> <cmake_flags> <html_output_directory>\n\n");
}
sub do_system {
my $cmd = shift;
$cmd = "exec /bin/bash -c \"$cmd\"";
print("$cmd\n");
return system($cmd);
}
sub do_mkdir {
my $d = shift;
if ( ! -d $d ) {
print("mkdir '$d'\n");
mkdir($d) or die("Couldn't mkdir('$d'): $!\n");
}
}
sub do_copy {
my $src = shift;
my $dst = shift;
print("cp '$src' '$dst'\n");
copy($src, $dst) or die("Failed to copy '$src' to '$dst': $!\n");
}
sub build_latest {
# Try to build just the latest without re-running cmake, since that is SLOW.
print("Building latest version of $project ...\n");
if (do_system("EMSDK_QUIET=1 source '$emsdk_dir/emsdk_env.sh' && cd '$compile_dir' && ninja") != 0) {
# Build failed? Try nuking the build dir and running CMake from scratch.
print("\n\nBuilding latest version of $project FROM SCRATCH ...\n");
if (do_system("EMSDK_QUIET=1 source '$emsdk_dir/emsdk_env.sh' && rm -rf '$compile_dir' && mkdir '$compile_dir' && cd '$compile_dir' && emcmake cmake -G Ninja -DCMAKE_BUILD_TYPE=MinSizeRel $cmake_flags '$examples_dir/..' && ninja") != 0) {
die("Failed to build latest version of $project!\n"); # oh well.
}
}
}
sub handle_example_dir {
my $category = shift;
my $example = shift;
my @files = ();
my $files_str = '';
opendir(my $dh, "$examples_dir/$category/$example") or die("Couldn't opendir '$examples_dir/$category/$example': $!\n");
my $spc = '';
while (readdir($dh)) {
my $path = "$examples_dir/$category/$example/$_";
next if not -f $path; # only care about files.
push @files, $path if /\.[ch]\Z/; # add .c and .h files to source code.
if (/\.c\Z/) { # only care about .c files for compiling.
$files_str .= "$spc$path";
$spc = ' ';
}
}
closedir($dh);
my $dst = "$output_dir/$category/$example";
print("Building $category/$example ...\n");
my $basefname = "$example";
$basefname =~ s/\A\d+\-//;
$basefname = "$category-$basefname";
my $jsfname = "$basefname.js";
my $wasmfname = "$basefname.wasm";
my $jssrc = "$compile_dir/examples/$jsfname";
my $wasmsrc = "$compile_dir/examples/$wasmfname";
my $jsdst = "$dst/$jsfname";
my $wasmdst = "$dst/$wasmfname";
my $description = '';
if (open(my $readmetxth, '<', "$examples_dir/$category/$example/README.txt")) {
while (<$readmetxth>) {
chomp;
s/\A\s+//;
s/\s+\Z//;
$description .= "$_<br/>";
}
close($readmetxth);
}
do_mkdir($dst);
do_copy($jssrc, $jsdst);
do_copy($wasmsrc, $wasmdst);
my $highlight_cmd = "highlight '--outdir=$dst' --style-outfile=highlight.css --fragment --enclose-pre --stdout --syntax=c '--plug-in=$examples_dir/highlight-plugin.lua'";
print("$highlight_cmd\n");
my $pid = open2(my $child_out, my $child_in, $highlight_cmd);
my $htmlified_source_code = '';
foreach (sort(@files)) {
my $path = $_;
open my $srccode, '<', $path or die("Couldn't open '$path': $!\n");
my $fname = "$path";
$fname =~ s/\A.*\///;
print $child_in "/* $fname ... */\n\n";
while (<$srccode>) {
print $child_in $_;
}
print $child_in "\n\n\n";
close($srccode);
}
close($child_in);
while (<$child_out>) {
$htmlified_source_code .= $_;
}
close($child_out);
waitpid($pid, 0);
my $html = '';
open my $htmltemplate, '<', "$examples_dir/template.html" or die("Couldn't open '$examples_dir/template.html': $!\n");
while (<$htmltemplate>) {
s/\@project_name\@/$project/g;
s/\@category_name\@/$category/g;
s/\@example_name\@/$example/g;
s/\@javascript_file\@/$jsfname/g;
s/\@htmlified_source_code\@/$htmlified_source_code/g;
s/\@description\@/$description/g;
$html .= $_;
}
close($htmltemplate);
open my $htmloutput, '>', "$dst/index.html" or die("Couldn't open '$dst/index.html': $!\n");
print $htmloutput $html;
close($htmloutput);
}
sub handle_category_dir {
my $category = shift;
# !!! FIXME: this needs to generate a preview page for all the examples things in the category.
print("Category $category ...\n");
do_mkdir("$output_dir/$category");
opendir(my $dh, "$examples_dir/$category") or die("Couldn't opendir '$examples_dir/$category': $!\n");
while (readdir($dh)) {
next if ($_ eq '.') || ($_ eq '..'); # obviously skip current and parent entries.
next if not -d "$examples_dir/$category/$_"; # only care about subdirectories.
handle_example_dir($category, $_);
}
closedir($dh);
}
# Mainline!
foreach (@ARGV) {
$project = $_, next if not defined $project;
$emsdk_dir = $_, next if not defined $emsdk_dir;
$compile_dir = $_, next if not defined $compile_dir;
$cmake_flags = $_, next if not defined $cmake_flags;
$output_dir = $_, next if not defined $output_dir;
usage(); # too many arguments.
}
usage() if not defined $output_dir;
print("Examples dir: $examples_dir\n");
print("emsdk dir: $emsdk_dir\n");
print("Compile dir: $compile_dir\n");
print("CMake flags: $cmake_flags\n");
print("Output dir: $output_dir\n");
do_system("rm -rf '$output_dir'");
do_mkdir($output_dir);
build_latest();
opendir(my $dh, $examples_dir) or die("Couldn't opendir '$examples_dir': $!\n");
while (readdir($dh)) {
next if ($_ eq '.') || ($_ eq '..'); # obviously skip current and parent entries.
next if not -d "$examples_dir/$_"; # only care about subdirectories.
# !!! FIXME: this needs to generate a preview page for all the categories.
handle_category_dir($_);
}
closedir($dh);
print("All examples built successfully!\n");
exit(0); # success!
@@ -0,0 +1,172 @@
#!/usr/bin/env python
import argparse
import dataclasses
import os
import pathlib
import re
ROOT = pathlib.Path(__file__).resolve().parents[1]
SDL_ANDROID_C = ROOT / "src/core/android/SDL_android.c"
METHOD_SOURCE_PATHS = (
SDL_ANDROID_C,
ROOT / "src/hidapi/android/hid.cpp",
)
JAVA_ROOT = ROOT / "android-project/app/src/main/java"
BASIC_TYPE_SPEC_LUT = {
"char": "C",
"byte": "B",
"short": "S",
"int": "I",
"long": "J",
"float": "F",
"double": "D",
"void": "V",
"boolean": "Z",
"Object": "Ljava/lang/Object;",
"String": "Ljava/lang/String;",
}
@dataclasses.dataclass(frozen=True)
class JniType:
typ: str
array: int
def java_type_to_jni_spec_internal(type_str: str) -> tuple[int, str]:
for basic_type_str, basic_type_spec in BASIC_TYPE_SPEC_LUT.items():
if type_str.startswith(basic_type_str):
return len(basic_type_str), basic_type_spec
raise ValueError(f"Don't know how to convert {repr(type_str)} to its equivalent jni spec")
def java_type_to_jni_spec(type_str: str) -> str:
end, type_spec = java_type_to_jni_spec_internal(type_str)
suffix_str = type_str[end:]
assert(all(c in "[] \t" for c in suffix_str))
suffix_str = "".join(filter(lambda v: v in "[]", suffix_str))
assert len(suffix_str) % 2 == 0
array_spec = "[" * (len(suffix_str) // 2)
return array_spec + type_spec
def java_method_to_jni_spec(ret: str, args: list[str]) -> str:
return "(" + "".join(java_type_to_jni_spec(a) for a in args) +")" + java_type_to_jni_spec(ret)
@dataclasses.dataclass(frozen=True)
class JniMethodBinding:
name: str
spec: str
def collect_jni_bindings_from_c() -> dict[str, set[JniMethodBinding]]:
bindings = {}
sdl_android_text = SDL_ANDROID_C.read_text()
for m in re.finditer(r"""register_methods\((?:[A-Za-z0-9]+),\s*"(?P<class>[a-zA-Z0-9_/]+)",\s*(?P<table>[a-zA-Z0-9_]+),\s*SDL_arraysize\((?P=table)\)\)""", sdl_android_text):
kls = m["class"]
table = m["table"]
methods = set()
in_struct = False
for method_source_path in METHOD_SOURCE_PATHS:
method_source = method_source_path.read_text()
for line in method_source.splitlines(keepends=False):
if re.match(f"(static )?JNINativeMethod {table}" + r"\[([0-9]+)?\] = \{", line):
in_struct = True
continue
if in_struct:
if re.match(r"\};", line):
in_struct = False
break
n = re.match(r"""\s*\{\s*"(?P<method>[a-zA-Z0-9_]+)"\s*,\s*"(?P<spec>[()A-Za-z0-9_/;[]+)"\s*,\s*(\(void\*\))?(HID|SDL)[_A-Z]*_JAVA_[_A-Z]*INTERFACE[_A-Z]*\((?P=method)\)\s*\},?""", line)
assert n, f"'{line}' does not match regex"
methods.add(JniMethodBinding(name=n["method"], spec=n["spec"]))
continue
if methods:
break
if methods:
break
assert methods, f"Could not find methods for {kls} (table={table})"
assert not in_struct
assert kls not in bindings, f"{kls} must be unique in C sources"
bindings[kls] = methods
return bindings
def collect_jni_bindings_from_java() -> dict[str, set[JniMethodBinding]]:
bindings = {}
for root, _, files in os.walk(JAVA_ROOT):
for file in files:
file_path = pathlib.Path(root) / file
java_text = file_path.read_text()
methods = set()
for m in re.finditer(r"(?:(?:public|private)\s+)?(?:static\s+)?native\s+(?P<ret>[A-Za-z0-9_]+)\s+(?P<method>[a-zA-Z0-9_]+)\s*\(\s*(?P<args>[^)]*)\);", java_text):
name = m["method"]
ret = m["ret"]
args = []
args_str = m["args"].strip()
if args_str:
for a_s in args_str.split(","):
atype_str, _ = a_s.strip().rsplit(" ")
args.append(atype_str.strip())
spec = java_method_to_jni_spec(ret=ret, args=args)
methods.add(JniMethodBinding(name=name, spec=spec))
if methods:
relative_java_path = file_path.relative_to(JAVA_ROOT)
relative_java_path_without_suffix = relative_java_path.with_suffix("")
kls = "/".join(relative_java_path_without_suffix.parts)
assert kls not in bindings, f"{kls} must be unique in JAVA sources"
bindings[kls] = methods
return bindings
def print_error(*args):
print("ERROR:", *args)
def main():
parser = argparse.ArgumentParser(allow_abbrev=False, description="Verify Android JNI bindings")
args = parser.parse_args()
bindings_from_c = collect_jni_bindings_from_c()
bindings_from_java = collect_jni_bindings_from_java()
all_ok = bindings_from_c == bindings_from_java
if all_ok:
print("OK")
else:
print("NOT OK")
kls_c = set(bindings_from_c.keys())
kls_java = set(bindings_from_java.keys())
if kls_c != kls_java:
only_c = kls_c - kls_java
for c in only_c:
print_error(f"Missing class in JAVA sources: {c}")
only_java = kls_java - kls_c
for c in only_java:
print_error(f"Missing class in C sources: {c}")
klasses = kls_c.union(kls_java)
for kls in klasses:
m_c = bindings_from_c.get(kls)
m_j = bindings_from_java.get(kls)
if m_c and m_j and m_c != m_j:
m_only_c = m_c - m_j
for c in m_only_c:
print_error(f"{kls}: Binding only in C source: {c.name} {c.spec}")
m_only_j = m_j - m_c
for c in m_only_j:
print_error(f"{kls}: Binding only in JAVA source: {c.name} {c.spec}")
return 0 if all_ok else 1
if __name__ == "__main__":
raise SystemExit(main())
+67 -69
View File
@@ -29,7 +29,7 @@ import sys
SDL_ROOT = pathlib.Path(__file__).resolve().parents[1]
words = [
STDLIB_SYMBOLS = [
'abs',
'acos',
'acosf',
@@ -146,15 +146,13 @@ words = [
'wcslen',
'wcsncasecmp',
'wcsncmp',
'wcsstr' ]
'wcsstr',
]
RE_STDLIB_SYMBOL = re.compile(rf"\b(?P<symbol>{'|'.join(STDLIB_SYMBOLS)})\b\(")
reg_comment_remove_content = re.compile('\/\*.*\*/')
reg_comment_remove_content2 = re.compile('".*"')
reg_comment_remove_content3 = re.compile(':strlen')
reg_comment_remove_content4 = re.compile('->free')
def find_symbols_in_file(file, regex):
def find_symbols_in_file(file: pathlib.Path) -> int:
match_count = 0
allowed_extensions = [ ".c", ".cpp", ".m", ".h", ".hpp", ".cc" ]
@@ -165,99 +163,99 @@ def find_symbols_in_file(file, regex):
"src/video/khronos",
"include/SDL3",
"build-scripts/gen_audio_resampler_filter.c",
"build-scripts/gen_audio_channel_conversion.c" ]
"build-scripts/gen_audio_channel_conversion.c",
"test/win32/sdlprocdump.c",
]
filename = pathlib.Path(file)
for ep in excluded_paths:
if ep in filename.as_posix():
# skip
return
return 0
if filename.suffix not in allowed_extensions:
# skip
return
return 0
# print("Parse %s" % file)
try:
with file.open("r", encoding="UTF-8", newline="") as rfp:
parsing_comment = False
for l in rfp:
l = l.strip()
for line_i, original_line in enumerate(rfp, start=1):
line = original_line.strip()
line_comment = ""
# Get the comment block /* ... */ across several lines
match_start = "/*" in l
match_end = "*/" in l
if match_start and match_end:
continue
if match_start:
parsing_comment = True
continue
if match_end:
while True:
if parsing_comment:
pos_end_comment = line.find("*/")
if pos_end_comment >= 0:
line = line[pos_end_comment+2:]
parsing_comment = False
continue
else:
break
else:
pos_start_comment = line.find("/*")
if pos_start_comment >= 0:
pos_end_comment = line.find("*/", pos_start_comment+2)
if pos_end_comment >= 0:
line_comment += line[pos_start_comment:pos_end_comment+2]
line = line[:pos_start_comment] + line[pos_end_comment+2:]
else:
line_comment += line[pos_start_comment:]
line = line[:pos_start_comment]
parsing_comment = True
break
else:
break
if parsing_comment:
continue
pos_line_comment = line.find("//")
if pos_line_comment >= 0:
line_comment += line[pos_line_comment:]
line = line[:pos_line_comment]
if regex.match(l):
# free() allowed here
if "This should NOT be SDL_" in l:
continue
# double check
# Remove one line comment /* ... */
# eg: extern DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open_path(const char *path, int bExclusive /* = false */);
l = reg_comment_remove_content.sub('', l)
# Remove strings " ... "
l = reg_comment_remove_content2.sub('', l)
# :strlen
l = reg_comment_remove_content3.sub('', l)
# ->free
l = reg_comment_remove_content4.sub('', l)
if regex.match(l):
print("File %s" % filename)
print(" %s" % l)
print("")
if m := RE_STDLIB_SYMBOL.match(line):
override_string = f"This should NOT be SDL_{m['symbol']}()"
if override_string not in line_comment:
print(f"{filename}:{line_i}")
print(f" {line}")
print(f"")
match_count += 1
except UnicodeDecodeError:
print("%s is not text, skipping" % file)
except Exception as err:
print("%s" % err)
print(f"{file} is not text, skipping", file=sys.stderr)
def find_symbols_in_dir(path, regex):
return match_count
def find_symbols_in_dir(path: pathlib.Path) -> int:
match_count = 0
for entry in path.glob("*"):
if entry.is_dir():
find_symbols_in_dir(entry, regex)
match_count += find_symbols_in_dir(entry)
else:
find_symbols_in_file(entry, regex)
match_count += find_symbols_in_file(entry)
return match_count
def main():
str = ".*\\b("
for w in words:
str += w + "|"
str = str[:-1]
str += ")\("
regex = re.compile(str)
find_symbols_in_dir(SDL_ROOT, regex)
if __name__ == "__main__":
parser = argparse.ArgumentParser(fromfile_prefix_chars='@')
parser = argparse.ArgumentParser(fromfile_prefix_chars="@")
parser.add_argument("path", default=SDL_ROOT, nargs="?", type=pathlib.Path, help="Path to look for stdlib symbols")
args = parser.parse_args()
try:
main()
except Exception as e:
print(e)
exit(-1)
print(f"Looking for stdlib usage in {args.path}...")
exit(0)
match_count = find_symbols_in_dir(args.path)
if match_count:
print("If the stdlib usage is intentional, add a '// This should NOT be SDL_<symbol>()' line comment.")
print("")
print("NOT OK")
else:
print("OK")
return 1 if match_count else 0
if __name__ == "__main__":
raise SystemExit(main())
+11 -4
View File
@@ -18,15 +18,22 @@ git checkout \
stdlib/SDL_malloc.c \
stdlib/SDL_qsort.c \
stdlib/SDL_strtokr.c \
video/arm \
video/khronos \
video/x11/edid.h \
video/x11/edid-parse.c \
video/x11/xsettings-client.* \
video/yuv2rgb
clang-format -i hidapi/SDL_hidapi.c
# Revert generated code
git checkout dynapi/SDL_dynapi_overrides.h
git checkout dynapi/SDL_dynapi_procs.h
git checkout render/metal/SDL_shaders_metal_*.h
git checkout \
dynapi/SDL_dynapi_overrides.h \
dynapi/SDL_dynapi_procs.h \
render/*/*Shader*.h \
render/metal/SDL_shaders_metal_*.h \
render/vitagxm/SDL_render_vita_gxm_shaders.h \
video/directx/SDL_d3d12_xbox_cmacros.h \
video/directx/d3d12.h \
video/directx/d3d12sdklayers.h \
echo "clang-format complete!"
@@ -0,0 +1,238 @@
#!/usr/bin/env python3
import os
from argparse import ArgumentParser
from pathlib import Path
import re
import shutil
import sys
import textwrap
SDL_ROOT = Path(__file__).resolve().parents[1]
def extract_sdl_version() -> str:
"""
Extract SDL version from SDL3/SDL_version.h
"""
with open(SDL_ROOT / "include/SDL3/SDL_version.h") as f:
data = f.read()
major = int(next(re.finditer(r"#define\s+SDL_MAJOR_VERSION\s+([0-9]+)", data)).group(1))
minor = int(next(re.finditer(r"#define\s+SDL_MINOR_VERSION\s+([0-9]+)", data)).group(1))
micro = int(next(re.finditer(r"#define\s+SDL_MICRO_VERSION\s+([0-9]+)", data)).group(1))
return f"{major}.{minor}.{micro}"
def replace_in_file(path: Path, regex_what: str, replace_with: str) -> None:
with path.open("r") as f:
data = f.read()
new_data, count = re.subn(regex_what, replace_with, data)
assert count > 0, f"\"{regex_what}\" did not match anything in \"{path}\""
with open(path, "w") as f:
f.write(new_data)
def android_mk_use_prefab(path: Path) -> None:
"""
Replace relative SDL inclusion with dependency on prefab package
"""
with path.open() as f:
data = "".join(line for line in f.readlines() if "# SDL" not in line)
data, _ = re.subn("[\n]{3,}", "\n\n", data)
newdata = data + textwrap.dedent("""
# https://google.github.io/prefab/build-systems.html
# Add the prefab modules to the import path.
$(call import-add-path,/out)
# Import SDL3 so we can depend on it.
$(call import-module,prefab/SDL3)
""")
with path.open("w") as f:
f.write(newdata)
def cmake_mk_no_sdl(path: Path) -> None:
"""
Don't add the source directories of SDL/SDL_image/SDL_mixer/...
"""
with path.open() as f:
lines = f.readlines()
newlines: list[str] = []
for line in lines:
if "add_subdirectory(SDL" in line:
while newlines[-1].startswith("#"):
newlines = newlines[:-1]
continue
newlines.append(line)
newdata, _ = re.subn("[\n]{3,}", "\n\n", "".join(newlines))
with path.open("w") as f:
f.write(newdata)
def gradle_add_prefab_and_aar(path: Path, aar: str) -> None:
with path.open() as f:
data = f.read()
data, count = re.subn("android {", textwrap.dedent("""
android {
buildFeatures {
prefab true
}"""), data)
assert count == 1
data, count = re.subn("dependencies {", textwrap.dedent(f"""
dependencies {{
implementation files('libs/{aar}')"""), data)
assert count == 1
with path.open("w") as f:
f.write(data)
def gradle_add_package_name(path: Path, package_name: str) -> None:
with path.open() as f:
data = f.read()
data, count = re.subn("org.libsdl.app", package_name, data)
assert count >= 1
with path.open("w") as f:
f.write(data)
def main() -> int:
description = "Create a simple Android gradle project from input sources."
epilog = textwrap.dedent("""\
You need to manually copy a prebuilt SDL3 Android archive into the project tree when using the aar variant.
Any changes you have done to the sources in the Android project will be lost
""")
parser = ArgumentParser(description=description, epilog=epilog, allow_abbrev=False)
parser.add_argument("package_name", metavar="PACKAGENAME", help="Android package name (e.g. com.yourcompany.yourapp)")
parser.add_argument("sources", metavar="SOURCE", nargs="*", help="Source code of your application. The files are copied to the output directory.")
parser.add_argument("--variant", choices=["copy", "symlink", "aar"], default="copy", help="Choose variant of SDL project (copy: copy SDL sources, symlink: symlink SDL sources, aar: use Android aar archive)")
parser.add_argument("--output", "-o", default=SDL_ROOT / "build", type=Path, help="Location where to store the Android project")
parser.add_argument("--version", default=None, help="SDL3 version to use as aar dependency (only used for aar variant)")
args = parser.parse_args()
if not args.sources:
print("Reading source file paths from stdin (press CTRL+D to stop)")
args.sources = [path for path in sys.stdin.read().strip().split() if path]
if not args.sources:
parser.error("No sources passed")
if not os.getenv("ANDROID_HOME"):
print("WARNING: ANDROID_HOME environment variable not set", file=sys.stderr)
if not os.getenv("ANDROID_NDK_HOME"):
print("WARNING: ANDROID_NDK_HOME environment variable not set", file=sys.stderr)
args.sources = [Path(src) for src in args.sources]
build_path = args.output / args.package_name
# Remove the destination folder
shutil.rmtree(build_path, ignore_errors=True)
# Copy the Android project
shutil.copytree(SDL_ROOT / "android-project", build_path)
# Add the source files to the ndk-build and cmake projects
replace_in_file(build_path / "app/jni/src/Android.mk", r"YourSourceHere\.c", " \\\n ".join(src.name for src in args.sources))
replace_in_file(build_path / "app/jni/src/CMakeLists.txt", r"YourSourceHere\.c", "\n ".join(src.name for src in args.sources))
# Remove placeholder source "YourSourceHere.c"
(build_path / "app/jni/src/YourSourceHere.c").unlink()
# Copy sources to output folder
for src in args.sources:
if not src.is_file():
parser.error(f"\"{src}\" is not a file")
shutil.copyfile(src, build_path / "app/jni/src" / src.name)
sdl_project_files = (
SDL_ROOT / "src",
SDL_ROOT / "include",
SDL_ROOT / "LICENSE.txt",
SDL_ROOT / "README.md",
SDL_ROOT / "Android.mk",
SDL_ROOT / "CMakeLists.txt",
SDL_ROOT / "cmake",
)
if args.variant == "copy":
(build_path / "app/jni/SDL").mkdir(exist_ok=True, parents=True)
for sdl_project_file in sdl_project_files:
# Copy SDL project files and directories
if sdl_project_file.is_dir():
shutil.copytree(sdl_project_file, build_path / "app/jni/SDL" / sdl_project_file.name)
elif sdl_project_file.is_file():
shutil.copyfile(sdl_project_file, build_path / "app/jni/SDL" / sdl_project_file.name)
elif args.variant == "symlink":
(build_path / "app/jni/SDL").mkdir(exist_ok=True, parents=True)
# Create symbolic links for all SDL project files
for sdl_project_file in sdl_project_files:
os.symlink(sdl_project_file, build_path / "app/jni/SDL" / sdl_project_file.name)
elif args.variant == "aar":
if not args.version:
args.version = extract_sdl_version()
major = args.version.split(".")[0]
aar = f"SDL{ major }-{ args.version }.aar"
# Remove all SDL java classes
shutil.rmtree(build_path / "app/src/main/java")
# Use prefab to generate include-able files
gradle_add_prefab_and_aar(build_path / "app/build.gradle", aar=aar)
# Make sure to use the prefab-generated files and not SDL sources
android_mk_use_prefab(build_path / "app/jni/src/Android.mk")
cmake_mk_no_sdl(build_path / "app/jni/CMakeLists.txt")
aar_libs_folder = build_path / "app/libs"
aar_libs_folder.mkdir(parents=True)
with (aar_libs_folder / "copy-sdl-aars-here.txt").open("w") as f:
f.write(f"Copy {aar} to this folder.\n")
print(f"WARNING: copy { aar } to { aar_libs_folder }", file=sys.stderr)
# Add the package name to build.gradle
gradle_add_package_name(build_path / "app/build.gradle", args.package_name)
# Create entry activity, subclassing SDLActivity
activity = args.package_name[args.package_name.rfind(".") + 1:].capitalize() + "Activity"
activity_path = build_path / "app/src/main/java" / args.package_name.replace(".", "/") / f"{activity}.java"
activity_path.parent.mkdir(parents=True)
with activity_path.open("w") as f:
f.write(textwrap.dedent(f"""
package {args.package_name};
import org.libsdl.app.SDLActivity;
public class {activity} extends SDLActivity
{{
}}
"""))
# Add the just-generated activity to the Android manifest
replace_in_file(build_path / "app/src/main/AndroidManifest.xml", 'name="SDLActivity"', f'name="{activity}"')
# Update project and build
print("To build and install to a device for testing, run the following:")
print(f"cd {build_path}")
print("./gradlew installDebug")
return 0
if __name__ == "__main__":
raise SystemExit(main())
+5 -10
View File
@@ -88,11 +88,6 @@ foreach my $release (@releases) {
close(PIPEFH);
}
# these are incorrect in the dynapi header, because we forgot to add them
# until a later release, but are available in the older release.
$funcs{'SDL_WinRTGetFSPathUNICODE'} = '2.0.3';
$funcs{'SDL_WinRTGetFSPathUTF8'} = '2.0.3';
if (not defined $wikipath) {
foreach my $release (@releases) {
foreach my $fn (sort keys %funcs) {
@@ -105,7 +100,7 @@ if (not defined $wikipath) {
foreach my $fn (keys %funcs) {
my $revision = $funcs{$fn};
$revision = $next_release if $revision eq 'HEAD';
my $fname = "$fn.mediawiki";
my $fname = "$fn.md";
if ( ! -f $fname ) {
#print STDERR "No such file: $fname\n";
next;
@@ -117,21 +112,21 @@ if (not defined $wikipath) {
while (<FH>) {
chomp;
if ((/\A\-\-\-\-/) && (!$added)) {
push @lines, "== Version ==";
push @lines, "## Version";
push @lines, "";
push @lines, "This function is available since SDL $revision.";
push @lines, "";
$added = 1;
}
push @lines, $_;
next if not /\A\=\=\s+Version\s+\=\=/;
next if not /\A\#\#\s+Version/;
$added = 1;
push @lines, "";
push @lines, "This function is available since SDL $revision.";
push @lines, "";
while (<FH>) {
chomp;
next if not (/\A\=\=\s+/ || /\A\-\-\-\-/);
next if not (/\A\#\#\s+/ || /\A\-\-\-\-/);
push @lines, $_;
last;
}
@@ -139,7 +134,7 @@ if (not defined $wikipath) {
close(FH);
if (!$added) {
push @lines, "== Version ==";
push @lines, "## Version";
push @lines, "";
push @lines, "This function is available since SDL $revision.";
push @lines, "";
@@ -1,149 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
Built with:
gcc -o genfilter build-scripts/gen_audio_resampler_filter.c -lm && ./genfilter > src/audio/SDL_audio_resampler_filter.h
*/
/*
SDL's resampler uses a "bandlimited interpolation" algorithm:
https://ccrma.stanford.edu/~jos/resample/
This code pre-generates the kaiser tables so we don't have to do this at
run time, at a cost of about 20 kilobytes of static data in SDL. This code
used to be part of SDL itself and generated the tables on the first use,
but that was expensive to produce on platforms without floating point
hardware.
*/
#include <stdio.h>
#include <math.h>
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
#define RESAMPLER_ZERO_CROSSINGS 5
#define RESAMPLER_BITS_PER_SAMPLE 16
#define RESAMPLER_BITS_PER_ZERO_CROSSING ((RESAMPLER_BITS_PER_SAMPLE / 2) + 1)
#define RESAMPLER_SAMPLES_PER_ZERO_CROSSING (1 << RESAMPLER_BITS_PER_ZERO_CROSSING)
#define RESAMPLER_FILTER_SIZE (RESAMPLER_SAMPLES_PER_ZERO_CROSSING * RESAMPLER_ZERO_CROSSINGS)
/* This is a "modified" bessel function, so you can't use POSIX j0() */
static double
bessel(const double x)
{
const double xdiv2 = x / 2.0;
double i0 = 1.0;
double f = 1.0;
int i = 1;
while (1) {
const double diff = pow(xdiv2, i * 2) / pow(f, 2);
if (diff < 1.0e-21) {
break;
}
i0 += diff;
i++;
f *= (double) i;
}
return i0;
}
/* build kaiser table with cardinal sine applied to it, and array of differences between elements. */
static void
kaiser_and_sinc(double *table, const int tablelen, const double beta)
{
const double bessel_beta = bessel(beta);
int i;
table[0] = 1.0;
for (i = 1; i < tablelen; i++) {
const double kaiser = bessel(beta * sqrt(1.0 - pow((double)i / (double)(tablelen), 2.0))) / bessel_beta;
const double x = (((double) i) / ((double) RESAMPLER_SAMPLES_PER_ZERO_CROSSING)) * M_PI;
table[i] = kaiser * (sin(x) / x);
}
}
static double ResamplerFilter[RESAMPLER_FILTER_SIZE];
static void
PrepareResampleFilter(void)
{
/* if dB > 50, beta=(0.1102 * (dB - 8.7)), according to Matlab. */
const double dB = 80.0;
const double beta = 0.1102 * (dB - 8.7);
kaiser_and_sinc(ResamplerFilter, RESAMPLER_FILTER_SIZE, beta);
}
int main(void)
{
int i, j;
PrepareResampleFilter();
printf(
"/*\n"
" Simple DirectMedia Layer\n"
" Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>\n"
"\n"
" This software is provided 'as-is', without any express or implied\n"
" warranty. In no event will the authors be held liable for any damages\n"
" arising from the use of this software.\n"
"\n"
" Permission is granted to anyone to use this software for any purpose,\n"
" including commercial applications, and to alter it and redistribute it\n"
" freely, subject to the following restrictions:\n"
"\n"
" 1. The origin of this software must not be misrepresented; you must not\n"
" claim that you wrote the original software. If you use this software\n"
" in a product, an acknowledgment in the product documentation would be\n"
" appreciated but is not required.\n"
" 2. Altered source versions must be plainly marked as such, and must not be\n"
" misrepresented as being the original software.\n"
" 3. This notice may not be removed or altered from any source distribution.\n"
"*/\n"
"\n"
"// DO NOT EDIT, THIS FILE WAS GENERATED BY build-scripts/gen_audio_resampler_filter.c\n"
"\n"
"#define RESAMPLER_ZERO_CROSSINGS %d\n"
"#define RESAMPLER_BITS_PER_SAMPLE %d\n"
"#define RESAMPLER_BITS_PER_ZERO_CROSSING ((RESAMPLER_BITS_PER_SAMPLE / 2) + 1)\n"
"#define RESAMPLER_SAMPLES_PER_ZERO_CROSSING (1 << RESAMPLER_BITS_PER_ZERO_CROSSING)\n"
"#define RESAMPLER_FILTER_SIZE (RESAMPLER_SAMPLES_PER_ZERO_CROSSING * RESAMPLER_ZERO_CROSSINGS)\n"
"\n", RESAMPLER_ZERO_CROSSINGS, RESAMPLER_BITS_PER_SAMPLE
);
printf("static const float ResamplerFilter[RESAMPLER_FILTER_SIZE] = {");
for (i = 0; i < RESAMPLER_FILTER_SIZE; i++) {
j = (i % RESAMPLER_ZERO_CROSSINGS) * RESAMPLER_SAMPLES_PER_ZERO_CROSSING + (i / RESAMPLER_ZERO_CROSSINGS);
printf("%s%12.9ff,", (i % RESAMPLER_ZERO_CROSSINGS) ? "" : "\n ", ResamplerFilter[j]);
}
printf("\n};\n\n");
return 0;
}
@@ -0,0 +1,58 @@
This Android archive allows use of @PROJECT_NAME@ in your Android project, without needing to copy any SDL source.
For integration with CMake/ndk-build, it uses [prefab](https://google.github.io/prefab/).
Copy this archive (@PROJECT_NAME@-@PROJECT_VERSION@.aar) to a `app/libs` directory of your project.
In `app/build.gradle` of your Android project, add:
```
android {
/* ... */
buildFeatures {
prefab true
}
}
dependencies {
implementation files('libs/@PROJECT_NAME@-@PROJECT_VERSION@.aar')
/* ... */
}
```
If you're using CMake, add the following to your CMakeLists.txt:
```
find_package(@PROJECT_NAME@ REQUIRED CONFIG)
target_link_libraries(yourgame PRIVATE @PROJECT_NAME@::@PROJECT_NAME@)
```
If you're using ndk-build, add the following somewhere after `LOCAL_MODULE := yourgame` to your `Android.mk` or `Application.mk`:
```
# https://google.github.io/prefab/build-systems.html
# Add the prefab modules to the import path.
$(call import-add-path,/out)
# Import @PROJECT_NAME@ so we can depend on it.
$(call import-module,prefab/@PROJECT_NAME@)
```
---
For advanced users:
If you want to build a 3rd party library outside Gradle,
running the following command will extract the Android archive into a more common directory structure.
```
python @PROJECT_NAME@-@PROJECT_VERSION@.aar -o android_prefix
```
Add `--help` for a list of all available options.
Look at the example programs in ./test (of the source archive), and check out online documentation:
https://wiki.libsdl.org/SDL3/FrontPage
Join the SDL discourse server if you want to join the community:
https://discourse.libsdl.org/
That's it!
Sam Lantinga <slouken@libsdl.org>
@@ -0,0 +1,104 @@
#!/usr/bin/env python
"""
Create a @PROJECT_NAME@ SDK prefix from an Android archive
This file is meant to be placed in a the root of an android .aar archive
Example usage:
```sh
python @PROJECT_NAME@-@PROJECT_VERSION@.aar -o /usr/opt/android-sdks
cmake -S my-project \
-DCMAKE_PREFIX_PATH=/usr/opt/android-sdks \
-DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK_HOME/build/cmake/android.toolchain.cmake \
-B build-arm64 -DANDROID_ABI=arm64-v8a \
-DCMAKE_BUILD_TYPE=Releaase
cmake --build build-arm64
```
"""
import argparse
import io
import json
import os
import pathlib
import re
import stat
import zipfile
AAR_PATH = pathlib.Path(__file__).resolve().parent
ANDROID_ARCHS = { "armeabi-v7a", "arm64-v8a", "x86", "x86_64" }
def main():
parser = argparse.ArgumentParser(
description="Convert a @PROJECT_NAME@ Android .aar archive into a SDK",
allow_abbrev=False,
)
parser.add_argument("-o", dest="output", type=pathlib.Path, required=True, help="Folder where to store the SDK")
args = parser.parse_args()
print(f"Creating a @PROJECT_NAME@ SDK at {args.output}...")
prefix = args.output
incdir = prefix / "include"
libdir = prefix / "lib"
RE_LIB_MODULE_ARCH = re.compile(r"prefab/modules/(?P<module>[A-Za-z0-9_-]+)/libs/android\.(?P<arch>[a-zA-Z0-9_-]+)/(?P<filename>lib[A-Za-z0-9_]+\.(?:so|a))")
RE_INC_MODULE_ARCH = re.compile(r"prefab/modules/(?P<module>[A-Za-z0-9_-]+)/include/(?P<header>[a-zA-Z0-9_./-]+)")
RE_LICENSE = re.compile(r"(?:.*/)?(?P<filename>(?:license|copying)(?:\.md|\.txt)?)", flags=re.I)
RE_PROGUARD = re.compile(r"(?:.*/)?(?P<filename>proguard.*\.(?:pro|txt))", flags=re.I)
RE_CMAKE = re.compile(r"(?:.*/)?(?P<filename>.*\.cmake)", flags=re.I)
with zipfile.ZipFile(AAR_PATH) as zf:
project_description = json.loads(zf.read("description.json"))
project_name = project_description["name"]
project_version = project_description["version"]
licensedir = prefix / "share/licenses" / project_name
cmakedir = libdir / "cmake" / project_name
javadir = prefix / "share/java" / project_name
javadocdir = prefix / "share/javadoc" / project_name
def read_zipfile_and_write(path: pathlib.Path, zippath: str):
data = zf.read(zippath)
path.parent.mkdir(parents=True, exist_ok=True)
path.write_bytes(data)
for zip_info in zf.infolist():
zippath = zip_info.filename
if m := RE_LIB_MODULE_ARCH.match(zippath):
lib_path = libdir / m["arch"] / m["filename"]
read_zipfile_and_write(lib_path, zippath)
if m["filename"].endswith(".so"):
os.chmod(lib_path, stat.S_IRWXU | stat.S_IRGRP | stat.S_IXGRP | stat.S_IROTH | stat.S_IXOTH)
elif m := RE_INC_MODULE_ARCH.match(zippath):
header_path = incdir / m["header"]
read_zipfile_and_write(header_path, zippath)
elif m:= RE_LICENSE.match(zippath):
license_path = licensedir / m["filename"]
read_zipfile_and_write(license_path, zippath)
elif m:= RE_PROGUARD.match(zippath):
proguard_path = javadir / m["filename"]
read_zipfile_and_write(proguard_path, zippath)
elif m:= RE_CMAKE.match(zippath):
cmake_path = cmakedir / m["filename"]
read_zipfile_and_write(cmake_path, zippath)
elif zippath == "classes.jar":
versioned_jar_path = javadir / f"{project_name}-{project_version}.jar"
unversioned_jar_path = javadir / f"{project_name}.jar"
read_zipfile_and_write(versioned_jar_path, zippath)
os.symlink(src=versioned_jar_path.name, dst=unversioned_jar_path)
elif zippath == "classes-sources.jar":
jarpath = javadir / f"{project_name}-{project_version}-sources.jar"
read_zipfile_and_write(jarpath, zippath)
elif zippath == "classes-doc.jar":
data = zf.read(zippath)
with zipfile.ZipFile(io.BytesIO(data)) as doc_zf:
doc_zf.extractall(javadocdir)
print("... done")
return 0
if __name__ == "__main__":
raise SystemExit(main())
@@ -0,0 +1,148 @@
# SDL CMake configuration file:
# This file is meant to be placed in lib/cmake/SDL3 subfolder of a reconstructed Android SDL3 SDK
cmake_minimum_required(VERSION 3.0...3.5)
include(FeatureSummary)
set_package_properties(SDL3 PROPERTIES
URL "https://www.libsdl.org/"
DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
)
# Copied from `configure_package_config_file`
macro(set_and_check _var _file)
set(${_var} "${_file}")
if(NOT EXISTS "${_file}")
message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
endif()
endmacro()
# Copied from `configure_package_config_file`
macro(check_required_components _NAME)
foreach(comp ${${_NAME}_FIND_COMPONENTS})
if(NOT ${_NAME}_${comp}_FOUND)
if(${_NAME}_FIND_REQUIRED_${comp})
set(${_NAME}_FOUND FALSE)
endif()
endif()
endforeach()
endmacro()
set(SDL3_FOUND TRUE)
if(SDL_CPU_X86)
set(_sdl_arch_subdir "x86")
elseif(SDL_CPU_X64)
set(_sdl_arch_subdir "x86_64")
elseif(SDL_CPU_ARM32)
set(_sdl_arch_subdir "armeabi-v7a")
elseif(SDL_CPU_ARM64)
set(_sdl_arch_subdir "arm64-v8a")
else()
set(SDL3_FOUND FALSE)
return()
endif()
get_filename_component(_sdl3_prefix "${CMAKE_CURRENT_LIST_DIR}/.." ABSOLUTE)
get_filename_component(_sdl3_prefix "${_sdl3_prefix}/.." ABSOLUTE)
get_filename_component(_sdl3_prefix "${_sdl3_prefix}/.." ABSOLUTE)
set_and_check(_sdl3_prefix "${_sdl3_prefix}")
set_and_check(_sdl3_include_dirs "${_sdl3_prefix}/include")
set_and_check(_sdl3_lib "${_sdl3_prefix}/lib/${_sdl_arch_subdir}/libSDL3.so")
set_and_check(_sdl3test_lib "${_sdl3_prefix}/lib/${_sdl_arch_subdir}/libSDL3_test.a")
set_and_check(_sdl3_jar "${_sdl3_prefix}/share/java/SDL3/SDL3-${SDL3_VERSION}.jar")
unset(_sdl_arch_subdir)
unset(_sdl3_prefix)
# All targets are created, even when some might not be requested though COMPONENTS.
# This is done for compatibility with CMake generated SDL3-target.cmake files.
if(NOT TARGET SDL3::Headers)
add_library(SDL3::Headers INTERFACE IMPORTED)
set_target_properties(SDL3::Headers
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${_sdl3_include_dirs}"
)
endif()
set(SDL3_Headers_FOUND TRUE)
unset(_sdl3_include_dirs)
if(EXISTS "${_sdl3_lib}")
if(NOT TARGET SDL3::SDL3-shared)
add_library(SDL3::SDL3-shared SHARED IMPORTED)
set_target_properties(SDL3::SDL3-shared
PROPERTIES
INTERFACE_LINK_LIBRARIES "SDL3::Headers"
IMPORTED_LOCATION "${_sdl3_lib}"
COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED"
INTERFACE_SDL3_SHARED "ON"
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
INTERFACE_SDL_VERSION "SDL3"
)
endif()
set(SDL3_SDL3-shared_FOUND TRUE)
else()
set(SDL3_SDL3-shared_FOUND FALSE)
endif()
unset(_sdl3_lib)
set(SDL3_SDL3-static_FOUND FALSE)
if(EXISTS "${_sdl3test_lib}")
if(NOT TARGET SDL3::SDL3_test)
add_library(SDL3::SDL3_test STATIC IMPORTED)
set_target_properties(SDL3::SDL3_test
PROPERTIES
INTERFACE_LINK_LIBRARIES "SDL3::Headers"
IMPORTED_LOCATION "${_sdl3test_lib}"
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
INTERFACE_SDL_VERSION "SDL3"
)
endif()
set(SDL3_SDL3_test_FOUND TRUE)
else()
set(SDL3_SDL3_test_FOUND FALSE)
endif()
unset(_sdl3test_lib)
if(SDL3_SDL3-shared_FOUND)
set(SDL3_SDL3_FOUND TRUE)
endif()
function(_sdl_create_target_alias_compat NEW_TARGET TARGET)
if(CMAKE_VERSION VERSION_LESS "3.18")
# Aliasing local targets is not supported on CMake < 3.18, so make it global.
add_library(${NEW_TARGET} INTERFACE IMPORTED)
set_target_properties(${NEW_TARGET} PROPERTIES INTERFACE_LINK_LIBRARIES "${TARGET}")
else()
add_library(${NEW_TARGET} ALIAS ${TARGET})
endif()
endfunction()
# Make sure SDL3::SDL3 always exists
if(NOT TARGET SDL3::SDL3)
if(TARGET SDL3::SDL3-shared)
_sdl_create_target_alias_compat(SDL3::SDL3 SDL3::SDL3-shared)
endif()
endif()
if(EXISTS "${_sdl3_jar}")
if(NOT TARGET SDL3::Jar)
add_library(SDL3::Jar INTERFACE IMPORTED)
set_property(TARGET SDL3::Jar PROPERTY JAR_FILE "${_sdl3_jar}")
endif()
set(SDL3_Jar_FOUND TRUE)
else()
set(SDL3_Jar_FOUND FALSE)
endif()
unset(_sdl3_jar)
check_required_components(SDL3)
set(SDL3_LIBRARIES SDL3::SDL3)
set(SDL3_STATIC_LIBRARIES SDL3::SDL3-static)
set(SDL3_STATIC_PRIVATE_LIBS)
set(SDL3TEST_LIBRARY SDL3::SDL3_test)
@@ -0,0 +1,25 @@
The 32-bit files are in i686-w64-mingw32
The 64-bit files are in x86_64-w64-mingw32
To install SDL for 32-bit x86 executables (i686):
make install-i686
To install SDL for 64-bit x86 executables (x86_64):
make install-x86_64
To install both:
make install-all
Use DESTDIR to change the target location
mkdir $HOME/mingw32-prefix
make install-i686 DESTDIR=$HOME/mingw32-prefix
Look at the example programs in ./test, and check out online documentation:
https://wiki.libsdl.org/SDL3/FrontPage
Join the SDL discourse server if you want to join the community:
https://discourse.libsdl.org/
That's it!
Sam Lantinga <slouken@libsdl.org>
@@ -0,0 +1,37 @@
#
# Makefile for installing the mingw32 version of the SDL library
DESTDIR = /usr/local
ARCHITECTURES := i686-w64-mingw32 x86_64-w64-mingw32
default:
@echo "Run \"make install-i686\" to install 32-bit"
@echo "Run \"make install-x86_64\" to install 64-bit"
@echo "Run \"make install-all\" to install both"
@echo "Add DESTDIR=/custom/path to change the destination folder"
install:
@if test -d $(ARCH) && test -d $(DESTDIR); then \
(cd $(ARCH) && cp -rv bin include lib share $(DESTDIR)/); \
else \
echo "*** ERROR: $(ARCH) or $(DESTDIR) does not exist!"; \
exit 1; \
fi
install-i686:
$(MAKE) install ARCH=i686-w64-mingw32
install-x86_64:
$(MAKE) install ARCH=x86_64-w64-mingw32
install-all:
@if test -d $(DESTDIR); then \
for arch in $(ARCHITECTURES); do \
$(MAKE) install ARCH=$$arch DESTDIR=$(DESTDIR)/$$arch; \
done \
else \
echo "*** ERROR: $(DESTDIR) does not exist!"; \
exit 1; \
fi
.PHONY: default install install-i686 install-x86_64 install-all

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