mirror of
https://github.com/love2d/megasource.git
synced 2026-08-19 12:14:41 +02:00
update SDL3 to latest commit
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@@ -37,7 +37,8 @@ quit(int rc)
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static int SDLCALL
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SubThreadFunc(void *data)
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{
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while (!*(int volatile *)data) {
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SDL_AtomicInt *flag = (SDL_AtomicInt *)data;
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while (!SDL_GetAtomicInt(flag)) {
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SDL_Delay(10);
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}
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return 0;
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@@ -47,7 +48,7 @@ static int SDLCALL
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ThreadFunc(void *data)
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{
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SDL_Thread *sub_threads[NUMTHREADS];
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int flags[NUMTHREADS];
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SDL_AtomicInt flags[NUMTHREADS];
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int i;
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int tid = (int)(uintptr_t)data;
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@@ -56,18 +57,18 @@ ThreadFunc(void *data)
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for (i = 0; i < NUMTHREADS; i++) {
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char name[64];
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(void)SDL_snprintf(name, sizeof(name), "Child%d_%d", tid, i);
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flags[i] = 0;
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SDL_SetAtomicInt(&flags[i], 0);
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sub_threads[i] = SDL_CreateThread(SubThreadFunc, name, &flags[i]);
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}
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SDL_Log("Thread '%d' waiting for signal\n", tid);
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while (SDL_AtomicGet(&time_for_threads_to_die[tid]) != 1) {
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while (SDL_GetAtomicInt(&time_for_threads_to_die[tid]) != 1) {
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; /* do nothing */
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}
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SDL_Log("Thread '%d' sending signals to subthreads\n", tid);
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for (i = 0; i < NUMTHREADS; i++) {
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flags[i] = 1;
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SDL_SetAtomicInt(&flags[i], 1);
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SDL_WaitThread(sub_threads[i], NULL);
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}
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@@ -88,16 +89,8 @@ int main(int argc, char *argv[])
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return 1;
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}
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/* Enable standard application logging */
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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/* Load the SDL library */
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if (SDL_Init(0) < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
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return 1;
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}
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if (!SDLTest_CommonDefaultArgs(state, argc, argv)) {
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SDL_Quit();
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SDLTest_CommonDestroyState(state);
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return 1;
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}
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@@ -106,7 +99,7 @@ int main(int argc, char *argv[])
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for (i = 0; i < NUMTHREADS; i++) {
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char name[64];
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(void)SDL_snprintf(name, sizeof(name), "Parent%d", i);
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SDL_AtomicSet(&time_for_threads_to_die[i], 0);
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SDL_SetAtomicInt(&time_for_threads_to_die[i], 0);
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threads[i] = SDL_CreateThread(ThreadFunc, name, (void *)(uintptr_t)i);
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if (threads[i] == NULL) {
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@@ -116,7 +109,7 @@ int main(int argc, char *argv[])
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}
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for (i = 0; i < NUMTHREADS; i++) {
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SDL_AtomicSet(&time_for_threads_to_die[i], 1);
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SDL_SetAtomicInt(&time_for_threads_to_die[i], 1);
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}
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for (i = 0; i < NUMTHREADS; i++) {
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