update SDL3 to latest commit

This commit is contained in:
Sasha Szpakowski
2024-10-06 20:30:44 -03:00
parent 1b0fdc338b
commit 9e5eb1b018
1426 changed files with 242456 additions and 103496 deletions
+17 -21
View File
@@ -10,9 +10,6 @@
freely.
*/
#include <stdlib.h>
#include <time.h>
#include <SDL3/SDL.h>
#include <wayland-client.h>
#include <xdg-shell-client-protocol.h>
@@ -38,10 +35,10 @@ static SDL_Texture *CreateTexture(SDL_Renderer *r, unsigned char *data, unsigned
SDL_Surface *surface;
SDL_IOStream *src = SDL_IOFromConstMem(data, len);
if (src) {
surface = SDL_LoadBMP_IO(src, SDL_TRUE);
surface = SDL_LoadBMP_IO(src, true);
if (surface) {
/* Treat white as transparent */
SDL_SetSurfaceColorKey(surface, SDL_TRUE, SDL_MapRGB(surface->format, 255, 255, 255));
SDL_SetSurfaceColorKey(surface, true, SDL_MapSurfaceRGB(surface, 255, 255, 255));
texture = SDL_CreateTextureFromSurface(r, surface);
*w = surface->w;
@@ -99,17 +96,16 @@ static int InitSprites(void)
return -1;
}
srand((unsigned int)time(NULL));
for (int i = 0; i < NUM_SPRITES; ++i) {
positions[i].x = (float)(rand() % (WINDOW_WIDTH - sprite_w));
positions[i].y = (float)(rand() % (WINDOW_HEIGHT - sprite_h));
positions[i].x = (float)SDL_rand(WINDOW_WIDTH - sprite_w);
positions[i].y = (float)SDL_rand(WINDOW_HEIGHT - sprite_h);
positions[i].w = (float)sprite_w;
positions[i].h = (float)sprite_h;
velocities[i].x = 0.0f;
velocities[i].y = 0.0f;
while (!velocities[i].x && !velocities[i].y) {
velocities[i].x = (float)((rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED);
velocities[i].y = (float)((rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED);
while (velocities[i].x == 0.f && velocities[i].y == 0.f) {
velocities[i].x = (float)(SDL_rand(MAX_SPEED * 2 + 1) - MAX_SPEED);
velocities[i].y = (float)(SDL_rand(MAX_SPEED * 2 + 1) - MAX_SPEED);
}
}
@@ -198,7 +194,7 @@ int main(int argc, char **argv)
int ret = -1;
SDL_PropertiesID props;
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS) != 0) {
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS)) {
return -1;
}
@@ -209,11 +205,11 @@ int main(int argc, char **argv)
/* Create a window with the custom surface role property set. */
props = SDL_CreateProperties();
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN, SDL_TRUE); /* Roleless surface */
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, SDL_TRUE); /* OpenGL enabled */
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN, true); /* Roleless surface */
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, true); /* OpenGL enabled */
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, WINDOW_WIDTH); /* Default width */
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, WINDOW_HEIGHT); /* Default height */
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN, SDL_TRUE); /* Handle DPI scaling internally */
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN, true); /* Handle DPI scaling internally */
SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, "Wayland custom surface role test"); /* Default title */
window = SDL_CreateWindowWithProperties(props);
@@ -224,14 +220,14 @@ int main(int argc, char **argv)
}
/* Create the renderer */
renderer = SDL_CreateRenderer(window, NULL, 0);
renderer = SDL_CreateRenderer(window, NULL);
if (!renderer) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Renderer creation failed");
goto exit;
}
/* Get the display object and use it to create a registry object, which will enumerate the xdg_wm_base protocol. */
state.wl_display = SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER, NULL);
state.wl_display = SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER, NULL);
state.wl_registry = wl_display_get_registry(state.wl_display);
wl_registry_add_listener(state.wl_registry, &wl_registry_listener, NULL);
@@ -244,7 +240,7 @@ int main(int argc, char **argv)
}
/* Get the wl_surface object from the SDL_Window, and create a toplevel window with it. */
state.wl_surface = SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER, NULL);
state.wl_surface = SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER, NULL);
/* Create the xdg_surface from the wl_surface. */
state.xdg_surface = xdg_wm_base_get_xdg_surface(state.xdg_wm_base, state.wl_surface);
@@ -264,13 +260,13 @@ int main(int argc, char **argv)
SDL_Event event;
while (SDL_PollEvent(&event)) {
if (event.type == SDL_EVENT_KEY_DOWN) {
switch (event.key.keysym.sym) {
switch (event.key.key) {
case SDLK_ESCAPE:
done = 1;
break;
case SDLK_EQUALS:
/* Ctrl+ enlarges the window */
if (event.key.keysym.mod & SDL_KMOD_CTRL) {
if (event.key.mod & SDL_KMOD_CTRL) {
int w, h;
SDL_GetWindowSize(window, &w, &h);
SDL_SetWindowSize(window, w * 2, h * 2);
@@ -278,7 +274,7 @@ int main(int argc, char **argv)
break;
case SDLK_MINUS:
/* Ctrl- shrinks the window */
if (event.key.keysym.mod & SDL_KMOD_CTRL) {
if (event.key.mod & SDL_KMOD_CTRL) {
int w, h;
SDL_GetWindowSize(window, &w, &h);
SDL_SetWindowSize(window, w / 2, h / 2);