update SDL3 to latest commit

This commit is contained in:
Sasha Szpakowski
2024-10-06 20:30:44 -03:00
parent 1b0fdc338b
commit 9e5eb1b018
1426 changed files with 242456 additions and 103496 deletions
+11 -19
View File
@@ -18,9 +18,6 @@
#include <emscripten/emscripten.h>
#endif
#include <stdlib.h>
#include <time.h>
#include "icon.h"
#define WINDOW_WIDTH 640
@@ -36,15 +33,16 @@ static int sprite_w, sprite_h;
static SDL_Renderer *renderer;
static int done;
static SDL_Texture *CreateTexture(SDL_Renderer *r, unsigned char *data, unsigned int len, int *w, int *h) {
static SDL_Texture *CreateTexture(SDL_Renderer *r, unsigned char *data, unsigned int len, int *w, int *h)
{
SDL_Texture *texture = NULL;
SDL_Surface *surface;
SDL_IOStream *src = SDL_IOFromConstMem(data, len);
if (src) {
surface = SDL_LoadBMP_IO(src, SDL_TRUE);
surface = SDL_LoadBMP_IO(src, true);
if (surface) {
/* Treat white as transparent */
SDL_SetSurfaceColorKey(surface, SDL_TRUE, SDL_MapRGB(surface->format, 255, 255, 255));
SDL_SetSurfaceColorKey(surface, true, SDL_MapSurfaceRGB(surface, 255, 255, 255));
texture = SDL_CreateTextureFromSurface(r, surface);
*w = surface->w;
@@ -113,23 +111,18 @@ int main(int argc, char *argv[])
int return_code = -1;
int i;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
if (argc > 1) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "USAGE: %s\n", argv[0]);
return_code = 1;
goto quit;
}
if (SDL_CreateWindowAndRenderer(WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer) < 0) {
if (!SDL_CreateWindowAndRenderer("testspriteminimal", WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
return_code = 2;
goto quit;
}
if (SDL_SetWindowTitle(window, argv[0]) < 0) {
SDL_Log("SDL_SetWindowTitle: %s", SDL_GetError());
}
SDL_SetRenderLogicalPresentation(renderer, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_LOGICAL_PRESENTATION_LETTERBOX);
sprite = CreateTexture(renderer, icon_bmp, icon_bmp_len, &sprite_w, &sprite_h);
@@ -140,17 +133,16 @@ int main(int argc, char *argv[])
}
/* Initialize the sprite positions */
srand((unsigned int)time(NULL));
for (i = 0; i < NUM_SPRITES; ++i) {
positions[i].x = (float)(rand() % (WINDOW_WIDTH - sprite_w));
positions[i].y = (float)(rand() % (WINDOW_HEIGHT - sprite_h));
positions[i].x = (float)SDL_rand(WINDOW_WIDTH - sprite_w);
positions[i].y = (float)SDL_rand(WINDOW_HEIGHT - sprite_h);
positions[i].w = (float)sprite_w;
positions[i].h = (float)sprite_h;
velocities[i].x = 0.0f;
velocities[i].y = 0.0f;
while (!velocities[i].x && !velocities[i].y) {
velocities[i].x = (float)((rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED);
velocities[i].y = (float)((rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED);
while (velocities[i].x == 0.f && velocities[i].y == 0.f) {
velocities[i].x = (float)(SDL_rand(MAX_SPEED * 2 + 1) - MAX_SPEED);
velocities[i].y = (float)(SDL_rand(MAX_SPEED * 2 + 1) - MAX_SPEED);
}
}