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https://github.com/love2d/megasource.git
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update SDL3 to latest commit
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@@ -111,9 +111,6 @@ int main(int argc, char *argv[])
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return 1;
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}
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/* Enable standard application logging */
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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/* Parse commandline */
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if (!SDLTest_CommonDefaultArgs(state, argc, argv)) {
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return 1;
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@@ -126,18 +123,15 @@ int main(int argc, char *argv[])
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drawstates = SDL_stack_alloc(DrawState, state->num_windows);
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for (i = 0; i < state->num_windows; ++i) {
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DrawState *drawstate = &drawstates[i];
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int w, h;
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drawstate->window = state->windows[i];
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drawstate->renderer = state->renderers[i];
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drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE, NULL, NULL);
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drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE, NULL, NULL);
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drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", true, NULL, NULL);
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drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", false, NULL, NULL);
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if (!drawstate->sprite || !drawstate->background) {
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quit(2);
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}
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SDL_QueryTexture(drawstate->sprite, NULL, NULL, &w, &h);
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drawstate->sprite_rect.w = (float)w;
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drawstate->sprite_rect.h = (float)h;
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SDL_GetTextureSize(drawstate->sprite, &drawstate->sprite_rect.w, &drawstate->sprite_rect.h);
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drawstate->scale_direction = 1;
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}
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