update SDL3 to latest commit

This commit is contained in:
Sasha Szpakowski
2024-10-06 20:30:44 -03:00
parent 1b0fdc338b
commit 9e5eb1b018
1426 changed files with 242456 additions and 103496 deletions
+3 -9
View File
@@ -124,9 +124,6 @@ int main(int argc, char *argv[])
return 1;
}
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
if (!SDLTest_CommonDefaultArgs(state, argc, argv) || !SDLTest_CommonInit(state)) {
SDLTest_CommonQuit(state);
return 1;
@@ -135,18 +132,15 @@ int main(int argc, char *argv[])
drawstates = SDL_stack_alloc(DrawState, state->num_windows);
for (i = 0; i < state->num_windows; ++i) {
DrawState *drawstate = &drawstates[i];
int w, h;
drawstate->window = state->windows[i];
drawstate->renderer = state->renderers[i];
drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE, NULL, NULL);
drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE, NULL, NULL);
drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", true, NULL, NULL);
drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", false, NULL, NULL);
if (!drawstate->sprite || !drawstate->background) {
quit(2);
}
SDL_QueryTexture(drawstate->sprite, NULL, NULL, &w, &h);
drawstate->sprite_rect.w = (float)w;
drawstate->sprite_rect.h = (float)h;
SDL_GetTextureSize(drawstate->sprite, &drawstate->sprite_rect.w, &drawstate->sprite_rect.h);
drawstate->scale_direction = 1;
}