update SDL3 to latest commit

This commit is contained in:
Sasha Szpakowski
2024-10-06 20:30:44 -03:00
parent 1b0fdc338b
commit 9e5eb1b018
1426 changed files with 242456 additions and 103496 deletions
+25 -25
View File
@@ -11,15 +11,15 @@
*/
/* Simple program: Create a native window and attach an SDL renderer */
#include "testnative.h"
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include <SDL3/SDL_test.h>
#include "testnative.h"
#include "testutils.h"
#include <stdlib.h> /* for srand() */
#include <time.h> /* for time() */
#include <stdlib.h>
#define WINDOW_W 640
#define WINDOW_H 480
@@ -63,14 +63,12 @@ quit(int rc)
static void MoveSprites(SDL_Renderer *renderer, SDL_Texture *sprite)
{
int sprite_w, sprite_h;
int i;
SDL_Rect viewport;
SDL_FRect *position, *velocity;
/* Query the sizes */
SDL_GetRenderViewport(renderer, &viewport);
SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h);
/* Draw a gray background */
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
@@ -81,12 +79,12 @@ static void MoveSprites(SDL_Renderer *renderer, SDL_Texture *sprite)
position = &positions[i];
velocity = &velocities[i];
position->x += velocity->x;
if ((position->x < 0) || (position->x >= (viewport.w - sprite_w))) {
if ((position->x < 0) || (position->x >= (viewport.w - sprite->w))) {
velocity->x = -velocity->x;
position->x += velocity->x;
}
position->y += velocity->y;
if ((position->y < 0) || (position->y >= (viewport.h - sprite_h))) {
if ((position->y < 0) || (position->y >= (viewport.h - sprite->h))) {
velocity->y = -velocity->y;
position->y += velocity->y;
}
@@ -108,7 +106,6 @@ int main(int argc, char *argv[])
SDL_Renderer *renderer;
SDL_Texture *sprite;
int window_w, window_h;
int sprite_w, sprite_h;
SDL_Event event;
/* Initialize test framework */
@@ -117,15 +114,12 @@ int main(int argc, char *argv[])
return 1;
}
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
/* Parse commandline */
if (!SDLTest_CommonDefaultArgs(state, argc, argv)) {
return 1;
}
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
if (!SDL_Init(SDL_INIT_VIDEO)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL video: %s\n",
SDL_GetError());
exit(1);
@@ -151,8 +145,8 @@ int main(int argc, char *argv[])
quit(3);
}
props = SDL_CreateProperties();
SDL_SetProperty(props, "sdl2-compat.external_window", native_window);
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, SDL_TRUE);
SDL_SetPointerProperty(props, "sdl2-compat.external_window", native_window);
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, true);
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, WINDOW_W);
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, WINDOW_H);
window = SDL_CreateWindowWithProperties(props);
@@ -164,7 +158,7 @@ int main(int argc, char *argv[])
SDL_SetWindowTitle(window, "SDL Native Window Test");
/* Create the renderer */
renderer = SDL_CreateRenderer(window, NULL, 0);
renderer = SDL_CreateRenderer(window, NULL);
if (!renderer) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
quit(5);
@@ -174,31 +168,29 @@ int main(int argc, char *argv[])
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear(renderer);
sprite = LoadTexture(renderer, "icon.bmp", SDL_TRUE, NULL, NULL);
sprite = LoadTexture(renderer, "icon.bmp", true, NULL, NULL);
if (!sprite) {
quit(6);
}
/* Allocate memory for the sprite info */
SDL_GetWindowSize(window, &window_w, &window_h);
SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h);
positions = (SDL_FRect *)SDL_malloc(NUM_SPRITES * sizeof(*positions));
velocities = (SDL_FRect *)SDL_malloc(NUM_SPRITES * sizeof(*velocities));
if (!positions || !velocities) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
quit(2);
}
srand((unsigned int)time(NULL));
for (i = 0; i < NUM_SPRITES; ++i) {
positions[i].x = (float)(rand() % (window_w - sprite_w));
positions[i].y = (float)(rand() % (window_h - sprite_h));
positions[i].w = (float)sprite_w;
positions[i].h = (float)sprite_h;
positions[i].x = (float)SDL_rand(window_w - sprite->w);
positions[i].y = (float)SDL_rand(window_h - sprite->h);
positions[i].w = (float)sprite->w;
positions[i].h = (float)sprite->h;
velocities[i].x = 0.0f;
velocities[i].y = 0.0f;
while (!velocities[i].x && !velocities[i].y) {
velocities[i].x = (float)((rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED);
velocities[i].y = (float)((rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED);
while (velocities[i].x == 0.f && velocities[i].y == 0.f) {
velocities[i].x = (float)(SDL_rand(MAX_SPEED * 2 + 1) - MAX_SPEED);
velocities[i].y = (float)(SDL_rand(MAX_SPEED * 2 + 1) - MAX_SPEED);
}
}
@@ -207,6 +199,14 @@ int main(int argc, char *argv[])
while (!done) {
/* Check for events */
while (SDL_PollEvent(&event)) {
if (state->verbose & VERBOSE_EVENT) {
if (((event.type != SDL_EVENT_MOUSE_MOTION) &&
(event.type != SDL_EVENT_FINGER_MOTION)) ||
(state->verbose & VERBOSE_MOTION)) {
SDLTest_PrintEvent(&event);
}
}
switch (event.type) {
case SDL_EVENT_WINDOW_EXPOSED:
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);