update SDL3 to latest commit

This commit is contained in:
Sasha Szpakowski
2024-10-06 20:30:44 -03:00
parent 1b0fdc338b
commit 9e5eb1b018
1426 changed files with 242456 additions and 103496 deletions
+25 -37
View File
@@ -66,8 +66,9 @@ typedef struct thread_data
static SDLTest_CommonState *state;
static SDL_GLContext *context = NULL;
static int depth = 16;
static SDL_bool suspend_when_occluded;
static bool suspend_when_occluded;
static GLES2_Context ctx;
static shader_data *datas;
static int LoadContext(GLES2_Context *data)
{
@@ -100,10 +101,11 @@ quit(int rc)
{
int i;
SDL_free(datas);
if (context) {
for (i = 0; i < state->num_windows; i++) {
if (context[i]) {
SDL_GL_DeleteContext(context[i]);
SDL_GL_DestroyContext(context[i]);
}
}
@@ -498,7 +500,7 @@ Render(unsigned int width, unsigned int height, shader_data *data)
multiply_matrix(matrix_rotate, matrix_modelview, matrix_modelview);
/* Pull the camera back from the cube */
matrix_modelview[14] -= 2.5;
matrix_modelview[14] -= 2.5f;
perspective_matrix(45.0f, (float)width / height, 0.01f, 100.0f, matrix_perspective);
multiply_matrix(matrix_perspective, matrix_modelview, matrix_mvp);
@@ -535,7 +537,6 @@ Render(unsigned int width, unsigned int height, shader_data *data)
static int done;
static Uint32 frames;
static shader_data *datas;
#ifndef SDL_PLATFORM_EMSCRIPTEN
static thread_data *threads;
#endif
@@ -543,14 +544,13 @@ static thread_data *threads;
static void
render_window(int index)
{
int w, h, status;
int w, h;
if (!state->windows[index]) {
return;
}
status = SDL_GL_MakeCurrent(state->windows[index], context[index]);
if (status) {
if (!SDL_GL_MakeCurrent(state->windows[index], context[index])) {
SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
return;
}
@@ -568,7 +568,7 @@ render_thread_fn(void *render_ctx)
thread_data *thread = render_ctx;
while (!done && !thread->done && state->windows[thread->index]) {
if (SDL_AtomicCompareAndSwap(&thread->suspended, WAIT_STATE_ENTER_SEM, WAIT_STATE_WAITING_ON_SEM)) {
if (SDL_CompareAndSwapAtomicInt(&thread->suspended, WAIT_STATE_ENTER_SEM, WAIT_STATE_WAITING_ON_SEM)) {
SDL_WaitSemaphore(thread->suspend_sem);
}
render_window(thread->index);
@@ -603,13 +603,13 @@ loop_threaded(void)
if (suspend_when_occluded && event.type == SDL_EVENT_WINDOW_OCCLUDED) {
tdata = GetThreadDataForWindow(event.window.windowID);
if (tdata) {
SDL_AtomicCompareAndSwap(&tdata->suspended, WAIT_STATE_GO, WAIT_STATE_ENTER_SEM);
SDL_CompareAndSwapAtomicInt(&tdata->suspended, WAIT_STATE_GO, WAIT_STATE_ENTER_SEM);
}
} else if (suspend_when_occluded && event.type == SDL_EVENT_WINDOW_EXPOSED) {
tdata = GetThreadDataForWindow(event.window.windowID);
if (tdata) {
if (SDL_AtomicSet(&tdata->suspended, WAIT_STATE_GO) == WAIT_STATE_WAITING_ON_SEM) {
SDL_PostSemaphore(tdata->suspend_sem);
if (SDL_SetAtomicInt(&tdata->suspended, WAIT_STATE_GO) == WAIT_STATE_WAITING_ON_SEM) {
SDL_SignalSemaphore(tdata->suspend_sem);
}
}
} else if (event.type == SDL_EVENT_WINDOW_CLOSE_REQUESTED) {
@@ -618,8 +618,8 @@ loop_threaded(void)
/* Stop the render thread when the window is closed */
tdata->done = 1;
if (tdata->thread) {
SDL_AtomicSet(&tdata->suspended, WAIT_STATE_GO);
SDL_PostSemaphore(tdata->suspend_sem);
SDL_SetAtomicInt(&tdata->suspended, WAIT_STATE_GO);
SDL_SignalSemaphore(tdata->suspend_sem);
SDL_WaitThread(tdata->thread, NULL);
tdata->thread = NULL;
SDL_DestroySemaphore(tdata->suspend_sem);
@@ -672,7 +672,6 @@ int main(int argc, char *argv[])
int i;
const SDL_DisplayMode *mode;
Uint64 then, now;
int status;
shader_data *data;
/* Initialize parameters */
@@ -700,7 +699,7 @@ int main(int argc, char *argv[])
++threaded;
consumed = 1;
} else if(SDL_strcasecmp(argv[i], "--suspend-when-occluded") == 0) {
suspend_when_occluded = SDL_TRUE;
suspend_when_occluded = true;
consumed = 1;
} else if (SDL_strcasecmp(argv[i], "--zdepth") == 0) {
i++;
@@ -771,11 +770,7 @@ int main(int argc, char *argv[])
return 0;
}
if (state->render_flags & SDL_RENDERER_PRESENTVSYNC) {
SDL_GL_SetSwapInterval(1);
} else {
SDL_GL_SetSwapInterval(0);
}
SDL_GL_SetSwapInterval(state->render_vsync);
mode = SDL_GetCurrentDisplayMode(SDL_GetPrimaryDisplay());
SDL_Log("Threaded : %s\n", threaded ? "yes" : "no");
@@ -789,44 +784,38 @@ int main(int argc, char *argv[])
SDL_Log("Extensions : %s\n", ctx.glGetString(GL_EXTENSIONS));
SDL_Log("\n");
status = SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value);
if (!status) {
if (SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value)) {
SDL_Log("SDL_GL_RED_SIZE: requested %d, got %d\n", 5, value);
} else {
SDL_Log("Failed to get SDL_GL_RED_SIZE: %s\n",
SDL_GetError());
}
status = SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value);
if (!status) {
if (SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value)) {
SDL_Log("SDL_GL_GREEN_SIZE: requested %d, got %d\n", 5, value);
} else {
SDL_Log("Failed to get SDL_GL_GREEN_SIZE: %s\n",
SDL_GetError());
}
status = SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value);
if (!status) {
if (SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value)) {
SDL_Log("SDL_GL_BLUE_SIZE: requested %d, got %d\n", 5, value);
} else {
SDL_Log("Failed to get SDL_GL_BLUE_SIZE: %s\n",
SDL_GetError());
}
status = SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value);
if (!status) {
if (SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value)) {
SDL_Log("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", depth, value);
} else {
SDL_Log("Failed to get SDL_GL_DEPTH_SIZE: %s\n",
SDL_GetError());
}
if (fsaa) {
status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value);
if (!status) {
if (SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value)) {
SDL_Log("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
} else {
SDL_Log("Failed to get SDL_GL_MULTISAMPLEBUFFERS: %s\n",
SDL_GetError());
}
status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value);
if (!status) {
if (SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value)) {
SDL_Log("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
value);
} else {
@@ -835,8 +824,7 @@ int main(int argc, char *argv[])
}
}
if (accel) {
status = SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value);
if (!status) {
if (SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value)) {
SDL_Log("SDL_GL_ACCELERATED_VISUAL: requested 1, got %d\n", value);
} else {
SDL_Log("Failed to get SDL_GL_ACCELERATED_VISUAL: %s\n",
@@ -850,8 +838,7 @@ int main(int argc, char *argv[])
for (i = 0; i < state->num_windows; ++i) {
int w, h;
status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
if (status) {
if (!SDL_GL_MakeCurrent(state->windows[i], context[i])) {
SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
/* Continue for next window */
@@ -922,7 +909,7 @@ int main(int argc, char *argv[])
/* Start a render thread for each window */
for (i = 0; i < state->num_windows; ++i) {
threads[i].index = i;
SDL_AtomicSet(&threads[i].suspended, 0);
SDL_SetAtomicInt(&threads[i].suspended, 0);
threads[i].suspend_sem = SDL_CreateSemaphore(0);
threads[i].thread = SDL_CreateThread(render_thread_fn, "RenderThread", &threads[i]);
}
@@ -938,6 +925,7 @@ int main(int argc, char *argv[])
SDL_WaitThread(threads[i].thread, NULL);
}
}
SDL_free(threads);
} else {
while (!done) {
loop();