update SDL3 to latest commit

This commit is contained in:
Sasha Szpakowski
2024-10-06 20:30:44 -03:00
parent 1b0fdc338b
commit 9e5eb1b018
1426 changed files with 242456 additions and 103496 deletions
+61 -69
View File
@@ -10,8 +10,6 @@
freely.
*/
/* !!! FIXME: this code is not up to standards for SDL3 test apps. Someone should improve this. */
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include <SDL3/SDL_test.h>
@@ -34,8 +32,8 @@ static SDL_AudioStream *stream;
static Uint8 *audio_buf = NULL;
static Uint32 audio_len = 0;
static SDL_bool auto_loop = SDL_TRUE;
static SDL_bool auto_flush = SDL_FALSE;
static bool auto_loop = true;
static bool auto_flush = false;
static Uint64 last_get_callback = 0;
static int last_get_amount_additional = 0;
@@ -44,7 +42,7 @@ static int last_get_amount_total = 0;
typedef struct Slider
{
SDL_FRect area;
SDL_bool changed;
bool changed;
char fmtlabel[64];
float pos;
int flags;
@@ -66,7 +64,7 @@ static void init_slider(int index, const char* fmtlabel, int flags, float value,
slider->area.y = state->window_h * (0.2f + (index * SLIDER_HEIGHT_PERC * 1.4f));
slider->area.w = SLIDER_WIDTH_PERC * state->window_w;
slider->area.h = SLIDER_HEIGHT_PERC * state->window_h;
slider->changed = SDL_TRUE;
slider->changed = true;
SDL_strlcpy(slider->fmtlabel, fmtlabel, SDL_arraysize(slider->fmtlabel));
slider->flags = flags;
slider->min = min;
@@ -104,42 +102,44 @@ static void draw_textf(SDL_Renderer* renderer, int x, int y, const char* fmt, ..
draw_text(renderer, x, y, text);
}
static void queue_audio()
static void queue_audio(void)
{
Uint8* new_data = NULL;
int new_len = 0;
int retval = 0;
bool result = true;
SDL_AudioSpec new_spec;
SDL_zero(new_spec);
new_spec.format = spec.format;
new_spec.channels = (int) sliders[2].value;
new_spec.freq = (int) sliders[1].value;
SDL_Log("Converting audio from %i to %i", spec.freq, new_spec.freq);
retval = retval ? retval : SDL_ConvertAudioSamples(&spec, audio_buf, audio_len, &new_spec, &new_data, &new_len);
retval = retval ? retval : SDL_SetAudioStreamFormat(stream, &new_spec, NULL);
retval = retval ? retval : SDL_PutAudioStreamData(stream, new_data, new_len);
/* You shouldn't actually use SDL_ConvertAudioSamples like this (just put the data straight into the stream and let it handle conversion) */
result = result && SDL_ConvertAudioSamples(&spec, audio_buf, audio_len, &new_spec, &new_data, &new_len);
result = result && SDL_SetAudioStreamFormat(stream, &new_spec, NULL);
result = result && SDL_PutAudioStreamData(stream, new_data, new_len);
if (auto_flush) {
retval = retval ? retval : SDL_FlushAudioStream(stream);
result = result && SDL_FlushAudioStream(stream);
}
SDL_free(new_data);
if (retval) {
SDL_Log("Failed to queue audio: %s", SDL_GetError());
} else {
if (result) {
SDL_Log("Queued audio");
} else {
SDL_Log("Failed to queue audio: %s", SDL_GetError());
}
}
static void skip_audio(float amount)
{
float speed;
SDL_AudioSpec dst_spec, new_spec;
int num_frames;
int retval = 0;
SDL_AudioSpec dst_spec;
int num_bytes;
int result = 0;
void* buf = NULL;
SDL_LockAudioStream(stream);
@@ -147,51 +147,27 @@ static void skip_audio(float amount)
speed = SDL_GetAudioStreamFrequencyRatio(stream);
SDL_GetAudioStreamFormat(stream, NULL, &dst_spec);
/* Gimme that crunchy audio */
new_spec.format = SDL_AUDIO_S8;
new_spec.channels = 1;
new_spec.freq = 4000;
SDL_SetAudioStreamFrequencyRatio(stream, 100.0f);
SDL_SetAudioStreamFormat(stream, NULL, &new_spec);
num_frames = (int)(new_spec.freq * ((speed * amount) / 100.0f));
buf = SDL_malloc(num_frames);
num_bytes = (int)(SDL_AUDIO_FRAMESIZE(dst_spec) * dst_spec.freq * ((speed * amount) / 100.0f));
buf = SDL_malloc(num_bytes);
if (buf) {
retval = SDL_GetAudioStreamData(stream, buf, num_frames);
result = SDL_GetAudioStreamData(stream, buf, num_bytes);
SDL_free(buf);
}
SDL_SetAudioStreamFormat(stream, NULL, &dst_spec);
SDL_SetAudioStreamFrequencyRatio(stream, speed);
SDL_UnlockAudioStream(stream);
if (retval >= 0) {
if (result >= 0) {
SDL_Log("Skipped %.2f seconds", amount);
} else {
SDL_Log("Failed to skip: %s", SDL_GetError());
}
}
static const char *AudioFmtToString(const SDL_AudioFormat fmt)
{
switch (fmt) {
#define FMTCASE(x) case SDL_AUDIO_##x: return #x
FMTCASE(U8);
FMTCASE(S8);
FMTCASE(S16LE);
FMTCASE(S16BE);
FMTCASE(S32LE);
FMTCASE(S32BE);
FMTCASE(F32LE);
FMTCASE(F32BE);
#undef FMTCASE
}
return "?";
}
static const char *AudioChansToStr(const int channels)
{
switch (channels) {
@@ -208,12 +184,27 @@ static const char *AudioChansToStr(const int channels)
return "?";
}
static void scale_mouse_coords(SDL_FPoint *p)
{
SDL_Window *window = SDL_GetMouseFocus();
if (window) {
int w, p_w;
float scale;
SDL_GetWindowSize(window, &w, NULL);
SDL_GetWindowSizeInPixels(window, &p_w, NULL);
scale = (float)p_w / (float)w;
p->x *= scale;
p->y *= scale;
}
}
static void loop(void)
{
int i, j;
SDL_Event e;
SDL_FPoint p;
SDL_AudioSpec src_spec, dst_spec;
int queued_bytes = 0;
int available_bytes = 0;
float available_seconds = 0;
@@ -225,32 +216,33 @@ static void loop(void)
}
#endif
if (e.type == SDL_EVENT_KEY_DOWN) {
SDL_Keycode sym = e.key.keysym.sym;
if (sym == SDLK_q) {
SDL_Keycode key = e.key.key;
if (key == SDLK_Q) {
if (SDL_AudioDevicePaused(state->audio_id)) {
SDL_ResumeAudioDevice(state->audio_id);
} else {
SDL_PauseAudioDevice(state->audio_id);
}
} else if (sym == SDLK_w) {
} else if (key == SDLK_W) {
auto_loop = !auto_loop;
} else if (sym == SDLK_e) {
} else if (key == SDLK_E) {
auto_flush = !auto_flush;
} else if (sym == SDLK_a) {
} else if (key == SDLK_A) {
SDL_ClearAudioStream(stream);
SDL_Log("Cleared audio stream");
} else if (sym == SDLK_s) {
} else if (key == SDLK_S) {
queue_audio();
} else if (sym == SDLK_d) {
} else if (key == SDLK_D) {
float amount = 1.0f;
amount *= (e.key.keysym.mod & SDL_KMOD_CTRL) ? 10.0f : 1.0f;
amount *= (e.key.keysym.mod & SDL_KMOD_SHIFT) ? 10.0f : 1.0f;
amount *= (e.key.mod & SDL_KMOD_CTRL) ? 10.0f : 1.0f;
amount *= (e.key.mod & SDL_KMOD_SHIFT) ? 10.0f : 1.0f;
skip_audio(amount);
}
}
}
if (SDL_GetMouseState(&p.x, &p.y) & SDL_BUTTON_LMASK) {
scale_mouse_coords(&p);
if (active_slider == -1) {
for (i = 0; i < NUM_SLIDERS; ++i) {
if (SDL_PointInRectFloat(&p, &sliders[i].area)) {
@@ -282,16 +274,16 @@ static void loop(void)
if (value != slider->value) {
slider->value = value;
slider->changed = SDL_TRUE;
slider->changed = true;
}
}
if (sliders[0].changed) {
sliders[0].changed = SDL_FALSE;
sliders[0].changed = false;
SDL_SetAudioStreamFrequencyRatio(stream, sliders[0].value);
}
if (SDL_GetAudioStreamFormat(stream, &src_spec, &dst_spec) == 0) {
if (SDL_GetAudioStreamFormat(stream, &src_spec, &dst_spec)) {
available_bytes = SDL_GetAudioStreamAvailable(stream);
available_seconds = (float)available_bytes / (float)(SDL_AUDIO_FRAMESIZE(dst_spec) * dst_spec.freq);
@@ -301,6 +293,8 @@ static void loop(void)
}
}
queued_bytes = SDL_GetAudioStreamQueued(stream);
for (i = 0; i < state->num_windows; i++) {
int draw_y = 0;
SDL_Renderer* rend = state->renderers[i];
@@ -333,6 +327,9 @@ static void loop(void)
draw_textf(rend, 0, draw_y, "Available: %4.2f (%i bytes)", available_seconds, available_bytes);
draw_y += FONT_LINE_HEIGHT;
draw_textf(rend, 0, draw_y, "Queued: %i bytes", queued_bytes);
draw_y += FONT_LINE_HEIGHT;
SDL_LockAudioStream(stream);
draw_textf(rend, 0, draw_y, "Get Callback: %i/%i bytes, %2i ms ago",
@@ -344,15 +341,15 @@ static void loop(void)
draw_y = state->window_h - FONT_LINE_HEIGHT * 3;
draw_textf(rend, 0, draw_y, "Wav: %6s/%6s/%i",
AudioFmtToString(spec.format), AudioChansToStr(spec.channels), spec.freq);
SDL_GetAudioFormatName(spec.format), AudioChansToStr(spec.channels), spec.freq);
draw_y += FONT_LINE_HEIGHT;
draw_textf(rend, 0, draw_y, "Src: %6s/%6s/%i",
AudioFmtToString(src_spec.format), AudioChansToStr(src_spec.channels), src_spec.freq);
SDL_GetAudioFormatName(src_spec.format), AudioChansToStr(src_spec.channels), src_spec.freq);
draw_y += FONT_LINE_HEIGHT;
draw_textf(rend, 0, draw_y, "Dst: %6s/%6s/%i",
AudioFmtToString(dst_spec.format), AudioChansToStr(dst_spec.channels), dst_spec.freq);
SDL_GetAudioFormatName(dst_spec.format), AudioChansToStr(dst_spec.channels), dst_spec.freq);
draw_y += FONT_LINE_HEIGHT;
SDL_RenderPresent(rend);
@@ -370,7 +367,6 @@ int main(int argc, char *argv[])
{
char *filename = NULL;
int i;
int rc;
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_AUDIO | SDL_INIT_VIDEO);
@@ -378,9 +374,6 @@ int main(int argc, char *argv[])
return 1;
}
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
/* Parse commandline */
for (i = 1; i < argc;) {
int consumed;
@@ -410,15 +403,14 @@ int main(int argc, char *argv[])
FONT_CHARACTER_SIZE = 16;
filename = GetResourceFilename(filename, "sample.wav");
rc = SDL_LoadWAV(filename, &spec, &audio_buf, &audio_len);
SDL_free(filename);
if (rc < 0) {
if (!SDL_LoadWAV(filename, &spec, &audio_buf, &audio_len)) {
SDL_Log("Failed to load '%s': %s", filename, SDL_GetError());
SDL_free(filename);
SDL_Quit();
return 1;
}
SDL_free(filename);
init_slider(0, "Speed: %3.2fx", 0x0, 1.0f, 0.2f, 5.0f);
init_slider(1, "Freq: %g", 0x2, (float)spec.freq, 4000.0f, 192000.0f);
init_slider(2, "Channels: %g", 0x3, (float)spec.channels, 1.0f, 8.0f);