mirror of
https://github.com/love2d/megasource.git
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update SDL3 to latest commit
This commit is contained in:
+130
-106
@@ -1,3 +1,15 @@
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/*
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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#define SDL_MAIN_USE_CALLBACKS 1
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#include <SDL3/SDL_test.h>
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#include <SDL3/SDL_test_common.h>
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@@ -19,9 +31,9 @@ typedef enum ThingType
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{
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THING_NULL,
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THING_PHYSDEV,
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THING_PHYSDEV_CAPTURE,
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THING_PHYSDEV_RECORDING,
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THING_LOGDEV,
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THING_LOGDEV_CAPTURE,
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THING_LOGDEV_RECORDING,
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THING_TRASHCAN,
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THING_STREAM,
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THING_POOF,
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@@ -38,17 +50,17 @@ struct Thing
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union {
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struct {
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SDL_AudioDeviceID devid;
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SDL_bool iscapture;
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bool recording;
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SDL_AudioSpec spec;
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char *name;
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} physdev;
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struct {
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SDL_AudioDeviceID devid;
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SDL_bool iscapture;
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bool recording;
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SDL_AudioSpec spec;
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Thing *physdev;
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SDL_bool visualizer_enabled;
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SDL_bool visualizer_updated;
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bool visualizer_enabled;
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bool visualizer_updated;
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SDL_Texture *visualizer;
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SDL_Mutex *postmix_lock;
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float *postmix_buffer;
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@@ -82,6 +94,7 @@ struct Thing
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float z;
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Uint8 r, g, b, a;
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float progress;
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float meter;
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float scale;
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Uint64 createticks;
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Texture *texture;
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@@ -91,6 +104,7 @@ struct Thing
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void (*ondrag)(Thing *thing, int button, float x, float y);
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void (*ondrop)(Thing *thing, int button, float x, float y);
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void (*ondraw)(Thing *thing, SDL_Renderer *renderer);
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void (*onmousewheel)(Thing *thing, float y);
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Thing *prev;
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Thing *next;
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@@ -101,15 +115,14 @@ static Uint64 app_ready_ticks = 0;
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static SDLTest_CommonState *state = NULL;
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static Thing *things = NULL;
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static char *current_titlebar = NULL;
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static Thing *mouseover_thing = NULL;
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static Thing *droppable_highlighted_thing = NULL;
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static Thing *dragging_thing = NULL;
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static int dragging_button = -1;
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static int dragging_button_real = -1;
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static SDL_bool ctrl_held = SDL_FALSE;
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static SDL_bool alt_held = SDL_FALSE;
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static bool ctrl_held = false;
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static bool alt_held = false;
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static Texture *physdev_texture = NULL;
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static Texture *logdev_texture = NULL;
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@@ -121,19 +134,14 @@ static Texture *soundboard_levels_texture = NULL;
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static void SetTitleBar(const char *fmt, ...)
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{
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char *newstr = NULL;
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char *title = NULL;
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va_list ap;
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va_start(ap, fmt);
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SDL_vasprintf(&newstr, fmt, ap);
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SDL_vasprintf(&title, fmt, ap);
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va_end(ap);
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if (newstr && (!current_titlebar || (SDL_strcmp(current_titlebar, newstr) != 0))) {
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SDL_SetWindowTitle(state->windows[0], newstr);
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SDL_free(current_titlebar);
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current_titlebar = newstr;
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} else {
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SDL_free(newstr);
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}
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SDL_SetWindowTitle(state->windows[0], title);
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SDL_free(title);
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}
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static void SetDefaultTitleBar(void)
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@@ -144,14 +152,14 @@ static void SetDefaultTitleBar(void)
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static Thing *FindThingAtPoint(const float x, const float y)
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{
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const SDL_FPoint pt = { x, y };
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Thing *retval = NULL;
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Thing *result = NULL;
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Thing *i;
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for (i = things; i; i = i->next) {
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if ((i != dragging_thing) && SDL_PointInRectFloat(&pt, &i->rect)) {
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retval = i; /* keep going, though, because things drawn on top are later in the list. */
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result = i; /* keep going, though, because things drawn on top are later in the list. */
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}
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}
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return retval;
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return result;
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}
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static Thing *UpdateMouseOver(const float x, const float y)
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@@ -268,7 +276,7 @@ static void DestroyThing(Thing *thing)
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case THING_TRASHCAN: break;
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case THING_LOGDEV:
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case THING_LOGDEV_CAPTURE:
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case THING_LOGDEV_RECORDING:
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SDL_CloseAudioDevice(thing->data.logdev.devid);
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if (state->renderers[0] != NULL) {
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SDL_DestroyTexture(thing->data.logdev.visualizer);
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@@ -278,7 +286,7 @@ static void DestroyThing(Thing *thing)
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break;
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case THING_PHYSDEV:
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case THING_PHYSDEV_CAPTURE:
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case THING_PHYSDEV_RECORDING:
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SDL_free(thing->data.physdev.name);
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break;
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@@ -343,6 +351,16 @@ static void DrawOneThing(SDL_Renderer *renderer, Thing *thing)
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 128);
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SDL_RenderFillRect(renderer, &r);
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}
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if (thing->meter > 0.0f) {
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SDL_FRect r;
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r.w = 10.0f;
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r.h = thing->rect.h * ((thing->meter > 1.0f) ? 1.0f : thing->meter);
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r.x = thing->rect.x + thing->rect.w + 2.0f;
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r.y = (thing->rect.y + thing->rect.h) - r.h;
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 128);
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SDL_RenderFillRect(renderer, &r);
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}
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}
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static void DrawThings(SDL_Renderer *renderer)
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@@ -412,23 +430,6 @@ static void RepositionRowOfThings(const ThingType what, const float y)
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}
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}
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static const char *AudioFmtToString(const SDL_AudioFormat fmt)
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{
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switch (fmt) {
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#define FMTCASE(x) case SDL_AUDIO_##x: return #x
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FMTCASE(U8);
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FMTCASE(S8);
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FMTCASE(S16LE);
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FMTCASE(S16BE);
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FMTCASE(S32LE);
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FMTCASE(S32BE);
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FMTCASE(F32LE);
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FMTCASE(F32BE);
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#undef FMTCASE
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}
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return "?";
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}
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static const char *AudioChansToStr(const int channels)
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{
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switch (channels) {
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@@ -453,11 +454,11 @@ static void PoofThing_ondrag(Thing *thing, int button, float x, float y)
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static void PoofThing_ontick(Thing *thing, Uint64 now)
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{
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const int lifetime = POOF_LIFETIME;
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const int elasped = (int) (now - thing->createticks);
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if (elasped > lifetime) {
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const int elapsed = (int) (now - thing->createticks);
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if (elapsed > lifetime) {
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DestroyThing(thing);
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} else {
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const float pct = ((float) elasped) / ((float) lifetime);
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const float pct = ((float) elapsed) / ((float) lifetime);
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thing->a = (Uint8) (int) (255.0f - (pct * 255.0f));
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thing->scale = 1.0f - pct; /* shrink to nothing! */
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}
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@@ -537,7 +538,7 @@ static void StreamThing_ondrag(Thing *thing, int button, float x, float y)
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if (button == SDL_BUTTON_RIGHT) { /* this is kinda hacky, but use this to disconnect from a playing source. */
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if (thing->line_connected_to) {
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SDL_UnbindAudioStream(thing->data.stream.stream); /* unbind from current device */
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if (thing->line_connected_to->what == THING_LOGDEV_CAPTURE) {
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if (thing->line_connected_to->what == THING_LOGDEV_RECORDING) {
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SDL_FlushAudioStream(thing->data.stream.stream);
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}
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thing->line_connected_to = NULL;
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@@ -550,25 +551,32 @@ static void StreamThing_ondrop(Thing *thing, int button, float x, float y)
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if (droppable_highlighted_thing) {
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if (droppable_highlighted_thing->what == THING_TRASHCAN) {
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TrashThing(thing);
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} else if (((droppable_highlighted_thing->what == THING_LOGDEV) || (droppable_highlighted_thing->what == THING_LOGDEV_CAPTURE)) && (droppable_highlighted_thing != thing->line_connected_to)) {
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} else if (((droppable_highlighted_thing->what == THING_LOGDEV) || (droppable_highlighted_thing->what == THING_LOGDEV_RECORDING)) && (droppable_highlighted_thing != thing->line_connected_to)) {
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/* connect to a logical device! */
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SDL_Log("Binding audio stream ('%s') to logical device %u", thing->titlebar, (unsigned int) droppable_highlighted_thing->data.logdev.devid);
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if (thing->line_connected_to) {
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SDL_UnbindAudioStream(thing->data.stream.stream); /* unbind from current device */
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if (thing->line_connected_to->what == THING_LOGDEV_CAPTURE) {
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if (thing->line_connected_to->what == THING_LOGDEV_RECORDING) {
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SDL_FlushAudioStream(thing->data.stream.stream);
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}
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}
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SDL_BindAudioStream(droppable_highlighted_thing->data.logdev.devid, thing->data.stream.stream); /* bind to new device! */
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thing->data.stream.total_bytes = SDL_GetAudioStreamAvailable(thing->data.stream.stream);
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thing->progress = 0.0f; /* ontick will adjust this if we're on an output device.*/
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thing->progress = 0.0f; /* ontick will adjust this if we're on a playback device.*/
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thing->data.stream.next_level_update = SDL_GetTicks() + 100;
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thing->line_connected_to = droppable_highlighted_thing;
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}
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}
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}
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static void StreamThing_onmousewheel(Thing *thing, float y)
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{
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thing->meter += y * 0.01f;
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thing->meter = SDL_clamp(thing->meter, 0.0f, 1.0f);
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SDL_SetAudioStreamGain(thing->data.stream.stream, thing->meter);
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}
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static void StreamThing_ondraw(Thing *thing, SDL_Renderer *renderer)
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{
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if (thing->line_connected_to) { /* are we playing? Update progress bar, and bounce the levels a little. */
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@@ -592,7 +600,7 @@ static void StreamThing_ondraw(Thing *thing, SDL_Renderer *renderer)
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static Thing *CreateStreamThing(const SDL_AudioSpec *spec, const Uint8 *buf, const Uint32 buflen, const char *fname, const float x, const float y)
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{
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static const ThingType can_be_dropped_onto[] = { THING_TRASHCAN, THING_LOGDEV, THING_LOGDEV_CAPTURE, THING_NULL };
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static const ThingType can_be_dropped_onto[] = { THING_TRASHCAN, THING_LOGDEV, THING_LOGDEV_RECORDING, THING_NULL };
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Thing *thing = CreateThing(THING_STREAM, x, y, 0, -1, -1, soundboard_texture, fname);
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if (thing) {
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SDL_Log("Adding audio stream for %s", fname ? fname : "(null)");
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@@ -606,7 +614,9 @@ static Thing *CreateStreamThing(const SDL_AudioSpec *spec, const Uint8 *buf, con
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thing->ondrag = StreamThing_ondrag;
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thing->ondrop = StreamThing_ondrop;
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thing->ondraw = StreamThing_ondraw;
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thing->onmousewheel = StreamThing_onmousewheel;
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thing->can_be_dropped_onto = can_be_dropped_onto;
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thing->meter = 1.0f; /* gain. */
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}
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return thing;
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}
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@@ -640,7 +650,7 @@ static Thing *LoadWavThing(const char *fname, float x, float y)
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fname = path;
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}
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if (SDL_LoadWAV(fname, &spec, &buf, &buflen) == 0) {
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if (SDL_LoadWAV(fname, &spec, &buf, &buflen)) {
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static const ThingType can_be_dropped_onto[] = { THING_TRASHCAN, THING_NULL };
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char *titlebar = NULL;
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const char *nodirs = SDL_strrchr(fname, '/');
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@@ -659,7 +669,7 @@ static Thing *LoadWavThing(const char *fname, float x, float y)
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nodirs = fname;
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}
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SDL_asprintf(&titlebar, "WAV file (\"%s\", %s, %s, %uHz)", nodirs, AudioFmtToString(spec.format), AudioChansToStr(spec.channels), (unsigned int) spec.freq);
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SDL_asprintf(&titlebar, "WAV file (\"%s\", %s, %s, %uHz)", nodirs, SDL_GetAudioFormatName(spec.format), AudioChansToStr(spec.channels), (unsigned int) spec.freq);
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thing = CreateThing(THING_WAV, x - (audio_texture->w / 2), y - (audio_texture->h / 2), 5, -1, -1, audio_texture, titlebar);
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if (thing) {
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SDL_free(titlebar);
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@@ -708,7 +718,7 @@ static Texture *CreateTexture(const char *fname)
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SDL_Log("Out of memory!");
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} else {
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int texw, texh;
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tex->texture = LoadTexture(state->renderers[0], fname, SDL_TRUE, &texw, &texh);
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tex->texture = LoadTexture(state->renderers[0], fname, true, &texw, &texh);
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if (!tex->texture) {
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SDL_Log("Failed to load '%s': %s", fname, SDL_GetError());
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SDL_free(tex);
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@@ -721,11 +731,11 @@ static Texture *CreateTexture(const char *fname)
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return tex;
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}
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static Thing *CreateLogicalDeviceThing(Thing *parent, const SDL_AudioDeviceID which, const float x, const float y);
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static Thing *CreateLogicalDeviceThing(Thing *parent, SDL_AudioDeviceID which, float x, float y);
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static void DeviceThing_ondrag(Thing *thing, int button, float x, float y)
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{
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if ((button == SDL_BUTTON_MIDDLE) && (thing->what == THING_LOGDEV_CAPTURE)) { /* drag out a new stream. This is a UX mess. :/ */
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if ((button == SDL_BUTTON_MIDDLE) && (thing->what == THING_LOGDEV_RECORDING)) { /* drag out a new stream. This is a UX mess. :/ */
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dragging_thing = CreateStreamThing(&thing->data.logdev.spec, NULL, 0, NULL, x, y);
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if (dragging_thing) {
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dragging_thing->data.stream.next_level_update = SDL_GetTicks() + 100;
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@@ -733,7 +743,7 @@ static void DeviceThing_ondrag(Thing *thing, int button, float x, float y)
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dragging_thing->line_connected_to = thing;
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}
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} else if (button == SDL_BUTTON_RIGHT) { /* drag out a new logical device. */
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const SDL_AudioDeviceID which = ((thing->what == THING_LOGDEV) || (thing->what == THING_LOGDEV_CAPTURE)) ? thing->data.logdev.devid : thing->data.physdev.devid;
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const SDL_AudioDeviceID which = ((thing->what == THING_LOGDEV) || (thing->what == THING_LOGDEV_RECORDING)) ? thing->data.logdev.devid : thing->data.physdev.devid;
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const SDL_AudioDeviceID devid = SDL_OpenAudioDevice(which, NULL);
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dragging_thing = devid ? CreateLogicalDeviceThing(thing, devid, x - (thing->rect.w / 2), y - (thing->rect.h / 2)) : NULL;
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}
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@@ -745,7 +755,7 @@ static void SetLogicalDeviceTitlebar(Thing *thing)
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int frames = 0;
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SDL_GetAudioDeviceFormat(thing->data.logdev.devid, spec, &frames);
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SDL_free(thing->titlebar);
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SDL_asprintf(&thing->titlebar, "Logical device #%u (%s, %s, %s, %uHz, %d frames)", (unsigned int) thing->data.logdev.devid, thing->data.logdev.iscapture ? "CAPTURE" : "OUTPUT", AudioFmtToString(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq, frames);
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SDL_asprintf(&thing->titlebar, "Logical device #%u (%s, %s, %s, %uHz, %d frames)", (unsigned int) thing->data.logdev.devid, thing->data.logdev.recording ? "RECORDING" : "PLAYBACK", SDL_GetAudioFormatName(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq, frames);
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}
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static void LogicalDeviceThing_ondrop(Thing *thing, int button, float x, float y)
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@@ -776,7 +786,7 @@ static void SDLCALL PostmixCallback(void *userdata, const SDL_AudioSpec *spec, f
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SDL_copyp(&thing->data.logdev.postmix_spec, spec);
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SDL_memcpy(thing->data.logdev.postmix_buffer, buffer, buflen);
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thing->data.logdev.postmix_buflen = buflen;
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SDL_AtomicSet(&thing->data.logdev.postmix_updated, 1);
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SDL_SetAtomicInt(&thing->data.logdev.postmix_updated, 1);
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SDL_UnlockMutex(thing->data.logdev.postmix_lock);
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}
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@@ -833,7 +843,7 @@ static void UpdateVisualizer(SDL_Renderer *renderer, SDL_Texture *visualizer, co
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static void LogicalDeviceThing_ontick(Thing *thing, Uint64 now)
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{
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const SDL_bool ismousedover = (thing == mouseover_thing);
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const bool ismousedover = (thing == mouseover_thing);
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if (!thing->data.logdev.visualizer || !thing->data.logdev.postmix_lock) { /* need these to work, skip if they failed. */
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return;
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@@ -847,7 +857,7 @@ static void LogicalDeviceThing_ontick(Thing *thing, Uint64 now)
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if (thing->data.logdev.postmix_buffer) {
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SDL_memset(thing->data.logdev.postmix_buffer, '\0', thing->data.logdev.postmix_buflen);
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}
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SDL_AtomicSet(&thing->data.logdev.postmix_updated, 1); /* so this will at least clear the texture later. */
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SDL_SetAtomicInt(&thing->data.logdev.postmix_updated, 1); /* so this will at least clear the texture later. */
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SDL_SetAudioPostmixCallback(thing->data.logdev.devid, PostmixCallback, thing);
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}
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}
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@@ -862,7 +872,7 @@ static void LogicalDeviceThing_ondraw(Thing *thing, SDL_Renderer *renderer)
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dst.x = thing->rect.x + ((thing->rect.w - dst.w) / 2);
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dst.y = thing->rect.y + ((thing->rect.h - dst.h) / 2);
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||||
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if (SDL_AtomicGet(&thing->data.logdev.postmix_updated)) {
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if (SDL_GetAtomicInt(&thing->data.logdev.postmix_updated)) {
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float *buffer;
|
||||
int channels;
|
||||
int buflen;
|
||||
@@ -873,7 +883,7 @@ static void LogicalDeviceThing_ondraw(Thing *thing, SDL_Renderer *renderer)
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buffer = (float *) SDL_malloc(thing->data.logdev.postmix_buflen);
|
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if (buffer) {
|
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SDL_memcpy(buffer, thing->data.logdev.postmix_buffer, thing->data.logdev.postmix_buflen);
|
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SDL_AtomicSet(&thing->data.logdev.postmix_updated, 0);
|
||||
SDL_SetAtomicInt(&thing->data.logdev.postmix_updated, 0);
|
||||
}
|
||||
SDL_UnlockMutex(thing->data.logdev.postmix_lock);
|
||||
|
||||
@@ -886,18 +896,25 @@ static void LogicalDeviceThing_ondraw(Thing *thing, SDL_Renderer *renderer)
|
||||
}
|
||||
}
|
||||
|
||||
static Thing *CreateLogicalDeviceThing(Thing *parent, const SDL_AudioDeviceID which, const float x, const float y)
|
||||
static void LogicalDeviceThing_onmousewheel(Thing *thing, float y)
|
||||
{
|
||||
thing->meter += y * 0.01f;
|
||||
thing->meter = SDL_clamp(thing->meter, 0.0f, 1.0f);
|
||||
SDL_SetAudioDeviceGain(thing->data.logdev.devid, thing->meter);
|
||||
}
|
||||
|
||||
static Thing *CreateLogicalDeviceThing(Thing *parent, SDL_AudioDeviceID which, float x, float y)
|
||||
{
|
||||
static const ThingType can_be_dropped_onto[] = { THING_TRASHCAN, THING_NULL };
|
||||
Thing *physthing = ((parent->what == THING_LOGDEV) || (parent->what == THING_LOGDEV_CAPTURE)) ? parent->data.logdev.physdev : parent;
|
||||
const SDL_bool iscapture = physthing->data.physdev.iscapture;
|
||||
Thing *physthing = ((parent->what == THING_LOGDEV) || (parent->what == THING_LOGDEV_RECORDING)) ? parent->data.logdev.physdev : parent;
|
||||
const bool recording = physthing->data.physdev.recording;
|
||||
Thing *thing;
|
||||
|
||||
SDL_Log("Adding logical audio device %u", (unsigned int) which);
|
||||
thing = CreateThing(iscapture ? THING_LOGDEV_CAPTURE : THING_LOGDEV, x, y, 5, -1, -1, logdev_texture, NULL);
|
||||
thing = CreateThing(recording ? THING_LOGDEV_RECORDING : THING_LOGDEV, x, y, 5, -1, -1, logdev_texture, NULL);
|
||||
if (thing) {
|
||||
thing->data.logdev.devid = which;
|
||||
thing->data.logdev.iscapture = iscapture;
|
||||
thing->data.logdev.recording = recording;
|
||||
thing->data.logdev.physdev = physthing;
|
||||
thing->data.logdev.visualizer = SDL_CreateTexture(state->renderers[0], SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, VISUALIZER_WIDTH, VISUALIZER_HEIGHT);
|
||||
thing->data.logdev.postmix_lock = SDL_CreateMutex();
|
||||
@@ -905,10 +922,12 @@ static Thing *CreateLogicalDeviceThing(Thing *parent, const SDL_AudioDeviceID wh
|
||||
SDL_SetTextureBlendMode(thing->data.logdev.visualizer, SDL_BLENDMODE_BLEND);
|
||||
}
|
||||
thing->line_connected_to = physthing;
|
||||
thing->meter = 1.0f;
|
||||
thing->ontick = LogicalDeviceThing_ontick;
|
||||
thing->ondrag = DeviceThing_ondrag;
|
||||
thing->ondrop = LogicalDeviceThing_ondrop;
|
||||
thing->ondraw = LogicalDeviceThing_ondraw;
|
||||
thing->onmousewheel = LogicalDeviceThing_onmousewheel;
|
||||
thing->can_be_dropped_onto = can_be_dropped_onto;
|
||||
|
||||
SetLogicalDeviceTitlebar(thing);
|
||||
@@ -922,12 +941,12 @@ static void SetPhysicalDeviceTitlebar(Thing *thing)
|
||||
SDL_AudioSpec *spec = &thing->data.physdev.spec;
|
||||
SDL_GetAudioDeviceFormat(thing->data.physdev.devid, spec, &frames);
|
||||
SDL_free(thing->titlebar);
|
||||
if (thing->data.physdev.devid == SDL_AUDIO_DEVICE_DEFAULT_CAPTURE) {
|
||||
SDL_asprintf(&thing->titlebar, "Default system device (CAPTURE, %s, %s, %uHz, %d frames)", AudioFmtToString(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq, frames);
|
||||
} else if (thing->data.physdev.devid == SDL_AUDIO_DEVICE_DEFAULT_OUTPUT) {
|
||||
SDL_asprintf(&thing->titlebar, "Default system device (OUTPUT, %s, %s, %uHz, %d frames)", AudioFmtToString(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq, frames);
|
||||
if (thing->data.physdev.devid == SDL_AUDIO_DEVICE_DEFAULT_RECORDING) {
|
||||
SDL_asprintf(&thing->titlebar, "Default system device (RECORDING, %s, %s, %uHz, %d frames)", SDL_GetAudioFormatName(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq, frames);
|
||||
} else if (thing->data.physdev.devid == SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK) {
|
||||
SDL_asprintf(&thing->titlebar, "Default system device (PLAYBACK, %s, %s, %uHz, %d frames)", SDL_GetAudioFormatName(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq, frames);
|
||||
} else {
|
||||
SDL_asprintf(&thing->titlebar, "Physical device #%u (%s, \"%s\", %s, %s, %uHz, %d frames)", (unsigned int) thing->data.physdev.devid, thing->data.physdev.iscapture ? "CAPTURE" : "OUTPUT", thing->data.physdev.name, AudioFmtToString(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq, frames);
|
||||
SDL_asprintf(&thing->titlebar, "Physical device #%u (%s, \"%s\", %s, %s, %uHz, %d frames)", (unsigned int) thing->data.physdev.devid, thing->data.physdev.recording ? "RECORDING" : "PLAYBACK", thing->data.physdev.name, SDL_GetAudioFormatName(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq, frames);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -943,20 +962,20 @@ static void PhysicalDeviceThing_ondrop(Thing *thing, int button, float x, float
|
||||
static void PhysicalDeviceThing_ontick(Thing *thing, Uint64 now)
|
||||
{
|
||||
const int lifetime = POOF_LIFETIME;
|
||||
const int elasped = (int) (now - thing->createticks);
|
||||
if (elasped > lifetime) {
|
||||
const int elapsed = (int) (now - thing->createticks);
|
||||
if (elapsed > lifetime) {
|
||||
thing->scale = 1.0f;
|
||||
thing->a = 255;
|
||||
thing->ontick = NULL; /* no more ticking. */
|
||||
} else {
|
||||
const float pct = ((float) elasped) / ((float) lifetime);
|
||||
const float pct = ((float) elapsed) / ((float) lifetime);
|
||||
thing->a = (Uint8) (int) (pct * 255.0f);
|
||||
thing->scale = pct; /* grow to normal size */
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static Thing *CreatePhysicalDeviceThing(const SDL_AudioDeviceID which, const SDL_bool iscapture)
|
||||
static Thing *CreatePhysicalDeviceThing(const SDL_AudioDeviceID which, const bool recording)
|
||||
{
|
||||
static const ThingType can_be_dropped_onto[] = { THING_TRASHCAN, THING_NULL };
|
||||
static float next_physdev_x = 0;
|
||||
@@ -969,11 +988,12 @@ static Thing *CreatePhysicalDeviceThing(const SDL_AudioDeviceID which, const SDL
|
||||
}
|
||||
|
||||
SDL_Log("Adding physical audio device %u", (unsigned int) which);
|
||||
thing = CreateThing(iscapture ? THING_PHYSDEV_CAPTURE : THING_PHYSDEV, next_physdev_x, 170, 5, -1, -1, physdev_texture, NULL);
|
||||
thing = CreateThing(recording ? THING_PHYSDEV_RECORDING : THING_PHYSDEV, next_physdev_x, 170, 5, -1, -1, physdev_texture, NULL);
|
||||
if (thing) {
|
||||
const char *name = SDL_GetAudioDeviceName(which);
|
||||
thing->data.physdev.devid = which;
|
||||
thing->data.physdev.iscapture = iscapture;
|
||||
thing->data.physdev.name = SDL_GetAudioDeviceName(which);
|
||||
thing->data.physdev.recording = recording;
|
||||
thing->data.physdev.name = name ? SDL_strdup(name) : NULL;
|
||||
thing->ondrag = DeviceThing_ondrag;
|
||||
thing->ondrop = PhysicalDeviceThing_ondrop;
|
||||
thing->ontick = PhysicalDeviceThing_ontick;
|
||||
@@ -982,7 +1002,7 @@ static Thing *CreatePhysicalDeviceThing(const SDL_AudioDeviceID which, const SDL
|
||||
SetPhysicalDeviceTitlebar(thing);
|
||||
if (SDL_GetTicks() <= (app_ready_ticks + 2000)) { /* assume this is the initial batch if it happens in the first two seconds. */
|
||||
RepositionRowOfThings(THING_PHYSDEV, 10.0f); /* don't rearrange them after the initial add. */
|
||||
RepositionRowOfThings(THING_PHYSDEV_CAPTURE, 170.0f); /* don't rearrange them after the initial add. */
|
||||
RepositionRowOfThings(THING_PHYSDEV_RECORDING, 170.0f); /* don't rearrange them after the initial add. */
|
||||
next_physdev_x = 0.0f;
|
||||
} else {
|
||||
next_physdev_x += physdev_texture->w * 1.5f;
|
||||
@@ -999,9 +1019,9 @@ static Thing *CreateTrashcanThing(void)
|
||||
return CreateThing(THING_TRASHCAN, winw - trashcan_texture->w, winh - trashcan_texture->h, 10, -1, -1, trashcan_texture, "Drag things here to remove them.");
|
||||
}
|
||||
|
||||
static Thing *CreateDefaultPhysicalDevice(const SDL_bool iscapture)
|
||||
static Thing *CreateDefaultPhysicalDevice(const bool recording)
|
||||
{
|
||||
return CreatePhysicalDeviceThing(iscapture ? SDL_AUDIO_DEVICE_DEFAULT_CAPTURE : SDL_AUDIO_DEVICE_DEFAULT_OUTPUT, iscapture);
|
||||
return CreatePhysicalDeviceThing(recording ? SDL_AUDIO_DEVICE_DEFAULT_RECORDING : SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, recording);
|
||||
}
|
||||
|
||||
static void TickThings(void)
|
||||
@@ -1036,13 +1056,13 @@ static void WindowResized(const int newwinw, const int newwinh)
|
||||
state->window_h = newwinh;
|
||||
}
|
||||
|
||||
int SDL_AppInit(void **appstate, int argc, char *argv[])
|
||||
SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
|
||||
{
|
||||
int i;
|
||||
|
||||
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO | SDL_INIT_AUDIO);
|
||||
if (!state) {
|
||||
return -1;
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
|
||||
state->window_flags |= SDL_WINDOW_RESIZABLE;
|
||||
@@ -1060,13 +1080,13 @@ int SDL_AppInit(void **appstate, int argc, char *argv[])
|
||||
NULL
|
||||
};
|
||||
SDLTest_CommonLogUsage(state, argv[0], options);
|
||||
return -1;
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
i += consumed;
|
||||
}
|
||||
|
||||
if (!SDLTest_CommonInit(state)) {
|
||||
return -1;
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
|
||||
if (state->audio_id) {
|
||||
@@ -1076,29 +1096,30 @@ int SDL_AppInit(void **appstate, int argc, char *argv[])
|
||||
|
||||
SetDefaultTitleBar();
|
||||
|
||||
if ((physdev_texture = CreateTexture("physaudiodev.bmp")) == NULL) { return -1; }
|
||||
if ((logdev_texture = CreateTexture("logaudiodev.bmp")) == NULL) { return -1; }
|
||||
if ((audio_texture = CreateTexture("audiofile.bmp")) == NULL) { return -1; }
|
||||
if ((trashcan_texture = CreateTexture("trashcan.bmp")) == NULL) { return -1; }
|
||||
if ((soundboard_texture = CreateTexture("soundboard.bmp")) == NULL) { return -1; }
|
||||
if ((soundboard_levels_texture = CreateTexture("soundboard_levels.bmp")) == NULL) { return -1; }
|
||||
if ((physdev_texture = CreateTexture("physaudiodev.bmp")) == NULL) { return SDL_APP_FAILURE; }
|
||||
if ((logdev_texture = CreateTexture("logaudiodev.bmp")) == NULL) { return SDL_APP_FAILURE; }
|
||||
if ((audio_texture = CreateTexture("audiofile.bmp")) == NULL) { return SDL_APP_FAILURE; }
|
||||
if ((trashcan_texture = CreateTexture("trashcan.bmp")) == NULL) { return SDL_APP_FAILURE; }
|
||||
if ((soundboard_texture = CreateTexture("soundboard.bmp")) == NULL) { return SDL_APP_FAILURE; }
|
||||
if ((soundboard_levels_texture = CreateTexture("soundboard_levels.bmp")) == NULL) { return SDL_APP_FAILURE; }
|
||||
|
||||
LoadStockWavThings();
|
||||
CreateTrashcanThing();
|
||||
CreateDefaultPhysicalDevice(SDL_FALSE);
|
||||
CreateDefaultPhysicalDevice(SDL_TRUE);
|
||||
CreateDefaultPhysicalDevice(false);
|
||||
CreateDefaultPhysicalDevice(true);
|
||||
|
||||
return 0;
|
||||
return SDL_APP_CONTINUE;
|
||||
}
|
||||
|
||||
|
||||
static SDL_bool saw_event = SDL_FALSE;
|
||||
static bool saw_event = false;
|
||||
|
||||
int SDL_AppEvent(void *appstate, const SDL_Event *event)
|
||||
SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
|
||||
{
|
||||
Thing *thing = NULL;
|
||||
|
||||
saw_event = SDL_TRUE;
|
||||
saw_event = true;
|
||||
SDL_ConvertEventToRenderCoordinates(SDL_GetRenderer(SDL_GetWindowFromEvent(event)), event);
|
||||
|
||||
switch (event->type) {
|
||||
case SDL_EVENT_MOUSE_MOTION:
|
||||
@@ -1168,13 +1189,16 @@ int SDL_AppEvent(void *appstate, const SDL_Event *event)
|
||||
break;
|
||||
|
||||
case SDL_EVENT_MOUSE_WHEEL:
|
||||
UpdateMouseOver(event->wheel.mouse_x, event->wheel.mouse_y);
|
||||
thing = UpdateMouseOver(event->wheel.mouse_x, event->wheel.mouse_y);
|
||||
if (thing && thing->onmousewheel) {
|
||||
thing->onmousewheel(thing, event->wheel.y * ((event->wheel.direction == SDL_MOUSEWHEEL_FLIPPED) ? -1.0f : 1.0f));
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_EVENT_KEY_DOWN:
|
||||
case SDL_EVENT_KEY_UP:
|
||||
ctrl_held = ((event->key.keysym.mod & SDL_KMOD_CTRL) != 0);
|
||||
alt_held = ((event->key.keysym.mod & SDL_KMOD_ALT) != 0);
|
||||
ctrl_held = ((event->key.mod & SDL_KMOD_CTRL) != 0);
|
||||
alt_held = ((event->key.mod & SDL_KMOD_ALT) != 0);
|
||||
break;
|
||||
|
||||
case SDL_EVENT_DROP_FILE:
|
||||
@@ -1188,7 +1212,7 @@ int SDL_AppEvent(void *appstate, const SDL_Event *event)
|
||||
break;
|
||||
|
||||
case SDL_EVENT_AUDIO_DEVICE_ADDED:
|
||||
CreatePhysicalDeviceThing(event->adevice.which, event->adevice.iscapture);
|
||||
CreatePhysicalDeviceThing(event->adevice.which, event->adevice.recording);
|
||||
break;
|
||||
|
||||
case SDL_EVENT_AUDIO_DEVICE_REMOVED: {
|
||||
@@ -1197,10 +1221,10 @@ int SDL_AppEvent(void *appstate, const SDL_Event *event)
|
||||
SDL_Log("Removing audio device %u", (unsigned int) which);
|
||||
for (i = things; i; i = next) {
|
||||
next = i->next;
|
||||
if (((i->what == THING_PHYSDEV) || (i->what == THING_PHYSDEV_CAPTURE)) && (i->data.physdev.devid == which)) {
|
||||
if (((i->what == THING_PHYSDEV) || (i->what == THING_PHYSDEV_RECORDING)) && (i->data.physdev.devid == which)) {
|
||||
TrashThing(i);
|
||||
next = things; /* in case we mangled the list. */
|
||||
} else if (((i->what == THING_LOGDEV) || (i->what == THING_LOGDEV_CAPTURE)) && (i->data.logdev.devid == which)) {
|
||||
} else if (((i->what == THING_LOGDEV) || (i->what == THING_LOGDEV_RECORDING)) && (i->data.logdev.devid == which)) {
|
||||
TrashThing(i);
|
||||
next = things; /* in case we mangled the list. */
|
||||
}
|
||||
@@ -1214,7 +1238,7 @@ int SDL_AppEvent(void *appstate, const SDL_Event *event)
|
||||
return SDLTest_CommonEventMainCallbacks(state, event);
|
||||
}
|
||||
|
||||
int SDL_AppIterate(void *appstate)
|
||||
SDL_AppResult SDL_AppIterate(void *appstate)
|
||||
{
|
||||
if (app_ready_ticks == 0) {
|
||||
app_ready_ticks = SDL_GetTicks();
|
||||
@@ -1224,15 +1248,15 @@ int SDL_AppIterate(void *appstate)
|
||||
Draw();
|
||||
|
||||
if (saw_event) {
|
||||
saw_event = SDL_FALSE; /* reset this so we know when SDL_AppEvent() runs again */
|
||||
saw_event = false; /* reset this so we know when SDL_AppEvent() runs again */
|
||||
} else {
|
||||
SDL_Delay(10);
|
||||
}
|
||||
|
||||
return 0; /* keep going. */
|
||||
return SDL_APP_CONTINUE;
|
||||
}
|
||||
|
||||
void SDL_AppQuit(void *appstate)
|
||||
void SDL_AppQuit(void *appstate, SDL_AppResult result)
|
||||
{
|
||||
while (things) {
|
||||
DestroyThing(things); /* make sure all the audio devices are closed, etc. */
|
||||
|
||||
Reference in New Issue
Block a user