update SDL3 to latest commit

This commit is contained in:
Sasha Szpakowski
2024-10-06 20:30:44 -03:00
parent 1b0fdc338b
commit 9e5eb1b018
1426 changed files with 242456 additions and 103496 deletions
+58 -135
View File
@@ -26,18 +26,18 @@ extern "C" {
}
#include <XGameRuntime.h>
#include <xsapi-c/services_c.h>
#include <shellapi.h> /* CommandLineToArgvW() */
#include <appnotify.h>
static XTaskQueueHandle GDK_GlobalTaskQueue;
PAPPSTATE_REGISTRATION hPLM = {};
PAPPCONSTRAIN_REGISTRATION hCPLM = {};
HANDLE plmSuspendComplete = nullptr;
extern "C" DECLSPEC int
SDL_GDKGetTaskQueue(XTaskQueueHandle *outTaskQueue)
extern "C"
bool SDL_GetGDKTaskQueue(XTaskQueueHandle *outTaskQueue)
{
/* If this is the first call, first create the global task queue. */
// If this is the first call, first create the global task queue.
if (!GDK_GlobalTaskQueue) {
HRESULT hr;
@@ -48,175 +48,98 @@ SDL_GDKGetTaskQueue(XTaskQueueHandle *outTaskQueue)
return SDL_SetError("[GDK] Could not create global task queue");
}
/* The initial call gets the non-duplicated handle so they can clean it up */
// The initial call gets the non-duplicated handle so they can clean it up
*outTaskQueue = GDK_GlobalTaskQueue;
} else {
/* Duplicate the global task queue handle into outTaskQueue */
// Duplicate the global task queue handle into outTaskQueue
if (FAILED(XTaskQueueDuplicateHandle(GDK_GlobalTaskQueue, outTaskQueue))) {
return SDL_SetError("[GDK] Unable to acquire global task queue");
}
}
return 0;
return true;
}
extern "C" void
GDK_DispatchTaskQueue(void)
extern "C"
void GDK_DispatchTaskQueue(void)
{
/* If there is no global task queue, don't do anything.
* This gives the option to opt-out for those who want to handle everything themselves.
*/
if (GDK_GlobalTaskQueue) {
/* Dispatch any callbacks which are ready. */
// Dispatch any callbacks which are ready.
while (XTaskQueueDispatch(GDK_GlobalTaskQueue, XTaskQueuePort::Completion, 0))
;
}
}
/* Pop up an out of memory message, returns to Windows */
extern "C" static BOOL
OutOfMemory(void)
extern "C"
bool GDK_RegisterChangeNotifications(void)
{
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Out of memory - aborting", NULL);
return FALSE;
}
/* Gets the arguments with GetCommandLine, converts them to argc and argv
and calls SDL_main */
extern "C" DECLSPEC int
SDL_RunApp(int, char**, SDL_main_func mainFunction, void *reserved)
{
LPWSTR *argvw;
char **argv;
int i, argc, result;
HRESULT hr;
XTaskQueueHandle taskQueue;
argvw = CommandLineToArgvW(GetCommandLineW(), &argc);
if (argvw == NULL) {
return OutOfMemory();
// Register suspend/resume handling
plmSuspendComplete = CreateEventEx(nullptr, nullptr, 0, EVENT_MODIFY_STATE | SYNCHRONIZE);
if (!plmSuspendComplete) {
return SDL_SetError("[GDK] Unable to create plmSuspendComplete event");
}
auto rascn = [](BOOLEAN quiesced, PVOID context) {
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "[GDK] in RegisterAppStateChangeNotification handler");
if (quiesced) {
ResetEvent(plmSuspendComplete);
SDL_SendAppEvent(SDL_EVENT_DID_ENTER_BACKGROUND);
/* Note that we need to be careful about how we allocate/free memory here.
* If the application calls SDL_SetMemoryFunctions(), we can't rely on
* SDL_free() to use the same allocator after SDL_main() returns.
*/
// To defer suspension, we must wait to exit this callback.
// IMPORTANT: The app must call SDL_GDKSuspendComplete() to release this lock.
(void)WaitForSingleObject(plmSuspendComplete, INFINITE);
/* Parse it into argv and argc */
argv = (char **)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, (argc + 1) * sizeof(*argv));
if (argv == NULL) {
return OutOfMemory();
}
for (i = 0; i < argc; ++i) {
DWORD len;
char *arg = WIN_StringToUTF8W(argvw[i]);
if (arg == NULL) {
return OutOfMemory();
}
len = (DWORD)SDL_strlen(arg);
argv[i] = (char *)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, len + 1);
if (!argv[i]) {
return OutOfMemory();
}
SDL_memcpy(argv[i], arg, len);
SDL_free(arg);
}
argv[i] = NULL;
LocalFree(argvw);
hr = XGameRuntimeInitialize();
if (SUCCEEDED(hr) && SDL_GDKGetTaskQueue(&taskQueue) == 0) {
Uint32 titleid = 0;
char scidBuffer[64];
XblInitArgs xblArgs;
XTaskQueueSetCurrentProcessTaskQueue(taskQueue);
/* Try to get the title ID and initialize Xbox Live */
hr = XGameGetXboxTitleId(&titleid);
if (SUCCEEDED(hr)) {
SDL_zero(xblArgs);
xblArgs.queue = taskQueue;
SDL_snprintf(scidBuffer, 64, "00000000-0000-0000-0000-0000%08X", titleid);
xblArgs.scid = scidBuffer;
hr = XblInitialize(&xblArgs);
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "[GDK] in RegisterAppStateChangeNotification handler: plmSuspendComplete event signaled.");
} else {
SDL_SetError("[GDK] Unable to get titleid. Will not call XblInitialize. Check MicrosoftGame.config!");
SDL_SendAppEvent(SDL_EVENT_WILL_ENTER_FOREGROUND);
}
};
if (RegisterAppStateChangeNotification(rascn, NULL, &hPLM)) {
return SDL_SetError("[GDK] Unable to call RegisterAppStateChangeNotification");
}
SDL_SetMainReady();
/* Register suspend/resume handling */
plmSuspendComplete = CreateEventEx(nullptr, nullptr, 0, EVENT_MODIFY_STATE | SYNCHRONIZE);
if (!plmSuspendComplete) {
SDL_SetError("[GDK] Unable to create plmSuspendComplete event");
return -1;
}
auto rascn = [](BOOLEAN quiesced, PVOID context) {
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "[GDK] in RegisterAppStateChangeNotification handler");
if (quiesced) {
ResetEvent(plmSuspendComplete);
SDL_SendAppEvent(SDL_EVENT_DID_ENTER_BACKGROUND);
// To defer suspension, we must wait to exit this callback.
// IMPORTANT: The app must call SDL_GDKSuspendComplete() to release this lock.
(void)WaitForSingleObject(plmSuspendComplete, INFINITE);
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "[GDK] in RegisterAppStateChangeNotification handler: plmSuspendComplete event signaled.");
// Register constrain/unconstrain handling
auto raccn = [](BOOLEAN constrained, PVOID context) {
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "[GDK] in RegisterAppConstrainedChangeNotification handler");
SDL_VideoDevice *_this = SDL_GetVideoDevice();
if (_this) {
if (constrained) {
SDL_SetKeyboardFocus(NULL);
} else {
SDL_SendAppEvent(SDL_EVENT_WILL_ENTER_FOREGROUND);
SDL_SetKeyboardFocus(_this->windows);
}
};
if (RegisterAppStateChangeNotification(rascn, NULL, &hPLM)) {
SDL_SetError("[GDK] Unable to call RegisterAppStateChangeNotification");
return -1;
}
/* Run the application main() code */
result = mainFunction(argc, argv);
/* Unregister suspend/resume handling */
UnregisterAppStateChangeNotification(hPLM);
CloseHandle(plmSuspendComplete);
/* !!! FIXME: This follows the docs exactly, but for some reason still leaks handles on exit? */
/* Terminate the task queue and dispatch any pending tasks */
XTaskQueueTerminate(taskQueue, false, nullptr, nullptr);
while (XTaskQueueDispatch(taskQueue, XTaskQueuePort::Completion, 0))
;
XTaskQueueCloseHandle(taskQueue);
XGameRuntimeUninitialize();
} else {
#ifdef SDL_PLATFORM_WINGDK
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "[GDK] Could not initialize - aborting", NULL);
#else
SDL_assert_always(0 && "[GDK] Could not initialize - aborting");
#endif
result = -1;
};
if (RegisterAppConstrainedChangeNotification(raccn, NULL, &hCPLM)) {
return SDL_SetError("[GDK] Unable to call RegisterAppConstrainedChangeNotification");
}
/* Free argv, to avoid memory leak */
for (i = 0; i < argc; ++i) {
HeapFree(GetProcessHeap(), 0, argv[i]);
}
HeapFree(GetProcessHeap(), 0, argv);
return result;
return true;
}
extern "C" DECLSPEC void
SDL_GDKSuspendComplete()
extern "C"
void GDK_UnregisterChangeNotifications(void)
{
// Unregister suspend/resume handling
UnregisterAppStateChangeNotification(hPLM);
CloseHandle(plmSuspendComplete);
// Unregister constrain/unconstrain handling
UnregisterAppConstrainedChangeNotification(hCPLM);
}
extern "C"
void SDL_GDKSuspendComplete()
{
if (plmSuspendComplete) {
SetEvent(plmSuspendComplete);
}
}
extern "C" DECLSPEC int
SDL_GDKGetDefaultUser(XUserHandle *outUserHandle)
extern "C"
bool SDL_GetGDKDefaultUser(XUserHandle *outUserHandle)
{
XAsyncBlock block = { 0 };
HRESULT result;
@@ -232,5 +155,5 @@ SDL_GDKGetDefaultUser(XUserHandle *outUserHandle)
return WIN_SetErrorFromHRESULT("XUserAddResult", result);
}
return 0;
return true;
}
+4 -1
View File
@@ -20,5 +20,8 @@
*/
#include "SDL_internal.h"
/* This is called from WIN_PumpEvents on GDK */
// This is called from WIN_PumpEvents on GDK
extern void GDK_DispatchTaskQueue(void);
extern bool GDK_RegisterChangeNotifications(void);
extern void GDK_UnregisterChangeNotifications(void);