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update SDL3 to latest commit
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@@ -34,7 +34,7 @@ struct SDL_PrivateAudioData
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ndspWaveBuf waveBuf[NUM_BUFFERS];
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LightLock lock;
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CondVar cv;
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SDL_bool isCancelled;
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bool isCancelled;
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};
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#endif // SDL_n3dsaudio_h
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