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https://github.com/love2d/megasource.git
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update SDL3 to latest commit
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@@ -37,16 +37,17 @@
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#define HAVE_DSOUND_H 1
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/* No SDK version checks needed for these because the SDK has to be new. */
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#define HAVE_DXGI_H 1
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#define HAVE_DXGI1_6_H 1
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#define HAVE_XINPUT_H 1
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#define HAVE_WINDOWS_GAMING_INPUT_H 1
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#define HAVE_D3D11_H 1
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#define HAVE_ROAPI_H 1
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#define HAVE_D3D12_H 1
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#define HAVE_SHELLSCALINGAPI_H 1
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#define HAVE_MMDEVICEAPI_H 1
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#define HAVE_AUDIOCLIENT_H 1
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#define HAVE_TPCSHRD_H 1
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#define HAVE_SENSORSAPI_H 1
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#define HAVE_GAMEINPUT_H 1
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#if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600)
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#elif defined(__has_include) && (defined(__i386__) || defined(__x86_64))
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# if !__has_include(<immintrin.h>)
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@@ -62,6 +63,7 @@
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#define HAVE_MATH_H 1
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#define HAVE_SIGNAL_H 1
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#define HAVE_STDARG_H 1
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#define HAVE_STDBOOL_H 1
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#define HAVE_STDDEF_H 1
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#define HAVE_STDINT_H 1
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#define HAVE_STDIO_H 1
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@@ -110,6 +112,10 @@
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#define HAVE_FABS 1
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#define HAVE_FLOOR 1
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#define HAVE_FMOD 1
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#define HAVE_ISINF 1
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#define HAVE_ISINF_FLOAT_MACRO 1
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#define HAVE_ISNAN 1
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#define HAVE_ISNAN_FLOAT_MACRO 1
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#define HAVE_LOG 1
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#define HAVE_LOG10 1
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#define HAVE_POW 1
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@@ -133,7 +139,7 @@
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#define HAVE_SINF 1
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#define HAVE_SQRTF 1
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#define HAVE_TANF 1
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#if defined(_MSC_VER)
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#ifdef _MSC_VER
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/* These functions were added with the VC++ 2013 C runtime library */
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#define HAVE_STRTOLL 1
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#define HAVE_STRTOULL 1
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@@ -160,24 +166,16 @@
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/* Enable various input drivers */
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#define SDL_JOYSTICK_DINPUT 1
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#define SDL_JOYSTICK_GAMEINPUT 1
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#define SDL_JOYSTICK_HIDAPI 1
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#define SDL_JOYSTICK_RAWINPUT 1
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#define SDL_JOYSTICK_VIRTUAL 1
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#ifdef HAVE_WINDOWS_GAMING_INPUT_H
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#define SDL_JOYSTICK_WGI 1
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#endif
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#define SDL_JOYSTICK_XINPUT 1
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#define SDL_HAPTIC_DINPUT 1
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/* Native GameInput: */
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/*#define SDL_JOYSTICK_GAMEINPUT 1*/
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#if defined(SDL_JOYSTICK_GAMEINPUT) && (defined(SDL_JOYSTICK_XINPUT) || defined(SDL_JOYSTICK_DINPUT))
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#error "GameInput cannot co-exist, choose one."
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#endif /* defined(SDL_JOYSTICK_GAMEINPUT) && (defined(SDL_JOYSTICK_XINPUT) || defined(SDL_JOYSTICK_DINPUT)) */
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#if defined(SDL_JOYSTICK_GAMEINPUT) && SDL_JOYSTICK_GAMEINPUT
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/* TODO: Implement proper haptics for GameInput! */
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#define SDL_HAPTIC_DUMMY 1
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#endif /* defined(SDL_JOYSTICK_GAMEINPUT) && SDL_JOYSTICK_GAMEINPUT */
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/* Enable various process implementations */
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#define SDL_PROCESS_WINDOWS 1
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/* Enable the sensor driver */
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#ifdef HAVE_SENSORSAPI_H
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@@ -201,41 +199,33 @@
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#define SDL_TIMER_WINDOWS 1
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/* Enable various video drivers */
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#define SDL_VIDEO_DRIVER_DUMMY 1
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#define SDL_VIDEO_DRIVER_WINDOWS 1
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#ifndef SDL_VIDEO_RENDER_D3D
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#define SDL_VIDEO_RENDER_D3D 1
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#endif
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#if !defined(SDL_VIDEO_RENDER_D3D11) && defined(HAVE_D3D11_H)
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#define SDL_VIDEO_RENDER_D3D11 1
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#endif
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#if !defined(SDL_VIDEO_RENDER_D3D12) && defined(HAVE_D3D12_H)
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#define SDL_VIDEO_RENDER_D3D12 1
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#define SDL_VIDEO_DRIVER_DUMMY 1
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#define SDL_VIDEO_DRIVER_WINDOWS 1
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#define SDL_VIDEO_RENDER_D3D 1
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#ifdef HAVE_D3D11_H
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#define SDL_VIDEO_RENDER_D3D11 1
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#endif
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#define SDL_VIDEO_RENDER_D3D12 1
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/* Enable OpenGL support */
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#ifndef SDL_VIDEO_OPENGL
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#define SDL_VIDEO_OPENGL 1
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#endif
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#ifndef SDL_VIDEO_OPENGL_WGL
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#define SDL_VIDEO_OPENGL_WGL 1
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#endif
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#ifndef SDL_VIDEO_RENDER_OGL
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#define SDL_VIDEO_RENDER_OGL 1
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#endif
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#ifndef SDL_VIDEO_RENDER_OGL_ES2
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#define SDL_VIDEO_RENDER_OGL_ES2 1
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#endif
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#ifndef SDL_VIDEO_OPENGL_ES2
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#define SDL_VIDEO_OPENGL_ES2 1
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#endif
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#ifndef SDL_VIDEO_OPENGL_EGL
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#define SDL_VIDEO_OPENGL_EGL 1
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#endif
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#define SDL_VIDEO_OPENGL 1
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#define SDL_VIDEO_OPENGL_WGL 1
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#define SDL_VIDEO_RENDER_OGL 1
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#define SDL_VIDEO_RENDER_OGL_ES2 1
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#define SDL_VIDEO_OPENGL_ES2 1
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#define SDL_VIDEO_OPENGL_EGL 1
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/* Enable Vulkan support */
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#define SDL_VIDEO_VULKAN 1
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#define SDL_VIDEO_RENDER_VULKAN 1
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/* Enable GPU support */
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#ifdef HAVE_D3D11_H
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#define SDL_GPU_D3D11 1
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#endif
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#define SDL_GPU_D3D12 1
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#define SDL_GPU_VULKAN 1
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#define SDL_VIDEO_RENDER_GPU 1
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/* Enable system power support */
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#define SDL_POWER_WINDOWS 1
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