update SDL3 to latest commit

This commit is contained in:
Sasha Szpakowski
2024-10-06 20:30:44 -03:00
parent 1b0fdc338b
commit 9e5eb1b018
1426 changed files with 242456 additions and 103496 deletions
+3 -3
View File
@@ -110,7 +110,7 @@ to actually run if main() were to continue on, since we're just
getting started.
There's a lot of little details that are beyond the scope of this
document, but that's the biggest intial set of hurdles to porting
document, but that's the biggest initial set of hurdles to porting
your app to the web.
@@ -157,7 +157,7 @@ different depending on what sort of build you're compiling.
Audio works as expected at the API level, but not exactly like other
platforms.
You'll only see a single default audio device. Audio capture also works;
You'll only see a single default audio device. Audio recording also works;
if the browser pops up a prompt to ask for permission to access the
microphone, the SDL_OpenAudioDevice call will succeed and start producing
silence at a regular interval. Once the user approves the request, real
@@ -317,7 +317,7 @@ The _easiest_ (but not the best) way to get at your data files is to embed
them in the app itself. Emscripten's linker has support for automating this.
```bash
emcc -o index.html loopwave.c --embed-file=../test/sample.wav@/sounds/sample.wav
emcc -o index.html loopwave.c --embed-file ../test/sample.wav@/sounds/sample.wav
```
This will pack ../test/sample.wav in your app, and make it available at