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https://github.com/love2d/megasource.git
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update SDL3 to latest commit
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@@ -1,13 +1,26 @@
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# This cmake build script is meant for verifying the various CMake configuration scripts.
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cmake_minimum_required(VERSION 3.12)
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project(sdl_test LANGUAGES C)
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if(WINDOWS_STORE)
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enable_language(CXX)
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add_compile_options(/ZW)
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set_source_files_properties(ain_cli.c main_gui.c PROPERTIES LANGUAGE CXX)
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project(SDL_cmake_selftest LANGUAGES C)
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include(CheckLanguage)
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# FIXME: how to target ios/tvos with Swift?
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# https://gitlab.kitware.com/cmake/cmake/-/issues/20104
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if(APPLE AND CMAKE_SYSTEM_NAME MATCHES ".*(Darwin|MacOS).*")
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# multiple values for CMAKE_OSX_ARCHITECTURES not supported with Swift
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list(LENGTH CMAKE_OSX_ARCHITECTURES count_osx_archs)
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if(count_osx_archs LESS_EQUAL 1)
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check_language(Swift)
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if(CMAKE_Swift_COMPILER)
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enable_language(Swift)
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endif()
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endif()
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endif()
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message(STATUS "CMAKE_SYSTEM_NAME= ${CMAKE_SYSTEM_NAME}")
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message(STATUS "CMAKE_SYSTEM_PROCESSOR= ${CMAKE_SYSTEM_PROCESSOR}")
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include(GenerateExportHeader)
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if(ANDROID)
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@@ -41,8 +54,6 @@ add_feature_info("TEST_FULL" TEST_FULL "Build full SDL testsuite")
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find_package(SDL3 REQUIRED CONFIG COMPONENTS Headers)
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add_library(headers_test_slash OBJECT inc_sdl_slash.c)
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target_link_libraries(headers_test_slash PRIVATE SDL3::Headers)
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add_library(headers_test_noslash OBJECT inc_sdl_noslash.c)
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target_link_libraries(headers_test_noslash PRIVATE SDL3::Headers)
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if(TEST_SHARED)
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find_package(SDL3 REQUIRED CONFIG COMPONENTS SDL3-shared)
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@@ -72,6 +83,12 @@ if(TEST_SHARED)
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add_executable(sdltest-shared sdltest.c)
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target_link_libraries(sdltest-shared PRIVATE SDL3::SDL3_test SDL3::SDL3-shared)
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endif()
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if(CMAKE_Swift_COMPILER)
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add_executable(swift-shared main.swift)
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target_include_directories(swift-shared PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/swift")
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target_link_libraries(swift-shared PRIVATE SDL3::SDL3-shared)
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endif()
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endif()
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if(TEST_STATIC)
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@@ -79,19 +96,23 @@ if(TEST_STATIC)
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add_executable(gui-static WIN32 main_gui.c)
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target_link_libraries(gui-static PRIVATE SDL3::SDL3-static)
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option(SDL_STATIC_PIC "SDL static library has been built with PIC")
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if(SDL_STATIC_PIC OR WIN32)
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add_library(sharedlib-static SHARED main_lib.c)
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target_link_libraries(sharedlib-static PRIVATE SDL3::SDL3-static)
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generate_export_header(sharedlib-static EXPORT_MACRO_NAME MYLIBRARY_EXPORT)
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target_compile_definitions(sharedlib-static PRIVATE "EXPORT_HEADER=\"${CMAKE_CURRENT_BINARY_DIR}/sharedlib-static_export.h\"")
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set_target_properties(sharedlib-static PROPERTIES C_VISIBILITY_PRESET "hidden")
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endif()
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# Assume SDL library has been built with `set(CMAKE_POSITION_INDEPENDENT_CODE ON)`
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add_library(sharedlib-static SHARED main_lib.c)
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target_link_libraries(sharedlib-static PRIVATE SDL3::SDL3-static)
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generate_export_header(sharedlib-static EXPORT_MACRO_NAME MYLIBRARY_EXPORT)
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target_compile_definitions(sharedlib-static PRIVATE "EXPORT_HEADER=\"${CMAKE_CURRENT_BINARY_DIR}/sharedlib-static_export.h\"")
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set_target_properties(sharedlib-static PROPERTIES C_VISIBILITY_PRESET "hidden")
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if(TEST_TEST)
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add_executable(sdltest-static sdltest.c)
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target_link_libraries(sdltest-static PRIVATE SDL3::SDL3_test SDL3::SDL3-static)
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endif()
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if(CMAKE_Swift_COMPILER)
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add_executable(swift-static main.swift)
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target_include_directories(swift-static PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/swift")
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target_link_libraries(swift-static PRIVATE SDL3::SDL3-static)
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endif()
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endif()
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find_package(SDL3 REQUIRED CONFIG COMPONENTS SDL3)
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@@ -1,8 +0,0 @@
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#include "SDL.h"
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#include "SDL_main.h"
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void inc_sdl_noslash(void) {
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SDL_SetMainReady();
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SDL_Init(0);
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SDL_Quit();
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}
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@@ -0,0 +1,13 @@
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/* Contributed by Piotr Usewicz (https://github.com/pusewicz) */
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import SDL3
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guard SDL_Init(SDL_INIT_VIDEO) else {
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fatalError("SDL_Init error: \(String(cString: SDL_GetError()))")
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}
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var sdlVersion = SDL_GetVersion()
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print("SDL version: \(sdlVersion)")
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SDL_Quit()
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@@ -5,7 +5,7 @@
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int main(int argc, char *argv[])
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{
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SDL_SetMainReady();
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if (SDL_Init(0) < 0) {
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if (!SDL_Init(0)) {
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SDL_Log("Could not initialize SDL: %s\n", SDL_GetError());
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return 1;
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}
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@@ -5,7 +5,7 @@ int main(int argc, char *argv[])
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{
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SDL_Window *window = NULL;
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SDL_Surface *screenSurface = NULL;
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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if (!SDL_Init(SDL_INIT_VIDEO)) {
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SDL_Log("Could not initialize SDL: %s\n", SDL_GetError());
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return 1;
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}
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@@ -15,7 +15,7 @@ int main(int argc, char *argv[])
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return 1;
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}
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screenSurface = SDL_GetWindowSurface(window);
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SDL_FillSurfaceRect(screenSurface, NULL, SDL_MapRGB(screenSurface->format, 0xff, 0xff, 0xff));
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SDL_FillSurfaceRect(screenSurface, NULL, SDL_MapSurfaceRGB(screenSurface, 0xff, 0xff, 0xff));
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SDL_UpdateWindowSurface(window);
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SDL_Delay(100);
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SDL_DestroyWindow(window);
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@@ -17,7 +17,7 @@ int MYLIBRARY_EXPORT mylibrary_work(void);
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int mylibrary_init(void) {
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SDL_SetMainReady();
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if (SDL_Init(0) < 0) {
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if (!SDL_Init(0)) {
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SDL_Log("Could not initialize SDL: %s\n", SDL_GetError());
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return 1;
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}
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@@ -0,0 +1,4 @@
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module SDL3 [extern_c] {
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header "shim.h"
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export *
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}
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@@ -0,0 +1,3 @@
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/* Contributed by Piotr Usewicz (https://github.com/pusewicz) */
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#include <SDL3/SDL.h>
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