mirror of
https://github.com/love2d/megasource.git
synced 2026-08-20 04:30:45 +02:00
update SDL3 to latest commit
This commit is contained in:
@@ -47,19 +47,15 @@
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@@ -112,7 +108,7 @@
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</Midl>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir)/../../include;$(ProjectDir)/../../include/build_config;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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<PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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@@ -144,7 +140,7 @@
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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<PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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@@ -178,7 +174,7 @@
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<TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
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</Midl>
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<ClCompile>
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<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir)/../../include;$(ProjectDir)/../../include/build_config;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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<PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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@@ -211,7 +207,7 @@
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<TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
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</Midl>
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<ClCompile>
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<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir)/../../include;$(ProjectDir)/../../include/build_config;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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<PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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@@ -234,6 +230,11 @@
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
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<ClCompile>
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<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_camera.h" />
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@@ -253,6 +254,7 @@
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<ClInclude Include="..\..\include\SDL3\SDL_events.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_filesystem.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_gamepad.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_gpu.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_guid.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_haptic.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
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@@ -282,8 +284,8 @@
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<ClInclude Include="..\..\include\SDL3\SDL_platform.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_platform_defines.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_power.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_process.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_properties.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_quit.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_rect.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_render.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_revision.h" />
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@@ -305,7 +307,6 @@
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<ClInclude Include="..\..\include\SDL3\SDL_test_log.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_test_md5.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_test_memory.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_test_random.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_thread.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_time.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_timer.h" />
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@@ -338,15 +339,19 @@
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<ClInclude Include="..\..\src\events\blank_cursor.h" />
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<ClInclude Include="..\..\src\events\default_cursor.h" />
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<ClInclude Include="..\..\src\events\scancodes_windows.h" />
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<ClInclude Include="..\..\src\events\SDL_categories_c.h" />
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<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
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<ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
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<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
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<ClInclude Include="..\..\src\events\SDL_events_c.h" />
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<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
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<ClInclude Include="..\..\src\events\SDL_keymap_c.h" />
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<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
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<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
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<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
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<ClInclude Include="..\..\src\filesystem\SDL_sysfilesystem.h" />
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<ClInclude Include="..\..\src\gpu\SDL_sysgpu.h" />
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<ClInclude Include="..\..\src\gpu\vulkan\SDL_gpu_vulkan_vkfuncs.h" />
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<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
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<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
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@@ -404,10 +409,17 @@
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<ClCompile Include="..\..\src\camera\dummy\SDL_camera_dummy.c" />
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<ClCompile Include="..\..\src\camera\mediafoundation\SDL_camera_mediafoundation.c" />
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<ClCompile Include="..\..\src\camera\SDL_camera.c" />
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<ClCompile Include="..\..\src\dialog\SDL_dialog_utils.c" />
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<ClCompile Include="..\..\src\filesystem\SDL_filesystem.c" />
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<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfsops.c" />
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<ClCompile Include="..\..\src\gpu\SDL_gpu.c" />
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<ClCompile Include="..\..\src\gpu\d3d11\SDL_gpu_d3d11.c" />
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<ClCompile Include="..\..\src\gpu\d3d12\SDL_gpu_d3d12.c" />
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<ClCompile Include="..\..\src\gpu\vulkan\SDL_gpu_vulkan.c" />
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<ClCompile Include="..\..\src\main\generic\SDL_sysmain_callbacks.c" />
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<ClCompile Include="..\..\src\main\SDL_main_callbacks.c" />
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<ClCompile Include="..\..\src\main\SDL_runapp.c" />
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<ClCompile Include="..\..\src\main\windows\SDL_sysmain_runapp.c" />
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<ClCompile Include="..\..\src\render\vulkan\SDL_render_vulkan.c" />
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<ClCompile Include="..\..\src\render\vulkan\SDL_shaders_vulkan.c" />
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<ClCompile Include="..\..\src\SDL_guid.c" />
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@@ -451,6 +463,12 @@
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<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xcb.h" />
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<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xlib.h" />
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<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xlib_xrandr.h" />
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<ClInclude Include="..\..\src\video\offscreen\SDL_offscreenevents_c.h" />
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<ClInclude Include="..\..\src\video\offscreen\SDL_offscreenframebuffer_c.h" />
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<ClInclude Include="..\..\src\video\offscreen\SDL_offscreenopengles.h" />
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<ClInclude Include="..\..\src\video\offscreen\SDL_offscreenvideo.h" />
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<ClInclude Include="..\..\src\video\offscreen\SDL_offscreenvulkan.h" />
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<ClInclude Include="..\..\src\video\offscreen\SDL_offscreenwindow.h" />
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<ClInclude Include="..\..\src\video\SDL_blit.h" />
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<ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
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<ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
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@@ -460,6 +478,7 @@
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<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
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<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
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<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
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<ClInclude Include="..\..\src\video\SDL_surface_c.h" />
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<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
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<ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
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<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
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@@ -468,6 +487,7 @@
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<ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
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<ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h" />
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<ClInclude Include="..\..\src\video\windows\SDL_windowskeyboard.h" />
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<ClInclude Include="..\..\src\video\windows\SDL_windowsgameinput.h" />
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<ClInclude Include="..\..\src\video\windows\SDL_windowsmessagebox.h" />
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<ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" />
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<ClInclude Include="..\..\src\video\windows\SDL_windowsmouse.h" />
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@@ -504,7 +524,6 @@
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
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<ClCompile Include="..\..\src\core\SDL_core_unsupported.c" />
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<ClCompile Include="..\..\src\core\SDL_runapp.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
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@@ -517,11 +536,13 @@
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="..\..\src\events\SDL_categories.c" />
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<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
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<ClCompile Include="..\..\src\events\SDL_displayevents.c" />
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<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
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<ClCompile Include="..\..\src\events\SDL_events.c" />
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<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
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<ClCompile Include="..\..\src\events\SDL_keymap.c" />
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<ClCompile Include="..\..\src\events\SDL_mouse.c" />
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<ClCompile Include="..\..\src\events\SDL_pen.c" />
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<ClCompile Include="..\..\src\events\SDL_quit.c" />
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@@ -548,6 +569,7 @@
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam_hori.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
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@@ -580,6 +602,10 @@
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<ClCompile Include="..\..\src\libm\s_cos.c" />
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<ClCompile Include="..\..\src\libm\s_fabs.c" />
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<ClCompile Include="..\..\src\libm\s_floor.c" />
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<ClCompile Include="..\..\src\libm\s_isinf.c" />
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<ClCompile Include="..\..\src\libm\s_isinff.c" />
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<ClCompile Include="..\..\src\libm\s_isnan.c" />
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<ClCompile Include="..\..\src\libm\s_isnanf.c" />
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<ClCompile Include="..\..\src\libm\s_modf.c" />
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<ClCompile Include="..\..\src\libm\s_scalbn.c" />
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<ClCompile Include="..\..\src\libm\s_sin.c" />
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@@ -591,12 +617,17 @@
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<ClCompile Include="..\..\src\misc\windows\SDL_sysurl.c" />
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<ClCompile Include="..\..\src\power\SDL_power.c" />
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<ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
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<ClCompile Include="..\..\src\process\SDL_process.c" />
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<ClCompile Include="..\..\src\process\windows\SDL_windowsprocess.c" />
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<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
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<ClCompile Include="..\..\src\render\direct3d12\SDL_render_d3d12.c" />
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<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.c" />
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<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
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<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
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<ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" />
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<ClCompile Include="..\..\src\render\gpu\SDL_pipeline_gpu.c" />
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<ClCompile Include="..\..\src\render\gpu\SDL_render_gpu.c" />
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<ClCompile Include="..\..\src\render\gpu\SDL_shaders_gpu.c" />
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<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
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<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
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<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
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@@ -637,7 +668,9 @@
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<MASM Condition="'$(Platform)'=='x64'" Include="..\..\src\stdlib\SDL_mslibc_x64.masm">
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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</MASM>
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<ClCompile Include="..\..\src\stdlib\SDL_murmur3.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_random.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_strtokr.c" />
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@@ -660,6 +693,12 @@
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<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
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<ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
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<ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
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<ClCompile Include="..\..\src\video\offscreen\SDL_offscreenevents.c" />
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<ClCompile Include="..\..\src\video\offscreen\SDL_offscreenframebuffer.c" />
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<ClCompile Include="..\..\src\video\offscreen\SDL_offscreenopengles.c" />
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<ClCompile Include="..\..\src\video\offscreen\SDL_offscreenvideo.c" />
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<ClCompile Include="..\..\src\video\offscreen\SDL_offscreenvulkan.c" />
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<ClCompile Include="..\..\src\video\offscreen\SDL_offscreenwindow.c" />
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<ClCompile Include="..\..\src\video\SDL_blit.c" />
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<ClCompile Include="..\..\src\video\SDL_blit_0.c" />
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<ClCompile Include="..\..\src\video\SDL_blit_1.c" />
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@@ -685,6 +724,7 @@
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<ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
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<ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
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<ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
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<ClCompile Include="..\..\src\video\windows\SDL_windowsgameinput.c" />
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<ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
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<ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
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<ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
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