Update OpenAL-soft to 1.21.1

This commit is contained in:
Miku AuahDark
2021-02-11 18:04:50 +08:00
parent 08f227997e
commit 904cc75ba8
358 changed files with 61122 additions and 60973 deletions
+52 -49
View File
@@ -24,13 +24,16 @@
/* This file contains an example for playing a sound buffer. */
#include <stdio.h>
#include <assert.h>
#include <inttypes.h>
#include <limits.h>
#include <stdio.h>
#include <stdlib.h>
#include <SDL_sound.h>
#include "sndfile.h"
#include "AL/al.h"
#include "AL/alc.h"
#include "AL/alext.h"
#include "common/alhelpers.h"
@@ -40,68 +43,73 @@
*/
static ALuint LoadSound(const char *filename)
{
Sound_Sample *sample;
ALenum err, format;
ALuint buffer;
Uint32 slen;
SNDFILE *sndfile;
SF_INFO sfinfo;
short *membuf;
sf_count_t num_frames;
ALsizei num_bytes;
/* Open the audio file */
sample = Sound_NewSampleFromFile(filename, NULL, 65536);
if(!sample)
/* Open the audio file and check that it's usable. */
sndfile = sf_open(filename, SFM_READ, &sfinfo);
if(!sndfile)
{
fprintf(stderr, "Could not open audio in %s\n", filename);
fprintf(stderr, "Could not open audio in %s: %s\n", filename, sf_strerror(sndfile));
return 0;
}
if(sfinfo.frames < 1 || sfinfo.frames > (sf_count_t)(INT_MAX/sizeof(short))/sfinfo.channels)
{
fprintf(stderr, "Bad sample count in %s (%" PRId64 ")\n", filename, sfinfo.frames);
sf_close(sndfile);
return 0;
}
/* Get the sound format, and figure out the OpenAL format */
if(sample->actual.channels == 1)
format = AL_NONE;
if(sfinfo.channels == 1)
format = AL_FORMAT_MONO16;
else if(sfinfo.channels == 2)
format = AL_FORMAT_STEREO16;
else if(sfinfo.channels == 3)
{
if(sample->actual.format == AUDIO_U8)
format = AL_FORMAT_MONO8;
else if(sample->actual.format == AUDIO_S16SYS)
format = AL_FORMAT_MONO16;
else
{
fprintf(stderr, "Unsupported sample format: 0x%04x\n", sample->actual.format);
Sound_FreeSample(sample);
return 0;
}
if(sf_command(sndfile, SFC_WAVEX_GET_AMBISONIC, NULL, 0) == SF_AMBISONIC_B_FORMAT)
format = AL_FORMAT_BFORMAT2D_16;
}
else if(sample->actual.channels == 2)
else if(sfinfo.channels == 4)
{
if(sample->actual.format == AUDIO_U8)
format = AL_FORMAT_STEREO8;
else if(sample->actual.format == AUDIO_S16SYS)
format = AL_FORMAT_STEREO16;
else
{
fprintf(stderr, "Unsupported sample format: 0x%04x\n", sample->actual.format);
Sound_FreeSample(sample);
return 0;
}
if(sf_command(sndfile, SFC_WAVEX_GET_AMBISONIC, NULL, 0) == SF_AMBISONIC_B_FORMAT)
format = AL_FORMAT_BFORMAT3D_16;
}
else
if(!format)
{
fprintf(stderr, "Unsupported channel count: %d\n", sample->actual.channels);
Sound_FreeSample(sample);
fprintf(stderr, "Unsupported channel count: %d\n", sfinfo.channels);
sf_close(sndfile);
return 0;
}
/* Decode the whole audio stream to a buffer. */
slen = Sound_DecodeAll(sample);
if(!sample->buffer || slen == 0)
/* Decode the whole audio file to a buffer. */
membuf = malloc((size_t)(sfinfo.frames * sfinfo.channels) * sizeof(short));
num_frames = sf_readf_short(sndfile, membuf, sfinfo.frames);
if(num_frames < 1)
{
fprintf(stderr, "Failed to read audio from %s\n", filename);
Sound_FreeSample(sample);
free(membuf);
sf_close(sndfile);
fprintf(stderr, "Failed to read samples in %s (%" PRId64 ")\n", filename, num_frames);
return 0;
}
num_bytes = (ALsizei)(num_frames * sfinfo.channels) * (ALsizei)sizeof(short);
/* Buffer the audio data into a new buffer object, then free the data and
* close the file. */
* close the file.
*/
buffer = 0;
alGenBuffers(1, &buffer);
alBufferData(buffer, format, sample->buffer, slen, sample->actual.rate);
Sound_FreeSample(sample);
alBufferData(buffer, format, membuf, num_bytes, sfinfo.samplerate);
free(membuf);
sf_close(sndfile);
/* Check if an error occured, and clean up if so. */
err = alGetError();
@@ -135,14 +143,10 @@ int main(int argc, char **argv)
if(InitAL(&argv, &argc) != 0)
return 1;
/* Initialize SDL_sound. */
Sound_Init();
/* Load the sound into a buffer. */
buffer = LoadSound(argv[0]);
if(!buffer)
{
Sound_Quit();
CloseAL();
return 1;
}
@@ -150,7 +154,7 @@ int main(int argc, char **argv)
/* Create the source to play the sound with. */
source = 0;
alGenSources(1, &source);
alSourcei(source, AL_BUFFER, buffer);
alSourcei(source, AL_BUFFER, (ALint)buffer);
assert(alGetError()==AL_NO_ERROR && "Failed to setup sound source");
/* Play the sound until it finishes. */
@@ -166,11 +170,10 @@ int main(int argc, char **argv)
} while(alGetError() == AL_NO_ERROR && state == AL_PLAYING);
printf("\n");
/* All done. Delete resources, and close down SDL_sound and OpenAL. */
/* All done. Delete resources, and close down OpenAL. */
alDeleteSources(1, &source);
alDeleteBuffers(1, &buffer);
Sound_Quit();
CloseAL();
return 0;