update SDL3 to 3.1.6.

This commit is contained in:
Sasha Szpakowski
2024-11-16 00:44:49 -04:00
parent aecb572558
commit 8c4c8655aa
231 changed files with 16035 additions and 3495 deletions
+1 -30
View File
@@ -493,36 +493,7 @@ if(PSP)
ICON_PATH NULL
BACKGROUND_PATH NULL
PREVIEW_PATH NULL
)
add_custom_command(
TARGET ${APP} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory
$<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}
)
add_custom_command(
TARGET ${APP} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E rename
$<TARGET_FILE_DIR:${ARG_TARGET}>/EBOOT.PBP
$<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/EBOOT.PBP
)
if(BUILD_PRX)
add_custom_command(
TARGET ${APP} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
$<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}
$<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}
)
add_custom_command(
TARGET ${APP} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E rename
$<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}.prx
$<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}.prx
)
endif()
add_custom_command(
TARGET ${APP} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E remove
$<TARGET_FILE_DIR:${ARG_TARGET}>/PARAM.SFO
OUTPUT_DIR $<TARGET_FILE_DIR:${APP}>/sdl-${APP}
)
endforeach()
endif()
+2 -2
View File
@@ -2263,8 +2263,8 @@ static void RemoveMappingValueAt(MappingParts *parts, int index)
SDL_free(parts->values[index]);
--parts->num_elements;
if (index < parts->num_elements) {
SDL_memcpy(&parts->keys[index], &parts->keys[index] + 1, (parts->num_elements - index) * sizeof(parts->keys[index]));
SDL_memcpy(&parts->values[index], &parts->values[index] + 1, (parts->num_elements - index) * sizeof(parts->values[index]));
SDL_memmove(&parts->keys[index], &parts->keys[index] + 1, (parts->num_elements - index) * sizeof(parts->keys[index]));
SDL_memmove(&parts->values[index], &parts->values[index] + 1, (parts->num_elements - index) * sizeof(parts->values[index]));
}
}
+8 -11
View File
@@ -101,7 +101,6 @@ struct SwsContextContainer
struct SwsContext *context;
};
static const char *SWS_CONTEXT_CONTAINER_PROPERTY = "SWS_CONTEXT_CONTAINER";
static int done;
static bool verbose;
static bool CreateWindowAndRenderer(SDL_WindowFlags window_flags, const char *driver)
@@ -1111,9 +1110,8 @@ static void HandleVideoFrame(AVFrame *frame, double pts)
video_start = SDL_GetTicks();
}
double now = (double)(SDL_GetTicks() - video_start) / 1000.0;
while (now < pts - 0.001) {
SDL_Delay(1);
now = (double)(SDL_GetTicks() - video_start) / 1000.0;
if (now < pts) {
SDL_DelayPrecise((Uint64)((pts - now) * SDL_NS_PER_SECOND));
}
if (BeginFrameRendering(frame) < 0) {
@@ -1173,7 +1171,7 @@ static AVCodecContext *OpenAudioStream(AVFormatContext *ic, int stream, const AV
return context;
}
static SDL_AudioFormat GetAudioFormat(enum AVSampleFormat format)
static SDL_AudioFormat GetAudioFormat(int format)
{
switch (format) {
case AV_SAMPLE_FMT_U8:
@@ -1190,11 +1188,11 @@ static SDL_AudioFormat GetAudioFormat(enum AVSampleFormat format)
return SDL_AUDIO_F32;
default:
/* Unsupported */
return 0;
return SDL_AUDIO_UNKNOWN;
}
}
static bool IsPlanarAudioFormat(enum AVSampleFormat format)
static bool IsPlanarAudioFormat(int format)
{
switch (format) {
case AV_SAMPLE_FMT_U8P:
@@ -1313,6 +1311,7 @@ int main(int argc, char *argv[])
SDL_WindowFlags window_flags;
bool flushing = false;
bool decoded = false;
bool done = false;
SDLTest_CommonState *state;
/* Initialize test framework */
@@ -1497,8 +1496,6 @@ int main(int argc, char *argv[])
SDL_ShowWindow(window);
/* Main render loop */
done = 0;
while (!done) {
SDL_Event event;
@@ -1506,7 +1503,7 @@ int main(int argc, char *argv[])
while (SDL_PollEvent(&event)) {
if (event.type == SDL_EVENT_QUIT ||
(event.type == SDL_EVENT_KEY_DOWN && event.key.key == SDLK_ESCAPE)) {
done = 1;
done = true;
}
}
@@ -1572,7 +1569,7 @@ int main(int argc, char *argv[])
/* Wait a little bit for the audio to finish */
SDL_Delay(10);
} else {
done = 1;
done = true;
}
}
}
+7 -1
View File
@@ -21,6 +21,7 @@
#define MAX_SPEED 1
static SDLTest_CommonState *state;
static const char *icon = "icon.bmp";
static int num_sprites;
static SDL_Texture **sprites;
static bool cycle_color;
@@ -56,6 +57,9 @@ static int LoadSprite(const char *file)
for (i = 0; i < state->num_windows; ++i) {
/* This does the SDL_LoadBMP step repeatedly, but that's OK for test code. */
if (sprites[i]) {
SDL_DestroyTexture(sprites[i]);
}
sprites[i] = LoadTexture(state->renderers[i], file, true, &w, &h);
sprite_w = (float)w;
sprite_h = (float)h;
@@ -390,7 +394,6 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
SDL_Rect safe_area;
int i;
Uint64 seed;
const char *icon = "icon.bmp";
/* Initialize parameters */
num_sprites = NUM_SPRITES;
@@ -553,6 +556,9 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
{
if (event->type == SDL_EVENT_RENDER_DEVICE_RESET) {
LoadSprite(icon);
}
return SDLTest_CommonEventMainCallbacks(state, event);
}
+2 -1
View File
@@ -93,7 +93,8 @@ static void loop(void)
/* Check for events */
while (SDL_PollEvent(&event)) {
if (event.type == SDL_EVENT_QUIT || event.type == SDL_EVENT_KEY_DOWN) {
if (event.type == SDL_EVENT_QUIT ||
(event.type == SDL_EVENT_KEY_DOWN && event.key.key == SDLK_ESCAPE)) {
done = 1;
}
}
+86 -40
View File
@@ -27,65 +27,111 @@ static int active_channel;
#define LFE_SINE_FREQ_HZ 50
/* The channel layout is defined in SDL_audio.h */
static const char *
get_channel_name(int channel_index, int channel_count)
static const char *get_channel_name(int channel_index, int channel_count)
{
switch (channel_index) {
case 0:
return "Front Left";
switch (channel_count) {
case 1:
return "Front Right";
return "Mono";
case 2:
switch (channel_count) {
case 3:
case 5:
return "Low Frequency Effects";
case 4:
return "Back Left";
default:
return "Front Center";
switch (channel_index) {
case 0:
return "Front Left";
case 1:
return "Front Right";
}
break;
case 3:
switch (channel_count) {
case 4:
return "Back Right";
case 5:
return "Back Left";
default:
switch (channel_index) {
case 0:
return "Front Left";
case 1:
return "Front Right";
case 2:
return "Low Frequency Effects";
}
break;
case 4:
switch (channel_count) {
case 5:
return "Back Right";
case 6:
return "Side Left";
case 7:
return "Back Center";
case 8:
switch (channel_index) {
case 0:
return "Front Left";
case 1:
return "Front Right";
case 2:
return "Back Left";
case 3:
return "Back Right";
}
break;
case 5:
switch (channel_count) {
case 6:
return "Side Right";
case 7:
return "Side Left";
case 8:
switch (channel_index) {
case 0:
return "Front Left";
case 1:
return "Front Right";
case 2:
return "Low Frequency Effects";
case 3:
return "Back Left";
case 4:
return "Back Right";
}
break;
case 6:
switch (channel_count) {
case 7:
return "Side Right";
case 8:
return "Side Left";
switch (channel_index) {
case 0:
return "Front Left";
case 1:
return "Front Right";
case 2:
return "Front Center";
case 3:
return "Low Frequency Effects";
case 4:
return "Back Left";
case 5:
return "Back Right";
}
break;
case 7:
return "Side Right";
switch (channel_index) {
case 0:
return "Front Left";
case 1:
return "Front Right";
case 2:
return "Front Center";
case 3:
return "Low Frequency Effects";
case 4:
return "Back Center";
case 5:
return "Side Left";
case 6:
return "Side Right";
}
break;
case 8:
switch (channel_index) {
case 0:
return "Front Left";
case 1:
return "Front Right";
case 2:
return "Front Center";
case 3:
return "Low Frequency Effects";
case 4:
return "Back Left";
case 5:
return "Back Right";
case 6:
return "Side Left";
case 7:
return "Side Right";
}
break;
default:
break;
}
SDLTest_AssertCheck(false, "Invalid channel_index for channel_count: channel_count=%d channel_index=%d", channel_count, channel_index);
SDL_assert(0);