update SDL3 to 3.1.6.

This commit is contained in:
Sasha Szpakowski
2024-11-16 00:44:49 -04:00
parent aecb572558
commit 8c4c8655aa
231 changed files with 16035 additions and 3495 deletions
@@ -96,7 +96,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
const float rotation = (((float) ((int) (now % 2000))) / 2000.0f) * 360.0f;
/* as you can see from this, rendering draws over whatever was drawn before it. */
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); /* black, full alpha */
SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE); /* black, full alpha */
SDL_RenderClear(renderer); /* start with a blank canvas. */
/* Center this one, and draw it with some rotation so it spins! */