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update SDL3 to 3.1.6.
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@@ -96,7 +96,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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const float rotation = (((float) ((int) (now % 2000))) / 2000.0f) * 360.0f;
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/* as you can see from this, rendering draws over whatever was drawn before it. */
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); /* black, full alpha */
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE); /* black, full alpha */
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SDL_RenderClear(renderer); /* start with a blank canvas. */
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/* Center this one, and draw it with some rotation so it spins! */
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