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update SDL3 to 3.1.6.
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@@ -93,7 +93,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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SDL_ReleaseCameraFrame(camera, frame);
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}
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SDL_SetRenderDrawColor(renderer, 0x99, 0x99, 0x99, 255);
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SDL_SetRenderDrawColor(renderer, 0x99, 0x99, 0x99, SDL_ALPHA_OPAQUE);
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SDL_RenderClear(renderer);
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if (texture) { /* draw the latest camera frame, if available. */
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SDL_RenderTexture(renderer, texture, NULL, NULL);
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