mirror of
https://github.com/love2d/megasource.git
synced 2026-08-20 12:40:06 +02:00
update SDL3 to 3.1.6.
This commit is contained in:
+12
-12
@@ -1,11 +1,7 @@
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cmake_minimum_required(VERSION 3.16)
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if(CMAKE_CURRENT_SOURCE_DIR STREQUAL CMAKE_CURRENT_BINARY_DIR)
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message(FATAL_ERROR "Prevented in-tree build. Please create a build directory outside of the SDL source code and run \"cmake -S ${CMAKE_SOURCE_DIR} -B .\" from there")
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endif()
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# See docs/release_checklist.md
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project(SDL3 LANGUAGES C VERSION "3.1.5")
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project(SDL3 LANGUAGES C VERSION "3.1.6")
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if(CMAKE_SOURCE_DIR STREQUAL PROJECT_SOURCE_DIR)
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set(SDL3_SUBPROJECT OFF)
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@@ -337,6 +333,7 @@ dep_option(SDL_VIVANTE "Use Vivante EGL video driver" ON "${UNIX_SYS
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dep_option(SDL_VULKAN "Enable Vulkan support" ON "SDL_VIDEO;ANDROID OR APPLE OR LINUX OR FREEBSD OR WINDOWS" OFF)
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dep_option(SDL_RENDER_VULKAN "Enable the Vulkan render driver" ON "SDL_RENDER;SDL_VULKAN" OFF)
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dep_option(SDL_METAL "Enable Metal support" ON "APPLE" OFF)
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set_option(SDL_OPENVR "Use OpenVR video driver" OFF)
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dep_option(SDL_KMSDRM "Use KMS DRM video driver" ${UNIX_SYS} "SDL_VIDEO" OFF)
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dep_option(SDL_KMSDRM_SHARED "Dynamically load KMS DRM support" ON "SDL_KMSDRM" OFF)
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set_option(SDL_OFFSCREEN "Use offscreen video driver" ON)
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@@ -455,7 +452,7 @@ sdl_compile_definitions(PRIVATE "USING_GENERATED_CONFIG_H")
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sdl_include_directories(
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PRIVATE
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"${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>/build_config"
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"${SDL3_BINARY_DIR}/include"
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"${SDL3_BINARY_DIR}/include-revision"
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"${SDL3_SOURCE_DIR}/include"
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)
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# Note: The clang toolset for Visual Studio does not support the '-idirafter' option.
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@@ -1544,6 +1541,7 @@ elseif(UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU)
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CheckOpenGL()
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CheckOpenGLES()
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CheckWayland()
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CheckOpenVR()
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CheckVivante()
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CheckVulkan()
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CheckQNXScreen()
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@@ -1941,6 +1939,8 @@ elseif(WINDOWS)
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set(SDL_VIDEO_DRIVER_WINDOWS 1)
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/windows/*.c")
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CheckOpenVR()
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if(SDL_RENDER_D3D AND HAVE_D3D9_H)
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set(SDL_VIDEO_RENDER_D3D 1)
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set(HAVE_RENDER_D3D TRUE)
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@@ -3046,11 +3046,11 @@ endif()
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# config variables may contain generator expression, so we need to generate SDL_build_config.h in 2 steps:
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# 1. replace all `#cmakedefine`'s and `@abc@`
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configure_file("${SDL3_SOURCE_DIR}/include/build_config/SDL_build_config.h.cmake"
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"${SDL3_BINARY_DIR}/SDL_build_config.h.intermediate")
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"${SDL3_BINARY_DIR}/CMakeFiles/SDL_build_config.h.intermediate")
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# 2. generate SDL_build_config.h in an build_type-dependent folder (which should be first in the include search path)
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file(GENERATE
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OUTPUT "${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>/build_config/SDL_build_config.h"
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INPUT "${SDL3_BINARY_DIR}/SDL_build_config.h.intermediate"
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INPUT "${SDL3_BINARY_DIR}/CMakeFiles/SDL_build_config.h.intermediate"
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)
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file(GLOB SDL3_INCLUDE_FILES "${SDL3_SOURCE_DIR}/include/SDL3/*.h")
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@@ -3074,9 +3074,9 @@ if(NOT EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/REVISION.txt")
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set(SDL_REVISION "SDL3-${SDL_REVISION_CENTER}")
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endif()
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execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${SDL3_BINARY_DIR}/include/SDL3")
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configure_file(include/build_config/SDL_revision.h.cmake include/SDL3/SDL_revision.h @ONLY)
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list(APPEND SDL3_INCLUDE_FILES "${SDL3_BINARY_DIR}/include/SDL3/SDL_revision.h")
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execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${SDL3_BINARY_DIR}/include-revision/SDL3")
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configure_file(include/build_config/SDL_revision.h.cmake include-revision/SDL3/SDL_revision.h @ONLY)
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list(APPEND SDL3_INCLUDE_FILES "${SDL3_BINARY_DIR}/include-revision/SDL3/SDL_revision.h")
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if(SDL_FRAMEWORK)
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# With Apple frameworks, headers in the PUBLIC_HEADER property also need to be added as sources
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@@ -3273,7 +3273,7 @@ add_library(SDL3::Headers ALIAS SDL3_Headers)
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set_property(TARGET SDL3_Headers PROPERTY EXPORT_NAME "Headers")
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target_include_directories(SDL3_Headers
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INTERFACE
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"$<BUILD_INTERFACE:${SDL3_BINARY_DIR}/include>"
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"$<BUILD_INTERFACE:${SDL3_BINARY_DIR}/include-revision>"
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"$<BUILD_INTERFACE:${SDL3_SOURCE_DIR}/include>"
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)
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if(SDL_FRAMEWORK)
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