mirror of
https://github.com/love2d/megasource.git
synced 2026-08-20 12:40:06 +02:00
update SDL3 to libsdl-org/SDL@186c6e5
This commit is contained in:
+170
-21
@@ -69,7 +69,7 @@ typedef struct BlitPipelineCacheEntry
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// Internal Helper Utilities
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#define SDL_GPU_TEXTUREFORMAT_MAX_ENUM_VALUE (SDL_GPU_TEXTUREFORMAT_D32_FLOAT_S8_UINT + 1)
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#define SDL_GPU_TEXTUREFORMAT_MAX_ENUM_VALUE (SDL_GPU_TEXTUREFORMAT_ASTC_12x12_FLOAT + 1)
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#define SDL_GPU_VERTEXELEMENTFORMAT_MAX_ENUM_VALUE (SDL_GPU_VERTEXELEMENTFORMAT_HALF4 + 1)
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#define SDL_GPU_COMPAREOP_MAX_ENUM_VALUE (SDL_GPU_COMPAREOP_ALWAYS + 1)
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#define SDL_GPU_STENCILOP_MAX_ENUM_VALUE (SDL_GPU_STENCILOP_DECREMENT_AND_WRAP + 1)
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@@ -78,10 +78,54 @@ typedef struct BlitPipelineCacheEntry
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#define SDL_GPU_SWAPCHAINCOMPOSITION_MAX_ENUM_VALUE (SDL_GPU_SWAPCHAINCOMPOSITION_HDR10_ST2048 + 1)
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#define SDL_GPU_PRESENTMODE_MAX_ENUM_VALUE (SDL_GPU_PRESENTMODE_MAILBOX + 1)
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static inline Sint32 Texture_GetBlockSize(
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static inline Sint32 Texture_GetBlockWidth(
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SDL_GPUTextureFormat format)
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{
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switch (format) {
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case SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM:
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case SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM:
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case SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_ASTC_12x10_FLOAT:
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case SDL_GPU_TEXTUREFORMAT_ASTC_12x12_FLOAT:
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return 12;
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case SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM:
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case SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM:
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case SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM:
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case SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM:
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case SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_ASTC_10x5_FLOAT:
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case SDL_GPU_TEXTUREFORMAT_ASTC_10x6_FLOAT:
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case SDL_GPU_TEXTUREFORMAT_ASTC_10x8_FLOAT:
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case SDL_GPU_TEXTUREFORMAT_ASTC_10x10_FLOAT:
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return 10;
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case SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM:
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case SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM:
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case SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM:
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case SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_ASTC_8x5_FLOAT:
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case SDL_GPU_TEXTUREFORMAT_ASTC_8x6_FLOAT:
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case SDL_GPU_TEXTUREFORMAT_ASTC_8x8_FLOAT:
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return 8;
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case SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM:
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case SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM:
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case SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_ASTC_6x5_FLOAT:
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case SDL_GPU_TEXTUREFORMAT_ASTC_6x6_FLOAT:
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return 6;
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case SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM:
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case SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM:
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case SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_ASTC_5x4_FLOAT:
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case SDL_GPU_TEXTUREFORMAT_ASTC_5x5_FLOAT:
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return 5;
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case SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM:
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case SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM:
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case SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM:
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@@ -93,6 +137,9 @@ static inline Sint32 Texture_GetBlockSize(
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case SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM:
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case SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_ASTC_4x4_FLOAT:
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return 4;
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case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM:
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case SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM:
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@@ -133,6 +180,125 @@ static inline Sint32 Texture_GetBlockSize(
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case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_INT:
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case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_D16_UNORM:
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case SDL_GPU_TEXTUREFORMAT_D24_UNORM:
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case SDL_GPU_TEXTUREFORMAT_D32_FLOAT:
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case SDL_GPU_TEXTUREFORMAT_D24_UNORM_S8_UINT:
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case SDL_GPU_TEXTUREFORMAT_D32_FLOAT_S8_UINT:
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return 1;
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default:
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SDL_assert_release(!"Unrecognized TextureFormat!");
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return 0;
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}
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}
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static inline Sint32 Texture_GetBlockHeight(
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SDL_GPUTextureFormat format)
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{
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switch (format) {
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case SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM:
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case SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_ASTC_12x12_FLOAT:
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return 12;
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case SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM:
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case SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_ASTC_12x10_FLOAT:
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case SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM:
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case SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_ASTC_10x10_FLOAT:
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return 10;
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case SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM:
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case SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_ASTC_10x8_FLOAT:
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case SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM:
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case SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_ASTC_8x8_FLOAT:
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return 8;
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case SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM:
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case SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_ASTC_10x6_FLOAT:
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case SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM:
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case SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_ASTC_8x6_FLOAT:
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case SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM:
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case SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_ASTC_6x6_FLOAT:
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return 6;
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case SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM:
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case SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_ASTC_10x5_FLOAT:
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case SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM:
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case SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_ASTC_8x5_FLOAT:
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case SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM:
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case SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_ASTC_6x5_FLOAT:
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case SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM:
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case SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_ASTC_5x5_FLOAT:
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return 5;
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case SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM:
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case SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM:
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case SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM:
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case SDL_GPU_TEXTUREFORMAT_BC4_R_UNORM:
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case SDL_GPU_TEXTUREFORMAT_BC5_RG_UNORM:
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case SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM:
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case SDL_GPU_TEXTUREFORMAT_BC6H_RGB_FLOAT:
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case SDL_GPU_TEXTUREFORMAT_BC6H_RGB_UFLOAT:
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case SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM:
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case SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_ASTC_5x4_FLOAT:
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case SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM:
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case SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_ASTC_4x4_FLOAT:
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return 4;
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case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM:
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case SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM:
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case SDL_GPU_TEXTUREFORMAT_B5G6R5_UNORM:
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case SDL_GPU_TEXTUREFORMAT_B5G5R5A1_UNORM:
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case SDL_GPU_TEXTUREFORMAT_B4G4R4A4_UNORM:
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case SDL_GPU_TEXTUREFORMAT_R10G10B10A2_UNORM:
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case SDL_GPU_TEXTUREFORMAT_R8G8_UNORM:
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case SDL_GPU_TEXTUREFORMAT_R16G16_UNORM:
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case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UNORM:
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case SDL_GPU_TEXTUREFORMAT_R8_UNORM:
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case SDL_GPU_TEXTUREFORMAT_R16_UNORM:
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case SDL_GPU_TEXTUREFORMAT_A8_UNORM:
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case SDL_GPU_TEXTUREFORMAT_R8_SNORM:
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case SDL_GPU_TEXTUREFORMAT_R8G8_SNORM:
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case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_SNORM:
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case SDL_GPU_TEXTUREFORMAT_R16_SNORM:
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case SDL_GPU_TEXTUREFORMAT_R16G16_SNORM:
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case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_SNORM:
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case SDL_GPU_TEXTUREFORMAT_R16_FLOAT:
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case SDL_GPU_TEXTUREFORMAT_R16G16_FLOAT:
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case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_FLOAT:
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case SDL_GPU_TEXTUREFORMAT_R32_FLOAT:
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case SDL_GPU_TEXTUREFORMAT_R32G32_FLOAT:
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case SDL_GPU_TEXTUREFORMAT_R32G32B32A32_FLOAT:
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case SDL_GPU_TEXTUREFORMAT_R11G11B10_UFLOAT:
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case SDL_GPU_TEXTUREFORMAT_R8_UINT:
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case SDL_GPU_TEXTUREFORMAT_R8G8_UINT:
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case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UINT:
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case SDL_GPU_TEXTUREFORMAT_R16_UINT:
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case SDL_GPU_TEXTUREFORMAT_R16G16_UINT:
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case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UINT:
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case SDL_GPU_TEXTUREFORMAT_R8_INT:
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case SDL_GPU_TEXTUREFORMAT_R8G8_INT:
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case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_INT:
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case SDL_GPU_TEXTUREFORMAT_R16_INT:
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case SDL_GPU_TEXTUREFORMAT_R16G16_INT:
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case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_INT:
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case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM_SRGB:
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case SDL_GPU_TEXTUREFORMAT_D16_UNORM:
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case SDL_GPU_TEXTUREFORMAT_D24_UNORM:
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case SDL_GPU_TEXTUREFORMAT_D32_FLOAT:
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case SDL_GPU_TEXTUREFORMAT_D24_UNORM_S8_UINT:
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case SDL_GPU_TEXTUREFORMAT_D32_FLOAT_S8_UINT:
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return 1;
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default:
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SDL_assert_release(!"Unrecognized TextureFormat!");
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@@ -201,28 +367,11 @@ static inline Uint32 BytesPerRow(
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Sint32 width,
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SDL_GPUTextureFormat format)
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{
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Uint32 blocksPerRow = width;
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Uint32 pixelRowsPerBlock = Texture_GetBlockSize(format);
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blocksPerRow = (width + pixelRowsPerBlock - 1) / pixelRowsPerBlock;
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Uint32 blockWidth = Texture_GetBlockWidth(format);
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Uint32 blocksPerRow = (width + blockWidth - 1) / blockWidth;
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return blocksPerRow * SDL_GPUTextureFormatTexelBlockSize(format);
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}
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static inline Sint32 BytesPerImage(
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Uint32 width,
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Uint32 height,
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SDL_GPUTextureFormat format)
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{
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Uint32 blocksPerRow = width;
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Uint32 blocksPerColumn = height;
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Uint32 pixelRowsPerBlock = Texture_GetBlockSize(format);
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Uint32 pixelColumnsPerBlock = pixelRowsPerBlock;
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blocksPerRow = (width + pixelRowsPerBlock - 1) / pixelRowsPerBlock;
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blocksPerColumn = (height + pixelColumnsPerBlock - 1) / pixelColumnsPerBlock;
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return blocksPerRow * blocksPerColumn * SDL_GPUTextureFormatTexelBlockSize(format);
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}
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// GraphicsDevice Limits
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#define MAX_TEXTURE_SAMPLERS_PER_STAGE 16
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