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Update SDL2 to latest hg (fbfacc66c65c)
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@@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@@ -108,6 +108,11 @@ extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void);
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*/
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extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void);
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/**
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\brief Return true if the application is running on Android TV
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void);
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/**
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See the official Android developer guide for more information:
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http://developer.android.com/guide/topics/data/data-storage.html
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@@ -169,6 +174,25 @@ typedef enum
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} SDL_WinRT_Path;
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/**
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* \brief WinRT Device Family
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*/
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typedef enum
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{
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/** \brief Unknown family */
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SDL_WINRT_DEVICEFAMILY_UNKNOWN,
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/** \brief Desktop family*/
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SDL_WINRT_DEVICEFAMILY_DESKTOP,
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/** \brief Mobile family (for example smartphone) */
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SDL_WINRT_DEVICEFAMILY_MOBILE,
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/** \brief XBox family */
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SDL_WINRT_DEVICEFAMILY_XBOX,
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} SDL_WinRT_DeviceFamily;
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/**
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* \brief Retrieves a WinRT defined path on the local file system
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*
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@@ -203,6 +227,13 @@ extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path
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*/
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extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType);
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/**
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* \brief Detects the device family of WinRT plattform on runtime
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*
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* \return Device family
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*/
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extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily();
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#endif /* __WINRT__ */
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/* Ends C function definitions when using C++ */
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