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Update SDL2 to latest hg (fbfacc66c65c)
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@@ -23,7 +23,7 @@ Requirements
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typically do not include support for creating WinRT apps, to note.
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(The "Community" editions of Visual C++ do, however, support both
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desktop/Win32 and WinRT development).
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- Visual Studio 2017 can be used, however it is recommented that you install
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- Visual Studio 2017 can be used, however it is recommended that you install
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the Visual C++ 2015 build tools. These build tools can be installed
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using VS 2017's installer. Be sure to also install the workload for
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"Universal Windows Platform development", its optional component, the
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@@ -33,7 +33,7 @@ Requirements
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earlier versions of Windows, such as Windows 7, is not always supported
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by Visual Studio, and you may get error(s) when attempting to do so.
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- Visual C++ 2012 can only build apps that target versions 8.0 of Windows,
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or Windows Phone. 8.0-targetted apps will run on devices running 8.1
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or Windows Phone. 8.0-targeted apps will run on devices running 8.1
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editions of Windows, however they will not be able to take advantage of
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8.1-specific features.
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- Visual C++ 2013 cannot create app projects that target Windows 8.0.
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@@ -54,7 +54,7 @@ Requirements
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Status
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------
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Here is a rough list of what works, and what doens't:
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Here is a rough list of what works, and what doesn't:
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* What works:
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* compilation via Visual C++ 2012 through 2015
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@@ -70,7 +70,10 @@ Here is a rough list of what works, and what doens't:
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SDL_GetPerformanceFrequency(), etc.)
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* file I/O via SDL_RWops
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* mouse input (unsupported on Windows Phone)
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* audio, via a modified version of SDL's XAudio2 backend
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* audio, via SDL's WASAPI backend (if you want to record, your app must
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have "Microphone" capabilities enabled in its manifest, and the user must
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not have blocked access. Otherwise, capture devices will fail to work,
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presenting as a device disconnect shortly after opening it.)
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* .DLL file loading. Libraries *MUST* be packaged inside applications. Loading
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anything outside of the app is not supported.
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* system path retrieval via SDL's filesystem APIs
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