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Update SDL2 to latest hg (fbfacc66c65c)
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@@ -1,6 +1,58 @@
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This is a list of major changes in SDL's version history.
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---------------------------------------------------------------------------
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2.0.9:
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---------------------------------------------------------------------------
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General:
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* Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a controller before it's opened
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---------------------------------------------------------------------------
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2.0.8:
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---------------------------------------------------------------------------
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General:
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* Added SDL_fmod() and SDL_log10()
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* Each of the SDL math functions now has the corresponding float version
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* Added SDL_SetYUVConversionMode() and SDL_GetYUVConversionMode() to control the formula used when converting to and from YUV colorspace. The options are JPEG, BT.601, and BT.709
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Windows:
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* Implemented WASAPI support on Windows UWP and removed the deprecated XAudio2 implementation
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* Added resampling support on WASAPI on Windows 7 and above
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Windows UWP:
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* Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on
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Mac OS X:
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* Added support for the Vulkan SDK for Mac:
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https://www.lunarg.com/lunarg-releases-vulkan-sdk-1-0-69-0-for-mac/
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* Added support for OpenGL ES using ANGLE when it's available
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Mac OS X / iOS / tvOS:
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* Added a Metal 2D render implementation
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* Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder() to insert your own drawing into SDL rendering when using the Metal implementation
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iOS:
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* Added the hint SDL_HINT_IOS_HIDE_HOME_INDICATOR to control whether the home indicator bar on iPhone X should be hidden. This defaults to dimming the indicator for fullscreen applications and showing the indicator for windowed applications.
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iOS / Android:
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* Added the hint SDL_HINT_RETURN_KEY_HIDES_IME to control whether the return key on the software keyboard should hide the keyboard or send a key event (the default)
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Android:
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* SDL now supports building with Android Studio and Gradle by default, and the old Ant project is available in android-project-ant
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* SDL now requires the API 19 SDK to build, but can still target devices down to API 14 (Android 4.0.1)
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* Added SDL_IsAndroidTV() to tell whether the application is running on Android TV
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Android / tvOS:
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* Added the hint SDL_HINT_TV_REMOTE_AS_JOYSTICK to control whether TV remotes should be listed as joystick devices (the default) or send keyboard events.
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Linux:
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* Added the hint SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR to control whether the X server should skip the compositor for the SDL application. This defaults to "1"
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* Added the hint SDL_HINT_VIDEO_DOUBLE_BUFFER to control whether the Raspberry Pi and KMSDRM video drivers should use double or triple buffering (the default)
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---------------------------------------------------------------------------
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2.0.7:
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---------------------------------------------------------------------------
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