mirror of
https://github.com/love2d/megasource.git
synced 2026-08-17 19:24:09 +02:00
Update SDL2 to latest hg (fbfacc66c65c)
This commit is contained in:
@@ -84,8 +84,7 @@
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<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
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<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
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<ClInclude Include="..\..\src\audio\SDL_wave.h" />
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<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2.h" />
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<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
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<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
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@@ -117,7 +116,7 @@
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<ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
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<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
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<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
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<ClInclude Include="..\..\src\render\mmx.h" />
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<ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
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<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
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<ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
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<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
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@@ -155,12 +154,14 @@
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<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
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<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
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<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
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<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
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<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
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@@ -173,8 +174,8 @@
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<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
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<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
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<ClCompile Include="..\..\src\audio\SDL_wave.c" />
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<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
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<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
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@@ -251,11 +252,11 @@
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
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<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
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<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
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<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
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<ClCompile Include="..\..\src\render\SDL_render.c" />
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<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
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<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
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<ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
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<ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
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@@ -305,6 +306,7 @@
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<ClCompile Include="..\..\src\video\SDL_stretch.c" />
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<ClCompile Include="..\..\src\video\SDL_surface.c" />
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<ClCompile Include="..\..\src\video\SDL_video.c" />
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<ClCompile Include="..\..\src\video\SDL_yuv.c" />
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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@@ -369,6 +371,7 @@
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{89e9b32e-a86a-47c3-a948-d2b1622925ce}</ProjectGuid>
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@@ -183,9 +183,6 @@
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<ClInclude Include="..\..\src\audio\SDL_wave.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\core\windows\SDL_directx.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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@@ -267,9 +264,6 @@
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<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\render\mmx.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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@@ -393,7 +387,7 @@
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2.h">
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<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
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@@ -411,6 +405,15 @@
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<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\video\SDL_yuv_c.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
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@@ -443,7 +446,7 @@
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<ClCompile Include="..\..\src\audio\SDL_wave.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\core\windows\SDL_windows.c">
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@@ -551,9 +554,6 @@
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<ClCompile Include="..\..\src\render\SDL_render.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\render\SDL_yuv_sw.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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@@ -719,7 +719,7 @@
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c">
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
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@@ -737,5 +737,14 @@
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<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\video\SDL_yuv.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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