mirror of
https://github.com/love2d/megasource.git
synced 2026-08-17 19:24:09 +02:00
Update OpenAL-soft to 1.23.1-bc7cb17.
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@@ -80,22 +80,8 @@ macro(find_component _component _pkgconfig _library _header)
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${PC_LIB${_component}_LIBRARY_DIRS}
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)
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STRING(REGEX REPLACE "/.*" "/version.h" _ver_header ${_header})
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if(EXISTS "${${_component}_INCLUDE_DIRS}/${_ver_header}")
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file(STRINGS "${${_component}_INCLUDE_DIRS}/${_ver_header}" version_str REGEX "^#define[\t ]+LIB${_component}_VERSION_M.*")
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string(REGEX REPLACE "^.*LIB${_component}_VERSION_MAJOR[\t ]+([0-9]*).*$" "\\1" version_maj "${version_str}")
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string(REGEX REPLACE "^.*LIB${_component}_VERSION_MINOR[\t ]+([0-9]*).*$" "\\1" version_min "${version_str}")
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string(REGEX REPLACE "^.*LIB${_component}_VERSION_MICRO[\t ]+([0-9]*).*$" "\\1" version_mic "${version_str}")
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unset(version_str)
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set(${_component}_VERSION "${version_maj}.${version_min}.${version_mic}" CACHE STRING "The ${_component} version number.")
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unset(version_maj)
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unset(version_min)
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unset(version_mic)
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endif(EXISTS "${${_component}_INCLUDE_DIRS}/${_ver_header}")
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set(${_component}_VERSION ${PC_${_component}_VERSION} CACHE STRING "The ${_component} version number.")
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set(${_component}_DEFINITIONS ${PC_${_component}_CFLAGS_OTHER} CACHE STRING "The ${_component} CFLAGS.")
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set(${_component}_VERSION ${PC_${_component}_VERSION} CACHE STRING "The ${_component} version number." FORCE)
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set(${_component}_DEFINITIONS ${PC_${_component}_CFLAGS_OTHER} CACHE STRING "The ${_component} CFLAGS." FORCE)
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set_component_found(${_component})
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@@ -2,8 +2,9 @@
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# Find the OpenSL libraries
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#
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# This module defines the following variables and targets:
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# OPENSL_FOUND - True if OPENSL was found
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# OpenSL::OpenSLES - The OpenSLES target
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# OPENSL_FOUND - True if OPENSL was found
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# OPENSL_INCLUDE_DIRS - The OpenSL include paths
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# OPENSL_LIBRARIES - The OpenSL libraries to link
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#
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#=============================================================================
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@@ -53,11 +54,8 @@ find_package_handle_standard_args(OpenSL REQUIRED_VARS OPENSL_LIBRARY OPENSL_INC
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OPENSL_ANDROID_INCLUDE_DIR)
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if(OPENSL_FOUND)
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add_library(OpenSL::OpenSLES UNKNOWN IMPORTED)
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set_target_properties(OpenSL::OpenSLES PROPERTIES
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IMPORTED_LOCATION ${OPENSL_LIBRARY}
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INTERFACE_INCLUDE_DIRECTORIES ${OPENSL_INCLUDE_DIR}
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INTERFACE_INCLUDE_DIRECTORIES ${OPENSL_ANDROID_INCLUDE_DIR})
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set(OPENSL_LIBRARIES ${OPENSL_LIBRARY})
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set(OPENSL_INCLUDE_DIRS ${OPENSL_INCLUDE_DIR} ${OPENSL_ANDROID_INCLUDE_DIR})
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endif()
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mark_as_advanced(OPENSL_INCLUDE_DIR OPENSL_ANDROID_INCLUDE_DIR OPENSL_LIBRARY)
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@@ -2,8 +2,6 @@
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#
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# PULSEAUDIO_FOUND - True if PULSEAUDIO_INCLUDE_DIR &
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# PULSEAUDIO_LIBRARY are found
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# PULSEAUDIO_LIBRARIES - Set when PULSEAUDIO_LIBRARY is found
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# PULSEAUDIO_INCLUDE_DIRS - Set when PULSEAUDIO_INCLUDE_DIR is found
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#
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# PULSEAUDIO_INCLUDE_DIR - where to find pulse/pulseaudio.h, etc.
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# PULSEAUDIO_LIBRARY - the pulse library
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@@ -34,10 +32,3 @@ find_package_handle_standard_args(PulseAudio
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REQUIRED_VARS PULSEAUDIO_LIBRARY PULSEAUDIO_INCLUDE_DIR
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VERSION_VAR PULSEAUDIO_VERSION_STRING
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)
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if(PULSEAUDIO_FOUND)
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set(PULSEAUDIO_LIBRARIES ${PULSEAUDIO_LIBRARY})
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set(PULSEAUDIO_INCLUDE_DIRS ${PULSEAUDIO_INCLUDE_DIR})
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endif()
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mark_as_advanced(PULSEAUDIO_INCLUDE_DIR PULSEAUDIO_LIBRARY)
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@@ -1,191 +0,0 @@
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# Locate SDL2 library
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# This module defines
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# SDL2_LIBRARY, the name of the library to link against
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# SDL2_FOUND, if false, do not try to link to SDL2
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# SDL2_INCLUDE_DIR, where to find SDL.h
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#
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# This module responds to the the flag:
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# SDL2_BUILDING_LIBRARY
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# If this is defined, then no SDL2_main will be linked in because
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# only applications need main().
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# Otherwise, it is assumed you are building an application and this
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# module will attempt to locate and set the the proper link flags
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# as part of the returned SDL2_LIBRARY variable.
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#
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# Don't forget to include SDL2main.h and SDL2main.m your project for the
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# OS X framework based version. (Other versions link to -lSDL2main which
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# this module will try to find on your behalf.) Also for OS X, this
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# module will automatically add the -framework Cocoa on your behalf.
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#
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#
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# Additional Note: If you see an empty SDL2_CORE_LIBRARY in your configuration
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# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
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# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
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# Set SDL2_CORE_LIBRARY to point to your SDL2 library, and configure again.
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# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
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# as appropriate. These values are used to generate the final SDL2_LIBRARY
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# variable, but when these values are unset, SDL2_LIBRARY does not get created.
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#
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#
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# $SDL2DIR is an environment variable that would
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# correspond to the ./configure --prefix=$SDL2DIR
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# used in building SDL2.
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# l.e.galup 9-20-02
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#
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# Modified by Eric Wing.
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# Added code to assist with automated building by using environmental variables
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# and providing a more controlled/consistent search behavior.
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# Added new modifications to recognize OS X frameworks and
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# additional Unix paths (FreeBSD, etc).
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# Also corrected the header search path to follow "proper" SDL2 guidelines.
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# Added a search for SDL2main which is needed by some platforms.
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# Added a search for threads which is needed by some platforms.
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# Added needed compile switches for MinGW.
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#
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# On OSX, this will prefer the Framework version (if found) over others.
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# People will have to manually change the cache values of
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# SDL2_LIBRARY to override this selection or set the CMake environment
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# CMAKE_INCLUDE_PATH to modify the search paths.
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#
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# Note that the header path has changed from SDL2/SDL.h to just SDL.h
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# This needed to change because "proper" SDL2 convention
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# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
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# reasons because not all systems place things in SDL2/ (see FreeBSD).
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#
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# Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake
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# module with the minor edit of changing "SDL" to "SDL2" where necessary. This
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# was not created for redistribution, and exists temporarily pending official
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# SDL2 CMake modules.
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#=============================================================================
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# Copyright 2003-2009 Kitware, Inc.
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#
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# Distributed under the OSI-approved BSD License (the "License");
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# see accompanying file Copyright.txt for details.
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#
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# This software is distributed WITHOUT ANY WARRANTY; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# See the License for more information.
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#=============================================================================
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# (To distribute this file outside of CMake, substitute the full
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# License text for the above reference.)
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FIND_PATH(SDL2_INCLUDE_DIR SDL.h
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES include/SDL2 include
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PATHS
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~/Library/Frameworks
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/Library/Frameworks
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/usr/local/include/SDL2
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/usr/include/SDL2
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/sw # Fink
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/opt/local # DarwinPorts
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/opt/csw # Blastwave
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/opt
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)
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#MESSAGE("SDL2_INCLUDE_DIR is ${SDL2_INCLUDE_DIR}")
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FIND_LIBRARY(SDL2_CORE_LIBRARY
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NAMES SDL2
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES lib64 lib
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PATHS
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/sw
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/opt/local
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/opt/csw
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/opt
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)
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#MESSAGE("SDL2_CORE_LIBRARY is ${SDL2_CORE_LIBRARY}")
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IF(NOT SDL2_BUILDING_LIBRARY)
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IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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# Non-OS X framework versions expect you to also dynamically link to
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# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
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# seem to provide SDL2main for compatibility even though they don't
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# necessarily need it.
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FIND_LIBRARY(SDL2MAIN_LIBRARY
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NAMES SDL2main
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES lib64 lib
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PATHS
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/sw
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/opt/local
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/opt/csw
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/opt
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)
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ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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ENDIF(NOT SDL2_BUILDING_LIBRARY)
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# SDL2 may require threads on your system.
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# The Apple build may not need an explicit flag because one of the
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# frameworks may already provide it.
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# But for non-OSX systems, I will use the CMake Threads package.
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IF(NOT APPLE)
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FIND_PACKAGE(Threads)
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ENDIF(NOT APPLE)
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# MinGW needs an additional library, mwindows
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# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
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# (Actually on second look, I think it only needs one of the m* libraries.)
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IF(MINGW)
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SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
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ENDIF(MINGW)
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SET(SDL2_FOUND "NO")
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IF(SDL2_CORE_LIBRARY)
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SET(SDL2_LIBRARY_TEMP ${SDL2_CORE_LIBRARY})
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# For SDL2main
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IF(NOT SDL2_BUILDING_LIBRARY)
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IF(SDL2MAIN_LIBRARY)
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SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
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ENDIF(SDL2MAIN_LIBRARY)
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ENDIF(NOT SDL2_BUILDING_LIBRARY)
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# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
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# CMake doesn't display the -framework Cocoa string in the UI even
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# though it actually is there if I modify a pre-used variable.
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# I think it has something to do with the CACHE STRING.
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# So I use a temporary variable until the end so I can set the
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# "real" variable in one-shot.
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IF(APPLE)
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
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ENDIF(APPLE)
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# For threads, as mentioned Apple doesn't need this.
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# In fact, there seems to be a problem if I used the Threads package
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# and try using this line, so I'm just skipping it entirely for OS X.
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IF(NOT APPLE)
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
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ENDIF(NOT APPLE)
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# For MinGW library
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IF(MINGW)
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SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
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ENDIF(MINGW)
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IF(WIN32)
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SET(SDL2_LIBRARY_TEMP winmm imm32 version msimg32 ${SDL2_LIBRARY_TEMP})
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ENDIF(WIN32)
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# Set the final string here so the GUI reflects the final state.
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SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP})
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SET(SDL2_FOUND "YES")
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ENDIF(SDL2_CORE_LIBRARY)
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INCLUDE(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
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REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
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IF(SDL2_STATIC)
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if (UNIX AND NOT APPLE)
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EXECUTE_PROCESS(COMMAND sdl2-config --static-libs OUTPUT_VARIABLE SDL2_LINK_FLAGS)
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STRING(REGEX REPLACE "(\r?\n)+$" "" SDL2_LINK_FLAGS "${SDL2_LINK_FLAGS}")
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SET(SDL2_LIBRARY ${SDL2_LINK_FLAGS})
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ENDIF()
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ENDIF(SDL2_STATIC)
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@@ -8,6 +8,5 @@ file(READ "${INPUT_FILE}" indata HEX)
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# per line.
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string(REGEX REPLACE "(..)" " 0x\\1,\n" output "${indata}")
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# Write the list of hex chars to the output file in a const byte array
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file(WRITE "${OUTPUT_FILE}"
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"const unsigned char ${VARIABLE_NAME}[] = {\n${output}};\n")
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# Write the list of hex chars to the output file
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file(WRITE "${OUTPUT_FILE}" "${output}")
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