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Update OpenAL-soft to 1.23.1-bc7cb17.
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OpenAL soft
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OpenAL Soft
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===========
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`master` branch CI status : [](https://travis-ci.org/kcat/openal-soft) [](https://ci.appveyor.com/api/projects/status/github/kcat/openal-soft?branch=master&svg=true)
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`master` branch CI status : [](https://github.com/kcat/openal-soft/actions) [](https://ci.appveyor.com/api/projects/status/github/kcat/openal-soft?branch=master&svg=true)
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OpenAL Soft is an LGPL-licensed, cross-platform, software implementation of the OpenAL 3D audio API. It's forked from the open-sourced Windows version available originally from openal.org's SVN repository (now defunct).
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OpenAL provides capabilities for playing audio in a virtual 3D environment. Distance attenuation, doppler shift, and directional sound emitters are among the features handled by the API. More advanced effects, including air absorption, occlusion, and environmental reverb, are available through the EFX extension. It also facilitates streaming audio, multi-channel buffers, and audio capture.
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More information is available on the [official website](http://openal-soft.org/)
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More information is available on the [official website](http://openal-soft.org/).
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Source Install
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-------------
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@@ -17,20 +17,37 @@ directory, and run:
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cmake ..
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```
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Assuming configuration went well, you can then build it, typically using GNU
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Make (KDevelop, MSVC, and others are possible depending on your system setup
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and CMake configuration).
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Alternatively, you can use any available CMake front-end, like cmake-gui,
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ccmake, or your preferred IDE's CMake project parser.
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Assuming configuration went well, you can then build it. The command
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`cmake --build .` will instruct CMake to build the project with the toolchain
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chosen during configuration (often GNU Make or NMake, although others are
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possible).
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Please Note: Double check that the appropriate backends were detected. Often,
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complaints of no sound, crashing, and missing devices can be solved by making
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sure the correct backends are being used. CMake's output will identify which
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backends were enabled.
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For most systems, you will likely want to make sure ALSA, OSS, and PulseAudio
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were detected (if your target system uses them). For Windows, make sure
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DirectSound was detected.
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For most systems, you will likely want to make sure PipeWire, PulseAudio, and
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ALSA were detected (if your target system uses them). For Windows, make sure
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WASAPI was detected.
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Building openal-soft - Using vcpkg
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----------------------------------
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You can download and install openal-soft using the [vcpkg](https://github.com/Microsoft/vcpkg) dependency manager:
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git clone https://github.com/Microsoft/vcpkg.git
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cd vcpkg
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./bootstrap-vcpkg.sh
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./vcpkg integrate install
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./vcpkg install openal-soft
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The openal-soft port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please [create an issue or pull request](https://github.com/Microsoft/vcpkg) on the vcpkg repository.
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Utilities
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---------
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The source package comes with an informational utility, openal-info, and is
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@@ -47,6 +64,33 @@ as application-agnostic behavior of the library. See alsoftrc.sample for
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available settings.
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Language Bindings
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-----------------
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As a C API, OpenAL Soft can be used directly by any language that can use
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functions with C linkage. For languages that can't directly use C-style
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headers, bindings may be developed to allow code written in that language to
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call into the library. Some bindings for some languages are listed here.
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C# Bindings:
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* [OpenTK](https://opentk.net/) includes low-level C# bindings for the OpenAL
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API, including some extensions. It also includes utility libraries for math and
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linear algebra, which can be useful for 3D calculations.
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Java Bindings:
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* [JOAL](https://jogamp.org/joal/www/), part of the JogAmp project, includes
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Java bindings for the OpenAL API, usable with OpenAL Soft. It also includes a
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higher level Sound3D Toolkit API and utility functions to make easier use of
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OpenAL features and capabilities.
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Python Bindings:
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* [PyOpenAL](https://pypi.org/project/PyOpenAL/). Also includes methods to play
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wave files and, with PyOgg, also Vorbis, Opus, and FLAC.
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Other bindings for these and other languages also exist. This list will grow as
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more bindings are found.
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Acknowledgements
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----------------
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