Added SDL 1c0f6952e65e.

This commit is contained in:
rude
2015-03-15 15:47:43 +01:00
parent 4d04ac181e
commit 6a2aff6450
1109 changed files with 160136 additions and 33995 deletions
+134 -63
View File
@@ -24,6 +24,7 @@
#include "SDL_hints.h"
#include "SDL_log.h"
#include "SDL_assert.h"
#include "SDL_opengl.h"
#include "../SDL_sysrender.h"
#include "SDL_shaders_gl.h"
@@ -120,6 +121,7 @@ typedef struct
GLDEBUGPROCARB next_error_callback;
GLvoid *next_error_userparam;
SDL_bool GL_ARB_texture_non_power_of_two_supported;
SDL_bool GL_ARB_texture_rectangle_supported;
struct {
GL_Shader shader;
@@ -163,8 +165,9 @@ typedef struct
int pitch;
SDL_Rect locked_rect;
/* YV12 texture support */
/* YUV texture support */
SDL_bool yuv;
SDL_bool nv12;
GLuint utexture;
GLuint vtexture;
@@ -289,7 +292,8 @@ GL_ActivateRenderer(SDL_Renderer * renderer)
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
if (SDL_CurrentContext != data->context) {
if (SDL_CurrentContext != data->context ||
SDL_GL_GetCurrentContext() != data->context) {
if (SDL_GL_MakeCurrent(renderer->window, data->context) < 0) {
return -1;
}
@@ -309,7 +313,7 @@ GL_ResetState(SDL_Renderer *renderer)
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
if (SDL_CurrentContext == data->context) {
if (SDL_GL_GetCurrentContext() == data->context) {
GL_UpdateViewport(renderer);
} else {
GL_ActivateRenderer(renderer);
@@ -331,16 +335,18 @@ GL_ResetState(SDL_Renderer *renderer)
}
static void APIENTRY
GL_HandleDebugMessage(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char *message, void *userParam)
GL_HandleDebugMessage(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char *message, const void *userParam)
{
SDL_Renderer *renderer = (SDL_Renderer *) userParam;
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
if (type == GL_DEBUG_TYPE_ERROR_ARB) {
/* Record this error */
++data->errors;
data->error_messages = SDL_realloc(data->error_messages, data->errors * sizeof(*data->error_messages));
if (data->error_messages) {
int errors = data->errors + 1;
char **error_messages = SDL_realloc(data->error_messages, errors * sizeof(*data->error_messages));
if (error_messages) {
data->errors = errors;
data->error_messages = error_messages;
data->error_messages[data->errors-1] = SDL_strdup(message);
}
}
@@ -388,6 +394,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
GLint value;
Uint32 window_flags;
int profile_mask, major, minor;
SDL_bool changed_window = SDL_FALSE;
SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask);
SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major);
@@ -396,32 +403,28 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
window_flags = SDL_GetWindowFlags(window);
if (!(window_flags & SDL_WINDOW_OPENGL) ||
profile_mask == SDL_GL_CONTEXT_PROFILE_ES || major != RENDERER_CONTEXT_MAJOR || minor != RENDERER_CONTEXT_MINOR) {
changed_window = SDL_TRUE;
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 0);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, RENDERER_CONTEXT_MAJOR);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, RENDERER_CONTEXT_MINOR);
if (SDL_RecreateWindow(window, window_flags | SDL_WINDOW_OPENGL) < 0) {
/* Uh oh, better try to put it back... */
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile_mask);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor);
SDL_RecreateWindow(window, window_flags);
return NULL;
goto error;
}
}
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
if (!renderer) {
SDL_OutOfMemory();
return NULL;
goto error;
}
data = (GL_RenderData *) SDL_calloc(1, sizeof(*data));
if (!data) {
GL_DestroyRenderer(renderer);
SDL_OutOfMemory();
return NULL;
goto error;
}
renderer->WindowEvent = GL_WindowEvent;
@@ -454,16 +457,16 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
data->context = SDL_GL_CreateContext(window);
if (!data->context) {
GL_DestroyRenderer(renderer);
return NULL;
goto error;
}
if (SDL_GL_MakeCurrent(window, data->context) < 0) {
GL_DestroyRenderer(renderer);
return NULL;
goto error;
}
if (GL_LoadFunctions(data) < 0) {
GL_DestroyRenderer(renderer);
return NULL;
goto error;
}
#ifdef __MACOSX__
@@ -499,9 +502,13 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
data->glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
}
if (SDL_GL_ExtensionSupported("GL_ARB_texture_rectangle")
|| SDL_GL_ExtensionSupported("GL_EXT_texture_rectangle")) {
if (SDL_GL_ExtensionSupported("GL_ARB_texture_non_power_of_two")) {
data->GL_ARB_texture_non_power_of_two_supported = SDL_TRUE;
} else if (SDL_GL_ExtensionSupported("GL_ARB_texture_rectangle") ||
SDL_GL_ExtensionSupported("GL_EXT_texture_rectangle")) {
data->GL_ARB_texture_rectangle_supported = SDL_TRUE;
}
if (data->GL_ARB_texture_rectangle_supported) {
data->glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, &value);
renderer->info.max_texture_width = value;
renderer->info.max_texture_height = value;
@@ -532,6 +539,8 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
if (data->shaders && data->num_texture_units >= 3) {
renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12;
renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV;
renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV12;
renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV21;
}
#ifdef __MACOSX__
@@ -558,6 +567,16 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
GL_ResetState(renderer);
return renderer;
error:
if (changed_window) {
/* Uh oh, better try to put it back... */
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile_mask);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor);
SDL_RecreateWindow(window, window_flags);
}
return NULL;
}
static void
@@ -602,16 +621,18 @@ convert_format(GL_RenderData *renderdata, Uint32 pixel_format,
break;
case SDL_PIXELFORMAT_YV12:
case SDL_PIXELFORMAT_IYUV:
case SDL_PIXELFORMAT_NV12:
case SDL_PIXELFORMAT_NV21:
*internalFormat = GL_LUMINANCE;
*format = GL_LUMINANCE;
*type = GL_UNSIGNED_BYTE;
break;
#ifdef __MACOSX__
case SDL_PIXELFORMAT_UYVY:
*internalFormat = GL_RGB8;
*format = GL_YCBCR_422_APPLE;
*type = GL_UNSIGNED_SHORT_8_8_APPLE;
break;
*internalFormat = GL_RGB8;
*format = GL_YCBCR_422_APPLE;
*type = GL_UNSIGNED_SHORT_8_8_APPLE;
break;
#endif
default:
return SDL_FALSE;
@@ -663,6 +684,11 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
/* Need to add size for the U and V planes */
size += (2 * (texture->h * data->pitch) / 4);
}
if (texture->format == SDL_PIXELFORMAT_NV12 ||
texture->format == SDL_PIXELFORMAT_NV21) {
/* Need to add size for the U/V plane */
size += ((texture->h * data->pitch) / 2);
}
data->pixels = SDL_calloc(1, size);
if (!data->pixels) {
SDL_free(data);
@@ -678,14 +704,22 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
GL_CheckError("", renderer);
renderdata->glGenTextures(1, &data->texture);
if (GL_CheckError("glGenTexures()", renderer) < 0) {
if (GL_CheckError("glGenTextures()", renderer) < 0) {
if (data->pixels) {
SDL_free(data->pixels);
}
SDL_free(data);
return -1;
}
texture->driverdata = data;
if ((renderdata->GL_ARB_texture_rectangle_supported)
/* && texture->access != SDL_TEXTUREACCESS_TARGET */){
if (renderdata->GL_ARB_texture_non_power_of_two_supported) {
data->type = GL_TEXTURE_2D;
texture_w = texture->w;
texture_h = texture->h;
data->texw = 1.0f;
data->texh = 1.0f;
} else if (renderdata->GL_ARB_texture_rectangle_supported) {
data->type = GL_TEXTURE_RECTANGLE_ARB;
texture_w = texture->w;
texture_h = texture->h;
@@ -789,6 +823,27 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
renderdata->glDisable(data->type);
}
if (texture->format == SDL_PIXELFORMAT_NV12 ||
texture->format == SDL_PIXELFORMAT_NV21) {
data->nv12 = SDL_TRUE;
renderdata->glGenTextures(1, &data->utexture);
renderdata->glEnable(data->type);
renderdata->glBindTexture(data->type, data->utexture);
renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER,
scaleMode);
renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER,
scaleMode);
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S,
GL_CLAMP_TO_EDGE);
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T,
GL_CLAMP_TO_EDGE);
renderdata->glTexImage2D(data->type, 0, GL_LUMINANCE_ALPHA, texture_w/2,
texture_h/2, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL);
renderdata->glDisable(data->type);
}
return GL_CheckError("", renderer);
}
@@ -798,14 +853,16 @@ GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
{
GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
const int texturebpp = SDL_BYTESPERPIXEL(texture->format);
SDL_assert(texturebpp != 0); /* otherwise, division by zero later. */
GL_ActivateRenderer(renderer);
renderdata->glEnable(data->type);
renderdata->glBindTexture(data->type, data->texture);
renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH,
(pitch / SDL_BYTESPERPIXEL(texture->format)));
renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, (pitch / texturebpp));
renderdata->glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w,
rect->h, data->format, data->formattype,
pixels);
@@ -834,6 +891,17 @@ GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
rect->w/2, rect->h/2,
data->format, data->formattype, pixels);
}
if (data->nv12) {
renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, (pitch / 2));
/* Skip to the correct offset into the next texture */
pixels = (const void*)((const Uint8*)pixels + rect->h * pitch);
renderdata->glBindTexture(data->type, data->utexture);
renderdata->glTexSubImage2D(data->type, 0, rect->x/2, rect->y/2,
rect->w/2, rect->h/2,
GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, pixels);
}
renderdata->glDisable(data->type);
return GL_CheckError("glTexSubImage2D()", renderer);
@@ -973,10 +1041,10 @@ GL_UpdateViewport(SDL_Renderer * renderer)
static int
GL_UpdateClipRect(SDL_Renderer * renderer)
{
const SDL_Rect *rect = &renderer->clip_rect;
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
if (!SDL_RectEmpty(rect)) {
if (renderer->clipping_enabled) {
const SDL_Rect *rect = &renderer->clip_rect;
data->glEnable(GL_SCISSOR_TEST);
data->glScissor(rect->x, renderer->viewport.h - rect->y - rect->h, rect->w, rect->h);
} else {
@@ -1170,15 +1238,10 @@ GL_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects, int count)
}
static int
GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_FRect * dstrect)
GL_SetupCopy(SDL_Renderer * renderer, SDL_Texture * texture)
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata;
GLfloat minx, miny, maxx, maxy;
GLfloat minu, maxu, minv, maxv;
GL_ActivateRenderer(renderer);
data->glEnable(texturedata->type);
if (texturedata->yuv) {
@@ -1190,6 +1253,12 @@ GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
data->glActiveTextureARB(GL_TEXTURE0_ARB);
}
if (texturedata->nv12) {
data->glActiveTextureARB(GL_TEXTURE1_ARB);
data->glBindTexture(texturedata->type, texturedata->utexture);
data->glActiveTextureARB(GL_TEXTURE0_ARB);
}
data->glBindTexture(texturedata->type, texturedata->texture);
if (texture->modMode) {
@@ -1201,10 +1270,33 @@ GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
GL_SetBlendMode(data, texture->blendMode);
if (texturedata->yuv) {
GL_SetShader(data, SHADER_YV12);
GL_SetShader(data, SHADER_YUV);
} else if (texturedata->nv12) {
if (texture->format == SDL_PIXELFORMAT_NV12) {
GL_SetShader(data, SHADER_NV12);
} else {
GL_SetShader(data, SHADER_NV21);
}
} else {
GL_SetShader(data, SHADER_RGB);
}
return 0;
}
static int
GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_FRect * dstrect)
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata;
GLfloat minx, miny, maxx, maxy;
GLfloat minu, maxu, minv, maxv;
GL_ActivateRenderer(renderer);
if (GL_SetupCopy(renderer, texture) < 0) {
return -1;
}
minx = dstrect->x;
miny = dstrect->y;
@@ -1249,30 +1341,8 @@ GL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
GL_ActivateRenderer(renderer);
data->glEnable(texturedata->type);
if (texturedata->yuv) {
data->glActiveTextureARB(GL_TEXTURE2_ARB);
data->glBindTexture(texturedata->type, texturedata->vtexture);
data->glActiveTextureARB(GL_TEXTURE1_ARB);
data->glBindTexture(texturedata->type, texturedata->utexture);
data->glActiveTextureARB(GL_TEXTURE0_ARB);
}
data->glBindTexture(texturedata->type, texturedata->texture);
if (texture->modMode) {
GL_SetColor(data, texture->r, texture->g, texture->b, texture->a);
} else {
GL_SetColor(data, 255, 255, 255, 255);
}
GL_SetBlendMode(data, texture->blendMode);
if (texturedata->yuv) {
GL_SetShader(data, SHADER_YV12);
} else {
GL_SetShader(data, SHADER_RGB);
if (GL_SetupCopy(renderer, texture) < 0) {
return -1;
}
centerx = center->x;
@@ -1361,6 +1431,7 @@ GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
format, type, temp_pixels);
if (GL_CheckError("glReadPixels()", renderer) < 0) {
SDL_free(temp_pixels);
return -1;
}