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https://github.com/love2d/megasource.git
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Added SDL 1c0f6952e65e.
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@@ -57,12 +57,21 @@ typedef struct
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/* Free a window manager cursor */
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void (*FreeCursor) (SDL_Cursor * cursor);
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/* Warp the mouse to (x,y) */
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/* Warp the mouse to (x,y) within a window */
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void (*WarpMouse) (SDL_Window * window, int x, int y);
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/* Warp the mouse to (x,y) in screen space */
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void (*WarpMouseGlobal) (int x, int y);
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/* Set relative mode */
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int (*SetRelativeMouseMode) (SDL_bool enabled);
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/* Set mouse capture */
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int (*CaptureMouse) (SDL_Window * window);
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/* Get absolute mouse coordinates. (x) and (y) are never NULL and set to zero before call. */
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Uint32 (*GetGlobalMouseState) (int *x, int *y);
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/* Data common to all mice */
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SDL_MouseID mouseID;
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SDL_Window *focus;
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@@ -111,7 +120,7 @@ extern int SDL_SendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int rel
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extern int SDL_SendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button);
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/* Send a mouse wheel event */
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extern int SDL_SendMouseWheel(SDL_Window * window, SDL_MouseID mouseID, int x, int y);
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extern int SDL_SendMouseWheel(SDL_Window * window, SDL_MouseID mouseID, int x, int y, SDL_MouseWheelDirection direction);
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/* Shutdown the mouse subsystem */
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extern void SDL_MouseQuit(void);
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