Added SDL 1c0f6952e65e.

This commit is contained in:
rude
2015-03-15 15:47:43 +01:00
parent 4d04ac181e
commit 6a2aff6450
1109 changed files with 160136 additions and 33995 deletions
+3 -3
View File
@@ -58,7 +58,7 @@
/* The configure script already did any necessary checking */
# define SDL_XAUDIO2_HAS_SDK 1
#elif defined(__WINRT__)
/* WinRT always has access to the .the XAudio 2 SDK */
/* WinRT always has access to the XAudio 2 SDK */
# define SDL_XAUDIO2_HAS_SDK
#else
/* XAudio2 exists as of the March 2008 DirectX SDK
@@ -241,14 +241,14 @@ XAUDIO2_WaitDone(_THIS)
SDL_assert(!this->enabled); /* flag that stops playing. */
IXAudio2SourceVoice_Discontinuity(source);
#if SDL_XAUDIO2_WIN8
IXAudio2SourceVoice_GetState(source, &state, 0);
IXAudio2SourceVoice_GetState(source, &state, XAUDIO2_VOICE_NOSAMPLESPLAYED);
#else
IXAudio2SourceVoice_GetState(source, &state);
#endif
while (state.BuffersQueued > 0) {
SDL_SemWait(this->hidden->semaphore);
#if SDL_XAUDIO2_WIN8
IXAudio2SourceVoice_GetState(source, &state, 0);
IXAudio2SourceVoice_GetState(source, &state, XAUDIO2_VOICE_NOSAMPLESPLAYED);
#else
IXAudio2SourceVoice_GetState(source, &state);
#endif