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https://github.com/love2d/megasource.git
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Added SDL 1c0f6952e65e.
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@@ -33,6 +33,26 @@ typedef struct SDL_AudioDevice SDL_AudioDevice;
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/* Used by audio targets during DetectDevices() */
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typedef void (*SDL_AddAudioDevice)(const char *name);
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/* This is the size of a packet when using SDL_QueueAudio(). We allocate
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these as necessary and pool them, under the assumption that we'll
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eventually end up with a handful that keep recycling, meeting whatever
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the app needs. We keep packing data tightly as more arrives to avoid
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wasting space, and if we get a giant block of data, we'll split them
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into multiple packets behind the scenes. My expectation is that most
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apps will have 2-3 of these in the pool. 8k should cover most needs, but
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if this is crippling for some embedded system, we can #ifdef this.
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The system preallocates enough packets for 2 callbacks' worth of data. */
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#define SDL_AUDIOBUFFERQUEUE_PACKETLEN (8 * 1024)
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/* Used by apps that queue audio instead of using the callback. */
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typedef struct SDL_AudioBufferQueue
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{
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Uint8 data[SDL_AUDIOBUFFERQUEUE_PACKETLEN]; /* packet data. */
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Uint32 datalen; /* bytes currently in use in this packet. */
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Uint32 startpos; /* bytes currently consumed in this packet. */
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struct SDL_AudioBufferQueue *next; /* next item in linked list. */
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} SDL_AudioBufferQueue;
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typedef struct SDL_AudioDriverImpl
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{
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void (*DetectDevices) (int iscapture, SDL_AddAudioDevice addfn);
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@@ -40,6 +60,7 @@ typedef struct SDL_AudioDriverImpl
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void (*ThreadInit) (_THIS); /* Called by audio thread at start */
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void (*WaitDevice) (_THIS);
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void (*PlayDevice) (_THIS);
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int (*GetPendingBytes) (_THIS);
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Uint8 *(*GetDeviceBuf) (_THIS);
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void (*WaitDone) (_THIS);
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void (*CloseDevice) (_THIS);
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@@ -119,6 +140,12 @@ struct SDL_AudioDevice
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SDL_Thread *thread;
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SDL_threadID threadid;
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/* Queued buffers (if app not using callback). */
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SDL_AudioBufferQueue *buffer_queue_head; /* device fed from here. */
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SDL_AudioBufferQueue *buffer_queue_tail; /* queue fills to here. */
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SDL_AudioBufferQueue *buffer_queue_pool; /* these are unused packets. */
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Uint32 queued_bytes; /* number of bytes of audio data in the queue. */
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/* * * */
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/* Data private to this driver */
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struct SDL_PrivateAudioData *hidden;
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