Added SDL 1c0f6952e65e.

This commit is contained in:
rude
2015-03-15 15:47:43 +01:00
parent 4d04ac181e
commit 6a2aff6450
1109 changed files with 160136 additions and 33995 deletions
+6
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@@ -405,6 +405,8 @@ SDL_GetPlatform()
return "BSDI";
#elif __DREAMCAST__
return "Dreamcast";
#elif __EMSCRIPTEN__
return "Emscripten";
#elif __FREEBSD__
return "FreeBSD";
#elif __HAIKU__
@@ -421,6 +423,8 @@ SDL_GetPlatform()
return "MacOS Classic";
#elif __MACOSX__
return "Mac OS X";
#elif __NACL__
return "NaCl";
#elif __NETBSD__
return "NetBSD";
#elif __OPENBSD__
@@ -437,6 +441,8 @@ SDL_GetPlatform()
return "Solaris";
#elif __WIN32__
return "Windows";
#elif __WINRT__
return "WinRT";
#elif __IPHONEOS__
return "iOS";
#elif __PSP__
+1 -1
View File
@@ -50,7 +50,7 @@ SDL_LookupString(const char *key)
/* Public functions */
int
SDL_SetError(const char *fmt, ...)
SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...)
{
va_list ap;
SDL_error *error;
+6
View File
@@ -137,6 +137,10 @@ SDL_AddHintCallback(const char *name, SDL_HintCallback callback, void *userdata)
SDL_DelHintCallback(name, callback, userdata);
entry = (SDL_HintWatch *)SDL_malloc(sizeof(*entry));
if (!entry) {
SDL_OutOfMemory();
return;
}
entry->callback = callback;
entry->userdata = userdata;
@@ -149,6 +153,8 @@ SDL_AddHintCallback(const char *name, SDL_HintCallback callback, void *userdata)
/* Need to add a hint entry for this watcher */
hint = (SDL_Hint *)SDL_malloc(sizeof(*hint));
if (!hint) {
SDL_OutOfMemory();
SDL_free(entry);
return;
}
hint->name = SDL_strdup(name);
+12 -11
View File
@@ -26,6 +26,7 @@
/* Simple log messages in SDL */
#include "SDL_error.h"
#include "SDL_log.h"
#if HAVE_STDIO_H
@@ -41,9 +42,6 @@
#define DEFAULT_APPLICATION_PRIORITY SDL_LOG_PRIORITY_INFO
#define DEFAULT_TEST_PRIORITY SDL_LOG_PRIORITY_VERBOSE
/* Forward definition of error function */
extern int SDL_SetError(const char *fmt, ...);
typedef struct SDL_LogLevel
{
int category;
@@ -172,7 +170,7 @@ SDL_LogResetPriorities(void)
}
void
SDL_Log(const char *fmt, ...)
SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...)
{
va_list ap;
@@ -182,7 +180,7 @@ SDL_Log(const char *fmt, ...)
}
void
SDL_LogVerbose(int category, const char *fmt, ...)
SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...)
{
va_list ap;
@@ -192,7 +190,7 @@ SDL_LogVerbose(int category, const char *fmt, ...)
}
void
SDL_LogDebug(int category, const char *fmt, ...)
SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...)
{
va_list ap;
@@ -202,7 +200,7 @@ SDL_LogDebug(int category, const char *fmt, ...)
}
void
SDL_LogInfo(int category, const char *fmt, ...)
SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...)
{
va_list ap;
@@ -212,7 +210,7 @@ SDL_LogInfo(int category, const char *fmt, ...)
}
void
SDL_LogWarn(int category, const char *fmt, ...)
SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...)
{
va_list ap;
@@ -222,7 +220,7 @@ SDL_LogWarn(int category, const char *fmt, ...)
}
void
SDL_LogError(int category, const char *fmt, ...)
SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...)
{
va_list ap;
@@ -232,7 +230,7 @@ SDL_LogError(int category, const char *fmt, ...)
}
void
SDL_LogCritical(int category, const char *fmt, ...)
SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...)
{
va_list ap;
@@ -242,7 +240,7 @@ SDL_LogCritical(int category, const char *fmt, ...)
}
void
SDL_LogMessage(int category, SDL_LogPriority priority, const char *fmt, ...)
SDL_LogMessage(int category, SDL_LogPriority priority, SDL_PRINTF_FORMAT_STRING const char *fmt, ...)
{
va_list ap;
@@ -415,6 +413,9 @@ SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority,
#endif
#if HAVE_STDIO_H
fprintf(stderr, "%s: %s\n", SDL_priority_prefixes[priority], message);
#if __NACL__
fflush(stderr);
#endif
#endif
}
+26 -1
View File
@@ -31,6 +31,10 @@
#include <libkern/OSAtomic.h>
#endif
#if !defined(HAVE_GCC_ATOMICS) && defined(__SOLARIS__)
#include <atomic.h>
#endif
/*
If any of the operations are not provided then we must emulate some
of them. That means we need a nice implementation of spin locks
@@ -54,7 +58,7 @@
Contributed by Bob Pendleton, bob@pendleton.com
*/
#if !defined(HAVE_MSC_ATOMICS) && !defined(HAVE_GCC_ATOMICS) && !defined(__MACOSX__)
#if !defined(HAVE_MSC_ATOMICS) && !defined(HAVE_GCC_ATOMICS) && !defined(__MACOSX__) && !defined(__SOLARIS__)
#define EMULATE_CAS 1
#endif
@@ -88,6 +92,10 @@ SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval)
return (SDL_bool) OSAtomicCompareAndSwap32Barrier(oldval, newval, &a->value);
#elif defined(HAVE_GCC_ATOMICS)
return (SDL_bool) __sync_bool_compare_and_swap(&a->value, oldval, newval);
#elif defined(__SOLARIS__) && defined(_LP64)
return (SDL_bool) ((int) atomic_cas_64((volatile uint64_t*)&a->value, (uint64_t)oldval, (uint64_t)newval) == oldval);
#elif defined(__SOLARIS__) && !defined(_LP64)
return (SDL_bool) ((int) atomic_cas_32((volatile uint32_t*)&a->value, (uint32_t)oldval, (uint32_t)newval) == oldval);
#elif EMULATE_CAS
SDL_bool retval = SDL_FALSE;
@@ -117,6 +125,8 @@ SDL_AtomicCASPtr(void **a, void *oldval, void *newval)
return (SDL_bool) OSAtomicCompareAndSwap32Barrier((int32_t)oldval, (int32_t)newval, (int32_t*) a);
#elif defined(HAVE_GCC_ATOMICS)
return __sync_bool_compare_and_swap(a, oldval, newval);
#elif defined(__SOLARIS__)
return (SDL_bool) (atomic_cas_ptr(a, oldval, newval) == oldval);
#elif EMULATE_CAS
SDL_bool retval = SDL_FALSE;
@@ -140,6 +150,10 @@ SDL_AtomicSet(SDL_atomic_t *a, int v)
return _InterlockedExchange((long*)&a->value, v);
#elif defined(HAVE_GCC_ATOMICS)
return __sync_lock_test_and_set(&a->value, v);
#elif defined(__SOLARIS__) && defined(_LP64)
return (int) atomic_swap_64((volatile uint64_t*)&a->value, (uint64_t)v);
#elif defined(__SOLARIS__) && !defined(_LP64)
return (int) atomic_swap_32((volatile uint32_t*)&a->value, (uint32_t)v);
#else
int value;
do {
@@ -158,6 +172,8 @@ SDL_AtomicSetPtr(void **a, void *v)
return _InterlockedExchangePointer(a, v);
#elif defined(HAVE_GCC_ATOMICS)
return __sync_lock_test_and_set(a, v);
#elif defined(__SOLARIS__)
return atomic_swap_ptr(a, v);
#else
void *value;
do {
@@ -174,6 +190,15 @@ SDL_AtomicAdd(SDL_atomic_t *a, int v)
return _InterlockedExchangeAdd((long*)&a->value, v);
#elif defined(HAVE_GCC_ATOMICS)
return __sync_fetch_and_add(&a->value, v);
#elif defined(__SOLARIS__)
int pv = a->value;
membar_consumer();
#if defined(_LP64)
atomic_add_64((volatile uint64_t*)&a->value, v);
#elif !defined(_LP64)
atomic_add_32((volatile uint32_t*)&a->value, v);
#endif
return pv;
#else
int value;
do {
+14 -5
View File
@@ -28,6 +28,9 @@
#include "SDL_mutex.h"
#include "SDL_timer.h"
#if !defined(HAVE_GCC_ATOMICS) && defined(__SOLARIS__)
#include <atomic.h>
#endif
/* This function is where all the magic happens... */
SDL_bool
@@ -86,9 +89,13 @@ SDL_AtomicTryLock(SDL_SpinLock *lock)
/* Maybe used for PowerPC, but the Intel asm or gcc atomics are favored. */
return OSAtomicCompareAndSwap32Barrier(0, 1, lock);
#elif HAVE_PTHREAD_SPINLOCK
/* pthread instructions */
return (pthread_spin_trylock(lock) == 0);
#elif defined(__SOLARIS__) && defined(_LP64)
/* Used for Solaris with non-gcc compilers. */
return (SDL_bool) ((int) atomic_cas_64((volatile uint64_t*)lock, 0, 1) == 0);
#elif defined(__SOLARIS__) && !defined(_LP64)
/* Used for Solaris with non-gcc compilers. */
return (SDL_bool) ((int) atomic_cas_32((volatile uint32_t*)lock, 0, 1) == 0);
#else
#error Please implement for your platform.
@@ -115,8 +122,10 @@ SDL_AtomicUnlock(SDL_SpinLock *lock)
#elif HAVE_GCC_ATOMICS || HAVE_GCC_SYNC_LOCK_TEST_AND_SET
__sync_lock_release(lock);
#elif HAVE_PTHREAD_SPINLOCK
pthread_spin_unlock(lock);
#elif defined(__SOLARIS__)
/* Used for Solaris when not using gcc. */
*lock = 0;
membar_producer();
#else
*lock = 0;
+261 -30
View File
@@ -51,6 +51,7 @@ extern AudioBootStrap QSAAUDIO_bootstrap;
extern AudioBootStrap SUNAUDIO_bootstrap;
extern AudioBootStrap ARTS_bootstrap;
extern AudioBootStrap ESD_bootstrap;
extern AudioBootStrap NACLAUD_bootstrap;
extern AudioBootStrap NAS_bootstrap;
extern AudioBootStrap XAUDIO2_bootstrap;
extern AudioBootStrap DSOUND_bootstrap;
@@ -68,6 +69,8 @@ extern AudioBootStrap FUSIONSOUND_bootstrap;
extern AudioBootStrap ANDROIDAUD_bootstrap;
extern AudioBootStrap PSPAUD_bootstrap;
extern AudioBootStrap SNDIO_bootstrap;
extern AudioBootStrap EmscriptenAudio_bootstrap;
/* Available audio drivers */
static const AudioBootStrap *const bootstrap[] = {
@@ -98,6 +101,9 @@ static const AudioBootStrap *const bootstrap[] = {
#if SDL_AUDIO_DRIVER_ESD
&ESD_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_NACL
&NACLAUD_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_NAS
&NAS_bootstrap,
#endif
@@ -133,6 +139,9 @@ static const AudioBootStrap *const bootstrap[] = {
#endif
#if SDL_AUDIO_DRIVER_PSP
&PSPAUD_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_EMSCRIPTEN
&EmscriptenAudio_bootstrap,
#endif
NULL
};
@@ -171,6 +180,12 @@ SDL_AudioPlayDevice_Default(_THIS)
{ /* no-op. */
}
static int
SDL_AudioGetPendingBytes_Default(_THIS)
{
return 0;
}
static Uint8 *
SDL_AudioGetDeviceBuf_Default(_THIS)
{
@@ -198,22 +213,34 @@ SDL_AudioOpenDevice_Default(_THIS, const char *devname, int iscapture)
return -1;
}
static SDL_INLINE SDL_bool
is_in_audio_device_thread(SDL_AudioDevice * device)
{
/* The device thread locks the same mutex, but not through the public API.
This check is in case the application, in the audio callback,
tries to lock the thread that we've already locked from the
device thread...just in case we only have non-recursive mutexes. */
if (device->thread && (SDL_ThreadID() == device->threadid)) {
return SDL_TRUE;
}
return SDL_FALSE;
}
static void
SDL_AudioLockDevice_Default(SDL_AudioDevice * device)
{
if (device->thread && (SDL_ThreadID() == device->threadid)) {
return;
if (!is_in_audio_device_thread(device)) {
SDL_LockMutex(device->mixer_lock);
}
SDL_LockMutex(device->mixer_lock);
}
static void
SDL_AudioUnlockDevice_Default(SDL_AudioDevice * device)
{
if (device->thread && (SDL_ThreadID() == device->threadid)) {
return;
if (!is_in_audio_device_thread(device)) {
SDL_UnlockMutex(device->mixer_lock);
}
SDL_UnlockMutex(device->mixer_lock);
}
@@ -234,6 +261,7 @@ finalize_audio_entry_points(void)
FILL_STUB(ThreadInit);
FILL_STUB(WaitDevice);
FILL_STUB(PlayDevice);
FILL_STUB(GetPendingBytes);
FILL_STUB(GetDeviceBuf);
FILL_STUB(WaitDone);
FILL_STUB(CloseDevice);
@@ -243,6 +271,7 @@ finalize_audio_entry_points(void)
#undef FILL_STUB
}
#if 0 /* !!! FIXME: rewrite/remove this streamer code. */
/* Streaming functions (for when the input and output buffer sizes are different) */
/* Write [length] bytes from buf into the streamer */
static void
@@ -302,8 +331,184 @@ SDL_StreamDeinit(SDL_AudioStreamer * stream)
{
SDL_free(stream->buffer);
}
#endif
#if defined(ANDROID)
/* buffer queueing support... */
/* this expects that you managed thread safety elsewhere. */
static void
free_audio_queue(SDL_AudioBufferQueue *buffer)
{
while (buffer) {
SDL_AudioBufferQueue *next = buffer->next;
SDL_free(buffer);
buffer = next;
}
}
static void SDLCALL
SDL_BufferQueueDrainCallback(void *userdata, Uint8 *stream, int _len)
{
/* this function always holds the mixer lock before being called. */
Uint32 len = (Uint32) _len;
SDL_AudioDevice *device = (SDL_AudioDevice *) userdata;
SDL_AudioBufferQueue *buffer;
SDL_assert(device != NULL); /* this shouldn't ever happen, right?! */
SDL_assert(_len >= 0); /* this shouldn't ever happen, right?! */
while ((len > 0) && ((buffer = device->buffer_queue_head) != NULL)) {
const Uint32 avail = buffer->datalen - buffer->startpos;
const Uint32 cpy = SDL_min(len, avail);
SDL_assert(device->queued_bytes >= avail);
SDL_memcpy(stream, buffer->data + buffer->startpos, cpy);
buffer->startpos += cpy;
stream += cpy;
device->queued_bytes -= cpy;
len -= cpy;
if (buffer->startpos == buffer->datalen) { /* packet is done, put it in the pool. */
device->buffer_queue_head = buffer->next;
SDL_assert((buffer->next != NULL) || (buffer == device->buffer_queue_tail));
buffer->next = device->buffer_queue_pool;
device->buffer_queue_pool = buffer;
}
}
SDL_assert((device->buffer_queue_head != NULL) == (device->queued_bytes != 0));
if (len > 0) { /* fill any remaining space in the stream with silence. */
SDL_assert(device->buffer_queue_head == NULL);
SDL_memset(stream, device->spec.silence, len);
}
if (device->buffer_queue_head == NULL) {
device->buffer_queue_tail = NULL; /* in case we drained the queue entirely. */
}
}
int
SDL_QueueAudio(SDL_AudioDeviceID devid, const void *_data, Uint32 len)
{
SDL_AudioDevice *device = get_audio_device(devid);
const Uint8 *data = (const Uint8 *) _data;
SDL_AudioBufferQueue *orighead;
SDL_AudioBufferQueue *origtail;
Uint32 origlen;
Uint32 datalen;
if (!device) {
return -1; /* get_audio_device() will have set the error state */
}
if (device->spec.callback != SDL_BufferQueueDrainCallback) {
return SDL_SetError("Audio device has a callback, queueing not allowed");
}
current_audio.impl.LockDevice(device);
orighead = device->buffer_queue_head;
origtail = device->buffer_queue_tail;
origlen = origtail ? origtail->datalen : 0;
while (len > 0) {
SDL_AudioBufferQueue *packet = device->buffer_queue_tail;
SDL_assert(!packet || (packet->datalen <= SDL_AUDIOBUFFERQUEUE_PACKETLEN));
if (!packet || (packet->datalen >= SDL_AUDIOBUFFERQUEUE_PACKETLEN)) {
/* tail packet missing or completely full; we need a new packet. */
packet = device->buffer_queue_pool;
if (packet != NULL) {
/* we have one available in the pool. */
device->buffer_queue_pool = packet->next;
} else {
/* Have to allocate a new one! */
packet = (SDL_AudioBufferQueue *) SDL_malloc(sizeof (SDL_AudioBufferQueue));
if (packet == NULL) {
/* uhoh, reset so we've queued nothing new, free what we can. */
if (!origtail) {
packet = device->buffer_queue_head; /* whole queue. */
} else {
packet = origtail->next; /* what we added to existing queue. */
origtail->next = NULL;
origtail->datalen = origlen;
}
device->buffer_queue_head = orighead;
device->buffer_queue_tail = origtail;
device->buffer_queue_pool = NULL;
current_audio.impl.UnlockDevice(device);
free_audio_queue(packet); /* give back what we can. */
return SDL_OutOfMemory();
}
}
packet->datalen = 0;
packet->startpos = 0;
packet->next = NULL;
SDL_assert((device->buffer_queue_head != NULL) == (device->queued_bytes != 0));
if (device->buffer_queue_tail == NULL) {
device->buffer_queue_head = packet;
} else {
device->buffer_queue_tail->next = packet;
}
device->buffer_queue_tail = packet;
}
datalen = SDL_min(len, SDL_AUDIOBUFFERQUEUE_PACKETLEN - packet->datalen);
SDL_memcpy(packet->data + packet->datalen, data, datalen);
data += datalen;
len -= datalen;
packet->datalen += datalen;
device->queued_bytes += datalen;
}
current_audio.impl.UnlockDevice(device);
return 0;
}
Uint32
SDL_GetQueuedAudioSize(SDL_AudioDeviceID devid)
{
Uint32 retval = 0;
SDL_AudioDevice *device = get_audio_device(devid);
/* Nothing to do unless we're set up for queueing. */
if (device && (device->spec.callback == SDL_BufferQueueDrainCallback)) {
current_audio.impl.LockDevice(device);
retval = device->queued_bytes + current_audio.impl.GetPendingBytes(device);
current_audio.impl.UnlockDevice(device);
}
return retval;
}
void
SDL_ClearQueuedAudio(SDL_AudioDeviceID devid)
{
SDL_AudioDevice *device = get_audio_device(devid);
SDL_AudioBufferQueue *buffer = NULL;
if (!device) {
return; /* nothing to do. */
}
/* Blank out the device and release the mutex. Free it afterwards. */
current_audio.impl.LockDevice(device);
buffer = device->buffer_queue_head;
device->buffer_queue_tail = NULL;
device->buffer_queue_head = NULL;
device->queued_bytes = 0;
current_audio.impl.UnlockDevice(device);
free_audio_queue(buffer);
}
#if defined(__ANDROID__)
#include <android/log.h>
#endif
@@ -317,9 +522,12 @@ SDL_RunAudio(void *devicep)
void *udata;
void (SDLCALL * fill) (void *userdata, Uint8 * stream, int len);
Uint32 delay;
#if 0 /* !!! FIXME: rewrite/remove this streamer code. */
/* For streaming when the buffer sizes don't match up */
Uint8 *istream;
int istream_len = 0;
#endif
/* The audio mixing is always a high priority thread */
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
@@ -367,6 +575,7 @@ SDL_RunAudio(void *devicep)
delay = ((device->spec.samples * 1000) / device->spec.freq);
/* Determine if the streamer is necessary here */
#if 0 /* !!! FIXME: rewrite/remove this streamer code. */
if (device->use_streamer == 1) {
/* This code is almost the same as the old code. The difference is, instead of reading
directly from the callback into "stream", then converting and sending the audio off,
@@ -455,7 +664,9 @@ SDL_RunAudio(void *devicep)
}
}
} else {
} else
#endif
{
/* Otherwise, do not use the streamer. This is the old code. */
const int silence = (int) device->spec.silence;
@@ -510,10 +721,12 @@ SDL_RunAudio(void *devicep)
current_audio.impl.WaitDone(device);
/* If necessary, deinit the streamer */
#if 0 /* !!! FIXME: rewrite/remove this streamer code. */
if (device->use_streamer == 1)
SDL_StreamDeinit(&device->streamer);
#endif
return (0);
return 0;
}
@@ -546,16 +759,16 @@ SDL_ParseAudioFormat(const char *string)
int
SDL_GetNumAudioDrivers(void)
{
return (SDL_arraysize(bootstrap) - 1);
return SDL_arraysize(bootstrap) - 1;
}
const char *
SDL_GetAudioDriver(int index)
{
if (index >= 0 && index < SDL_GetNumAudioDrivers()) {
return (bootstrap[index]->name);
return bootstrap[index]->name;
}
return (NULL);
return NULL;
}
int
@@ -603,12 +816,12 @@ SDL_AudioInit(const char *driver_name)
}
SDL_memset(&current_audio, 0, sizeof(current_audio));
return (-1); /* No driver was available, so fail. */
return -1; /* No driver was available, so fail. */
}
finalize_audio_entry_points();
return (0);
return 0;
}
/*
@@ -771,6 +984,10 @@ close_audio_device(SDL_AudioDevice * device)
current_audio.impl.CloseDevice(device);
device->opened = 0;
}
free_audio_queue(device->buffer_queue_head);
free_audio_queue(device->buffer_queue_pool);
SDL_FreeAudioMem(device);
}
@@ -785,11 +1002,6 @@ prepare_audiospec(const SDL_AudioSpec * orig, SDL_AudioSpec * prepared)
{
SDL_memcpy(prepared, orig, sizeof(SDL_AudioSpec));
if (orig->callback == NULL) {
SDL_SetError("SDL_OpenAudio() passed a NULL callback");
return 0;
}
if (orig->freq == 0) {
const char *env = SDL_getenv("SDL_AUDIO_FREQUENCY");
if ((!env) || ((prepared->freq = SDL_atoi(env)) == 0)) {
@@ -842,7 +1054,6 @@ prepare_audiospec(const SDL_AudioSpec * orig, SDL_AudioSpec * prepared)
return 1;
}
static SDL_AudioDeviceID
open_audio_device(const char *devname, int iscapture,
const SDL_AudioSpec * desired, SDL_AudioSpec * obtained,
@@ -921,7 +1132,7 @@ open_audio_device(const char *devname, int iscapture,
SDL_OutOfMemory();
return 0;
}
SDL_memset(device, '\0', sizeof(SDL_AudioDevice));
SDL_zerop(device);
device->spec = *obtained;
device->enabled = 1;
device->paused = 1;
@@ -939,8 +1150,9 @@ open_audio_device(const char *devname, int iscapture,
/* force a device detection if we haven't done one yet. */
if ( ((iscapture) && (current_audio.inputDevices == NULL)) ||
((!iscapture) && (current_audio.outputDevices == NULL)) )
((!iscapture) && (current_audio.outputDevices == NULL)) ) {
SDL_GetNumAudioDevices(iscapture);
}
if (current_audio.impl.OpenDevice(device, devname, iscapture) < 0) {
close_audio_device(device);
@@ -1014,6 +1226,25 @@ open_audio_device(const char *devname, int iscapture,
}
}
if (device->spec.callback == NULL) { /* use buffer queueing? */
/* pool a few packets to start. Enough for two callbacks. */
const int packetlen = SDL_AUDIOBUFFERQUEUE_PACKETLEN;
const int wantbytes = ((device->convert.needed) ? device->convert.len : device->spec.size) * 2;
const int wantpackets = (wantbytes / packetlen) + ((wantbytes % packetlen) ? packetlen : 0);
for (i = 0; i < wantpackets; i++) {
SDL_AudioBufferQueue *packet = (SDL_AudioBufferQueue *) SDL_malloc(sizeof (SDL_AudioBufferQueue));
if (packet) { /* don't care if this fails, we'll deal later. */
packet->datalen = 0;
packet->startpos = 0;
packet->next = device->buffer_queue_pool;
device->buffer_queue_pool = packet;
}
}
device->spec.callback = SDL_BufferQueueDrainCallback;
device->spec.userdata = device;
}
/* Find an available device ID and store the structure... */
for (id = min_id - 1; id < SDL_arraysize(open_devices); id++) {
if (open_devices[id] == NULL) {
@@ -1063,25 +1294,25 @@ SDL_OpenAudio(SDL_AudioSpec * desired, SDL_AudioSpec * obtained)
/* Start up the audio driver, if necessary. This is legacy behaviour! */
if (!SDL_WasInit(SDL_INIT_AUDIO)) {
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
return (-1);
return -1;
}
}
/* SDL_OpenAudio() is legacy and can only act on Device ID #1. */
if (open_devices[0] != NULL) {
SDL_SetError("Audio device is already opened");
return (-1);
return -1;
}
if (obtained) {
id = open_audio_device(NULL, 0, desired, obtained,
SDL_AUDIO_ALLOW_ANY_CHANGE, 1);
} else {
id = open_audio_device(NULL, 0, desired, desired, 0, 1);
id = open_audio_device(NULL, 0, desired, NULL, 0, 1);
}
SDL_assert((id == 0) || (id == 1));
return ((id == 0) ? -1 : 0);
return (id == 0) ? -1 : 0;
}
SDL_AudioDeviceID
@@ -1105,7 +1336,7 @@ SDL_GetAudioDeviceStatus(SDL_AudioDeviceID devid)
status = SDL_AUDIO_PLAYING;
}
}
return (status);
return status;
}
@@ -1241,16 +1472,16 @@ SDL_FirstAudioFormat(SDL_AudioFormat format)
}
}
format_idx_sub = 0;
return (SDL_NextAudioFormat());
return SDL_NextAudioFormat();
}
SDL_AudioFormat
SDL_NextAudioFormat(void)
{
if ((format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS)) {
return (0);
return 0;
}
return (format_list[format_idx][format_idx_sub++]);
return format_list[format_idx][format_idx_sub++];
}
void
+100 -100
View File
@@ -2300,7 +2300,7 @@ SDL_Upsample_U8_1c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 16;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/1)) * cvt->rate_incr) * 1;
register int eps = 0;
Uint8 *dst = ((Uint8 *) (cvt->buf + dstsize)) - 1;
const Uint8 *src = ((Uint8 *) (cvt->buf + cvt->len_cvt)) - 1;
@@ -2332,7 +2332,7 @@ SDL_Downsample_U8_1c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 16;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/1)) * cvt->rate_incr) * 1;
register int eps = 0;
Uint8 *dst = (Uint8 *) cvt->buf;
const Uint8 *src = (Uint8 *) cvt->buf;
@@ -2364,7 +2364,7 @@ SDL_Upsample_U8_2c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 32;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/2)) * cvt->rate_incr) * 2;
register int eps = 0;
Uint8 *dst = ((Uint8 *) (cvt->buf + dstsize)) - 2;
const Uint8 *src = ((Uint8 *) (cvt->buf + cvt->len_cvt)) - 2;
@@ -2401,7 +2401,7 @@ SDL_Downsample_U8_2c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 32;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/2)) * cvt->rate_incr) * 2;
register int eps = 0;
Uint8 *dst = (Uint8 *) cvt->buf;
const Uint8 *src = (Uint8 *) cvt->buf;
@@ -2438,7 +2438,7 @@ SDL_Upsample_U8_4c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 64;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/4)) * cvt->rate_incr) * 4;
register int eps = 0;
Uint8 *dst = ((Uint8 *) (cvt->buf + dstsize)) - 4;
const Uint8 *src = ((Uint8 *) (cvt->buf + cvt->len_cvt)) - 4;
@@ -2485,7 +2485,7 @@ SDL_Downsample_U8_4c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 64;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/4)) * cvt->rate_incr) * 4;
register int eps = 0;
Uint8 *dst = (Uint8 *) cvt->buf;
const Uint8 *src = (Uint8 *) cvt->buf;
@@ -2532,7 +2532,7 @@ SDL_Upsample_U8_6c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 96;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/6)) * cvt->rate_incr) * 6;
register int eps = 0;
Uint8 *dst = ((Uint8 *) (cvt->buf + dstsize)) - 6;
const Uint8 *src = ((Uint8 *) (cvt->buf + cvt->len_cvt)) - 6;
@@ -2589,7 +2589,7 @@ SDL_Downsample_U8_6c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 96;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/6)) * cvt->rate_incr) * 6;
register int eps = 0;
Uint8 *dst = (Uint8 *) cvt->buf;
const Uint8 *src = (Uint8 *) cvt->buf;
@@ -2646,7 +2646,7 @@ SDL_Upsample_U8_8c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 128;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/8)) * cvt->rate_incr) * 8;
register int eps = 0;
Uint8 *dst = ((Uint8 *) (cvt->buf + dstsize)) - 8;
const Uint8 *src = ((Uint8 *) (cvt->buf + cvt->len_cvt)) - 8;
@@ -2713,7 +2713,7 @@ SDL_Downsample_U8_8c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 128;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/8)) * cvt->rate_incr) * 8;
register int eps = 0;
Uint8 *dst = (Uint8 *) cvt->buf;
const Uint8 *src = (Uint8 *) cvt->buf;
@@ -2780,7 +2780,7 @@ SDL_Upsample_S8_1c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 16;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/1)) * cvt->rate_incr) * 1;
register int eps = 0;
Sint8 *dst = ((Sint8 *) (cvt->buf + dstsize)) - 1;
const Sint8 *src = ((Sint8 *) (cvt->buf + cvt->len_cvt)) - 1;
@@ -2812,7 +2812,7 @@ SDL_Downsample_S8_1c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 16;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/1)) * cvt->rate_incr) * 1;
register int eps = 0;
Sint8 *dst = (Sint8 *) cvt->buf;
const Sint8 *src = (Sint8 *) cvt->buf;
@@ -2844,7 +2844,7 @@ SDL_Upsample_S8_2c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 32;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/2)) * cvt->rate_incr) * 2;
register int eps = 0;
Sint8 *dst = ((Sint8 *) (cvt->buf + dstsize)) - 2;
const Sint8 *src = ((Sint8 *) (cvt->buf + cvt->len_cvt)) - 2;
@@ -2881,7 +2881,7 @@ SDL_Downsample_S8_2c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 32;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/2)) * cvt->rate_incr) * 2;
register int eps = 0;
Sint8 *dst = (Sint8 *) cvt->buf;
const Sint8 *src = (Sint8 *) cvt->buf;
@@ -2918,7 +2918,7 @@ SDL_Upsample_S8_4c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 64;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/4)) * cvt->rate_incr) * 4;
register int eps = 0;
Sint8 *dst = ((Sint8 *) (cvt->buf + dstsize)) - 4;
const Sint8 *src = ((Sint8 *) (cvt->buf + cvt->len_cvt)) - 4;
@@ -2965,7 +2965,7 @@ SDL_Downsample_S8_4c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 64;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/4)) * cvt->rate_incr) * 4;
register int eps = 0;
Sint8 *dst = (Sint8 *) cvt->buf;
const Sint8 *src = (Sint8 *) cvt->buf;
@@ -3012,7 +3012,7 @@ SDL_Upsample_S8_6c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 96;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/6)) * cvt->rate_incr) * 6;
register int eps = 0;
Sint8 *dst = ((Sint8 *) (cvt->buf + dstsize)) - 6;
const Sint8 *src = ((Sint8 *) (cvt->buf + cvt->len_cvt)) - 6;
@@ -3069,7 +3069,7 @@ SDL_Downsample_S8_6c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 96;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/6)) * cvt->rate_incr) * 6;
register int eps = 0;
Sint8 *dst = (Sint8 *) cvt->buf;
const Sint8 *src = (Sint8 *) cvt->buf;
@@ -3126,7 +3126,7 @@ SDL_Upsample_S8_8c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 128;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/8)) * cvt->rate_incr) * 8;
register int eps = 0;
Sint8 *dst = ((Sint8 *) (cvt->buf + dstsize)) - 8;
const Sint8 *src = ((Sint8 *) (cvt->buf + cvt->len_cvt)) - 8;
@@ -3193,7 +3193,7 @@ SDL_Downsample_S8_8c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 128;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/8)) * cvt->rate_incr) * 8;
register int eps = 0;
Sint8 *dst = (Sint8 *) cvt->buf;
const Sint8 *src = (Sint8 *) cvt->buf;
@@ -3260,7 +3260,7 @@ SDL_Upsample_U16LSB_1c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 32;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/2)) * cvt->rate_incr) * 2;
register int eps = 0;
Uint16 *dst = ((Uint16 *) (cvt->buf + dstsize)) - 1;
const Uint16 *src = ((Uint16 *) (cvt->buf + cvt->len_cvt)) - 1;
@@ -3292,7 +3292,7 @@ SDL_Downsample_U16LSB_1c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 32;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/2)) * cvt->rate_incr) * 2;
register int eps = 0;
Uint16 *dst = (Uint16 *) cvt->buf;
const Uint16 *src = (Uint16 *) cvt->buf;
@@ -3324,7 +3324,7 @@ SDL_Upsample_U16LSB_2c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 64;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/4)) * cvt->rate_incr) * 4;
register int eps = 0;
Uint16 *dst = ((Uint16 *) (cvt->buf + dstsize)) - 2;
const Uint16 *src = ((Uint16 *) (cvt->buf + cvt->len_cvt)) - 2;
@@ -3361,7 +3361,7 @@ SDL_Downsample_U16LSB_2c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 64;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/4)) * cvt->rate_incr) * 4;
register int eps = 0;
Uint16 *dst = (Uint16 *) cvt->buf;
const Uint16 *src = (Uint16 *) cvt->buf;
@@ -3398,7 +3398,7 @@ SDL_Upsample_U16LSB_4c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 128;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/8)) * cvt->rate_incr) * 8;
register int eps = 0;
Uint16 *dst = ((Uint16 *) (cvt->buf + dstsize)) - 4;
const Uint16 *src = ((Uint16 *) (cvt->buf + cvt->len_cvt)) - 4;
@@ -3445,7 +3445,7 @@ SDL_Downsample_U16LSB_4c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 128;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/8)) * cvt->rate_incr) * 8;
register int eps = 0;
Uint16 *dst = (Uint16 *) cvt->buf;
const Uint16 *src = (Uint16 *) cvt->buf;
@@ -3492,7 +3492,7 @@ SDL_Upsample_U16LSB_6c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 192;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/12)) * cvt->rate_incr) * 12;
register int eps = 0;
Uint16 *dst = ((Uint16 *) (cvt->buf + dstsize)) - 6;
const Uint16 *src = ((Uint16 *) (cvt->buf + cvt->len_cvt)) - 6;
@@ -3549,7 +3549,7 @@ SDL_Downsample_U16LSB_6c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 192;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/12)) * cvt->rate_incr) * 12;
register int eps = 0;
Uint16 *dst = (Uint16 *) cvt->buf;
const Uint16 *src = (Uint16 *) cvt->buf;
@@ -3606,7 +3606,7 @@ SDL_Upsample_U16LSB_8c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 256;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/16)) * cvt->rate_incr) * 16;
register int eps = 0;
Uint16 *dst = ((Uint16 *) (cvt->buf + dstsize)) - 8;
const Uint16 *src = ((Uint16 *) (cvt->buf + cvt->len_cvt)) - 8;
@@ -3673,7 +3673,7 @@ SDL_Downsample_U16LSB_8c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 256;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/16)) * cvt->rate_incr) * 16;
register int eps = 0;
Uint16 *dst = (Uint16 *) cvt->buf;
const Uint16 *src = (Uint16 *) cvt->buf;
@@ -3740,7 +3740,7 @@ SDL_Upsample_S16LSB_1c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 32;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/2)) * cvt->rate_incr) * 2;
register int eps = 0;
Sint16 *dst = ((Sint16 *) (cvt->buf + dstsize)) - 1;
const Sint16 *src = ((Sint16 *) (cvt->buf + cvt->len_cvt)) - 1;
@@ -3772,7 +3772,7 @@ SDL_Downsample_S16LSB_1c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 32;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/2)) * cvt->rate_incr) * 2;
register int eps = 0;
Sint16 *dst = (Sint16 *) cvt->buf;
const Sint16 *src = (Sint16 *) cvt->buf;
@@ -3804,7 +3804,7 @@ SDL_Upsample_S16LSB_2c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 64;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/4)) * cvt->rate_incr) * 4;
register int eps = 0;
Sint16 *dst = ((Sint16 *) (cvt->buf + dstsize)) - 2;
const Sint16 *src = ((Sint16 *) (cvt->buf + cvt->len_cvt)) - 2;
@@ -3841,7 +3841,7 @@ SDL_Downsample_S16LSB_2c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 64;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/4)) * cvt->rate_incr) * 4;
register int eps = 0;
Sint16 *dst = (Sint16 *) cvt->buf;
const Sint16 *src = (Sint16 *) cvt->buf;
@@ -3878,7 +3878,7 @@ SDL_Upsample_S16LSB_4c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 128;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/8)) * cvt->rate_incr) * 8;
register int eps = 0;
Sint16 *dst = ((Sint16 *) (cvt->buf + dstsize)) - 4;
const Sint16 *src = ((Sint16 *) (cvt->buf + cvt->len_cvt)) - 4;
@@ -3925,7 +3925,7 @@ SDL_Downsample_S16LSB_4c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 128;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/8)) * cvt->rate_incr) * 8;
register int eps = 0;
Sint16 *dst = (Sint16 *) cvt->buf;
const Sint16 *src = (Sint16 *) cvt->buf;
@@ -3972,7 +3972,7 @@ SDL_Upsample_S16LSB_6c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 192;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/12)) * cvt->rate_incr) * 12;
register int eps = 0;
Sint16 *dst = ((Sint16 *) (cvt->buf + dstsize)) - 6;
const Sint16 *src = ((Sint16 *) (cvt->buf + cvt->len_cvt)) - 6;
@@ -4029,7 +4029,7 @@ SDL_Downsample_S16LSB_6c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 192;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/12)) * cvt->rate_incr) * 12;
register int eps = 0;
Sint16 *dst = (Sint16 *) cvt->buf;
const Sint16 *src = (Sint16 *) cvt->buf;
@@ -4086,7 +4086,7 @@ SDL_Upsample_S16LSB_8c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 256;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/16)) * cvt->rate_incr) * 16;
register int eps = 0;
Sint16 *dst = ((Sint16 *) (cvt->buf + dstsize)) - 8;
const Sint16 *src = ((Sint16 *) (cvt->buf + cvt->len_cvt)) - 8;
@@ -4153,7 +4153,7 @@ SDL_Downsample_S16LSB_8c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 256;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/16)) * cvt->rate_incr) * 16;
register int eps = 0;
Sint16 *dst = (Sint16 *) cvt->buf;
const Sint16 *src = (Sint16 *) cvt->buf;
@@ -4220,7 +4220,7 @@ SDL_Upsample_U16MSB_1c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 32;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/2)) * cvt->rate_incr) * 2;
register int eps = 0;
Uint16 *dst = ((Uint16 *) (cvt->buf + dstsize)) - 1;
const Uint16 *src = ((Uint16 *) (cvt->buf + cvt->len_cvt)) - 1;
@@ -4252,7 +4252,7 @@ SDL_Downsample_U16MSB_1c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 32;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/2)) * cvt->rate_incr) * 2;
register int eps = 0;
Uint16 *dst = (Uint16 *) cvt->buf;
const Uint16 *src = (Uint16 *) cvt->buf;
@@ -4284,7 +4284,7 @@ SDL_Upsample_U16MSB_2c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 64;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/4)) * cvt->rate_incr) * 4;
register int eps = 0;
Uint16 *dst = ((Uint16 *) (cvt->buf + dstsize)) - 2;
const Uint16 *src = ((Uint16 *) (cvt->buf + cvt->len_cvt)) - 2;
@@ -4321,7 +4321,7 @@ SDL_Downsample_U16MSB_2c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 64;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/4)) * cvt->rate_incr) * 4;
register int eps = 0;
Uint16 *dst = (Uint16 *) cvt->buf;
const Uint16 *src = (Uint16 *) cvt->buf;
@@ -4358,7 +4358,7 @@ SDL_Upsample_U16MSB_4c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 128;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/8)) * cvt->rate_incr) * 8;
register int eps = 0;
Uint16 *dst = ((Uint16 *) (cvt->buf + dstsize)) - 4;
const Uint16 *src = ((Uint16 *) (cvt->buf + cvt->len_cvt)) - 4;
@@ -4405,7 +4405,7 @@ SDL_Downsample_U16MSB_4c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 128;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/8)) * cvt->rate_incr) * 8;
register int eps = 0;
Uint16 *dst = (Uint16 *) cvt->buf;
const Uint16 *src = (Uint16 *) cvt->buf;
@@ -4452,7 +4452,7 @@ SDL_Upsample_U16MSB_6c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 192;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/12)) * cvt->rate_incr) * 12;
register int eps = 0;
Uint16 *dst = ((Uint16 *) (cvt->buf + dstsize)) - 6;
const Uint16 *src = ((Uint16 *) (cvt->buf + cvt->len_cvt)) - 6;
@@ -4509,7 +4509,7 @@ SDL_Downsample_U16MSB_6c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 192;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/12)) * cvt->rate_incr) * 12;
register int eps = 0;
Uint16 *dst = (Uint16 *) cvt->buf;
const Uint16 *src = (Uint16 *) cvt->buf;
@@ -4566,7 +4566,7 @@ SDL_Upsample_U16MSB_8c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 256;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/16)) * cvt->rate_incr) * 16;
register int eps = 0;
Uint16 *dst = ((Uint16 *) (cvt->buf + dstsize)) - 8;
const Uint16 *src = ((Uint16 *) (cvt->buf + cvt->len_cvt)) - 8;
@@ -4633,7 +4633,7 @@ SDL_Downsample_U16MSB_8c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 256;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/16)) * cvt->rate_incr) * 16;
register int eps = 0;
Uint16 *dst = (Uint16 *) cvt->buf;
const Uint16 *src = (Uint16 *) cvt->buf;
@@ -4700,7 +4700,7 @@ SDL_Upsample_S16MSB_1c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 32;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/2)) * cvt->rate_incr) * 2;
register int eps = 0;
Sint16 *dst = ((Sint16 *) (cvt->buf + dstsize)) - 1;
const Sint16 *src = ((Sint16 *) (cvt->buf + cvt->len_cvt)) - 1;
@@ -4732,7 +4732,7 @@ SDL_Downsample_S16MSB_1c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 32;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/2)) * cvt->rate_incr) * 2;
register int eps = 0;
Sint16 *dst = (Sint16 *) cvt->buf;
const Sint16 *src = (Sint16 *) cvt->buf;
@@ -4764,7 +4764,7 @@ SDL_Upsample_S16MSB_2c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 64;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/4)) * cvt->rate_incr) * 4;
register int eps = 0;
Sint16 *dst = ((Sint16 *) (cvt->buf + dstsize)) - 2;
const Sint16 *src = ((Sint16 *) (cvt->buf + cvt->len_cvt)) - 2;
@@ -4801,7 +4801,7 @@ SDL_Downsample_S16MSB_2c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 64;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/4)) * cvt->rate_incr) * 4;
register int eps = 0;
Sint16 *dst = (Sint16 *) cvt->buf;
const Sint16 *src = (Sint16 *) cvt->buf;
@@ -4838,7 +4838,7 @@ SDL_Upsample_S16MSB_4c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 128;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/8)) * cvt->rate_incr) * 8;
register int eps = 0;
Sint16 *dst = ((Sint16 *) (cvt->buf + dstsize)) - 4;
const Sint16 *src = ((Sint16 *) (cvt->buf + cvt->len_cvt)) - 4;
@@ -4885,7 +4885,7 @@ SDL_Downsample_S16MSB_4c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 128;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/8)) * cvt->rate_incr) * 8;
register int eps = 0;
Sint16 *dst = (Sint16 *) cvt->buf;
const Sint16 *src = (Sint16 *) cvt->buf;
@@ -4932,7 +4932,7 @@ SDL_Upsample_S16MSB_6c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 192;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/12)) * cvt->rate_incr) * 12;
register int eps = 0;
Sint16 *dst = ((Sint16 *) (cvt->buf + dstsize)) - 6;
const Sint16 *src = ((Sint16 *) (cvt->buf + cvt->len_cvt)) - 6;
@@ -4989,7 +4989,7 @@ SDL_Downsample_S16MSB_6c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 192;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/12)) * cvt->rate_incr) * 12;
register int eps = 0;
Sint16 *dst = (Sint16 *) cvt->buf;
const Sint16 *src = (Sint16 *) cvt->buf;
@@ -5046,7 +5046,7 @@ SDL_Upsample_S16MSB_8c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 256;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/16)) * cvt->rate_incr) * 16;
register int eps = 0;
Sint16 *dst = ((Sint16 *) (cvt->buf + dstsize)) - 8;
const Sint16 *src = ((Sint16 *) (cvt->buf + cvt->len_cvt)) - 8;
@@ -5113,7 +5113,7 @@ SDL_Downsample_S16MSB_8c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 256;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/16)) * cvt->rate_incr) * 16;
register int eps = 0;
Sint16 *dst = (Sint16 *) cvt->buf;
const Sint16 *src = (Sint16 *) cvt->buf;
@@ -5180,7 +5180,7 @@ SDL_Upsample_S32LSB_1c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 64;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/4)) * cvt->rate_incr) * 4;
register int eps = 0;
Sint32 *dst = ((Sint32 *) (cvt->buf + dstsize)) - 1;
const Sint32 *src = ((Sint32 *) (cvt->buf + cvt->len_cvt)) - 1;
@@ -5212,7 +5212,7 @@ SDL_Downsample_S32LSB_1c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 64;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/4)) * cvt->rate_incr) * 4;
register int eps = 0;
Sint32 *dst = (Sint32 *) cvt->buf;
const Sint32 *src = (Sint32 *) cvt->buf;
@@ -5244,7 +5244,7 @@ SDL_Upsample_S32LSB_2c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 128;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/8)) * cvt->rate_incr) * 8;
register int eps = 0;
Sint32 *dst = ((Sint32 *) (cvt->buf + dstsize)) - 2;
const Sint32 *src = ((Sint32 *) (cvt->buf + cvt->len_cvt)) - 2;
@@ -5281,7 +5281,7 @@ SDL_Downsample_S32LSB_2c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 128;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/8)) * cvt->rate_incr) * 8;
register int eps = 0;
Sint32 *dst = (Sint32 *) cvt->buf;
const Sint32 *src = (Sint32 *) cvt->buf;
@@ -5318,7 +5318,7 @@ SDL_Upsample_S32LSB_4c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 256;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/16)) * cvt->rate_incr) * 16;
register int eps = 0;
Sint32 *dst = ((Sint32 *) (cvt->buf + dstsize)) - 4;
const Sint32 *src = ((Sint32 *) (cvt->buf + cvt->len_cvt)) - 4;
@@ -5365,7 +5365,7 @@ SDL_Downsample_S32LSB_4c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 256;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/16)) * cvt->rate_incr) * 16;
register int eps = 0;
Sint32 *dst = (Sint32 *) cvt->buf;
const Sint32 *src = (Sint32 *) cvt->buf;
@@ -5412,7 +5412,7 @@ SDL_Upsample_S32LSB_6c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 384;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/24)) * cvt->rate_incr) * 24;
register int eps = 0;
Sint32 *dst = ((Sint32 *) (cvt->buf + dstsize)) - 6;
const Sint32 *src = ((Sint32 *) (cvt->buf + cvt->len_cvt)) - 6;
@@ -5469,7 +5469,7 @@ SDL_Downsample_S32LSB_6c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 384;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/24)) * cvt->rate_incr) * 24;
register int eps = 0;
Sint32 *dst = (Sint32 *) cvt->buf;
const Sint32 *src = (Sint32 *) cvt->buf;
@@ -5526,7 +5526,7 @@ SDL_Upsample_S32LSB_8c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 512;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/32)) * cvt->rate_incr) * 32;
register int eps = 0;
Sint32 *dst = ((Sint32 *) (cvt->buf + dstsize)) - 8;
const Sint32 *src = ((Sint32 *) (cvt->buf + cvt->len_cvt)) - 8;
@@ -5593,7 +5593,7 @@ SDL_Downsample_S32LSB_8c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 512;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/32)) * cvt->rate_incr) * 32;
register int eps = 0;
Sint32 *dst = (Sint32 *) cvt->buf;
const Sint32 *src = (Sint32 *) cvt->buf;
@@ -5660,7 +5660,7 @@ SDL_Upsample_S32MSB_1c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 64;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/4)) * cvt->rate_incr) * 4;
register int eps = 0;
Sint32 *dst = ((Sint32 *) (cvt->buf + dstsize)) - 1;
const Sint32 *src = ((Sint32 *) (cvt->buf + cvt->len_cvt)) - 1;
@@ -5692,7 +5692,7 @@ SDL_Downsample_S32MSB_1c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 64;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/4)) * cvt->rate_incr) * 4;
register int eps = 0;
Sint32 *dst = (Sint32 *) cvt->buf;
const Sint32 *src = (Sint32 *) cvt->buf;
@@ -5724,7 +5724,7 @@ SDL_Upsample_S32MSB_2c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 128;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/8)) * cvt->rate_incr) * 8;
register int eps = 0;
Sint32 *dst = ((Sint32 *) (cvt->buf + dstsize)) - 2;
const Sint32 *src = ((Sint32 *) (cvt->buf + cvt->len_cvt)) - 2;
@@ -5761,7 +5761,7 @@ SDL_Downsample_S32MSB_2c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 128;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/8)) * cvt->rate_incr) * 8;
register int eps = 0;
Sint32 *dst = (Sint32 *) cvt->buf;
const Sint32 *src = (Sint32 *) cvt->buf;
@@ -5798,7 +5798,7 @@ SDL_Upsample_S32MSB_4c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 256;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/16)) * cvt->rate_incr) * 16;
register int eps = 0;
Sint32 *dst = ((Sint32 *) (cvt->buf + dstsize)) - 4;
const Sint32 *src = ((Sint32 *) (cvt->buf + cvt->len_cvt)) - 4;
@@ -5845,7 +5845,7 @@ SDL_Downsample_S32MSB_4c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 256;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/16)) * cvt->rate_incr) * 16;
register int eps = 0;
Sint32 *dst = (Sint32 *) cvt->buf;
const Sint32 *src = (Sint32 *) cvt->buf;
@@ -5892,7 +5892,7 @@ SDL_Upsample_S32MSB_6c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 384;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/24)) * cvt->rate_incr) * 24;
register int eps = 0;
Sint32 *dst = ((Sint32 *) (cvt->buf + dstsize)) - 6;
const Sint32 *src = ((Sint32 *) (cvt->buf + cvt->len_cvt)) - 6;
@@ -5949,7 +5949,7 @@ SDL_Downsample_S32MSB_6c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 384;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/24)) * cvt->rate_incr) * 24;
register int eps = 0;
Sint32 *dst = (Sint32 *) cvt->buf;
const Sint32 *src = (Sint32 *) cvt->buf;
@@ -6006,7 +6006,7 @@ SDL_Upsample_S32MSB_8c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 512;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/32)) * cvt->rate_incr) * 32;
register int eps = 0;
Sint32 *dst = ((Sint32 *) (cvt->buf + dstsize)) - 8;
const Sint32 *src = ((Sint32 *) (cvt->buf + cvt->len_cvt)) - 8;
@@ -6073,7 +6073,7 @@ SDL_Downsample_S32MSB_8c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 512;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/32)) * cvt->rate_incr) * 32;
register int eps = 0;
Sint32 *dst = (Sint32 *) cvt->buf;
const Sint32 *src = (Sint32 *) cvt->buf;
@@ -6140,7 +6140,7 @@ SDL_Upsample_F32LSB_1c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 64;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/4)) * cvt->rate_incr) * 4;
register int eps = 0;
float *dst = ((float *) (cvt->buf + dstsize)) - 1;
const float *src = ((float *) (cvt->buf + cvt->len_cvt)) - 1;
@@ -6172,7 +6172,7 @@ SDL_Downsample_F32LSB_1c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 64;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/4)) * cvt->rate_incr) * 4;
register int eps = 0;
float *dst = (float *) cvt->buf;
const float *src = (float *) cvt->buf;
@@ -6204,7 +6204,7 @@ SDL_Upsample_F32LSB_2c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 128;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/8)) * cvt->rate_incr) * 8;
register int eps = 0;
float *dst = ((float *) (cvt->buf + dstsize)) - 2;
const float *src = ((float *) (cvt->buf + cvt->len_cvt)) - 2;
@@ -6241,7 +6241,7 @@ SDL_Downsample_F32LSB_2c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 128;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/8)) * cvt->rate_incr) * 8;
register int eps = 0;
float *dst = (float *) cvt->buf;
const float *src = (float *) cvt->buf;
@@ -6278,7 +6278,7 @@ SDL_Upsample_F32LSB_4c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 256;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/16)) * cvt->rate_incr) * 16;
register int eps = 0;
float *dst = ((float *) (cvt->buf + dstsize)) - 4;
const float *src = ((float *) (cvt->buf + cvt->len_cvt)) - 4;
@@ -6325,7 +6325,7 @@ SDL_Downsample_F32LSB_4c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 256;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/16)) * cvt->rate_incr) * 16;
register int eps = 0;
float *dst = (float *) cvt->buf;
const float *src = (float *) cvt->buf;
@@ -6372,7 +6372,7 @@ SDL_Upsample_F32LSB_6c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 384;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/24)) * cvt->rate_incr) * 24;
register int eps = 0;
float *dst = ((float *) (cvt->buf + dstsize)) - 6;
const float *src = ((float *) (cvt->buf + cvt->len_cvt)) - 6;
@@ -6429,7 +6429,7 @@ SDL_Downsample_F32LSB_6c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 384;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/24)) * cvt->rate_incr) * 24;
register int eps = 0;
float *dst = (float *) cvt->buf;
const float *src = (float *) cvt->buf;
@@ -6486,7 +6486,7 @@ SDL_Upsample_F32LSB_8c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 512;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/32)) * cvt->rate_incr) * 32;
register int eps = 0;
float *dst = ((float *) (cvt->buf + dstsize)) - 8;
const float *src = ((float *) (cvt->buf + cvt->len_cvt)) - 8;
@@ -6553,7 +6553,7 @@ SDL_Downsample_F32LSB_8c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 512;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/32)) * cvt->rate_incr) * 32;
register int eps = 0;
float *dst = (float *) cvt->buf;
const float *src = (float *) cvt->buf;
@@ -6620,7 +6620,7 @@ SDL_Upsample_F32MSB_1c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 64;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/4)) * cvt->rate_incr) * 4;
register int eps = 0;
float *dst = ((float *) (cvt->buf + dstsize)) - 1;
const float *src = ((float *) (cvt->buf + cvt->len_cvt)) - 1;
@@ -6652,7 +6652,7 @@ SDL_Downsample_F32MSB_1c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 64;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/4)) * cvt->rate_incr) * 4;
register int eps = 0;
float *dst = (float *) cvt->buf;
const float *src = (float *) cvt->buf;
@@ -6684,7 +6684,7 @@ SDL_Upsample_F32MSB_2c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 128;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/8)) * cvt->rate_incr) * 8;
register int eps = 0;
float *dst = ((float *) (cvt->buf + dstsize)) - 2;
const float *src = ((float *) (cvt->buf + cvt->len_cvt)) - 2;
@@ -6721,7 +6721,7 @@ SDL_Downsample_F32MSB_2c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 128;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/8)) * cvt->rate_incr) * 8;
register int eps = 0;
float *dst = (float *) cvt->buf;
const float *src = (float *) cvt->buf;
@@ -6758,7 +6758,7 @@ SDL_Upsample_F32MSB_4c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 256;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/16)) * cvt->rate_incr) * 16;
register int eps = 0;
float *dst = ((float *) (cvt->buf + dstsize)) - 4;
const float *src = ((float *) (cvt->buf + cvt->len_cvt)) - 4;
@@ -6805,7 +6805,7 @@ SDL_Downsample_F32MSB_4c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 256;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/16)) * cvt->rate_incr) * 16;
register int eps = 0;
float *dst = (float *) cvt->buf;
const float *src = (float *) cvt->buf;
@@ -6852,7 +6852,7 @@ SDL_Upsample_F32MSB_6c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 384;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/24)) * cvt->rate_incr) * 24;
register int eps = 0;
float *dst = ((float *) (cvt->buf + dstsize)) - 6;
const float *src = ((float *) (cvt->buf + cvt->len_cvt)) - 6;
@@ -6909,7 +6909,7 @@ SDL_Downsample_F32MSB_6c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 384;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/24)) * cvt->rate_incr) * 24;
register int eps = 0;
float *dst = (float *) cvt->buf;
const float *src = (float *) cvt->buf;
@@ -6966,7 +6966,7 @@ SDL_Upsample_F32MSB_8c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 512;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/32)) * cvt->rate_incr) * 32;
register int eps = 0;
float *dst = ((float *) (cvt->buf + dstsize)) - 8;
const float *src = ((float *) (cvt->buf + cvt->len_cvt)) - 8;
@@ -7033,7 +7033,7 @@ SDL_Downsample_F32MSB_8c(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - 512;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/32)) * cvt->rate_incr) * 32;
register int eps = 0;
float *dst = (float *) cvt->buf;
const float *src = (float *) cvt->buf;
+27
View File
@@ -33,6 +33,26 @@ typedef struct SDL_AudioDevice SDL_AudioDevice;
/* Used by audio targets during DetectDevices() */
typedef void (*SDL_AddAudioDevice)(const char *name);
/* This is the size of a packet when using SDL_QueueAudio(). We allocate
these as necessary and pool them, under the assumption that we'll
eventually end up with a handful that keep recycling, meeting whatever
the app needs. We keep packing data tightly as more arrives to avoid
wasting space, and if we get a giant block of data, we'll split them
into multiple packets behind the scenes. My expectation is that most
apps will have 2-3 of these in the pool. 8k should cover most needs, but
if this is crippling for some embedded system, we can #ifdef this.
The system preallocates enough packets for 2 callbacks' worth of data. */
#define SDL_AUDIOBUFFERQUEUE_PACKETLEN (8 * 1024)
/* Used by apps that queue audio instead of using the callback. */
typedef struct SDL_AudioBufferQueue
{
Uint8 data[SDL_AUDIOBUFFERQUEUE_PACKETLEN]; /* packet data. */
Uint32 datalen; /* bytes currently in use in this packet. */
Uint32 startpos; /* bytes currently consumed in this packet. */
struct SDL_AudioBufferQueue *next; /* next item in linked list. */
} SDL_AudioBufferQueue;
typedef struct SDL_AudioDriverImpl
{
void (*DetectDevices) (int iscapture, SDL_AddAudioDevice addfn);
@@ -40,6 +60,7 @@ typedef struct SDL_AudioDriverImpl
void (*ThreadInit) (_THIS); /* Called by audio thread at start */
void (*WaitDevice) (_THIS);
void (*PlayDevice) (_THIS);
int (*GetPendingBytes) (_THIS);
Uint8 *(*GetDeviceBuf) (_THIS);
void (*WaitDone) (_THIS);
void (*CloseDevice) (_THIS);
@@ -119,6 +140,12 @@ struct SDL_AudioDevice
SDL_Thread *thread;
SDL_threadID threadid;
/* Queued buffers (if app not using callback). */
SDL_AudioBufferQueue *buffer_queue_head; /* device fed from here. */
SDL_AudioBufferQueue *buffer_queue_tail; /* queue fills to here. */
SDL_AudioBufferQueue *buffer_queue_pool; /* these are unused packets. */
Uint32 queued_bytes; /* number of bytes of audio data in the queue. */
/* * * */
/* Data private to this driver */
struct SDL_PrivateAudioData *hidden;
+8 -7
View File
@@ -121,7 +121,8 @@ MS_ADPCM_decode(Uint8 ** audio_buf, Uint32 * audio_len)
struct MS_ADPCM_decodestate *state[2];
Uint8 *freeable, *encoded, *decoded;
Sint32 encoded_len, samplesleft;
Sint8 nybble, stereo;
Sint8 nybble;
Uint8 stereo;
Sint16 *coeff[2];
Sint32 new_sample;
@@ -278,7 +279,8 @@ IMA_ADPCM_nibble(struct IMA_ADPCM_decodestate *state, Uint8 nybble)
} else if (state->index < 0) {
state->index = 0;
}
step = step_table[state->index];
/* explicit cast to avoid gcc warning about using 'char' as array index */
step = step_table[(int)state->index];
delta = step >> 3;
if (nybble & 0x04)
delta += step;
@@ -343,8 +345,8 @@ IMA_ADPCM_decode(Uint8 ** audio_buf, Uint32 * audio_len)
/* Check to make sure we have enough variables in the state array */
channels = IMA_ADPCM_state.wavefmt.channels;
if (channels > SDL_arraysize(IMA_ADPCM_state.state)) {
SDL_SetError("IMA ADPCM decoder can only handle %d channels",
SDL_arraysize(IMA_ADPCM_state.state));
SDL_SetError("IMA ADPCM decoder can only handle %u channels",
(unsigned int)SDL_arraysize(IMA_ADPCM_state.state));
return (-1);
}
state = IMA_ADPCM_state.state;
@@ -458,7 +460,7 @@ SDL_LoadWAV_RW(SDL_RWops * src, int freesrc,
}
/* 2 Uint32's for chunk header+len, plus the lenread */
headerDiff += lenread + 2 * sizeof(Uint32);
} while ((chunk.magic == FACT) || (chunk.magic == LIST));
} while ((chunk.magic == FACT) || (chunk.magic == LIST) || (chunk.magic == BEXT) || (chunk.magic == JUNK));
/* Decode the audio data format */
format = (WaveFMT *) chunk.data;
@@ -493,8 +495,7 @@ SDL_LoadWAV_RW(SDL_RWops * src, int freesrc,
IMA_ADPCM_encoded = 1;
break;
case MP3_CODE:
SDL_SetError("MPEG Layer 3 data not supported",
SDL_SwapLE16(format->encoding));
SDL_SetError("MPEG Layer 3 data not supported");
was_error = 1;
goto done;
default:
+2
View File
@@ -29,6 +29,8 @@
#define WAVE 0x45564157 /* "WAVE" */
#define FACT 0x74636166 /* "fact" */
#define LIST 0x5453494c /* "LIST" */
#define BEXT 0x74786562 /* "bext" */
#define JUNK 0x4B4E554A /* "JUNK" */
#define FMT 0x20746D66 /* "fmt " */
#define DATA 0x61746164 /* "data" */
#define PCM_CODE 0x0001
+45 -1
View File
@@ -32,7 +32,7 @@
#include <android/log.h>
static void * audioDevice;
static SDL_AudioDevice* audioDevice = NULL;
static int
AndroidAUD_OpenDevice(_THIS, const char *devname, int iscapture)
@@ -49,6 +49,11 @@ AndroidAUD_OpenDevice(_THIS, const char *devname, int iscapture)
}
audioDevice = this;
this->hidden = (struct SDL_PrivateAudioData *) SDL_calloc(1, (sizeof *this->hidden));
if (this->hidden == NULL) {
return SDL_OutOfMemory();
}
test_format = SDL_FirstAudioFormat(this->spec.format);
while (test_format != 0) { /* no "UNKNOWN" constant */
@@ -110,6 +115,10 @@ AndroidAUD_CloseDevice(_THIS)
Android_JNI_CloseAudioDevice();
if (audioDevice == this) {
if (audioDevice->hidden != NULL) {
SDL_free(this->hidden);
this->hidden = NULL;
}
audioDevice = NULL;
}
}
@@ -135,6 +144,41 @@ AudioBootStrap ANDROIDAUD_bootstrap = {
"android", "SDL Android audio driver", AndroidAUD_Init, 0
};
/* Pause (block) all non already paused audio devices by taking their mixer lock */
void AndroidAUD_PauseDevices(void)
{
/* TODO: Handle multiple devices? */
struct SDL_PrivateAudioData *private;
if(audioDevice != NULL && audioDevice->hidden != NULL) {
private = (struct SDL_PrivateAudioData *) audioDevice->hidden;
if (audioDevice->paused) {
/* The device is already paused, leave it alone */
private->resume = SDL_FALSE;
}
else {
SDL_LockMutex(audioDevice->mixer_lock);
audioDevice->paused = SDL_TRUE;
private->resume = SDL_TRUE;
}
}
}
/* Resume (unblock) all non already paused audio devices by releasing their mixer lock */
void AndroidAUD_ResumeDevices(void)
{
/* TODO: Handle multiple devices? */
struct SDL_PrivateAudioData *private;
if(audioDevice != NULL && audioDevice->hidden != NULL) {
private = (struct SDL_PrivateAudioData *) audioDevice->hidden;
if (private->resume) {
audioDevice->paused = SDL_FALSE;
private->resume = SDL_FALSE;
SDL_UnlockMutex(audioDevice->mixer_lock);
}
}
}
#endif /* SDL_AUDIO_DRIVER_ANDROID */
/* vi: set ts=4 sw=4 expandtab: */
@@ -30,6 +30,8 @@
struct SDL_PrivateAudioData
{
/* Resume device if it was paused automatically */
int resume;
};
static void AndroidAUD_CloseDevice(_THIS);
@@ -19,6 +19,9 @@
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_AUDIO_DRIVER_COREAUDIO
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "../SDL_sysaudio.h"
@@ -319,7 +322,6 @@ COREAUDIO_CloseDevice(_THIS)
{
if (this->hidden != NULL) {
if (this->hidden->audioUnitOpened) {
OSStatus result = noErr;
AURenderCallbackStruct callback;
const AudioUnitElement output_bus = 0;
const AudioUnitElement input_bus = 1;
@@ -331,14 +333,13 @@ COREAUDIO_CloseDevice(_THIS)
kAudioUnitScope_Input);
/* stop processing the audio unit */
result = AudioOutputUnitStop(this->hidden->audioUnit);
AudioOutputUnitStop(this->hidden->audioUnit);
/* Remove the input callback */
SDL_memset(&callback, 0, sizeof(AURenderCallbackStruct));
result = AudioUnitSetProperty(this->hidden->audioUnit,
kAudioUnitProperty_SetRenderCallback,
scope, bus, &callback,
sizeof(callback));
AudioUnitSetProperty(this->hidden->audioUnit,
kAudioUnitProperty_SetRenderCallback,
scope, bus, &callback, sizeof(callback));
#if MACOSX_COREAUDIO
CloseComponent(this->hidden->audioUnit);
@@ -556,4 +557,6 @@ AudioBootStrap COREAUDIO_bootstrap = {
"coreaudio", "CoreAudio", COREAUDIO_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_COREAUDIO */
/* vi: set ts=4 sw=4 expandtab: */
@@ -23,7 +23,7 @@
#ifndef _SDL_directsound_h
#define _SDL_directsound_h
#include "directx.h"
#include "../../core/windows/SDL_directx.h"
#include "../SDL_sysaudio.h"
@@ -0,0 +1,275 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_AUDIO_DRIVER_EMSCRIPTEN
#include "SDL_audio.h"
#include "SDL_log.h"
#include "../SDL_audio_c.h"
#include "SDL_emscriptenaudio.h"
#include <emscripten/emscripten.h>
static int
copyData(_THIS)
{
int byte_len;
if (this->hidden->write_off + this->convert.len_cvt > this->hidden->mixlen) {
if (this->hidden->write_off > this->hidden->read_off) {
SDL_memmove(this->hidden->mixbuf,
this->hidden->mixbuf + this->hidden->read_off,
this->hidden->mixlen - this->hidden->read_off);
this->hidden->write_off = this->hidden->write_off - this->hidden->read_off;
} else {
this->hidden->write_off = 0;
}
this->hidden->read_off = 0;
}
SDL_memcpy(this->hidden->mixbuf + this->hidden->write_off,
this->convert.buf,
this->convert.len_cvt);
this->hidden->write_off += this->convert.len_cvt;
byte_len = this->hidden->write_off - this->hidden->read_off;
return byte_len;
}
static void
HandleAudioProcess(_THIS)
{
Uint8 *buf = NULL;
int byte_len = 0;
int bytes = SDL_AUDIO_BITSIZE(this->spec.format) / 8;
int bytes_in = SDL_AUDIO_BITSIZE(this->convert.src_format) / 8;
/* Only do soemthing if audio is enabled */
if (!this->enabled)
return;
if (this->paused)
return;
if (this->convert.needed) {
if (this->hidden->conv_in_len != 0) {
this->convert.len = this->hidden->conv_in_len * bytes_in * this->spec.channels;
}
(*this->spec.callback) (this->spec.userdata,
this->convert.buf,
this->convert.len);
SDL_ConvertAudio(&this->convert);
buf = this->convert.buf;
byte_len = this->convert.len_cvt;
/* size mismatch*/
if (byte_len != this->spec.size) {
if (!this->hidden->mixbuf) {
this->hidden->mixlen = this->spec.size > byte_len ? this->spec.size * 2 : byte_len * 2;
this->hidden->mixbuf = SDL_malloc(this->hidden->mixlen);
}
/* copy existing data */
byte_len = copyData(this);
/* read more data*/
while (byte_len < this->spec.size) {
(*this->spec.callback) (this->spec.userdata,
this->convert.buf,
this->convert.len);
SDL_ConvertAudio(&this->convert);
byte_len = copyData(this);
}
byte_len = this->spec.size;
buf = this->hidden->mixbuf + this->hidden->read_off;
this->hidden->read_off += byte_len;
}
} else {
if (!this->hidden->mixbuf) {
this->hidden->mixlen = this->spec.size;
this->hidden->mixbuf = SDL_malloc(this->hidden->mixlen);
}
(*this->spec.callback) (this->spec.userdata,
this->hidden->mixbuf,
this->hidden->mixlen);
buf = this->hidden->mixbuf;
byte_len = this->hidden->mixlen;
}
if (buf) {
EM_ASM_ARGS({
var numChannels = SDL2.audio.currentOutputBuffer['numberOfChannels'];
for (var c = 0; c < numChannels; ++c) {
var channelData = SDL2.audio.currentOutputBuffer['getChannelData'](c);
if (channelData.length != $1) {
throw 'Web Audio output buffer length mismatch! Destination size: ' + channelData.length + ' samples vs expected ' + $1 + ' samples!';
}
for (var j = 0; j < $1; ++j) {
channelData[j] = getValue($0 + (j*numChannels + c)*4, 'float');
}
}
}, buf, byte_len / bytes / this->spec.channels);
}
}
static void
Emscripten_CloseDevice(_THIS)
{
if (this->hidden != NULL) {
if (this->hidden->mixbuf != NULL) {
/* Clean up the audio buffer */
SDL_free(this->hidden->mixbuf);
this->hidden->mixbuf = NULL;
}
SDL_free(this->hidden);
this->hidden = NULL;
}
}
static int
Emscripten_OpenDevice(_THIS, const char *devname, int iscapture)
{
SDL_bool valid_format = SDL_FALSE;
SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
int i;
float f;
int result;
while ((!valid_format) && (test_format)) {
switch (test_format) {
case AUDIO_F32: /* web audio only supports floats */
this->spec.format = test_format;
valid_format = SDL_TRUE;
break;
}
test_format = SDL_NextAudioFormat();
}
if (!valid_format) {
/* Didn't find a compatible format :( */
return SDL_SetError("No compatible audio format!");
}
/* Initialize all variables that we clean on shutdown */
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
if (this->hidden == NULL) {
return SDL_OutOfMemory();
}
SDL_memset(this->hidden, 0, (sizeof *this->hidden));
/* based on parts of library_sdl.js */
/* create context (TODO: this puts stuff in the global namespace...)*/
result = EM_ASM_INT_V({
if(typeof(SDL2) === 'undefined')
SDL2 = {};
if(typeof(SDL2.audio) === 'undefined')
SDL2.audio = {};
if (!SDL2.audioContext) {
if (typeof(AudioContext) !== 'undefined') {
SDL2.audioContext = new AudioContext();
} else if (typeof(webkitAudioContext) !== 'undefined') {
SDL2.audioContext = new webkitAudioContext();
} else {
return -1;
}
}
return 0;
});
if (result < 0) {
return SDL_SetError("Web Audio API is not available!");
}
/* limit to native freq */
int sampleRate = EM_ASM_INT_V({
return SDL2.audioContext['sampleRate'];
});
if(this->spec.freq != sampleRate) {
for (i = this->spec.samples; i > 0; i--) {
f = (float)i / (float)sampleRate * (float)this->spec.freq;
if (SDL_floor(f) == f) {
this->hidden->conv_in_len = SDL_floor(f);
break;
}
}
this->spec.freq = sampleRate;
}
SDL_CalculateAudioSpec(&this->spec);
/* setup a ScriptProcessorNode */
EM_ASM_ARGS({
SDL2.audio.scriptProcessorNode = SDL2.audioContext['createScriptProcessor']($1, 0, $0);
SDL2.audio.scriptProcessorNode['onaudioprocess'] = function (e) {
SDL2.audio.currentOutputBuffer = e['outputBuffer'];
Runtime.dynCall('vi', $2, [$3]);
};
SDL2.audio.scriptProcessorNode['connect'](SDL2.audioContext['destination']);
}, this->spec.channels, this->spec.samples, HandleAudioProcess, this);
return 0;
}
static int
Emscripten_Init(SDL_AudioDriverImpl * impl)
{
/* Set the function pointers */
impl->OpenDevice = Emscripten_OpenDevice;
impl->CloseDevice = Emscripten_CloseDevice;
/* only one output */
impl->OnlyHasDefaultOutputDevice = 1;
/* no threads here */
impl->SkipMixerLock = 1;
impl->ProvidesOwnCallbackThread = 1;
/* check availability */
int available = EM_ASM_INT_V({
if (typeof(AudioContext) !== 'undefined') {
return 1;
} else if (typeof(webkitAudioContext) !== 'undefined') {
return 1;
}
return 0;
});
return available;
}
AudioBootStrap EmscriptenAudio_bootstrap = {
"emscripten", "SDL emscripten audio driver", Emscripten_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_EMSCRIPTEN */
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,42 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef _SDL_emscriptenaudio_h
#define _SDL_emscriptenaudio_h
#include "../SDL_sysaudio.h"
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice *this
struct SDL_PrivateAudioData
{
Uint8 *mixbuf;
Uint32 mixlen;
Uint32 conv_in_len;
Uint32 write_off, read_off;
};
#endif /* _SDL_emscriptenaudio_h */
/* vi: set ts=4 sw=4 expandtab: */
+154
View File
@@ -0,0 +1,154 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_AUDIO_DRIVER_NACL
#include "SDL_naclaudio.h"
#include "SDL_audio.h"
#include "SDL_mutex.h"
#include "../SDL_audiomem.h"
#include "../SDL_audio_c.h"
#include "../SDL_audiodev_c.h"
#include "ppapi/c/pp_errors.h"
#include "ppapi/c/pp_instance.h"
#include "ppapi_simple/ps.h"
#include "ppapi_simple/ps_interface.h"
#include "ppapi_simple/ps_event.h"
/* The tag name used by NACL audio */
#define NACLAUD_DRIVER_NAME "nacl"
#define SAMPLE_FRAME_COUNT 4096
/* Audio driver functions */
static int NACLAUD_OpenDevice(_THIS, const char *devname, int iscapture);
static void NACLAUD_CloseDevice(_THIS);
static void nacl_audio_callback(void* samples, uint32_t buffer_size, PP_TimeDelta latency, void* data);
/* FIXME: Make use of latency if needed */
static void nacl_audio_callback(void* samples, uint32_t buffer_size, PP_TimeDelta latency, void* data) {
SDL_AudioDevice* _this = (SDL_AudioDevice*) data;
SDL_LockMutex(private->mutex);
if (_this->enabled && !_this->paused) {
if (_this->convert.needed) {
SDL_LockMutex(_this->mixer_lock);
(*_this->spec.callback) (_this->spec.userdata,
(Uint8 *) _this->convert.buf,
_this->convert.len);
SDL_UnlockMutex(_this->mixer_lock);
SDL_ConvertAudio(&_this->convert);
SDL_memcpy(samples, _this->convert.buf, _this->convert.len_cvt);
} else {
SDL_LockMutex(_this->mixer_lock);
(*_this->spec.callback) (_this->spec.userdata, (Uint8 *) samples, buffer_size);
SDL_UnlockMutex(_this->mixer_lock);
}
} else {
SDL_memset(samples, 0, buffer_size);
}
return;
}
static void NACLAUD_CloseDevice(SDL_AudioDevice *device) {
const PPB_Core *core = PSInterfaceCore();
const PPB_Audio *ppb_audio = PSInterfaceAudio();
SDL_PrivateAudioData *hidden = (SDL_PrivateAudioData *) device->hidden;
ppb_audio->StopPlayback(hidden->audio);
SDL_DestroyMutex(hidden->mutex);
core->ReleaseResource(hidden->audio);
}
static int
NACLAUD_OpenDevice(_THIS, const char *devname, int iscapture) {
PP_Instance instance = PSGetInstanceId();
const PPB_Audio *ppb_audio = PSInterfaceAudio();
const PPB_AudioConfig *ppb_audiocfg = PSInterfaceAudioConfig();
private = (SDL_PrivateAudioData *) SDL_calloc(1, (sizeof *private));
if (private == NULL) {
SDL_OutOfMemory();
return 0;
}
private->mutex = SDL_CreateMutex();
_this->spec.freq = 44100;
_this->spec.format = AUDIO_S16LSB;
_this->spec.channels = 2;
_this->spec.samples = ppb_audiocfg->RecommendSampleFrameCount(
instance,
PP_AUDIOSAMPLERATE_44100,
SAMPLE_FRAME_COUNT);
/* Calculate the final parameters for this audio specification */
SDL_CalculateAudioSpec(&_this->spec);
private->audio = ppb_audio->Create(
instance,
ppb_audiocfg->CreateStereo16Bit(instance, PP_AUDIOSAMPLERATE_44100, _this->spec.samples),
nacl_audio_callback,
_this);
/* Start audio playback while we are still on the main thread. */
ppb_audio->StartPlayback(private->audio);
return 1;
}
static int
NACLAUD_Init(SDL_AudioDriverImpl * impl)
{
if (PSGetInstanceId() == 0) {
return 0;
}
/* Set the function pointers */
impl->OpenDevice = NACLAUD_OpenDevice;
impl->CloseDevice = NACLAUD_CloseDevice;
impl->HasCaptureSupport = 0;
impl->OnlyHasDefaultOutputDevice = 1;
impl->OnlyHasDefaultInputDevice = 1;
impl->ProvidesOwnCallbackThread = 1;
/*
* impl->WaitDevice = NACLAUD_WaitDevice;
* impl->GetDeviceBuf = NACLAUD_GetDeviceBuf;
* impl->PlayDevice = NACLAUD_PlayDevice;
* impl->Deinitialize = NACLAUD_Deinitialize;
*/
return 1;
}
AudioBootStrap NACLAUD_bootstrap = {
NACLAUD_DRIVER_NAME, "SDL NaCl Audio Driver",
NACLAUD_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_NACL */
/* vi: set ts=4 sw=4 expandtab: */
+41
View File
@@ -0,0 +1,41 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef _SDL_naclaudio_h
#define _SDL_naclaudio_h
#include "SDL_audio.h"
#include "../SDL_sysaudio.h"
#include "SDL_mutex.h"
#include "ppapi/c/ppb_audio.h"
#define _THIS SDL_AudioDevice *_this
#define private _this->hidden
typedef struct SDL_PrivateAudioData {
SDL_mutex* mutex;
PP_Resource audio;
} SDL_PrivateAudioData;
#endif /* _SDL_naclaudio_h */
+5 -1
View File
@@ -18,6 +18,9 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_AUDIO_DRIVER_PSP
#include <stdio.h>
#include <string.h>
@@ -191,5 +194,6 @@ AudioBootStrap PSPAUD_bootstrap = {
/* SDL_AUDI */
#endif /* SDL_AUDIO_DRIVER_PSP */
/* vi: set ts=4 sw=4 expandtab: */
+1 -1
View File
@@ -24,7 +24,7 @@
#include "../SDL_sysaudio.h"
/* Hidden "this" pointer for the video functions */
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice *this
#define NUM_BUFFERS 2
+2 -1
View File
@@ -383,6 +383,7 @@ sub buildArbitraryResampleFunc {
my $eps_adjust = ($upsample) ? 'dstsize' : 'srcsize';
my $incr = '';
my $incr2 = '';
my $block_align = $channels * $fsize/8;
# !!! FIXME: DEBUG_CONVERT should report frequencies.
@@ -395,7 +396,7 @@ ${sym}(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#endif
const int srcsize = cvt->len_cvt - $fudge;
const int dstsize = (int) (((double)cvt->len_cvt) * cvt->rate_incr);
const int dstsize = (int) (((double)(cvt->len_cvt/${block_align})) * cvt->rate_incr) * ${block_align};
register int eps = 0;
EOF
+20 -15
View File
@@ -209,7 +209,7 @@ SNDIO_OpenDevice(_THIS, const char *devname, int iscapture)
this->hidden->mixlen = this->spec.size;
/* !!! FIXME: SIO_DEVANY can be a specific device... */
if ((this->hidden->dev = SNDIO_sio_open(NULL, SIO_PLAY, 0)) == NULL) {
if ((this->hidden->dev = SNDIO_sio_open(SIO_DEVANY, SIO_PLAY, 0)) == NULL) {
SNDIO_CloseDevice(this);
return SDL_SetError("sio_open() failed");
}
@@ -229,7 +229,17 @@ SNDIO_OpenDevice(_THIS, const char *devname, int iscapture)
par.sig = SDL_AUDIO_ISSIGNED(test_format) ? 1 : 0;
par.bits = SDL_AUDIO_BITSIZE(test_format);
if (SNDIO_sio_setpar(this->hidden->dev, &par) == 1) {
if (SNDIO_sio_setpar(this->hidden->dev, &par) == 0) {
continue;
}
if (SNDIO_sio_getpar(this->hidden->dev, &par) == 0) {
SNDIO_CloseDevice(this);
return SDL_SetError("sio_getpar() failed");
}
if (par.bps != SIO_BPS(par.bits)) {
continue;
}
if ((par.bits == 8 * par.bps) || (par.msb)) {
status = 0;
break;
}
@@ -242,26 +252,21 @@ SNDIO_OpenDevice(_THIS, const char *devname, int iscapture)
return SDL_SetError("sndio: Couldn't find any hardware audio formats");
}
if (SNDIO_sio_getpar(this->hidden->dev, &par) == 0) {
SNDIO_CloseDevice(this);
return SDL_SetError("sio_getpar() failed");
}
if ((par.bits == 32) && (par.sig) && (par.le))
if ((par.bps == 4) && (par.sig) && (par.le))
this->spec.format = AUDIO_S32LSB;
else if ((par.bits == 32) && (par.sig) && (!par.le))
else if ((par.bps == 4) && (par.sig) && (!par.le))
this->spec.format = AUDIO_S32MSB;
else if ((par.bits == 16) && (par.sig) && (par.le))
else if ((par.bps == 2) && (par.sig) && (par.le))
this->spec.format = AUDIO_S16LSB;
else if ((par.bits == 16) && (par.sig) && (!par.le))
else if ((par.bps == 2) && (par.sig) && (!par.le))
this->spec.format = AUDIO_S16MSB;
else if ((par.bits == 16) && (!par.sig) && (par.le))
else if ((par.bps == 2) && (!par.sig) && (par.le))
this->spec.format = AUDIO_U16LSB;
else if ((par.bits == 16) && (!par.sig) && (!par.le))
else if ((par.bps == 2) && (!par.sig) && (!par.le))
this->spec.format = AUDIO_U16MSB;
else if ((par.bits == 8) && (par.sig))
else if ((par.bps == 1) && (par.sig))
this->spec.format = AUDIO_S8;
else if ((par.bits == 8) && (!par.sig))
else if ((par.bps == 1) && (!par.sig))
this->spec.format = AUDIO_U8;
else {
SNDIO_CloseDevice(this);
+3 -3
View File
@@ -58,7 +58,7 @@
/* The configure script already did any necessary checking */
# define SDL_XAUDIO2_HAS_SDK 1
#elif defined(__WINRT__)
/* WinRT always has access to the .the XAudio 2 SDK */
/* WinRT always has access to the XAudio 2 SDK */
# define SDL_XAUDIO2_HAS_SDK
#else
/* XAudio2 exists as of the March 2008 DirectX SDK
@@ -241,14 +241,14 @@ XAUDIO2_WaitDone(_THIS)
SDL_assert(!this->enabled); /* flag that stops playing. */
IXAudio2SourceVoice_Discontinuity(source);
#if SDL_XAUDIO2_WIN8
IXAudio2SourceVoice_GetState(source, &state, 0);
IXAudio2SourceVoice_GetState(source, &state, XAUDIO2_VOICE_NOSAMPLESPLAYED);
#else
IXAudio2SourceVoice_GetState(source, &state);
#endif
while (state.BuffersQueued > 0) {
SDL_SemWait(this->hidden->semaphore);
#if SDL_XAUDIO2_WIN8
IXAudio2SourceVoice_GetState(source, &state, 0);
IXAudio2SourceVoice_GetState(source, &state, XAUDIO2_VOICE_NOSAMPLESPLAYED);
#else
IXAudio2SourceVoice_GetState(source, &state);
#endif
+165 -54
View File
@@ -21,6 +21,7 @@
#include "../../SDL_internal.h"
#include "SDL_stdinc.h"
#include "SDL_assert.h"
#include "SDL_hints.h"
#include "SDL_log.h"
#ifdef __ANDROID__
@@ -43,8 +44,8 @@
#define LOG_TAG "SDL_android"
/* #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) */
/* #define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__) */
#define LOGI(...) do {} while (false)
#define LOGE(...) do {} while (false)
#define LOGI(...) do {} while (0)
#define LOGE(...) do {} while (0)
/* Uncomment this to log messages entering and exiting methods in this file */
/* #define DEBUG_JNI */
@@ -56,7 +57,6 @@ static void Android_JNI_ThreadDestroyed(void*);
*******************************************************************************/
#include <jni.h>
#include <android/log.h>
#include <stdbool.h>
/*******************************************************************************
@@ -79,14 +79,14 @@ static jmethodID midPollInputDevices;
/* Accelerometer data storage */
static float fLastAccelerometer[3];
static bool bHasNewData;
static SDL_bool bHasNewData;
/*******************************************************************************
Functions called by JNI
*******************************************************************************/
/* Library init */
jint JNI_OnLoad(JavaVM* vm, void* reserved)
JNIEXPORT jint JNICALL JNI_OnLoad(JavaVM* vm, void* reserved)
{
JNIEnv *env;
mJavaVM = vm;
@@ -108,7 +108,7 @@ jint JNI_OnLoad(JavaVM* vm, void* reserved)
}
/* Called before SDL_main() to initialize JNI bindings */
void SDL_Android_Init(JNIEnv* mEnv, jclass cls)
JNIEXPORT void JNICALL SDL_Android_Init(JNIEnv* mEnv, jclass cls)
{
__android_log_print(ANDROID_LOG_INFO, "SDL", "SDL_Android_Init()");
@@ -131,7 +131,7 @@ void SDL_Android_Init(JNIEnv* mEnv, jclass cls)
midPollInputDevices = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
"pollInputDevices", "()V");
bHasNewData = false;
bHasNewData = SDL_FALSE;
if(!midGetNativeSurface || !midFlipBuffers || !midAudioInit ||
!midAudioWriteShortBuffer || !midAudioWriteByteBuffer || !midAudioQuit || !midPollInputDevices) {
@@ -141,23 +141,23 @@ void SDL_Android_Init(JNIEnv* mEnv, jclass cls)
}
/* Resize */
void Java_org_libsdl_app_SDLActivity_onNativeResize(
JNIEXPORT void JNICALL Java_org_libsdl_app_SDLActivity_onNativeResize(
JNIEnv* env, jclass jcls,
jint width, jint height, jint format)
jint width, jint height, jint format, jfloat rate)
{
Android_SetScreenResolution(width, height, format);
Android_SetScreenResolution(width, height, format, rate);
}
// Paddown
int Java_org_libsdl_app_SDLActivity_onNativePadDown(
/* Paddown */
JNIEXPORT int JNICALL Java_org_libsdl_app_SDLActivity_onNativePadDown(
JNIEnv* env, jclass jcls,
jint device_id, jint keycode)
{
return Android_OnPadDown(device_id, keycode);
}
// Padup
int Java_org_libsdl_app_SDLActivity_onNativePadUp(
/* Padup */
JNIEXPORT int JNICALL Java_org_libsdl_app_SDLActivity_onNativePadUp(
JNIEnv* env, jclass jcls,
jint device_id, jint keycode)
{
@@ -165,7 +165,7 @@ int Java_org_libsdl_app_SDLActivity_onNativePadUp(
}
/* Joy */
void Java_org_libsdl_app_SDLActivity_onNativeJoy(
JNIEXPORT void JNICALL Java_org_libsdl_app_SDLActivity_onNativeJoy(
JNIEnv* env, jclass jcls,
jint device_id, jint axis, jfloat value)
{
@@ -173,7 +173,7 @@ void Java_org_libsdl_app_SDLActivity_onNativeJoy(
}
/* POV Hat */
void Java_org_libsdl_app_SDLActivity_onNativeHat(
JNIEXPORT void JNICALL Java_org_libsdl_app_SDLActivity_onNativeHat(
JNIEnv* env, jclass jcls,
jint device_id, jint hat_id, jint x, jint y)
{
@@ -181,7 +181,7 @@ void Java_org_libsdl_app_SDLActivity_onNativeHat(
}
int Java_org_libsdl_app_SDLActivity_nativeAddJoystick(
JNIEXPORT int JNICALL Java_org_libsdl_app_SDLActivity_nativeAddJoystick(
JNIEnv* env, jclass jcls,
jint device_id, jstring device_name, jint is_accelerometer,
jint nbuttons, jint naxes, jint nhats, jint nballs)
@@ -196,7 +196,7 @@ int Java_org_libsdl_app_SDLActivity_nativeAddJoystick(
return retval;
}
int Java_org_libsdl_app_SDLActivity_nativeRemoveJoystick(
JNIEXPORT int JNICALL Java_org_libsdl_app_SDLActivity_nativeRemoveJoystick(
JNIEnv* env, jclass jcls, jint device_id)
{
return Android_RemoveJoystick(device_id);
@@ -204,7 +204,7 @@ int Java_org_libsdl_app_SDLActivity_nativeRemoveJoystick(
/* Surface Created */
void Java_org_libsdl_app_SDLActivity_onNativeSurfaceChanged(JNIEnv* env, jclass jcls)
JNIEXPORT void JNICALL Java_org_libsdl_app_SDLActivity_onNativeSurfaceChanged(JNIEnv* env, jclass jcls)
{
SDL_WindowData *data;
SDL_VideoDevice *_this;
@@ -230,7 +230,7 @@ void Java_org_libsdl_app_SDLActivity_onNativeSurfaceChanged(JNIEnv* env, jclass
}
/* Surface Destroyed */
void Java_org_libsdl_app_SDLActivity_onNativeSurfaceDestroyed(JNIEnv* env, jclass jcls)
JNIEXPORT void JNICALL Java_org_libsdl_app_SDLActivity_onNativeSurfaceDestroyed(JNIEnv* env, jclass jcls)
{
/* We have to clear the current context and destroy the egl surface here
* Otherwise there's BAD_NATIVE_WINDOW errors coming from eglCreateWindowSurface on resume
@@ -256,27 +256,27 @@ void Java_org_libsdl_app_SDLActivity_onNativeSurfaceDestroyed(JNIEnv* env, jclas
}
void Java_org_libsdl_app_SDLActivity_nativeFlipBuffers(JNIEnv* env, jclass jcls)
JNIEXPORT void JNICALL Java_org_libsdl_app_SDLActivity_nativeFlipBuffers(JNIEnv* env, jclass jcls)
{
SDL_GL_SwapWindow(Android_Window);
}
/* Keydown */
void Java_org_libsdl_app_SDLActivity_onNativeKeyDown(
JNIEXPORT void JNICALL Java_org_libsdl_app_SDLActivity_onNativeKeyDown(
JNIEnv* env, jclass jcls, jint keycode)
{
Android_OnKeyDown(keycode);
}
/* Keyup */
void Java_org_libsdl_app_SDLActivity_onNativeKeyUp(
JNIEXPORT void JNICALL Java_org_libsdl_app_SDLActivity_onNativeKeyUp(
JNIEnv* env, jclass jcls, jint keycode)
{
Android_OnKeyUp(keycode);
}
/* Keyboard Focus Lost */
void Java_org_libsdl_app_SDLActivity_onNativeKeyboardFocusLost(
JNIEXPORT void JNICALL Java_org_libsdl_app_SDLActivity_onNativeKeyboardFocusLost(
JNIEnv* env, jclass jcls)
{
/* Calling SDL_StopTextInput will take care of hiding the keyboard and cleaning up the DummyText widget */
@@ -285,7 +285,7 @@ void Java_org_libsdl_app_SDLActivity_onNativeKeyboardFocusLost(
/* Touch */
void Java_org_libsdl_app_SDLActivity_onNativeTouch(
JNIEXPORT void JNICALL Java_org_libsdl_app_SDLActivity_onNativeTouch(
JNIEnv* env, jclass jcls,
jint touch_device_id_in, jint pointer_finger_id_in,
jint action, jfloat x, jfloat y, jfloat p)
@@ -294,25 +294,25 @@ void Java_org_libsdl_app_SDLActivity_onNativeTouch(
}
/* Accelerometer */
void Java_org_libsdl_app_SDLActivity_onNativeAccel(
JNIEXPORT void JNICALL Java_org_libsdl_app_SDLActivity_onNativeAccel(
JNIEnv* env, jclass jcls,
jfloat x, jfloat y, jfloat z)
{
fLastAccelerometer[0] = x;
fLastAccelerometer[1] = y;
fLastAccelerometer[2] = z;
bHasNewData = true;
bHasNewData = SDL_TRUE;
}
/* Low memory */
void Java_org_libsdl_app_SDLActivity_nativeLowMemory(
JNIEXPORT void JNICALL Java_org_libsdl_app_SDLActivity_nativeLowMemory(
JNIEnv* env, jclass cls)
{
SDL_SendAppEvent(SDL_APP_LOWMEMORY);
}
/* Quit */
void Java_org_libsdl_app_SDLActivity_nativeQuit(
JNIEXPORT void JNICALL Java_org_libsdl_app_SDLActivity_nativeQuit(
JNIEnv* env, jclass cls)
{
/* Discard previous events. The user should have handled state storage
@@ -328,7 +328,7 @@ void Java_org_libsdl_app_SDLActivity_nativeQuit(
}
/* Pause */
void Java_org_libsdl_app_SDLActivity_nativePause(
JNIEXPORT void JNICALL Java_org_libsdl_app_SDLActivity_nativePause(
JNIEnv* env, jclass cls)
{
__android_log_print(ANDROID_LOG_VERBOSE, "SDL", "nativePause()");
@@ -345,7 +345,7 @@ void Java_org_libsdl_app_SDLActivity_nativePause(
}
/* Resume */
void Java_org_libsdl_app_SDLActivity_nativeResume(
JNIEXPORT void JNICALL Java_org_libsdl_app_SDLActivity_nativeResume(
JNIEnv* env, jclass cls)
{
__android_log_print(ANDROID_LOG_VERBOSE, "SDL", "nativeResume()");
@@ -363,7 +363,7 @@ void Java_org_libsdl_app_SDLActivity_nativeResume(
}
}
void Java_org_libsdl_app_SDLInputConnection_nativeCommitText(
JNIEXPORT void JNICALL Java_org_libsdl_app_SDLInputConnection_nativeCommitText(
JNIEnv* env, jclass cls,
jstring text, jint newCursorPosition)
{
@@ -374,7 +374,7 @@ void Java_org_libsdl_app_SDLInputConnection_nativeCommitText(
(*env)->ReleaseStringUTFChars(env, text, utftext);
}
void Java_org_libsdl_app_SDLInputConnection_nativeSetComposingText(
JNIEXPORT void JNICALL Java_org_libsdl_app_SDLInputConnection_nativeSetComposingText(
JNIEnv* env, jclass cls,
jstring text, jint newCursorPosition)
{
@@ -385,7 +385,15 @@ void Java_org_libsdl_app_SDLInputConnection_nativeSetComposingText(
(*env)->ReleaseStringUTFChars(env, text, utftext);
}
JNIEXPORT jstring JNICALL Java_org_libsdl_app_SDLActivity_nativeGetHint(JNIEnv* env, jclass cls, jstring name) {
const char *utfname = (*env)->GetStringUTFChars(env, name, NULL);
const char *hint = SDL_GetHint(utfname);
jstring result = (*env)->NewStringUTF(env, hint);
(*env)->ReleaseStringUTFChars(env, name, utfname);
return result;
}
/*******************************************************************************
Functions called by SDL into Java
@@ -435,7 +443,7 @@ static void LocalReferenceHolder_Cleanup(struct LocalReferenceHolder *refholder)
static SDL_bool LocalReferenceHolder_IsActive()
{
return s_active > 0;
return s_active > 0;
}
ANativeWindow* Android_JNI_GetNativeWindow(void)
@@ -478,7 +486,7 @@ SDL_bool Android_JNI_GetAccelerometerValues(float values[3])
for (i = 0; i < 3; ++i) {
values[i] = fLastAccelerometer[i];
}
bHasNewData = false;
bHasNewData = SDL_FALSE;
retval = SDL_TRUE;
}
@@ -540,12 +548,12 @@ int Android_JNI_SetupThread(void)
* Audio support
*/
static jboolean audioBuffer16Bit = JNI_FALSE;
static jboolean audioBufferStereo = JNI_FALSE;
static jobject audioBuffer = NULL;
static void* audioBufferPinned = NULL;
int Android_JNI_OpenAudioDevice(int sampleRate, int is16Bit, int channelCount, int desiredBufferFrames)
{
jboolean audioBufferStereo;
int audioBufferFrames;
JNIEnv *env = Android_JNI_GetEnv();
@@ -638,7 +646,7 @@ void Android_JNI_CloseAudioDevice()
/* Test for an exception and call SDL_SetError with its detail if one occurs */
/* If the parameter silent is truthy then SDL_SetError() will not be called. */
static bool Android_JNI_ExceptionOccurred(bool silent)
static SDL_bool Android_JNI_ExceptionOccurred(SDL_bool silent)
{
SDL_assert(LocalReferenceHolder_IsActive());
JNIEnv *mEnv = Android_JNI_GetEnv();
@@ -672,10 +680,10 @@ static bool Android_JNI_ExceptionOccurred(bool silent)
(*mEnv)->ReleaseStringUTFChars(mEnv, exceptionName, exceptionNameUTF8);
}
return true;
return SDL_TRUE;
}
return false;
return SDL_FALSE;
}
static int Internal_Android_JNI_FileOpen(SDL_RWops* ctx)
@@ -719,19 +727,19 @@ static int Internal_Android_JNI_FileOpen(SDL_RWops* ctx)
*/
mid = (*mEnv)->GetMethodID(mEnv, (*mEnv)->GetObjectClass(mEnv, assetManager), "openFd", "(Ljava/lang/String;)Landroid/content/res/AssetFileDescriptor;");
inputStream = (*mEnv)->CallObjectMethod(mEnv, assetManager, mid, fileNameJString);
if (Android_JNI_ExceptionOccurred(true)) {
if (Android_JNI_ExceptionOccurred(SDL_TRUE)) {
goto fallback;
}
mid = (*mEnv)->GetMethodID(mEnv, (*mEnv)->GetObjectClass(mEnv, inputStream), "getStartOffset", "()J");
ctx->hidden.androidio.offset = (*mEnv)->CallLongMethod(mEnv, inputStream, mid);
if (Android_JNI_ExceptionOccurred(true)) {
if (Android_JNI_ExceptionOccurred(SDL_TRUE)) {
goto fallback;
}
mid = (*mEnv)->GetMethodID(mEnv, (*mEnv)->GetObjectClass(mEnv, inputStream), "getDeclaredLength", "()J");
ctx->hidden.androidio.size = (*mEnv)->CallLongMethod(mEnv, inputStream, mid);
if (Android_JNI_ExceptionOccurred(true)) {
if (Android_JNI_ExceptionOccurred(SDL_TRUE)) {
goto fallback;
}
@@ -745,7 +753,7 @@ static int Internal_Android_JNI_FileOpen(SDL_RWops* ctx)
/* Seek to the correct offset in the file. */
lseek(ctx->hidden.androidio.fd, (off_t)ctx->hidden.androidio.offset, SEEK_SET);
if (false) {
if (0) {
fallback:
/* Disabled log message because of spam on the Nexus 7 */
/* __android_log_print(ANDROID_LOG_DEBUG, "SDL", "Falling back to legacy InputStream method for opening file"); */
@@ -757,8 +765,15 @@ fallback:
mid = (*mEnv)->GetMethodID(mEnv, (*mEnv)->GetObjectClass(mEnv, assetManager),
"open", "(Ljava/lang/String;I)Ljava/io/InputStream;");
inputStream = (*mEnv)->CallObjectMethod(mEnv, assetManager, mid, fileNameJString, 1 /* ACCESS_RANDOM */);
if (Android_JNI_ExceptionOccurred(false)) {
goto failure;
if (Android_JNI_ExceptionOccurred(SDL_FALSE)) {
// Try fallback to APK Extension files
mid = (*mEnv)->GetMethodID(mEnv, (*mEnv)->GetObjectClass(mEnv, context),
"openAPKExtensionInputStream", "(Ljava/lang/String;)Ljava/io/InputStream;");
inputStream = (*mEnv)->CallObjectMethod(mEnv, context, mid, fileNameJString);
if (Android_JNI_ExceptionOccurred(SDL_FALSE)) {
goto failure;
}
}
ctx->hidden.androidio.inputStreamRef = (*mEnv)->NewGlobalRef(mEnv, inputStream);
@@ -774,7 +789,7 @@ fallback:
mid = (*mEnv)->GetMethodID(mEnv, (*mEnv)->GetObjectClass(mEnv, inputStream),
"available", "()I");
ctx->hidden.androidio.size = (long)(*mEnv)->CallIntMethod(mEnv, inputStream, mid);
if (Android_JNI_ExceptionOccurred(false)) {
if (Android_JNI_ExceptionOccurred(SDL_FALSE)) {
goto failure;
}
@@ -785,7 +800,7 @@ fallback:
"(Ljava/io/InputStream;)Ljava/nio/channels/ReadableByteChannel;");
readableByteChannel = (*mEnv)->CallStaticObjectMethod(
mEnv, channels, mid, inputStream);
if (Android_JNI_ExceptionOccurred(false)) {
if (Android_JNI_ExceptionOccurred(SDL_FALSE)) {
goto failure;
}
@@ -798,7 +813,7 @@ fallback:
ctx->hidden.androidio.readMethod = mid;
}
if (false) {
if (0) {
failure:
result = -1;
@@ -891,7 +906,7 @@ size_t Android_JNI_FileRead(SDL_RWops* ctx, void* buffer,
/* result = readableByteChannel.read(...); */
int result = (*mEnv)->CallIntMethod(mEnv, readableByteChannel, readMethod, byteBuffer);
if (Android_JNI_ExceptionOccurred(false)) {
if (Android_JNI_ExceptionOccurred(SDL_FALSE)) {
LocalReferenceHolder_Cleanup(&refs);
return 0;
}
@@ -916,7 +931,7 @@ size_t Android_JNI_FileWrite(SDL_RWops* ctx, const void* buffer,
return 0;
}
static int Internal_Android_JNI_FileClose(SDL_RWops* ctx, bool release)
static int Internal_Android_JNI_FileClose(SDL_RWops* ctx, SDL_bool release)
{
struct LocalReferenceHolder refs = LocalReferenceHolder_Setup(__FUNCTION__);
@@ -939,7 +954,7 @@ static int Internal_Android_JNI_FileClose(SDL_RWops* ctx, bool release)
"close", "()V");
(*mEnv)->CallVoidMethod(mEnv, inputStream, mid);
(*mEnv)->DeleteGlobalRef(mEnv, (jobject)ctx->hidden.androidio.assetFileDescriptorRef);
if (Android_JNI_ExceptionOccurred(false)) {
if (Android_JNI_ExceptionOccurred(SDL_FALSE)) {
result = -1;
}
}
@@ -952,7 +967,7 @@ static int Internal_Android_JNI_FileClose(SDL_RWops* ctx, bool release)
(*mEnv)->CallVoidMethod(mEnv, inputStream, mid);
(*mEnv)->DeleteGlobalRef(mEnv, (jobject)ctx->hidden.androidio.inputStreamRef);
(*mEnv)->DeleteGlobalRef(mEnv, (jobject)ctx->hidden.androidio.readableByteChannelRef);
if (Android_JNI_ExceptionOccurred(false)) {
if (Android_JNI_ExceptionOccurred(SDL_FALSE)) {
result = -1;
}
}
@@ -1043,7 +1058,7 @@ Sint64 Android_JNI_FileSeek(SDL_RWops* ctx, Sint64 offset, int whence)
} else if (movement < 0) {
/* We can't seek backwards so we have to reopen the file and seek */
/* forwards which obviously isn't very efficient */
Internal_Android_JNI_FileClose(ctx, false);
Internal_Android_JNI_FileClose(ctx, SDL_FALSE);
Internal_Android_JNI_FileOpen(ctx);
Android_JNI_FileSeek(ctx, newPosition, RW_SEEK_SET);
}
@@ -1055,7 +1070,7 @@ Sint64 Android_JNI_FileSeek(SDL_RWops* ctx, Sint64 offset, int whence)
int Android_JNI_FileClose(SDL_RWops* ctx)
{
return Internal_Android_JNI_FileClose(ctx, true);
return Internal_Android_JNI_FileClose(ctx, SDL_TRUE);
}
/* returns a new global reference which needs to be released later */
@@ -1286,6 +1301,9 @@ void Android_JNI_PollInputDevices()
(*env)->CallStaticVoidMethod(env, mActivityClass, midPollInputDevices);
}
/* See SDLActivity.java for constants. */
#define COMMAND_SET_KEEP_SCREEN_ON 5
/* sends message to be handled on the UI event dispatch thread */
int Android_JNI_SendMessage(int command, int param)
{
@@ -1301,6 +1319,11 @@ int Android_JNI_SendMessage(int command, int param)
return success ? 0 : -1;
}
void Android_JNI_SuspendScreenSaver(SDL_bool suspend)
{
Android_JNI_SendMessage(COMMAND_SET_KEEP_SCREEN_ON, (suspend == SDL_FALSE) ? 0 : 1);
}
void Android_JNI_ShowTextInput(SDL_Rect *inputRect)
{
JNIEnv *env = Android_JNI_GetEnv();
@@ -1326,6 +1349,94 @@ void Android_JNI_HideTextInput()
Android_JNI_SendMessage(COMMAND_TEXTEDIT_HIDE, 0);
}
int Android_JNI_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
{
JNIEnv *env;
jclass clazz;
jmethodID mid;
jobject context;
jstring title;
jstring message;
jintArray button_flags;
jintArray button_ids;
jobjectArray button_texts;
jintArray colors;
jobject text;
jint temp;
int i;
env = Android_JNI_GetEnv();
/* convert parameters */
clazz = (*env)->FindClass(env, "java/lang/String");
title = (*env)->NewStringUTF(env, messageboxdata->title);
message = (*env)->NewStringUTF(env, messageboxdata->message);
button_flags = (*env)->NewIntArray(env, messageboxdata->numbuttons);
button_ids = (*env)->NewIntArray(env, messageboxdata->numbuttons);
button_texts = (*env)->NewObjectArray(env, messageboxdata->numbuttons,
clazz, NULL);
for (i = 0; i < messageboxdata->numbuttons; ++i) {
temp = messageboxdata->buttons[i].flags;
(*env)->SetIntArrayRegion(env, button_flags, i, 1, &temp);
temp = messageboxdata->buttons[i].buttonid;
(*env)->SetIntArrayRegion(env, button_ids, i, 1, &temp);
text = (*env)->NewStringUTF(env, messageboxdata->buttons[i].text);
(*env)->SetObjectArrayElement(env, button_texts, i, text);
(*env)->DeleteLocalRef(env, text);
}
if (messageboxdata->colorScheme) {
colors = (*env)->NewIntArray(env, SDL_MESSAGEBOX_COLOR_MAX);
for (i = 0; i < SDL_MESSAGEBOX_COLOR_MAX; ++i) {
temp = (0xFF << 24) |
(messageboxdata->colorScheme->colors[i].r << 16) |
(messageboxdata->colorScheme->colors[i].g << 8) |
(messageboxdata->colorScheme->colors[i].b << 0);
(*env)->SetIntArrayRegion(env, colors, i, 1, &temp);
}
} else {
colors = NULL;
}
(*env)->DeleteLocalRef(env, clazz);
/* call function */
mid = (*env)->GetStaticMethodID(env, mActivityClass, "getContext","()Landroid/content/Context;");
context = (*env)->CallStaticObjectMethod(env, mActivityClass, mid);
clazz = (*env)->GetObjectClass(env, context);
mid = (*env)->GetMethodID(env, clazz,
"messageboxShowMessageBox", "(ILjava/lang/String;Ljava/lang/String;[I[I[Ljava/lang/String;[I)I");
*buttonid = (*env)->CallIntMethod(env, context, mid,
messageboxdata->flags,
title,
message,
button_flags,
button_ids,
button_texts,
colors);
(*env)->DeleteLocalRef(env, context);
(*env)->DeleteLocalRef(env, clazz);
/* delete parameters */
(*env)->DeleteLocalRef(env, title);
(*env)->DeleteLocalRef(env, message);
(*env)->DeleteLocalRef(env, button_flags);
(*env)->DeleteLocalRef(env, button_ids);
(*env)->DeleteLocalRef(env, button_texts);
(*env)->DeleteLocalRef(env, colors);
return 0;
}
/*
//////////////////////////////////////////////////////////////////////////////
//
+2
View File
@@ -68,6 +68,8 @@ int Android_JNI_GetPowerInfo(int* plugged, int* charged, int* battery, int* seco
/* Joystick support */
void Android_JNI_PollInputDevices();
/* Video */
void Android_JNI_SuspendScreenSaver(SDL_bool suspend);
/* Touch support */
int Android_JNI_GetTouchDeviceIds(int **ids);
+238
View File
@@ -0,0 +1,238 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_dbus.h"
#if SDL_USE_LIBDBUS
/* we never link directly to libdbus. */
#include "SDL_loadso.h"
static const char *dbus_library = "libdbus-1.so.3";
static void *dbus_handle = NULL;
static unsigned int screensaver_cookie = 0;
static SDL_DBusContext dbus = {0};
static int
load_dbus_syms(void)
{
#define SDL_DBUS_SYM2(x, y) \
if (!(dbus.x = SDL_LoadFunction(dbus_handle, #y))) return -1
#define SDL_DBUS_SYM(x) \
SDL_DBUS_SYM2(x, dbus_##x)
SDL_DBUS_SYM(bus_get_private);
SDL_DBUS_SYM(bus_register);
SDL_DBUS_SYM(bus_add_match);
SDL_DBUS_SYM(connection_open_private);
SDL_DBUS_SYM(connection_set_exit_on_disconnect);
SDL_DBUS_SYM(connection_get_is_connected);
SDL_DBUS_SYM(connection_add_filter);
SDL_DBUS_SYM(connection_send);
SDL_DBUS_SYM(connection_send_with_reply_and_block);
SDL_DBUS_SYM(connection_close);
SDL_DBUS_SYM(connection_unref);
SDL_DBUS_SYM(connection_flush);
SDL_DBUS_SYM(connection_read_write);
SDL_DBUS_SYM(connection_dispatch);
SDL_DBUS_SYM(message_is_signal);
SDL_DBUS_SYM(message_new_method_call);
SDL_DBUS_SYM(message_append_args);
SDL_DBUS_SYM(message_get_args);
SDL_DBUS_SYM(message_iter_init);
SDL_DBUS_SYM(message_iter_next);
SDL_DBUS_SYM(message_iter_get_basic);
SDL_DBUS_SYM(message_iter_get_arg_type);
SDL_DBUS_SYM(message_iter_recurse);
SDL_DBUS_SYM(message_unref);
SDL_DBUS_SYM(error_init);
SDL_DBUS_SYM(error_is_set);
SDL_DBUS_SYM(error_free);
SDL_DBUS_SYM(get_local_machine_id);
SDL_DBUS_SYM(free);
SDL_DBUS_SYM(shutdown);
#undef SDL_DBUS_SYM
#undef SDL_DBUS_SYM2
return 0;
}
static void
UnloadDBUSLibrary(void)
{
if (dbus_handle != NULL) {
SDL_UnloadObject(dbus_handle);
dbus_handle = NULL;
}
}
static int
LoadDBUSLibrary(void)
{
int retval = 0;
if (dbus_handle == NULL) {
dbus_handle = SDL_LoadObject(dbus_library);
if (dbus_handle == NULL) {
retval = -1;
/* Don't call SDL_SetError(): SDL_LoadObject already did. */
} else {
retval = load_dbus_syms();
if (retval < 0) {
UnloadDBUSLibrary();
}
}
}
return retval;
}
void
SDL_DBus_Init(void)
{
if (!dbus.session_conn && LoadDBUSLibrary() != -1) {
DBusError err;
dbus.error_init(&err);
dbus.session_conn = dbus.bus_get_private(DBUS_BUS_SESSION, &err);
if (dbus.error_is_set(&err)) {
dbus.error_free(&err);
if (dbus.session_conn) {
dbus.connection_unref(dbus.session_conn);
dbus.session_conn = NULL;
}
return; /* oh well */
}
dbus.connection_set_exit_on_disconnect(dbus.session_conn, 0);
}
}
void
SDL_DBus_Quit(void)
{
if (dbus.session_conn) {
dbus.connection_close(dbus.session_conn);
dbus.connection_unref(dbus.session_conn);
dbus.shutdown();
SDL_memset(&dbus, 0, sizeof(dbus));
}
UnloadDBUSLibrary();
}
SDL_DBusContext *
SDL_DBus_GetContext(void)
{
if(!dbus_handle || !dbus.session_conn){
SDL_DBus_Init();
}
if(dbus_handle && dbus.session_conn){
return &dbus;
} else {
return NULL;
}
}
void
SDL_DBus_ScreensaverTickle(void)
{
DBusConnection *conn = dbus.session_conn;
if (conn != NULL) {
DBusMessage *msg = dbus.message_new_method_call("org.gnome.ScreenSaver",
"/org/gnome/ScreenSaver",
"org.gnome.ScreenSaver",
"SimulateUserActivity");
if (msg != NULL) {
if (dbus.connection_send(conn, msg, NULL)) {
dbus.connection_flush(conn);
}
dbus.message_unref(msg);
}
}
}
SDL_bool
SDL_DBus_ScreensaverInhibit(SDL_bool inhibit)
{
DBusConnection *conn = dbus.session_conn;
if (conn == NULL)
return SDL_FALSE;
if (inhibit &&
screensaver_cookie != 0)
return SDL_TRUE;
if (!inhibit &&
screensaver_cookie == 0)
return SDL_TRUE;
if (inhibit) {
const char *app = "My SDL application";
const char *reason = "Playing a game";
DBusMessage *msg = dbus.message_new_method_call("org.freedesktop.ScreenSaver",
"/org/freedesktop/ScreenSaver",
"org.freedesktop.ScreenSaver",
"Inhibit");
if (msg != NULL) {
dbus.message_append_args (msg,
DBUS_TYPE_STRING, &app,
DBUS_TYPE_STRING, &reason,
DBUS_TYPE_INVALID);
}
if (msg != NULL) {
DBusMessage *reply;
reply = dbus.connection_send_with_reply_and_block(conn, msg, 300, NULL);
if (reply) {
if (!dbus.message_get_args(reply, NULL,
DBUS_TYPE_UINT32, &screensaver_cookie,
DBUS_TYPE_INVALID))
screensaver_cookie = 0;
dbus.message_unref(reply);
}
dbus.message_unref(msg);
}
if (screensaver_cookie == 0) {
return SDL_FALSE;
}
return SDL_TRUE;
} else {
DBusMessage *msg = dbus.message_new_method_call("org.freedesktop.ScreenSaver",
"/org/freedesktop/ScreenSaver",
"org.freedesktop.ScreenSaver",
"UnInhibit");
dbus.message_append_args (msg,
DBUS_TYPE_UINT32, &screensaver_cookie,
DBUS_TYPE_INVALID);
if (msg != NULL) {
if (dbus.connection_send(conn, msg, NULL)) {
dbus.connection_flush(conn);
}
dbus.message_unref(msg);
}
screensaver_cookie = 0;
return SDL_TRUE;
}
}
#endif
+80
View File
@@ -0,0 +1,80 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef _SDL_dbus_h
#define _SDL_dbus_h
#ifdef HAVE_DBUS_DBUS_H
#define SDL_USE_LIBDBUS 1
#include "SDL_stdinc.h"
#include <dbus/dbus.h>
typedef struct SDL_DBusContext {
DBusConnection *session_conn;
DBusConnection *(*bus_get_private)(DBusBusType, DBusError *);
dbus_bool_t (*bus_register)(DBusConnection *, DBusError *);
void (*bus_add_match)(DBusConnection *, const char *, DBusError *);
DBusConnection * (*connection_open_private)(const char *, DBusError *);
void (*connection_set_exit_on_disconnect)(DBusConnection *, dbus_bool_t);
dbus_bool_t (*connection_get_is_connected)(DBusConnection *);
dbus_bool_t (*connection_add_filter)(DBusConnection *, DBusHandleMessageFunction,
void *, DBusFreeFunction);
dbus_bool_t (*connection_send)(DBusConnection *, DBusMessage *, dbus_uint32_t *);
DBusMessage *(*connection_send_with_reply_and_block)(DBusConnection *, DBusMessage *, int, DBusError *);
void (*connection_close)(DBusConnection *);
void (*connection_unref)(DBusConnection *);
void (*connection_flush)(DBusConnection *);
dbus_bool_t (*connection_read_write)(DBusConnection *, int);
DBusDispatchStatus (*connection_dispatch)(DBusConnection *);
dbus_bool_t (*message_is_signal)(DBusMessage *, const char *, const char *);
DBusMessage *(*message_new_method_call)(const char *, const char *, const char *, const char *);
dbus_bool_t (*message_append_args)(DBusMessage *, int, ...);
dbus_bool_t (*message_get_args)(DBusMessage *, DBusError *, int, ...);
dbus_bool_t (*message_iter_init)(DBusMessage *, DBusMessageIter *);
dbus_bool_t (*message_iter_next)(DBusMessageIter *);
void (*message_iter_get_basic)(DBusMessageIter *, void *);
int (*message_iter_get_arg_type)(DBusMessageIter *);
void (*message_iter_recurse)(DBusMessageIter *, DBusMessageIter *);
void (*message_unref)(DBusMessage *);
void (*error_init)(DBusError *);
dbus_bool_t (*error_is_set)(const DBusError *);
void (*error_free)(DBusError *);
char *(*get_local_machine_id)(void);
void (*free)(void *);
void (*shutdown)(void);
} SDL_DBusContext;
extern void SDL_DBus_Init(void);
extern void SDL_DBus_Quit(void);
extern SDL_DBusContext * SDL_DBus_GetContext(void);
extern void SDL_DBus_ScreensaverTickle(void);
extern SDL_bool SDL_DBus_ScreensaverInhibit(SDL_bool inhibit);
#endif /* HAVE_DBUS_DBUS_H */
#endif /* _SDL_dbus_h */
/* vi: set ts=4 sw=4 expandtab: */
+6 -2
View File
@@ -584,6 +584,10 @@ SDL_EVDEV_Poll(void)
Uint32 kval;
#endif
if (!_this) {
return;
}
#if SDL_USE_LIBUDEV
SDL_UDEV_Poll();
#endif
@@ -677,10 +681,10 @@ SDL_EVDEV_Poll(void)
SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_TRUE, 0, events[i].value);
break;
case REL_WHEEL:
SDL_SendMouseWheel(mouse->focus, mouse->mouseID, 0, events[i].value);
SDL_SendMouseWheel(mouse->focus, mouse->mouseID, 0, events[i].value, SDL_MOUSEWHEEL_NORMAL);
break;
case REL_HWHEEL:
SDL_SendMouseWheel(mouse->focus, mouse->mouseID, events[i].value, 0);
SDL_SendMouseWheel(mouse->focus, mouse->mouseID, events[i].value, 0, SDL_MOUSEWHEEL_NORMAL);
break;
default:
break;
+671
View File
@@ -0,0 +1,671 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef HAVE_IBUS_IBUS_H
#include "SDL.h"
#include "SDL_syswm.h"
#include "SDL_ibus.h"
#include "SDL_dbus.h"
#include "../../video/SDL_sysvideo.h"
#include "../../events/SDL_keyboard_c.h"
#if SDL_VIDEO_DRIVER_X11
#include "../../video/x11/SDL_x11video.h"
#endif
#include <sys/inotify.h>
#include <unistd.h>
#include <fcntl.h>
static const char IBUS_SERVICE[] = "org.freedesktop.IBus";
static const char IBUS_PATH[] = "/org/freedesktop/IBus";
static const char IBUS_INTERFACE[] = "org.freedesktop.IBus";
static const char IBUS_INPUT_INTERFACE[] = "org.freedesktop.IBus.InputContext";
static char *input_ctx_path = NULL;
static SDL_Rect ibus_cursor_rect = {0};
static DBusConnection *ibus_conn = NULL;
static char *ibus_addr_file = NULL;
int inotify_fd = -1, inotify_wd = -1;
static Uint32
IBus_ModState(void)
{
Uint32 ibus_mods = 0;
SDL_Keymod sdl_mods = SDL_GetModState();
/* Not sure about MOD3, MOD4 and HYPER mappings */
if (sdl_mods & KMOD_LSHIFT) ibus_mods |= IBUS_SHIFT_MASK;
if (sdl_mods & KMOD_CAPS) ibus_mods |= IBUS_LOCK_MASK;
if (sdl_mods & KMOD_LCTRL) ibus_mods |= IBUS_CONTROL_MASK;
if (sdl_mods & KMOD_LALT) ibus_mods |= IBUS_MOD1_MASK;
if (sdl_mods & KMOD_NUM) ibus_mods |= IBUS_MOD2_MASK;
if (sdl_mods & KMOD_MODE) ibus_mods |= IBUS_MOD5_MASK;
if (sdl_mods & KMOD_LGUI) ibus_mods |= IBUS_SUPER_MASK;
if (sdl_mods & KMOD_RGUI) ibus_mods |= IBUS_META_MASK;
return ibus_mods;
}
static const char *
IBus_GetVariantText(DBusConnection *conn, DBusMessageIter *iter, SDL_DBusContext *dbus)
{
/* The text we need is nested weirdly, use dbus-monitor to see the structure better */
const char *text = NULL;
const char *struct_id = NULL;
DBusMessageIter sub1, sub2;
if (dbus->message_iter_get_arg_type(iter) != DBUS_TYPE_VARIANT) {
return NULL;
}
dbus->message_iter_recurse(iter, &sub1);
if (dbus->message_iter_get_arg_type(&sub1) != DBUS_TYPE_STRUCT) {
return NULL;
}
dbus->message_iter_recurse(&sub1, &sub2);
if (dbus->message_iter_get_arg_type(&sub2) != DBUS_TYPE_STRING) {
return NULL;
}
dbus->message_iter_get_basic(&sub2, &struct_id);
if (!struct_id || SDL_strncmp(struct_id, "IBusText", sizeof("IBusText")) != 0) {
return NULL;
}
dbus->message_iter_next(&sub2);
dbus->message_iter_next(&sub2);
if (dbus->message_iter_get_arg_type(&sub2) != DBUS_TYPE_STRING) {
return NULL;
}
dbus->message_iter_get_basic(&sub2, &text);
return text;
}
static size_t
IBus_utf8_strlen(const char *str)
{
size_t utf8_len = 0;
const char *p;
for (p = str; *p; ++p) {
if (!((*p & 0x80) && !(*p & 0x40))) {
++utf8_len;
}
}
return utf8_len;
}
static DBusHandlerResult
IBus_MessageFilter(DBusConnection *conn, DBusMessage *msg, void *user_data)
{
SDL_DBusContext *dbus = (SDL_DBusContext *)user_data;
if (dbus->message_is_signal(msg, IBUS_INPUT_INTERFACE, "CommitText")) {
DBusMessageIter iter;
const char *text;
dbus->message_iter_init(msg, &iter);
text = IBus_GetVariantText(conn, &iter, dbus);
if (text && *text) {
char buf[SDL_TEXTEDITINGEVENT_TEXT_SIZE];
size_t text_bytes = SDL_strlen(text), i = 0;
while (i < text_bytes) {
size_t sz = SDL_utf8strlcpy(buf, text+i, sizeof(buf));
SDL_SendKeyboardText(buf);
i += sz;
}
}
return DBUS_HANDLER_RESULT_HANDLED;
}
if (dbus->message_is_signal(msg, IBUS_INPUT_INTERFACE, "UpdatePreeditText")) {
DBusMessageIter iter;
const char *text;
dbus->message_iter_init(msg, &iter);
text = IBus_GetVariantText(conn, &iter, dbus);
if (text && *text) {
char buf[SDL_TEXTEDITINGEVENT_TEXT_SIZE];
size_t text_bytes = SDL_strlen(text), i = 0;
size_t cursor = 0;
while (i < text_bytes) {
size_t sz = SDL_utf8strlcpy(buf, text+i, sizeof(buf));
size_t chars = IBus_utf8_strlen(buf);
SDL_SendEditingText(buf, cursor, chars);
i += sz;
cursor += chars;
}
}
SDL_IBus_UpdateTextRect(NULL);
return DBUS_HANDLER_RESULT_HANDLED;
}
if (dbus->message_is_signal(msg, IBUS_INPUT_INTERFACE, "HidePreeditText")) {
SDL_SendEditingText("", 0, 0);
return DBUS_HANDLER_RESULT_HANDLED;
}
return DBUS_HANDLER_RESULT_NOT_YET_HANDLED;
}
static char *
IBus_ReadAddressFromFile(const char *file_path)
{
char addr_buf[1024];
SDL_bool success = SDL_FALSE;
FILE *addr_file;
addr_file = fopen(file_path, "r");
if (!addr_file) {
return NULL;
}
while (fgets(addr_buf, sizeof(addr_buf), addr_file)) {
if (SDL_strncmp(addr_buf, "IBUS_ADDRESS=", sizeof("IBUS_ADDRESS=")-1) == 0) {
size_t sz = SDL_strlen(addr_buf);
if (addr_buf[sz-1] == '\n') addr_buf[sz-1] = 0;
if (addr_buf[sz-2] == '\r') addr_buf[sz-2] = 0;
success = SDL_TRUE;
break;
}
}
fclose(addr_file);
if (success) {
return SDL_strdup(addr_buf + (sizeof("IBUS_ADDRESS=") - 1));
} else {
return NULL;
}
}
static char *
IBus_GetDBusAddressFilename(void)
{
SDL_DBusContext *dbus;
const char *disp_env;
char config_dir[PATH_MAX];
char *display = NULL;
const char *addr;
const char *conf_env;
char *key;
char file_path[PATH_MAX];
const char *host;
char *disp_num, *screen_num;
if (ibus_addr_file) {
return SDL_strdup(ibus_addr_file);
}
dbus = SDL_DBus_GetContext();
if (!dbus) {
return NULL;
}
/* Use this environment variable if it exists. */
addr = SDL_getenv("IBUS_ADDRESS");
if (addr && *addr) {
return SDL_strdup(addr);
}
/* Otherwise, we have to get the hostname, display, machine id, config dir
and look up the address from a filepath using all those bits, eek. */
disp_env = SDL_getenv("DISPLAY");
if (!disp_env || !*disp_env) {
display = SDL_strdup(":0.0");
} else {
display = SDL_strdup(disp_env);
}
host = display;
disp_num = SDL_strrchr(display, ':');
screen_num = SDL_strrchr(display, '.');
if (!disp_num) {
SDL_free(display);
return NULL;
}
*disp_num = 0;
disp_num++;
if (screen_num) {
*screen_num = 0;
}
if (!*host) {
host = "unix";
}
SDL_memset(config_dir, 0, sizeof(config_dir));
conf_env = SDL_getenv("XDG_CONFIG_HOME");
if (conf_env && *conf_env) {
SDL_strlcpy(config_dir, conf_env, sizeof(config_dir));
} else {
const char *home_env = SDL_getenv("HOME");
if (!home_env || !*home_env) {
SDL_free(display);
return NULL;
}
SDL_snprintf(config_dir, sizeof(config_dir), "%s/.config", home_env);
}
key = dbus->get_local_machine_id();
SDL_memset(file_path, 0, sizeof(file_path));
SDL_snprintf(file_path, sizeof(file_path), "%s/ibus/bus/%s-%s-%s",
config_dir, key, host, disp_num);
dbus->free(key);
SDL_free(display);
return SDL_strdup(file_path);
}
static SDL_bool IBus_CheckConnection(SDL_DBusContext *dbus);
static void
IBus_SetCapabilities(void *data, const char *name, const char *old_val,
const char *internal_editing)
{
SDL_DBusContext *dbus = SDL_DBus_GetContext();
if (IBus_CheckConnection(dbus)) {
DBusMessage *msg = dbus->message_new_method_call(IBUS_SERVICE,
input_ctx_path,
IBUS_INPUT_INTERFACE,
"SetCapabilities");
if (msg) {
Uint32 caps = IBUS_CAP_FOCUS;
if (!(internal_editing && *internal_editing == '1')) {
caps |= IBUS_CAP_PREEDIT_TEXT;
}
dbus->message_append_args(msg,
DBUS_TYPE_UINT32, &caps,
DBUS_TYPE_INVALID);
}
if (msg) {
if (dbus->connection_send(ibus_conn, msg, NULL)) {
dbus->connection_flush(ibus_conn);
}
dbus->message_unref(msg);
}
}
}
static SDL_bool
IBus_SetupConnection(SDL_DBusContext *dbus, const char* addr)
{
const char *path = NULL;
SDL_bool result = SDL_FALSE;
DBusMessage *msg;
ibus_conn = dbus->connection_open_private(addr, NULL);
if (!ibus_conn) {
return SDL_FALSE;
}
dbus->connection_flush(ibus_conn);
if (!dbus->bus_register(ibus_conn, NULL)) {
ibus_conn = NULL;
return SDL_FALSE;
}
dbus->connection_flush(ibus_conn);
msg = dbus->message_new_method_call(IBUS_SERVICE, IBUS_PATH, IBUS_INTERFACE, "CreateInputContext");
if (msg) {
const char *client_name = "SDL2_Application";
dbus->message_append_args(msg,
DBUS_TYPE_STRING, &client_name,
DBUS_TYPE_INVALID);
}
if (msg) {
DBusMessage *reply;
reply = dbus->connection_send_with_reply_and_block(ibus_conn, msg, 1000, NULL);
if (reply) {
if (dbus->message_get_args(reply, NULL,
DBUS_TYPE_OBJECT_PATH, &path,
DBUS_TYPE_INVALID)) {
if (input_ctx_path) {
SDL_free(input_ctx_path);
}
input_ctx_path = SDL_strdup(path);
result = SDL_TRUE;
}
dbus->message_unref(reply);
}
dbus->message_unref(msg);
}
if (result) {
SDL_AddHintCallback(SDL_HINT_IME_INTERNAL_EDITING, &IBus_SetCapabilities, NULL);
dbus->bus_add_match(ibus_conn, "type='signal',interface='org.freedesktop.IBus.InputContext'", NULL);
dbus->connection_add_filter(ibus_conn, &IBus_MessageFilter, dbus, NULL);
dbus->connection_flush(ibus_conn);
}
SDL_IBus_SetFocus(SDL_GetKeyboardFocus() != NULL);
SDL_IBus_UpdateTextRect(NULL);
return result;
}
static SDL_bool
IBus_CheckConnection(SDL_DBusContext *dbus)
{
if (!dbus) return SDL_FALSE;
if (ibus_conn && dbus->connection_get_is_connected(ibus_conn)) {
return SDL_TRUE;
}
if (inotify_fd > 0 && inotify_wd > 0) {
char buf[1024];
ssize_t readsize = read(inotify_fd, buf, sizeof(buf));
if (readsize > 0) {
char *p;
SDL_bool file_updated = SDL_FALSE;
for (p = buf; p < buf + readsize; /**/) {
struct inotify_event *event = (struct inotify_event*) p;
if (event->len > 0) {
char *addr_file_no_path = SDL_strrchr(ibus_addr_file, '/');
if (!addr_file_no_path) return SDL_FALSE;
if (SDL_strcmp(addr_file_no_path + 1, event->name) == 0) {
file_updated = SDL_TRUE;
break;
}
}
p += sizeof(struct inotify_event) + event->len;
}
if (file_updated) {
char *addr = IBus_ReadAddressFromFile(ibus_addr_file);
if (addr) {
SDL_bool result = IBus_SetupConnection(dbus, addr);
SDL_free(addr);
return result;
}
}
}
}
return SDL_FALSE;
}
SDL_bool
SDL_IBus_Init(void)
{
SDL_bool result = SDL_FALSE;
SDL_DBusContext *dbus = SDL_DBus_GetContext();
if (dbus) {
char *addr_file = IBus_GetDBusAddressFilename();
char *addr;
char *addr_file_dir;
if (!addr_file) {
return SDL_FALSE;
}
ibus_addr_file = SDL_strdup(addr_file);
addr = IBus_ReadAddressFromFile(addr_file);
if (inotify_fd < 0) {
inotify_fd = inotify_init();
fcntl(inotify_fd, F_SETFL, O_NONBLOCK);
}
addr_file_dir = SDL_strrchr(addr_file, '/');
if (addr_file_dir) {
*addr_file_dir = 0;
}
inotify_wd = inotify_add_watch(inotify_fd, addr_file, IN_CREATE | IN_MODIFY);
SDL_free(addr_file);
result = IBus_SetupConnection(dbus, addr);
SDL_free(addr);
}
return result;
}
void
SDL_IBus_Quit(void)
{
SDL_DBusContext *dbus;
if (input_ctx_path) {
SDL_free(input_ctx_path);
input_ctx_path = NULL;
}
if (ibus_addr_file) {
SDL_free(ibus_addr_file);
ibus_addr_file = NULL;
}
dbus = SDL_DBus_GetContext();
if (dbus && ibus_conn) {
dbus->connection_close(ibus_conn);
dbus->connection_unref(ibus_conn);
}
if (inotify_fd > 0 && inotify_wd > 0) {
inotify_rm_watch(inotify_fd, inotify_wd);
inotify_wd = -1;
}
SDL_DelHintCallback(SDL_HINT_IME_INTERNAL_EDITING, &IBus_SetCapabilities, NULL);
SDL_memset(&ibus_cursor_rect, 0, sizeof(ibus_cursor_rect));
}
static void
IBus_SimpleMessage(const char *method)
{
SDL_DBusContext *dbus = SDL_DBus_GetContext();
if (IBus_CheckConnection(dbus)) {
DBusMessage *msg = dbus->message_new_method_call(IBUS_SERVICE,
input_ctx_path,
IBUS_INPUT_INTERFACE,
method);
if (msg) {
if (dbus->connection_send(ibus_conn, msg, NULL)) {
dbus->connection_flush(ibus_conn);
}
dbus->message_unref(msg);
}
}
}
void
SDL_IBus_SetFocus(SDL_bool focused)
{
const char *method = focused ? "FocusIn" : "FocusOut";
IBus_SimpleMessage(method);
}
void
SDL_IBus_Reset(void)
{
IBus_SimpleMessage("Reset");
}
SDL_bool
SDL_IBus_ProcessKeyEvent(Uint32 keysym, Uint32 keycode)
{
SDL_bool result = SDL_FALSE;
SDL_DBusContext *dbus = SDL_DBus_GetContext();
if (IBus_CheckConnection(dbus)) {
DBusMessage *msg = dbus->message_new_method_call(IBUS_SERVICE,
input_ctx_path,
IBUS_INPUT_INTERFACE,
"ProcessKeyEvent");
if (msg) {
Uint32 mods = IBus_ModState();
dbus->message_append_args(msg,
DBUS_TYPE_UINT32, &keysym,
DBUS_TYPE_UINT32, &keycode,
DBUS_TYPE_UINT32, &mods,
DBUS_TYPE_INVALID);
}
if (msg) {
DBusMessage *reply;
reply = dbus->connection_send_with_reply_and_block(ibus_conn, msg, 300, NULL);
if (reply) {
if (!dbus->message_get_args(reply, NULL,
DBUS_TYPE_BOOLEAN, &result,
DBUS_TYPE_INVALID)) {
result = SDL_FALSE;
}
dbus->message_unref(reply);
}
dbus->message_unref(msg);
}
}
SDL_IBus_UpdateTextRect(NULL);
return result;
}
void
SDL_IBus_UpdateTextRect(SDL_Rect *rect)
{
SDL_Window *focused_win;
SDL_SysWMinfo info;
int x = 0, y = 0;
SDL_DBusContext *dbus;
if (rect) {
SDL_memcpy(&ibus_cursor_rect, rect, sizeof(ibus_cursor_rect));
}
focused_win = SDL_GetKeyboardFocus();
if (!focused_win) {
return;
}
SDL_VERSION(&info.version);
if (!SDL_GetWindowWMInfo(focused_win, &info)) {
return;
}
SDL_GetWindowPosition(focused_win, &x, &y);
#if SDL_VIDEO_DRIVER_X11
if (info.subsystem == SDL_SYSWM_X11) {
SDL_DisplayData *displaydata = (SDL_DisplayData *) SDL_GetDisplayForWindow(focused_win)->driverdata;
Display *x_disp = info.info.x11.display;
Window x_win = info.info.x11.window;
int x_screen = displaydata->screen;
Window unused;
X11_XTranslateCoordinates(x_disp, x_win, RootWindow(x_disp, x_screen), 0, 0, &x, &y, &unused);
}
#endif
x += ibus_cursor_rect.x;
y += ibus_cursor_rect.y;
dbus = SDL_DBus_GetContext();
if (IBus_CheckConnection(dbus)) {
DBusMessage *msg = dbus->message_new_method_call(IBUS_SERVICE,
input_ctx_path,
IBUS_INPUT_INTERFACE,
"SetCursorLocation");
if (msg) {
dbus->message_append_args(msg,
DBUS_TYPE_INT32, &x,
DBUS_TYPE_INT32, &y,
DBUS_TYPE_INT32, &ibus_cursor_rect.w,
DBUS_TYPE_INT32, &ibus_cursor_rect.h,
DBUS_TYPE_INVALID);
}
if (msg) {
if (dbus->connection_send(ibus_conn, msg, NULL)) {
dbus->connection_flush(ibus_conn);
}
dbus->message_unref(msg);
}
}
}
void
SDL_IBus_PumpEvents(void)
{
SDL_DBusContext *dbus = SDL_DBus_GetContext();
if (IBus_CheckConnection(dbus)) {
dbus->connection_read_write(ibus_conn, 0);
while (dbus->connection_dispatch(ibus_conn) == DBUS_DISPATCH_DATA_REMAINS) {
/* Do nothing, actual work happens in IBus_MessageFilter */
}
}
}
#endif
+58
View File
@@ -0,0 +1,58 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef _SDL_ibus_h
#define _SDL_ibus_h
#ifdef HAVE_IBUS_IBUS_H
#define SDL_USE_IBUS 1
#include "SDL_stdinc.h"
#include <ibus-1.0/ibus.h>
extern SDL_bool SDL_IBus_Init(void);
extern void SDL_IBus_Quit(void);
/* Lets the IBus server know about changes in window focus */
extern void SDL_IBus_SetFocus(SDL_bool focused);
/* Closes the candidate list and resets any text currently being edited */
extern void SDL_IBus_Reset(void);
/* Sends a keypress event to IBus, returns SDL_TRUE if IBus used this event to
update its candidate list or change input methods. PumpEvents should be
called some time after this, to recieve the TextInput / TextEditing event back. */
extern SDL_bool SDL_IBus_ProcessKeyEvent(Uint32 keysym, Uint32 keycode);
/* Update the position of IBus' candidate list. If rect is NULL then this will
just reposition it relative to the focused window's new position. */
extern void SDL_IBus_UpdateTextRect(SDL_Rect *window_relative_rect);
/* Checks DBus for new IBus events, and calls SDL_SendKeyboardText /
SDL_SendEditingText for each event it finds */
extern void SDL_IBus_PumpEvents();
#endif /* HAVE_IBUS_IBUS_H */
#endif /* _SDL_ibus_h */
/* vi: set ts=4 sw=4 expandtab: */
+134 -5
View File
@@ -25,18 +25,19 @@
* udevadm info --query=all -n input/event3 (for a keyboard, mouse, etc)
* udevadm info --query=property -n input/event2
*/
#include "SDL_udev.h"
#ifdef SDL_USE_LIBUDEV
#include <linux/input.h>
#include "SDL.h"
static char* SDL_UDEV_LIBS[] = { "libudev.so.1", "libudev.so.0" };
#define _THIS SDL_UDEV_PrivateData *_this
static _THIS = NULL;
#include "SDL.h"
static SDL_bool SDL_UDEV_load_sym(const char *fn, void **addr);
static int SDL_UDEV_load_syms(void);
static SDL_bool SDL_UDEV_hotplug_update_available(void);
@@ -64,7 +65,9 @@ SDL_UDEV_load_syms(void)
SDL_UDEV_SYM(udev_device_get_action);
SDL_UDEV_SYM(udev_device_get_devnode);
SDL_UDEV_SYM(udev_device_get_subsystem);
SDL_UDEV_SYM(udev_device_get_parent_with_subsystem_devtype);
SDL_UDEV_SYM(udev_device_get_property_value);
SDL_UDEV_SYM(udev_device_get_sysattr_value);
SDL_UDEV_SYM(udev_device_new_from_syspath);
SDL_UDEV_SYM(udev_device_unref);
SDL_UDEV_SYM(udev_enumerate_add_match_property);
@@ -274,6 +277,109 @@ SDL_UDEV_LoadLibrary(void)
return retval;
}
#define BITS_PER_LONG (sizeof(unsigned long) * 8)
#define NBITS(x) ((((x)-1)/BITS_PER_LONG)+1)
#define OFF(x) ((x)%BITS_PER_LONG)
#define BIT(x) (1UL<<OFF(x))
#define LONG(x) ((x)/BITS_PER_LONG)
#define test_bit(bit, array) ((array[LONG(bit)] >> OFF(bit)) & 1)
static void get_caps(struct udev_device *dev, struct udev_device *pdev, const char *attr, unsigned long *bitmask, size_t bitmask_len)
{
const char *value;
char text[4096];
char *word;
int i;
unsigned long v;
SDL_memset(bitmask, 0, bitmask_len*sizeof(*bitmask));
value = _this->udev_device_get_sysattr_value(pdev, attr);
if (!value) {
return;
}
SDL_strlcpy(text, value, sizeof(text));
i = 0;
while ((word = SDL_strrchr(text, ' ')) != NULL) {
v = SDL_strtoul(word+1, NULL, 16);
if (i < bitmask_len) {
bitmask[i] = v;
}
++i;
*word = '\0';
}
v = SDL_strtoul(text, NULL, 16);
if (i < bitmask_len) {
bitmask[i] = v;
}
}
static int
guess_device_class(struct udev_device *dev)
{
int devclass = 0;
struct udev_device *pdev;
unsigned long bitmask_ev[NBITS(EV_MAX)];
unsigned long bitmask_abs[NBITS(ABS_MAX)];
unsigned long bitmask_key[NBITS(KEY_MAX)];
unsigned long bitmask_rel[NBITS(REL_MAX)];
unsigned long keyboard_mask;
/* walk up the parental chain until we find the real input device; the
* argument is very likely a subdevice of this, like eventN */
pdev = dev;
while (pdev && !_this->udev_device_get_sysattr_value(pdev, "capabilities/ev")) {
pdev = _this->udev_device_get_parent_with_subsystem_devtype(pdev, "input", NULL);
}
if (!pdev) {
return 0;
}
get_caps(dev, pdev, "capabilities/ev", bitmask_ev, SDL_arraysize(bitmask_ev));
get_caps(dev, pdev, "capabilities/abs", bitmask_abs, SDL_arraysize(bitmask_abs));
get_caps(dev, pdev, "capabilities/rel", bitmask_rel, SDL_arraysize(bitmask_rel));
get_caps(dev, pdev, "capabilities/key", bitmask_key, SDL_arraysize(bitmask_key));
if (test_bit(EV_ABS, bitmask_ev) &&
test_bit(ABS_X, bitmask_abs) && test_bit(ABS_Y, bitmask_abs)) {
if (test_bit(BTN_STYLUS, bitmask_key) || test_bit(BTN_TOOL_PEN, bitmask_key)) {
; /* ID_INPUT_TABLET */
} else if (test_bit(BTN_TOOL_FINGER, bitmask_key) && !test_bit(BTN_TOOL_PEN, bitmask_key)) {
; /* ID_INPUT_TOUCHPAD */
} else if (test_bit(BTN_MOUSE, bitmask_key)) {
devclass |= SDL_UDEV_DEVICE_MOUSE; /* ID_INPUT_MOUSE */
} else if (test_bit(BTN_TOUCH, bitmask_key)) {
; /* ID_INPUT_TOUCHSCREEN */
} else if (test_bit(BTN_TRIGGER, bitmask_key) ||
test_bit(BTN_A, bitmask_key) ||
test_bit(BTN_1, bitmask_key) ||
test_bit(ABS_RX, bitmask_abs) ||
test_bit(ABS_RY, bitmask_abs) ||
test_bit(ABS_RZ, bitmask_abs) ||
test_bit(ABS_THROTTLE, bitmask_abs) ||
test_bit(ABS_RUDDER, bitmask_abs) ||
test_bit(ABS_WHEEL, bitmask_abs) ||
test_bit(ABS_GAS, bitmask_abs) ||
test_bit(ABS_BRAKE, bitmask_abs)) {
devclass |= SDL_UDEV_DEVICE_JOYSTICK; /* ID_INPUT_JOYSTICK */
}
}
if (test_bit(EV_REL, bitmask_ev) &&
test_bit(REL_X, bitmask_rel) && test_bit(REL_Y, bitmask_rel) &&
test_bit(BTN_MOUSE, bitmask_key)) {
devclass |= SDL_UDEV_DEVICE_MOUSE; /* ID_INPUT_MOUSE */
}
/* the first 32 bits are ESC, numbers, and Q to D; if we have any of
* those, consider it a keyboard device; do not test KEY_RESERVED, though */
keyboard_mask = 0xFFFFFFFE;
if ((bitmask_key[0] & keyboard_mask) != 0)
devclass |= SDL_UDEV_DEVICE_KEYBOARD; /* ID_INPUT_KEYBOARD */
return devclass;
}
static void
device_event(SDL_UDEV_deviceevent type, struct udev_device *dev)
{
@@ -292,6 +398,8 @@ device_event(SDL_UDEV_deviceevent type, struct udev_device *dev)
if (SDL_strcmp(subsystem, "sound") == 0) {
devclass = SDL_UDEV_DEVICE_SOUND;
} else if (SDL_strcmp(subsystem, "input") == 0) {
/* udev rules reference: http://cgit.freedesktop.org/systemd/systemd/tree/src/udev/udev-builtin-input_id.c */
val = _this->udev_device_get_property_value(dev, "ID_INPUT_JOYSTICK");
if (val != NULL && SDL_strcmp(val, "1") == 0 ) {
devclass |= SDL_UDEV_DEVICE_JOYSTICK;
@@ -302,13 +410,34 @@ device_event(SDL_UDEV_deviceevent type, struct udev_device *dev)
devclass |= SDL_UDEV_DEVICE_MOUSE;
}
val = _this->udev_device_get_property_value(dev, "ID_INPUT_KEYBOARD");
/* The undocumented rule is:
- All devices with keys get ID_INPUT_KEY
- From this subset, if they have ESC, numbers, and Q to D, it also gets ID_INPUT_KEYBOARD
Ref: http://cgit.freedesktop.org/systemd/systemd/tree/src/udev/udev-builtin-input_id.c#n183
*/
val = _this->udev_device_get_property_value(dev, "ID_INPUT_KEY");
if (val != NULL && SDL_strcmp(val, "1") == 0 ) {
devclass |= SDL_UDEV_DEVICE_KEYBOARD;
}
if (devclass == 0) {
return;
/* Fall back to old style input classes */
val = _this->udev_device_get_property_value(dev, "ID_CLASS");
if (val != NULL) {
if (SDL_strcmp(val, "joystick") == 0) {
devclass = SDL_UDEV_DEVICE_JOYSTICK;
} else if (SDL_strcmp(val, "mouse") == 0) {
devclass = SDL_UDEV_DEVICE_MOUSE;
} else if (SDL_strcmp(val, "kbd") == 0) {
devclass = SDL_UDEV_DEVICE_KEYBOARD;
} else {
return;
}
} else {
/* We could be linked with libudev on a system that doesn't have udev running */
devclass = guess_device_class(dev);
}
}
} else {
return;
+2
View File
@@ -75,7 +75,9 @@ typedef struct SDL_UDEV_PrivateData
const char *(*udev_device_get_action)(struct udev_device *);
const char *(*udev_device_get_devnode)(struct udev_device *);
const char *(*udev_device_get_subsystem)(struct udev_device *);
struct udev_device *(*udev_device_get_parent_with_subsystem_devtype)(struct udev_device *udev_device, const char *subsystem, const char *devtype);
const char *(*udev_device_get_property_value)(struct udev_device *, const char *);
const char *(*udev_device_get_sysattr_value)(struct udev_device *udev_device, const char *sysattr);
struct udev_device *(*udev_device_new_from_syspath)(struct udev *, const char *);
void (*udev_device_unref)(struct udev_device *);
int (*udev_enumerate_add_match_property)(struct udev_enumerate *, const char *, const char *);
@@ -18,13 +18,14 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef _directx_h
#define _directx_h
#ifndef _SDL_directx_h
#define _SDL_directx_h
/* Include all of the DirectX 8.0 headers and adds any necessary tweaks */
#include "../../core/windows/SDL_windows.h"
#include "SDL_windows.h"
#include <mmsystem.h>
#ifndef WIN32
#define WIN32
@@ -91,12 +92,20 @@
/* We need these defines to mark what version of DirectX API we use */
#define DIRECTDRAW_VERSION 0x0700
#define DIRECTSOUND_VERSION 0x0800
#define DIRECTINPUT_VERSION 0x0500
#define DIRECTINPUT_VERSION 0x0800 /* Need version 7 for force feedback. Need version 8 so IDirectInput8_EnumDevices doesn't leak like a sieve... */
#ifdef HAVE_DDRAW_H
#include <ddraw.h>
#endif
#ifdef HAVE_DSOUND_H
#include <dsound.h>
#endif
#ifdef HAVE_DINPUT_H
#include <dinput.h>
#else
typedef struct { int unused; } DIDEVICEINSTANCE;
#endif
#endif /* _directx_h */
#endif /* _SDL_directx_h */
/* vi: set ts=4 sw=4 expandtab: */
+36
View File
@@ -28,6 +28,11 @@
#include <objbase.h> /* for CoInitialize/CoUninitialize (Win32 only) */
#ifndef _WIN32_WINNT_VISTA
#define _WIN32_WINNT_VISTA 0x0600
#endif
/* Sets an error message based on GetLastError() */
int
WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr)
@@ -88,6 +93,37 @@ WIN_CoUninitialize(void)
#endif
}
#ifndef __WINRT__
static BOOL
IsWindowsVersionOrGreater(WORD wMajorVersion, WORD wMinorVersion, WORD wServicePackMajor)
{
OSVERSIONINFOEXW osvi;
DWORDLONG const dwlConditionMask = VerSetConditionMask(
VerSetConditionMask(
VerSetConditionMask(
0, VER_MAJORVERSION, VER_GREATER_EQUAL ),
VER_MINORVERSION, VER_GREATER_EQUAL ),
VER_SERVICEPACKMAJOR, VER_GREATER_EQUAL );
SDL_zero(osvi);
osvi.dwOSVersionInfoSize = sizeof(osvi);
osvi.dwMajorVersion = wMajorVersion;
osvi.dwMinorVersion = wMinorVersion;
osvi.wServicePackMajor = wServicePackMajor;
return VerifyVersionInfoW(&osvi, VER_MAJORVERSION | VER_MINORVERSION | VER_SERVICEPACKMAJOR, dwlConditionMask) != FALSE;
}
#endif
BOOL WIN_IsWindowsVistaOrGreater()
{
#ifdef __WINRT__
return TRUE;
#else
return IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_VISTA), LOBYTE(_WIN32_WINNT_VISTA), 0);
#endif
}
#endif /* __WIN32__ */
/* vi: set ts=4 sw=4 expandtab: */
+3
View File
@@ -56,6 +56,9 @@ extern int WIN_SetError(const char *prefix);
extern HRESULT WIN_CoInitialize(void);
extern void WIN_CoUninitialize(void);
/* Returns SDL_TRUE if we're running on Windows Vista and newer */
extern BOOL WIN_IsWindowsVistaOrGreater();
#endif /* _INCLUDED_WINDOWS_H */
/* vi: set ts=4 sw=4 expandtab: */
+129
View File
@@ -0,0 +1,129 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_assert.h"
#include "SDL_xinput.h"
#ifdef HAVE_XINPUT_H
XInputGetState_t SDL_XInputGetState = NULL;
XInputSetState_t SDL_XInputSetState = NULL;
XInputGetCapabilities_t SDL_XInputGetCapabilities = NULL;
DWORD SDL_XInputVersion = 0;
static HANDLE s_pXInputDLL = 0;
static int s_XInputDLLRefCount = 0;
#ifdef __WINRT__
int
WIN_LoadXInputDLL(void)
{
/* Getting handles to system dlls (via LoadLibrary and its variants) is not
* supported on WinRT, thus, pointers to XInput's functions can't be
* retrieved via GetProcAddress.
*
* When on WinRT, assume that XInput is already loaded, and directly map
* its XInput.h-declared functions to the SDL_XInput* set of function
* pointers.
*
* Side-note: XInputGetStateEx is not available for use in WinRT.
* This seems to mean that support for the guide button is not available
* in WinRT, unfortunately.
*/
SDL_XInputGetState = (XInputGetState_t)XInputGetState;
SDL_XInputSetState = (XInputSetState_t)XInputSetState;
SDL_XInputGetCapabilities = (XInputGetCapabilities_t)XInputGetCapabilities;
/* XInput 1.4 ships with Windows 8 and 8.1: */
SDL_XInputVersion = (1 << 16) | 4;
return 0;
}
void
WIN_UnloadXInputDLL(void)
{
}
#else /* !__WINRT__ */
int
WIN_LoadXInputDLL(void)
{
DWORD version = 0;
if (s_pXInputDLL) {
SDL_assert(s_XInputDLLRefCount > 0);
s_XInputDLLRefCount++;
return 0; /* already loaded */
}
version = (1 << 16) | 4;
s_pXInputDLL = LoadLibrary(L"XInput1_4.dll"); /* 1.4 Ships with Windows 8. */
if (!s_pXInputDLL) {
version = (1 << 16) | 3;
s_pXInputDLL = LoadLibrary(L"XInput1_3.dll"); /* 1.3 Ships with Vista and Win7, can be installed as a redistributable component. */
}
if (!s_pXInputDLL) {
s_pXInputDLL = LoadLibrary(L"bin\\XInput1_3.dll");
}
if (!s_pXInputDLL) {
return -1;
}
SDL_assert(s_XInputDLLRefCount == 0);
SDL_XInputVersion = version;
s_XInputDLLRefCount = 1;
/* 100 is the ordinal for _XInputGetStateEx, which returns the same struct as XinputGetState, but with extra data in wButtons for the guide button, we think... */
SDL_XInputGetState = (XInputGetState_t)GetProcAddress((HMODULE)s_pXInputDLL, (LPCSTR)100);
SDL_XInputSetState = (XInputSetState_t)GetProcAddress((HMODULE)s_pXInputDLL, "XInputSetState");
SDL_XInputGetCapabilities = (XInputGetCapabilities_t)GetProcAddress((HMODULE)s_pXInputDLL, "XInputGetCapabilities");
if (!SDL_XInputGetState || !SDL_XInputSetState || !SDL_XInputGetCapabilities) {
WIN_UnloadXInputDLL();
return -1;
}
return 0;
}
void
WIN_UnloadXInputDLL(void)
{
if (s_pXInputDLL) {
SDL_assert(s_XInputDLLRefCount > 0);
if (--s_XInputDLLRefCount == 0) {
FreeLibrary(s_pXInputDLL);
s_pXInputDLL = NULL;
}
} else {
SDL_assert(s_XInputDLLRefCount == 0);
}
}
#endif /* __WINRT__ */
#endif /* HAVE_XINPUT_H */
/* vi: set ts=4 sw=4 expandtab: */
@@ -20,29 +20,13 @@
*/
#include "../../SDL_internal.h"
#ifndef SDL_JOYSTICK_DINPUT_H
#ifndef _SDL_xinput_h
#define _SDL_xinput_h
/* DirectInput joystick driver; written by Glenn Maynard, based on Andrei de
* A. Formiga's WINMM driver.
*
* Hats and sliders are completely untested; the app I'm writing this for mostly
* doesn't use them and I don't own any joysticks with them.
*
* We don't bother to use event notification here. It doesn't seem to work
* with polled devices, and it's fine to call IDirectInputDevice2_GetDeviceData and
* let it return 0 events. */
#ifdef HAVE_XINPUT_H
#include "../../core/windows/SDL_windows.h"
#define DIRECTINPUT_VERSION 0x0800 /* Need version 7 for force feedback. Need version 8 so IDirectInput8_EnumDevices doesn't leak like a sieve... */
#include <dinput.h>
#define COBJMACROS
#include <wbemcli.h>
#include <oleauto.h>
#include "SDL_windows.h"
#include <xinput.h>
#include <devguid.h>
#include <dbt.h>
#ifndef XUSER_MAX_COUNT
#define XUSER_MAX_COUNT 4
@@ -54,6 +38,43 @@
#define XINPUT_CAPS_FFB_SUPPORTED 0x0001
#endif
#ifndef XINPUT_DEVSUBTYPE_UNKNOWN
#define XINPUT_DEVSUBTYPE_UNKNOWN 0x00
#endif
#ifndef XINPUT_DEVSUBTYPE_GAMEPAD
#define XINPUT_DEVSUBTYPE_GAMEPAD 0x01
#endif
#ifndef XINPUT_DEVSUBTYPE_WHEEL
#define XINPUT_DEVSUBTYPE_WHEEL 0x02
#endif
#ifndef XINPUT_DEVSUBTYPE_ARCADE_STICK
#define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03
#endif
#ifndef XINPUT_DEVSUBTYPE_FLIGHT_STICK
#define XINPUT_DEVSUBTYPE_FLIGHT_STICK 0x04
#endif
#ifndef XINPUT_DEVSUBTYPE_DANCE_PAD
#define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05
#endif
#ifndef XINPUT_DEVSUBTYPE_GUITAR
#define XINPUT_DEVSUBTYPE_GUITAR 0x06
#endif
#ifndef XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE
#define XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE 0x07
#endif
#ifndef XINPUT_DEVSUBTYPE_DRUM_KIT
#define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08
#endif
#ifndef XINPUT_DEVSUBTYPE_GUITAR_BASS
#define XINPUT_DEVSUBTYPE_GUITAR_BASS 0x0B
#endif
#ifndef XINPUT_DEVSUBTYPE_ARCADE_PAD
#define XINPUT_DEVSUBTYPE_ARCADE_PAD 0x13
#endif
#ifndef XINPUT_GAMEPAD_GUIDE
#define XINPUT_GAMEPAD_GUIDE 0x0400
#endif
/* typedef's for XInput structs we use */
typedef struct
@@ -105,46 +126,9 @@ extern DWORD SDL_XInputVersion; /* ((major << 16) & 0xFF00) | (minor & 0xFF) */
#define XINPUTGETSTATE SDL_XInputGetState
#define XINPUTSETSTATE SDL_XInputSetState
#define XINPUTGETCAPABILITIES SDL_XInputGetCapabilities
#define INVALID_XINPUT_USERID XUSER_INDEX_ANY
#define SDL_XINPUT_MAX_DEVICES XUSER_MAX_COUNT
#define MAX_INPUTS 256 /* each joystick can have up to 256 inputs */
#endif /* HAVE_XINPUT_H */
#endif /* _SDL_xinput_h */
/* local types */
typedef enum Type
{ BUTTON, AXIS, HAT } Type;
typedef struct input_t
{
/* DirectInput offset for this input type: */
DWORD ofs;
/* Button, axis or hat: */
Type type;
/* SDL input offset: */
Uint8 num;
} input_t;
/* The private structure used to keep track of a joystick */
struct joystick_hwdata
{
LPDIRECTINPUTDEVICE8 InputDevice;
DIDEVCAPS Capabilities;
int buffered;
SDL_JoystickGUID guid;
input_t Inputs[MAX_INPUTS];
int NumInputs;
int NumSliders;
Uint8 removed;
Uint8 send_remove_event;
Uint8 bXInputDevice; /* 1 if this device supports using the xinput API rather than DirectInput */
Uint8 bXInputHaptic; /* Supports force feedback via XInput. */
Uint8 userid; /* XInput userid index for this joystick */
Uint8 currentXInputSlot; /* the current position to write to in XInputState below, used so we can compare old and new values */
XINPUT_STATE_EX XInputState[2];
};
#endif /* SDL_JOYSTICK_DINPUT_H */
/* vi: set ts=4 sw=4 expandtab: */
+155 -116
View File
@@ -70,6 +70,13 @@ extern "C" {
#include "SDL_winrtapp_common.h"
#include "SDL_winrtapp_direct3d.h"
#if SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED
/* Calling IDXGIDevice3::Trim on the active Direct3D 11.x device is necessary
* when Windows 8.1 apps are about to get suspended.
*/
extern "C" void D3D11_Trim(SDL_Renderer *);
#endif
// Compile-time debugging options:
// To enable, uncomment; to disable, comment them out.
@@ -119,6 +126,16 @@ static void WINRT_SetDisplayOrientationsPreference(void *userdata, const char *n
{
SDL_assert(SDL_strcmp(name, SDL_HINT_ORIENTATIONS) == 0);
/* HACK: prevent SDL from altering an app's .appxmanifest-set orientation
* from being changed on startup, by detecting when SDL_HINT_ORIENTATIONS
* is getting registered.
*
* TODO, WinRT: consider reading in an app's .appxmanifest file, and apply its orientation when 'newValue == NULL'.
*/
if ((oldValue == NULL) && (newValue == NULL)) {
return;
}
// Start with no orientation flags, then add each in as they're parsed
// from newValue.
unsigned int orientationFlags = 0;
@@ -163,16 +180,14 @@ static void WINRT_SetDisplayOrientationsPreference(void *userdata, const char *n
// for details. Microsoft's "Display orientation sample" also gives an
// outline of how Windows treats device rotation
// (http://code.msdn.microsoft.com/Display-Orientation-Sample-19a58e93).
#if NTDDI_VERSION > NTDDI_WIN8
DisplayInformation::AutoRotationPreferences = (DisplayOrientations) orientationFlags;
#else
DisplayProperties::AutoRotationPreferences = (DisplayOrientations) orientationFlags;
#endif
WINRT_DISPLAY_PROPERTY(AutoRotationPreferences) = (DisplayOrientations) orientationFlags;
}
static void
WINRT_ProcessWindowSizeChange()
{
SDL_VideoDevice *_this = SDL_GetVideoDevice();
// Make the new window size be the one true fullscreen mode.
// This change was initially done, in part, to allow the Direct3D 11.1
// renderer to receive window-resize events as a device rotates.
@@ -192,64 +207,58 @@ WINRT_ProcessWindowSizeChange()
// Make note of the old display mode, and it's old driverdata.
SDL_DisplayMode oldDisplayMode;
SDL_zero(oldDisplayMode);
if (WINRT_GlobalSDLVideoDevice) {
oldDisplayMode = WINRT_GlobalSDLVideoDevice->displays[0].desktop_mode;
if (_this) {
oldDisplayMode = _this->displays[0].desktop_mode;
}
// Setup the new display mode in the appropriate spots.
if (WINRT_GlobalSDLVideoDevice) {
if (_this) {
// Make a full copy of the display mode for display_modes[0],
// one with with a separately malloced 'driverdata' field.
// SDL_VideoQuit(), if called, will attempt to free the driverdata
// fields in 'desktop_mode' and each entry in the 'display_modes'
// array.
if (WINRT_GlobalSDLVideoDevice->displays[0].display_modes[0].driverdata) {
if (_this->displays[0].display_modes[0].driverdata) {
// Free the previous mode's memory
SDL_free(WINRT_GlobalSDLVideoDevice->displays[0].display_modes[0].driverdata);
WINRT_GlobalSDLVideoDevice->displays[0].display_modes[0].driverdata = NULL;
SDL_free(_this->displays[0].display_modes[0].driverdata);
_this->displays[0].display_modes[0].driverdata = NULL;
}
if (WINRT_DuplicateDisplayMode(&(WINRT_GlobalSDLVideoDevice->displays[0].display_modes[0]), &newDisplayMode) != 0) {
if (WINRT_DuplicateDisplayMode(&(_this->displays[0].display_modes[0]), &newDisplayMode) != 0) {
// Uh oh, something went wrong. A malloc call probably failed.
SDL_free(newDisplayMode.driverdata);
return;
}
// Install 'newDisplayMode' into 'current_mode' and 'desktop_mode'.
WINRT_GlobalSDLVideoDevice->displays[0].current_mode = newDisplayMode;
WINRT_GlobalSDLVideoDevice->displays[0].desktop_mode = newDisplayMode;
_this->displays[0].current_mode = newDisplayMode;
_this->displays[0].desktop_mode = newDisplayMode;
}
if (WINRT_GlobalSDLWindow) {
// Send a window-resize event to the rest of SDL, and to apps:
SDL_SendWindowEvent(
WINRT_GlobalSDLWindow,
SDL_WINDOWEVENT_RESIZED,
newDisplayMode.w,
newDisplayMode.h);
// If the window size changed, send a resize event to SDL and its host app:
int window_w = 0;
int window_h = 0;
SDL_GetWindowSize(WINRT_GlobalSDLWindow, &window_w, &window_h);
if ((window_w != newDisplayMode.w) || (window_h != newDisplayMode.h)) {
SDL_SendWindowEvent(
WINRT_GlobalSDLWindow,
SDL_WINDOWEVENT_RESIZED,
newDisplayMode.w,
newDisplayMode.h);
} else {
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
// HACK: On Windows Phone, make sure that orientation changes from
// Landscape to LandscapeFlipped, Portrait to PortraitFlipped,
// or vice-versa on either of those two, lead to the Direct3D renderer
// getting updated.
const DisplayOrientations oldOrientation = ((SDL_DisplayModeData *)oldDisplayMode.driverdata)->currentOrientation;
const DisplayOrientations newOrientation = ((SDL_DisplayModeData *)newDisplayMode.driverdata)->currentOrientation;
if ((oldOrientation == DisplayOrientations::Landscape && newOrientation == DisplayOrientations::LandscapeFlipped) ||
(oldOrientation == DisplayOrientations::LandscapeFlipped && newOrientation == DisplayOrientations::Landscape) ||
(oldOrientation == DisplayOrientations::Portrait && newOrientation == DisplayOrientations::PortraitFlipped) ||
(oldOrientation == DisplayOrientations::PortraitFlipped && newOrientation == DisplayOrientations::Portrait))
{
// One of the reasons this event is getting sent out is because SDL
// will ignore requests to send out SDL_WINDOWEVENT_RESIZED events
// if and when the event size doesn't change (and the Direct3D 11.1
// renderer doesn't get the memo).
// HACK: Make sure that orientation changes
// lead to the Direct3D renderer's viewport getting updated:
//
// Make sure that the display/window size really didn't change. If
// it did, then a SDL_WINDOWEVENT_SIZE_CHANGED event got sent, and
// the Direct3D 11.1 renderer picked it up, presumably.
if (oldDisplayMode.w == newDisplayMode.w &&
oldDisplayMode.h == newDisplayMode.h)
// For some reason, this doesn't seem to need to be done on Windows 8.x,
// even when going from Landscape to LandscapeFlipped. It only seems to
// be needed on Windows Phone, at least when I tested on my devices.
// I'm not currently sure why this is, but it seems to work fine. -- David L.
//
// TODO, WinRT: do more extensive research into why orientation changes on Win 8.x don't need D3D changes, or if they might, in some cases
const DisplayOrientations oldOrientation = ((SDL_DisplayModeData *)oldDisplayMode.driverdata)->currentOrientation;
const DisplayOrientations newOrientation = ((SDL_DisplayModeData *)newDisplayMode.driverdata)->currentOrientation;
if (oldOrientation != newOrientation)
{
SDL_SendWindowEvent(
WINRT_GlobalSDLWindow,
@@ -257,8 +266,8 @@ WINRT_ProcessWindowSizeChange()
newDisplayMode.w,
newDisplayMode.h);
}
}
#endif
}
}
// Finally, free the 'driverdata' field of the old 'desktop_mode'.
@@ -300,26 +309,21 @@ void SDL_WinRTApp::OnOrientationChanged(Object^ sender)
if (window) {
SDL_Log("%s, current orientation=%d, native orientation=%d, auto rot. pref=%d, CoreWindow Size={%f,%f}\n",
__FUNCTION__,
(int)DisplayProperties::CurrentOrientation,
(int)DisplayProperties::NativeOrientation,
(int)DisplayProperties::AutoRotationPreferences,
WINRT_DISPLAY_PROPERTY(CurrentOrientation),
WINRT_DISPLAY_PROPERTY(NativeOrientation),
WINRT_DISPLAY_PROPERTY(AutoRotationPreferences),
window->Bounds.Width,
window->Bounds.Height);
} else {
SDL_Log("%s, current orientation=%d, native orientation=%d, auto rot. pref=%d\n",
__FUNCTION__,
(int)DisplayProperties::CurrentOrientation,
(int)DisplayProperties::NativeOrientation,
(int)DisplayProperties::AutoRotationPreferences);
WINRT_DISPLAY_PROPERTY(CurrentOrientation),
WINRT_DISPLAY_PROPERTY(NativeOrientation),
WINRT_DISPLAY_PROPERTY(AutoRotationPreferences));
}
#endif
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
// On Windows Phone, treat an orientation change as a change in window size.
// The native window's size doesn't seem to change, however SDL will simulate
// a window size change.
WINRT_ProcessWindowSizeChange();
#endif
}
void SDL_WinRTApp::SetWindow(CoreWindow^ window)
@@ -327,9 +331,9 @@ void SDL_WinRTApp::SetWindow(CoreWindow^ window)
#if LOG_WINDOW_EVENTS==1
SDL_Log("%s, current orientation=%d, native orientation=%d, auto rot. pref=%d, window Size={%f,%f}\n",
__FUNCTION__,
(int)DisplayProperties::CurrentOrientation,
(int)DisplayProperties::NativeOrientation,
(int)DisplayProperties::AutoRotationPreferences,
WINRT_DISPLAY_PROPERTY(CurrentOrientation),
WINRT_DISPLAY_PROPERTY(NativeOrientation),
WINRT_DISPLAY_PROPERTY(AutoRotationPreferences),
window->Bounds.Width,
window->Bounds.Height);
#endif
@@ -371,6 +375,9 @@ void SDL_WinRTApp::SetWindow(CoreWindow^ window)
window->KeyUp +=
ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &SDL_WinRTApp::OnKeyUp);
window->CharacterReceived +=
ref new TypedEventHandler<CoreWindow^, CharacterReceivedEventArgs^>(this, &SDL_WinRTApp::OnCharacterReceived);
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
HardwareButtons::BackPressed +=
ref new EventHandler<BackPressedEventArgs^>(this, &SDL_WinRTApp::OnBackButtonPressed);
@@ -416,16 +423,62 @@ void SDL_WinRTApp::Run()
}
}
static bool IsSDLWindowEventPending(SDL_WindowEventID windowEventID)
{
SDL_Event events[128];
const int count = SDL_PeepEvents(events, sizeof(events)/sizeof(SDL_Event), SDL_PEEKEVENT, SDL_WINDOWEVENT, SDL_WINDOWEVENT);
for (int i = 0; i < count; ++i) {
if (events[i].window.event == windowEventID) {
return true;
}
}
return false;
}
bool SDL_WinRTApp::ShouldWaitForAppResumeEvents()
{
/* Don't wait if the app is visible: */
if (m_windowVisible) {
return false;
}
/* Don't wait until the window-hide events finish processing.
* Do note that if an app-suspend event is sent (as indicated
* by SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND
* events), then this code may be a moot point, as WinRT's
* own event pump (aka ProcessEvents()) will pause regardless
* of what we do here. This happens on Windows Phone 8, to note.
* Windows 8.x apps, on the other hand, may get a chance to run
* these.
*/
if (IsSDLWindowEventPending(SDL_WINDOWEVENT_HIDDEN)) {
return false;
} else if (IsSDLWindowEventPending(SDL_WINDOWEVENT_FOCUS_LOST)) {
return false;
} else if (IsSDLWindowEventPending(SDL_WINDOWEVENT_MINIMIZED)) {
return false;
}
return true;
}
void SDL_WinRTApp::PumpEvents()
{
if (!m_windowClosed)
{
if (m_windowVisible)
{
if (!m_windowClosed) {
if (!ShouldWaitForAppResumeEvents()) {
/* This is the normal way in which events should be pumped.
* 'ProcessAllIfPresent' will make ProcessEvents() process anywhere
* from zero to N events, and will then return.
*/
CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
}
else
{
} else {
/* This style of event-pumping, with 'ProcessOneAndAllPending',
* will cause anywhere from one to N events to be processed. If
* at least one event is processed, the call will return. If
* no events are pending, then the call will wait until one is
* available, and will not return (to the caller) until this
* happens! This should only occur when the app is hidden.
*/
CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessOneAndAllPending);
}
}
@@ -485,9 +538,9 @@ void SDL_WinRTApp::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEven
SDL_Log("%s, size={%f,%f}, current orientation=%d, native orientation=%d, auto rot. pref=%d, WINRT_GlobalSDLWindow?=%s\n",
__FUNCTION__,
args->Size.Width, args->Size.Height,
(int)DisplayProperties::CurrentOrientation,
(int)DisplayProperties::NativeOrientation,
(int)DisplayProperties::AutoRotationPreferences,
WINRT_DISPLAY_PROPERTY(CurrentOrientation),
WINRT_DISPLAY_PROPERTY(NativeOrientation),
WINRT_DISPLAY_PROPERTY(AutoRotationPreferences),
(WINRT_GlobalSDLWindow ? "yes" : "no"));
#endif
@@ -509,8 +562,12 @@ void SDL_WinRTApp::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEven
if (args->Visible) {
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_SHOWN, 0, 0);
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_FOCUS_GAINED, 0, 0);
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_RESTORED, 0, 0);
} else {
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_HIDDEN, 0, 0);
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_FOCUS_LOST, 0, 0);
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
}
// HACK: Prevent SDL's window-hide handling code, which currently
@@ -536,80 +593,57 @@ void SDL_WinRTApp::OnActivated(CoreApplicationView^ applicationView, IActivatedE
CoreWindow::GetForCurrentThread()->Activate();
}
static int SDLCALL RemoveAppSuspendAndResumeEvents(void * userdata, SDL_Event * event)
{
if (event->type == SDL_WINDOWEVENT)
{
switch (event->window.event)
{
case SDL_WINDOWEVENT_MINIMIZED:
case SDL_WINDOWEVENT_RESTORED:
// Return 0 to indicate that the event should be removed from the
// event queue:
return 0;
default:
break;
}
}
// Return 1 to indicate that the event should stay in the event queue:
return 1;
}
void SDL_WinRTApp::OnSuspending(Platform::Object^ sender, SuspendingEventArgs^ args)
{
// Save app state asynchronously after requesting a deferral. Holding a deferral
// indicates that the application is busy performing suspending operations. Be
// aware that a deferral may not be held indefinitely. After about five seconds,
// the app will be forced to exit.
// ... but first, let the app know it's about to go to the background.
// The separation of events may be important, given that the deferral
// runs in a separate thread. This'll make SDL_APP_WILLENTERBACKGROUND
// the only event among the two that runs in the main thread. Given
// that a few WinRT operations can only be done from the main thread
// (things that access the WinRT CoreWindow are one example of this),
// this could be important.
SDL_SendAppEvent(SDL_APP_WILLENTERBACKGROUND);
SuspendingDeferral^ deferral = args->SuspendingOperation->GetDeferral();
create_task([this, deferral]()
{
// Send a window-minimized event immediately to observers.
// Send an app did-enter-background event immediately to observers.
// CoreDispatcher::ProcessEvents, which is the backbone on which
// SDL_WinRTApp::PumpEvents is built, will not return to its caller
// once it sends out a suspend event. Any events posted to SDL's
// event queue won't get received until the WinRT app is resumed.
// SDL_AddEventWatch() may be used to receive app-suspend events on
// WinRT.
//
// In order to prevent app-suspend events from being received twice:
// first via a callback passed to SDL_AddEventWatch, and second via
// SDL's event queue, the event will be sent to SDL, then immediately
// removed from the queue.
if (WINRT_GlobalSDLWindow)
{
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_MINIMIZED, 0, 0); // TODO: see if SDL_WINDOWEVENT_SIZE_CHANGED should be getting triggered here (it is, currently)
SDL_FilterEvents(RemoveAppSuspendAndResumeEvents, 0);
}
SDL_SendAppEvent(SDL_APP_WILLENTERBACKGROUND);
SDL_SendAppEvent(SDL_APP_DIDENTERBACKGROUND);
// Let the Direct3D 11 renderer prepare for the app to be backgrounded.
// This is necessary for Windows 8.1, possibly elsewhere in the future.
// More details at: http://msdn.microsoft.com/en-us/library/windows/apps/Hh994929.aspx
#if SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED
if (WINRT_GlobalSDLWindow) {
SDL_Renderer * renderer = SDL_GetRenderer(WINRT_GlobalSDLWindow);
if (renderer && (SDL_strcmp(renderer->info.name, "direct3d11") == 0)) {
D3D11_Trim(renderer);
}
}
#endif
deferral->Complete();
});
}
void SDL_WinRTApp::OnResuming(Platform::Object^ sender, Platform::Object^ args)
{
// Restore any data or state that was unloaded on suspend. By default, data
// and state are persisted when resuming from suspend. Note that these events
// do not occur if the app was previously terminated.
SDL_SendAppEvent(SDL_APP_WILLENTERFOREGROUND);
SDL_SendAppEvent(SDL_APP_DIDENTERFOREGROUND);
// Restore any data or state that was unloaded on suspend. By default, data
// and state are persisted when resuming from suspend. Note that this event
// does not occur if the app was previously terminated.
if (WINRT_GlobalSDLWindow)
{
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_RESTORED, 0, 0); // TODO: see if SDL_WINDOWEVENT_SIZE_CHANGED should be getting triggered here (it is, currently)
// Remove the app-resume event from the queue, as is done with the
// app-suspend event.
//
// TODO, WinRT: consider posting this event to the queue even though
// its counterpart, the app-suspend event, effectively has to be
// processed immediately.
SDL_FilterEvents(RemoveAppSuspendAndResumeEvents, 0);
}
}
void SDL_WinRTApp::OnExiting(Platform::Object^ sender, Platform::Object^ args)
@@ -682,6 +716,11 @@ void SDL_WinRTApp::OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::C
WINRT_ProcessKeyUpEvent(args);
}
void SDL_WinRTApp::OnCharacterReceived(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CharacterReceivedEventArgs^ args)
{
WINRT_ProcessCharacterReceivedEvent(args);
}
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
void SDL_WinRTApp::OnBackButtonPressed(Platform::Object^ sender, Windows::Phone::UI::Input::BackPressedEventArgs^ args)
{
@@ -39,6 +39,8 @@ internal:
void PumpEvents();
protected:
bool ShouldWaitForAppResumeEvents();
// Event Handlers.
#if WINAPI_FAMILY == WINAPI_FAMILY_APP // for Windows 8/8.1/RT apps... (and not Phone apps)
@@ -67,6 +69,7 @@ protected:
void OnMouseMoved(Windows::Devices::Input::MouseDevice^ mouseDevice, Windows::Devices::Input::MouseEventArgs^ args);
void OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
void OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
void OnCharacterReceived(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CharacterReceivedEventArgs^ args);
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
void OnBackButtonPressed(Platform::Object^ sender, Windows::Phone::UI::Input::BackPressedEventArgs^ args);
+1 -1
View File
@@ -23,7 +23,7 @@
#ifndef _SDL_winrtapp_xaml_h
#define _SDL_winrtapp_xaml_h
#include "SDL_types.h"
#include "SDL_stdinc.h"
#ifdef __cplusplus
extern SDL_bool WINRT_XAMLWasEnabled;
+97 -25
View File
@@ -60,6 +60,7 @@
#define CPU_HAS_SSE41 0x00000100
#define CPU_HAS_SSE42 0x00000200
#define CPU_HAS_AVX 0x00000400
#define CPU_HAS_AVX2 0x00000800
#if SDL_ALTIVEC_BLITTERS && HAVE_SETJMP && !__MACOSX__ && !__OpenBSD__
/* This is the brute force way of detecting instruction sets...
@@ -73,11 +74,12 @@ illegal_instruction(int sig)
}
#endif /* HAVE_SETJMP */
static SDL_INLINE int
static int
CPU_haveCPUID(void)
{
int has_CPUID = 0;
/* *INDENT-OFF* */
#ifndef SDL_CPUINFO_DISABLED
#if defined(__GNUC__) && defined(i386)
__asm__ (
" pushfl # Get original EFLAGS \n"
@@ -164,6 +166,7 @@ done:
"1: \n"
);
#endif
#endif
/* *INDENT-ON* */
return has_CPUID;
}
@@ -172,6 +175,7 @@ done:
#define cpuid(func, a, b, c, d) \
__asm__ __volatile__ ( \
" pushl %%ebx \n" \
" xorl %%ecx,%%ecx \n" \
" cpuid \n" \
" movl %%ebx, %%esi \n" \
" popl %%ebx \n" : \
@@ -180,6 +184,7 @@ done:
#define cpuid(func, a, b, c, d) \
__asm__ __volatile__ ( \
" pushq %%rbx \n" \
" xorq %%rcx,%%rcx \n" \
" cpuid \n" \
" movq %%rbx, %%rsi \n" \
" popq %%rbx \n" : \
@@ -188,6 +193,7 @@ done:
#define cpuid(func, a, b, c, d) \
__asm { \
__asm mov eax, func \
__asm xor ecx, ecx \
__asm cpuid \
__asm mov a, eax \
__asm mov b, ebx \
@@ -209,7 +215,7 @@ done:
a = b = c = d = 0
#endif
static SDL_INLINE int
static int
CPU_getCPUIDFeatures(void)
{
int features = 0;
@@ -223,7 +229,39 @@ CPU_getCPUIDFeatures(void)
return features;
}
static SDL_INLINE int
static SDL_bool
CPU_OSSavesYMM(void)
{
int a, b, c, d;
/* Check to make sure we can call xgetbv */
cpuid(0, a, b, c, d);
if (a < 1) {
return SDL_FALSE;
}
cpuid(1, a, b, c, d);
if (!(c & 0x08000000)) {
return SDL_FALSE;
}
/* Call xgetbv to see if YMM register state is saved */
a = 0;
#if defined(__GNUC__) && (defined(i386) || defined(__x86_64__))
asm(".byte 0x0f, 0x01, 0xd0" : "=a" (a) : "c" (0) : "%edx");
#elif defined(_MSC_VER) && (defined(_M_IX86) || defined(_M_X64)) && (_MSC_FULL_VER >= 160040219) /* VS2010 SP1 */
a = (int)_xgetbv(0);
#elif (defined(_MSC_VER) && defined(_M_IX86)) || defined(__WATCOMC__)
__asm
{
xor ecx, ecx
_asm _emit 0x0f _asm _emit 0x01 _asm _emit 0xd0
mov a, eax
}
#endif
return ((a & 6) == 6) ? SDL_TRUE : SDL_FALSE;
}
static int
CPU_haveRDTSC(void)
{
if (CPU_haveCPUID()) {
@@ -232,10 +270,11 @@ CPU_haveRDTSC(void)
return 0;
}
static SDL_INLINE int
static int
CPU_haveAltiVec(void)
{
volatile int altivec = 0;
#ifndef SDL_CPUINFO_DISABLED
#if (defined(__MACOSX__) && (defined(__ppc__) || defined(__ppc64__))) || (defined(__OpenBSD__) && defined(__powerpc__))
#ifdef __OpenBSD__
int selectors[2] = { CTL_MACHDEP, CPU_ALTIVEC };
@@ -255,11 +294,12 @@ CPU_haveAltiVec(void)
altivec = 1;
}
signal(SIGILL, handler);
#endif
#endif
return altivec;
}
static SDL_INLINE int
static int
CPU_haveMMX(void)
{
if (CPU_haveCPUID()) {
@@ -268,7 +308,7 @@ CPU_haveMMX(void)
return 0;
}
static SDL_INLINE int
static int
CPU_have3DNow(void)
{
if (CPU_haveCPUID()) {
@@ -283,7 +323,7 @@ CPU_have3DNow(void)
return 0;
}
static SDL_INLINE int
static int
CPU_haveSSE(void)
{
if (CPU_haveCPUID()) {
@@ -292,7 +332,7 @@ CPU_haveSSE(void)
return 0;
}
static SDL_INLINE int
static int
CPU_haveSSE2(void)
{
if (CPU_haveCPUID()) {
@@ -301,7 +341,7 @@ CPU_haveSSE2(void)
return 0;
}
static SDL_INLINE int
static int
CPU_haveSSE3(void)
{
if (CPU_haveCPUID()) {
@@ -316,13 +356,13 @@ CPU_haveSSE3(void)
return 0;
}
static SDL_INLINE int
static int
CPU_haveSSE41(void)
{
if (CPU_haveCPUID()) {
int a, b, c, d;
cpuid(1, a, b, c, d);
cpuid(0, a, b, c, d);
if (a >= 1) {
cpuid(1, a, b, c, d);
return (c & 0x00080000);
@@ -331,13 +371,13 @@ CPU_haveSSE41(void)
return 0;
}
static SDL_INLINE int
static int
CPU_haveSSE42(void)
{
if (CPU_haveCPUID()) {
int a, b, c, d;
cpuid(1, a, b, c, d);
cpuid(0, a, b, c, d);
if (a >= 1) {
cpuid(1, a, b, c, d);
return (c & 0x00100000);
@@ -346,13 +386,13 @@ CPU_haveSSE42(void)
return 0;
}
static SDL_INLINE int
static int
CPU_haveAVX(void)
{
if (CPU_haveCPUID()) {
if (CPU_haveCPUID() && CPU_OSSavesYMM()) {
int a, b, c, d;
cpuid(1, a, b, c, d);
cpuid(0, a, b, c, d);
if (a >= 1) {
cpuid(1, a, b, c, d);
return (c & 0x10000000);
@@ -361,12 +401,28 @@ CPU_haveAVX(void)
return 0;
}
static int
CPU_haveAVX2(void)
{
if (CPU_haveCPUID() && CPU_OSSavesYMM()) {
int a, b, c, d;
cpuid(0, a, b, c, d);
if (a >= 7) {
cpuid(7, a, b, c, d);
return (b & 0x00000020);
}
}
return 0;
}
static int SDL_CPUCount = 0;
int
SDL_GetCPUCount(void)
{
if (!SDL_CPUCount) {
#ifndef SDL_CPUINFO_DISABLED
#if defined(HAVE_SYSCONF) && defined(_SC_NPROCESSORS_ONLN)
if (SDL_CPUCount <= 0) {
SDL_CPUCount = (int)sysconf(_SC_NPROCESSORS_ONLN);
@@ -384,6 +440,7 @@ SDL_GetCPUCount(void)
GetSystemInfo(&info);
SDL_CPUCount = info.dwNumberOfProcessors;
}
#endif
#endif
/* There has to be at least 1, right? :) */
if (SDL_CPUCount <= 0) {
@@ -401,22 +458,25 @@ SDL_GetCPUType(void)
if (!SDL_CPUType[0]) {
int i = 0;
int a, b, c, d;
if (CPU_haveCPUID()) {
int a, b, c, d;
cpuid(0x00000000, a, b, c, d);
(void) a;
SDL_CPUType[i++] = (char)(b & 0xff); b >>= 8;
SDL_CPUType[i++] = (char)(b & 0xff); b >>= 8;
SDL_CPUType[i++] = (char)(b & 0xff); b >>= 8;
SDL_CPUType[i++] = (char)(b & 0xff); b >>= 8;
SDL_CPUType[i++] = (char)(d & 0xff); d >>= 8;
SDL_CPUType[i++] = (char)(b & 0xff);
SDL_CPUType[i++] = (char)(d & 0xff); d >>= 8;
SDL_CPUType[i++] = (char)(d & 0xff); d >>= 8;
SDL_CPUType[i++] = (char)(d & 0xff); d >>= 8;
SDL_CPUType[i++] = (char)(d & 0xff);
SDL_CPUType[i++] = (char)(c & 0xff); c >>= 8;
SDL_CPUType[i++] = (char)(c & 0xff); c >>= 8;
SDL_CPUType[i++] = (char)(c & 0xff); c >>= 8;
SDL_CPUType[i++] = (char)(c & 0xff); c >>= 8;
SDL_CPUType[i++] = (char)(c & 0xff);
}
if (!SDL_CPUType[0]) {
SDL_strlcpy(SDL_CPUType, "Unknown", sizeof(SDL_CPUType));
@@ -504,15 +564,12 @@ int
SDL_GetCPUCacheLineSize(void)
{
const char *cpuType = SDL_GetCPUType();
int a, b, c, d;
(void) a; (void) b; (void) c; (void) d;
if (SDL_strcmp(cpuType, "GenuineIntel") == 0) {
int a, b, c, d;
cpuid(0x00000001, a, b, c, d);
return (((b >> 8) & 0xff) * 8);
} else if (SDL_strcmp(cpuType, "AuthenticAMD") == 0) {
int a, b, c, d;
cpuid(0x80000005, a, b, c, d);
return (c & 0xff);
} else {
@@ -558,6 +615,9 @@ SDL_GetCPUFeatures(void)
if (CPU_haveAVX()) {
SDL_CPUFeatures |= CPU_HAS_AVX;
}
if (CPU_haveAVX2()) {
SDL_CPUFeatures |= CPU_HAS_AVX2;
}
}
return SDL_CPUFeatures;
}
@@ -652,12 +712,22 @@ SDL_HasAVX(void)
return SDL_FALSE;
}
SDL_bool
SDL_HasAVX2(void)
{
if (SDL_GetCPUFeatures() & CPU_HAS_AVX2) {
return SDL_TRUE;
}
return SDL_FALSE;
}
static int SDL_SystemRAM = 0;
int
SDL_GetSystemRAM(void)
{
if (!SDL_SystemRAM) {
#ifndef SDL_CPUINFO_DISABLED
#if defined(HAVE_SYSCONF) && defined(_SC_PHYS_PAGES) && defined(_SC_PAGESIZE)
if (SDL_SystemRAM <= 0) {
SDL_SystemRAM = (int)((Sint64)sysconf(_SC_PHYS_PAGES) * sysconf(_SC_PAGESIZE) / (1024*1024));
@@ -691,6 +761,7 @@ SDL_GetSystemRAM(void)
SDL_SystemRAM = (int)(stat.ullTotalPhys / (1024 * 1024));
}
}
#endif
#endif
}
return SDL_SystemRAM;
@@ -718,6 +789,7 @@ main()
printf("SSE4.1: %d\n", SDL_HasSSE41());
printf("SSE4.2: %d\n", SDL_HasSSE42());
printf("AVX: %d\n", SDL_HasAVX());
printf("AVX2: %d\n", SDL_HasAVX2());
printf("RAM: %d MB\n", SDL_GetSystemRAM());
return 0;
}
+28 -11
View File
@@ -56,38 +56,38 @@ static void SDL_InitDynamicAPI(void);
#if DISABLE_JUMP_MAGIC
/* Can't use the macro for varargs nonsense. This is atrocious. */
#define SDL_DYNAPI_VARARGS_LOGFN(_static, name, initcall, logname, prio) \
_static void SDL_Log##logname##name(int category, const char *fmt, ...) { \
_static void SDL_Log##logname##name(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) { \
va_list ap; initcall; va_start(ap, fmt); \
jump_table.SDL_LogMessageV(category, SDL_LOG_PRIORITY_##prio, fmt, ap); \
va_end(ap); \
}
#define SDL_DYNAPI_VARARGS(_static, name, initcall) \
_static int SDL_SetError##name(const char *fmt, ...) { \
_static int SDL_SetError##name(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) { \
char buf[512]; /* !!! FIXME: dynamic allocation */ \
va_list ap; initcall; va_start(ap, fmt); \
jump_table.SDL_vsnprintf(buf, sizeof (buf), fmt, ap); \
va_end(ap); \
return jump_table.SDL_SetError("%s", buf); \
} \
_static int SDL_sscanf##name(const char *buf, const char *fmt, ...) { \
_static int SDL_sscanf##name(const char *buf, SDL_SCANF_FORMAT_STRING const char *fmt, ...) { \
int retval; va_list ap; initcall; va_start(ap, fmt); \
retval = jump_table.SDL_vsscanf(buf, fmt, ap); \
va_end(ap); \
return retval; \
} \
_static int SDL_snprintf##name(char *buf, size_t buflen, const char *fmt, ...) { \
_static int SDL_snprintf##name(SDL_OUT_Z_CAP(maxlen) char *buf, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) { \
int retval; va_list ap; initcall; va_start(ap, fmt); \
retval = jump_table.SDL_vsnprintf(buf, buflen, fmt, ap); \
retval = jump_table.SDL_vsnprintf(buf, maxlen, fmt, ap); \
va_end(ap); \
return retval; \
} \
_static void SDL_Log##name(const char *fmt, ...) { \
_static void SDL_Log##name(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) { \
va_list ap; initcall; va_start(ap, fmt); \
jump_table.SDL_LogMessageV(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, fmt, ap); \
va_end(ap); \
} \
_static void SDL_LogMessage##name(int category, SDL_LogPriority priority, const char *fmt, ...) { \
_static void SDL_LogMessage##name(int category, SDL_LogPriority priority, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) { \
va_list ap; initcall; va_start(ap, fmt); \
jump_table.SDL_LogMessageV(category, priority, fmt, ap); \
va_end(ap); \
@@ -206,7 +206,14 @@ SDL_DYNAPI_entry(Uint32 apiver, void *table, Uint32 tablesize)
static SDL_INLINE void *get_sdlapi_entry(const char *fname, const char *sym)
{
HANDLE lib = LoadLibraryA(fname);
return lib ? GetProcAddress(lib, sym) : NULL;
void *retval = NULL;
if (lib) {
retval = GetProcAddress(lib, sym);
if (retval == NULL) {
FreeLibrary(lib);
}
}
return retval;
}
#elif defined(__HAIKU__)
@@ -215,8 +222,11 @@ static SDL_INLINE void *get_sdlapi_entry(const char *fname, const char *sym)
{
image_id lib = load_add_on(fname);
void *retval = NULL;
if ((lib < 0) || (get_image_symbol(lib, sym, B_SYMBOL_TYPE_TEXT, &retval) != B_NO_ERROR)) {
retval = NULL;
if (lib >= 0) {
if (get_image_symbol(lib, sym, B_SYMBOL_TYPE_TEXT, &retval) != B_NO_ERROR) {
unload_add_on(lib);
retval = NULL;
}
}
return retval;
}
@@ -225,7 +235,14 @@ static SDL_INLINE void *get_sdlapi_entry(const char *fname, const char *sym)
static SDL_INLINE void *get_sdlapi_entry(const char *fname, const char *sym)
{
void *lib = dlopen(fname, RTLD_NOW | RTLD_LOCAL);
return lib ? dlsym(lib, sym) : NULL;
void *retval = NULL;
if (lib != NULL) {
retval = dlsym(lib, sym);
if (retval == NULL) {
dlclose(lib);
}
}
return retval;
}
#else
#error Please define your platform.
+3 -1
View File
@@ -43,10 +43,12 @@
#include "TargetConditionals.h"
#endif
#if TARGET_OS_IPHONE /* probably not useful on iOS. */
#if TARGET_OS_IPHONE || __native_client__ || __EMSCRIPTEN__ /* probably not useful on iOS, NACL or Emscripten. */
#define SDL_DYNAMIC_API 0
#elif SDL_BUILDING_WINRT /* probaly not useful on WinRT, given current .dll loading restrictions */
#define SDL_DYNAMIC_API 0
#elif defined(__clang_analyzer__)
#define SDL_DYNAMIC_API 0 /* Turn off for static analysis, so reports are more clear. */
#else /* everyone else. */
#define SDL_DYNAMIC_API 1
#endif
@@ -575,3 +575,19 @@
#define SDL_GetDefaultAssertionHandler SDL_GetDefaultAssertionHandler_REAL
#define SDL_GetAssertionHandler SDL_GetAssertionHandler_REAL
#define SDL_DXGIGetOutputInfo SDL_DXGIGetOutputInfo_REAL
#define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_REAL
#define SDL_WinRTRunApp SDL_WinRTRunApp_REAL
#define SDL_WarpMouseGlobal SDL_WarpMouseGlobal_REAL
#define SDL_WinRTGetFSPathUNICODE SDL_WinRTGetFSPathUNICODE_REAL
#define SDL_WinRTGetFSPathUTF8 SDL_WinRTGetFSPathUTF8_REAL
#define SDL_WinRTRunApp SDL_WinRTRunApp_REAL
#define SDL_sqrtf SDL_sqrtf_REAL
#define SDL_tan SDL_tan_REAL
#define SDL_tanf SDL_tanf_REAL
#define SDL_CaptureMouse SDL_CaptureMouse_REAL
#define SDL_SetWindowHitTest SDL_SetWindowHitTest_REAL
#define SDL_GetGlobalMouseState SDL_GetGlobalMouseState_REAL
#define SDL_HasAVX2 SDL_HasAVX2_REAL
#define SDL_QueueAudio SDL_QueueAudio_REAL
#define SDL_GetQueuedAudioSize SDL_GetQueuedAudioSize_REAL
#define SDL_ClearQueuedAudio SDL_ClearQueuedAudio_REAL
+38 -21
View File
@@ -31,17 +31,17 @@
/* direct jump magic can use these, the rest needs special code. */
#if !SDL_DYNAPI_PROC_NO_VARARGS
SDL_DYNAPI_PROC(int,SDL_SetError,(const char *a, ...),(a),return)
SDL_DYNAPI_PROC(void,SDL_Log,(const char *a, ...),(a),)
SDL_DYNAPI_PROC(void,SDL_LogVerbose,(int a, const char *b, ...),(a,b),)
SDL_DYNAPI_PROC(void,SDL_LogDebug,(int a, const char *b, ...),(a,b),)
SDL_DYNAPI_PROC(void,SDL_LogInfo,(int a, const char *b, ...),(a,b),)
SDL_DYNAPI_PROC(void,SDL_LogWarn,(int a, const char *b, ...),(a,b),)
SDL_DYNAPI_PROC(void,SDL_LogError,(int a, const char *b, ...),(a,b),)
SDL_DYNAPI_PROC(void,SDL_LogCritical,(int a, const char *b, ...),(a,b),)
SDL_DYNAPI_PROC(void,SDL_LogMessage,(int a, SDL_LogPriority b, const char *c, ...),(a,b,c),)
SDL_DYNAPI_PROC(int,SDL_sscanf,(const char *a, const char *b, ...),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_snprintf,(char *a, size_t b, const char *c, ...),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_SetError,(SDL_PRINTF_FORMAT_STRING const char *a, ...),(a),return)
SDL_DYNAPI_PROC(void,SDL_Log,(SDL_PRINTF_FORMAT_STRING const char *a, ...),(a),)
SDL_DYNAPI_PROC(void,SDL_LogVerbose,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),)
SDL_DYNAPI_PROC(void,SDL_LogDebug,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),)
SDL_DYNAPI_PROC(void,SDL_LogInfo,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),)
SDL_DYNAPI_PROC(void,SDL_LogWarn,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),)
SDL_DYNAPI_PROC(void,SDL_LogError,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),)
SDL_DYNAPI_PROC(void,SDL_LogCritical,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),)
SDL_DYNAPI_PROC(void,SDL_LogMessage,(int a, SDL_LogPriority b, SDL_PRINTF_FORMAT_STRING const char *c, ...),(a,b,c),)
SDL_DYNAPI_PROC(int,SDL_sscanf,(const char *a, SDL_SCANF_FORMAT_STRING const char *b, ...),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_snprintf,(SDL_OUT_Z_CAP(b) char *a, size_t b, SDL_PRINTF_FORMAT_STRING const char *c, ...),(a,b,c),return)
#endif
#ifdef SDL_CreateThread
@@ -418,17 +418,17 @@ SDL_DYNAPI_PROC(int,SDL_isdigit,(int a),(a),return)
SDL_DYNAPI_PROC(int,SDL_isspace,(int a),(a),return)
SDL_DYNAPI_PROC(int,SDL_toupper,(int a),(a),return)
SDL_DYNAPI_PROC(int,SDL_tolower,(int a),(a),return)
SDL_DYNAPI_PROC(void*,SDL_memset,(void *a, int b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(void*,SDL_memcpy,(void *a, const void *b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(void*,SDL_memmove,(void *a, const void *b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(void*,SDL_memset,(SDL_OUT_BYTECAP(c) void *a, int b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(void*,SDL_memcpy,(SDL_OUT_BYTECAP(c) void *a, SDL_IN_BYTECAP(c) const void *b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(void*,SDL_memmove,(SDL_OUT_BYTECAP(c) void *a, SDL_IN_BYTECAP(c) const void *b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_memcmp,(const void *a, const void *b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(size_t,SDL_wcslen,(const wchar_t *a),(a),return)
SDL_DYNAPI_PROC(size_t,SDL_wcslcpy,(wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(size_t,SDL_wcslcat,(wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(size_t,SDL_wcslcpy,(SDL_OUT_Z_CAP(c) wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(size_t,SDL_wcslcat,(SDL_INOUT_Z_CAP(c) wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(size_t,SDL_strlen,(const char *a),(a),return)
SDL_DYNAPI_PROC(size_t,SDL_strlcpy,(char *a, const char *b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(size_t,SDL_utf8strlcpy,(char *a, const char *b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(size_t,SDL_strlcat,(char *a, const char *b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(size_t,SDL_strlcpy,(SDL_OUT_Z_CAP(c) char *a, const char *b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(size_t,SDL_utf8strlcpy,(SDL_OUT_Z_CAP(c) char *a, const char *b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(size_t,SDL_strlcat,(SDL_INOUT_Z_CAP(c) char *a, const char *b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(char*,SDL_strdup,(const char *a),(a),return)
SDL_DYNAPI_PROC(char*,SDL_strrev,(char *a),(a),return)
SDL_DYNAPI_PROC(char*,SDL_strupr,(char *a),(a),return)
@@ -453,7 +453,7 @@ SDL_DYNAPI_PROC(int,SDL_strcmp,(const char *a, const char *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_strncmp,(const char *a, const char *b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_strcasecmp,(const char *a, const char *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_strncasecmp,(const char *a, const char *b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_vsnprintf,(char *a, size_t b, const char *c, va_list d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_vsnprintf,(SDL_OUT_Z_CAP(b) char *a, size_t b, const char *c, va_list d),(a,b,c,d),return)
SDL_DYNAPI_PROC(double,SDL_acos,(double a),(a),return)
SDL_DYNAPI_PROC(double,SDL_asin,(double a),(a),return)
SDL_DYNAPI_PROC(double,SDL_atan,(double a),(a),return)
@@ -604,5 +604,22 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_HasAVX,(void),(),return)
SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetDefaultAssertionHandler,(void),(),return)
SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetAssertionHandler,(void **a),(a),return)
#ifdef __WIN32__
SDL_DYNAPI_PROC(void,SDL_DXGIGetOutputInfo,(int a,int *b, int *c),(a,b,c),)
SDL_DYNAPI_PROC(SDL_bool,SDL_DXGIGetOutputInfo,(int a,int *b, int *c),(a,b,c),return)
#endif
SDL_DYNAPI_PROC(SDL_bool,SDL_RenderIsClipEnabled,(SDL_Renderer *a),(a),return)
#ifdef __WINRT__
SDL_DYNAPI_PROC(int,SDL_WinRTRunApp,(int a, char **b, void *c),(a,b,c),return)
SDL_DYNAPI_PROC(const wchar_t*,SDL_WinRTGetFSPathUNICODE,(SDL_WinRT_Path a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_WinRTGetFSPathUTF8,(SDL_WinRT_Path a),(a),return)
#endif
SDL_DYNAPI_PROC(void,SDL_WarpMouseGlobal,(int a, int b),(a,b),)
SDL_DYNAPI_PROC(float,SDL_sqrtf,(float a),(a),return)
SDL_DYNAPI_PROC(double,SDL_tan,(double a),(a),return)
SDL_DYNAPI_PROC(float,SDL_tanf,(float a),(a),return)
SDL_DYNAPI_PROC(int,SDL_CaptureMouse,(SDL_bool a),(a),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowHitTest,(SDL_Window *a, SDL_HitTest b, void *c),(a,b,c),return)
SDL_DYNAPI_PROC(Uint32,SDL_GetGlobalMouseState,(int *a, int *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasAVX2,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_QueueAudio,(SDL_AudioDeviceID a, const void *b, Uint32 c),(a,b,c),return)
SDL_DYNAPI_PROC(Uint32,SDL_GetQueuedAudioSize,(SDL_AudioDeviceID a),(a),return)
SDL_DYNAPI_PROC(void,SDL_ClearQueuedAudio,(SDL_AudioDeviceID a),(a),)
+2 -16
View File
@@ -83,19 +83,6 @@ static struct
} SDL_EventQ = { NULL, SDL_TRUE };
static SDL_INLINE SDL_bool
SDL_ShouldPollJoystick()
{
#if !SDL_JOYSTICK_DISABLED
if ((!SDL_disabled_events[SDL_JOYAXISMOTION >> 8] ||
SDL_JoystickEventState(SDL_QUERY)) &&
SDL_PrivateJoystickNeedsPolling()) {
return SDL_TRUE;
}
#endif
return SDL_FALSE;
}
/* Public functions */
void
@@ -315,7 +302,6 @@ SDL_PeepEvents(SDL_Event * events, int numevents, SDL_eventaction action,
For now we'll guarantee it's valid at least until
the next call to SDL_PeepEvents()
*/
SDL_SysWMEntry *wmmsg;
if (SDL_EventQ.wmmsg_free) {
wmmsg = SDL_EventQ.wmmsg_free;
SDL_EventQ.wmmsg_free = wmmsg->next;
@@ -403,7 +389,7 @@ SDL_PumpEvents(void)
}
#if !SDL_JOYSTICK_DISABLED
/* Check for joystick state change */
if (SDL_ShouldPollJoystick()) {
if ((!SDL_disabled_events[SDL_JOYAXISMOTION >> 8] || SDL_JoystickEventState(SDL_QUERY))) {
SDL_JoystickUpdate();
}
#endif
@@ -550,7 +536,7 @@ SDL_DelEventWatch(SDL_EventFilter filter, void *userdata)
void
SDL_FilterEvents(SDL_EventFilter filter, void *userdata)
{
if (SDL_LockMutex(SDL_EventQ.lock) == 0) {
if (SDL_EventQ.lock && SDL_LockMutex(SDL_EventQ.lock) == 0) {
SDL_EventEntry *entry, *next;
for (entry = SDL_EventQ.head; entry; entry = next) {
next = entry->next;
+9 -12
View File
@@ -27,13 +27,9 @@
#include "SDL_events_c.h"
#include "SDL_gesture_c.h"
#if !defined(__PSP__)
#include <memory.h>
#endif
#include <string.h>
/*
#include <stdio.h>
#include <math.h>
*/
/* TODO: Replace with malloc */
@@ -137,7 +133,7 @@ int SDL_SaveAllDollarTemplates(SDL_RWops *dst)
for (i = 0; i < SDL_numGestureTouches; i++) {
SDL_GestureTouch* touch = &SDL_gestureTouch[i];
for (j = 0; j < touch->numDollarTemplates; j++) {
rtrn += SaveTemplate(&touch->dollarTemplate[i], dst);
rtrn += SaveTemplate(&touch->dollarTemplate[j], dst);
}
}
return rtrn;
@@ -149,8 +145,8 @@ int SDL_SaveDollarTemplate(SDL_GestureID gestureId, SDL_RWops *dst)
for (i = 0; i < SDL_numGestureTouches; i++) {
SDL_GestureTouch* touch = &SDL_gestureTouch[i];
for (j = 0; j < touch->numDollarTemplates; j++) {
if (touch->dollarTemplate[i].hash == gestureId) {
return SaveTemplate(&touch->dollarTemplate[i], dst);
if (touch->dollarTemplate[j].hash == gestureId) {
return SaveTemplate(&touch->dollarTemplate[j], dst);
}
}
}
@@ -454,8 +450,8 @@ static int SDL_SendGestureDollar(SDL_GestureTouch* touch,
SDL_Event event;
event.dgesture.type = SDL_DOLLARGESTURE;
event.dgesture.touchId = touch->id;
event.mgesture.x = touch->centroid.x;
event.mgesture.y = touch->centroid.y;
event.dgesture.x = touch->centroid.x;
event.dgesture.y = touch->centroid.y;
event.dgesture.gestureId = gestureId;
event.dgesture.error = error;
/* A finger came up to trigger this event. */
@@ -477,7 +473,6 @@ static int SDL_SendDollarRecord(SDL_GestureTouch* touch,SDL_GestureID gestureId)
void SDL_GestureProcessEvent(SDL_Event* event)
{
float x,y;
SDL_FloatPoint path[DOLLARNPOINTS];
int index;
int i;
float pathDx, pathDy;
@@ -501,6 +496,8 @@ void SDL_GestureProcessEvent(SDL_Event* event)
/* Finger Up */
if (event->type == SDL_FINGERUP) {
SDL_FloatPoint path[DOLLARNPOINTS];
inTouch->numDownFingers--;
#ifdef ENABLE_DOLLAR
+11
View File
@@ -25,6 +25,7 @@
#include "SDL_timer.h"
#include "SDL_events.h"
#include "SDL_events_c.h"
#include "SDL_assert.h"
#include "../video/SDL_sysvideo.h"
@@ -619,6 +620,16 @@ SDL_SetKeyboardFocus(SDL_Window * window)
/* See if the current window has lost focus */
if (keyboard->focus && keyboard->focus != window) {
/* new window shouldn't think it has mouse captured. */
SDL_assert(!window || !(window->flags & SDL_WINDOW_MOUSE_CAPTURE));
/* old window must lose an existing mouse capture. */
if (keyboard->focus->flags & SDL_WINDOW_MOUSE_CAPTURE) {
SDL_CaptureMouse(SDL_FALSE); /* drop the capture. */
SDL_assert(!(keyboard->focus->flags & SDL_WINDOW_MOUSE_CAPTURE));
}
SDL_SendWindowEvent(keyboard->focus, SDL_WINDOWEVENT_FOCUS_LOST,
0, 0);
+110 -29
View File
@@ -140,14 +140,14 @@ static SDL_bool
SDL_UpdateMouseFocus(SDL_Window * window, int x, int y, Uint32 buttonstate)
{
SDL_Mouse *mouse = SDL_GetMouse();
int w, h;
SDL_bool inWindow;
SDL_bool inWindow = SDL_TRUE;
SDL_GetWindowSize(window, &w, &h);
if (x < 0 || y < 0 || x >= w || y >= h) {
inWindow = SDL_FALSE;
} else {
inWindow = SDL_TRUE;
if (window && ((window->flags & SDL_WINDOW_MOUSE_CAPTURE) == 0)) {
int w, h;
SDL_GetWindowSize(window, &w, &h);
if (x < 0 || y < 0 || x >= w || y >= h) {
inWindow = SDL_FALSE;
}
}
/* Linux doesn't give you mouse events outside your window unless you grab
@@ -204,7 +204,6 @@ SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relativ
int posted;
int xrel;
int yrel;
int x_max = 0, y_max = 0;
if (mouse->relative_mode_warp) {
int center_x = 0, center_y = 0;
@@ -246,23 +245,29 @@ SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relativ
mouse->y += yrel;
}
SDL_GetWindowSize(mouse->focus, &x_max, &y_max);
--x_max;
--y_max;
/* make sure that the pointers find themselves inside the windows,
unless we have the mouse captured. */
if (window && ((window->flags & SDL_WINDOW_MOUSE_CAPTURE) == 0)) {
int x_max = 0, y_max = 0;
/* make sure that the pointers find themselves inside the windows */
if (mouse->x > x_max) {
mouse->x = x_max;
}
if (mouse->x < 0) {
mouse->x = 0;
}
// !!! FIXME: shouldn't this be (window) instead of (mouse->focus)?
SDL_GetWindowSize(mouse->focus, &x_max, &y_max);
--x_max;
--y_max;
if (mouse->y > y_max) {
mouse->y = y_max;
}
if (mouse->y < 0) {
mouse->y = 0;
if (mouse->x > x_max) {
mouse->x = x_max;
}
if (mouse->x < 0) {
mouse->x = 0;
}
if (mouse->y > y_max) {
mouse->y = y_max;
}
if (mouse->y < 0) {
mouse->y = 0;
}
}
mouse->xdelta += xrel;
@@ -298,10 +303,11 @@ static SDL_MouseClickState *GetMouseClickState(SDL_Mouse *mouse, Uint8 button)
{
if (button >= mouse->num_clickstates) {
int i, count = button + 1;
mouse->clickstate = (SDL_MouseClickState *)SDL_realloc(mouse->clickstate, count * sizeof(*mouse->clickstate));
if (!mouse->clickstate) {
SDL_MouseClickState *clickstate = (SDL_MouseClickState *)SDL_realloc(mouse->clickstate, count * sizeof(*mouse->clickstate));
if (!clickstate) {
return NULL;
}
mouse->clickstate = clickstate;
for (i = mouse->num_clickstates; i < count; ++i) {
SDL_zero(mouse->clickstate[i]);
@@ -392,7 +398,7 @@ SDL_SendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8
}
int
SDL_SendMouseWheel(SDL_Window * window, SDL_MouseID mouseID, int x, int y)
SDL_SendMouseWheel(SDL_Window * window, SDL_MouseID mouseID, int x, int y, SDL_MouseWheelDirection direction)
{
SDL_Mouse *mouse = SDL_GetMouse();
int posted;
@@ -414,6 +420,7 @@ SDL_SendMouseWheel(SDL_Window * window, SDL_MouseID mouseID, int x, int y)
event.wheel.which = mouseID;
event.wheel.x = x;
event.wheel.y = y;
event.wheel.direction = (Uint32)direction;
posted = (SDL_PushEvent(&event) > 0);
}
return posted;
@@ -425,6 +432,9 @@ SDL_MouseQuit(void)
SDL_Cursor *cursor, *next;
SDL_Mouse *mouse = SDL_GetMouse();
if (mouse->CaptureMouse) {
SDL_CaptureMouse(SDL_FALSE);
}
SDL_SetRelativeMouseMode(SDL_FALSE);
SDL_ShowCursor(1);
@@ -476,16 +486,42 @@ SDL_GetRelativeMouseState(int *x, int *y)
return mouse->buttonstate;
}
Uint32
SDL_GetGlobalMouseState(int *x, int *y)
{
SDL_Mouse *mouse = SDL_GetMouse();
int tmpx, tmpy;
/* make sure these are never NULL for the backend implementations... */
if (!x) {
x = &tmpx;
}
if (!y) {
y = &tmpy;
}
*x = *y = 0;
if (!mouse->GetGlobalMouseState) {
SDL_assert(0 && "This should really be implemented for every target.");
return 0;
}
return mouse->GetGlobalMouseState(x, y);
}
void
SDL_WarpMouseInWindow(SDL_Window * window, int x, int y)
{
SDL_Mouse *mouse = SDL_GetMouse();
if ( window == NULL )
if (window == NULL) {
window = mouse->focus;
}
if ( window == NULL )
if (window == NULL) {
return;
}
if (mouse->WarpMouse) {
mouse->WarpMouse(window, x, y);
@@ -494,6 +530,16 @@ SDL_WarpMouseInWindow(SDL_Window * window, int x, int y)
}
}
void
SDL_WarpMouseGlobal(int x, int y)
{
SDL_Mouse *mouse = SDL_GetMouse();
if (mouse->WarpMouseGlobal) {
mouse->WarpMouseGlobal(x, y);
}
}
static SDL_bool
ShouldUseRelativeModeWarp(SDL_Mouse *mouse)
{
@@ -539,7 +585,7 @@ SDL_SetRelativeMouseMode(SDL_bool enabled)
mouse->relative_mode_warp = SDL_TRUE;
} else if (mouse->SetRelativeMouseMode(enabled) < 0) {
if (enabled) {
// Fall back to warp mode if native relative mode failed
/* Fall back to warp mode if native relative mode failed */
mouse->relative_mode_warp = SDL_TRUE;
}
}
@@ -571,6 +617,41 @@ SDL_GetRelativeMouseMode()
return mouse->relative_mode;
}
int
SDL_CaptureMouse(SDL_bool enabled)
{
SDL_Mouse *mouse = SDL_GetMouse();
SDL_Window *focusWindow;
SDL_bool isCaptured;
if (!mouse->CaptureMouse) {
return SDL_Unsupported();
}
focusWindow = SDL_GetKeyboardFocus();
isCaptured = focusWindow && (focusWindow->flags & SDL_WINDOW_MOUSE_CAPTURE);
if (isCaptured == enabled) {
return 0; /* already done! */
}
if (enabled) {
if (!focusWindow) {
return SDL_SetError("No window has focus");
} else if (mouse->CaptureMouse(focusWindow) == -1) {
return -1; /* CaptureMouse() should call SetError */
}
focusWindow->flags |= SDL_WINDOW_MOUSE_CAPTURE;
} else {
if (mouse->CaptureMouse(NULL) == -1) {
return -1; /* CaptureMouse() should call SetError */
}
focusWindow->flags &= ~SDL_WINDOW_MOUSE_CAPTURE;
}
return 0;
}
SDL_Cursor *
SDL_CreateCursor(const Uint8 * data, const Uint8 * mask,
int w, int h, int hot_x, int hot_y)
+11 -2
View File
@@ -57,12 +57,21 @@ typedef struct
/* Free a window manager cursor */
void (*FreeCursor) (SDL_Cursor * cursor);
/* Warp the mouse to (x,y) */
/* Warp the mouse to (x,y) within a window */
void (*WarpMouse) (SDL_Window * window, int x, int y);
/* Warp the mouse to (x,y) in screen space */
void (*WarpMouseGlobal) (int x, int y);
/* Set relative mode */
int (*SetRelativeMouseMode) (SDL_bool enabled);
/* Set mouse capture */
int (*CaptureMouse) (SDL_Window * window);
/* Get absolute mouse coordinates. (x) and (y) are never NULL and set to zero before call. */
Uint32 (*GetGlobalMouseState) (int *x, int *y);
/* Data common to all mice */
SDL_MouseID mouseID;
SDL_Window *focus;
@@ -111,7 +120,7 @@ extern int SDL_SendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int rel
extern int SDL_SendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button);
/* Send a mouse wheel event */
extern int SDL_SendMouseWheel(SDL_Window * window, SDL_MouseID mouseID, int x, int y);
extern int SDL_SendMouseWheel(SDL_Window * window, SDL_MouseID mouseID, int x, int y, SDL_MouseWheelDirection direction);
/* Shutdown the mouse subsystem */
extern void SDL_MouseQuit(void);
+6 -2
View File
@@ -38,11 +38,15 @@
#include "cocoa/SDL_rwopsbundlesupport.h"
#endif /* __APPLE__ */
#ifdef ANDROID
#ifdef __ANDROID__
#include "../core/android/SDL_android.h"
#include "SDL_system.h"
#endif
#if __NACL__
#include "nacl_io/nacl_io.h"
#endif
#ifdef __WIN32__
/* Functions to read/write Win32 API file pointers */
@@ -466,7 +470,7 @@ SDL_RWFromFile(const char *file, const char *mode)
SDL_SetError("SDL_RWFromFile(): No file or no mode specified");
return NULL;
}
#if defined(ANDROID)
#if defined(__ANDROID__)
#ifdef HAVE_STDIO_H
/* Try to open the file on the filesystem first */
if (*file == '/') {
@@ -33,37 +33,30 @@
Also, note the bundle layouts are different for iPhone and Mac.
*/
FILE* SDL_OpenFPFromBundleOrFallback(const char *file, const char *mode)
{ @autoreleasepool
{
FILE* fp = NULL;
/* If the file mode is writable, skip all the bundle stuff because generally the bundle is read-only. */
if(strcmp("r", mode) && strcmp("rb", mode))
{
if(strcmp("r", mode) && strcmp("rb", mode)) {
return fopen(file, mode);
}
NSAutoreleasePool* autorelease_pool = [[NSAutoreleasePool alloc] init];
NSFileManager* file_manager = [NSFileManager defaultManager];
NSString* resource_path = [[NSBundle mainBundle] resourcePath];
NSString* ns_string_file_component = [file_manager stringWithFileSystemRepresentation:file length:strlen(file)];
NSString* full_path_with_file_to_try = [resource_path stringByAppendingPathComponent:ns_string_file_component];
if([file_manager fileExistsAtPath:full_path_with_file_to_try])
{
if([file_manager fileExistsAtPath:full_path_with_file_to_try]) {
fp = fopen([full_path_with_file_to_try fileSystemRepresentation], mode);
}
else
{
else {
fp = fopen(file, mode);
}
[autorelease_pool drain];
return fp;
}
}}
#endif /* __MACOSX__ */
@@ -0,0 +1,62 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_FILESYSTEM_ANDROID
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* System dependent filesystem routines */
#include <unistd.h>
#include <errno.h>
#include "SDL_error.h"
#include "SDL_filesystem.h"
#include "SDL_system.h"
char *
SDL_GetBasePath(void)
{
/* The current working directory is / on Android */
return NULL;
}
char *
SDL_GetPrefPath(const char *org, const char *app)
{
const char *path = SDL_AndroidGetInternalStoragePath();
if (path) {
size_t pathlen = SDL_strlen(path)+2;
char *fullpath = (char *)SDL_malloc(pathlen);
if (!fullpath) {
SDL_OutOfMemory();
return NULL;
}
SDL_snprintf(fullpath, pathlen, "%s/", path);
return fullpath;
}
return NULL;
}
#endif /* SDL_FILESYSTEM_ANDROID */
/* vi: set ts=4 sw=4 expandtab: */
@@ -35,8 +35,8 @@
char *
SDL_GetBasePath(void)
{ @autoreleasepool
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSBundle *bundle = [NSBundle mainBundle];
const char* baseType = [[[bundle infoDictionary] objectForKey:@"SDL_FILESYSTEM_BASE_DIR_TYPE"] UTF8String];
const char *base = NULL;
@@ -62,14 +62,13 @@ SDL_GetBasePath(void)
}
}
[pool release];
return retval;
}
}}
char *
SDL_GetPrefPath(const char *org, const char *app)
{ @autoreleasepool
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSArray *array = NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES);
char *retval = NULL;
@@ -96,9 +95,8 @@ SDL_GetPrefPath(const char *org, const char *app)
}
}
[pool release];
return retval;
}
}}
#endif /* SDL_FILESYSTEM_COCOA */
@@ -0,0 +1,68 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_FILESYSTEM_EMSCRIPTEN
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* System dependent filesystem routines */
#include <errno.h>
#include <sys/stat.h>
#include "SDL_error.h"
#include "SDL_filesystem.h"
#include <emscripten/emscripten.h>
char *
SDL_GetBasePath(void)
{
char *retval = "/";
return SDL_strdup(retval);
}
char *
SDL_GetPrefPath(const char *org, const char *app)
{
const char *append = "/libsdl/";
char *retval;
size_t len = 0;
len = SDL_strlen(append) + SDL_strlen(org) + SDL_strlen(app) + 3;
retval = (char *) SDL_malloc(len);
if (!retval) {
SDL_OutOfMemory();
return NULL;
}
SDL_snprintf(retval, len, "%s%s/%s/", append, org, app);
if (mkdir(retval, 0700) != 0 && errno != EEXIST) {
SDL_SetError("Couldn't create directory '%s': '%s'", retval, strerror(errno));
return NULL;
}
return retval;
}
#endif /* SDL_FILESYSTEM_EMSCRIPTEN */
/* vi: set ts=4 sw=4 expandtab: */
@@ -18,27 +18,25 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_error.h"
#include "SDL_filesystem.h"
#import <UIKit/UIKit.h>
#import <SDL_types.h>
#ifdef SDL_FILESYSTEM_NACL
/* *INDENT-OFF* */
@interface SDLUIAccelerationDelegate: NSObject <UIAccelerometerDelegate> {
UIAccelerationValue x, y, z;
BOOL isRunning;
BOOL hasNewData;
char *
SDL_GetBasePath(void)
{
SDL_Unsupported();
return NULL;
}
+(SDLUIAccelerationDelegate *)sharedDelegate;
-(void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration;
-(void)getLastOrientation:(Sint16 *)data;
-(void)startup;
-(void)shutdown;
-(BOOL)isRunning;
-(BOOL)hasNewData;
-(void)setHasNewData:(BOOL)value;
char *
SDL_GetPrefPath(const char *org, const char *app)
{
SDL_Unsupported();
return NULL;
}
#endif /* SDL_FILESYSTEM_NACL */
@end
/* *INDENT-ON* */
@@ -197,7 +197,7 @@ SDL_GetPrefPath(const char *org, const char *app)
}
if (mkdir(retval, 0700) != 0 && errno != EEXIST) {
error:
SDL_SetError("Couldn't create directory '%s': ", retval, strerror(errno));
SDL_SetError("Couldn't create directory '%s': '%s'", retval, strerror(errno));
SDL_free(retval);
return NULL;
}
@@ -20,8 +20,7 @@
*/
#include "../../SDL_internal.h"
/* TODO, WinRT: include copyright info in SDL_winrtpaths.cpp
TODO, WinRT: remove the need to compile this with C++/CX (/ZW) extensions, and if possible, without C++ at all
/* TODO, WinRT: remove the need to compile this with C++/CX (/ZW) extensions, and if possible, without C++ at all
*/
#ifdef __WINRT__
@@ -29,6 +28,7 @@
extern "C" {
#include "SDL_filesystem.h"
#include "SDL_error.h"
#include "SDL_hints.h"
#include "SDL_stdinc.h"
#include "SDL_system.h"
#include "../../core/windows/SDL_windows.h"
@@ -62,7 +62,7 @@ SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType)
return path.c_str();
}
#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION > NTDDI_WIN8)
case SDL_WINRT_PATH_ROAMING_FOLDER:
{
static wstring path;
@@ -144,31 +144,78 @@ SDL_GetPrefPath(const char *org, const char *app)
* without violating Microsoft's app-store requirements.
*/
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
/* A 'Roaming' folder is not available in Windows Phone 8, however a 'Local' folder is. */
const char * srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_LOCAL_FOLDER);
#else
/* A 'Roaming' folder is available on Windows 8 and 8.1. Use that. */
const char * srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_ROAMING_FOLDER);
#endif
const WCHAR * srcPath = NULL;
WCHAR path[MAX_PATH];
char *retval = NULL;
WCHAR* worg = NULL;
WCHAR* wapp = NULL;
size_t new_wpath_len = 0;
BOOL api_result = FALSE;
size_t destPathLen;
char * destPath = NULL;
if (!srcPath) {
SDL_SetError("Couldn't locate our basepath: %s", SDL_GetError());
srcPath = SDL_WinRTGetFSPathUNICODE(SDL_WINRT_PATH_LOCAL_FOLDER);
if ( ! srcPath) {
SDL_SetError("Unable to find a source path");
return NULL;
}
destPathLen = SDL_strlen(srcPath) + SDL_strlen(org) + SDL_strlen(app) + 4;
destPath = (char *) SDL_malloc(destPathLen);
if (!destPath) {
if (SDL_wcslen(srcPath) >= MAX_PATH) {
SDL_SetError("Path too long.");
return NULL;
}
SDL_wcslcpy(path, srcPath, SDL_arraysize(path));
worg = WIN_UTF8ToString(org);
if (worg == NULL) {
SDL_OutOfMemory();
return NULL;
}
SDL_snprintf(destPath, destPathLen, "%s\\%s\\%s\\", srcPath, org, app);
return destPath;
wapp = WIN_UTF8ToString(app);
if (wapp == NULL) {
SDL_free(worg);
SDL_OutOfMemory();
return NULL;
}
new_wpath_len = SDL_wcslen(worg) + SDL_wcslen(wapp) + SDL_wcslen(path) + 3;
if ((new_wpath_len + 1) > MAX_PATH) {
SDL_free(worg);
SDL_free(wapp);
SDL_SetError("Path too long.");
return NULL;
}
SDL_wcslcat(path, L"\\", new_wpath_len + 1);
SDL_wcslcat(path, worg, new_wpath_len + 1);
SDL_free(worg);
api_result = CreateDirectoryW(path, NULL);
if (api_result == FALSE) {
if (GetLastError() != ERROR_ALREADY_EXISTS) {
SDL_free(wapp);
WIN_SetError("Couldn't create a prefpath.");
return NULL;
}
}
SDL_wcslcat(path, L"\\", new_wpath_len + 1);
SDL_wcslcat(path, wapp, new_wpath_len + 1);
SDL_free(wapp);
api_result = CreateDirectoryW(path, NULL);
if (api_result == FALSE) {
if (GetLastError() != ERROR_ALREADY_EXISTS) {
WIN_SetError("Couldn't create a prefpath.");
return NULL;
}
}
SDL_wcslcat(path, L"\\", new_wpath_len + 1);
retval = WIN_StringToUTF8(path);
return retval;
}
#endif /* __WINRT__ */
+1 -1
View File
@@ -343,7 +343,7 @@ SDL_HapticClose(SDL_Haptic * haptic)
}
/* Check if it's still in use */
if (--haptic->ref_count < 0) {
if (--haptic->ref_count > 0) {
return;
}
+5 -6
View File
@@ -21,15 +21,12 @@
#include "../SDL_internal.h"
#ifndef _SDL_syshaptic_h
#define _SDL_syshaptic_h
#include "SDL_haptic.h"
/*
* Number of haptic devices on the system.
*/
extern Uint8 SDL_numhaptics;
struct haptic_effect
{
SDL_HapticEffect effect; /* The current event */
@@ -206,5 +203,7 @@ extern int SDL_SYS_HapticUnpause(SDL_Haptic * haptic);
*/
extern int SDL_SYS_HapticStopAll(SDL_Haptic * haptic);
#endif /* _SDL_syshaptic_h */
/* vi: set ts=4 sw=4 expandtab: */
+54 -53
View File
@@ -23,6 +23,7 @@
#ifdef SDL_HAPTIC_IOKIT
#include "SDL_assert.h"
#include "SDL_stdinc.h"
#include "SDL_haptic.h"
#include "../SDL_syshaptic.h"
#include "SDL_joystick.h"
@@ -91,14 +92,14 @@ static int numhaptics = -1;
* Like strerror but for force feedback errors.
*/
static const char *
FFStrError(HRESULT err)
FFStrError(unsigned int err)
{
switch (err) {
case FFERR_DEVICEFULL:
return "device full";
/* This should be valid, but for some reason isn't defined... */
/* case FFERR_DEVICENOTREG:
return "device not registered"; */
/* This should be valid, but for some reason isn't defined... */
/* case FFERR_DEVICENOTREG:
return "device not registered"; */
case FFERR_DEVICEPAUSED:
return "device paused";
case FFERR_DEVICERELEASED:
@@ -257,21 +258,18 @@ MacHaptic_MaybeAddDevice( io_object_t device )
kCFAllocatorDefault,
kNilOptions);
if ((result == KERN_SUCCESS) && hidProperties) {
refCF =
CFDictionaryGetValue(hidProperties,
CFSTR(kIOHIDPrimaryUsagePageKey));
refCF = CFDictionaryGetValue(hidProperties,
CFSTR(kIOHIDPrimaryUsagePageKey));
if (refCF) {
if (!CFNumberGetValue(refCF, kCFNumberLongType,
&item->usagePage))
SDL_SetError
("Haptic: Recieving device's usage page.");
refCF =
CFDictionaryGetValue(hidProperties,
CFSTR(kIOHIDPrimaryUsageKey));
if (!CFNumberGetValue(refCF, kCFNumberLongType, &item->usagePage)) {
SDL_SetError("Haptic: Recieving device's usage page.");
}
refCF = CFDictionaryGetValue(hidProperties,
CFSTR(kIOHIDPrimaryUsageKey));
if (refCF) {
if (!CFNumberGetValue(refCF, kCFNumberLongType,
&item->usage))
if (!CFNumberGetValue(refCF, kCFNumberLongType, &item->usage)) {
SDL_SetError("Haptic: Recieving device's usage.");
}
}
}
CFRelease(hidProperties);
@@ -377,24 +375,21 @@ HIDGetDeviceProduct(io_service_t dev, char *name)
/* Get product name */
refCF =
CFDictionaryGetValue(hidProperties, CFSTR(kIOHIDProductKey));
if (!refCF)
refCF =
CFDictionaryGetValue(usbProperties,
CFSTR("USB Product Name"));
refCF = CFDictionaryGetValue(hidProperties, CFSTR(kIOHIDProductKey));
if (!refCF) {
refCF = CFDictionaryGetValue(usbProperties,
CFSTR("USB Product Name"));
}
if (refCF) {
if (!CFStringGetCString(refCF, name, 256,
CFStringGetSystemEncoding())) {
return SDL_SetError
("Haptic: CFStringGetCString error retrieving pDevice->product.");
return SDL_SetError("Haptic: CFStringGetCString error retrieving pDevice->product.");
}
}
CFRelease(usbProperties);
} else {
return SDL_SetError
("Haptic: IORegistryEntryCreateCFProperties failed to create usbProperties.");
return SDL_SetError("Haptic: IORegistryEntryCreateCFProperties failed to create usbProperties.");
}
/* Release stuff. */
@@ -457,9 +452,9 @@ GetSupportedFeatures(SDL_Haptic * haptic)
/* Check if supports gain. */
ret = FFDeviceGetForceFeedbackProperty(device, FFPROP_FFGAIN,
&val, sizeof(val));
if (ret == FF_OK)
if (ret == FF_OK) {
supported |= SDL_HAPTIC_GAIN;
else if (ret != FFERR_UNSUPPORTED) {
} else if (ret != FFERR_UNSUPPORTED) {
return SDL_SetError("Haptic: Unable to get if device supports gain: %s.",
FFStrError(ret));
}
@@ -467,9 +462,9 @@ GetSupportedFeatures(SDL_Haptic * haptic)
/* Checks if supports autocenter. */
ret = FFDeviceGetForceFeedbackProperty(device, FFPROP_AUTOCENTER,
&val, sizeof(val));
if (ret == FF_OK)
if (ret == FF_OK) {
supported |= SDL_HAPTIC_AUTOCENTER;
else if (ret != FFERR_UNSUPPORTED) {
} else if (ret != FFERR_UNSUPPORTED) {
return SDL_SetError
("Haptic: Unable to get if device supports autocenter: %s.",
FFStrError(ret));
@@ -485,7 +480,7 @@ GetSupportedFeatures(SDL_Haptic * haptic)
supported |= SDL_HAPTIC_STATUS | SDL_HAPTIC_PAUSE;
haptic->supported = supported;
return 0;;
return 0;
}
@@ -556,7 +551,7 @@ SDL_SYS_HapticOpenFromService(SDL_Haptic * haptic, io_service_t service)
FFReleaseDevice(haptic->hwdata->device);
creat_err:
if (haptic->hwdata != NULL) {
free(haptic->hwdata);
SDL_free(haptic->hwdata);
haptic->hwdata = NULL;
}
return -1;
@@ -604,8 +599,9 @@ SDL_SYS_HapticMouse(void)
int
SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick)
{
if (joystick->hwdata->ffservice != 0)
if (joystick->hwdata->ffservice != 0) {
return SDL_TRUE;
}
return SDL_FALSE;
}
@@ -617,8 +613,9 @@ int
SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
{
if (IOObjectIsEqualTo((io_object_t) ((size_t)haptic->hwdata->device),
joystick->hwdata->ffservice))
joystick->hwdata->ffservice)) {
return 1;
}
return 0;
}
@@ -739,18 +736,22 @@ SDL_SYS_SetDirection(FFEFFECT * effect, SDL_HapticDirection * dir, int naxes)
case SDL_HAPTIC_CARTESIAN:
effect->dwFlags |= FFEFF_CARTESIAN;
rglDir[0] = dir->dir[0];
if (naxes > 1)
if (naxes > 1) {
rglDir[1] = dir->dir[1];
if (naxes > 2)
}
if (naxes > 2) {
rglDir[2] = dir->dir[2];
}
return 0;
case SDL_HAPTIC_SPHERICAL:
effect->dwFlags |= FFEFF_SPHERICAL;
rglDir[0] = dir->dir[0];
if (naxes > 1)
if (naxes > 1) {
rglDir[1] = dir->dir[1];
if (naxes > 2)
}
if (naxes > 2) {
rglDir[2] = dir->dir[2];
}
return 0;
default:
@@ -767,8 +768,7 @@ SDL_SYS_SetDirection(FFEFFECT * effect, SDL_HapticDirection * dir, int naxes)
* Creates the FFEFFECT from a SDL_HapticEffect.
*/
static int
SDL_SYS_ToFFEFFECT(SDL_Haptic * haptic, FFEFFECT * dest,
SDL_HapticEffect * src)
SDL_SYS_ToFFEFFECT(SDL_Haptic * haptic, FFEFFECT * dest, SDL_HapticEffect * src)
{
int i;
FFCONSTANTFORCE *constant;
@@ -873,9 +873,10 @@ SDL_SYS_ToFFEFFECT(SDL_Haptic * haptic, FFEFFECT * dest,
SDL_memset(periodic, 0, sizeof(FFPERIODIC));
/* Specifics */
periodic->dwMagnitude = CONVERT(hap_periodic->magnitude);
periodic->dwMagnitude = CONVERT(SDL_abs(hap_periodic->magnitude));
periodic->lOffset = CONVERT(hap_periodic->offset);
periodic->dwPhase = hap_periodic->phase;
periodic->dwPhase =
(hap_periodic->phase + (hap_periodic->magnitude < 0 ? 18000 : 0)) % 36000;
periodic->dwPeriod = hap_periodic->period * 1000;
dest->cbTypeSpecificParams = sizeof(FFPERIODIC);
dest->lpvTypeSpecificParams = periodic;
@@ -925,10 +926,10 @@ SDL_SYS_ToFFEFFECT(SDL_Haptic * haptic, FFEFFECT * dest,
condition[i].lNegativeCoefficient =
CONVERT(hap_condition->left_coeff[i]);
condition[i].dwPositiveSaturation =
CCONVERT(hap_condition->right_sat[i]);
CCONVERT(hap_condition->right_sat[i] / 2);
condition[i].dwNegativeSaturation =
CCONVERT(hap_condition->left_sat[i]);
condition[i].lDeadBand = CCONVERT(hap_condition->deadband[i]);
CCONVERT(hap_condition->left_sat[i] / 2);
condition[i].lDeadBand = CCONVERT(hap_condition->deadband[i] / 2);
}
dest->cbTypeSpecificParams = sizeof(FFCONDITION) * dest->cAxes;
dest->lpvTypeSpecificParams = condition;
@@ -1269,8 +1270,7 @@ SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
{
HRESULT ret;
ret =
FFDeviceReleaseEffect(haptic->hwdata->device, effect->hweffect->ref);
ret = FFDeviceReleaseEffect(haptic->hwdata->device, effect->hweffect->ref);
if (ret != FF_OK) {
SDL_SetError("Haptic: Error removing the effect from the device: %s.",
FFStrError(ret));
@@ -1299,8 +1299,9 @@ SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic,
return -1;
}
if (status == 0)
if (status == 0) {
return SDL_FALSE;
}
return SDL_TRUE; /* Assume it's playing or emulated. */
}
@@ -1315,9 +1316,8 @@ SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain)
Uint32 val;
val = gain * 100; /* Mac OS X uses 0 to 10,000 */
ret =
FFDeviceSetForceFeedbackProperty(haptic->hwdata->device,
FFPROP_FFGAIN, &val);
ret = FFDeviceSetForceFeedbackProperty(haptic->hwdata->device,
FFPROP_FFGAIN, &val);
if (ret != FF_OK) {
return SDL_SetError("Haptic: Error setting gain: %s.", FFStrError(ret));
}
@@ -1336,10 +1336,11 @@ SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
Uint32 val;
/* Mac OS X only has 0 (off) and 1 (on) */
if (autocenter == 0)
if (autocenter == 0) {
val = 0;
else
} else {
val = 1;
}
ret = FFDeviceSetForceFeedbackProperty(haptic->hwdata->device,
FFPROP_AUTOCENTER, &val);
+44 -40
View File
@@ -288,8 +288,7 @@ MaybeAddDevice(const char *path)
}
item->fname = SDL_strdup(path);
if ( (item->fname == NULL) ) {
SDL_free(item->fname);
if (item->fname == NULL) {
SDL_free(item);
return -1;
}
@@ -441,7 +440,7 @@ SDL_SYS_HapticOpenFromFD(SDL_Haptic * haptic, int fd)
open_err:
close(fd);
if (haptic->hwdata != NULL) {
free(haptic->hwdata);
SDL_free(haptic->hwdata);
haptic->hwdata = NULL;
}
return -1;
@@ -624,6 +623,8 @@ SDL_SYS_HapticQuit(void)
#endif /* SDL_USE_LIBUDEV */
numhaptics = 0;
SDL_hapticlist = NULL;
SDL_hapticlist_tail = NULL;
}
@@ -650,15 +651,14 @@ SDL_SYS_ToButton(Uint16 button)
/*
* Returns the ff_effect usable direction from a SDL_HapticDirection.
* Initializes the ff_effect usable direction from a SDL_HapticDirection.
*/
static Uint16
SDL_SYS_ToDirection(SDL_HapticDirection * dir)
static int
SDL_SYS_ToDirection(Uint16 *dest, SDL_HapticDirection * src)
{
Uint32 tmp;
float f; /* Ideally we'd use fixed point math instead of floats... */
switch (dir->type) {
switch (src->type) {
case SDL_HAPTIC_POLAR:
/* Linux directions start from south.
(and range from 0 to 0xFFFF)
@@ -668,25 +668,34 @@ SDL_SYS_ToDirection(SDL_HapticDirection * dir)
90 deg -> 0x4000 (left)
180 deg -> 0x8000 (up)
270 deg -> 0xC000 (right)
The force pulls into the direction specified by Linux directions,
i.e. the opposite convention of SDL directions.
*/
tmp = (((18000 + dir->dir[0]) % 36000) * 0xFFFF) / 36000; /* convert to range [0,0xFFFF] */
return (Uint16) tmp;
tmp = ((src->dir[0] % 36000) * 0x8000) / 18000; /* convert to range [0,0xFFFF] */
*dest = (Uint16) tmp;
break;
case SDL_HAPTIC_SPHERICAL:
case SDL_HAPTIC_SPHERICAL:
/*
We convert to polar, because that's the only supported direction on Linux.
The first value of a spherical direction is practically the same as a
Polar direction, except that we have to add 90 degrees. It is the angle
from EAST {1,0} towards SOUTH {0,1}.
--> add 9000
--> finally add 18000 and convert to [0,0xFFFF] as in case SDL_HAPTIC_POLAR.
--> finally convert to [0,0xFFFF] as in case SDL_HAPTIC_POLAR.
*/
tmp = ((dir->dir[0]) + 9000) % 36000; /* Convert to polars */
tmp = (((18000 + tmp) % 36000) * 0xFFFF) / 36000; /* convert to range [0,0xFFFF] */
return (Uint16) tmp;
tmp = ((src->dir[0]) + 9000) % 36000; /* Convert to polars */
tmp = (tmp * 0x8000) / 18000; /* convert to range [0,0xFFFF] */
*dest = (Uint16) tmp;
break;
case SDL_HAPTIC_CARTESIAN:
f = atan2(dir->dir[1], dir->dir[0]);
if (!src->dir[1])
*dest = (src->dir[0] >= 0 ? 0x4000 : 0xC000);
else if (!src->dir[0])
*dest = (src->dir[1] >= 0 ? 0x8000 : 0);
else {
float f = atan2(src->dir[1], src->dir[0]); /* Ideally we'd use fixed point math instead of floats... */
/*
atan2 takes the parameters: Y-axis-value and X-axis-value (in that order)
- Y-axis-value is the second coordinate (from center to SOUTH)
@@ -695,14 +704,16 @@ SDL_SYS_ToDirection(SDL_HapticDirection * dir)
have the first spherical value. Therefore we proceed as in case
SDL_HAPTIC_SPHERICAL and add another 9000 to get the polar value.
--> add 45000 in total
--> finally add 18000 and convert to [0,0xFFFF] as in case SDL_HAPTIC_POLAR.
--> finally convert to [0,0xFFFF] as in case SDL_HAPTIC_POLAR.
*/
tmp = (((int) (f * 18000. / M_PI)) + 45000) % 36000;
tmp = (((18000 + tmp) % 36000) * 0xFFFF) / 36000; /* convert to range [0,0xFFFF] */
return (Uint16) tmp;
tmp = (((Sint32) (f * 18000. / M_PI)) + 45000) % 36000;
tmp = (tmp * 0x8000) / 18000; /* convert to range [0,0xFFFF] */
*dest = (Uint16) tmp;
}
break;
default:
return (Uint16) SDL_SetError("Haptic: Unsupported direction type.");
return SDL_SetError("Haptic: Unsupported direction type.");
}
return 0;
@@ -717,7 +728,6 @@ SDL_SYS_ToDirection(SDL_HapticDirection * dir)
static int
SDL_SYS_ToFFEffect(struct ff_effect *dest, SDL_HapticEffect * src)
{
Uint32 tmp;
SDL_HapticConstant *constant;
SDL_HapticPeriodic *periodic;
SDL_HapticCondition *condition;
@@ -733,8 +743,7 @@ SDL_SYS_ToFFEffect(struct ff_effect *dest, SDL_HapticEffect * src)
/* Header */
dest->type = FF_CONSTANT;
dest->direction = SDL_SYS_ToDirection(&constant->direction);
if (dest->direction == (Uint16) - 1)
if (SDL_SYS_ToDirection(&dest->direction, &constant->direction) == -1)
return -1;
/* Replay */
@@ -769,8 +778,7 @@ SDL_SYS_ToFFEffect(struct ff_effect *dest, SDL_HapticEffect * src)
/* Header */
dest->type = FF_PERIODIC;
dest->direction = SDL_SYS_ToDirection(&periodic->direction);
if (dest->direction == (Uint16) - 1)
if (SDL_SYS_ToDirection(&dest->direction, &periodic->direction) == -1)
return -1;
/* Replay */
@@ -797,9 +805,8 @@ SDL_SYS_ToFFEffect(struct ff_effect *dest, SDL_HapticEffect * src)
dest->u.periodic.period = CLAMP(periodic->period);
dest->u.periodic.magnitude = periodic->magnitude;
dest->u.periodic.offset = periodic->offset;
/* Phase is calculated based of offset from period and then clamped. */
tmp = ((periodic->phase % 36000) * dest->u.periodic.period) / 36000;
dest->u.periodic.phase = CLAMP(tmp);
/* Linux phase is defined in interval "[0x0000, 0x10000[", corresponds with "[0deg, 360deg[" phase shift. */
dest->u.periodic.phase = ((Uint32)periodic->phase * 0x10000U) / 36000;
/* Envelope */
dest->u.periodic.envelope.attack_length =
@@ -839,20 +846,18 @@ SDL_SYS_ToFFEffect(struct ff_effect *dest, SDL_HapticEffect * src)
/* Condition */
/* X axis */
dest->u.condition[0].right_saturation =
CLAMP(condition->right_sat[0]);
dest->u.condition[0].left_saturation = CLAMP(condition->left_sat[0]);
dest->u.condition[0].right_saturation = condition->right_sat[0];
dest->u.condition[0].left_saturation = condition->left_sat[0];
dest->u.condition[0].right_coeff = condition->right_coeff[0];
dest->u.condition[0].left_coeff = condition->left_coeff[0];
dest->u.condition[0].deadband = CLAMP(condition->deadband[0]);
dest->u.condition[0].deadband = condition->deadband[0];
dest->u.condition[0].center = condition->center[0];
/* Y axis */
dest->u.condition[1].right_saturation =
CLAMP(condition->right_sat[1]);
dest->u.condition[1].left_saturation = CLAMP(condition->left_sat[1]);
dest->u.condition[1].right_saturation = condition->right_sat[1];
dest->u.condition[1].left_saturation = condition->left_sat[1];
dest->u.condition[1].right_coeff = condition->right_coeff[1];
dest->u.condition[1].left_coeff = condition->left_coeff[1];
dest->u.condition[1].deadband = CLAMP(condition->deadband[1]);
dest->u.condition[1].deadband = condition->deadband[1];
dest->u.condition[1].center = condition->center[1];
/*
@@ -866,8 +871,7 @@ SDL_SYS_ToFFEffect(struct ff_effect *dest, SDL_HapticEffect * src)
/* Header */
dest->type = FF_RAMP;
dest->direction = SDL_SYS_ToDirection(&ramp->direction);
if (dest->direction == (Uint16) - 1)
if (SDL_SYS_ToDirection(&dest->direction, &ramp->direction) == -1)
return -1;
/* Replay */
@@ -954,7 +958,7 @@ SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
return 0;
new_effect_err:
free(effect->hweffect);
SDL_free(effect->hweffect);
effect->hweffect = NULL;
return -1;
}
@@ -0,0 +1,47 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_haptic.h"
#include "SDL_windowshaptic_c.h"
extern int SDL_DINPUT_HapticInit(void);
extern int SDL_DINPUT_MaybeAddDevice(const DIDEVICEINSTANCE *pdidInstance);
extern int SDL_DINPUT_MaybeRemoveDevice(const DIDEVICEINSTANCE *pdidInstance);
extern int SDL_DINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item);
extern int SDL_DINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick);
extern int SDL_DINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick);
extern void SDL_DINPUT_HapticClose(SDL_Haptic * haptic);
extern void SDL_DINPUT_HapticQuit(void);
extern int SDL_DINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base);
extern int SDL_DINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data);
extern int SDL_DINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations);
extern int SDL_DINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect);
extern void SDL_DINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect);
extern int SDL_DINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect);
extern int SDL_DINPUT_HapticSetGain(SDL_Haptic * haptic, int gain);
extern int SDL_DINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter);
extern int SDL_DINPUT_HapticPause(SDL_Haptic * haptic);
extern int SDL_DINPUT_HapticUnpause(SDL_Haptic * haptic);
extern int SDL_DINPUT_HapticStopAll(SDL_Haptic * haptic);
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,445 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_HAPTIC_DINPUT || SDL_HAPTIC_XINPUT
#include "SDL_assert.h"
#include "SDL_thread.h"
#include "SDL_mutex.h"
#include "SDL_timer.h"
#include "SDL_hints.h"
#include "SDL_haptic.h"
#include "../SDL_syshaptic.h"
#include "SDL_joystick.h"
#include "../../joystick/SDL_sysjoystick.h" /* For the real SDL_Joystick */
#include "../../joystick/windows/SDL_windowsjoystick_c.h" /* For joystick hwdata */
#include "../../joystick/windows/SDL_xinputjoystick_c.h" /* For xinput rumble */
#include "SDL_windowshaptic_c.h"
#include "SDL_dinputhaptic_c.h"
#include "SDL_xinputhaptic_c.h"
/*
* Internal stuff.
*/
SDL_hapticlist_item *SDL_hapticlist = NULL;
static SDL_hapticlist_item *SDL_hapticlist_tail = NULL;
static int numhaptics = 0;
/*
* Initializes the haptic subsystem.
*/
int
SDL_SYS_HapticInit(void)
{
if (SDL_DINPUT_HapticInit() < 0) {
return -1;
}
if (SDL_XINPUT_HapticInit() < 0) {
return -1;
}
return numhaptics;
}
int
SDL_SYS_AddHapticDevice(SDL_hapticlist_item *item)
{
if (SDL_hapticlist_tail == NULL) {
SDL_hapticlist = SDL_hapticlist_tail = item;
} else {
SDL_hapticlist_tail->next = item;
SDL_hapticlist_tail = item;
}
/* Device has been added. */
++numhaptics;
return numhaptics;
}
int
SDL_SYS_RemoveHapticDevice(SDL_hapticlist_item *prev, SDL_hapticlist_item *item)
{
const int retval = item->haptic ? item->haptic->index : -1;
if (prev != NULL) {
prev->next = item->next;
} else {
SDL_assert(SDL_hapticlist == item);
SDL_hapticlist = item->next;
}
if (item == SDL_hapticlist_tail) {
SDL_hapticlist_tail = prev;
}
--numhaptics;
/* !!! TODO: Send a haptic remove event? */
SDL_free(item);
return retval;
}
int
SDL_SYS_NumHaptics()
{
return numhaptics;
}
static SDL_hapticlist_item *
HapticByDevIndex(int device_index)
{
SDL_hapticlist_item *item = SDL_hapticlist;
if ((device_index < 0) || (device_index >= numhaptics)) {
return NULL;
}
while (device_index > 0) {
SDL_assert(item != NULL);
--device_index;
item = item->next;
}
return item;
}
/*
* Return the name of a haptic device, does not need to be opened.
*/
const char *
SDL_SYS_HapticName(int index)
{
SDL_hapticlist_item *item = HapticByDevIndex(index);
return item->name;
}
/*
* Opens a haptic device for usage.
*/
int
SDL_SYS_HapticOpen(SDL_Haptic * haptic)
{
SDL_hapticlist_item *item = HapticByDevIndex(haptic->index);
if (item->bXInputHaptic) {
return SDL_XINPUT_HapticOpen(haptic, item);
} else {
return SDL_DINPUT_HapticOpen(haptic, item);
}
}
/*
* Opens a haptic device from first mouse it finds for usage.
*/
int
SDL_SYS_HapticMouse(void)
{
#if SDL_HAPTIC_DINPUT
SDL_hapticlist_item *item;
int index = 0;
/* Grab the first mouse haptic device we find. */
for (item = SDL_hapticlist; item != NULL; item = item->next) {
if (item->capabilities.dwDevType == DI8DEVCLASS_POINTER ) {
return index;
}
++index;
}
#endif /* SDL_HAPTIC_DINPUT */
return -1;
}
/*
* Checks to see if a joystick has haptic features.
*/
int
SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick)
{
const struct joystick_hwdata *hwdata = joystick->hwdata;
#if SDL_HAPTIC_XINPUT
if (hwdata->bXInputHaptic) {
return 1;
}
#endif
#if SDL_HAPTIC_DINPUT
if (hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK) {
return 1;
}
#endif
return 0;
}
/*
* Checks to see if the haptic device and joystick are in reality the same.
*/
int
SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
{
if (joystick->hwdata->bXInputHaptic != haptic->hwdata->bXInputHaptic) {
return 0; /* one is XInput, one is not; not the same device. */
} else if (joystick->hwdata->bXInputHaptic) {
return SDL_XINPUT_JoystickSameHaptic(haptic, joystick);
} else {
return SDL_DINPUT_JoystickSameHaptic(haptic, joystick);
}
}
/*
* Opens a SDL_Haptic from a SDL_Joystick.
*/
int
SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
{
if (joystick->hwdata->bXInputDevice) {
return SDL_XINPUT_HapticOpenFromJoystick(haptic, joystick);
} else {
return SDL_DINPUT_HapticOpenFromJoystick(haptic, joystick);
}
}
/*
* Closes the haptic device.
*/
void
SDL_SYS_HapticClose(SDL_Haptic * haptic)
{
if (haptic->hwdata) {
/* Free effects. */
SDL_free(haptic->effects);
haptic->effects = NULL;
haptic->neffects = 0;
/* Clean up */
if (haptic->hwdata->bXInputHaptic) {
SDL_XINPUT_HapticClose(haptic);
} else {
SDL_DINPUT_HapticClose(haptic);
}
/* Free */
SDL_free(haptic->hwdata);
haptic->hwdata = NULL;
}
}
/*
* Clean up after system specific haptic stuff
*/
void
SDL_SYS_HapticQuit(void)
{
SDL_hapticlist_item *item;
SDL_hapticlist_item *next = NULL;
SDL_Haptic *hapticitem = NULL;
extern SDL_Haptic *SDL_haptics;
for (hapticitem = SDL_haptics; hapticitem; hapticitem = hapticitem->next) {
if ((hapticitem->hwdata->bXInputHaptic) && (hapticitem->hwdata->thread)) {
/* we _have_ to stop the thread before we free the XInput DLL! */
hapticitem->hwdata->stopThread = 1;
SDL_WaitThread(hapticitem->hwdata->thread, NULL);
hapticitem->hwdata->thread = NULL;
}
}
for (item = SDL_hapticlist; item; item = next) {
/* Opened and not closed haptics are leaked, this is on purpose.
* Close your haptic devices after usage. */
/* !!! FIXME: (...is leaking on purpose a good idea?) - No, of course not. */
next = item->next;
SDL_free(item->name);
SDL_free(item);
}
SDL_XINPUT_HapticQuit();
SDL_DINPUT_HapticQuit();
}
/*
* Creates a new haptic effect.
*/
int
SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
SDL_HapticEffect * base)
{
int result;
/* Alloc the effect. */
effect->hweffect = (struct haptic_hweffect *)
SDL_malloc(sizeof(struct haptic_hweffect));
if (effect->hweffect == NULL) {
SDL_OutOfMemory();
return -1;
}
SDL_zerop(effect->hweffect);
if (haptic->hwdata->bXInputHaptic) {
result = SDL_XINPUT_HapticNewEffect(haptic, effect, base);
} else {
result = SDL_DINPUT_HapticNewEffect(haptic, effect, base);
}
if (result < 0) {
SDL_free(effect->hweffect);
effect->hweffect = NULL;
}
return result;
}
/*
* Updates an effect.
*/
int
SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
struct haptic_effect *effect,
SDL_HapticEffect * data)
{
if (haptic->hwdata->bXInputHaptic) {
return SDL_XINPUT_HapticUpdateEffect(haptic, effect, data);
} else {
return SDL_DINPUT_HapticUpdateEffect(haptic, effect, data);
}
}
/*
* Runs an effect.
*/
int
SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
Uint32 iterations)
{
if (haptic->hwdata->bXInputHaptic) {
return SDL_XINPUT_HapticRunEffect(haptic, effect, iterations);
} else {
return SDL_DINPUT_HapticRunEffect(haptic, effect, iterations);
}
}
/*
* Stops an effect.
*/
int
SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
{
if (haptic->hwdata->bXInputHaptic) {
return SDL_XINPUT_HapticStopEffect(haptic, effect);
} else {
return SDL_DINPUT_HapticStopEffect(haptic, effect);
}
}
/*
* Frees the effect.
*/
void
SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
{
if (haptic->hwdata->bXInputHaptic) {
SDL_XINPUT_HapticDestroyEffect(haptic, effect);
} else {
SDL_DINPUT_HapticDestroyEffect(haptic, effect);
}
SDL_free(effect->hweffect);
effect->hweffect = NULL;
}
/*
* Gets the status of a haptic effect.
*/
int
SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic,
struct haptic_effect *effect)
{
if (haptic->hwdata->bXInputHaptic) {
return SDL_XINPUT_HapticGetEffectStatus(haptic, effect);
} else {
return SDL_DINPUT_HapticGetEffectStatus(haptic, effect);
}
}
/*
* Sets the gain.
*/
int
SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain)
{
if (haptic->hwdata->bXInputHaptic) {
return SDL_XINPUT_HapticSetGain(haptic, gain);
} else {
return SDL_DINPUT_HapticSetGain(haptic, gain);
}
}
/*
* Sets the autocentering.
*/
int
SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
{
if (haptic->hwdata->bXInputHaptic) {
return SDL_XINPUT_HapticSetAutocenter(haptic, autocenter);
} else {
return SDL_DINPUT_HapticSetAutocenter(haptic, autocenter);
}
}
/*
* Pauses the device.
*/
int
SDL_SYS_HapticPause(SDL_Haptic * haptic)
{
if (haptic->hwdata->bXInputHaptic) {
return SDL_XINPUT_HapticPause(haptic);
} else {
return SDL_DINPUT_HapticPause(haptic);
}
}
/*
* Pauses the device.
*/
int
SDL_SYS_HapticUnpause(SDL_Haptic * haptic)
{
if (haptic->hwdata->bXInputHaptic) {
return SDL_XINPUT_HapticUnpause(haptic);
} else {
return SDL_DINPUT_HapticUnpause(haptic);
}
}
/*
* Stops all the playing effects on the device.
*/
int
SDL_SYS_HapticStopAll(SDL_Haptic * haptic)
{
if (haptic->hwdata->bXInputHaptic) {
return SDL_XINPUT_HapticStopAll(haptic);
} else {
return SDL_DINPUT_HapticStopAll(haptic);
}
}
#endif /* SDL_HAPTIC_DINPUT || SDL_HAPTIC_XINPUT */
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,88 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef _SDL_windowshaptic_c_h
#define _SDL_windowshaptic_c_h
#include "SDL_thread.h"
#include "../SDL_syshaptic.h"
#include "../../core/windows/SDL_directx.h"
#include "../../core/windows/SDL_xinput.h"
/*
* Haptic system hardware data.
*/
struct haptic_hwdata
{
#if SDL_HAPTIC_DINPUT
LPDIRECTINPUTDEVICE8 device;
#endif
DWORD axes[3]; /* Axes to use. */
SDL_bool is_joystick; /* Device is loaded as joystick. */
Uint8 bXInputHaptic; /* Supports force feedback via XInput. */
Uint8 userid; /* XInput userid index for this joystick */
SDL_Thread *thread;
SDL_mutex *mutex;
volatile Uint32 stopTicks;
volatile int stopThread;
};
/*
* Haptic system effect data.
*/
struct haptic_hweffect
{
#if SDL_HAPTIC_DINPUT
DIEFFECT effect;
LPDIRECTINPUTEFFECT ref;
#endif
#if SDL_HAPTIC_XINPUT
XINPUT_VIBRATION vibration;
#endif
};
/*
* List of available haptic devices.
*/
typedef struct SDL_hapticlist_item
{
char *name;
SDL_Haptic *haptic;
#if SDL_HAPTIC_DINPUT
DIDEVICEINSTANCE instance;
DIDEVCAPS capabilities;
#endif
SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */
Uint8 userid; /* XInput userid index for this joystick */
struct SDL_hapticlist_item *next;
} SDL_hapticlist_item;
extern SDL_hapticlist_item *SDL_hapticlist;
extern int SDL_SYS_AddHapticDevice(SDL_hapticlist_item *item);
extern int SDL_SYS_RemoveHapticDevice(SDL_hapticlist_item *prev, SDL_hapticlist_item *item);
#endif /* _SDL_windowshaptic_c_h */
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,491 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_assert.h"
#include "SDL_error.h"
#include "SDL_haptic.h"
#include "SDL_hints.h"
#include "SDL_timer.h"
#include "SDL_windowshaptic_c.h"
#include "SDL_xinputhaptic_c.h"
#include "../SDL_syshaptic.h"
#include "../../core/windows/SDL_xinput.h"
#include "../../joystick/windows/SDL_windowsjoystick_c.h"
#if SDL_HAPTIC_XINPUT
/*
* Internal stuff.
*/
static SDL_bool loaded_xinput = SDL_FALSE;
int
SDL_XINPUT_HapticInit(void)
{
const char *env = SDL_GetHint(SDL_HINT_XINPUT_ENABLED);
if (!env || SDL_atoi(env)) {
loaded_xinput = (WIN_LoadXInputDLL() == 0);
}
if (loaded_xinput) {
DWORD i;
for (i = 0; i < XUSER_MAX_COUNT; i++) {
SDL_XINPUT_MaybeAddDevice(i);
}
}
return 0;
}
int
SDL_XINPUT_MaybeAddDevice(const DWORD dwUserid)
{
const Uint8 userid = (Uint8)dwUserid;
SDL_hapticlist_item *item;
XINPUT_VIBRATION state;
if ((!loaded_xinput) || (dwUserid >= XUSER_MAX_COUNT)) {
return -1;
}
/* Make sure we don't already have it */
for (item = SDL_hapticlist; item; item = item->next) {
if (item->bXInputHaptic && item->userid == userid) {
return -1; /* Already added */
}
}
SDL_zero(state);
if (XINPUTSETSTATE(dwUserid, &state) != ERROR_SUCCESS) {
return -1; /* no force feedback on this device. */
}
item = (SDL_hapticlist_item *)SDL_malloc(sizeof(SDL_hapticlist_item));
if (item == NULL) {
return SDL_OutOfMemory();
}
SDL_zerop(item);
/* !!! FIXME: I'm not bothering to query for a real name right now (can we even?) */
{
char buf[64];
SDL_snprintf(buf, sizeof(buf), "XInput Controller #%u", (unsigned int)(userid + 1));
item->name = SDL_strdup(buf);
}
if (!item->name) {
SDL_free(item);
return -1;
}
/* Copy the instance over, useful for creating devices. */
item->bXInputHaptic = SDL_TRUE;
item->userid = userid;
return SDL_SYS_AddHapticDevice(item);
}
int
SDL_XINPUT_MaybeRemoveDevice(const DWORD dwUserid)
{
const Uint8 userid = (Uint8)dwUserid;
SDL_hapticlist_item *item;
SDL_hapticlist_item *prev = NULL;
if ((!loaded_xinput) || (dwUserid >= XUSER_MAX_COUNT)) {
return -1;
}
for (item = SDL_hapticlist; item != NULL; item = item->next) {
if (item->bXInputHaptic && item->userid == userid) {
/* found it, remove it. */
return SDL_SYS_RemoveHapticDevice(prev, item);
}
prev = item;
}
return -1;
}
/* !!! FIXME: this is a hack, remove this later. */
/* Since XInput doesn't offer a way to vibrate for X time, we hook into
* SDL_PumpEvents() to check if it's time to stop vibrating with some
* frequency.
* In practice, this works for 99% of use cases. But in an ideal world,
* we do this in a separate thread so that:
* - we aren't bound to when the app chooses to pump the event queue.
* - we aren't adding more polling to the event queue
* - we can emulate all the haptic effects correctly (start on a delay,
* mix multiple effects, etc).
*
* Mostly, this is here to get rumbling to work, and all the other features
* are absent in the XInput path for now. :(
*/
static int SDLCALL
SDL_RunXInputHaptic(void *arg)
{
struct haptic_hwdata *hwdata = (struct haptic_hwdata *) arg;
while (!hwdata->stopThread) {
SDL_Delay(50);
SDL_LockMutex(hwdata->mutex);
/* If we're currently running and need to stop... */
if (hwdata->stopTicks) {
if ((hwdata->stopTicks != SDL_HAPTIC_INFINITY) && SDL_TICKS_PASSED(SDL_GetTicks(), hwdata->stopTicks)) {
XINPUT_VIBRATION vibration = { 0, 0 };
hwdata->stopTicks = 0;
XINPUTSETSTATE(hwdata->userid, &vibration);
}
}
SDL_UnlockMutex(hwdata->mutex);
}
return 0;
}
static int
SDL_XINPUT_HapticOpenFromUserIndex(SDL_Haptic *haptic, const Uint8 userid)
{
char threadName[32];
XINPUT_VIBRATION vibration = { 0, 0 }; /* stop any current vibration */
XINPUTSETSTATE(userid, &vibration);
haptic->supported = SDL_HAPTIC_LEFTRIGHT;
haptic->neffects = 1;
haptic->nplaying = 1;
/* Prepare effects memory. */
haptic->effects = (struct haptic_effect *)
SDL_malloc(sizeof(struct haptic_effect) * haptic->neffects);
if (haptic->effects == NULL) {
return SDL_OutOfMemory();
}
/* Clear the memory */
SDL_memset(haptic->effects, 0,
sizeof(struct haptic_effect) * haptic->neffects);
haptic->hwdata = (struct haptic_hwdata *) SDL_malloc(sizeof(*haptic->hwdata));
if (haptic->hwdata == NULL) {
SDL_free(haptic->effects);
haptic->effects = NULL;
return SDL_OutOfMemory();
}
SDL_memset(haptic->hwdata, 0, sizeof(*haptic->hwdata));
haptic->hwdata->bXInputHaptic = 1;
haptic->hwdata->userid = userid;
haptic->hwdata->mutex = SDL_CreateMutex();
if (haptic->hwdata->mutex == NULL) {
SDL_free(haptic->effects);
SDL_free(haptic->hwdata);
haptic->effects = NULL;
return SDL_SetError("Couldn't create XInput haptic mutex");
}
SDL_snprintf(threadName, sizeof(threadName), "SDLXInputDev%d", (int)userid);
#if defined(__WIN32__) && !defined(HAVE_LIBC) /* !!! FIXME: this is nasty. */
#undef SDL_CreateThread
#if SDL_DYNAMIC_API
haptic->hwdata->thread = SDL_CreateThread_REAL(SDL_RunXInputHaptic, threadName, haptic->hwdata, NULL, NULL);
#else
haptic->hwdata->thread = SDL_CreateThread(SDL_RunXInputHaptic, threadName, haptic->hwdata, NULL, NULL);
#endif
#else
haptic->hwdata->thread = SDL_CreateThread(SDL_RunXInputHaptic, threadName, haptic->hwdata);
#endif
if (haptic->hwdata->thread == NULL) {
SDL_DestroyMutex(haptic->hwdata->mutex);
SDL_free(haptic->effects);
SDL_free(haptic->hwdata);
haptic->effects = NULL;
return SDL_SetError("Couldn't create XInput haptic thread");
}
return 0;
}
int
SDL_XINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item)
{
return SDL_XINPUT_HapticOpenFromUserIndex(haptic, item->userid);
}
int
SDL_XINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
{
return (haptic->hwdata->userid == joystick->hwdata->userid);
}
int
SDL_XINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
{
SDL_hapticlist_item *item;
int index = 0;
/* Since it comes from a joystick we have to try to match it with a haptic device on our haptic list. */
for (item = SDL_hapticlist; item != NULL; item = item->next) {
if (item->bXInputHaptic && item->userid == joystick->hwdata->userid) {
haptic->index = index;
return SDL_XINPUT_HapticOpenFromUserIndex(haptic, joystick->hwdata->userid);
}
++index;
}
SDL_SetError("Couldn't find joystick in haptic device list");
return -1;
}
void
SDL_XINPUT_HapticClose(SDL_Haptic * haptic)
{
haptic->hwdata->stopThread = 1;
SDL_WaitThread(haptic->hwdata->thread, NULL);
SDL_DestroyMutex(haptic->hwdata->mutex);
}
void
SDL_XINPUT_HapticQuit(void)
{
if (loaded_xinput) {
WIN_UnloadXInputDLL();
loaded_xinput = SDL_FALSE;
}
}
int
SDL_XINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base)
{
SDL_assert(base->type == SDL_HAPTIC_LEFTRIGHT); /* should catch this at higher level */
return SDL_XINPUT_HapticUpdateEffect(haptic, effect, base);
}
int
SDL_XINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data)
{
XINPUT_VIBRATION *vib = &effect->hweffect->vibration;
SDL_assert(data->type == SDL_HAPTIC_LEFTRIGHT);
vib->wLeftMotorSpeed = data->leftright.large_magnitude;
vib->wRightMotorSpeed = data->leftright.small_magnitude;
SDL_LockMutex(haptic->hwdata->mutex);
if (haptic->hwdata->stopTicks) { /* running right now? Update it. */
XINPUTSETSTATE(haptic->hwdata->userid, vib);
}
SDL_UnlockMutex(haptic->hwdata->mutex);
return 0;
}
int
SDL_XINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations)
{
XINPUT_VIBRATION *vib = &effect->hweffect->vibration;
SDL_assert(effect->effect.type == SDL_HAPTIC_LEFTRIGHT); /* should catch this at higher level */
SDL_LockMutex(haptic->hwdata->mutex);
if (effect->effect.leftright.length == SDL_HAPTIC_INFINITY || iterations == SDL_HAPTIC_INFINITY) {
haptic->hwdata->stopTicks = SDL_HAPTIC_INFINITY;
} else if ((!effect->effect.leftright.length) || (!iterations)) {
/* do nothing. Effect runs for zero milliseconds. */
} else {
haptic->hwdata->stopTicks = SDL_GetTicks() + (effect->effect.leftright.length * iterations);
if ((haptic->hwdata->stopTicks == SDL_HAPTIC_INFINITY) || (haptic->hwdata->stopTicks == 0)) {
haptic->hwdata->stopTicks = 1; /* fix edge cases. */
}
}
SDL_UnlockMutex(haptic->hwdata->mutex);
return (XINPUTSETSTATE(haptic->hwdata->userid, vib) == ERROR_SUCCESS) ? 0 : -1;
}
int
SDL_XINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
{
XINPUT_VIBRATION vibration = { 0, 0 };
SDL_LockMutex(haptic->hwdata->mutex);
haptic->hwdata->stopTicks = 0;
SDL_UnlockMutex(haptic->hwdata->mutex);
return (XINPUTSETSTATE(haptic->hwdata->userid, &vibration) == ERROR_SUCCESS) ? 0 : -1;
}
void
SDL_XINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
{
SDL_XINPUT_HapticStopEffect(haptic, effect);
}
int
SDL_XINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect)
{
return SDL_Unsupported();
}
int
SDL_XINPUT_HapticSetGain(SDL_Haptic * haptic, int gain)
{
return SDL_Unsupported();
}
int
SDL_XINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
{
return SDL_Unsupported();
}
int
SDL_XINPUT_HapticPause(SDL_Haptic * haptic)
{
return SDL_Unsupported();
}
int
SDL_XINPUT_HapticUnpause(SDL_Haptic * haptic)
{
return SDL_Unsupported();
}
int
SDL_XINPUT_HapticStopAll(SDL_Haptic * haptic)
{
XINPUT_VIBRATION vibration = { 0, 0 };
SDL_LockMutex(haptic->hwdata->mutex);
haptic->hwdata->stopTicks = 0;
SDL_UnlockMutex(haptic->hwdata->mutex);
return (XINPUTSETSTATE(haptic->hwdata->userid, &vibration) == ERROR_SUCCESS) ? 0 : -1;
}
#else /* !SDL_HAPTIC_XINPUT */
int
SDL_XINPUT_HapticInit(void)
{
return 0;
}
int
SDL_XINPUT_MaybeAddDevice(const DWORD dwUserid)
{
return SDL_Unsupported();
}
int
SDL_XINPUT_MaybeRemoveDevice(const DWORD dwUserid)
{
return SDL_Unsupported();
}
int
SDL_XINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item)
{
return SDL_Unsupported();
}
int
SDL_XINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
{
return SDL_Unsupported();
}
int
SDL_XINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
{
return SDL_Unsupported();
}
void
SDL_XINPUT_HapticClose(SDL_Haptic * haptic)
{
}
void
SDL_XINPUT_HapticQuit(void)
{
}
int
SDL_XINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base)
{
return SDL_Unsupported();
}
int
SDL_XINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data)
{
return SDL_Unsupported();
}
int
SDL_XINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations)
{
return SDL_Unsupported();
}
int
SDL_XINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
{
return SDL_Unsupported();
}
void
SDL_XINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
{
}
int
SDL_XINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect)
{
return SDL_Unsupported();
}
int
SDL_XINPUT_HapticSetGain(SDL_Haptic * haptic, int gain)
{
return SDL_Unsupported();
}
int
SDL_XINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
{
return SDL_Unsupported();
}
int
SDL_XINPUT_HapticPause(SDL_Haptic * haptic)
{
return SDL_Unsupported();
}
int
SDL_XINPUT_HapticUnpause(SDL_Haptic * haptic)
{
return SDL_Unsupported();
}
int
SDL_XINPUT_HapticStopAll(SDL_Haptic * haptic)
{
return SDL_Unsupported();
}
#endif /* SDL_HAPTIC_XINPUT */
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,47 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_haptic.h"
#include "SDL_windowshaptic_c.h"
extern int SDL_XINPUT_HapticInit(void);
extern int SDL_XINPUT_MaybeAddDevice(const DWORD dwUserid);
extern int SDL_XINPUT_MaybeRemoveDevice(const DWORD dwUserid);
extern int SDL_XINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item);
extern int SDL_XINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick);
extern int SDL_XINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick);
extern void SDL_XINPUT_HapticClose(SDL_Haptic * haptic);
extern void SDL_XINPUT_HapticQuit(void);
extern int SDL_XINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base);
extern int SDL_XINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data);
extern int SDL_XINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations);
extern int SDL_XINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect);
extern void SDL_XINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect);
extern int SDL_XINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect);
extern int SDL_XINPUT_HapticSetGain(SDL_Haptic * haptic, int gain);
extern int SDL_XINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter);
extern int SDL_XINPUT_HapticPause(SDL_Haptic * haptic);
extern int SDL_XINPUT_HapticUnpause(SDL_Haptic * haptic);
extern int SDL_XINPUT_HapticStopAll(SDL_Haptic * haptic);
/* vi: set ts=4 sw=4 expandtab: */
File diff suppressed because it is too large Load Diff
+19 -8
View File
@@ -31,7 +31,10 @@
*/
static const char *s_ControllerMappings [] =
{
#ifdef SDL_JOYSTICK_DINPUT
#if SDL_JOYSTICK_XINPUT
"xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
#endif
#if SDL_JOYSTICK_DINPUT
"341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"ffff0000000000000000504944564944,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"6d0416c2000000000000504944564944,Generic DirectInput Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
@@ -40,11 +43,9 @@ static const char *s_ControllerMappings [] =
"88880803000000000000504944564944,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,",
"4c056802000000000000504944564944,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
"25090500000000000000504944564944,PS3 DualShock,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,",
"4c05c405000000000000504944564944,PS4 Controller,a:a3,a:b1,b:b2,back:b8,dpdown:h0.0,dpdown:h0.4,dpleft:h0.8,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,guide:b12,leftshoulder:b4,leftshoulder:h0.0,leftstick:b10,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightshoulder:b6,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:a4,x:b0,y:b3,",
"xinput,X360 Controller,a:b10,b:b11,back:b5,dpdown:b1,dpleft:b2,dpright:b3,dpup:b0,guide:b14,leftshoulder:b8,leftstick:b6,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b7,righttrigger:a5,rightx:a2,righty:a3,start:b4,x:b12,y:b13,",
#elif defined(SDL_JOYSTICK_XINPUT)
"xinput,X360 Controller,a:b10,b:b11,back:b5,dpdown:b1,dpleft:b2,dpright:b3,dpup:b0,guide:b14,leftshoulder:b8,leftstick:b6,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b7,righttrigger:a5,rightx:a2,righty:a3,start:b4,x:b12,y:b13,",
#elif defined(__MACOSX__)
"4c05c405000000000000504944564944,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
#endif
#if defined(__MACOSX__)
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"6d0400000000000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* Guide button doesn't seem to be sent in DInput mode. */
"6d0400000000000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
@@ -53,7 +54,8 @@ static const char *s_ControllerMappings [] =
"4c050000000000006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
"4c05000000000000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"5e040000000000008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
#elif defined(__LINUX__)
#endif
#if defined(__LINUX__)
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
"030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
@@ -61,14 +63,23 @@ static const char *s_ControllerMappings [] =
"030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* Guide button doesn't seem to be sent in DInput mode. */
"030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"050000003620000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,platform:Linux,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,",
"050000003620000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,platform:Linux,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,",
"030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
"030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"050000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"03000000de280000ff11000001000000,Valve Streaming Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"030000005e040000d102000001010000,Xbox One Wireless Controller,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,",
#endif
#if defined(__ANDROID__)
"4e564944494120436f72706f72617469,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
#endif
#if defined(SDL_JOYSTICK_EMSCRIPTEN)
"emscripten,Standard Gamepad,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,lefttrigger:b6,righttrigger:b7,back:b8,start:b9,leftstick:b10,rightstick:b11,dpup:b12,dpdown:b13,dpleft:b14,dpright:b15,guide:b16,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
#endif
NULL
};
+59 -85
View File
@@ -113,9 +113,8 @@ SDL_JoystickOpen(int device_index)
/* If the joystick is already open, return it
* it is important that we have a single joystick * for each instance id
*/
while ( joysticklist )
{
if ( SDL_SYS_GetInstanceIdOfDeviceIndex(device_index) == joysticklist->instance_id ) {
while (joysticklist) {
if (SDL_SYS_GetInstanceIdOfDeviceIndex(device_index) == joysticklist->instance_id) {
joystick = joysticklist;
++joystick->ref_count;
return (joystick);
@@ -136,9 +135,9 @@ SDL_JoystickOpen(int device_index)
return NULL;
}
joystickname = SDL_SYS_JoystickNameForDeviceIndex( device_index );
if ( joystickname )
joystick->name = SDL_strdup( joystickname );
joystickname = SDL_SYS_JoystickNameForDeviceIndex(device_index);
if (joystickname)
joystick->name = SDL_strdup(joystickname);
else
joystick->name = NULL;
@@ -186,7 +185,7 @@ SDL_JoystickOpen(int device_index)
joystick->next = SDL_joysticks;
SDL_joysticks = joystick;
SDL_SYS_JoystickUpdate( joystick );
SDL_SYS_JoystickUpdate(joystick);
return (joystick);
}
@@ -200,15 +199,14 @@ SDL_PrivateJoystickValid(SDL_Joystick * joystick)
{
int valid;
if ( joystick == NULL ) {
if (joystick == NULL) {
SDL_SetError("Joystick hasn't been opened yet");
valid = 0;
} else {
valid = 1;
}
if ( joystick && joystick->closed )
{
if (joystick && joystick->closed) {
valid = 0;
}
@@ -417,20 +415,14 @@ SDL_JoystickClose(SDL_Joystick * joystick)
joysticklist = SDL_joysticks;
joysticklistprev = NULL;
while ( joysticklist )
{
if (joystick == joysticklist)
{
if ( joysticklistprev )
{
while (joysticklist) {
if (joystick == joysticklist) {
if (joysticklistprev) {
/* unlink this entry */
joysticklistprev->next = joysticklist->next;
}
else
{
} else {
SDL_joysticks = joystick->next;
}
break;
}
joysticklistprev = joysticklist;
@@ -454,8 +446,7 @@ SDL_JoystickQuit(void)
SDL_assert(!SDL_updating_joystick);
/* Stop the event polling */
while ( SDL_joysticks )
{
while (SDL_joysticks) {
SDL_joysticks->ref_count = 1;
SDL_JoystickClose(SDL_joysticks);
}
@@ -472,8 +463,7 @@ SDL_JoystickQuit(void)
static SDL_bool
SDL_PrivateJoystickShouldIgnoreEvent()
{
if (SDL_joystick_allows_background_events)
{
if (SDL_joystick_allows_background_events) {
return SDL_FALSE;
}
@@ -497,26 +487,27 @@ SDL_PrivateJoystickAxis(SDL_Joystick * joystick, Uint8 axis, Sint16 value)
{
int posted;
/* Make sure we're not getting garbage events */
/* Make sure we're not getting garbage or duplicate events */
if (axis >= joystick->naxes) {
return 0;
}
/* Update internal joystick state */
if (value == joystick->axes[axis]) {
return 0;
}
joystick->axes[axis] = value;
/* We ignore events if we don't have keyboard focus, except for centering
* events.
*/
if (SDL_PrivateJoystickShouldIgnoreEvent()) {
if (!(joystick->closed && joystick->uncentered)) {
if ((value > 0 && value >= joystick->axes[axis]) ||
(value < 0 && value <= joystick->axes[axis])) {
return 0;
}
}
/* Update internal joystick state */
joystick->axes[axis] = value;
/* Post the event, if desired */
posted = 0;
#if !SDL_EVENTS_DISABLED
@@ -537,23 +528,25 @@ SDL_PrivateJoystickHat(SDL_Joystick * joystick, Uint8 hat, Uint8 value)
{
int posted;
/* Make sure we're not getting garbage events */
/* Make sure we're not getting garbage or duplicate events */
if (hat >= joystick->nhats) {
return 0;
}
/* Update internal joystick state */
joystick->hats[hat] = value;
if (value == joystick->hats[hat]) {
return 0;
}
/* We ignore events if we don't have keyboard focus, except for centering
* events.
*/
if (SDL_PrivateJoystickShouldIgnoreEvent()) {
if (!(joystick->closed && joystick->uncentered)) {
if (value != SDL_HAT_CENTERED) {
return 0;
}
}
/* Update internal joystick state */
joystick->hats[hat] = value;
/* Post the event, if desired */
posted = 0;
@@ -626,15 +619,20 @@ SDL_PrivateJoystickButton(SDL_Joystick * joystick, Uint8 button, Uint8 state)
}
#endif /* !SDL_EVENTS_DISABLED */
/* Make sure we're not getting garbage events */
/* Make sure we're not getting garbage or duplicate events */
if (button >= joystick->nbuttons) {
return 0;
}
}
if (state == joystick->buttons[button]) {
return 0;
}
/* We ignore events if we don't have keyboard focus, except for button
* release. */
if (state == SDL_PRESSED && SDL_PrivateJoystickShouldIgnoreEvent()) {
return 0;
if (SDL_PrivateJoystickShouldIgnoreEvent()) {
if (state == SDL_PRESSED) {
return 0;
}
}
/* Update internal joystick state */
@@ -659,8 +657,7 @@ SDL_JoystickUpdate(void)
SDL_Joystick *joystick;
joystick = SDL_joysticks;
while ( joystick )
{
while (joystick) {
SDL_Joystick *joysticknext;
/* save off the next pointer, the Update call may cause a joystick removed event
* and cause our joystick pointer to be freed
@@ -669,10 +666,9 @@ SDL_JoystickUpdate(void)
SDL_updating_joystick = joystick;
SDL_SYS_JoystickUpdate( joystick );
SDL_SYS_JoystickUpdate(joystick);
if ( joystick->closed && joystick->uncentered )
{
if (joystick->closed && joystick->uncentered) {
int i;
/* Tell the app that everything is centered/unpressed... */
@@ -685,13 +681,13 @@ SDL_JoystickUpdate(void)
for (i = 0; i < joystick->nhats; i++)
SDL_PrivateJoystickHat(joystick, i, SDL_HAT_CENTERED);
joystick->uncentered = 0;
joystick->uncentered = SDL_FALSE;
}
SDL_updating_joystick = NULL;
/* If the joystick was closed while updating, free it here */
if ( joystick->ref_count <= 0 ) {
if (joystick->ref_count <= 0) {
SDL_JoystickClose(joystick);
}
@@ -736,28 +732,16 @@ SDL_JoystickEventState(int state)
#endif /* SDL_EVENTS_DISABLED */
}
/* return 1 if you want to run the joystick update loop this frame, used by hotplug support */
SDL_bool
SDL_PrivateJoystickNeedsPolling()
{
if (SDL_joysticks != NULL) {
return SDL_TRUE;
} else {
return SDL_SYS_JoystickNeedsPolling();
}
}
/* return the guid for this index */
SDL_JoystickGUID SDL_JoystickGetDeviceGUID(int device_index)
{
if ((device_index < 0) || (device_index >= SDL_NumJoysticks())) {
SDL_JoystickGUID emptyGUID;
SDL_SetError("There are %d joysticks available", SDL_NumJoysticks());
SDL_zero( emptyGUID );
SDL_zero(emptyGUID);
return emptyGUID;
}
return SDL_SYS_JoystickGetDeviceGUID( device_index );
return SDL_SYS_JoystickGetDeviceGUID(device_index);
}
/* return the guid for this opened device */
@@ -765,14 +749,14 @@ SDL_JoystickGUID SDL_JoystickGetGUID(SDL_Joystick * joystick)
{
if (!SDL_PrivateJoystickValid(joystick)) {
SDL_JoystickGUID emptyGUID;
SDL_zero( emptyGUID );
SDL_zero(emptyGUID);
return emptyGUID;
}
return SDL_SYS_JoystickGetGUID( joystick );
return SDL_SYS_JoystickGetGUID(joystick);
}
/* convert the guid to a printable string */
void SDL_JoystickGetGUIDString( SDL_JoystickGUID guid, char *pszGUID, int cbGUID )
void SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID)
{
static const char k_rgchHexToASCII[] = "0123456789abcdef";
int i;
@@ -781,14 +765,13 @@ void SDL_JoystickGetGUIDString( SDL_JoystickGUID guid, char *pszGUID, int cbGUID
return;
}
for ( i = 0; i < sizeof(guid.data) && i < (cbGUID-1)/2; i++ )
{
for (i = 0; i < sizeof(guid.data) && i < (cbGUID-1)/2; i++) {
/* each input byte writes 2 ascii chars, and might write a null byte. */
/* If we don't have room for next input byte, stop */
unsigned char c = guid.data[i];
*pszGUID++ = k_rgchHexToASCII[ c >> 4 ];
*pszGUID++ = k_rgchHexToASCII[ c & 0x0F ];
*pszGUID++ = k_rgchHexToASCII[c >> 4];
*pszGUID++ = k_rgchHexToASCII[c & 0x0F];
}
*pszGUID = '\0';
}
@@ -799,28 +782,22 @@ void SDL_JoystickGetGUIDString( SDL_JoystickGUID guid, char *pszGUID, int cbGUID
* Input : c -
* Output : unsigned char
*-----------------------------------------------------------------------------*/
static unsigned char nibble( char c )
static unsigned char nibble(char c)
{
if ( ( c >= '0' ) &&
( c <= '9' ) )
{
if ((c >= '0') && (c <= '9')) {
return (unsigned char)(c - '0');
}
if ( ( c >= 'A' ) &&
( c <= 'F' ) )
{
if ((c >= 'A') && (c <= 'F')) {
return (unsigned char)(c - 'A' + 0x0a);
}
if ( ( c >= 'a' ) &&
( c <= 'f' ) )
{
if ((c >= 'a') && (c <= 'f')) {
return (unsigned char)(c - 'a' + 0x0a);
}
/* received an invalid character, and no real way to return an error */
/* AssertMsg1( false, "Q_nibble invalid hex character '%c' ", c ); */
/* AssertMsg1(false, "Q_nibble invalid hex character '%c' ", c); */
return 0;
}
@@ -830,21 +807,18 @@ SDL_JoystickGUID SDL_JoystickGetGUIDFromString(const char *pchGUID)
{
SDL_JoystickGUID guid;
int maxoutputbytes= sizeof(guid);
size_t len = SDL_strlen( pchGUID );
size_t len = SDL_strlen(pchGUID);
Uint8 *p;
size_t i;
/* Make sure it's even */
len = ( len ) & ~0x1;
len = (len) & ~0x1;
SDL_memset( &guid, 0x00, sizeof(guid) );
SDL_memset(&guid, 0x00, sizeof(guid));
p = (Uint8 *)&guid;
for ( i = 0;
( i < len ) && ( ( p - (Uint8 *)&guid ) < maxoutputbytes );
i+=2, p++ )
{
*p = ( nibble( pchGUID[i] ) << 4 ) | nibble( pchGUID[i+1] );
for (i = 0; (i < len) && ((p - (Uint8 *)&guid) < maxoutputbytes); i+=2, p++) {
*p = (nibble(pchGUID[i]) << 4) | nibble(pchGUID[i+1]);
}
return guid;
-3
View File
@@ -42,9 +42,6 @@ extern int SDL_PrivateJoystickHat(SDL_Joystick * joystick,
extern int SDL_PrivateJoystickButton(SDL_Joystick * joystick,
Uint8 button, Uint8 state);
/* Helper function to let lower sys layer tell the event system if the joystick code needs to think */
extern SDL_bool SDL_PrivateJoystickNeedsPolling();
/* Internal sanity checking functions */
extern int SDL_PrivateJoystickValid(SDL_Joystick * joystick);
+12 -11
View File
@@ -20,6 +20,9 @@
*/
#include "../SDL_internal.h"
#ifndef _SDL_sysjoystick_h
#define _SDL_sysjoystick_h
/* This is the system specific header for the SDL joystick API */
#include "SDL_joystick.h"
@@ -50,8 +53,8 @@ struct _SDL_Joystick
int ref_count; /* Reference count for multiple opens */
Uint8 closed; /* 1 if this device is no longer valid */
Uint8 uncentered; /* 1 if this device needs to have its state reset to 0 */
SDL_bool closed; /* SDL_TRUE if this device is no longer valid */
SDL_bool uncentered; /* SDL_TRUE if this device needs to have its state reset to 0 */
struct _SDL_Joystick *next; /* pointer to next joystick we have allocated */
};
@@ -68,9 +71,6 @@ extern int SDL_SYS_NumJoysticks();
/* Function to cause any queued joystick insertions to be processed */
extern void SDL_SYS_JoystickDetect();
/* Function to determine if the joystick loop needs to run right now */
extern SDL_bool SDL_SYS_JoystickNeedsPolling();
/* Function to get the device-dependent name of a joystick */
extern const char *SDL_SYS_JoystickNameForDeviceIndex(int device_index);
@@ -78,14 +78,14 @@ extern const char *SDL_SYS_JoystickNameForDeviceIndex(int device_index);
extern SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index);
/* Function to open a joystick for use.
The joystick to open is specified by the index field of the joystick.
The joystick to open is specified by the device index.
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
extern int SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index);
/* Function to query if the joystick is currently attached
* It returns 1 if attached, 0 otherwise.
* It returns SDL_TRUE if attached, SDL_FALSE otherwise.
*/
extern SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick * joystick);
@@ -108,10 +108,11 @@ extern SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID(int device_index);
/* Function to return the stable GUID for a opened joystick */
extern SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick);
#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
/* Function to get the current instance id of the joystick located at device_index */
extern SDL_bool SDL_SYS_IsXInputDeviceIndex( int device_index );
extern SDL_bool SDL_SYS_IsXInputJoystick(SDL_Joystick * joystick);
#if SDL_JOYSTICK_XINPUT
/* Function returns SDL_TRUE if this device is an XInput gamepad */
extern SDL_bool SDL_SYS_IsXInputGamepad_DeviceIndex(int device_index);
#endif
#endif /* _SDL_sysjoystick_h */
/* vi: set ts=4 sw=4 expandtab: */
@@ -410,11 +410,6 @@ void SDL_SYS_JoystickDetect()
}
}
SDL_bool SDL_SYS_JoystickNeedsPolling()
{
return SDL_TRUE;
}
static SDL_joylist_item *
JoystickByDevIndex(int device_index)
{
@@ -472,7 +467,7 @@ SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
}
/* Function to open a joystick for use.
The joystick to open is specified by the index field of the joystick.
The joystick to open is specified by the device index.
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
@@ -19,7 +19,7 @@
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#include "../../SDL_internal.h"
#ifdef SDL_JOYSTICK_ANDROID
#include "../SDL_sysjoystick.h"
@@ -213,11 +213,6 @@ void SDL_SYS_JoystickDetect()
{
}
SDL_bool SDL_SYS_JoystickNeedsPolling()
{
return SDL_FALSE;
}
const char *
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
{
+43 -26
View File
@@ -38,6 +38,8 @@
#include "../../events/SDL_events_c.h"
#endif
#define SDL_JOYSTICK_RUNLOOP_MODE CFSTR("SDLJoystick")
/* The base object of the HID Manager API */
static IOHIDManagerRef hidman = NULL;
@@ -67,6 +69,11 @@ FreeDevice(recDevice *removeDevice)
{
recDevice *pDeviceNext = NULL;
if (removeDevice) {
if (removeDevice->deviceRef) {
IOHIDDeviceUnscheduleFromRunLoop(removeDevice->deviceRef, CFRunLoopGetCurrent(), SDL_JOYSTICK_RUNLOOP_MODE);
removeDevice->deviceRef = NULL;
}
/* save next device prior to disposing of this device */
pDeviceNext = removeDevice->pNext;
@@ -132,6 +139,7 @@ JoystickDeviceWasRemovedCallback(void *ctx, IOReturn result, void *sender)
{
recDevice *device = (recDevice *) ctx;
device->removed = 1;
device->deviceRef = NULL; // deviceRef was invalidated due to the remove
#if SDL_HAPTIC_IOKIT
MacHaptic_MaybeRemoveDevice(device->ffservice);
#endif
@@ -356,15 +364,33 @@ GetDeviceInfo(IOHIDDeviceRef hidDevice, recDevice *pDevice)
return SDL_TRUE;
}
static SDL_bool
JoystickAlreadyKnown(IOHIDDeviceRef ioHIDDeviceObject)
{
recDevice *i;
for (i = gpDeviceList; i != NULL; i = i->pNext) {
if (i->deviceRef == ioHIDDeviceObject) {
return SDL_TRUE;
}
}
return SDL_FALSE;
}
static void
JoystickDeviceWasAddedCallback(void *ctx, IOReturn res, void *sender, IOHIDDeviceRef ioHIDDeviceObject)
{
recDevice *device;
if (res != kIOReturnSuccess) {
return;
}
recDevice *device = (recDevice *) SDL_calloc(1, sizeof(recDevice));
if (JoystickAlreadyKnown(ioHIDDeviceObject)) {
return; /* IOKit sent us a duplicate. */
}
device = (recDevice *) SDL_calloc(1, sizeof(recDevice));
if (!device) {
SDL_OutOfMemory();
@@ -378,7 +404,7 @@ JoystickDeviceWasAddedCallback(void *ctx, IOReturn res, void *sender, IOHIDDevic
/* Get notified when this device is disconnected. */
IOHIDDeviceRegisterRemovalCallback(ioHIDDeviceObject, JoystickDeviceWasRemovedCallback, device);
IOHIDDeviceScheduleWithRunLoop(ioHIDDeviceObject, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode);
IOHIDDeviceScheduleWithRunLoop(ioHIDDeviceObject, CFRunLoopGetCurrent(), SDL_JOYSTICK_RUNLOOP_MODE);
/* Allocate an instance ID for this device */
device->instance_id = ++s_joystick_instance_id;
@@ -398,17 +424,13 @@ JoystickDeviceWasAddedCallback(void *ctx, IOReturn res, void *sender, IOHIDDevic
s_bDeviceAdded = SDL_TRUE;
/* Add device to the end of the list */
if ( !gpDeviceList )
{
if ( !gpDeviceList ) {
gpDeviceList = device;
}
else
{
} else {
recDevice *curdevice;
curdevice = gpDeviceList;
while ( curdevice->pNext )
{
while ( curdevice->pNext ) {
curdevice = curdevice->pNext;
}
curdevice->pNext = device;
@@ -420,25 +442,19 @@ ConfigHIDManager(CFArrayRef matchingArray)
{
CFRunLoopRef runloop = CFRunLoopGetCurrent();
/* Run in a custom RunLoop mode just while initializing,
so we can detect sticks without messing with everything else. */
CFStringRef tempRunLoopMode = CFSTR("SDLJoystickInit");
if (IOHIDManagerOpen(hidman, kIOHIDOptionsTypeNone) != kIOReturnSuccess) {
return SDL_FALSE;
}
IOHIDManagerRegisterDeviceMatchingCallback(hidman, JoystickDeviceWasAddedCallback, NULL);
IOHIDManagerScheduleWithRunLoop(hidman, runloop, tempRunLoopMode);
IOHIDManagerSetDeviceMatchingMultiple(hidman, matchingArray);
IOHIDManagerRegisterDeviceMatchingCallback(hidman, JoystickDeviceWasAddedCallback, NULL);
IOHIDManagerScheduleWithRunLoop(hidman, runloop, SDL_JOYSTICK_RUNLOOP_MODE);
while (CFRunLoopRunInMode(tempRunLoopMode,0,TRUE)==kCFRunLoopRunHandledSource) {
while (CFRunLoopRunInMode(SDL_JOYSTICK_RUNLOOP_MODE,0,TRUE) == kCFRunLoopRunHandledSource) {
/* no-op. Callback fires once per existing device. */
}
/* Put this in the normal RunLoop mode now, for future hotplug events. */
IOHIDManagerUnscheduleFromRunLoop(hidman, runloop, tempRunLoopMode);
IOHIDManagerScheduleWithRunLoop(hidman, runloop, kCFRunLoopDefaultMode);
/* future hotplug events will come through SDL_JOYSTICK_RUNLOOP_MODE now. */
return SDL_TRUE; /* good to go. */
}
@@ -593,12 +609,12 @@ SDL_SYS_JoystickDetect()
}
}
}
}
SDL_bool
SDL_SYS_JoystickNeedsPolling()
{
return s_bDeviceAdded || s_bDeviceRemoved;
// run this after the checks above so we don't set device->removed and delete the device before
// SDL_SYS_JoystickUpdate can run to clean up the SDL_Joystick object that owns this device
while (CFRunLoopRunInMode(SDL_JOYSTICK_RUNLOOP_MODE,0,TRUE) == kCFRunLoopRunHandledSource) {
/* no-op. Pending callbacks will fire in CFRunLoopRunInMode(). */
}
}
/* Function to get the device-dependent name of a joystick */
@@ -630,7 +646,7 @@ SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
}
/* Function to open a joystick for use.
* The joystick to open is specified by the index field of the joystick.
* The joystick to open is specified by the device index.
* This should fill the nbuttons and naxes fields of the joystick structure.
* It returns 0, or -1 if there is an error.
*/
@@ -656,7 +672,7 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
}
/* Function to query if the joystick is currently attached
* It returns 1 if attached, 0 otherwise.
* It returns SDL_TRUE if attached, SDL_FALSE otherwise.
*/
SDL_bool
SDL_SYS_JoystickAttached(SDL_Joystick * joystick)
@@ -793,6 +809,7 @@ SDL_SYS_JoystickQuit(void)
}
if (hidman) {
IOHIDManagerUnscheduleFromRunLoop(hidman, CFRunLoopGetCurrent(), SDL_JOYSTICK_RUNLOOP_MODE);
IOHIDManagerClose(hidman, kIOHIDOptionsTypeNone);
CFRelease(hidman);
hidman = NULL;
@@ -46,11 +46,6 @@ void SDL_SYS_JoystickDetect()
{
}
SDL_bool SDL_SYS_JoystickNeedsPolling()
{
return SDL_FALSE;
}
/* Function to get the device-dependent name of a joystick */
const char *
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
@@ -66,7 +61,7 @@ SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
}
/* Function to open a joystick for use.
The joystick to open is specified by the index field of the joystick.
The joystick to open is specified by the device index.
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
@@ -0,0 +1,433 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_JOYSTICK_EMSCRIPTEN
#include <stdio.h> /* For the definition of NULL */
#include "SDL_error.h"
#include "SDL_events.h"
#if !SDL_EVENTS_DISABLED
#include "../../events/SDL_events_c.h"
#endif
#include "SDL_joystick.h"
#include "SDL_hints.h"
#include "SDL_assert.h"
#include "SDL_timer.h"
#include "SDL_log.h"
#include "SDL_sysjoystick_c.h"
#include "../SDL_joystick_c.h"
static SDL_joylist_item * JoystickByIndex(int index);
static SDL_joylist_item *SDL_joylist = NULL;
static SDL_joylist_item *SDL_joylist_tail = NULL;
static int numjoysticks = 0;
static int instance_counter = 0;
EM_BOOL
Emscripten_JoyStickConnected(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData)
{
int i;
SDL_joylist_item *item;
if (JoystickByIndex(gamepadEvent->index) != NULL) {
return 1;
}
#if !SDL_EVENTS_DISABLED
SDL_Event event;
#endif
item = (SDL_joylist_item *) SDL_malloc(sizeof (SDL_joylist_item));
if (item == NULL) {
return 1;
}
SDL_zerop(item);
item->index = gamepadEvent->index;
item->name = SDL_strdup(gamepadEvent->id);
if ( item->name == NULL ) {
SDL_free(item);
return 1;
}
item->mapping = SDL_strdup(gamepadEvent->mapping);
if ( item->mapping == NULL ) {
SDL_free(item->name);
SDL_free(item);
return 1;
}
item->naxes = gamepadEvent->numAxes;
item->nbuttons = gamepadEvent->numButtons;
item->device_instance = instance_counter++;
item->timestamp = gamepadEvent->timestamp;
for( i = 0; i < item->naxes; i++) {
item->axis[i] = gamepadEvent->axis[i];
}
for( i = 0; i < item->nbuttons; i++) {
item->analogButton[i] = gamepadEvent->analogButton[i];
item->digitalButton[i] = gamepadEvent->digitalButton[i];
}
if (SDL_joylist_tail == NULL) {
SDL_joylist = SDL_joylist_tail = item;
} else {
SDL_joylist_tail->next = item;
SDL_joylist_tail = item;
}
++numjoysticks;
#ifdef DEBUG_JOYSTICK
SDL_Log("Number of joysticks is %d", numjoysticks);
#endif
#if !SDL_EVENTS_DISABLED
event.type = SDL_JOYDEVICEADDED;
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
event.jdevice.which = numjoysticks - 1;
if ( (SDL_EventOK == NULL) ||
(*SDL_EventOK) (SDL_EventOKParam, &event) ) {
SDL_PushEvent(&event);
}
}
#endif /* !SDL_EVENTS_DISABLED */
#ifdef DEBUG_JOYSTICK
SDL_Log("Added joystick with index %d", item->index);
#endif
return 1;
}
EM_BOOL
Emscripten_JoyStickDisconnected(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData)
{
SDL_joylist_item *item = SDL_joylist;
SDL_joylist_item *prev = NULL;
#if !SDL_EVENTS_DISABLED
SDL_Event event;
#endif
while (item != NULL) {
if (item->index == gamepadEvent->index) {
break;
}
prev = item;
item = item->next;
}
if (item == NULL) {
return 1;
}
if (item->joystick) {
item->joystick->hwdata = NULL;
}
if (prev != NULL) {
prev->next = item->next;
} else {
SDL_assert(SDL_joylist == item);
SDL_joylist = item->next;
}
if (item == SDL_joylist_tail) {
SDL_joylist_tail = prev;
}
/* Need to decrement the joystick count before we post the event */
--numjoysticks;
#if !SDL_EVENTS_DISABLED
event.type = SDL_JOYDEVICEREMOVED;
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
event.jdevice.which = item->device_instance;
if ( (SDL_EventOK == NULL) ||
(*SDL_EventOK) (SDL_EventOKParam, &event) ) {
SDL_PushEvent(&event);
}
}
#endif /* !SDL_EVENTS_DISABLED */
#ifdef DEBUG_JOYSTICK
SDL_Log("Removed joystick with id %d", item->device_instance);
#endif
SDL_free(item->name);
SDL_free(item->mapping);
SDL_free(item);
return 1;
}
/* Function to scan the system for joysticks.
* It should return 0, or -1 on an unrecoverable fatal error.
*/
int
SDL_SYS_JoystickInit(void)
{
int retval, i, numjs;
EmscriptenGamepadEvent gamepadState;
numjoysticks = 0;
numjs = emscripten_get_num_gamepads();
/* Check if gamepad is supported by browser */
if (numjs == EMSCRIPTEN_RESULT_NOT_SUPPORTED) {
return -1;
}
/* handle already connected gamepads */
if (numjs > 0) {
for(i = 0; i < numjs; i++) {
retval = emscripten_get_gamepad_status(i, &gamepadState);
if (retval == EMSCRIPTEN_RESULT_SUCCESS) {
Emscripten_JoyStickConnected(EMSCRIPTEN_EVENT_GAMEPADCONNECTED,
&gamepadState,
NULL);
}
}
}
retval = emscripten_set_gamepadconnected_callback(NULL,
0,
Emscripten_JoyStickConnected);
if(retval != EMSCRIPTEN_RESULT_SUCCESS) {
SDL_SYS_JoystickQuit();
return -1;
}
retval = emscripten_set_gamepaddisconnected_callback(NULL,
0,
Emscripten_JoyStickDisconnected);
if(retval != EMSCRIPTEN_RESULT_SUCCESS) {
SDL_SYS_JoystickQuit();
return -1;
}
return 0;
}
/* Returns item matching given SDL device index. */
static SDL_joylist_item *
JoystickByDeviceIndex(int device_index)
{
SDL_joylist_item *item = SDL_joylist;
while (0 < device_index) {
--device_index;
item = item->next;
}
return item;
}
/* Returns item matching given HTML gamepad index. */
static SDL_joylist_item *
JoystickByIndex(int index)
{
SDL_joylist_item *item = SDL_joylist;
if (index < 0) {
return NULL;
}
while (item != NULL) {
if (item->index == index) {
break;
}
item = item->next;
}
return item;
}
int SDL_SYS_NumJoysticks()
{
return numjoysticks;
}
void SDL_SYS_JoystickDetect()
{
}
/* Function to get the device-dependent name of a joystick */
const char *
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
{
return JoystickByDeviceIndex(device_index)->name;
}
/* Function to perform the mapping from device index to the instance id for this index */
SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
{
return JoystickByDeviceIndex(device_index)->device_instance;
}
/* Function to open a joystick for use.
The joystick to open is specified by the device index.
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
int
SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
{
SDL_joylist_item *item = JoystickByDeviceIndex(device_index);
if (item == NULL ) {
return SDL_SetError("No such device");
}
if (item->joystick != NULL) {
return SDL_SetError("Joystick already opened");
}
joystick->instance_id = item->device_instance;
joystick->hwdata = (struct joystick_hwdata *) item;
item->joystick = joystick;
/* HTML5 Gamepad API doesn't say anything about these */
joystick->nhats = 0;
joystick->nballs = 0;
joystick->nbuttons = item->nbuttons;
joystick->naxes = item->naxes;
return (0);
}
/* Function to determine is this joystick is attached to the system right now */
SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick *joystick)
{
return !joystick->closed && (joystick->hwdata != NULL);
}
/* Function to update the state of a joystick - called as a device poll.
* This function shouldn't update the joystick structure directly,
* but instead should call SDL_PrivateJoystick*() to deliver events
* and update joystick device state.
*/
void
SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
{
EmscriptenGamepadEvent gamepadState;
SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
int i, result, buttonState;
if (item) {
result = emscripten_get_gamepad_status(item->index, &gamepadState);
if( result == EMSCRIPTEN_RESULT_SUCCESS) {
if(gamepadState.timestamp == 0 || gamepadState.timestamp != item->timestamp) {
for(i = 0; i < item->nbuttons; i++) {
if(item->digitalButton[i] != gamepadState.digitalButton[i]) {
buttonState = gamepadState.digitalButton[i]? SDL_PRESSED: SDL_RELEASED;
SDL_PrivateJoystickButton(item->joystick, i, buttonState);
}
}
for(i = 0; i < item->naxes; i++) {
if(item->axis[i] != gamepadState.axis[i]) {
// do we need to do conversion?
SDL_PrivateJoystickAxis(item->joystick, i,
(Sint16) (32767.*gamepadState.axis[i]));
}
}
item->timestamp = gamepadState.timestamp;
for( i = 0; i < item->naxes; i++) {
item->axis[i] = gamepadState.axis[i];
}
for( i = 0; i < item->nbuttons; i++) {
item->analogButton[i] = gamepadState.analogButton[i];
item->digitalButton[i] = gamepadState.digitalButton[i];
}
}
}
}
}
/* Function to close a joystick after use */
void
SDL_SYS_JoystickClose(SDL_Joystick * joystick)
{
if (joystick->hwdata) {
((SDL_joylist_item*)joystick->hwdata)->joystick = NULL;
joystick->hwdata = NULL;
}
joystick->closed = 1;
}
/* Function to perform any system-specific joystick related cleanup */
void
SDL_SYS_JoystickQuit(void)
{
SDL_joylist_item *item = NULL;
SDL_joylist_item *next = NULL;
for (item = SDL_joylist; item; item = next) {
next = item->next;
SDL_free(item->mapping);
SDL_free(item->name);
SDL_free(item);
}
SDL_joylist = SDL_joylist_tail = NULL;
numjoysticks = 0;
instance_counter = 0;
emscripten_set_gamepadconnected_callback(NULL, 0, NULL);
emscripten_set_gamepaddisconnected_callback(NULL, 0, NULL);
}
SDL_JoystickGUID
SDL_SYS_JoystickGetDeviceGUID(int device_index)
{
SDL_JoystickGUID guid;
/* the GUID is just the first 16 chars of the name for now */
const char *name = SDL_SYS_JoystickNameForDeviceIndex(device_index);
SDL_zero(guid);
SDL_memcpy(&guid, name, SDL_min(sizeof(guid), SDL_strlen(name)));
return guid;
}
SDL_JoystickGUID
SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
{
SDL_JoystickGUID guid;
/* the GUID is just the first 16 chars of the name for now */
const char *name = joystick->name;
SDL_zero(guid);
SDL_memcpy(&guid, name, SDL_min(sizeof(guid), SDL_strlen(name)));
return guid;
}
#endif /* SDL_JOYSTICK_EMSCRIPTEN */
@@ -0,0 +1,52 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_JOYSTICK_EMSCRIPTEN
#include "../SDL_sysjoystick.h"
#include <emscripten/html5.h>
/* A linked list of available joysticks */
typedef struct SDL_joylist_item
{
int index;
char *name;
char *mapping;
SDL_JoystickID device_instance;
SDL_Joystick *joystick;
int nbuttons;
int naxes;
double timestamp;
double axis[64];
double analogButton[64];
EM_BOOL digitalButton[64];
struct SDL_joylist_item *next;
} SDL_joylist_item;
typedef SDL_joylist_item joystick_hwdata;
#endif /* SDL_JOYSTICK_EMSCRIPTEN */
/* vi: set ts=4 sw=4 expandtab: */
@@ -53,8 +53,7 @@ extern "C"
static int SDL_SYS_numjoysticks = 0;
/* Function to scan the system for joysticks.
* This function should set SDL_numjoysticks to the number of available
* joysticks. Joystick 0 should be the system default joystick.
* Joystick 0 should be the system default joystick.
* It should return 0, or -1 on an unrecoverable fatal error.
*/
int SDL_SYS_JoystickInit(void)
@@ -94,11 +93,6 @@ extern "C"
{
}
SDL_bool SDL_SYS_JoystickNeedsPolling()
{
return SDL_FALSE;
}
/* Function to get the device-dependent name of a joystick */
const char *SDL_SYS_JoystickNameForDeviceIndex(int device_index)
{
@@ -112,7 +106,7 @@ extern "C"
}
/* Function to open a joystick for use.
The joystick to open is specified by the index field of the joystick.
The joystick to open is specified by the device index.
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
@@ -1,141 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#import "SDLUIAccelerationDelegate.h"
/* needed for SDL_IPHONE_MAX_GFORCE macro */
#import "../../../include/SDL_config_iphoneos.h"
static SDLUIAccelerationDelegate *sharedDelegate=nil;
@implementation SDLUIAccelerationDelegate
/*
Returns a shared instance of the SDLUIAccelerationDelegate, creating the shared delegate if it doesn't exist yet.
*/
+(SDLUIAccelerationDelegate *)sharedDelegate {
if (sharedDelegate == nil) {
sharedDelegate = [[SDLUIAccelerationDelegate alloc] init];
}
return sharedDelegate;
}
/*
UIAccelerometerDelegate delegate method. Invoked by the UIAccelerometer instance when it has new data for us.
We just take the data and mark that we have new data available so that the joystick system will pump it to the
events system when SDL_SYS_JoystickUpdate is called.
*/
-(void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration {
x = acceleration.x;
y = acceleration.y;
z = acceleration.z;
hasNewData = YES;
}
/*
getLastOrientation -- put last obtained accelerometer data into Sint16 array
Called from the joystick system when it needs the accelerometer data.
Function grabs the last data sent to the accelerometer and converts it
from floating point to Sint16, which is what the joystick system expects.
To do the conversion, the data is first clamped onto the interval
[-SDL_IPHONE_MAX_G_FORCE, SDL_IPHONE_MAX_G_FORCE], then the data is multiplied
by MAX_SINT16 so that it is mapped to the full range of an Sint16.
You can customize the clamped range of this function by modifying the
SDL_IPHONE_MAX_GFORCE macro in SDL_config_iphoneos.h.
Once converted to Sint16, the accelerometer data no longer has coherent units.
You can convert the data back to units of g-force by multiplying it
in your application's code by SDL_IPHONE_MAX_GFORCE / 0x7FFF.
*/
-(void)getLastOrientation:(Sint16 *)data {
#define MAX_SINT16 0x7FFF
/* clamp the data */
if (x > SDL_IPHONE_MAX_GFORCE) x = SDL_IPHONE_MAX_GFORCE;
else if (x < -SDL_IPHONE_MAX_GFORCE) x = -SDL_IPHONE_MAX_GFORCE;
if (y > SDL_IPHONE_MAX_GFORCE) y = SDL_IPHONE_MAX_GFORCE;
else if (y < -SDL_IPHONE_MAX_GFORCE) y = -SDL_IPHONE_MAX_GFORCE;
if (z > SDL_IPHONE_MAX_GFORCE) z = SDL_IPHONE_MAX_GFORCE;
else if (z < -SDL_IPHONE_MAX_GFORCE) z = -SDL_IPHONE_MAX_GFORCE;
/* pass in data mapped to range of SInt16 */
data[0] = (x / SDL_IPHONE_MAX_GFORCE) * MAX_SINT16;
data[1] = (y / SDL_IPHONE_MAX_GFORCE) * MAX_SINT16;
data[2] = (z / SDL_IPHONE_MAX_GFORCE) * MAX_SINT16;
}
/*
Initialize SDLUIAccelerationDelegate. Since we don't have any data yet,
just set our last received data to zero, and indicate we don't have any;
*/
-(id)init {
self = [super init];
x = y = z = 0.0;
hasNewData = NO;
return self;
}
-(void)dealloc {
sharedDelegate = nil;
[self shutdown];
[super dealloc];
}
/*
Lets our delegate start receiving accelerometer updates.
*/
-(void)startup {
[UIAccelerometer sharedAccelerometer].delegate = self;
isRunning = YES;
}
/*
Stops our delegate from receiving accelerometer updates.
*/
-(void)shutdown {
if ([UIAccelerometer sharedAccelerometer].delegate == self) {
[UIAccelerometer sharedAccelerometer].delegate = nil;
}
isRunning = NO;
}
/*
Our we currently receiving accelerometer updates?
*/
-(BOOL)isRunning {
return isRunning;
}
/*
Do we have any data that hasn't been pumped into SDL's event system?
*/
-(BOOL)hasNewData {
return hasNewData;
}
/*
When the joystick system grabs the new data, it sets this to NO.
*/
-(void)setHasNewData:(BOOL)value {
hasNewData = value;
}
@end
@@ -23,15 +23,21 @@
/* This is the iOS implementation of the SDL joystick API */
#include "SDL_joystick.h"
#include "SDL_stdinc.h"
#include "../SDL_sysjoystick.h"
#include "../SDL_joystick_c.h"
#import "SDLUIAccelerationDelegate.h"
const char *accelerometerName = "iPhone accelerometer";
#import <CoreMotion/CoreMotion.h>
/* needed for SDL_IPHONE_MAX_GFORCE macro */
#import "SDL_config_iphoneos.h"
const char *accelerometerName = "iOS accelerometer";
static CMMotionManager *motionManager = nil;
/* Function to scan the system for joysticks.
* This function should set SDL_numjoysticks to the number of available
* joysticks. Joystick 0 should be the system default joystick.
* Joystick 0 should be the system default joystick.
* It should return 0, or -1 on an unrecoverable fatal error.
*/
int
@@ -49,11 +55,6 @@ void SDL_SYS_JoystickDetect()
{
}
SDL_bool SDL_SYS_JoystickNeedsPolling()
{
return SDL_FALSE;
}
/* Function to get the device-dependent name of a joystick */
const char *
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
@@ -68,7 +69,7 @@ SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
}
/* Function to open a joystick for use.
The joystick to open is specified by the index field of the joystick.
The joystick to open is specified by the device index.
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
@@ -79,7 +80,15 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
joystick->nhats = 0;
joystick->nballs = 0;
joystick->nbuttons = 0;
[[SDLUIAccelerationDelegate sharedDelegate] startup];
if (motionManager == nil) {
motionManager = [[CMMotionManager alloc] init];
}
/* Shorter times between updates can significantly increase CPU usage. */
motionManager.accelerometerUpdateInterval = 0.1;
[motionManager startAccelerometerUpdates];
return 0;
}
@@ -89,6 +98,45 @@ SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick *joystick)
return SDL_TRUE;
}
static void SDL_SYS_AccelerometerUpdate(SDL_Joystick * joystick)
{
const float maxgforce = SDL_IPHONE_MAX_GFORCE;
const SInt16 maxsint16 = 0x7FFF;
CMAcceleration accel;
if (!motionManager.accelerometerActive) {
return;
}
accel = [[motionManager accelerometerData] acceleration];
/*
Convert accelerometer data from floating point to Sint16, which is what
the joystick system expects.
To do the conversion, the data is first clamped onto the interval
[-SDL_IPHONE_MAX_G_FORCE, SDL_IPHONE_MAX_G_FORCE], then the data is multiplied
by MAX_SINT16 so that it is mapped to the full range of an Sint16.
You can customize the clamped range of this function by modifying the
SDL_IPHONE_MAX_GFORCE macro in SDL_config_iphoneos.h.
Once converted to Sint16, the accelerometer data no longer has coherent
units. You can convert the data back to units of g-force by multiplying
it in your application's code by SDL_IPHONE_MAX_GFORCE / 0x7FFF.
*/
/* clamp the data */
accel.x = SDL_min(SDL_max(accel.x, -maxgforce), maxgforce);
accel.y = SDL_min(SDL_max(accel.y, -maxgforce), maxgforce);
accel.z = SDL_min(SDL_max(accel.z, -maxgforce), maxgforce);
/* pass in data mapped to range of SInt16 */
SDL_PrivateJoystickAxis(joystick, 0, (accel.x / maxgforce) * maxsint16);
SDL_PrivateJoystickAxis(joystick, 1, -(accel.y / maxgforce) * maxsint16);
SDL_PrivateJoystickAxis(joystick, 2, (accel.z / maxgforce) * maxsint16);
}
/* Function to update the state of a joystick - called as a device poll.
* This function shouldn't update the joystick structure directly,
* but instead should call SDL_PrivateJoystick*() to deliver events
@@ -97,37 +145,25 @@ SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick *joystick)
void
SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
{
Sint16 orientation[3];
if ([[SDLUIAccelerationDelegate sharedDelegate] hasNewData]) {
[[SDLUIAccelerationDelegate sharedDelegate] getLastOrientation: orientation];
[[SDLUIAccelerationDelegate sharedDelegate] setHasNewData: NO];
SDL_PrivateJoystickAxis(joystick, 0, orientation[0]);
SDL_PrivateJoystickAxis(joystick, 1, -orientation[1]);
SDL_PrivateJoystickAxis(joystick, 2, orientation[2]);
}
return;
SDL_SYS_AccelerometerUpdate(joystick);
}
/* Function to close a joystick after use */
void
SDL_SYS_JoystickClose(SDL_Joystick * joystick)
{
if ([[SDLUIAccelerationDelegate sharedDelegate] isRunning]) {
[[SDLUIAccelerationDelegate sharedDelegate] shutdown];
}
SDL_SetError("No joystick open with that index");
[motionManager stopAccelerometerUpdates];
joystick->closed = 1;
}
/* Function to perform any system-specific joystick related cleanup */
void
SDL_SYS_JoystickQuit(void)
{
if (motionManager != nil) {
[motionManager release];
motionManager = nil;
}
}
SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
+8 -16
View File
@@ -142,13 +142,15 @@ IsJoystick(int fd, char *namebuf, const size_t namebuflen, SDL_JoystickGUID *gui
#if SDL_USE_LIBUDEV
void joystick_udev_callback(SDL_UDEV_deviceevent udev_type, int udev_class, const char *devpath)
{
if (devpath == NULL || !(udev_class & SDL_UDEV_DEVICE_JOYSTICK)) {
if (devpath == NULL) {
return;
}
switch( udev_type )
{
switch (udev_type) {
case SDL_UDEV_DEVICEADDED:
if (!(udev_class & SDL_UDEV_DEVICE_JOYSTICK)) {
return;
}
MaybeAddDevice(devpath);
break;
@@ -335,13 +337,12 @@ JoystickInitWithoutUdev(void)
static int
JoystickInitWithUdev(void)
{
if (SDL_UDEV_Init() < 0) {
return SDL_SetError("Could not initialize UDEV");
}
/* Set up the udev callback */
if ( SDL_UDEV_AddCallback(joystick_udev_callback) < 0) {
if (SDL_UDEV_AddCallback(joystick_udev_callback) < 0) {
SDL_UDEV_Quit();
return SDL_SetError("Could not set up joystick <-> udev callback");
}
@@ -392,15 +393,6 @@ void SDL_SYS_JoystickDetect()
}
SDL_bool SDL_SYS_JoystickNeedsPolling()
{
#if SDL_USE_LIBUDEV
return SDL_TRUE;
#endif
return SDL_FALSE;
}
static SDL_joylist_item *
JoystickByDevIndex(int device_index)
{
@@ -574,7 +566,7 @@ ConfigJoystick(SDL_Joystick * joystick, int fd)
/* Function to open a joystick for use.
The joystick to open is specified by the index field of the joystick.
The joystick to open is specified by the device index.
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
+8 -11
View File
@@ -18,6 +18,9 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_JOYSTICK_PSP
/* This is the PSP implementation of the SDL joystick API */
#include <pspctrl.h>
@@ -97,16 +100,13 @@ int JoystickUpdate(void *data)
/* Function to scan the system for joysticks.
* This function should set SDL_numjoysticks to the number of available
* joysticks. Joystick 0 should be the system default joystick.
* Joystick 0 should be the system default joystick.
* It should return number of joysticks, or -1 on an unrecoverable fatal error.
*/
int SDL_SYS_JoystickInit(void)
{
int i;
/* SDL_numjoysticks = 1; */
/* Setup input */
sceCtrlSetSamplingCycle(0);
sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG);
@@ -141,11 +141,6 @@ void SDL_SYS_JoystickDetect()
{
}
SDL_bool SDL_SYS_JoystickNeedsPolling()
{
return SDL_FALSE;
}
/* Function to get the device-dependent name of a joystick */
const char * SDL_SYS_JoystickNameForDeviceIndex(int device_index)
{
@@ -169,7 +164,7 @@ const char *SDL_SYS_JoystickName(int index)
}
/* Function to open a joystick for use.
The joystick to open is specified by the index field of the joystick.
The joystick to open is specified by the device index.
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
@@ -187,12 +182,12 @@ SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick *joystick)
{
return SDL_TRUE;
}
/* Function to update the state of a joystick - called as a device poll.
* This function shouldn't update the joystick structure directly,
* but instead should call SDL_PrivateJoystick*() to deliver events
* and update joystick device state.
*/
void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
{
int i;
@@ -270,5 +265,7 @@ SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
return guid;
}
#endif /* SDL_JOYSTICK_PSP */
/* vim: ts=4 sw=4
*/
+9 -7
View File
@@ -30,9 +30,9 @@ def write_controllers():
for entry in sorted(controllers, key=lambda entry: entry[2]):
line = "".join(entry) + "\n"
if not line.endswith(",\n") and not line.endswith("*/\n"):
print "Warning: '%s' is missing a comma at the end of the line" % (line)
print("Warning: '%s' is missing a comma at the end of the line" % (line))
if (entry[1] in controller_guids):
print "Warning: entry '%s' is duplicate of entry '%s'" % (entry[2], controller_guids[entry[1]][2])
print("Warning: entry '%s' is duplicate of entry '%s'" % (entry[2], controller_guids[entry[1]][2]))
controller_guids[entry[1]] = entry
output.write(line)
@@ -40,15 +40,17 @@ def write_controllers():
controller_guids = {}
for line in input:
if ( parsing_controllers ):
if (parsing_controllers):
if (line.startswith("{")):
output.write(line)
elif (line.startswith("#endif")):
elif (line.startswith(" NULL")):
parsing_controllers = False
write_controllers()
output.write(line)
elif (line.startswith("#")):
print "Parsing " + line.strip()
elif (line.startswith("#if")):
print("Parsing " + line.strip())
output.write(line)
elif (line.startswith("#endif")):
write_controllers()
output.write(line)
else:
@@ -60,4 +62,4 @@ for line in input:
output.write(line)
output.close()
print "Finished writing %s.new" % filename
print("Finished writing %s.new" % filename)
@@ -0,0 +1,900 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "../SDL_sysjoystick.h"
#include "SDL_windowsjoystick_c.h"
#include "SDL_dinputjoystick_c.h"
#include "SDL_xinputjoystick_c.h"
#if SDL_JOYSTICK_DINPUT
#ifndef DIDFT_OPTIONAL
#define DIDFT_OPTIONAL 0x80000000
#endif
#define INPUT_QSIZE 32 /* Buffer up to 32 input messages */
#define AXIS_MIN -32768 /* minimum value for axis coordinate */
#define AXIS_MAX 32767 /* maximum value for axis coordinate */
#define JOY_AXIS_THRESHOLD (((AXIS_MAX)-(AXIS_MIN))/100) /* 1% motion */
/* external variables referenced. */
extern HWND SDL_HelperWindow;
/* local variables */
static SDL_bool coinitialized = SDL_FALSE;
static LPDIRECTINPUT8 dinput = NULL;
static PRAWINPUTDEVICELIST SDL_RawDevList = NULL;
static UINT SDL_RawDevListCount = 0;
/* Taken from Wine - Thanks! */
static DIOBJECTDATAFORMAT dfDIJoystick2[] = {
{ &GUID_XAxis, DIJOFS_X, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_YAxis, DIJOFS_Y, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_ZAxis, DIJOFS_Z, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RxAxis, DIJOFS_RX, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RyAxis, DIJOFS_RY, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RzAxis, DIJOFS_RZ, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, DIJOFS_SLIDER(0), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, DIJOFS_SLIDER(1), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_POV, DIJOFS_POV(0), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 },
{ &GUID_POV, DIJOFS_POV(1), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 },
{ &GUID_POV, DIJOFS_POV(2), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 },
{ &GUID_POV, DIJOFS_POV(3), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(0), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(1), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(2), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(3), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(4), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(5), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(6), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(7), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(8), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(9), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(10), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(11), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(12), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(13), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(14), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(15), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(16), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(17), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(18), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(19), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(20), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(21), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(22), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(23), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(24), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(25), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(26), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(27), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(28), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(29), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(30), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(31), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(32), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(33), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(34), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(35), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(36), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(37), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(38), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(39), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(40), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(41), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(42), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(43), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(44), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(45), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(46), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(47), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(48), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(49), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(50), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(51), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(52), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(53), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(54), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(55), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(56), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(57), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(58), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(59), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(60), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(61), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(62), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(63), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(64), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(65), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(66), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(67), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(68), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(69), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(70), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(71), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(72), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(73), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(74), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(75), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(76), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(77), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(78), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(79), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(80), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(81), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(82), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(83), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(84), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(85), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(86), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(87), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(88), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(89), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(90), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(91), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(92), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(93), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(94), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(95), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(96), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(97), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(98), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(99), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(100), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(101), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(102), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(103), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(104), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(105), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(106), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(107), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(108), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(109), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(110), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(111), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(112), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(113), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(114), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(115), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(116), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(117), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(118), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(119), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(120), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(121), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(122), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(123), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(124), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(125), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(126), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(127), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ &GUID_XAxis, FIELD_OFFSET(DIJOYSTATE2, lVX), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_YAxis, FIELD_OFFSET(DIJOYSTATE2, lVY), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_ZAxis, FIELD_OFFSET(DIJOYSTATE2, lVZ), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RxAxis, FIELD_OFFSET(DIJOYSTATE2, lVRx), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RyAxis, FIELD_OFFSET(DIJOYSTATE2, lVRy), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RzAxis, FIELD_OFFSET(DIJOYSTATE2, lVRz), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglVSlider[0]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglVSlider[1]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_XAxis, FIELD_OFFSET(DIJOYSTATE2, lAX), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_YAxis, FIELD_OFFSET(DIJOYSTATE2, lAY), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_ZAxis, FIELD_OFFSET(DIJOYSTATE2, lAZ), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RxAxis, FIELD_OFFSET(DIJOYSTATE2, lARx), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RyAxis, FIELD_OFFSET(DIJOYSTATE2, lARy), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RzAxis, FIELD_OFFSET(DIJOYSTATE2, lARz), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglASlider[0]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglASlider[1]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_XAxis, FIELD_OFFSET(DIJOYSTATE2, lFX), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_YAxis, FIELD_OFFSET(DIJOYSTATE2, lFY), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_ZAxis, FIELD_OFFSET(DIJOYSTATE2, lFZ), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RxAxis, FIELD_OFFSET(DIJOYSTATE2, lFRx), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RyAxis, FIELD_OFFSET(DIJOYSTATE2, lFRy), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RzAxis, FIELD_OFFSET(DIJOYSTATE2, lFRz), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglFSlider[0]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglFSlider[1]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
};
const DIDATAFORMAT c_dfDIJoystick2 = {
sizeof(DIDATAFORMAT),
sizeof(DIOBJECTDATAFORMAT),
DIDF_ABSAXIS,
sizeof(DIJOYSTATE2),
SDL_arraysize(dfDIJoystick2),
dfDIJoystick2
};
/* Convert a DirectInput return code to a text message */
static int
SetDIerror(const char *function, HRESULT code)
{
/*
return SDL_SetError("%s() [%s]: %s", function,
DXGetErrorString9A(code), DXGetErrorDescription9A(code));
*/
return SDL_SetError("%s() DirectX error 0x%8.8lx", function, code);
}
static SDL_bool
SDL_IsXInputDevice(const GUID* pGuidProductFromDirectInput)
{
static GUID IID_ValveStreamingGamepad = { MAKELONG(0x28DE, 0x11FF), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
static GUID IID_X360WiredGamepad = { MAKELONG(0x045E, 0x02A1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
static GUID IID_X360WirelessGamepad = { MAKELONG(0x045E, 0x028E), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
static const GUID *s_XInputProductGUID[] = {
&IID_ValveStreamingGamepad,
&IID_X360WiredGamepad, /* Microsoft's wired X360 controller for Windows. */
&IID_X360WirelessGamepad /* Microsoft's wireless X360 controller for Windows. */
};
size_t iDevice;
UINT i;
if (!SDL_XINPUT_Enabled()) {
return SDL_FALSE;
}
/* Check for well known XInput device GUIDs */
/* This lets us skip RAWINPUT for popular devices. Also, we need to do this for the Valve Streaming Gamepad because it's virtualized and doesn't show up in the device list. */
for (iDevice = 0; iDevice < SDL_arraysize(s_XInputProductGUID); ++iDevice) {
if (SDL_memcmp(pGuidProductFromDirectInput, s_XInputProductGUID[iDevice], sizeof(GUID)) == 0) {
return SDL_TRUE;
}
}
/* Go through RAWINPUT (WinXP and later) to find HID devices. */
/* Cache this if we end up using it. */
if (SDL_RawDevList == NULL) {
if ((GetRawInputDeviceList(NULL, &SDL_RawDevListCount, sizeof(RAWINPUTDEVICELIST)) == -1) || (!SDL_RawDevListCount)) {
return SDL_FALSE; /* oh well. */
}
SDL_RawDevList = (PRAWINPUTDEVICELIST)SDL_malloc(sizeof(RAWINPUTDEVICELIST) * SDL_RawDevListCount);
if (SDL_RawDevList == NULL) {
SDL_OutOfMemory();
return SDL_FALSE;
}
if (GetRawInputDeviceList(SDL_RawDevList, &SDL_RawDevListCount, sizeof(RAWINPUTDEVICELIST)) == -1) {
SDL_free(SDL_RawDevList);
SDL_RawDevList = NULL;
return SDL_FALSE; /* oh well. */
}
}
for (i = 0; i < SDL_RawDevListCount; i++) {
RID_DEVICE_INFO rdi;
char devName[128];
UINT rdiSize = sizeof(rdi);
UINT nameSize = SDL_arraysize(devName);
rdi.cbSize = sizeof(rdi);
if ((SDL_RawDevList[i].dwType == RIM_TYPEHID) &&
(GetRawInputDeviceInfoA(SDL_RawDevList[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != ((UINT)-1)) &&
(MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) == ((LONG)pGuidProductFromDirectInput->Data1)) &&
(GetRawInputDeviceInfoA(SDL_RawDevList[i].hDevice, RIDI_DEVICENAME, devName, &nameSize) != ((UINT)-1)) &&
(SDL_strstr(devName, "IG_") != NULL)) {
return SDL_TRUE;
}
}
return SDL_FALSE;
}
int
SDL_DINPUT_JoystickInit(void)
{
HRESULT result;
HINSTANCE instance;
result = WIN_CoInitialize();
if (FAILED(result)) {
return SetDIerror("CoInitialize", result);
}
coinitialized = SDL_TRUE;
result = CoCreateInstance(&CLSID_DirectInput8, NULL, CLSCTX_INPROC_SERVER,
&IID_IDirectInput8, (LPVOID)&dinput);
if (FAILED(result)) {
return SetDIerror("CoCreateInstance", result);
}
/* Because we used CoCreateInstance, we need to Initialize it, first. */
instance = GetModuleHandle(NULL);
if (instance == NULL) {
return SDL_SetError("GetModuleHandle() failed with error code %lu.", GetLastError());
}
result = IDirectInput8_Initialize(dinput, instance, DIRECTINPUT_VERSION);
if (FAILED(result)) {
return SetDIerror("IDirectInput::Initialize", result);
}
return 0;
}
/* helper function for direct input, gets called for each connected joystick */
static BOOL CALLBACK
EnumJoysticksCallback(const DIDEVICEINSTANCE * pdidInstance, VOID * pContext)
{
JoyStick_DeviceData *pNewJoystick;
JoyStick_DeviceData *pPrevJoystick = NULL;
if (SDL_IsXInputDevice(&pdidInstance->guidProduct)) {
return DIENUM_CONTINUE; /* ignore XInput devices here, keep going. */
}
pNewJoystick = *(JoyStick_DeviceData **)pContext;
while (pNewJoystick) {
if (!SDL_memcmp(&pNewJoystick->dxdevice.guidInstance, &pdidInstance->guidInstance, sizeof(pNewJoystick->dxdevice.guidInstance))) {
/* if we are replacing the front of the list then update it */
if (pNewJoystick == *(JoyStick_DeviceData **)pContext) {
*(JoyStick_DeviceData **)pContext = pNewJoystick->pNext;
} else if (pPrevJoystick) {
pPrevJoystick->pNext = pNewJoystick->pNext;
}
pNewJoystick->pNext = SYS_Joystick;
SYS_Joystick = pNewJoystick;
return DIENUM_CONTINUE; /* already have this joystick loaded, just keep going */
}
pPrevJoystick = pNewJoystick;
pNewJoystick = pNewJoystick->pNext;
}
pNewJoystick = (JoyStick_DeviceData *)SDL_malloc(sizeof(JoyStick_DeviceData));
if (!pNewJoystick) {
return DIENUM_CONTINUE; /* better luck next time? */
}
SDL_zerop(pNewJoystick);
pNewJoystick->joystickname = WIN_StringToUTF8(pdidInstance->tszProductName);
if (!pNewJoystick->joystickname) {
SDL_free(pNewJoystick);
return DIENUM_CONTINUE; /* better luck next time? */
}
SDL_memcpy(&(pNewJoystick->dxdevice), pdidInstance,
sizeof(DIDEVICEINSTANCE));
SDL_memcpy(&pNewJoystick->guid, &pdidInstance->guidProduct, sizeof(pNewJoystick->guid));
SDL_SYS_AddJoystickDevice(pNewJoystick);
return DIENUM_CONTINUE; /* get next device, please */
}
void
SDL_DINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
{
IDirectInput8_EnumDevices(dinput, DI8DEVCLASS_GAMECTRL, EnumJoysticksCallback, pContext, DIEDFL_ATTACHEDONLY);
if (SDL_RawDevList) {
SDL_free(SDL_RawDevList); /* in case we used this in DirectInput detection */
SDL_RawDevList = NULL;
}
SDL_RawDevListCount = 0;
}
static BOOL CALLBACK
EnumDevObjectsCallback(LPCDIDEVICEOBJECTINSTANCE dev, LPVOID pvRef)
{
SDL_Joystick *joystick = (SDL_Joystick *)pvRef;
HRESULT result;
input_t *in = &joystick->hwdata->Inputs[joystick->hwdata->NumInputs];
if (dev->dwType & DIDFT_BUTTON) {
in->type = BUTTON;
in->num = joystick->nbuttons;
in->ofs = DIJOFS_BUTTON(in->num);
joystick->nbuttons++;
} else if (dev->dwType & DIDFT_POV) {
in->type = HAT;
in->num = joystick->nhats;
in->ofs = DIJOFS_POV(in->num);
joystick->nhats++;
} else if (dev->dwType & DIDFT_AXIS) {
DIPROPRANGE diprg;
DIPROPDWORD dilong;
in->type = AXIS;
in->num = joystick->naxes;
if (!SDL_memcmp(&dev->guidType, &GUID_XAxis, sizeof(dev->guidType)))
in->ofs = DIJOFS_X;
else if (!SDL_memcmp(&dev->guidType, &GUID_YAxis, sizeof(dev->guidType)))
in->ofs = DIJOFS_Y;
else if (!SDL_memcmp(&dev->guidType, &GUID_ZAxis, sizeof(dev->guidType)))
in->ofs = DIJOFS_Z;
else if (!SDL_memcmp(&dev->guidType, &GUID_RxAxis, sizeof(dev->guidType)))
in->ofs = DIJOFS_RX;
else if (!SDL_memcmp(&dev->guidType, &GUID_RyAxis, sizeof(dev->guidType)))
in->ofs = DIJOFS_RY;
else if (!SDL_memcmp(&dev->guidType, &GUID_RzAxis, sizeof(dev->guidType)))
in->ofs = DIJOFS_RZ;
else if (!SDL_memcmp(&dev->guidType, &GUID_Slider, sizeof(dev->guidType))) {
in->ofs = DIJOFS_SLIDER(joystick->hwdata->NumSliders);
++joystick->hwdata->NumSliders;
} else {
return DIENUM_CONTINUE; /* not an axis we can grok */
}
diprg.diph.dwSize = sizeof(diprg);
diprg.diph.dwHeaderSize = sizeof(diprg.diph);
diprg.diph.dwObj = dev->dwType;
diprg.diph.dwHow = DIPH_BYID;
diprg.lMin = AXIS_MIN;
diprg.lMax = AXIS_MAX;
result =
IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice,
DIPROP_RANGE, &diprg.diph);
if (FAILED(result)) {
return DIENUM_CONTINUE; /* don't use this axis */
}
/* Set dead zone to 0. */
dilong.diph.dwSize = sizeof(dilong);
dilong.diph.dwHeaderSize = sizeof(dilong.diph);
dilong.diph.dwObj = dev->dwType;
dilong.diph.dwHow = DIPH_BYID;
dilong.dwData = 0;
result =
IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice,
DIPROP_DEADZONE, &dilong.diph);
if (FAILED(result)) {
return DIENUM_CONTINUE; /* don't use this axis */
}
joystick->naxes++;
} else {
/* not supported at this time */
return DIENUM_CONTINUE;
}
joystick->hwdata->NumInputs++;
if (joystick->hwdata->NumInputs == MAX_INPUTS) {
return DIENUM_STOP; /* too many */
}
return DIENUM_CONTINUE;
}
/* Sort using the data offset into the DInput struct.
* This gives a reasonable ordering for the inputs.
*/
static int
SortDevFunc(const void *a, const void *b)
{
const input_t *inputA = (const input_t*)a;
const input_t *inputB = (const input_t*)b;
if (inputA->ofs < inputB->ofs)
return -1;
if (inputA->ofs > inputB->ofs)
return 1;
return 0;
}
/* Sort the input objects and recalculate the indices for each input. */
static void
SortDevObjects(SDL_Joystick *joystick)
{
input_t *inputs = joystick->hwdata->Inputs;
int nButtons = 0;
int nHats = 0;
int nAxis = 0;
int n;
SDL_qsort(inputs, joystick->hwdata->NumInputs, sizeof(input_t), SortDevFunc);
for (n = 0; n < joystick->hwdata->NumInputs; n++) {
switch (inputs[n].type) {
case BUTTON:
inputs[n].num = nButtons;
nButtons++;
break;
case HAT:
inputs[n].num = nHats;
nHats++;
break;
case AXIS:
inputs[n].num = nAxis;
nAxis++;
break;
}
}
}
int
SDL_DINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice)
{
HRESULT result;
LPDIRECTINPUTDEVICE8 device;
DIPROPDWORD dipdw;
joystick->hwdata->buffered = SDL_TRUE;
joystick->hwdata->Capabilities.dwSize = sizeof(DIDEVCAPS);
SDL_zero(dipdw);
dipdw.diph.dwSize = sizeof(DIPROPDWORD);
dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
result =
IDirectInput8_CreateDevice(dinput,
&(joystickdevice->dxdevice.guidInstance), &device, NULL);
if (FAILED(result)) {
return SetDIerror("IDirectInput::CreateDevice", result);
}
/* Now get the IDirectInputDevice8 interface, instead. */
result = IDirectInputDevice8_QueryInterface(device,
&IID_IDirectInputDevice8,
(LPVOID *)& joystick->
hwdata->InputDevice);
/* We are done with this object. Use the stored one from now on. */
IDirectInputDevice8_Release(device);
if (FAILED(result)) {
return SetDIerror("IDirectInputDevice8::QueryInterface", result);
}
/* Acquire shared access. Exclusive access is required for forces,
* though. */
result =
IDirectInputDevice8_SetCooperativeLevel(joystick->hwdata->
InputDevice, SDL_HelperWindow,
DISCL_EXCLUSIVE |
DISCL_BACKGROUND);
if (FAILED(result)) {
return SetDIerror("IDirectInputDevice8::SetCooperativeLevel", result);
}
/* Use the extended data structure: DIJOYSTATE2. */
result =
IDirectInputDevice8_SetDataFormat(joystick->hwdata->InputDevice,
&c_dfDIJoystick2);
if (FAILED(result)) {
return SetDIerror("IDirectInputDevice8::SetDataFormat", result);
}
/* Get device capabilities */
result =
IDirectInputDevice8_GetCapabilities(joystick->hwdata->InputDevice,
&joystick->hwdata->Capabilities);
if (FAILED(result)) {
return SetDIerror("IDirectInputDevice8::GetCapabilities", result);
}
/* Force capable? */
if (joystick->hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK) {
result = IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
if (FAILED(result)) {
return SetDIerror("IDirectInputDevice8::Acquire", result);
}
/* reset all actuators. */
result =
IDirectInputDevice8_SendForceFeedbackCommand(joystick->hwdata->
InputDevice,
DISFFC_RESET);
/* Not necessarily supported, ignore if not supported.
if (FAILED(result)) {
return SetDIerror("IDirectInputDevice8::SendForceFeedbackCommand", result);
}
*/
result = IDirectInputDevice8_Unacquire(joystick->hwdata->InputDevice);
if (FAILED(result)) {
return SetDIerror("IDirectInputDevice8::Unacquire", result);
}
/* Turn on auto-centering for a ForceFeedback device (until told
* otherwise). */
dipdw.diph.dwObj = 0;
dipdw.diph.dwHow = DIPH_DEVICE;
dipdw.dwData = DIPROPAUTOCENTER_ON;
result =
IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice,
DIPROP_AUTOCENTER, &dipdw.diph);
/* Not necessarily supported, ignore if not supported.
if (FAILED(result)) {
return SetDIerror("IDirectInputDevice8::SetProperty", result);
}
*/
}
/* What buttons and axes does it have? */
IDirectInputDevice8_EnumObjects(joystick->hwdata->InputDevice,
EnumDevObjectsCallback, joystick,
DIDFT_BUTTON | DIDFT_AXIS | DIDFT_POV);
/* Reorder the input objects. Some devices do not report the X axis as
* the first axis, for example. */
SortDevObjects(joystick);
dipdw.diph.dwObj = 0;
dipdw.diph.dwHow = DIPH_DEVICE;
dipdw.dwData = INPUT_QSIZE;
/* Set the buffer size */
result =
IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice,
DIPROP_BUFFERSIZE, &dipdw.diph);
if (result == DI_POLLEDDEVICE) {
/* This device doesn't support buffering, so we're forced
* to use less reliable polling. */
joystick->hwdata->buffered = SDL_FALSE;
} else if (FAILED(result)) {
return SetDIerror("IDirectInputDevice8::SetProperty", result);
}
return 0;
}
static Uint8
TranslatePOV(DWORD value)
{
const int HAT_VALS[] = {
SDL_HAT_UP,
SDL_HAT_UP | SDL_HAT_RIGHT,
SDL_HAT_RIGHT,
SDL_HAT_DOWN | SDL_HAT_RIGHT,
SDL_HAT_DOWN,
SDL_HAT_DOWN | SDL_HAT_LEFT,
SDL_HAT_LEFT,
SDL_HAT_UP | SDL_HAT_LEFT
};
if (LOWORD(value) == 0xFFFF)
return SDL_HAT_CENTERED;
/* Round the value up: */
value += 4500 / 2;
value %= 36000;
value /= 4500;
if (value >= 8)
return SDL_HAT_CENTERED; /* shouldn't happen */
return HAT_VALS[value];
}
static void
UpdateDINPUTJoystickState_Buffered(SDL_Joystick * joystick)
{
int i;
HRESULT result;
DWORD numevents;
DIDEVICEOBJECTDATA evtbuf[INPUT_QSIZE];
numevents = INPUT_QSIZE;
result =
IDirectInputDevice8_GetDeviceData(joystick->hwdata->InputDevice,
sizeof(DIDEVICEOBJECTDATA), evtbuf,
&numevents, 0);
if (result == DIERR_INPUTLOST || result == DIERR_NOTACQUIRED) {
IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
result =
IDirectInputDevice8_GetDeviceData(joystick->hwdata->InputDevice,
sizeof(DIDEVICEOBJECTDATA),
evtbuf, &numevents, 0);
}
/* Handle the events or punt */
if (FAILED(result)) {
joystick->hwdata->send_remove_event = SDL_TRUE;
joystick->hwdata->removed = SDL_TRUE;
return;
}
for (i = 0; i < (int)numevents; ++i) {
int j;
for (j = 0; j < joystick->hwdata->NumInputs; ++j) {
const input_t *in = &joystick->hwdata->Inputs[j];
if (evtbuf[i].dwOfs != in->ofs)
continue;
switch (in->type) {
case AXIS:
SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)evtbuf[i].dwData);
break;
case BUTTON:
SDL_PrivateJoystickButton(joystick, in->num,
(Uint8)(evtbuf[i].dwData ? SDL_PRESSED : SDL_RELEASED));
break;
case HAT:
{
Uint8 pos = TranslatePOV(evtbuf[i].dwData);
SDL_PrivateJoystickHat(joystick, in->num, pos);
}
break;
}
}
}
}
/* Function to update the state of a joystick - called as a device poll.
* This function shouldn't update the joystick structure directly,
* but instead should call SDL_PrivateJoystick*() to deliver events
* and update joystick device state.
*/
static void
UpdateDINPUTJoystickState_Polled(SDL_Joystick * joystick)
{
DIJOYSTATE2 state;
HRESULT result;
int i;
result =
IDirectInputDevice8_GetDeviceState(joystick->hwdata->InputDevice,
sizeof(DIJOYSTATE2), &state);
if (result == DIERR_INPUTLOST || result == DIERR_NOTACQUIRED) {
IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
result =
IDirectInputDevice8_GetDeviceState(joystick->hwdata->InputDevice,
sizeof(DIJOYSTATE2), &state);
}
if (result != DI_OK) {
joystick->hwdata->send_remove_event = SDL_TRUE;
joystick->hwdata->removed = SDL_TRUE;
return;
}
/* Set each known axis, button and POV. */
for (i = 0; i < joystick->hwdata->NumInputs; ++i) {
const input_t *in = &joystick->hwdata->Inputs[i];
switch (in->type) {
case AXIS:
switch (in->ofs) {
case DIJOFS_X:
SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lX);
break;
case DIJOFS_Y:
SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lY);
break;
case DIJOFS_Z:
SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lZ);
break;
case DIJOFS_RX:
SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lRx);
break;
case DIJOFS_RY:
SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lRy);
break;
case DIJOFS_RZ:
SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lRz);
break;
case DIJOFS_SLIDER(0):
SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.rglSlider[0]);
break;
case DIJOFS_SLIDER(1):
SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.rglSlider[1]);
break;
}
break;
case BUTTON:
SDL_PrivateJoystickButton(joystick, in->num,
(Uint8)(state.rgbButtons[in->ofs - DIJOFS_BUTTON0] ? SDL_PRESSED : SDL_RELEASED));
break;
case HAT:
{
Uint8 pos = TranslatePOV(state.rgdwPOV[in->ofs - DIJOFS_POV(0)]);
SDL_PrivateJoystickHat(joystick, in->num, pos);
break;
}
}
}
}
void
SDL_DINPUT_JoystickUpdate(SDL_Joystick * joystick)
{
HRESULT result;
result = IDirectInputDevice8_Poll(joystick->hwdata->InputDevice);
if (result == DIERR_INPUTLOST || result == DIERR_NOTACQUIRED) {
IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
IDirectInputDevice8_Poll(joystick->hwdata->InputDevice);
}
if (joystick->hwdata->buffered) {
UpdateDINPUTJoystickState_Buffered(joystick);
} else {
UpdateDINPUTJoystickState_Polled(joystick);
}
}
void
SDL_DINPUT_JoystickClose(SDL_Joystick * joystick)
{
IDirectInputDevice8_Unacquire(joystick->hwdata->InputDevice);
IDirectInputDevice8_Release(joystick->hwdata->InputDevice);
}
void
SDL_DINPUT_JoystickQuit(void)
{
if (dinput != NULL) {
IDirectInput8_Release(dinput);
dinput = NULL;
}
if (coinitialized) {
WIN_CoUninitialize();
coinitialized = SDL_FALSE;
}
}
#else /* !SDL_JOYSTICK_DINPUT */
int
SDL_DINPUT_JoystickInit(void)
{
return 0;
}
void
SDL_DINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
{
}
int
SDL_DINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice)
{
return SDL_Unsupported();
}
void
SDL_DINPUT_JoystickUpdate(SDL_Joystick * joystick)
{
}
void
SDL_DINPUT_JoystickClose(SDL_Joystick * joystick)
{
}
void
SDL_DINPUT_JoystickQuit(void)
{
}
#endif /* SDL_JOYSTICK_DINPUT */
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,30 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
extern int SDL_DINPUT_JoystickInit(void);
extern void SDL_DINPUT_JoystickDetect(JoyStick_DeviceData **pContext);
extern int SDL_DINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice);
extern void SDL_DINPUT_JoystickUpdate(SDL_Joystick * joystick);
extern void SDL_DINPUT_JoystickClose(SDL_Joystick * joystick);
extern void SDL_DINPUT_JoystickQuit(void);
/* vi: set ts=4 sw=4 expandtab: */
File diff suppressed because it is too large Load Diff
@@ -143,8 +143,7 @@ GetJoystickName(int index, const char *szRegKey)
static int SDL_SYS_numjoysticks = 0;
/* Function to scan the system for joysticks.
* This function should set SDL_numjoysticks to the number of available
* joysticks. Joystick 0 should be the system default joystick.
* Joystick 0 should be the system default joystick.
* It should return 0, or -1 on an unrecoverable fatal error.
*/
int
@@ -193,11 +192,6 @@ void SDL_SYS_JoystickDetect()
{
}
SDL_bool SDL_SYS_JoystickNeedsPolling()
{
return SDL_FALSE;
}
/* Function to get the device-dependent name of a joystick */
const char *
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
@@ -216,7 +210,7 @@ SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
}
/* Function to open a joystick for use.
The joystick to open is specified by the index field of the joystick.
The joystick to open is specified by the device index.
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
@@ -0,0 +1,574 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_JOYSTICK_DINPUT || SDL_JOYSTICK_XINPUT
/* DirectInput joystick driver; written by Glenn Maynard, based on Andrei de
* A. Formiga's WINMM driver.
*
* Hats and sliders are completely untested; the app I'm writing this for mostly
* doesn't use them and I don't own any joysticks with them.
*
* We don't bother to use event notification here. It doesn't seem to work
* with polled devices, and it's fine to call IDirectInputDevice8_GetDeviceData and
* let it return 0 events. */
#include "SDL_error.h"
#include "SDL_assert.h"
#include "SDL_events.h"
#include "SDL_thread.h"
#include "SDL_timer.h"
#include "SDL_mutex.h"
#include "SDL_events.h"
#include "SDL_hints.h"
#include "SDL_joystick.h"
#include "../SDL_sysjoystick.h"
#if !SDL_EVENTS_DISABLED
#include "../../events/SDL_events_c.h"
#endif
#include "../../core/windows/SDL_windows.h"
#if !defined(__WINRT__)
#include <dbt.h>
#endif
#define INITGUID /* Only set here, if set twice will cause mingw32 to break. */
#include "SDL_windowsjoystick_c.h"
#include "SDL_dinputjoystick_c.h"
#include "SDL_xinputjoystick_c.h"
#include "../../haptic/windows/SDL_dinputhaptic_c.h" /* For haptic hot plugging */
#include "../../haptic/windows/SDL_xinputhaptic_c.h" /* For haptic hot plugging */
#ifndef DEVICE_NOTIFY_WINDOW_HANDLE
#define DEVICE_NOTIFY_WINDOW_HANDLE 0x00000000
#endif
/* local variables */
static SDL_bool s_bDeviceAdded = SDL_FALSE;
static SDL_bool s_bDeviceRemoved = SDL_FALSE;
static SDL_JoystickID s_nInstanceID = -1;
static SDL_cond *s_condJoystickThread = NULL;
static SDL_mutex *s_mutexJoyStickEnum = NULL;
static SDL_Thread *s_threadJoystick = NULL;
static SDL_bool s_bJoystickThreadQuit = SDL_FALSE;
JoyStick_DeviceData *SYS_Joystick; /* array to hold joystick ID values */
static SDL_bool s_bWindowsDeviceChanged = SDL_FALSE;
#ifdef __WINRT__
typedef struct
{
int unused;
} SDL_DeviceNotificationData;
static void
SDL_CleanupDeviceNotification(SDL_DeviceNotificationData *data)
{
}
static int
SDL_CreateDeviceNotification(SDL_DeviceNotificationData *data)
{
return 0;
}
static void
SDL_CheckDeviceNotification(SDL_DeviceNotificationData *data)
{
}
#else /* !__WINRT__ */
typedef struct
{
HRESULT coinitialized;
WNDCLASSEX wincl;
HWND messageWindow;
HDEVNOTIFY hNotify;
} SDL_DeviceNotificationData;
/* windowproc for our joystick detect thread message only window, to detect any USB device addition/removal */
static LRESULT CALLBACK
SDL_PrivateJoystickDetectProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message) {
case WM_DEVICECHANGE:
switch (wParam) {
case DBT_DEVICEARRIVAL:
if (((DEV_BROADCAST_HDR*)lParam)->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) {
s_bWindowsDeviceChanged = SDL_TRUE;
}
break;
case DBT_DEVICEREMOVECOMPLETE:
if (((DEV_BROADCAST_HDR*)lParam)->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) {
s_bWindowsDeviceChanged = SDL_TRUE;
}
break;
}
return 0;
}
return DefWindowProc (hwnd, message, wParam, lParam);
}
static void
SDL_CleanupDeviceNotification(SDL_DeviceNotificationData *data)
{
if (data->hNotify)
UnregisterDeviceNotification(data->hNotify);
if (data->messageWindow)
DestroyWindow(data->messageWindow);
UnregisterClass(data->wincl.lpszClassName, data->wincl.hInstance);
if (data->coinitialized == S_OK) {
WIN_CoUninitialize();
}
}
static int
SDL_CreateDeviceNotification(SDL_DeviceNotificationData *data)
{
DEV_BROADCAST_DEVICEINTERFACE dbh;
GUID GUID_DEVINTERFACE_HID = { 0x4D1E55B2L, 0xF16F, 0x11CF, { 0x88, 0xCB, 0x00, 0x11, 0x11, 0x00, 0x00, 0x30 } };
SDL_zerop(data);
data->coinitialized = WIN_CoInitialize();
data->wincl.hInstance = GetModuleHandle(NULL);
data->wincl.lpszClassName = L"Message";
data->wincl.lpfnWndProc = SDL_PrivateJoystickDetectProc; /* This function is called by windows */
data->wincl.cbSize = sizeof (WNDCLASSEX);
if (!RegisterClassEx(&data->wincl)) {
WIN_SetError("Failed to create register class for joystick autodetect");
SDL_CleanupDeviceNotification(data);
return -1;
}
data->messageWindow = (HWND)CreateWindowEx(0, L"Message", NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, NULL, NULL);
if (!data->messageWindow) {
WIN_SetError("Failed to create message window for joystick autodetect");
SDL_CleanupDeviceNotification(data);
return -1;
}
SDL_zero(dbh);
dbh.dbcc_size = sizeof(dbh);
dbh.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE;
dbh.dbcc_classguid = GUID_DEVINTERFACE_HID;
data->hNotify = RegisterDeviceNotification(data->messageWindow, &dbh, DEVICE_NOTIFY_WINDOW_HANDLE);
if (!data->hNotify) {
WIN_SetError("Failed to create notify device for joystick autodetect");
SDL_CleanupDeviceNotification(data);
return -1;
}
return 0;
}
static void
SDL_CheckDeviceNotification(SDL_DeviceNotificationData *data)
{
MSG msg;
if (!data->messageWindow) {
return;
}
while (PeekMessage(&msg, data->messageWindow, 0, 0, PM_NOREMOVE)) {
if (GetMessage(&msg, data->messageWindow, 0, 0) != 0) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
}
#endif /* __WINRT__ */
/* Function/thread to scan the system for joysticks. */
static int
SDL_JoystickThread(void *_data)
{
SDL_DeviceNotificationData notification_data;
#if SDL_JOYSTICK_XINPUT
SDL_bool bOpenedXInputDevices[XUSER_MAX_COUNT];
SDL_zero(bOpenedXInputDevices);
#endif
if (SDL_CreateDeviceNotification(&notification_data) < 0) {
return -1;
}
SDL_LockMutex(s_mutexJoyStickEnum);
while (s_bJoystickThreadQuit == SDL_FALSE) {
SDL_bool bXInputChanged = SDL_FALSE;
SDL_CondWaitTimeout(s_condJoystickThread, s_mutexJoyStickEnum, 300);
SDL_CheckDeviceNotification(&notification_data);
#if SDL_JOYSTICK_XINPUT
if (SDL_XINPUT_Enabled() && XINPUTGETCAPABILITIES) {
/* scan for any change in XInput devices */
Uint8 userId;
for (userId = 0; userId < XUSER_MAX_COUNT; userId++) {
XINPUT_CAPABILITIES capabilities;
const DWORD result = XINPUTGETCAPABILITIES(userId, XINPUT_FLAG_GAMEPAD, &capabilities);
const SDL_bool available = (result == ERROR_SUCCESS);
if (bOpenedXInputDevices[userId] != available) {
bXInputChanged = SDL_TRUE;
bOpenedXInputDevices[userId] = available;
}
}
}
#endif /* SDL_JOYSTICK_XINPUT */
if (s_bWindowsDeviceChanged || bXInputChanged) {
SDL_UnlockMutex(s_mutexJoyStickEnum); /* let main thread go while we SDL_Delay(). */
SDL_Delay(300); /* wait for direct input to find out about this device */
SDL_LockMutex(s_mutexJoyStickEnum);
s_bDeviceRemoved = SDL_TRUE;
s_bDeviceAdded = SDL_TRUE;
s_bWindowsDeviceChanged = SDL_FALSE;
}
}
SDL_UnlockMutex(s_mutexJoyStickEnum);
SDL_CleanupDeviceNotification(&notification_data);
return 1;
}
void SDL_SYS_AddJoystickDevice(JoyStick_DeviceData *device)
{
device->send_add_event = SDL_TRUE;
device->nInstanceID = ++s_nInstanceID;
device->pNext = SYS_Joystick;
SYS_Joystick = device;
s_bDeviceAdded = SDL_TRUE;
}
/* Function to scan the system for joysticks.
* Joystick 0 should be the system default joystick.
* It should return 0, or -1 on an unrecoverable fatal error.
*/
int
SDL_SYS_JoystickInit(void)
{
if (SDL_DINPUT_JoystickInit() < 0) {
SDL_SYS_JoystickQuit();
return -1;
}
if (SDL_XINPUT_JoystickInit() < 0) {
SDL_SYS_JoystickQuit();
return -1;
}
s_mutexJoyStickEnum = SDL_CreateMutex();
s_condJoystickThread = SDL_CreateCond();
s_bDeviceAdded = SDL_TRUE; /* force a scan of the system for joysticks this first time */
SDL_SYS_JoystickDetect();
if (!s_threadJoystick) {
s_bJoystickThreadQuit = SDL_FALSE;
/* spin up the thread to detect hotplug of devices */
#if defined(__WIN32__) && !defined(HAVE_LIBC)
#undef SDL_CreateThread
#if SDL_DYNAMIC_API
s_threadJoystick= SDL_CreateThread_REAL(SDL_JoystickThread, "SDL_joystick", NULL, NULL, NULL);
#else
s_threadJoystick= SDL_CreateThread(SDL_JoystickThread, "SDL_joystick", NULL, NULL, NULL);
#endif
#else
s_threadJoystick = SDL_CreateThread(SDL_JoystickThread, "SDL_joystick", NULL);
#endif
}
return SDL_SYS_NumJoysticks();
}
/* return the number of joysticks that are connected right now */
int
SDL_SYS_NumJoysticks()
{
int nJoysticks = 0;
JoyStick_DeviceData *device = SYS_Joystick;
while (device) {
nJoysticks++;
device = device->pNext;
}
return nJoysticks;
}
/* detect any new joysticks being inserted into the system */
void
SDL_SYS_JoystickDetect()
{
JoyStick_DeviceData *pCurList = NULL;
#if !SDL_EVENTS_DISABLED
SDL_Event event;
#endif
/* only enum the devices if the joystick thread told us something changed */
if (!s_bDeviceAdded && !s_bDeviceRemoved) {
return; /* thread hasn't signaled, nothing to do right now. */
}
SDL_LockMutex(s_mutexJoyStickEnum);
s_bDeviceAdded = SDL_FALSE;
s_bDeviceRemoved = SDL_FALSE;
pCurList = SYS_Joystick;
SYS_Joystick = NULL;
/* Look for DirectInput joysticks, wheels, head trackers, gamepads, etc.. */
SDL_DINPUT_JoystickDetect(&pCurList);
/* Look for XInput devices. Do this last, so they're first in the final list. */
SDL_XINPUT_JoystickDetect(&pCurList);
SDL_UnlockMutex(s_mutexJoyStickEnum);
while (pCurList) {
JoyStick_DeviceData *pListNext = NULL;
if (pCurList->bXInputDevice) {
SDL_XINPUT_MaybeRemoveDevice(pCurList->XInputUserId);
} else {
SDL_DINPUT_MaybeRemoveDevice(&pCurList->dxdevice);
}
#if !SDL_EVENTS_DISABLED
SDL_zero(event);
event.type = SDL_JOYDEVICEREMOVED;
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
event.jdevice.which = pCurList->nInstanceID;
if ((!SDL_EventOK) || (*SDL_EventOK) (SDL_EventOKParam, &event)) {
SDL_PushEvent(&event);
}
}
#endif /* !SDL_EVENTS_DISABLED */
pListNext = pCurList->pNext;
SDL_free(pCurList->joystickname);
SDL_free(pCurList);
pCurList = pListNext;
}
if (s_bDeviceAdded) {
JoyStick_DeviceData *pNewJoystick;
int device_index = 0;
s_bDeviceAdded = SDL_FALSE;
pNewJoystick = SYS_Joystick;
while (pNewJoystick) {
if (pNewJoystick->send_add_event) {
if (pNewJoystick->bXInputDevice) {
SDL_XINPUT_MaybeAddDevice(pNewJoystick->XInputUserId);
} else {
SDL_DINPUT_MaybeAddDevice(&pNewJoystick->dxdevice);
}
#if !SDL_EVENTS_DISABLED
SDL_zero(event);
event.type = SDL_JOYDEVICEADDED;
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
event.jdevice.which = device_index;
if ((!SDL_EventOK) || (*SDL_EventOK) (SDL_EventOKParam, &event)) {
SDL_PushEvent(&event);
}
}
#endif /* !SDL_EVENTS_DISABLED */
pNewJoystick->send_add_event = SDL_FALSE;
}
device_index++;
pNewJoystick = pNewJoystick->pNext;
}
}
}
/* Function to get the device-dependent name of a joystick */
const char *
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
{
JoyStick_DeviceData *device = SYS_Joystick;
for (; device_index > 0; device_index--)
device = device->pNext;
return device->joystickname;
}
/* Function to perform the mapping between current device instance and this joysticks instance id */
SDL_JoystickID
SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
{
JoyStick_DeviceData *device = SYS_Joystick;
int index;
for (index = device_index; index > 0; index--)
device = device->pNext;
return device->nInstanceID;
}
/* Function to open a joystick for use.
The joystick to open is specified by the device index.
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
int
SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
{
JoyStick_DeviceData *joystickdevice = SYS_Joystick;
for (; device_index > 0; device_index--)
joystickdevice = joystickdevice->pNext;
/* allocate memory for system specific hardware data */
joystick->instance_id = joystickdevice->nInstanceID;
joystick->closed = SDL_FALSE;
joystick->hwdata =
(struct joystick_hwdata *) SDL_malloc(sizeof(struct joystick_hwdata));
if (joystick->hwdata == NULL) {
return SDL_OutOfMemory();
}
SDL_zerop(joystick->hwdata);
joystick->hwdata->guid = joystickdevice->guid;
if (joystickdevice->bXInputDevice) {
return SDL_XINPUT_JoystickOpen(joystick, joystickdevice);
} else {
return SDL_DINPUT_JoystickOpen(joystick, joystickdevice);
}
}
/* return true if this joystick is plugged in right now */
SDL_bool
SDL_SYS_JoystickAttached(SDL_Joystick * joystick)
{
return !joystick->closed && !joystick->hwdata->removed;
}
void
SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
{
if (joystick->closed || !joystick->hwdata) {
return;
}
if (joystick->hwdata->bXInputDevice) {
SDL_XINPUT_JoystickUpdate(joystick);
} else {
SDL_DINPUT_JoystickUpdate(joystick);
}
if (joystick->hwdata->removed) {
joystick->closed = SDL_TRUE;
joystick->uncentered = SDL_TRUE;
}
}
/* Function to close a joystick after use */
void
SDL_SYS_JoystickClose(SDL_Joystick * joystick)
{
if (joystick->hwdata->bXInputDevice) {
SDL_XINPUT_JoystickClose(joystick);
} else {
SDL_DINPUT_JoystickClose(joystick);
}
/* free system specific hardware data */
SDL_free(joystick->hwdata);
joystick->closed = SDL_TRUE;
}
/* Function to perform any system-specific joystick related cleanup */
void
SDL_SYS_JoystickQuit(void)
{
JoyStick_DeviceData *device = SYS_Joystick;
while (device) {
JoyStick_DeviceData *device_next = device->pNext;
SDL_free(device->joystickname);
SDL_free(device);
device = device_next;
}
SYS_Joystick = NULL;
if (s_threadJoystick) {
SDL_LockMutex(s_mutexJoyStickEnum);
s_bJoystickThreadQuit = SDL_TRUE;
SDL_CondBroadcast(s_condJoystickThread); /* signal the joystick thread to quit */
SDL_UnlockMutex(s_mutexJoyStickEnum);
SDL_WaitThread(s_threadJoystick, NULL); /* wait for it to bugger off */
SDL_DestroyMutex(s_mutexJoyStickEnum);
SDL_DestroyCond(s_condJoystickThread);
s_condJoystickThread= NULL;
s_mutexJoyStickEnum = NULL;
s_threadJoystick = NULL;
}
SDL_DINPUT_JoystickQuit();
SDL_XINPUT_JoystickQuit();
}
/* return the stable device guid for this device index */
SDL_JoystickGUID
SDL_SYS_JoystickGetDeviceGUID(int device_index)
{
JoyStick_DeviceData *device = SYS_Joystick;
int index;
for (index = device_index; index > 0; index--)
device = device->pNext;
return device->guid;
}
SDL_JoystickGUID
SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
{
return joystick->hwdata->guid;
}
#endif /* SDL_JOYSTICK_DINPUT || SDL_JOYSTICK_XINPUT */
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,88 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_events.h"
#include "../SDL_sysjoystick.h"
#include "../../core/windows/SDL_windows.h"
#include "../../core/windows/SDL_directx.h"
#define MAX_INPUTS 256 /* each joystick can have up to 256 inputs */
typedef struct JoyStick_DeviceData
{
SDL_JoystickGUID guid;
char *joystickname;
Uint8 send_add_event;
SDL_JoystickID nInstanceID;
SDL_bool bXInputDevice;
BYTE SubType;
Uint8 XInputUserId;
DIDEVICEINSTANCE dxdevice;
struct JoyStick_DeviceData *pNext;
} JoyStick_DeviceData;
extern JoyStick_DeviceData *SYS_Joystick; /* array to hold joystick ID values */
typedef enum Type
{
BUTTON,
AXIS,
HAT
} Type;
typedef struct input_t
{
/* DirectInput offset for this input type: */
DWORD ofs;
/* Button, axis or hat: */
Type type;
/* SDL input offset: */
Uint8 num;
} input_t;
/* The private structure used to keep track of a joystick */
struct joystick_hwdata
{
SDL_JoystickGUID guid;
SDL_bool removed;
SDL_bool send_remove_event;
#if SDL_JOYSTICK_DINPUT
LPDIRECTINPUTDEVICE8 InputDevice;
DIDEVCAPS Capabilities;
SDL_bool buffered;
input_t Inputs[MAX_INPUTS];
int NumInputs;
int NumSliders;
#endif
SDL_bool bXInputDevice; /* SDL_TRUE if this device supports using the xinput API rather than DirectInput */
SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */
Uint8 userid; /* XInput userid index for this joystick */
DWORD dwPacketNumber;
};
extern void SDL_SYS_AddJoystickDevice(JoyStick_DeviceData *device);
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,382 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_assert.h"
#include "SDL_hints.h"
#include "../SDL_sysjoystick.h"
#include "SDL_windowsjoystick_c.h"
#include "SDL_xinputjoystick_c.h"
#if SDL_JOYSTICK_XINPUT
/*
* Internal stuff.
*/
static SDL_bool s_bXInputEnabled = SDL_TRUE;
static SDL_bool
SDL_XInputUseOldJoystickMapping()
{
static int s_XInputUseOldJoystickMapping = -1;
if (s_XInputUseOldJoystickMapping < 0) {
const char *hint = SDL_GetHint(SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING);
s_XInputUseOldJoystickMapping = (hint && *hint == '1') ? 1 : 0;
}
return (s_XInputUseOldJoystickMapping > 0);
}
SDL_bool SDL_XINPUT_Enabled(void)
{
return s_bXInputEnabled;
}
int
SDL_XINPUT_JoystickInit(void)
{
const char *env = SDL_GetHint(SDL_HINT_XINPUT_ENABLED);
if (env && !SDL_atoi(env)) {
s_bXInputEnabled = SDL_FALSE;
}
if (s_bXInputEnabled && WIN_LoadXInputDLL() < 0) {
s_bXInputEnabled = SDL_FALSE; /* oh well. */
}
return 0;
}
static char *
GetXInputName(const Uint8 userid, BYTE SubType)
{
char name[32];
if (SDL_XInputUseOldJoystickMapping()) {
SDL_snprintf(name, sizeof(name), "X360 Controller #%u", 1 + userid);
} else {
switch (SubType) {
case XINPUT_DEVSUBTYPE_GAMEPAD:
SDL_snprintf(name, sizeof(name), "XInput Controller #%u", 1 + userid);
break;
case XINPUT_DEVSUBTYPE_WHEEL:
SDL_snprintf(name, sizeof(name), "XInput Wheel #%u", 1 + userid);
break;
case XINPUT_DEVSUBTYPE_ARCADE_STICK:
SDL_snprintf(name, sizeof(name), "XInput ArcadeStick #%u", 1 + userid);
break;
case XINPUT_DEVSUBTYPE_FLIGHT_STICK:
SDL_snprintf(name, sizeof(name), "XInput FlightStick #%u", 1 + userid);
break;
case XINPUT_DEVSUBTYPE_DANCE_PAD:
SDL_snprintf(name, sizeof(name), "XInput DancePad #%u", 1 + userid);
break;
case XINPUT_DEVSUBTYPE_GUITAR:
case XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE:
case XINPUT_DEVSUBTYPE_GUITAR_BASS:
SDL_snprintf(name, sizeof(name), "XInput Guitar #%u", 1 + userid);
break;
case XINPUT_DEVSUBTYPE_DRUM_KIT:
SDL_snprintf(name, sizeof(name), "XInput DrumKit #%u", 1 + userid);
break;
case XINPUT_DEVSUBTYPE_ARCADE_PAD:
SDL_snprintf(name, sizeof(name), "XInput ArcadePad #%u", 1 + userid);
break;
default:
SDL_snprintf(name, sizeof(name), "XInput Device #%u", 1 + userid);
break;
}
}
return SDL_strdup(name);
}
static void
AddXInputDevice(const Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext)
{
JoyStick_DeviceData *pPrevJoystick = NULL;
JoyStick_DeviceData *pNewJoystick = *pContext;
if (SDL_XInputUseOldJoystickMapping() && SubType != XINPUT_DEVSUBTYPE_GAMEPAD)
return;
if (SubType == XINPUT_DEVSUBTYPE_UNKNOWN)
return;
while (pNewJoystick) {
if (pNewJoystick->bXInputDevice && (pNewJoystick->XInputUserId == userid) && (pNewJoystick->SubType == SubType)) {
/* if we are replacing the front of the list then update it */
if (pNewJoystick == *pContext) {
*pContext = pNewJoystick->pNext;
} else if (pPrevJoystick) {
pPrevJoystick->pNext = pNewJoystick->pNext;
}
pNewJoystick->pNext = SYS_Joystick;
SYS_Joystick = pNewJoystick;
return; /* already in the list. */
}
pPrevJoystick = pNewJoystick;
pNewJoystick = pNewJoystick->pNext;
}
pNewJoystick = (JoyStick_DeviceData *)SDL_malloc(sizeof(JoyStick_DeviceData));
if (!pNewJoystick) {
return; /* better luck next time? */
}
SDL_zerop(pNewJoystick);
pNewJoystick->joystickname = GetXInputName(userid, SubType);
if (!pNewJoystick->joystickname) {
SDL_free(pNewJoystick);
return; /* better luck next time? */
}
pNewJoystick->bXInputDevice = SDL_TRUE;
if (SDL_XInputUseOldJoystickMapping()) {
SDL_zero(pNewJoystick->guid);
} else {
pNewJoystick->guid.data[0] = 'x';
pNewJoystick->guid.data[1] = 'i';
pNewJoystick->guid.data[2] = 'n';
pNewJoystick->guid.data[3] = 'p';
pNewJoystick->guid.data[4] = 'u';
pNewJoystick->guid.data[5] = 't';
pNewJoystick->guid.data[6] = SubType;
}
pNewJoystick->SubType = SubType;
pNewJoystick->XInputUserId = userid;
SDL_SYS_AddJoystickDevice(pNewJoystick);
}
void
SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
{
int iuserid;
if (!s_bXInputEnabled) {
return;
}
/* iterate in reverse, so these are in the final list in ascending numeric order. */
for (iuserid = XUSER_MAX_COUNT - 1; iuserid >= 0; iuserid--) {
const Uint8 userid = (Uint8)iuserid;
XINPUT_CAPABILITIES capabilities;
if (XINPUTGETCAPABILITIES(userid, XINPUT_FLAG_GAMEPAD, &capabilities) == ERROR_SUCCESS) {
AddXInputDevice(userid, capabilities.SubType, pContext);
}
}
}
int
SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice)
{
const Uint8 userId = joystickdevice->XInputUserId;
XINPUT_CAPABILITIES capabilities;
XINPUT_VIBRATION state;
SDL_assert(s_bXInputEnabled);
SDL_assert(XINPUTGETCAPABILITIES);
SDL_assert(XINPUTSETSTATE);
SDL_assert(userId < XUSER_MAX_COUNT);
joystick->hwdata->bXInputDevice = SDL_TRUE;
if (XINPUTGETCAPABILITIES(userId, XINPUT_FLAG_GAMEPAD, &capabilities) != ERROR_SUCCESS) {
SDL_free(joystick->hwdata);
joystick->hwdata = NULL;
return SDL_SetError("Failed to obtain XInput device capabilities. Device disconnected?");
}
SDL_zero(state);
joystick->hwdata->bXInputHaptic = (XINPUTSETSTATE(userId, &state) == ERROR_SUCCESS);
joystick->hwdata->userid = userId;
/* The XInput API has a hard coded button/axis mapping, so we just match it */
if (SDL_XInputUseOldJoystickMapping()) {
joystick->naxes = 6;
joystick->nbuttons = 15;
} else {
joystick->naxes = 6;
joystick->nbuttons = 11;
joystick->nhats = 1;
}
return 0;
}
static void
UpdateXInputJoystickState_OLD(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState)
{
static WORD s_XInputButtons[] = {
XINPUT_GAMEPAD_DPAD_UP, XINPUT_GAMEPAD_DPAD_DOWN, XINPUT_GAMEPAD_DPAD_LEFT, XINPUT_GAMEPAD_DPAD_RIGHT,
XINPUT_GAMEPAD_START, XINPUT_GAMEPAD_BACK, XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB,
XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER,
XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y,
XINPUT_GAMEPAD_GUIDE
};
WORD wButtons = pXInputState->Gamepad.wButtons;
Uint8 button;
SDL_PrivateJoystickAxis(joystick, 0, (Sint16)pXInputState->Gamepad.sThumbLX);
SDL_PrivateJoystickAxis(joystick, 1, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbLY)));
SDL_PrivateJoystickAxis(joystick, 2, (Sint16)pXInputState->Gamepad.sThumbRX);
SDL_PrivateJoystickAxis(joystick, 3, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbRY)));
SDL_PrivateJoystickAxis(joystick, 4, (Sint16)(((int)pXInputState->Gamepad.bLeftTrigger * 65535 / 255) - 32768));
SDL_PrivateJoystickAxis(joystick, 5, (Sint16)(((int)pXInputState->Gamepad.bRightTrigger * 65535 / 255) - 32768));
for (button = 0; button < SDL_arraysize(s_XInputButtons); ++button) {
SDL_PrivateJoystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED);
}
}
static void
UpdateXInputJoystickState(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState)
{
static WORD s_XInputButtons[] = {
XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y,
XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER, XINPUT_GAMEPAD_BACK, XINPUT_GAMEPAD_START,
XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB,
XINPUT_GAMEPAD_GUIDE
};
WORD wButtons = pXInputState->Gamepad.wButtons;
Uint8 button;
Uint8 hat = SDL_HAT_CENTERED;
SDL_PrivateJoystickAxis(joystick, 0, (Sint16)pXInputState->Gamepad.sThumbLX);
SDL_PrivateJoystickAxis(joystick, 1, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbLY)));
SDL_PrivateJoystickAxis(joystick, 2, (Sint16)(((int)pXInputState->Gamepad.bLeftTrigger * 65535 / 255) - 32768));
SDL_PrivateJoystickAxis(joystick, 3, (Sint16)pXInputState->Gamepad.sThumbRX);
SDL_PrivateJoystickAxis(joystick, 4, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbRY)));
SDL_PrivateJoystickAxis(joystick, 5, (Sint16)(((int)pXInputState->Gamepad.bRightTrigger * 65535 / 255) - 32768));
for (button = 0; button < SDL_arraysize(s_XInputButtons); ++button) {
SDL_PrivateJoystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED);
}
if (wButtons & XINPUT_GAMEPAD_DPAD_UP) {
hat |= SDL_HAT_UP;
}
if (wButtons & XINPUT_GAMEPAD_DPAD_DOWN) {
hat |= SDL_HAT_DOWN;
}
if (wButtons & XINPUT_GAMEPAD_DPAD_LEFT) {
hat |= SDL_HAT_LEFT;
}
if (wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) {
hat |= SDL_HAT_RIGHT;
}
SDL_PrivateJoystickHat(joystick, 0, hat);
}
void
SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick)
{
HRESULT result;
XINPUT_STATE_EX XInputState;
if (!XINPUTGETSTATE)
return;
result = XINPUTGETSTATE(joystick->hwdata->userid, &XInputState);
if (result == ERROR_DEVICE_NOT_CONNECTED) {
joystick->hwdata->send_remove_event = SDL_TRUE;
joystick->hwdata->removed = SDL_TRUE;
return;
}
/* only fire events if the data changed from last time */
if (XInputState.dwPacketNumber && XInputState.dwPacketNumber != joystick->hwdata->dwPacketNumber) {
if (SDL_XInputUseOldJoystickMapping()) {
UpdateXInputJoystickState_OLD(joystick, &XInputState);
} else {
UpdateXInputJoystickState(joystick, &XInputState);
}
joystick->hwdata->dwPacketNumber = XInputState.dwPacketNumber;
}
}
void
SDL_XINPUT_JoystickClose(SDL_Joystick * joystick)
{
}
void
SDL_XINPUT_JoystickQuit(void)
{
if (s_bXInputEnabled) {
WIN_UnloadXInputDLL();
}
}
SDL_bool
SDL_SYS_IsXInputGamepad_DeviceIndex(int device_index)
{
JoyStick_DeviceData *device = SYS_Joystick;
int index;
for (index = device_index; index > 0; index--)
device = device->pNext;
return (device->SubType == XINPUT_DEVSUBTYPE_GAMEPAD);
}
#else /* !SDL_JOYSTICK_XINPUT */
SDL_bool SDL_XINPUT_Enabled(void)
{
return SDL_FALSE;
}
int
SDL_XINPUT_JoystickInit(void)
{
return 0;
}
void
SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
{
}
int
SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice)
{
return SDL_Unsupported();
}
void
SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick)
{
}
void
SDL_XINPUT_JoystickClose(SDL_Joystick * joystick)
{
}
void
SDL_XINPUT_JoystickQuit(void)
{
}
#endif /* SDL_JOYSTICK_XINPUT */
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,33 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "../../core/windows/SDL_xinput.h"
extern SDL_bool SDL_XINPUT_Enabled(void);
extern int SDL_XINPUT_JoystickInit(void);
extern void SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext);
extern int SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice);
extern void SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick);
extern void SDL_XINPUT_JoystickClose(SDL_Joystick * joystick);
extern void SDL_XINPUT_JoystickQuit(void);
/* vi: set ts=4 sw=4 expandtab: */
@@ -1,537 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_JOYSTICK_XINPUT
/* SDL_xinputjoystick.c implements an XInput-only joystick and game controller
backend that is suitable for use on WinRT. SDL's DirectInput backend, also
XInput-capable, was not used as DirectInput is not available on WinRT (or,
at least, it isn't a public API). Some portions of this XInput backend
may copy parts of the XInput-using code from the DirectInput backend.
Refactoring the common parts into one location may be good to-do at some
point.
TODO, WinRT: add hotplug support for XInput based game controllers
*/
#include "SDL_joystick.h"
#include "../SDL_sysjoystick.h"
#include "../SDL_joystick_c.h"
#include "SDL_events.h"
#include "../../events/SDL_events_c.h"
#include "SDL_timer.h"
#include <Windows.h>
#include <Xinput.h>
struct joystick_hwdata {
//Uint8 bXInputHaptic; // Supports force feedback via XInput.
DWORD userIndex; // The XInput device index, in the range [0, XUSER_MAX_COUNT-1] (probably [0,3]).
XINPUT_STATE XInputState; // the last-read in XInputState, kept around to compare old and new values
SDL_bool isDeviceConnected; // was the device connected (on the last detection-polling, or during backend-initialization)?
SDL_bool isDeviceConnectionEventPending; // was a device added, and is the associated add-event pending?
SDL_bool isDeviceRemovalEventPending; // was the device removed, and is the associated remove-event pending?
};
/* Keep track of data on all XInput devices, regardless of whether or not
they've been opened (via SDL_JoystickOpen).
*/
static struct joystick_hwdata g_XInputData[XUSER_MAX_COUNT];
/* Device detection can be extremely costly performance-wise, in some cases.
In particular, if no devices are connected, calls to detect a single device,
via either XInputGetState() or XInputGetCapabilities(), can take upwards of
20 ms on a 1st generation Surface RT, more if devices are detected across
all of of XInput's four device slots. WinRT and XInput do not appear to
have callback-based APIs to notify an app when a device is connected, at
least as of Windows 8.1. The synchronous XInput calls must be used.
Once a device is connected, calling XInputGetState() is a much less costly
operation, with individual calls costing well under 1 ms, and often under
0.1 ms [on a 1st gen Surface RT].
With XInput's performance limitations in mind, a separate device-detection
thread will be utilized (by SDL) to try to move costly XInput calls off the
main thread. Polling of active devices still, however, occurs on the main
thread.
*/
static SDL_Thread * g_DeviceDetectionThread = NULL;
static SDL_mutex * g_DeviceInfoLock = NULL;
static SDL_bool g_DeviceDetectionQuit = SDL_FALSE;
/* Main function for the device-detection thread.
*/
static int
DeviceDetectionThreadMain(void * _data)
{
DWORD result;
XINPUT_CAPABILITIES tempXInputCaps;
int i;
while (1) {
/* See if the device-detection thread is being asked to shutdown.
*/
SDL_LockMutex(g_DeviceInfoLock);
if (g_DeviceDetectionQuit) {
SDL_UnlockMutex(g_DeviceInfoLock);
break;
}
SDL_UnlockMutex(g_DeviceInfoLock);
/* Add a short delay to prevent the device-detection thread from eating
up too much CPU time:
*/
SDL_Delay(300);
/* TODO, WinRT: try making the device-detection thread wakeup sooner from its CPU-preserving SDL_Delay, if the thread was asked to quit.
*/
/* See if any new devices are connected. */
SDL_LockMutex(g_DeviceInfoLock);
for (i = 0; i < XUSER_MAX_COUNT; ++i) {
if (!g_XInputData[i].isDeviceConnected &&
!g_XInputData[i].isDeviceConnectionEventPending &&
!g_XInputData[i].isDeviceRemovalEventPending)
{
SDL_UnlockMutex(g_DeviceInfoLock);
result = XInputGetCapabilities(i, 0, &tempXInputCaps);
SDL_LockMutex(g_DeviceInfoLock);
if (result == ERROR_SUCCESS) {
/* Yes, a device is connected. Mark it as such.
Others will be told about this (via an
SDL_JOYDEVICEADDED event) in the next call to
SDL_SYS_JoystickDetect.
*/
g_XInputData[i].isDeviceConnected = SDL_TRUE;
g_XInputData[i].isDeviceConnectionEventPending = SDL_TRUE;
}
}
}
SDL_UnlockMutex(g_DeviceInfoLock);
}
return 0;
}
/* Function to scan the system for joysticks.
* It should return 0, or -1 on an unrecoverable fatal error.
*/
int
SDL_SYS_JoystickInit(void)
{
HRESULT result = S_OK;
XINPUT_STATE tempXInputState;
int i;
SDL_zero(g_XInputData);
/* Make initial notes on whether or not devices are connected (or not).
*/
for (i = 0; i < XUSER_MAX_COUNT; ++i) {
result = XInputGetState(i, &tempXInputState);
if (result == ERROR_SUCCESS) {
g_XInputData[i].isDeviceConnected = SDL_TRUE;
}
}
/* Start up the device-detection thread.
*/
g_DeviceDetectionQuit = SDL_FALSE;
g_DeviceInfoLock = SDL_CreateMutex();
g_DeviceDetectionThread = SDL_CreateThread(DeviceDetectionThreadMain, "SDL_joystick", NULL);
return (0);
}
int SDL_SYS_NumJoysticks()
{
int joystickCount = 0;
DWORD i;
/* Iterate through each possible XInput device and see if something
was connected (at joystick init, or during the last polling).
*/
SDL_LockMutex(g_DeviceInfoLock);
for (i = 0; i < XUSER_MAX_COUNT; ++i) {
if (g_XInputData[i].isDeviceConnected) {
++joystickCount;
}
}
SDL_UnlockMutex(g_DeviceInfoLock);
return joystickCount;
}
void SDL_SYS_JoystickDetect()
{
DWORD i;
SDL_Event event;
/* Iterate through each possible XInput device, seeing if any devices
have been connected, or if they were removed.
*/
SDL_LockMutex(g_DeviceInfoLock);
for (i = 0; i < XUSER_MAX_COUNT; ++i) {
/* See if any new devices are connected. */
if (g_XInputData[i].isDeviceConnectionEventPending) {
#if !SDL_EVENTS_DISABLED
SDL_zero(event);
event.type = SDL_JOYDEVICEADDED;
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
event.jdevice.which = i;
if ((SDL_EventOK == NULL)
|| (*SDL_EventOK) (SDL_EventOKParam, &event)) {
SDL_PushEvent(&event);
}
}
#endif
g_XInputData[i].isDeviceConnectionEventPending = SDL_FALSE;
} else if (g_XInputData[i].isDeviceRemovalEventPending) {
/* A device was previously marked as removed (by
SDL_SYS_JoystickUpdate). Tell others about the device removal.
*/
g_XInputData[i].isDeviceRemovalEventPending = SDL_FALSE;
#if !SDL_EVENTS_DISABLED
SDL_zero(event);
event.type = SDL_JOYDEVICEREMOVED;
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
event.jdevice.which = i; //joystick->hwdata->userIndex;
if ((SDL_EventOK == NULL)
|| (*SDL_EventOK) (SDL_EventOKParam, &event)) {
SDL_PushEvent(&event);
}
}
#endif
}
}
SDL_UnlockMutex(g_DeviceInfoLock);
}
SDL_bool SDL_SYS_JoystickNeedsPolling()
{
/* Since XInput, or WinRT, provides any events to indicate when a game
controller gets connected, and instead indicates device availability
solely through polling, we'll poll (for new devices).
*/
return SDL_TRUE;
}
/* Internal function to retreive device capabilities.
This function will return an SDL-standard value of 0 on success
(a device is connected, and data on it was retrieved), or -1
on failure (no device was connected, or some other error
occurred. SDL_SetError() will be invoked to set an appropriate
error message.
*/
static int
SDL_XInput_GetDeviceCapabilities(int device_index, XINPUT_CAPABILITIES * pDeviceCaps)
{
HRESULT dwResult;
/* Make sure that the device index is a valid one. If not, return to the
caller with an error.
*/
if (device_index < 0 || device_index >= XUSER_MAX_COUNT) {
return SDL_SetError("invalid/unavailable device index");
}
/* See if a device exists, and if so, what its capabilities are. If a
device is not available, return to the caller with an error.
*/
switch ((dwResult = XInputGetCapabilities(device_index, 0, pDeviceCaps))) {
case ERROR_SUCCESS:
/* A device is available, and its capabilities were retrieved! */
return 0;
case ERROR_DEVICE_NOT_CONNECTED:
return SDL_SetError("no device is connected at joystick index, %d", device_index);
default:
return SDL_SetError("an unknown error occurred when retrieving info on a device at joystick index, %d", device_index);
}
}
/* Function to get the device-dependent name of a joystick */
const char *
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
{
XINPUT_CAPABILITIES deviceCaps;
if (SDL_XInput_GetDeviceCapabilities(device_index, &deviceCaps) != 0) {
/* Uh oh. Device capabilities couldn't be retrieved. Return to the
caller. SDL_SetError() has already been invoked (with relevant
information).
*/
return NULL;
}
switch (deviceCaps.SubType) {
default:
if (deviceCaps.Type == XINPUT_DEVTYPE_GAMEPAD) {
return "Undefined game controller";
} else {
return "Undefined controller";
}
case XINPUT_DEVSUBTYPE_UNKNOWN:
if (deviceCaps.Type == XINPUT_DEVTYPE_GAMEPAD) {
return "Unknown game controller";
} else {
return "Unknown controller";
}
case XINPUT_DEVSUBTYPE_GAMEPAD:
return "Gamepad controller";
case XINPUT_DEVSUBTYPE_WHEEL:
return "Racing wheel controller";
case XINPUT_DEVSUBTYPE_ARCADE_STICK:
return "Arcade stick controller";
case XINPUT_DEVSUBTYPE_FLIGHT_STICK:
return "Flight stick controller";
case XINPUT_DEVSUBTYPE_DANCE_PAD:
return "Dance pad controller";
case XINPUT_DEVSUBTYPE_GUITAR:
return "Guitar controller";
case XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE:
return "Guitar controller, Alternate";
case XINPUT_DEVSUBTYPE_GUITAR_BASS:
return "Guitar controller, Bass";
case XINPUT_DEVSUBTYPE_DRUM_KIT:
return "Drum controller";
case XINPUT_DEVSUBTYPE_ARCADE_PAD:
return "Arcade pad controller";
}
}
/* Function to perform the mapping from device index to the instance id for this index */
SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
{
return device_index;
}
/* Function to open a joystick for use.
The joystick to open is specified by the index field of the joystick.
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
int
SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
{
XINPUT_CAPABILITIES deviceCaps;
if (SDL_XInput_GetDeviceCapabilities(device_index, &deviceCaps) != 0) {
/* Uh oh. Device capabilities couldn't be retrieved. Return to the
caller. SDL_SetError() has already been invoked (with relevant
information).
*/
return -1;
}
/* For now, only game pads are supported. If the device is something other
than that, return an error to the caller.
*/
if (deviceCaps.Type != XINPUT_DEVTYPE_GAMEPAD) {
return SDL_SetError("a device is connected (at joystick index, %d), but it is of an unknown device type (deviceCaps.Flags=%ul)",
device_index, (unsigned int)deviceCaps.Flags);
}
/* Create the joystick data structure */
joystick->instance_id = device_index;
joystick->hwdata = &g_XInputData[device_index];
// The XInput API has a hard coded button/axis mapping, so we just match it
joystick->naxes = 6;
joystick->nbuttons = 15;
joystick->nballs = 0;
joystick->nhats = 0;
/* We're done! */
return (0);
}
/* Function to determine is this joystick is attached to the system right now */
SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick *joystick)
{
SDL_bool isDeviceConnected;
SDL_LockMutex(g_DeviceInfoLock);
isDeviceConnected = joystick->hwdata->isDeviceConnected;
SDL_UnlockMutex(g_DeviceInfoLock);
return isDeviceConnected;
}
/* Function to return > 0 if a bit array of buttons differs after applying a mask
*/
static int ButtonChanged( int ButtonsNow, int ButtonsPrev, int ButtonMask )
{
return ( ButtonsNow & ButtonMask ) != ( ButtonsPrev & ButtonMask );
}
/* Function to update the state of a joystick - called as a device poll.
* This function shouldn't update the joystick structure directly,
* but instead should call SDL_PrivateJoystick*() to deliver events
* and update joystick device state.
*/
void
SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
{
HRESULT result;
XINPUT_STATE prevXInputState;
SDL_LockMutex(g_DeviceInfoLock);
/* Before polling for new data, make note of the old data */
prevXInputState = joystick->hwdata->XInputState;
/* Poll for new data */
result = XInputGetState(joystick->hwdata->userIndex, &joystick->hwdata->XInputState);
if (result == ERROR_DEVICE_NOT_CONNECTED) {
if (joystick->hwdata->isDeviceConnected) {
joystick->hwdata->isDeviceConnected = SDL_FALSE;
joystick->hwdata->isDeviceRemovalEventPending = SDL_TRUE;
/* TODO, WinRT: make sure isDeviceRemovalEventPending gets cleared as appropriate, and that quick re-plugs don't cause trouble */
}
SDL_UnlockMutex(g_DeviceInfoLock);
return;
}
/* Make sure the device is marked as connected */
joystick->hwdata->isDeviceConnected = SDL_TRUE;
// only fire events if the data changed from last time
if ( joystick->hwdata->XInputState.dwPacketNumber != 0
&& joystick->hwdata->XInputState.dwPacketNumber != prevXInputState.dwPacketNumber )
{
XINPUT_STATE *pXInputState = &joystick->hwdata->XInputState;
XINPUT_STATE *pXInputStatePrev = &prevXInputState;
SDL_PrivateJoystickAxis(joystick, 0, (Sint16)pXInputState->Gamepad.sThumbLX );
SDL_PrivateJoystickAxis(joystick, 1, (Sint16)(-1*pXInputState->Gamepad.sThumbLY-1) );
SDL_PrivateJoystickAxis(joystick, 2, (Sint16)pXInputState->Gamepad.sThumbRX );
SDL_PrivateJoystickAxis(joystick, 3, (Sint16)(-1*pXInputState->Gamepad.sThumbRY-1) );
SDL_PrivateJoystickAxis(joystick, 4, (Sint16)((int)pXInputState->Gamepad.bLeftTrigger*32767/255) );
SDL_PrivateJoystickAxis(joystick, 5, (Sint16)((int)pXInputState->Gamepad.bRightTrigger*32767/255) );
if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, XINPUT_GAMEPAD_DPAD_UP ) )
SDL_PrivateJoystickButton(joystick, 0, pXInputState->Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP ? SDL_PRESSED : SDL_RELEASED );
if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, XINPUT_GAMEPAD_DPAD_DOWN ) )
SDL_PrivateJoystickButton(joystick, 1, pXInputState->Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN ? SDL_PRESSED : SDL_RELEASED );
if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, XINPUT_GAMEPAD_DPAD_LEFT ) )
SDL_PrivateJoystickButton(joystick, 2, pXInputState->Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT ? SDL_PRESSED : SDL_RELEASED );
if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, XINPUT_GAMEPAD_DPAD_RIGHT ) )
SDL_PrivateJoystickButton(joystick, 3, pXInputState->Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT ? SDL_PRESSED : SDL_RELEASED );
if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, XINPUT_GAMEPAD_START ) )
SDL_PrivateJoystickButton(joystick, 4, pXInputState->Gamepad.wButtons & XINPUT_GAMEPAD_START ? SDL_PRESSED : SDL_RELEASED );
if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, XINPUT_GAMEPAD_BACK ) )
SDL_PrivateJoystickButton(joystick, 5, pXInputState->Gamepad.wButtons & XINPUT_GAMEPAD_BACK ? SDL_PRESSED : SDL_RELEASED );
if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, XINPUT_GAMEPAD_LEFT_THUMB ) )
SDL_PrivateJoystickButton(joystick, 6, pXInputState->Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB ? SDL_PRESSED : SDL_RELEASED );
if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, XINPUT_GAMEPAD_RIGHT_THUMB ) )
SDL_PrivateJoystickButton(joystick, 7, pXInputState->Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB ? SDL_PRESSED : SDL_RELEASED );
if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, XINPUT_GAMEPAD_LEFT_SHOULDER ) )
SDL_PrivateJoystickButton(joystick, 8, pXInputState->Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER ? SDL_PRESSED : SDL_RELEASED );
if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, XINPUT_GAMEPAD_RIGHT_SHOULDER ) )
SDL_PrivateJoystickButton(joystick, 9, pXInputState->Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER ? SDL_PRESSED : SDL_RELEASED );
if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, XINPUT_GAMEPAD_A ) )
SDL_PrivateJoystickButton(joystick, 10, pXInputState->Gamepad.wButtons & XINPUT_GAMEPAD_A ? SDL_PRESSED : SDL_RELEASED );
if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, XINPUT_GAMEPAD_B ) )
SDL_PrivateJoystickButton(joystick, 11, pXInputState->Gamepad.wButtons & XINPUT_GAMEPAD_B ? SDL_PRESSED : SDL_RELEASED );
if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, XINPUT_GAMEPAD_X ) )
SDL_PrivateJoystickButton(joystick, 12, pXInputState->Gamepad.wButtons & XINPUT_GAMEPAD_X ? SDL_PRESSED : SDL_RELEASED );
if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, XINPUT_GAMEPAD_Y ) )
SDL_PrivateJoystickButton(joystick, 13, pXInputState->Gamepad.wButtons & XINPUT_GAMEPAD_Y ? SDL_PRESSED : SDL_RELEASED );
if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, 0x400 ) )
SDL_PrivateJoystickButton(joystick, 14, pXInputState->Gamepad.wButtons & 0x400 ? SDL_PRESSED : SDL_RELEASED ); // 0x400 is the undocumented code for the guide button
}
SDL_UnlockMutex(g_DeviceInfoLock);
}
/* Function to close a joystick after use */
void
SDL_SYS_JoystickClose(SDL_Joystick * joystick)
{
/* Clear cached button data on the joystick */
SDL_LockMutex(g_DeviceInfoLock);
SDL_zero(joystick->hwdata->XInputState);
SDL_UnlockMutex(g_DeviceInfoLock);
/* There's need to free 'hwdata', as it's a pointer to a global array.
The field will be cleared anyways, just to indicate that it's not
currently needed.
*/
joystick->hwdata = NULL;
}
/* Function to perform any system-specific joystick related cleanup */
void
SDL_SYS_JoystickQuit(void)
{
/* Tell the joystick detection thread to stop, then wait for it to finish */
SDL_LockMutex(g_DeviceInfoLock);
g_DeviceDetectionQuit = SDL_TRUE;
SDL_UnlockMutex(g_DeviceInfoLock);
SDL_WaitThread(g_DeviceDetectionThread, NULL);
/* Clean up device-detection stuff */
SDL_DestroyMutex(g_DeviceInfoLock);
g_DeviceInfoLock = NULL;
g_DeviceDetectionThread = NULL;
g_DeviceDetectionQuit = SDL_FALSE;
return;
}
SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
{
SDL_JoystickGUID guid;
// the GUID is just the first 16 chars of the name for now
const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index );
SDL_zero( guid );
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
return guid;
}
SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
{
SDL_JoystickGUID guid;
// the GUID is just the first 16 chars of the name for now
const char *name = joystick->name;
SDL_zero( guid );
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
return guid;
}
SDL_bool SDL_SYS_IsXInputDeviceIndex(int device_index)
{
/* The XInput-capable DirectInput joystick backend implements the same
function (SDL_SYS_IsXInputDeviceIndex), however in that case, not all
joystick devices are XInput devices. In this case, with the
WinRT-enabled XInput-only backend, all "joystick" devices are XInput
devices.
*/
return SDL_TRUE;
}
#endif /* SDL_JOYSTICK_XINPUT */
/* vi: set ts=4 sw=4 expandtab: */
+5
View File
@@ -134,6 +134,8 @@ static const char rcsid[] =
#include "math_libm.h"
#include "math_private.h"
#include "SDL_assert.h"
libm_hidden_proto(scalbn)
libm_hidden_proto(floor)
#ifdef __STDC__
@@ -181,10 +183,13 @@ __kernel_rem_pio2(x, y, e0, nx, prec, ipio2)
double z, fw, f[20], fq[20], q[20];
/* initialize jk */
SDL_assert((prec >= 0) && (prec < SDL_arraysize(init_jk)));
jk = init_jk[prec];
SDL_assert((jk >= 2) && (jk <= 6));
jp = jk;
/* determine jx,jv,q0, note that 3>q0 */
SDL_assert(nx > 0);
jx = nx - 1;
jv = (e0 - 3) / 24;
if (jv < 0)
+118
View File
@@ -0,0 +1,118 @@
/*
* ====================================================
* Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
*
* Developed at SunPro, a Sun Microsystems, Inc. business.
* Permission to use, copy, modify, and distribute this
* software is freely granted, provided that this notice
* is preserved.
* ====================================================
*/
/* __kernel_tan( x, y, k )
* kernel tan function on [-pi/4, pi/4], pi/4 ~ 0.7854
* Input x is assumed to be bounded by ~pi/4 in magnitude.
* Input y is the tail of x.
* Input k indicates whether tan (if k=1) or
* -1/tan (if k= -1) is returned.
*
* Algorithm
* 1. Since tan(-x) = -tan(x), we need only to consider positive x.
* 2. if x < 2^-28 (hx<0x3e300000 0), return x with inexact if x!=0.
* 3. tan(x) is approximated by a odd polynomial of degree 27 on
* [0,0.67434]
* 3 27
* tan(x) ~ x + T1*x + ... + T13*x
* where
*
* |tan(x) 2 4 26 | -59.2
* |----- - (1+T1*x +T2*x +.... +T13*x )| <= 2
* | x |
*
* Note: tan(x+y) = tan(x) + tan'(x)*y
* ~ tan(x) + (1+x*x)*y
* Therefore, for better accuracy in computing tan(x+y), let
* 3 2 2 2 2
* r = x *(T2+x *(T3+x *(...+x *(T12+x *T13))))
* then
* 3 2
* tan(x+y) = x + (T1*x + (x *(r+y)+y))
*
* 4. For x in [0.67434,pi/4], let y = pi/4 - x, then
* tan(x) = tan(pi/4-y) = (1-tan(y))/(1+tan(y))
* = 1 - 2*(tan(y) - (tan(y)^2)/(1+tan(y)))
*/
#include "math_libm.h"
#include "math_private.h"
static const double
one = 1.00000000000000000000e+00, /* 0x3FF00000, 0x00000000 */
pio4 = 7.85398163397448278999e-01, /* 0x3FE921FB, 0x54442D18 */
pio4lo= 3.06161699786838301793e-17, /* 0x3C81A626, 0x33145C07 */
T[] = {
3.33333333333334091986e-01, /* 0x3FD55555, 0x55555563 */
1.33333333333201242699e-01, /* 0x3FC11111, 0x1110FE7A */
5.39682539762260521377e-02, /* 0x3FABA1BA, 0x1BB341FE */
2.18694882948595424599e-02, /* 0x3F9664F4, 0x8406D637 */
8.86323982359930005737e-03, /* 0x3F8226E3, 0xE96E8493 */
3.59207910759131235356e-03, /* 0x3F6D6D22, 0xC9560328 */
1.45620945432529025516e-03, /* 0x3F57DBC8, 0xFEE08315 */
5.88041240820264096874e-04, /* 0x3F4344D8, 0xF2F26501 */
2.46463134818469906812e-04, /* 0x3F3026F7, 0x1A8D1068 */
7.81794442939557092300e-05, /* 0x3F147E88, 0xA03792A6 */
7.14072491382608190305e-05, /* 0x3F12B80F, 0x32F0A7E9 */
-1.85586374855275456654e-05, /* 0xBEF375CB, 0xDB605373 */
2.59073051863633712884e-05, /* 0x3EFB2A70, 0x74BF7AD4 */
};
double __kernel_tan(double x, double y, int iy)
{
double z,r,v,w,s;
int32_t ix,hx;
GET_HIGH_WORD(hx,x);
ix = hx&0x7fffffff; /* high word of |x| */
if(ix<0x3e300000) /* x < 2**-28 */
{if((int)x==0) { /* generate inexact */
u_int32_t low;
GET_LOW_WORD(low,x);
if(((ix|low)|(iy+1))==0) return one/fabs(x);
else return (iy==1)? x: -one/x;
}
}
if(ix>=0x3FE59428) { /* |x|>=0.6744 */
if(hx<0) {x = -x; y = -y;}
z = pio4-x;
w = pio4lo-y;
x = z+w; y = 0.0;
}
z = x*x;
w = z*z;
/* Break x^5*(T[1]+x^2*T[2]+...) into
* x^5(T[1]+x^4*T[3]+...+x^20*T[11]) +
* x^5(x^2*(T[2]+x^4*T[4]+...+x^22*[T12]))
*/
r = T[1]+w*(T[3]+w*(T[5]+w*(T[7]+w*(T[9]+w*T[11]))));
v = z*(T[2]+w*(T[4]+w*(T[6]+w*(T[8]+w*(T[10]+w*T[12])))));
s = z*x;
r = y + z*(s*(r+v)+y);
r += T[0]*s;
w = x+r;
if(ix>=0x3FE59428) {
v = (double)iy;
return (double)(1-((hx>>30)&2))*(v-2.0*(x-(w*w/(w+v)-r)));
}
if(iy==1) return w;
else { /* if allow error up to 2 ulp,
simply return -1.0/(x+r) here */
/* compute -1.0/(x+r) accurately */
double a,t;
z = w;
SET_LOW_WORD(z,0);
v = r-(z - x); /* z+v = r+x */
t = a = -1.0/w; /* a = -1.0/w */
SET_LOW_WORD(t,0);
s = 1.0+t*z;
return t+a*(s+t*v);
}
}
+1
View File
@@ -33,5 +33,6 @@ double SDL_uclibc_pow(double x, double y);
double SDL_uclibc_scalbn(double x, int n);
double SDL_uclibc_sin(double x);
double SDL_uclibc_sqrt(double x);
double SDL_uclibc_tan(double x);
/* vi: set ts=4 sw=4 expandtab: */
+1
View File
@@ -40,6 +40,7 @@ typedef unsigned int u_int32_t;
#define scalbn SDL_uclibc_scalbn
#define sin SDL_uclibc_sin
#define __ieee754_sqrt SDL_uclibc_sqrt
#define tan SDL_uclibc_tan
/* The original fdlibm code used statements like:
n0 = ((*(int*)&one)>>29)^1; * index of high word *

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