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https://github.com/love2d/megasource.git
synced 2026-08-18 03:34:25 +02:00
Added SDL 1c0f6952e65e.
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@@ -81,8 +81,8 @@ typedef struct SDL_RendererInfo
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Uint32 flags; /**< Supported ::SDL_RendererFlags */
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Uint32 num_texture_formats; /**< The number of available texture formats */
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Uint32 texture_formats[16]; /**< The available texture formats */
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int max_texture_width; /**< The maximimum texture width */
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int max_texture_height; /**< The maximimum texture height */
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int max_texture_width; /**< The maximum texture width */
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int max_texture_height; /**< The maximum texture height */
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} SDL_RendererInfo;
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/**
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@@ -371,7 +371,7 @@ extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
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* \param rect A pointer to the rectangle of pixels to update, or NULL to
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* update the entire texture.
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* \param pixels The raw pixel data.
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* \param pitch The number of bytes between rows of pixel data.
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* \param pitch The number of bytes in a row of pixel data, including padding between lines.
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*
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* \return 0 on success, or -1 if the texture is not valid.
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*
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@@ -551,6 +551,16 @@ extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer,
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extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer,
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SDL_Rect * rect);
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/**
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* \brief Get whether clipping is enabled on the given renderer.
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*
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* \param renderer The renderer from which clip state should be queried.
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*
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* \sa SDL_RenderGetClipRect()
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer);
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/**
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* \brief Set the drawing scale for rendering on the current target.
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*
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@@ -782,7 +792,7 @@ extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer,
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* \param dstrect A pointer to the destination rectangle, or NULL for the
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* entire rendering target.
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* \param angle An angle in degrees that indicates the rotation that will be applied to dstrect
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* \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done aroud dstrect.w/2, dstrect.h/2)
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* \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
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* \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture
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*
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* \return 0 on success, or -1 on error
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