mirror of
https://github.com/love2d/megasource.git
synced 2026-08-17 03:02:49 +02:00
Added SDL 1c0f6952e65e.
This commit is contained in:
+1526
-1394
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@@ -67,13 +67,13 @@
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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@@ -98,6 +98,7 @@
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<CompileAs>Default</CompileAs>
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<ExceptionHandling>false</ExceptionHandling>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
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<OmitDefaultLibName>true</OmitDefaultLibName>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@@ -110,6 +111,7 @@
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<SubSystem>Windows</SubSystem>
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<CLRUnmanagedCodeCheck>false</CLRUnmanagedCodeCheck>
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<AdditionalLibraryDirectories>$(DXSDK_DIR)\lib\x86</AdditionalLibraryDirectories>
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<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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@@ -130,6 +132,7 @@
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<ExceptionHandling>false</ExceptionHandling>
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<OmitDefaultLibName>true</OmitDefaultLibName>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@@ -142,6 +145,7 @@
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<SubSystem>Windows</SubSystem>
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<CLRUnmanagedCodeCheck>false</CLRUnmanagedCodeCheck>
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<AdditionalLibraryDirectories>$(DXSDK_DIR)\lib\x64</AdditionalLibraryDirectories>
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<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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@@ -169,6 +173,7 @@
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<ExceptionHandling>false</ExceptionHandling>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
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<OmitDefaultLibName>true</OmitDefaultLibName>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@@ -205,6 +210,7 @@
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<WarningLevel>Level3</WarningLevel>
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<ExceptionHandling>false</ExceptionHandling>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<OmitDefaultLibName>true</OmitDefaultLibName>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@@ -221,6 +227,8 @@
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="..\..\include\begin_code.h" />
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<ClInclude Include="..\..\include\close_code.h" />
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<ClInclude Include="..\..\include\SDL.h" />
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<ClInclude Include="..\..\include\SDL_assert.h" />
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<ClInclude Include="..\..\include\SDL_atomic.h" />
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@@ -237,6 +245,7 @@
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<ClInclude Include="..\..\include\SDL_error.h" />
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<ClInclude Include="..\..\include\SDL_events.h" />
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<ClInclude Include="..\..\include\SDL_filesystem.h" />
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<ClInclude Include="..\..\include\SDL_gamecontroller.h" />
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<ClInclude Include="..\..\include\SDL_gesture.h" />
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<ClInclude Include="..\..\include\SDL_haptic.h" />
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<ClInclude Include="..\..\include\SDL_hints.h" />
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@@ -246,11 +255,18 @@
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<ClInclude Include="..\..\include\SDL_loadso.h" />
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<ClInclude Include="..\..\include\SDL_log.h" />
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<ClInclude Include="..\..\include\SDL_main.h" />
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<ClInclude Include="..\..\include\SDL_messagebox.h" />
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<ClInclude Include="..\..\include\SDL_mouse.h" />
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<ClInclude Include="..\..\include\SDL_mutex.h" />
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<ClInclude Include="..\..\include\SDL_name.h" />
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<ClInclude Include="..\..\include\SDL_opengl.h" />
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<ClInclude Include="..\..\include\SDL_opengles.h" />
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<ClInclude Include="..\..\include\SDL_opengles2.h" />
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<ClInclude Include="..\..\include\SDL_opengles2_gl2.h" />
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<ClInclude Include="..\..\include\SDL_opengles2_gl2ext.h" />
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<ClInclude Include="..\..\include\SDL_opengles2_gl2platform.h" />
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<ClInclude Include="..\..\include\SDL_opengles2_khrplatform.h" />
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<ClInclude Include="..\..\include\SDL_opengl_glext.h" />
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<ClInclude Include="..\..\include\SDL_pixels.h" />
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<ClInclude Include="..\..\include\SDL_platform.h" />
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<ClInclude Include="..\..\include\SDL_power.h" />
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@@ -265,24 +281,43 @@
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<ClInclude Include="..\..\include\SDL_surface.h" />
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<ClInclude Include="..\..\include\SDL_system.h" />
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<ClInclude Include="..\..\include\SDL_syswm.h" />
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<ClInclude Include="..\..\include\SDL_test.h" />
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<ClInclude Include="..\..\include\SDL_test_assert.h" />
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<ClInclude Include="..\..\include\SDL_test_common.h" />
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<ClInclude Include="..\..\include\SDL_test_compare.h" />
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<ClInclude Include="..\..\include\SDL_test_crc32.h" />
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<ClInclude Include="..\..\include\SDL_test_font.h" />
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<ClInclude Include="..\..\include\SDL_test_fuzzer.h" />
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<ClInclude Include="..\..\include\SDL_test_harness.h" />
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<ClInclude Include="..\..\include\SDL_test_images.h" />
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<ClInclude Include="..\..\include\SDL_test_log.h" />
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<ClInclude Include="..\..\include\SDL_test_md5.h" />
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<ClInclude Include="..\..\include\SDL_test_random.h" />
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<ClInclude Include="..\..\include\SDL_thread.h" />
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<ClInclude Include="..\..\include\SDL_timer.h" />
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<ClInclude Include="..\..\include\SDL_touch.h" />
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<ClInclude Include="..\..\include\SDL_types.h" />
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<ClInclude Include="..\..\include\SDL_version.h" />
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<ClInclude Include="..\..\include\SDL_video.h" />
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<ClInclude Include="..\..\include\SDL_gamecontroller.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
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<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
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<ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
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<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
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<ClInclude Include="..\..\src\events\blank_cursor.h" />
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<ClInclude Include="..\..\src\events\default_cursor.h" />
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<ClInclude Include="..\..\src\audio\directsound\directx.h" />
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<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
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<ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
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<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
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<ClInclude Include="..\..\src\libm\math.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
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<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
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<ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
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<ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
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<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
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<ClInclude Include="..\..\src\libm\math_libm.h" />
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<ClInclude Include="..\..\src\libm\math_private.h" />
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<ClInclude Include="..\..\src\render\mmx.h" />
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<ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
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@@ -313,10 +348,7 @@
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<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
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<ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
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<ClInclude Include="..\..\src\SDL_error_c.h" />
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<ClInclude Include="..\..\src\SDL_hints_c.h" />
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<ClInclude Include="..\..\src\events\SDL_events_c.h" />
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<ClInclude Include="..\..\src\video\SDL_glesfuncs.h" />
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<ClInclude Include="..\..\src\video\SDL_glfuncs.h" />
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<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
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<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
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<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
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@@ -325,14 +357,11 @@
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<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
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<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
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<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
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<ClInclude Include="..\..\src\video\SDL_stretch_c.h" />
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<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
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<ClInclude Include="..\..\src\events\SDL_sysevents.h" />
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<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
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<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
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<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
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<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
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<ClInclude Include="..\..\src\timer\SDL_systimer.h" />
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<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
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<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
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<ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
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@@ -352,14 +381,20 @@
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<ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
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<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
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<ClInclude Include="..\..\src\video\windows\wmmsg.h" />
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<ClInclude Include="resource.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
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<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
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<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
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<ClCompile Include="..\..\src\events\SDL_gesture.c" />
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<ClCompile Include="..\..\src\events\SDL_touch.c" />
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<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
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<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
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<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
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<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
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<ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
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<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
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<ClCompile Include="..\..\src\libm\e_atan2.c" />
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<ClCompile Include="..\..\src\libm\e_log.c" />
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<ClCompile Include="..\..\src\libm\e_pow.c" />
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@@ -368,6 +403,7 @@
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<ClCompile Include="..\..\src\libm\k_cos.c" />
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<ClCompile Include="..\..\src\libm\k_rem_pio2.c" />
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<ClCompile Include="..\..\src\libm\k_sin.c" />
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<ClCompile Include="..\..\src\libm\k_tan.c" />
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<ClCompile Include="..\..\src\libm\s_atan.c" />
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<ClCompile Include="..\..\src\libm\s_copysign.c" />
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<ClCompile Include="..\..\src\libm\s_cos.c" />
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@@ -375,6 +411,7 @@
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<ClCompile Include="..\..\src\libm\s_floor.c" />
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<ClCompile Include="..\..\src\libm\s_scalbn.c" />
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<ClCompile Include="..\..\src\libm\s_sin.c" />
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<ClCompile Include="..\..\src\libm\s_tan.c" />
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<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
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<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
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<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
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@@ -422,7 +459,6 @@
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<ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
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<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
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<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
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<ClCompile Include="..\..\src\joystick\windows\SDL_dxjoystick.c" />
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<ClCompile Include="..\..\src\SDL_error.c" />
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<ClCompile Include="..\..\src\events\SDL_events.c" />
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<ClCompile Include="..\..\src\video\SDL_fillrect.c" />
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@@ -450,7 +486,6 @@
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<ClCompile Include="..\..\src\video\SDL_surface.c" />
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<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
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<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
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<ClCompile Include="..\..\src\haptic\windows\SDL_syshaptic.c" />
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<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
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<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
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<ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
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