update OpenAL-Soft to 1.24.3.

This commit is contained in:
Sasha Szpakowski
2025-05-03 12:51:37 -03:00
parent 375c6f88cd
commit 5e4f3241ac
322 changed files with 54386 additions and 12885 deletions
+2 -2
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@@ -122,7 +122,7 @@ void AutowahState::update(const ContextBase *context, const EffectSlot *slot,
{
auto &props = std::get<AutowahProps>(*props_);
const DeviceBase *device{context->mDevice};
const auto frequency = static_cast<float>(device->Frequency);
const auto frequency = static_cast<float>(device->mSampleRate);
const float ReleaseTime{std::clamp(props.ReleaseTime, 0.001f, 1.0f)};
@@ -214,7 +214,7 @@ void AutowahState::process(const size_t samplesToDo,
chandata->mFilter.z2 = z2;
/* Now, mix the processed sound data to the output. */
MixSamples({mBufferOut.data(), samplesToDo}, samplesOut[outidx].data(),
MixSamples(al::span{mBufferOut}.first(samplesToDo), samplesOut[outidx],
chandata->mCurrentGain, chandata->mTargetGain, samplesToDo);
++chandata;
}
+2 -5
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@@ -12,21 +12,18 @@ inline float ReverbBoost{1.0f};
EffectStateFactory *NullStateFactory_getFactory();
EffectStateFactory *ReverbStateFactory_getFactory();
EffectStateFactory *StdReverbStateFactory_getFactory();
EffectStateFactory *AutowahStateFactory_getFactory();
EffectStateFactory *ChorusStateFactory_getFactory();
EffectStateFactory *AutowahStateFactory_getFactory();
EffectStateFactory *CompressorStateFactory_getFactory();
EffectStateFactory *DistortionStateFactory_getFactory();
EffectStateFactory *EchoStateFactory_getFactory();
EffectStateFactory *EqualizerStateFactory_getFactory();
EffectStateFactory *FlangerStateFactory_getFactory();
EffectStateFactory *FshifterStateFactory_getFactory();
EffectStateFactory *ModulatorStateFactory_getFactory();
EffectStateFactory *PshifterStateFactory_getFactory();
EffectStateFactory* VmorpherStateFactory_getFactory();
EffectStateFactory *DedicatedDialogStateFactory_getFactory();
EffectStateFactory *DedicatedLfeStateFactory_getFactory();
EffectStateFactory *DedicatedStateFactory_getFactory();
EffectStateFactory *ConvolutionStateFactory_getFactory();
+52 -84
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@@ -58,7 +58,7 @@ constexpr auto lcoeffs_nrml = CalcDirectionCoeffs(std::array{-inv_sqrt2, 0.0f, i
constexpr auto rcoeffs_nrml = CalcDirectionCoeffs(std::array{ inv_sqrt2, 0.0f, inv_sqrt2});
struct ChorusState : public EffectState {
struct ChorusState final : public EffectState {
std::vector<float> mDelayBuffer;
uint mOffset{0};
@@ -94,35 +94,18 @@ struct ChorusState : public EffectState {
const float delay, const float depth, const float feedback, const float rate,
int phase, const EffectTarget target);
void deviceUpdate(const DeviceBase *device, const BufferStorage*) override
{ deviceUpdate(device, ChorusMaxDelay); }
void deviceUpdate(const DeviceBase *device, const BufferStorage*) final;
void update(const ContextBase *context, const EffectSlot *slot, const EffectProps *props_,
const EffectTarget target) override
{
auto &props = std::get<ChorusProps>(*props_);
update(context, slot, props.Waveform, props.Delay, props.Depth, props.Feedback, props.Rate,
props.Phase, target);
}
const EffectTarget target) final;
void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn,
const al::span<FloatBufferLine> samplesOut) final;
};
struct FlangerState final : public ChorusState {
void deviceUpdate(const DeviceBase *device, const BufferStorage*) final
{ ChorusState::deviceUpdate(device, FlangerMaxDelay); }
void update(const ContextBase *context, const EffectSlot *slot, const EffectProps *props_,
const EffectTarget target) final
{
auto &props = std::get<FlangerProps>(*props_);
ChorusState::update(context, slot, props.Waveform, props.Delay, props.Depth,
props.Feedback, props.Rate, props.Phase, target);
}
};
void ChorusState::deviceUpdate(const DeviceBase *Device, const float MaxDelay)
void ChorusState::deviceUpdate(const DeviceBase *Device, const BufferStorage*)
{
const auto frequency = static_cast<float>(Device->Frequency);
constexpr auto MaxDelay = std::max(ChorusMaxDelay, FlangerMaxDelay);
const auto frequency = static_cast<float>(Device->mSampleRate);
const size_t maxlen{NextPowerOf2(float2uint(MaxDelay*2.0f*frequency) + 1u)};
if(maxlen != mDelayBuffer.size())
decltype(mDelayBuffer)(maxlen).swap(mDelayBuffer);
@@ -136,34 +119,40 @@ void ChorusState::deviceUpdate(const DeviceBase *Device, const float MaxDelay)
}
void ChorusState::update(const ContextBase *context, const EffectSlot *slot,
const ChorusWaveform waveform, const float delay, const float depth, const float feedback,
const float rate, int phase, const EffectTarget target)
const EffectProps *props_, const EffectTarget target)
{
static constexpr int mindelay{MaxResamplerEdge << gCubicTable.sTableBits};
auto &props = std::get<ChorusProps>(*props_);
/* The LFO depth is scaled to be relative to the sample delay. Clamp the
* delay and depth to allow enough padding for resampling.
*/
const DeviceBase *device{context->mDevice};
const auto frequency = static_cast<float>(device->Frequency);
const auto frequency = static_cast<float>(device->mSampleRate);
mWaveform = waveform;
mWaveform = props.Waveform;
mDelay = std::max(float2int(std::round(delay*frequency*gCubicTable.sTableSteps)), mindelay);
mDepth = std::min(static_cast<float>(mDelay)*depth, static_cast<float>(mDelay-mindelay));
const auto stepscale = float{frequency * gCubicTable.sTableSteps};
mDelay = std::max(float2int(std::round(props.Delay * stepscale)), mindelay);
mDepth = std::min(static_cast<float>(mDelay) * props.Depth,
static_cast<float>(mDelay - mindelay));
mFeedback = feedback;
mFeedback = props.Feedback;
/* Gains for left and right sides */
const bool ispairwise{device->mRenderMode == RenderMode::Pairwise};
const auto lcoeffs = (!ispairwise) ? al::span{lcoeffs_nrml} : al::span{lcoeffs_pw};
const auto rcoeffs = (!ispairwise) ? al::span{rcoeffs_nrml} : al::span{rcoeffs_pw};
/* Attenuate the outputs by -3dB, since we duplicate a single mono input to
* separate left/right outputs.
*/
const auto gain = slot->Gain * (1.0f/al::numbers::sqrt2_v<float>);
mOutTarget = target.Main->Buffer;
ComputePanGains(target.Main, lcoeffs, slot->Gain, mGains[0].Target);
ComputePanGains(target.Main, rcoeffs, slot->Gain, mGains[1].Target);
ComputePanGains(target.Main, lcoeffs, gain, mGains[0].Target);
ComputePanGains(target.Main, rcoeffs, gain, mGains[1].Target);
if(!(rate > 0.0f))
if(!(props.Rate > 0.0f))
{
mLfoOffset = 0;
mLfoRange = 1;
@@ -176,7 +165,8 @@ void ChorusState::update(const ContextBase *context, const EffectSlot *slot,
* max range to avoid overflow when calculating the displacement.
*/
static constexpr int range_limit{std::numeric_limits<int>::max()/360 - 180};
const uint lfo_range{float2uint(std::min(std::round(frequency/rate), float{range_limit}))};
const auto range = std::round(frequency / props.Rate);
const uint lfo_range{float2uint(std::min(range, float{range_limit}))};
mLfoOffset = mLfoOffset * lfo_range / mLfoRange;
mLfoRange = lfo_range;
@@ -191,7 +181,8 @@ void ChorusState::update(const ContextBase *context, const EffectSlot *slot,
}
/* Calculate lfo phase displacement */
if(phase < 0) phase = 360 + phase;
auto phase = props.Phase;
if(phase < 0) phase += 360;
mLfoDisp = (mLfoRange*static_cast<uint>(phase) + 180) / 360;
}
}
@@ -204,9 +195,6 @@ void ChorusState::calcTriangleDelays(const size_t todo)
const float depth{mDepth};
const int delay{mDelay};
ASSUME(lfo_range > 0);
ASSUME(todo > 0);
auto gen_lfo = [lfo_scale,depth,delay](const uint offset) -> uint
{
const float offset_norm{static_cast<float>(offset) * lfo_scale};
@@ -214,25 +202,24 @@ void ChorusState::calcTriangleDelays(const size_t todo)
};
uint offset{mLfoOffset};
ASSUME(lfo_range > offset);
auto ldelays = mModDelays[0].begin();
for(size_t i{0};i < todo;)
{
size_t rem{std::min(todo-i, size_t{lfo_range-offset})};
do {
mModDelays[0][i++] = gen_lfo(offset++);
} while(--rem);
if(offset == lfo_range)
offset = 0;
const size_t rem{std::min(todo-i, size_t{lfo_range-offset})};
ldelays = std::generate_n(ldelays, rem, [&offset,gen_lfo] { return gen_lfo(offset++); });
if(offset == lfo_range) offset = 0;
i += rem;
}
offset = (mLfoOffset+mLfoDisp) % lfo_range;
auto rdelays = mModDelays[1].begin();
for(size_t i{0};i < todo;)
{
size_t rem{std::min(todo-i, size_t{lfo_range-offset})};
do {
mModDelays[1][i++] = gen_lfo(offset++);
} while(--rem);
if(offset == lfo_range)
offset = 0;
const size_t rem{std::min(todo-i, size_t{lfo_range-offset})};
rdelays = std::generate_n(rdelays, rem, [&offset,gen_lfo] { return gen_lfo(offset++); });
if(offset == lfo_range) offset = 0;
i += rem;
}
mLfoOffset = static_cast<uint>(mLfoOffset+todo) % lfo_range;
@@ -245,9 +232,6 @@ void ChorusState::calcSinusoidDelays(const size_t todo)
const float depth{mDepth};
const int delay{mDelay};
ASSUME(lfo_range > 0);
ASSUME(todo > 0);
auto gen_lfo = [lfo_scale,depth,delay](const uint offset) -> uint
{
const float offset_norm{static_cast<float>(offset) * lfo_scale};
@@ -255,25 +239,24 @@ void ChorusState::calcSinusoidDelays(const size_t todo)
};
uint offset{mLfoOffset};
ASSUME(lfo_range > offset);
auto ldelays = mModDelays[0].begin();
for(size_t i{0};i < todo;)
{
size_t rem{std::min(todo-i, size_t{lfo_range-offset})};
do {
mModDelays[0][i++] = gen_lfo(offset++);
} while(--rem);
if(offset == lfo_range)
offset = 0;
const size_t rem{std::min(todo-i, size_t{lfo_range-offset})};
ldelays = std::generate_n(ldelays, rem, [&offset,gen_lfo] { return gen_lfo(offset++); });
if(offset == lfo_range) offset = 0;
i += rem;
}
offset = (mLfoOffset+mLfoDisp) % lfo_range;
auto rdelays = mModDelays[1].begin();
for(size_t i{0};i < todo;)
{
size_t rem{std::min(todo-i, size_t{lfo_range-offset})};
do {
mModDelays[1][i++] = gen_lfo(offset++);
} while(--rem);
if(offset == lfo_range)
offset = 0;
const size_t rem{std::min(todo-i, size_t{lfo_range-offset})};
rdelays = std::generate_n(rdelays, rem, [&offset,gen_lfo] { return gen_lfo(offset++); });
if(offset == lfo_range) offset = 0;
i += rem;
}
mLfoOffset = static_cast<uint>(mLfoOffset+todo) % lfo_range;
@@ -322,10 +305,10 @@ void ChorusState::process(const size_t samplesToDo, const al::span<const FloatBu
++offset;
}
MixSamples(lbuffer.first(samplesToDo), samplesOut, mGains[0].Current.data(),
mGains[0].Target.data(), samplesToDo, 0);
MixSamples(rbuffer.first(samplesToDo), samplesOut, mGains[1].Current.data(),
mGains[1].Target.data(), samplesToDo, 0);
MixSamples(lbuffer.first(samplesToDo), samplesOut, mGains[0].Current, mGains[0].Target,
samplesToDo, 0);
MixSamples(rbuffer.first(samplesToDo), samplesOut, mGains[1].Current, mGains[1].Target,
samplesToDo, 0);
mOffset = offset;
}
@@ -336,15 +319,6 @@ struct ChorusStateFactory final : public EffectStateFactory {
{ return al::intrusive_ptr<EffectState>{new ChorusState{}}; }
};
/* Flanger is basically a chorus with a really short delay. They can both use
* the same processing functions, so piggyback flanger on the chorus functions.
*/
struct FlangerStateFactory final : public EffectStateFactory {
al::intrusive_ptr<EffectState> create() override
{ return al::intrusive_ptr<EffectState>{new FlangerState{}}; }
};
} // namespace
EffectStateFactory *ChorusStateFactory_getFactory()
@@ -352,9 +326,3 @@ EffectStateFactory *ChorusStateFactory_getFactory()
static ChorusStateFactory ChorusFactory{};
return &ChorusFactory;
}
EffectStateFactory *FlangerStateFactory_getFactory()
{
static FlangerStateFactory FlangerFactory{};
return &FlangerFactory;
}
+52 -61
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@@ -74,6 +74,7 @@ struct CompressorState final : public EffectState {
float mAttackMult{1.0f};
float mReleaseMult{1.0f};
float mEnvFollower{1.0f};
alignas(16) FloatBufferLine mGains{};
void deviceUpdate(const DeviceBase *device, const BufferStorage *buffer) override;
@@ -88,8 +89,8 @@ void CompressorState::deviceUpdate(const DeviceBase *device, const BufferStorage
/* Number of samples to do a full attack and release (non-integer sample
* counts are okay).
*/
const float attackCount{static_cast<float>(device->Frequency) * AttackTime};
const float releaseCount{static_cast<float>(device->Frequency) * ReleaseTime};
const float attackCount{static_cast<float>(device->mSampleRate) * AttackTime};
const float releaseCount{static_cast<float>(device->mSampleRate) * ReleaseTime};
/* Calculate per-sample multipliers to attack and release at the desired
* rates.
@@ -115,72 +116,62 @@ void CompressorState::update(const ContextBase*, const EffectSlot *slot,
void CompressorState::process(const size_t samplesToDo,
const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut)
{
for(size_t base{0u};base < samplesToDo;)
/* Generate the per-sample gains from the signal envelope. */
float env{mEnvFollower};
if(mEnabled)
{
std::array<float,256> gains;
const size_t td{std::min(gains.size(), samplesToDo-base)};
/* Generate the per-sample gains from the signal envelope. */
float env{mEnvFollower};
if(mEnabled)
for(size_t i{0u};i < samplesToDo;++i)
{
for(size_t i{0u};i < td;++i)
{
/* Clamp the absolute amplitude to the defined envelope limits,
* then attack or release the envelope to reach it.
*/
const float amplitude{std::clamp(std::fabs(samplesIn[0][base+i]), AmpEnvelopeMin,
AmpEnvelopeMax)};
if(amplitude > env)
env = std::min(env*mAttackMult, amplitude);
else if(amplitude < env)
env = std::max(env*mReleaseMult, amplitude);
/* Apply the reciprocal of the envelope to normalize the volume
* (compress the dynamic range).
*/
gains[i] = 1.0f / env;
}
}
else
{
/* Same as above, except the amplitude is forced to 1. This helps
* ensure smooth gain changes when the compressor is turned on and
* off.
/* Clamp the absolute amplitude to the defined envelope limits,
* then attack or release the envelope to reach it.
*/
for(size_t i{0u};i < td;++i)
{
const float amplitude{1.0f};
if(amplitude > env)
env = std::min(env*mAttackMult, amplitude);
else if(amplitude < env)
env = std::max(env*mReleaseMult, amplitude);
const float amplitude{std::clamp(std::fabs(samplesIn[0][i]), AmpEnvelopeMin,
AmpEnvelopeMax)};
if(amplitude > env)
env = std::min(env*mAttackMult, amplitude);
else if(amplitude < env)
env = std::max(env*mReleaseMult, amplitude);
gains[i] = 1.0f / env;
}
/* Apply the reciprocal of the envelope to normalize the volume
* (compress the dynamic range).
*/
mGains[i] = 1.0f / env;
}
mEnvFollower = env;
/* Now compress the signal amplitude to output. */
auto chan = mChans.cbegin();
for(const auto &input : samplesIn)
}
else
{
/* Same as above, except the amplitude is forced to 1. This helps
* ensure smooth gain changes when the compressor is turned on and off.
*/
for(size_t i{0u};i < samplesToDo;++i)
{
const size_t outidx{chan->mTarget};
if(outidx != InvalidChannelIndex)
{
const auto src = al::span{input}.subspan(base);
float *RESTRICT dst{samplesOut[outidx].data() + base};
const float gain{chan->mGain};
if(!(std::fabs(gain) > GainSilenceThreshold))
{
for(size_t i{0u};i < td;i++)
dst[i] += src[i] * gains[i] * gain;
}
}
++chan;
}
const float amplitude{1.0f};
if(amplitude > env)
env = std::min(env*mAttackMult, amplitude);
else if(amplitude < env)
env = std::max(env*mReleaseMult, amplitude);
base += td;
mGains[i] = 1.0f / env;
}
}
mEnvFollower = env;
/* Now compress the signal amplitude to output. */
auto chan = mChans.cbegin();
for(const auto &input : samplesIn)
{
const size_t outidx{chan->mTarget};
if(outidx != InvalidChannelIndex)
{
const auto dst = al::span{samplesOut[outidx]};
const float gain{chan->mGain};
if(!(std::fabs(gain) > GainSilenceThreshold))
{
for(size_t i{0u};i < samplesToDo;++i)
dst[i] += input[i] * mGains[i] * gain;
}
}
++chan;
}
}
+15 -15
View File
@@ -1,5 +1,6 @@
#include "config.h"
#include "config_simd.h"
#include <algorithm>
#include <array>
@@ -11,11 +12,10 @@
#include <functional>
#include <memory>
#include <vector>
#include <variant>
#ifdef HAVE_SSE_INTRINSICS
#if HAVE_SSE_INTRINSICS
#include <xmmintrin.h>
#elif defined(HAVE_NEON)
#elif HAVE_NEON
#include <arm_neon.h>
#endif
@@ -171,7 +171,7 @@ constexpr size_t ConvolveUpdateSamples{ConvolveUpdateSize / 2};
void apply_fir(al::span<float> dst, const al::span<const float> input, const al::span<const float,ConvolveUpdateSamples> filter)
{
auto src = input.begin();
#ifdef HAVE_SSE_INTRINSICS
#if HAVE_SSE_INTRINSICS
std::generate(dst.begin(), dst.end(), [&src,filter]
{
__m128 r4{_mm_setzero_ps()};
@@ -189,7 +189,7 @@ void apply_fir(al::span<float> dst, const al::span<const float> input, const al:
return _mm_cvtss_f32(r4);
});
#elif defined(HAVE_NEON)
#elif HAVE_NEON
std::generate(dst.begin(), dst.end(), [&src,filter]
{
@@ -227,7 +227,7 @@ struct ConvolutionState final : public EffectState {
al::vector<std::array<float,ConvolveUpdateSamples>,16> mFilter;
al::vector<std::array<float,ConvolveUpdateSamples*2>,16> mOutput;
PFFFTSetup mFft{};
PFFFTSetup mFft;
alignas(16) std::array<float,ConvolveUpdateSize> mFftBuffer{};
alignas(16) std::array<float,ConvolveUpdateSize> mFftWorkBuffer{};
@@ -237,7 +237,7 @@ struct ConvolutionState final : public EffectState {
struct ChannelData {
alignas(16) FloatBufferLine mBuffer{};
float mHfScale{}, mLfScale{};
BandSplitter mFilter{};
BandSplitter mFilter;
std::array<float,MaxOutputChannels> Current{};
std::array<float,MaxOutputChannels> Target{};
};
@@ -264,8 +264,8 @@ void ConvolutionState::NormalMix(const al::span<FloatBufferLine> samplesOut,
const size_t samplesToDo)
{
for(auto &chan : mChans)
MixSamples({chan.mBuffer.data(), samplesToDo}, samplesOut, chan.Current.data(),
chan.Target.data(), samplesToDo, 0);
MixSamples(al::span{chan.mBuffer}.first(samplesToDo), samplesOut, chan.Current,
chan.Target, samplesToDo, 0);
}
void ConvolutionState::UpsampleMix(const al::span<FloatBufferLine> samplesOut,
@@ -273,9 +273,9 @@ void ConvolutionState::UpsampleMix(const al::span<FloatBufferLine> samplesOut,
{
for(auto &chan : mChans)
{
const al::span<float> src{chan.mBuffer.data(), samplesToDo};
const auto src = al::span{chan.mBuffer}.first(samplesToDo);
chan.mFilter.processScale(src, chan.mHfScale, chan.mLfScale);
MixSamples(src, samplesOut, chan.Current.data(), chan.Target.data(), samplesToDo, 0);
MixSamples(src, samplesOut, chan.Current, chan.Target, samplesToDo, 0);
}
}
@@ -322,13 +322,13 @@ void ConvolutionState::deviceUpdate(const DeviceBase *device, const BufferStorag
* called very infrequently, go ahead and use the polyphase resampler.
*/
PPhaseResampler resampler;
if(device->Frequency != buffer->mSampleRate)
resampler.init(buffer->mSampleRate, device->Frequency);
if(device->mSampleRate != buffer->mSampleRate)
resampler.init(buffer->mSampleRate, device->mSampleRate);
const auto resampledCount = static_cast<uint>(
(uint64_t{buffer->mSampleLen}*device->Frequency+(buffer->mSampleRate-1)) /
(uint64_t{buffer->mSampleLen}*device->mSampleRate+(buffer->mSampleRate-1)) /
buffer->mSampleRate);
const BandSplitter splitter{device->mXOverFreq / static_cast<float>(device->Frequency)};
const BandSplitter splitter{device->mXOverFreq / static_cast<float>(device->mSampleRate)};
for(auto &e : mChans)
e.mFilter = splitter;
+36 -54
View File
@@ -43,7 +43,7 @@ namespace {
using uint = unsigned int;
struct DedicatedState : public EffectState {
struct DedicatedState final : public EffectState {
/* The "dedicated" effect can output to the real output, so should have
* gains for all possible output channels and not just the main ambisonic
* buffer.
@@ -53,90 +53,72 @@ struct DedicatedState : public EffectState {
void deviceUpdate(const DeviceBase *device, const BufferStorage *buffer) final;
void update(const ContextBase *context, const EffectSlot *slot, const EffectProps *props,
const EffectTarget target) override;
void update(const ContextBase *context, const EffectSlot *slot, const EffectProps *props_,
const EffectTarget target) final;
void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn,
const al::span<FloatBufferLine> samplesOut) final;
};
struct DedicatedLfeState final : public DedicatedState {
void update(const ContextBase *context, const EffectSlot *slot, const EffectProps *props,
const EffectTarget target) final;
};
void DedicatedState::deviceUpdate(const DeviceBase*, const BufferStorage*)
{
std::fill(mCurrentGains.begin(), mCurrentGains.end(), 0.0f);
}
void DedicatedState::update(const ContextBase*, const EffectSlot *slot,
const EffectProps *props, const EffectTarget target)
const EffectProps *props_, const EffectTarget target)
{
std::fill(mTargetGains.begin(), mTargetGains.end(), 0.0f);
const float Gain{slot->Gain * std::get<DedicatedDialogProps>(*props).Gain};
auto &props = std::get<DedicatedProps>(*props_);
const float Gain{slot->Gain * props.Gain};
/* Dialog goes to the front-center speaker if it exists, otherwise it plays
* from the front-center location.
*/
const size_t idx{target.RealOut ? target.RealOut->ChannelIndex[FrontCenter]
: InvalidChannelIndex};
if(idx != InvalidChannelIndex)
if(props.Target == DedicatedProps::Dialog)
{
mOutTarget = target.RealOut->Buffer;
mTargetGains[idx] = Gain;
/* Dialog goes to the front-center speaker if it exists, otherwise it
* plays from the front-center location.
*/
const size_t idx{target.RealOut ? target.RealOut->ChannelIndex[FrontCenter]
: InvalidChannelIndex};
if(idx != InvalidChannelIndex)
{
mOutTarget = target.RealOut->Buffer;
mTargetGains[idx] = Gain;
}
else
{
static constexpr auto coeffs = CalcDirectionCoeffs(std::array{0.0f, 0.0f, -1.0f});
mOutTarget = target.Main->Buffer;
ComputePanGains(target.Main, coeffs, Gain, mTargetGains);
}
}
else
else if(props.Target == DedicatedProps::Lfe)
{
static constexpr auto coeffs = CalcDirectionCoeffs(std::array{0.0f, 0.0f, -1.0f});
mOutTarget = target.Main->Buffer;
ComputePanGains(target.Main, coeffs, Gain, mTargetGains);
}
}
void DedicatedLfeState::update(const ContextBase*, const EffectSlot *slot,
const EffectProps *props, const EffectTarget target)
{
std::fill(mTargetGains.begin(), mTargetGains.end(), 0.0f);
const float Gain{slot->Gain * std::get<DedicatedLfeProps>(*props).Gain};
const size_t idx{target.RealOut ? target.RealOut->ChannelIndex[LFE] : InvalidChannelIndex};
if(idx != InvalidChannelIndex)
{
mOutTarget = target.RealOut->Buffer;
mTargetGains[idx] = Gain;
const size_t idx{target.RealOut ? target.RealOut->ChannelIndex[LFE] : InvalidChannelIndex};
if(idx != InvalidChannelIndex)
{
mOutTarget = target.RealOut->Buffer;
mTargetGains[idx] = Gain;
}
}
}
void DedicatedState::process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut)
{
MixSamples({samplesIn[0].data(), samplesToDo}, samplesOut, mCurrentGains.data(),
mTargetGains.data(), samplesToDo, 0);
MixSamples(al::span{samplesIn[0]}.first(samplesToDo), samplesOut, mCurrentGains, mTargetGains,
samplesToDo, 0);
}
struct DedicatedDialogStateFactory final : public EffectStateFactory {
struct DedicatedStateFactory final : public EffectStateFactory {
al::intrusive_ptr<EffectState> create() override
{ return al::intrusive_ptr<EffectState>{new DedicatedState{}}; }
};
struct DedicatedLfeStateFactory final : public EffectStateFactory {
al::intrusive_ptr<EffectState> create() override
{ return al::intrusive_ptr<EffectState>{new DedicatedLfeState{}}; }
};
} // namespace
EffectStateFactory *DedicatedDialogStateFactory_getFactory()
EffectStateFactory *DedicatedStateFactory_getFactory()
{
static DedicatedDialogStateFactory DedicatedFactory{};
return &DedicatedFactory;
}
EffectStateFactory *DedicatedLfeStateFactory_getFactory()
{
static DedicatedLfeStateFactory DedicatedFactory{};
static DedicatedStateFactory DedicatedFactory{};
return &DedicatedFactory;
}
+16 -8
View File
@@ -87,7 +87,7 @@ void DistortionState::update(const ContextBase *context, const EffectSlot *slot,
/* Divide normalized frequency by the amount of oversampling done during
* processing.
*/
auto frequency = static_cast<float>(device->Frequency);
auto frequency = static_cast<float>(device->mSampleRate);
mLowpass.setParamsFromBandwidth(BiquadType::LowPass, cutoff/frequency/4.0f, 1.0f, bandwidth);
cutoff = props.EQCenter;
@@ -124,7 +124,7 @@ void DistortionState::process(const size_t samplesToDo, const al::span<const Flo
* (which is fortunately first step of distortion). So combine three
* operations into the one.
*/
mLowpass.process({mBuffer[0].data(), todo}, mBuffer[1]);
mLowpass.process(al::span{mBuffer[0]}.first(todo), mBuffer[1]);
/* Second step, do distortion using waveshaper function to emulate
* signal processing during tube overdriving. Three steps of
@@ -142,22 +142,30 @@ void DistortionState::process(const size_t samplesToDo, const al::span<const Flo
proc_sample);
/* Third step, do bandpass filtering of distorted signal. */
mBandpass.process({mBuffer[0].data(), todo}, mBuffer[1]);
mBandpass.process(al::span{mBuffer[0]}.first(todo), mBuffer[1]);
todo >>= 2;
auto outgains = mGain.cbegin();
for(FloatBufferLine &RESTRICT output : samplesOut)
auto proc_bufline = [this,base,todo,&outgains](FloatBufferSpan output)
{
/* Fourth step, final, do attenuation and perform decimation,
* storing only one sample out of four.
*/
const float gain{*(outgains++)};
if(!(std::fabs(gain) > GainSilenceThreshold))
continue;
return;
for(size_t i{0u};i < todo;i++)
output[base+i] += gain * mBuffer[1][i*4];
}
auto src = mBuffer[1].cbegin();
const auto dst = al::span{output}.subspan(base, todo);
auto dec_sample = [gain,&src](float sample) noexcept -> float
{
sample += *src * gain;
src += 4;
return sample;
};
std::transform(dst.begin(), dst.end(), dst.begin(), dec_sample);
};
std::for_each(samplesOut.begin(), samplesOut.end(), proc_bufline);
base += todo;
}
+4 -4
View File
@@ -78,7 +78,7 @@ struct EchoState final : public EffectState {
void EchoState::deviceUpdate(const DeviceBase *Device, const BufferStorage*)
{
const auto frequency = static_cast<float>(Device->Frequency);
const auto frequency = static_cast<float>(Device->mSampleRate);
// Use the next power of 2 for the buffer length, so the tap offsets can be
// wrapped using a mask instead of a modulo
@@ -100,7 +100,7 @@ void EchoState::update(const ContextBase *context, const EffectSlot *slot,
{
auto &props = std::get<EchoProps>(*props_);
const DeviceBase *device{context->mDevice};
const auto frequency = static_cast<float>(device->Frequency);
const auto frequency = static_cast<float>(device->mSampleRate);
mDelayTap[0] = std::max(float2uint(std::round(props.Delay*frequency)), 1u);
mDelayTap[1] = float2uint(std::round(props.LRDelay*frequency)) + mDelayTap[0];
@@ -160,8 +160,8 @@ void EchoState::process(const size_t samplesToDo, const al::span<const FloatBuff
mOffset = offset;
for(size_t c{0};c < 2;c++)
MixSamples({mTempBuffer[c].data(), samplesToDo}, samplesOut, mGains[c].Current.data(),
mGains[c].Target.data(), samplesToDo, 0);
MixSamples(al::span{mTempBuffer[c]}.first(samplesToDo), samplesOut, mGains[c].Current,
mGains[c].Target, samplesToDo, 0);
}
+5 -6
View File
@@ -123,7 +123,7 @@ void EqualizerState::update(const ContextBase *context, const EffectSlot *slot,
{
auto &props = std::get<EqualizerProps>(*props_);
const DeviceBase *device{context->mDevice};
auto frequency = static_cast<float>(device->Frequency);
auto frequency = static_cast<float>(device->mSampleRate);
/* Calculate coefficients for the each type of filter. Note that the shelf
* and peaking filters' gain is for the centerpoint of the transition band,
@@ -169,18 +169,17 @@ void EqualizerState::update(const ContextBase *context, const EffectSlot *slot,
void EqualizerState::process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut)
{
const al::span<float> buffer{mSampleBuffer.data(), samplesToDo};
const auto buffer = al::span{mSampleBuffer}.first(samplesToDo);
auto chan = mChans.begin();
for(const auto &input : samplesIn)
{
const size_t outidx{chan->mTargetChannel};
if(outidx != InvalidChannelIndex)
if(const size_t outidx{chan->mTargetChannel}; outidx != InvalidChannelIndex)
{
const al::span<const float> inbuf{input.data(), samplesToDo};
const auto inbuf = al::span{input}.first(samplesToDo);
DualBiquad{chan->mFilter[0], chan->mFilter[1]}.process(inbuf, buffer);
DualBiquad{chan->mFilter[2], chan->mFilter[3]}.process(buffer, buffer);
MixSamples(buffer, samplesOut[outidx].data(), chan->mCurrentGain, chan->mTargetGain,
MixSamples(buffer, samplesOut[outidx], chan->mCurrentGain, chan->mTargetGain,
samplesToDo);
}
++chan;
+3 -3
View File
@@ -134,7 +134,7 @@ void FshifterState::update(const ContextBase *context, const EffectSlot *slot,
auto &props = std::get<FshifterProps>(*props_);
const DeviceBase *device{context->mDevice};
const float step{props.Frequency / static_cast<float>(device->Frequency)};
const float step{props.Frequency / static_cast<float>(device->mSampleRate)};
mPhaseStep[0] = mPhaseStep[1] = fastf2u(std::min(step, 1.0f) * MixerFracOne);
switch(props.LeftDirection)
@@ -239,8 +239,8 @@ void FshifterState::process(const size_t samplesToDo, const al::span<const Float
mPhase[c] = phase_idx;
/* Now, mix the processed sound data to the output. */
MixSamples({mBufferOut.data(), samplesToDo}, samplesOut, mGains[c].Current.data(),
mGains[c].Target.data(), std::max(samplesToDo, 512_uz), 0);
MixSamples(al::span{mBufferOut}.first(samplesToDo), samplesOut, mGains[c].Current,
mGains[c].Target, std::max(samplesToDo, 512_uz), 0);
}
}
+6 -7
View File
@@ -122,10 +122,10 @@ void ModulatorState::update(const ContextBase *context, const EffectSlot *slot,
* many iterations per sample.
*/
const float samplesPerCycle{props.Frequency > 0.0f
? static_cast<float>(device->Frequency)/props.Frequency + 0.5f
? static_cast<float>(device->mSampleRate)/props.Frequency + 0.5f
: 1.0f};
const uint range{static_cast<uint>(std::clamp(samplesPerCycle, 1.0f,
static_cast<float>(device->Frequency)))};
static_cast<float>(device->mSampleRate)))};
mIndex = static_cast<uint>(uint64_t{mIndex} * range / mRange);
mRange = range;
@@ -155,7 +155,7 @@ void ModulatorState::update(const ContextBase *context, const EffectSlot *slot,
mSampleGen.emplace<SquareFunc>();
}
float f0norm{props.HighPassCutoff / static_cast<float>(device->Frequency)};
float f0norm{props.HighPassCutoff / static_cast<float>(device->mSampleRate)};
f0norm = std::clamp(f0norm, 1.0f/512.0f, 0.49f);
/* Bandwidth value is constant in octaves. */
mChans[0].mFilter.setParamsFromBandwidth(BiquadType::HighPass, f0norm, 1.0f, 0.75f);
@@ -198,14 +198,13 @@ void ModulatorState::process(const size_t samplesToDo, const al::span<const Floa
auto chandata = mChans.begin();
for(const auto &input : samplesIn)
{
const size_t outidx{chandata->mTargetChannel};
if(outidx != InvalidChannelIndex)
if(const size_t outidx{chandata->mTargetChannel}; outidx != InvalidChannelIndex)
{
chandata->mFilter.process({input.data(), samplesToDo}, mBuffer);
chandata->mFilter.process(al::span{input}.first(samplesToDo), mBuffer);
std::transform(mBuffer.cbegin(), mBuffer.cbegin()+samplesToDo, mModSamples.cbegin(),
mBuffer.begin(), std::multiplies<>{});
MixSamples({mBuffer.data(), samplesToDo}, samplesOut[outidx].data(),
MixSamples(al::span{mBuffer}.first(samplesToDo), samplesOut[outidx],
chandata->mCurrentGain, chandata->mTargetGain, std::min(samplesToDo, 64_uz));
}
++chandata;
+2 -2
View File
@@ -306,8 +306,8 @@ void PshifterState::process(const size_t samplesToDo,
}
/* Now, mix the processed sound data to the output. */
MixSamples({mBufferOut.data(), samplesToDo}, samplesOut, mCurrentGains.data(),
mTargetGains.data(), std::max(samplesToDo, 512_uz), 0);
MixSamples(al::span{mBufferOut}.first(samplesToDo), samplesOut, mCurrentGains, mTargetGains,
std::max(samplesToDo, 512_uz), 0);
}
File diff suppressed because it is too large Load Diff
+4 -3
View File
@@ -249,7 +249,7 @@ void VmorpherState::update(const ContextBase *context, const EffectSlot *slot,
{
auto &props = std::get<VmorpherProps>(*props_);
const DeviceBase *device{context->mDevice};
const float frequency{static_cast<float>(device->Frequency)};
const float frequency{static_cast<float>(device->mSampleRate)};
const float step{props.Rate / frequency};
mStep = fastf2u(std::clamp(step*WaveformFracOne, 0.0f, WaveformFracOne-1.0f));
@@ -286,6 +286,8 @@ void VmorpherState::update(const ContextBase *context, const EffectSlot *slot,
void VmorpherState::process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut)
{
alignas(16) std::array<float,MaxUpdateSamples> blended{};
/* Following the EFX specification for a conformant implementation which describes
* the effect as a pair of 4-band formant filters blended together using an LFO.
*/
@@ -324,12 +326,11 @@ void VmorpherState::process(const size_t samplesToDo, const al::span<const Float
vowelB[2].process(&input[base], mSampleBufferB.data(), td);
vowelB[3].process(&input[base], mSampleBufferB.data(), td);
alignas(16) std::array<float,MaxUpdateSamples> blended;
for(size_t i{0u};i < td;i++)
blended[i] = lerpf(mSampleBufferA[i], mSampleBufferB[i], mLfo[i]);
/* Now, mix the processed sound data to the output. */
MixSamples({blended.data(), td}, samplesOut[outidx].data()+base,
MixSamples(al::span{blended}.first(td), al::span{samplesOut[outidx]}.subspan(base),
chandata->mCurrentGain, chandata->mTargetGain, samplesToDo-base);
++chandata;
}