Update OpenAL Soft to commit 414b56edec5441211dc924fef365c54267c04f1c

This commit is contained in:
Alex Szpakowski
2018-04-03 20:46:26 -03:00
parent ac70ec9f6f
commit 5be7c968b8
138 changed files with 18084 additions and 18482 deletions
@@ -29,16 +29,21 @@ struct ALeffectStateVtable {
void (*const Destruct)(ALeffectState *state);
ALboolean (*const deviceUpdate)(ALeffectState *state, ALCdevice *device);
void (*const update)(ALeffectState *state, const ALCdevice *device, const struct ALeffectslot *slot, const union ALeffectProps *props);
void (*const update)(ALeffectState *state, const ALCcontext *context, const struct ALeffectslot *slot, const union ALeffectProps *props);
void (*const process)(ALeffectState *state, ALsizei samplesToDo, const ALfloat (*restrict samplesIn)[BUFFERSIZE], ALfloat (*restrict samplesOut)[BUFFERSIZE], ALsizei numChannels);
void (*const Delete)(void *ptr);
};
/* Small hack to use a pointer-to-array types as a normal argument type.
* Shouldn't be used directly.
*/
typedef ALfloat ALfloatBUFFERSIZE[BUFFERSIZE];
#define DEFINE_ALEFFECTSTATE_VTABLE(T) \
DECLARE_THUNK(T, ALeffectState, void, Destruct) \
DECLARE_THUNK1(T, ALeffectState, ALboolean, deviceUpdate, ALCdevice*) \
DECLARE_THUNK3(T, ALeffectState, void, update, const ALCdevice*, const ALeffectslot*, const ALeffectProps*) \
DECLARE_THUNK3(T, ALeffectState, void, update, const ALCcontext*, const ALeffectslot*, const ALeffectProps*) \
DECLARE_THUNK4(T, ALeffectState, void, process, ALsizei, const ALfloatBUFFERSIZE*restrict, ALfloatBUFFERSIZE*restrict, ALsizei) \
static void T##_ALeffectState_Delete(void *ptr) \
{ return T##_Delete(STATIC_UPCAST(T, ALeffectState, (ALeffectState*)ptr)); } \
@@ -54,21 +59,22 @@ static const struct ALeffectStateVtable T##_ALeffectState_vtable = { \
}
struct ALeffectStateFactoryVtable;
struct EffectStateFactoryVtable;
typedef struct ALeffectStateFactory {
const struct ALeffectStateFactoryVtable *vtbl;
} ALeffectStateFactory;
typedef struct EffectStateFactory {
const struct EffectStateFactoryVtable *vtab;
} EffectStateFactory;
struct ALeffectStateFactoryVtable {
ALeffectState *(*const create)(ALeffectStateFactory *factory);
struct EffectStateFactoryVtable {
ALeffectState *(*const create)(EffectStateFactory *factory);
};
#define EffectStateFactory_create(x) ((x)->vtab->create((x)))
#define DEFINE_ALEFFECTSTATEFACTORY_VTABLE(T) \
DECLARE_THUNK(T, ALeffectStateFactory, ALeffectState*, create) \
#define DEFINE_EFFECTSTATEFACTORY_VTABLE(T) \
DECLARE_THUNK(T, EffectStateFactory, ALeffectState*, create) \
\
static const struct ALeffectStateFactoryVtable T##_ALeffectStateFactory_vtable = { \
T##_ALeffectStateFactory_create, \
static const struct EffectStateFactoryVtable T##_EffectStateFactory_vtable = { \
T##_EffectStateFactory_create, \
}
@@ -110,17 +116,18 @@ typedef struct ALeffectslot {
RefCount ref;
ATOMIC(struct ALeffectslotProps*) Update;
ATOMIC(struct ALeffectslotProps*) FreeList;
struct {
ALfloat Gain;
ALboolean AuxSendAuto;
ALenum EffectType;
ALeffectProps EffectProps;
ALeffectState *EffectState;
ALfloat RoomRolloff; /* Added to the source's room rolloff, not multiplied. */
ALfloat DecayTime;
ALfloat DecayLFRatio;
ALfloat DecayHFRatio;
ALboolean DecayHFLimit;
ALfloat AirAbsorptionGainHF;
@@ -133,9 +140,9 @@ typedef struct ALeffectslot {
BFChannelConfig ChanMap[MAX_EFFECT_CHANNELS];
/* Wet buffer configuration is ACN channel order with N3D scaling:
* * Channel 0 is the unattenuated mono signal.
* * Channel 1 is OpenAL -X
* * Channel 2 is OpenAL Y
* * Channel 3 is OpenAL -Z
* * Channel 1 is OpenAL -X * sqrt(3)
* * Channel 2 is OpenAL Y * sqrt(3)
* * Channel 3 is OpenAL -Z * sqrt(3)
* Consequently, effects that only want to work with mono input can use
* channel 0 by itself. Effects that want multichannel can process the
* ambisonics signal and make a B-Format pan (ComputeFirstOrderGains) for
@@ -144,44 +151,30 @@ typedef struct ALeffectslot {
alignas(16) ALfloat WetBuffer[MAX_EFFECT_CHANNELS][BUFFERSIZE];
} ALeffectslot;
inline void LockEffectSlotsRead(ALCcontext *context)
{ LockUIntMapRead(&context->EffectSlotMap); }
inline void UnlockEffectSlotsRead(ALCcontext *context)
{ UnlockUIntMapRead(&context->EffectSlotMap); }
inline void LockEffectSlotsWrite(ALCcontext *context)
{ LockUIntMapWrite(&context->EffectSlotMap); }
inline void UnlockEffectSlotsWrite(ALCcontext *context)
{ UnlockUIntMapWrite(&context->EffectSlotMap); }
inline struct ALeffectslot *LookupEffectSlot(ALCcontext *context, ALuint id)
{ return (struct ALeffectslot*)LookupUIntMapKeyNoLock(&context->EffectSlotMap, id); }
inline struct ALeffectslot *RemoveEffectSlot(ALCcontext *context, ALuint id)
{ return (struct ALeffectslot*)RemoveUIntMapKeyNoLock(&context->EffectSlotMap, id); }
ALenum InitEffectSlot(ALeffectslot *slot);
void DeinitEffectSlot(ALeffectslot *slot);
void UpdateEffectSlotProps(ALeffectslot *slot);
void UpdateEffectSlotProps(ALeffectslot *slot, ALCcontext *context);
void UpdateAllEffectSlotProps(ALCcontext *context);
ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context);
ALeffectStateFactory *ALnullStateFactory_getFactory(void);
ALeffectStateFactory *ALreverbStateFactory_getFactory(void);
ALeffectStateFactory *ALchorusStateFactory_getFactory(void);
ALeffectStateFactory *ALcompressorStateFactory_getFactory(void);
ALeffectStateFactory *ALdistortionStateFactory_getFactory(void);
ALeffectStateFactory *ALechoStateFactory_getFactory(void);
ALeffectStateFactory *ALequalizerStateFactory_getFactory(void);
ALeffectStateFactory *ALflangerStateFactory_getFactory(void);
ALeffectStateFactory *ALmodulatorStateFactory_getFactory(void);
EffectStateFactory *NullStateFactory_getFactory(void);
EffectStateFactory *ReverbStateFactory_getFactory(void);
EffectStateFactory *ChorusStateFactory_getFactory(void);
EffectStateFactory *CompressorStateFactory_getFactory(void);
EffectStateFactory *DistortionStateFactory_getFactory(void);
EffectStateFactory *EchoStateFactory_getFactory(void);
EffectStateFactory *EqualizerStateFactory_getFactory(void);
EffectStateFactory *FlangerStateFactory_getFactory(void);
EffectStateFactory *ModulatorStateFactory_getFactory(void);
EffectStateFactory *PshifterStateFactory_getFactory(void);
ALeffectStateFactory *ALdedicatedStateFactory_getFactory(void);
EffectStateFactory *DedicatedStateFactory_getFactory(void);
ALenum InitializeEffect(ALCdevice *Device, ALeffectslot *EffectSlot, ALeffect *effect);
ALenum InitializeEffect(ALCcontext *Context, ALeffectslot *EffectSlot, ALeffect *effect);
void InitEffectFactoryMap(void);
void DeinitEffectFactoryMap(void);
void ALeffectState_DecRef(ALeffectState *state);
#ifdef __cplusplus
}