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https://github.com/love2d/megasource.git
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Update OpenAL Soft to commit 414b56edec5441211dc924fef365c54267c04f1c
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@@ -23,21 +23,22 @@
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#include <stdlib.h>
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#include "alMain.h"
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#include "alFilter.h"
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#include "alAuxEffectSlot.h"
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#include "alError.h"
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#include "alu.h"
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#include "filters/defs.h"
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typedef struct ALdedicatedState {
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DERIVE_FROM_TYPE(ALeffectState);
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ALfloat gains[MAX_OUTPUT_CHANNELS];
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ALfloat CurrentGains[MAX_OUTPUT_CHANNELS];
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ALfloat TargetGains[MAX_OUTPUT_CHANNELS];
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} ALdedicatedState;
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static ALvoid ALdedicatedState_Destruct(ALdedicatedState *state);
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static ALboolean ALdedicatedState_deviceUpdate(ALdedicatedState *state, ALCdevice *device);
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static ALvoid ALdedicatedState_update(ALdedicatedState *state, const ALCdevice *device, const ALeffectslot *Slot, const ALeffectProps *props);
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static ALvoid ALdedicatedState_update(ALdedicatedState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props);
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static ALvoid ALdedicatedState_process(ALdedicatedState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
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DECLARE_DEFAULT_ALLOCATORS(ALdedicatedState)
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@@ -46,13 +47,8 @@ DEFINE_ALEFFECTSTATE_VTABLE(ALdedicatedState);
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static void ALdedicatedState_Construct(ALdedicatedState *state)
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{
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ALsizei s;
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ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
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SET_VTABLE2(ALdedicatedState, ALeffectState, state);
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for(s = 0;s < MAX_OUTPUT_CHANNELS;s++)
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state->gains[s] = 0.0f;
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}
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static ALvoid ALdedicatedState_Destruct(ALdedicatedState *state)
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@@ -60,40 +56,44 @@ static ALvoid ALdedicatedState_Destruct(ALdedicatedState *state)
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ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
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}
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static ALboolean ALdedicatedState_deviceUpdate(ALdedicatedState *UNUSED(state), ALCdevice *UNUSED(device))
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static ALboolean ALdedicatedState_deviceUpdate(ALdedicatedState *state, ALCdevice *UNUSED(device))
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{
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ALsizei i;
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for(i = 0;i < MAX_OUTPUT_CHANNELS;i++)
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state->CurrentGains[i] = 0.0f;
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return AL_TRUE;
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}
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static ALvoid ALdedicatedState_update(ALdedicatedState *state, const ALCdevice *device, const ALeffectslot *Slot, const ALeffectProps *props)
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static ALvoid ALdedicatedState_update(ALdedicatedState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props)
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{
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const ALCdevice *device = context->Device;
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ALfloat Gain;
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ALuint i;
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ALsizei i;
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for(i = 0;i < MAX_OUTPUT_CHANNELS;i++)
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state->gains[i] = 0.0f;
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state->TargetGains[i] = 0.0f;
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Gain = Slot->Params.Gain * props->Dedicated.Gain;
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if(Slot->Params.EffectType == AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT)
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Gain = slot->Params.Gain * props->Dedicated.Gain;
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if(slot->Params.EffectType == AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT)
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{
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int idx;
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if((idx=GetChannelIdxByName(device->RealOut, LFE)) != -1)
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if((idx=GetChannelIdxByName(&device->RealOut, LFE)) != -1)
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{
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STATIC_CAST(ALeffectState,state)->OutBuffer = device->RealOut.Buffer;
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STATIC_CAST(ALeffectState,state)->OutChannels = device->RealOut.NumChannels;
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state->gains[idx] = Gain;
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state->TargetGains[idx] = Gain;
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}
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}
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else if(Slot->Params.EffectType == AL_EFFECT_DEDICATED_DIALOGUE)
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else if(slot->Params.EffectType == AL_EFFECT_DEDICATED_DIALOGUE)
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{
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int idx;
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/* Dialog goes to the front-center speaker if it exists, otherwise it
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* plays from the front-center location. */
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if((idx=GetChannelIdxByName(device->RealOut, FrontCenter)) != -1)
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if((idx=GetChannelIdxByName(&device->RealOut, FrontCenter)) != -1)
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{
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STATIC_CAST(ALeffectState,state)->OutBuffer = device->RealOut.Buffer;
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STATIC_CAST(ALeffectState,state)->OutChannels = device->RealOut.NumChannels;
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state->gains[idx] = Gain;
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state->TargetGains[idx] = Gain;
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}
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else
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{
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@@ -102,34 +102,23 @@ static ALvoid ALdedicatedState_update(ALdedicatedState *state, const ALCdevice *
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STATIC_CAST(ALeffectState,state)->OutBuffer = device->Dry.Buffer;
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STATIC_CAST(ALeffectState,state)->OutChannels = device->Dry.NumChannels;
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ComputePanningGains(device->Dry, coeffs, Gain, state->gains);
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ComputeDryPanGains(&device->Dry, coeffs, Gain, state->TargetGains);
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}
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}
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}
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static ALvoid ALdedicatedState_process(ALdedicatedState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
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{
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ALsizei i, c;
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SamplesIn = ASSUME_ALIGNED(SamplesIn, 16);
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SamplesOut = ASSUME_ALIGNED(SamplesOut, 16);
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for(c = 0;c < NumChannels;c++)
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{
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const ALfloat gain = state->gains[c];
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if(!(fabsf(gain) > GAIN_SILENCE_THRESHOLD))
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continue;
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for(i = 0;i < SamplesToDo;i++)
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SamplesOut[c][i] += SamplesIn[0][i] * gain;
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}
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MixSamples(SamplesIn[0], NumChannels, SamplesOut, state->CurrentGains,
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state->TargetGains, SamplesToDo, 0, SamplesToDo);
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}
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typedef struct ALdedicatedStateFactory {
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DERIVE_FROM_TYPE(ALeffectStateFactory);
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} ALdedicatedStateFactory;
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typedef struct DedicatedStateFactory {
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DERIVE_FROM_TYPE(EffectStateFactory);
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} DedicatedStateFactory;
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ALeffectState *ALdedicatedStateFactory_create(ALdedicatedStateFactory *UNUSED(factory))
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ALeffectState *DedicatedStateFactory_create(DedicatedStateFactory *UNUSED(factory))
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{
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ALdedicatedState *state;
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@@ -139,23 +128,21 @@ ALeffectState *ALdedicatedStateFactory_create(ALdedicatedStateFactory *UNUSED(fa
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return STATIC_CAST(ALeffectState, state);
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}
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DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALdedicatedStateFactory);
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DEFINE_EFFECTSTATEFACTORY_VTABLE(DedicatedStateFactory);
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ALeffectStateFactory *ALdedicatedStateFactory_getFactory(void)
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EffectStateFactory *DedicatedStateFactory_getFactory(void)
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{
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static ALdedicatedStateFactory DedicatedFactory = { { GET_VTABLE2(ALdedicatedStateFactory, ALeffectStateFactory) } };
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static DedicatedStateFactory DedicatedFactory = { { GET_VTABLE2(DedicatedStateFactory, EffectStateFactory) } };
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return STATIC_CAST(ALeffectStateFactory, &DedicatedFactory);
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return STATIC_CAST(EffectStateFactory, &DedicatedFactory);
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}
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void ALdedicated_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint UNUSED(val))
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{ SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); }
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void ALdedicated_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals)
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{
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ALdedicated_setParami(effect, context, param, vals[0]);
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}
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void ALdedicated_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint UNUSED(val))
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{ alSetError(context, AL_INVALID_ENUM, "Invalid dedicated integer property 0x%04x", param); }
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void ALdedicated_setParamiv(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, const ALint *UNUSED(vals))
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{ alSetError(context, AL_INVALID_ENUM, "Invalid dedicated integer-vector property 0x%04x", param); }
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void ALdedicated_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
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{
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ALeffectProps *props = &effect->Props;
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@@ -163,25 +150,21 @@ void ALdedicated_setParamf(ALeffect *effect, ALCcontext *context, ALenum param,
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{
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case AL_DEDICATED_GAIN:
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if(!(val >= 0.0f && isfinite(val)))
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SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
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SETERR_RETURN(context, AL_INVALID_VALUE,, "Dedicated gain out of range");
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props->Dedicated.Gain = val;
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break;
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default:
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SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
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alSetError(context, AL_INVALID_ENUM, "Invalid dedicated float property 0x%04x", param);
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}
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}
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void ALdedicated_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
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{
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ALdedicated_setParamf(effect, context, param, vals[0]);
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}
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{ ALdedicated_setParamf(effect, context, param, vals[0]); }
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void ALdedicated_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint *UNUSED(val))
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{ SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); }
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void ALdedicated_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals)
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{
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ALdedicated_getParami(effect, context, param, vals);
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}
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void ALdedicated_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint *UNUSED(val))
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{ alSetError(context, AL_INVALID_ENUM, "Invalid dedicated integer property 0x%04x", param); }
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void ALdedicated_getParamiv(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint *UNUSED(vals))
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{ alSetError(context, AL_INVALID_ENUM, "Invalid dedicated integer-vector property 0x%04x", param); }
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void ALdedicated_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
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{
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const ALeffectProps *props = &effect->Props;
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@@ -192,12 +175,10 @@ void ALdedicated_getParamf(const ALeffect *effect, ALCcontext *context, ALenum p
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break;
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default:
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SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
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alSetError(context, AL_INVALID_ENUM, "Invalid dedicated float property 0x%04x", param);
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}
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}
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void ALdedicated_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
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{
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ALdedicated_getParamf(effect, context, param, vals);
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}
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{ ALdedicated_getParamf(effect, context, param, vals); }
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DEFINE_ALEFFECT_VTABLE(ALdedicated);
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