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https://github.com/love2d/megasource.git
synced 2026-08-19 04:05:09 +02:00
Update SDL to 2.0.7
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@@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@@ -20,11 +20,13 @@
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*/
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#include "../SDL_internal.h"
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#ifndef _SDL_sysaudio_h
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#define _SDL_sysaudio_h
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#ifndef SDL_sysaudio_h_
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#define SDL_sysaudio_h_
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#include "SDL_mutex.h"
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#include "SDL_thread.h"
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#include "../SDL_dataqueue.h"
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#include "./SDL_audio_c.h"
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/* !!! FIXME: These are wordy and unlocalized... */
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#define DEFAULT_OUTPUT_DEVNAME "System audio output device"
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@@ -49,7 +51,6 @@ extern void SDL_RemoveAudioDevice(const int iscapture, void *handle);
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as appropriate so SDL's list of devices is accurate. */
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extern void SDL_OpenedAudioDeviceDisconnected(SDL_AudioDevice *device);
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/* This is the size of a packet when using SDL_QueueAudio(). We allocate
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these as necessary and pool them, under the assumption that we'll
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eventually end up with a handful that keep recycling, meeting whatever
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@@ -61,20 +62,12 @@ extern void SDL_OpenedAudioDeviceDisconnected(SDL_AudioDevice *device);
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The system preallocates enough packets for 2 callbacks' worth of data. */
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#define SDL_AUDIOBUFFERQUEUE_PACKETLEN (8 * 1024)
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/* Used by apps that queue audio instead of using the callback. */
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typedef struct SDL_AudioBufferQueue
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{
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Uint8 data[SDL_AUDIOBUFFERQUEUE_PACKETLEN]; /* packet data. */
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Uint32 datalen; /* bytes currently in use in this packet. */
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Uint32 startpos; /* bytes currently consumed in this packet. */
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struct SDL_AudioBufferQueue *next; /* next item in linked list. */
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} SDL_AudioBufferQueue;
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typedef struct SDL_AudioDriverImpl
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{
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void (*DetectDevices) (void);
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int (*OpenDevice) (_THIS, void *handle, const char *devname, int iscapture);
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void (*ThreadInit) (_THIS); /* Called by audio thread at start */
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void (*ThreadDeinit) (_THIS); /* Called by audio thread at end */
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void (*WaitDevice) (_THIS);
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void (*PlayDevice) (_THIS);
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int (*GetPendingBytes) (_THIS);
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@@ -105,11 +98,7 @@ typedef struct SDL_AudioDeviceItem
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{
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void *handle;
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struct SDL_AudioDeviceItem *next;
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#if (defined(__GNUC__) && (__GNUC__ <= 2))
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char name[1]; /* actually variable length. */
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#else
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char name[];
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#endif
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char name[SDL_VARIABLE_LENGTH_ARRAY];
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} SDL_AudioDeviceItem;
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@@ -136,15 +125,6 @@ typedef struct SDL_AudioDriver
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} SDL_AudioDriver;
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/* Streamer */
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typedef struct
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{
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Uint8 *buffer;
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int max_len; /* the maximum length in bytes */
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int read_pos, write_pos; /* the position of the write and read heads in bytes */
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} SDL_AudioStreamer;
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/* Define the SDL audio driver structure */
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struct SDL_AudioDevice
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{
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@@ -152,15 +132,14 @@ struct SDL_AudioDevice
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/* Data common to all devices */
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SDL_AudioDeviceID id;
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/* The current audio specification (shared with audio thread) */
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/* The device's current audio specification */
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SDL_AudioSpec spec;
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/* An audio conversion block for audio format emulation */
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SDL_AudioCVT convert;
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/* The callback's expected audio specification (converted vs device's spec). */
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SDL_AudioSpec callbackspec;
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/* The streamer, if sample rate conversion necessitates it */
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int use_streamer;
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SDL_AudioStreamer streamer;
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/* Stream that converts and resamples. NULL if not needed. */
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SDL_AudioStream *stream;
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/* Current state flags */
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SDL_atomic_t shutdown; /* true if we are signaling the play thread to end. */
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@@ -168,8 +147,11 @@ struct SDL_AudioDevice
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SDL_atomic_t paused;
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SDL_bool iscapture;
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/* Fake audio buffer for when the audio hardware is busy */
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Uint8 *fake_stream;
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/* Scratch buffer used in the bridge between SDL and the user callback. */
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Uint8 *work_buffer;
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/* Size, in bytes, of work_buffer. */
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Uint32 work_buffer_len;
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/* A mutex for locking the mixing buffers */
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SDL_mutex *mixer_lock;
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@@ -179,10 +161,7 @@ struct SDL_AudioDevice
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SDL_threadID threadid;
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/* Queued buffers (if app not using callback). */
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SDL_AudioBufferQueue *buffer_queue_head; /* device fed from here. */
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SDL_AudioBufferQueue *buffer_queue_tail; /* queue fills to here. */
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SDL_AudioBufferQueue *buffer_queue_pool; /* these are unused packets. */
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Uint32 queued_bytes; /* number of bytes of audio data in the queue. */
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SDL_DataQueue *buffer_queue;
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/* * * */
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/* Data private to this driver */
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@@ -200,6 +179,33 @@ typedef struct AudioBootStrap
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int demand_only; /* 1==request explicitly, or it won't be available. */
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} AudioBootStrap;
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#endif /* _SDL_sysaudio_h */
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/* Not all of these are available in a given build. Use #ifdefs, etc. */
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extern AudioBootStrap PULSEAUDIO_bootstrap;
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extern AudioBootStrap ALSA_bootstrap;
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extern AudioBootStrap JACK_bootstrap;
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extern AudioBootStrap SNDIO_bootstrap;
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extern AudioBootStrap NETBSDAUDIO_bootstrap;
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extern AudioBootStrap DSP_bootstrap;
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extern AudioBootStrap QSAAUDIO_bootstrap;
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extern AudioBootStrap SUNAUDIO_bootstrap;
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extern AudioBootStrap ARTS_bootstrap;
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extern AudioBootStrap ESD_bootstrap;
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extern AudioBootStrap NACLAUDIO_bootstrap;
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extern AudioBootStrap NAS_bootstrap;
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extern AudioBootStrap WASAPI_bootstrap;
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extern AudioBootStrap XAUDIO2_bootstrap;
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extern AudioBootStrap DSOUND_bootstrap;
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extern AudioBootStrap WINMM_bootstrap;
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extern AudioBootStrap PAUDIO_bootstrap;
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extern AudioBootStrap HAIKUAUDIO_bootstrap;
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extern AudioBootStrap COREAUDIO_bootstrap;
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extern AudioBootStrap DISKAUDIO_bootstrap;
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extern AudioBootStrap DUMMYAUDIO_bootstrap;
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extern AudioBootStrap FUSIONSOUND_bootstrap;
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extern AudioBootStrap ANDROIDAUDIO_bootstrap;
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extern AudioBootStrap PSPAUDIO_bootstrap;
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extern AudioBootStrap EMSCRIPTENAUDIO_bootstrap;
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#endif /* SDL_sysaudio_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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