Update SDL to 2.0.7

This commit is contained in:
Alex Szpakowski
2017-10-28 22:36:09 -03:00
parent 7d27167be2
commit 4a2fd6d703
1400 changed files with 52242 additions and 127752 deletions
@@ -0,0 +1,34 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.40629.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2-WinRT81", "SDL-WinRT81.vcxproj", "{C8DF6173-06A1-4F56-A9BC-2002596B30E9}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|ARM = Debug|ARM
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|ARM = Release|ARM
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Debug|ARM.ActiveCfg = Debug|ARM
{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Debug|ARM.Build.0 = Debug|ARM
{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Debug|Win32.ActiveCfg = Debug|Win32
{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Debug|Win32.Build.0 = Debug|Win32
{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Debug|x64.ActiveCfg = Debug|x64
{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Debug|x64.Build.0 = Debug|x64
{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Release|ARM.ActiveCfg = Release|ARM
{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Release|ARM.Build.0 = Release|ARM
{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Release|Win32.ActiveCfg = Release|Win32
{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Release|Win32.Build.0 = Release|Win32
{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Release|x64.ActiveCfg = Release|x64
{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
@@ -131,6 +131,7 @@
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
<ClInclude Include="..\..\src\SDL_assert_c.h" />
<ClInclude Include="..\..\src\SDL_dataqueue.h" />
<ClInclude Include="..\..\src\SDL_error_c.h" />
<ClInclude Include="..\..\src\SDL_fatal.h" />
<ClInclude Include="..\..\src\SDL_hints_c.h" />
@@ -262,6 +263,7 @@
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
<ClCompile Include="..\..\src\SDL.c" />
<ClCompile Include="..\..\src\SDL_assert.c" />
<ClCompile Include="..\..\src\SDL_dataqueue.c" />
<ClCompile Include="..\..\src\SDL_error.c" />
<ClCompile Include="..\..\src\SDL_hints.c" />
<ClCompile Include="..\..\src\SDL_log.c" />
@@ -393,6 +393,9 @@
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\SDL_dataqueue.h">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
@@ -713,5 +716,8 @@
<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\SDL_dataqueue.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>