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Update SDL to 2.0.7
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@@ -0,0 +1,26 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2-WinPhone80", "SDL-WinPhone80.vcxproj", "{33048AF1-031A-4CE6-B61E-FAD2DB832E9E}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|ARM = Debug|ARM
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Debug|Win32 = Debug|Win32
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Release|ARM = Release|ARM
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{33048AF1-031A-4CE6-B61E-FAD2DB832E9E}.Debug|ARM.ActiveCfg = Debug|ARM
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{33048AF1-031A-4CE6-B61E-FAD2DB832E9E}.Debug|ARM.Build.0 = Debug|ARM
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{33048AF1-031A-4CE6-B61E-FAD2DB832E9E}.Debug|Win32.ActiveCfg = Debug|Win32
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{33048AF1-031A-4CE6-B61E-FAD2DB832E9E}.Debug|Win32.Build.0 = Debug|Win32
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{33048AF1-031A-4CE6-B61E-FAD2DB832E9E}.Release|ARM.ActiveCfg = Release|ARM
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{33048AF1-031A-4CE6-B61E-FAD2DB832E9E}.Release|ARM.Build.0 = Release|ARM
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{33048AF1-031A-4CE6-B61E-FAD2DB832E9E}.Release|Win32.ActiveCfg = Release|Win32
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{33048AF1-031A-4CE6-B61E-FAD2DB832E9E}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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@@ -250,6 +250,7 @@
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<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
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<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
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<ClInclude Include="..\..\src\SDL_assert_c.h" />
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<ClInclude Include="..\..\src\SDL_dataqueue.h" />
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<ClInclude Include="..\..\src\SDL_error_c.h" />
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<ClInclude Include="..\..\src\SDL_fatal.h" />
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<ClInclude Include="..\..\src\SDL_hints_c.h" />
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@@ -364,6 +365,7 @@
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<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
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<ClCompile Include="..\..\src\SDL.c" />
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<ClCompile Include="..\..\src\SDL_assert.c" />
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<ClCompile Include="..\..\src\SDL_dataqueue.c" />
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<ClCompile Include="..\..\src\SDL_error.c" />
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<ClCompile Include="..\..\src\SDL_hints.c" />
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<ClCompile Include="..\..\src\SDL_log.c" />
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@@ -372,6 +372,9 @@
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\SDL_dataqueue.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
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@@ -677,5 +680,8 @@
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\SDL_dataqueue.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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