mirror of
https://github.com/love2d/megasource.git
synced 2026-08-16 16:21:13 +02:00
Update SDL to 2.0.7
This commit is contained in:
@@ -2,7 +2,6 @@
|
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
|
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<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'Windows' and '$(TargetPlatformVersion)' == '8.0'">WinRT80</LibSDL2-DeviceType>
|
||||
<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'Windows' and '$(TargetPlatformVersion)' == '8.1'">WinRT81</LibSDL2-DeviceType>
|
||||
<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'Windows Phone' and '$(TargetPlatformVersion)' == '8.0'">WinPhone80</LibSDL2-DeviceType>
|
||||
<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'WindowsPhoneApp' and '$(TargetPlatformVersion)' == '8.1'">WinPhone81</LibSDL2-DeviceType>
|
||||
|
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@@ -0,0 +1,34 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.25420.1
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2-UWP", "SDL-UWP.vcxproj", "{89E9B32E-A86A-47C3-A948-D2B1622925CE}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|ARM = Debug|ARM
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|ARM = Release|ARM
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
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{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.Build.0 = Debug|x64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.Build.0 = Debug|Win32
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.ActiveCfg = Release|ARM
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.Build.0 = Release|ARM
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.ActiveCfg = Release|x64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.Build.0 = Release|x64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.ActiveCfg = Release|Win32
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -132,6 +132,7 @@
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<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
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<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
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<ClInclude Include="..\..\src\SDL_assert_c.h" />
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<ClInclude Include="..\..\src\SDL_dataqueue.h" />
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<ClInclude Include="..\..\src\SDL_error_c.h" />
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<ClInclude Include="..\..\src\SDL_fatal.h" />
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<ClInclude Include="..\..\src\SDL_hints_c.h" />
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@@ -265,6 +266,7 @@
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<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
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<ClCompile Include="..\..\src\SDL.c" />
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<ClCompile Include="..\..\src\SDL_assert.c" />
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<ClCompile Include="..\..\src\SDL_dataqueue.c" />
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<ClCompile Include="..\..\src\SDL_error.c" />
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||||
<ClCompile Include="..\..\src\SDL_hints.c" />
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||||
<ClCompile Include="..\..\src\SDL_log.c" />
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|
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@@ -393,15 +393,24 @@
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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||||
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
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<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2.h">
|
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<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\SDL_dataqueue.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
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||||
@@ -710,14 +719,23 @@
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
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<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
|
||||
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
|
||||
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
|
||||
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\SDL_dataqueue.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c">
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||||
<Filter>Source Files</Filter>
|
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</ClCompile>
|
||||
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
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||||
@@ -0,0 +1,26 @@
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|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2012
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2-WinPhone80", "SDL-WinPhone80.vcxproj", "{33048AF1-031A-4CE6-B61E-FAD2DB832E9E}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|ARM = Debug|ARM
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|ARM = Release|ARM
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{33048AF1-031A-4CE6-B61E-FAD2DB832E9E}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{33048AF1-031A-4CE6-B61E-FAD2DB832E9E}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{33048AF1-031A-4CE6-B61E-FAD2DB832E9E}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{33048AF1-031A-4CE6-B61E-FAD2DB832E9E}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{33048AF1-031A-4CE6-B61E-FAD2DB832E9E}.Release|ARM.ActiveCfg = Release|ARM
|
||||
{33048AF1-031A-4CE6-B61E-FAD2DB832E9E}.Release|ARM.Build.0 = Release|ARM
|
||||
{33048AF1-031A-4CE6-B61E-FAD2DB832E9E}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{33048AF1-031A-4CE6-B61E-FAD2DB832E9E}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -250,6 +250,7 @@
|
||||
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
|
||||
<ClInclude Include="..\..\src\SDL_assert_c.h" />
|
||||
<ClInclude Include="..\..\src\SDL_dataqueue.h" />
|
||||
<ClInclude Include="..\..\src\SDL_error_c.h" />
|
||||
<ClInclude Include="..\..\src\SDL_fatal.h" />
|
||||
<ClInclude Include="..\..\src\SDL_hints_c.h" />
|
||||
@@ -364,6 +365,7 @@
|
||||
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
|
||||
<ClCompile Include="..\..\src\SDL.c" />
|
||||
<ClCompile Include="..\..\src\SDL_assert.c" />
|
||||
<ClCompile Include="..\..\src\SDL_dataqueue.c" />
|
||||
<ClCompile Include="..\..\src\SDL_error.c" />
|
||||
<ClCompile Include="..\..\src\SDL_hints.c" />
|
||||
<ClCompile Include="..\..\src\SDL_log.c" />
|
||||
|
||||
@@ -372,6 +372,9 @@
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\SDL_dataqueue.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
|
||||
@@ -677,5 +680,8 @@
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||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\SDL_dataqueue.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,28 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2013
|
||||
VisualStudioVersion = 12.0.40629.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2-WinPhone81", "SDL-WinPhone81.vcxproj", "{48FADC0E-964D-4DAB-BCED-372E0AD19577}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|ARM = Debug|ARM
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|ARM = Release|ARM
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{48FADC0E-964D-4DAB-BCED-372E0AD19577}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{48FADC0E-964D-4DAB-BCED-372E0AD19577}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{48FADC0E-964D-4DAB-BCED-372E0AD19577}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{48FADC0E-964D-4DAB-BCED-372E0AD19577}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{48FADC0E-964D-4DAB-BCED-372E0AD19577}.Release|ARM.ActiveCfg = Release|ARM
|
||||
{48FADC0E-964D-4DAB-BCED-372E0AD19577}.Release|ARM.Build.0 = Release|ARM
|
||||
{48FADC0E-964D-4DAB-BCED-372E0AD19577}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{48FADC0E-964D-4DAB-BCED-372E0AD19577}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -116,6 +116,7 @@
|
||||
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
|
||||
<ClInclude Include="..\..\src\SDL_assert_c.h" />
|
||||
<ClInclude Include="..\..\src\SDL_dataqueue.h" />
|
||||
<ClInclude Include="..\..\src\SDL_error_c.h" />
|
||||
<ClInclude Include="..\..\src\SDL_fatal.h" />
|
||||
<ClInclude Include="..\..\src\SDL_hints_c.h" />
|
||||
@@ -230,6 +231,7 @@
|
||||
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
|
||||
<ClCompile Include="..\..\src\SDL.c" />
|
||||
<ClCompile Include="..\..\src\SDL_assert.c" />
|
||||
<ClCompile Include="..\..\src\SDL_dataqueue.c" />
|
||||
<ClCompile Include="..\..\src\SDL_error.c" />
|
||||
<ClCompile Include="..\..\src\SDL_hints.c" />
|
||||
<ClCompile Include="..\..\src\SDL_log.c" />
|
||||
|
||||
@@ -381,6 +381,9 @@
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\SDL_dataqueue.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
|
||||
@@ -689,5 +692,8 @@
|
||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\SDL_dataqueue.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -129,6 +129,7 @@
|
||||
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
|
||||
<ClCompile Include="..\..\src\SDL.c" />
|
||||
<ClCompile Include="..\..\src\SDL_assert.c" />
|
||||
<ClCompile Include="..\..\src\SDL_dataqueue.c" />
|
||||
<ClCompile Include="..\..\src\SDL_error.c" />
|
||||
<ClCompile Include="..\..\src\SDL_hints.c" />
|
||||
<ClCompile Include="..\..\src\SDL_log.c" />
|
||||
@@ -337,6 +338,7 @@
|
||||
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
|
||||
<ClInclude Include="..\..\src\SDL_assert_c.h" />
|
||||
<ClInclude Include="..\..\src\SDL_dataqueue.h" />
|
||||
<ClInclude Include="..\..\src\SDL_error_c.h" />
|
||||
<ClInclude Include="..\..\src\SDL_fatal.h" />
|
||||
<ClInclude Include="..\..\src\SDL_hints_c.h" />
|
||||
|
||||
@@ -319,6 +319,9 @@
|
||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\SDL_dataqueue.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\include\begin_code.h">
|
||||
@@ -717,6 +720,9 @@
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\SDL_dataqueue.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="Header Files">
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2013
|
||||
VisualStudioVersion = 12.0.40629.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2-WinRT81", "SDL-WinRT81.vcxproj", "{C8DF6173-06A1-4F56-A9BC-2002596B30E9}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|ARM = Debug|ARM
|
||||
Debug|Win32 = Debug|Win32
|
||||
Debug|x64 = Debug|x64
|
||||
Release|ARM = Release|ARM
|
||||
Release|Win32 = Release|Win32
|
||||
Release|x64 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Debug|x64.Build.0 = Debug|x64
|
||||
{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Release|ARM.ActiveCfg = Release|ARM
|
||||
{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Release|ARM.Build.0 = Release|ARM
|
||||
{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Release|Win32.Build.0 = Release|Win32
|
||||
{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Release|x64.ActiveCfg = Release|x64
|
||||
{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -131,6 +131,7 @@
|
||||
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
|
||||
<ClInclude Include="..\..\src\SDL_assert_c.h" />
|
||||
<ClInclude Include="..\..\src\SDL_dataqueue.h" />
|
||||
<ClInclude Include="..\..\src\SDL_error_c.h" />
|
||||
<ClInclude Include="..\..\src\SDL_fatal.h" />
|
||||
<ClInclude Include="..\..\src\SDL_hints_c.h" />
|
||||
@@ -262,6 +263,7 @@
|
||||
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
|
||||
<ClCompile Include="..\..\src\SDL.c" />
|
||||
<ClCompile Include="..\..\src\SDL_assert.c" />
|
||||
<ClCompile Include="..\..\src\SDL_dataqueue.c" />
|
||||
<ClCompile Include="..\..\src\SDL_error.c" />
|
||||
<ClCompile Include="..\..\src\SDL_hints.c" />
|
||||
<ClCompile Include="..\..\src\SDL_log.c" />
|
||||
|
||||
@@ -393,6 +393,9 @@
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\SDL_dataqueue.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
|
||||
@@ -713,5 +716,8 @@
|
||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\SDL_dataqueue.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
Reference in New Issue
Block a user