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Update SDL2 to the latest hg revision of 2.0.4.
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@@ -169,7 +169,7 @@ perspective_matrix(float fovy, float aspect, float znear, float zfar, float *r)
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static void
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multiply_matrix(float *lhs, float *rhs, float *r)
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{
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int i, j, k;
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int i, j, k;
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float tmp[16];
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for (i = 0; i < 4; i++) {
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