Update SDL2 to the latest hg revision of 2.0.4.

This commit is contained in:
Alex Szpakowski
2015-12-01 18:02:23 -04:00
parent 4206243c74
commit 3de7c6c2c9
124 changed files with 4371 additions and 1065 deletions
+8 -10
View File
@@ -58,8 +58,13 @@
/* The configure script already did any necessary checking */
# define SDL_XAUDIO2_HAS_SDK 1
#elif defined(__WINRT__)
/* WinRT always has access to the XAudio 2 SDK */
/* WinRT always has access to the XAudio 2 SDK (albeit with a header file
that doesn't compile as C code).
*/
# define SDL_XAUDIO2_HAS_SDK
#include "SDL_xaudio2.h" /* ... compiles as C code, in contrast to XAudio2 headers
in the Windows SDK, v.10.0.10240.0 (Win 10's initial SDK)
*/
#else
/* XAudio2 exists as of the March 2008 DirectX SDK
The XAudio2 implementation available in the Windows 8 SDK targets Windows 8 and newer.
@@ -88,17 +93,10 @@
#endif
#endif
/* The XAudio header file, when #include'd on WinRT, will only compile in C++
files, but not C. A few preprocessor-based hacks are defined below in order
to get xaudio2.h to compile in the C/non-C++ file, SDL_xaudio2.c.
*/
#ifdef __WINRT__
#define uuid(x)
#define DX_BUILD
#endif
#if !defined(_SDL_XAUDIO2_H)
#define INITGUID 1
#include <xaudio2.h>
#endif
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice *this
+386
View File
@@ -0,0 +1,386 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef _SDL_XAUDIO2_H
#define _SDL_XAUDIO2_H
#include <windows.h>
#include <mmreg.h>
#include <objbase.h>
/* XAudio2 packs its structure members together as tightly as possible.
This pragma is needed to ensure compatibility with XAudio2 on 64-bit
platforms.
*/
#pragma pack(push, 1)
typedef interface IXAudio2 IXAudio2;
typedef interface IXAudio2SourceVoice IXAudio2SourceVoice;
typedef interface IXAudio2MasteringVoice IXAudio2MasteringVoice;
typedef interface IXAudio2EngineCallback IXAudio2EngineCallback;
typedef interface IXAudio2VoiceCallback IXAudio2VoiceCallback;
typedef interface IXAudio2Voice IXAudio2Voice;
typedef interface IXAudio2SubmixVoice IXAudio2SubmixVoice;
typedef enum _AUDIO_STREAM_CATEGORY {
AudioCategory_Other = 0,
AudioCategory_ForegroundOnlyMedia,
AudioCategory_BackgroundCapableMedia,
AudioCategory_Communications,
AudioCategory_Alerts,
AudioCategory_SoundEffects,
AudioCategory_GameEffects,
AudioCategory_GameMedia,
AudioCategory_GameChat,
AudioCategory_Movie,
AudioCategory_Media
} AUDIO_STREAM_CATEGORY;
typedef struct XAUDIO2_BUFFER {
UINT32 Flags;
UINT32 AudioBytes;
const BYTE *pAudioData;
UINT32 PlayBegin;
UINT32 PlayLength;
UINT32 LoopBegin;
UINT32 LoopLength;
UINT32 LoopCount;
void *pContext;
} XAUDIO2_BUFFER;
typedef struct XAUDIO2_BUFFER_WMA {
const UINT32 *pDecodedPacketCumulativeBytes;
UINT32 PacketCount;
} XAUDIO2_BUFFER_WMA;
typedef struct XAUDIO2_SEND_DESCRIPTOR {
UINT32 Flags;
IXAudio2Voice *pOutputVoice;
} XAUDIO2_SEND_DESCRIPTOR;
typedef struct XAUDIO2_VOICE_SENDS {
UINT32 SendCount;
XAUDIO2_SEND_DESCRIPTOR *pSends;
} XAUDIO2_VOICE_SENDS;
typedef struct XAUDIO2_EFFECT_DESCRIPTOR {
IUnknown *pEffect;
BOOL InitialState;
UINT32 OutputChannels;
} XAUDIO2_EFFECT_DESCRIPTOR;
typedef struct XAUDIO2_EFFECT_CHAIN {
UINT32 EffectCount;
XAUDIO2_EFFECT_DESCRIPTOR *pEffectDescriptors;
} XAUDIO2_EFFECT_CHAIN;
typedef struct XAUDIO2_PERFORMANCE_DATA {
UINT64 AudioCyclesSinceLastQuery;
UINT64 TotalCyclesSinceLastQuery;
UINT32 MinimumCyclesPerQuantum;
UINT32 MaximumCyclesPerQuantum;
UINT32 MemoryUsageInBytes;
UINT32 CurrentLatencyInSamples;
UINT32 GlitchesSinceEngineStarted;
UINT32 ActiveSourceVoiceCount;
UINT32 TotalSourceVoiceCount;
UINT32 ActiveSubmixVoiceCount;
UINT32 ActiveResamplerCount;
UINT32 ActiveMatrixMixCount;
UINT32 ActiveXmaSourceVoices;
UINT32 ActiveXmaStreams;
} XAUDIO2_PERFORMANCE_DATA;
typedef struct XAUDIO2_DEBUG_CONFIGURATION {
UINT32 TraceMask;
UINT32 BreakMask;
BOOL LogThreadID;
BOOL LogFileline;
BOOL LogFunctionName;
BOOL LogTiming;
} XAUDIO2_DEBUG_CONFIGURATION;
typedef struct XAUDIO2_VOICE_DETAILS {
UINT32 CreationFlags;
UINT32 ActiveFlags;
UINT32 InputChannels;
UINT32 InputSampleRate;
} XAUDIO2_VOICE_DETAILS;
typedef enum XAUDIO2_FILTER_TYPE {
LowPassFilter = 0,
BandPassFilter = 1,
HighPassFilter = 2,
NotchFilter = 3,
LowPassOnePoleFilter = 4,
HighPassOnePoleFilter = 5
} XAUDIO2_FILTER_TYPE;
typedef struct XAUDIO2_FILTER_PARAMETERS {
XAUDIO2_FILTER_TYPE Type;
float Frequency;
float OneOverQ;
} XAUDIO2_FILTER_PARAMETERS;
typedef struct XAUDIO2_VOICE_STATE {
void *pCurrentBufferContext;
UINT32 BuffersQueued;
UINT64 SamplesPlayed;
} XAUDIO2_VOICE_STATE;
typedef UINT32 XAUDIO2_PROCESSOR;
#define Processor1 0x00000001
#define XAUDIO2_DEFAULT_PROCESSOR Processor1
#define XAUDIO2_E_DEVICE_INVALIDATED 0x88960004
#define XAUDIO2_COMMIT_NOW 0
#define XAUDIO2_VOICE_NOSAMPLESPLAYED 0x0100
#define XAUDIO2_DEFAULT_CHANNELS 0
extern HRESULT __stdcall XAudio2Create(
_Out_ IXAudio2 **ppXAudio2,
_In_ UINT32 Flags,
_In_ XAUDIO2_PROCESSOR XAudio2Processor
);
#undef INTERFACE
#define INTERFACE IXAudio2
typedef interface IXAudio2 {
const struct IXAudio2Vtbl FAR* lpVtbl;
} IXAudio2;
typedef const struct IXAudio2Vtbl IXAudio2Vtbl;
const struct IXAudio2Vtbl
{
/* IUnknown */
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/* IXAudio2 */
STDMETHOD_(HRESULT, RegisterForCallbacks)(THIS, IXAudio2EngineCallback *pCallback) PURE;
STDMETHOD_(VOID, UnregisterForCallbacks)(THIS, IXAudio2EngineCallback *pCallback) PURE;
STDMETHOD_(HRESULT, CreateSourceVoice)(THIS, IXAudio2SourceVoice **ppSourceVoice,
const WAVEFORMATEX *pSourceFormat,
UINT32 Flags,
float MaxFrequencyRatio,
IXAudio2VoiceCallback *pCallback,
const XAUDIO2_VOICE_SENDS *pSendList,
const XAUDIO2_EFFECT_CHAIN *pEffectChain) PURE;
STDMETHOD_(HRESULT, CreateSubmixVoice)(THIS, IXAudio2SubmixVoice **ppSubmixVoice,
UINT32 InputChannels,
UINT32 InputSampleRate,
UINT32 Flags,
UINT32 ProcessingStage,
const XAUDIO2_VOICE_SENDS *pSendList,
const XAUDIO2_EFFECT_CHAIN *pEffectChain) PURE;
STDMETHOD_(HRESULT, CreateMasteringVoice)(THIS, IXAudio2MasteringVoice **ppMasteringVoice,
UINT32 InputChannels,
UINT32 InputSampleRate,
UINT32 Flags,
LPCWSTR szDeviceId,
const XAUDIO2_EFFECT_CHAIN *pEffectChain,
AUDIO_STREAM_CATEGORY StreamCategory) PURE;
STDMETHOD_(HRESULT, StartEngine)(THIS) PURE;
STDMETHOD_(VOID, StopEngine)(THIS) PURE;
STDMETHOD_(HRESULT, CommitChanges)(THIS, UINT32 OperationSet) PURE;
STDMETHOD_(HRESULT, GetPerformanceData)(THIS, XAUDIO2_PERFORMANCE_DATA *pPerfData) PURE;
STDMETHOD_(HRESULT, SetDebugConfiguration)(THIS, XAUDIO2_DEBUG_CONFIGURATION *pDebugConfiguration,
VOID *pReserved) PURE;
};
#define IXAudio2_Release(A) ((A)->lpVtbl->Release(A))
#define IXAudio2_CreateSourceVoice(A,B,C,D,E,F,G,H) ((A)->lpVtbl->CreateSourceVoice(A,B,C,D,E,F,G,H))
#define IXAudio2_CreateMasteringVoice(A,B,C,D,E,F,G,H) ((A)->lpVtbl->CreateMasteringVoice(A,B,C,D,E,F,G,H))
#define IXAudio2_StartEngine(A) ((A)->lpVtbl->StartEngine(A))
#define IXAudio2_StopEngine(A) ((A)->lpVtbl->StopEngine(A))
#undef INTERFACE
#define INTERFACE IXAudio2SourceVoice
typedef interface IXAudio2SourceVoice {
const struct IXAudio2SourceVoiceVtbl FAR* lpVtbl;
} IXAudio2SourceVoice;
typedef const struct IXAudio2SourceVoiceVtbl IXAudio2SourceVoiceVtbl;
const struct IXAudio2SourceVoiceVtbl
{
/* MSDN says that IXAudio2Voice inherits from IXAudio2, but MSVC's debugger
* says otherwise, and that IXAudio2Voice doesn't inherit from any other
* interface!
*/
/* IXAudio2Voice */
STDMETHOD_(VOID, GetVoiceDetails)(THIS, XAUDIO2_VOICE_DETAILS *pVoiceDetails) PURE;
STDMETHOD_(HRESULT, SetOutputVoices)(THIS, const XAUDIO2_VOICE_SENDS *pSendList) PURE;
STDMETHOD_(HRESULT, SetEffectChain)(THIS, const XAUDIO2_EFFECT_CHAIN *pEffectChain) PURE;
STDMETHOD_(HRESULT, EnableEffect)(THIS, UINT32 EffectIndex, UINT32 OperationSet) PURE;
STDMETHOD_(HRESULT, DisableEffect)(THIS, UINT32 EffectIndex, UINT32 OperationSet) PURE;
STDMETHOD_(VOID, GetEffectState)(THIS, UINT32 EffectIndex, BOOL *pEnabled) PURE;
STDMETHOD_(HRESULT, SetEffectParameters)(THIS, UINT32 EffectIndex,
const void *pParameters,
UINT32 ParametersByteSize,
UINT32 OperationSet) PURE;
STDMETHOD_(VOID, GetEffectParameters)(THIS, UINT32 EffectIndex,
void *pParameters,
UINT32 ParametersByteSize) PURE;
STDMETHOD_(HRESULT, SetFilterParameters)(THIS, const XAUDIO2_FILTER_PARAMETERS *pParameters,
UINT32 OperationSet) PURE;
STDMETHOD_(VOID, GetFilterParameters)(THIS, XAUDIO2_FILTER_PARAMETERS *pParameters) PURE;
STDMETHOD_(HRESULT, SetOutputFilterParameters)(THIS, IXAudio2Voice *pDestinationVoice,
XAUDIO2_FILTER_PARAMETERS *pParameters,
UINT32 OperationSet) PURE;
STDMETHOD_(VOID, GetOutputFilterParameters)(THIS, IXAudio2Voice *pDestinationVoice,
XAUDIO2_FILTER_PARAMETERS *pParameters) PURE;
STDMETHOD_(HRESULT, SetVolume)(THIS, float Volume,
UINT32 OperationSet) PURE;
STDMETHOD_(VOID, GetVolume)(THIS, float *pVolume) PURE;
STDMETHOD_(HRESULT, SetChannelVolumes)(THIS, UINT32 Channels,
const float *pVolumes,
UINT32 OperationSet) PURE;
STDMETHOD_(VOID, GetChannelVolumes)(THIS, UINT32 Channels,
float *pVolumes) PURE;
STDMETHOD_(HRESULT, SetOutputMatrix)(THIS, IXAudio2Voice *pDestinationVoice,
UINT32 SourceChannels,
UINT32 DestinationChannels,
const float *pLevelMatrix,
UINT32 OperationSet) PURE;
STDMETHOD_(VOID, GetOutputMatrix)(THIS, IXAudio2Voice *pDestinationVoice,
UINT32 SourceChannels,
UINT32 DestinationChannels,
float *pLevelMatrix) PURE;
STDMETHOD_(VOID, DestroyVoice)(THIS) PURE;
/* IXAudio2SourceVoice */
STDMETHOD_(HRESULT, Start)(THIS, UINT32 Flags,
UINT32 OperationSet) PURE;
STDMETHOD_(HRESULT, Stop)(THIS, UINT32 Flags,
UINT32 OperationSet) PURE;
STDMETHOD_(HRESULT, SubmitSourceBuffer)(THIS, const XAUDIO2_BUFFER *pBuffer,
const XAUDIO2_BUFFER_WMA *pBufferWMA) PURE;
STDMETHOD_(HRESULT, FlushSourceBuffers)(THIS) PURE;
STDMETHOD_(HRESULT, Discontinuity)(THIS) PURE;
STDMETHOD_(HRESULT, ExitLoop)(THIS, UINT32 OperationSet) PURE;
STDMETHOD_(VOID, GetState)(THIS, XAUDIO2_VOICE_STATE *pVoiceState,
UINT32 Flags) PURE;
STDMETHOD_(HRESULT, SetFrequencyRatio)(THIS, float Ratio,
UINT32 OperationSet) PURE;
STDMETHOD_(VOID, GetFrequencyRatio)(THIS, float *pRatio) PURE;
STDMETHOD_(HRESULT, SetSourceSampleRate)(THIS, UINT32 NewSourceSampleRate) PURE;
};
#define IXAudio2SourceVoice_DestroyVoice(A) ((A)->lpVtbl->DestroyVoice(A))
#define IXAudio2SourceVoice_Start(A,B,C) ((A)->lpVtbl->Start(A,B,C))
#define IXAudio2SourceVoice_Stop(A,B,C) ((A)->lpVtbl->Stop(A,B,C))
#define IXAudio2SourceVoice_SubmitSourceBuffer(A,B,C) ((A)->lpVtbl->SubmitSourceBuffer(A,B,C))
#define IXAudio2SourceVoice_FlushSourceBuffers(A) ((A)->lpVtbl->FlushSourceBuffers(A))
#define IXAudio2SourceVoice_Discontinuity(A) ((A)->lpVtbl->Discontinuity(A))
#define IXAudio2SourceVoice_GetState(A,B,C) ((A)->lpVtbl->GetState(A,B,C))
#undef INTERFACE
#define INTERFACE IXAudio2MasteringVoice
typedef interface IXAudio2MasteringVoice {
const struct IXAudio2MasteringVoiceVtbl FAR* lpVtbl;
} IXAudio2MasteringVoice;
typedef const struct IXAudio2MasteringVoiceVtbl IXAudio2MasteringVoiceVtbl;
const struct IXAudio2MasteringVoiceVtbl
{
/* MSDN says that IXAudio2Voice inherits from IXAudio2, but MSVC's debugger
* says otherwise, and that IXAudio2Voice doesn't inherit from any other
* interface!
*/
/* IXAudio2Voice */
STDMETHOD_(VOID, GetVoiceDetails)(THIS, XAUDIO2_VOICE_DETAILS *pVoiceDetails) PURE;
STDMETHOD_(HRESULT, SetOutputVoices)(THIS, const XAUDIO2_VOICE_SENDS *pSendList) PURE;
STDMETHOD_(HRESULT, SetEffectChain)(THIS, const XAUDIO2_EFFECT_CHAIN *pEffectChain) PURE;
STDMETHOD_(HRESULT, EnableEffect)(THIS, UINT32 EffectIndex, UINT32 OperationSet) PURE;
STDMETHOD_(HRESULT, DisableEffect)(THIS, UINT32 EffectIndex, UINT32 OperationSet) PURE;
STDMETHOD_(VOID, GetEffectState)(THIS, UINT32 EffectIndex, BOOL *pEnabled) PURE;
STDMETHOD_(HRESULT, SetEffectParameters)(THIS, UINT32 EffectIndex,
const void *pParameters,
UINT32 ParametersByteSize,
UINT32 OperationSet) PURE;
STDMETHOD_(VOID, GetEffectParameters)(THIS, UINT32 EffectIndex,
void *pParameters,
UINT32 ParametersByteSize) PURE;
STDMETHOD_(HRESULT, SetFilterParameters)(THIS, const XAUDIO2_FILTER_PARAMETERS *pParameters,
UINT32 OperationSet) PURE;
STDMETHOD_(VOID, GetFilterParameters)(THIS, XAUDIO2_FILTER_PARAMETERS *pParameters) PURE;
STDMETHOD_(HRESULT, SetOutputFilterParameters)(THIS, IXAudio2Voice *pDestinationVoice,
XAUDIO2_FILTER_PARAMETERS *pParameters,
UINT32 OperationSet) PURE;
STDMETHOD_(VOID, GetOutputFilterParameters)(THIS, IXAudio2Voice *pDestinationVoice,
XAUDIO2_FILTER_PARAMETERS *pParameters) PURE;
STDMETHOD_(HRESULT, SetVolume)(THIS, float Volume,
UINT32 OperationSet) PURE;
STDMETHOD_(VOID, GetVolume)(THIS, float *pVolume) PURE;
STDMETHOD_(HRESULT, SetChannelVolumes)(THIS, UINT32 Channels,
const float *pVolumes,
UINT32 OperationSet) PURE;
STDMETHOD_(VOID, GetChannelVolumes)(THIS, UINT32 Channels,
float *pVolumes) PURE;
STDMETHOD_(HRESULT, SetOutputMatrix)(THIS, IXAudio2Voice *pDestinationVoice,
UINT32 SourceChannels,
UINT32 DestinationChannels,
const float *pLevelMatrix,
UINT32 OperationSet) PURE;
STDMETHOD_(VOID, GetOutputMatrix)(THIS, IXAudio2Voice *pDestinationVoice,
UINT32 SourceChannels,
UINT32 DestinationChannels,
float *pLevelMatrix) PURE;
STDMETHOD_(VOID, DestroyVoice)(THIS) PURE;
/* IXAudio2SourceVoice */
STDMETHOD_(VOID, GetChannelMask)(THIS, DWORD *pChannelMask) PURE;
};
#define IXAudio2MasteringVoice_DestroyVoice(A) ((A)->lpVtbl->DestroyVoice(A))
#undef INTERFACE
#define INTERFACE IXAudio2VoiceCallback
typedef interface IXAudio2VoiceCallback {
const struct IXAudio2VoiceCallbackVtbl FAR* lpVtbl;
} IXAudio2VoiceCallback;
typedef const struct IXAudio2VoiceCallbackVtbl IXAudio2VoiceCallbackVtbl;
const struct IXAudio2VoiceCallbackVtbl
{
/* MSDN says that IXAudio2VoiceCallback inherits from IXAudio2, but SDL's
* own code says otherwise, and that IXAudio2VoiceCallback doesn't inherit
* from any other interface!
*/
/* IXAudio2VoiceCallback */
STDMETHOD_(VOID, OnVoiceProcessingPassStart)(THIS, UINT32 BytesRequired) PURE;
STDMETHOD_(VOID, OnVoiceProcessingPassEnd)(THIS) PURE;
STDMETHOD_(VOID, OnStreamEnd)(THIS) PURE;
STDMETHOD_(VOID, OnBufferStart)(THIS, void *pBufferContext) PURE;
STDMETHOD_(VOID, OnBufferEnd)(THIS, void *pBufferContext) PURE;
STDMETHOD_(VOID, OnLoopEnd)(THIS, void *pBufferContext) PURE;
STDMETHOD_(VOID, OnVoiceError)(THIS, void *pBufferContext, HRESULT Error) PURE;
};
#pragma pack(pop) /* Undo pragma push */
#endif /* _SDL_XAUDIO2_H */
/* vi: set ts=4 sw=4 expandtab: */
+15 -22
View File
@@ -71,7 +71,6 @@ static jclass mActivityClass;
/* method signatures */
static jmethodID midGetNativeSurface;
static jmethodID midFlipBuffers;
static jmethodID midAudioInit;
static jmethodID midAudioWriteShortBuffer;
static jmethodID midAudioWriteByteBuffer;
@@ -119,8 +118,6 @@ JNIEXPORT void JNICALL SDL_Android_Init(JNIEnv* mEnv, jclass cls)
midGetNativeSurface = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
"getNativeSurface","()Landroid/view/Surface;");
midFlipBuffers = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
"flipBuffers","()V");
midAudioInit = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
"audioInit", "(IZZI)I");
midAudioWriteShortBuffer = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
@@ -134,7 +131,7 @@ JNIEXPORT void JNICALL SDL_Android_Init(JNIEnv* mEnv, jclass cls)
bHasNewData = SDL_FALSE;
if(!midGetNativeSurface || !midFlipBuffers || !midAudioInit ||
if (!midGetNativeSurface || !midAudioInit ||
!midAudioWriteShortBuffer || !midAudioWriteByteBuffer || !midAudioQuit || !midPollInputDevices) {
__android_log_print(ANDROID_LOG_WARN, "SDL", "SDL: Couldn't locate Java callbacks, check that they're named and typed correctly");
}
@@ -160,7 +157,7 @@ JNIEXPORT void JNICALL Java_org_libsdl_app_SDLActivity_onNativeResize(
}
/* Paddown */
JNIEXPORT int JNICALL Java_org_libsdl_app_SDLActivity_onNativePadDown(
JNIEXPORT jint JNICALL Java_org_libsdl_app_SDLActivity_onNativePadDown(
JNIEnv* env, jclass jcls,
jint device_id, jint keycode)
{
@@ -168,7 +165,7 @@ JNIEXPORT int JNICALL Java_org_libsdl_app_SDLActivity_onNativePadDown(
}
/* Padup */
JNIEXPORT int JNICALL Java_org_libsdl_app_SDLActivity_onNativePadUp(
JNIEXPORT jint JNICALL Java_org_libsdl_app_SDLActivity_onNativePadUp(
JNIEnv* env, jclass jcls,
jint device_id, jint keycode)
{
@@ -192,7 +189,7 @@ JNIEXPORT void JNICALL Java_org_libsdl_app_SDLActivity_onNativeHat(
}
JNIEXPORT int JNICALL Java_org_libsdl_app_SDLActivity_nativeAddJoystick(
JNIEXPORT jint JNICALL Java_org_libsdl_app_SDLActivity_nativeAddJoystick(
JNIEnv* env, jclass jcls,
jint device_id, jstring device_name, jint is_accelerometer,
jint nbuttons, jint naxes, jint nhats, jint nballs)
@@ -207,7 +204,7 @@ JNIEXPORT int JNICALL Java_org_libsdl_app_SDLActivity_nativeAddJoystick(
return retval;
}
JNIEXPORT int JNICALL Java_org_libsdl_app_SDLActivity_nativeRemoveJoystick(
JNIEXPORT jint JNICALL Java_org_libsdl_app_SDLActivity_nativeRemoveJoystick(
JNIEnv* env, jclass jcls, jint device_id)
{
return Android_RemoveJoystick(device_id);
@@ -267,11 +264,6 @@ JNIEXPORT void JNICALL Java_org_libsdl_app_SDLActivity_onNativeSurfaceDestroyed(
}
JNIEXPORT void JNICALL Java_org_libsdl_app_SDLActivity_nativeFlipBuffers(JNIEnv* env, jclass jcls)
{
SDL_GL_SwapWindow(Android_Window);
}
/* Keydown */
JNIEXPORT void JNICALL Java_org_libsdl_app_SDLActivity_onNativeKeyDown(
JNIEnv* env, jclass jcls, jint keycode)
@@ -478,12 +470,6 @@ ANativeWindow* Android_JNI_GetNativeWindow(void)
return anw;
}
void Android_JNI_SwapWindow(void)
{
JNIEnv *mEnv = Android_JNI_GetEnv();
(*mEnv)->CallStaticVoidMethod(mEnv, mActivityClass, midFlipBuffers);
}
void Android_JNI_SetActivityTitle(const char *title)
{
jmethodID mid;
@@ -785,12 +771,19 @@ fallback:
"open", "(Ljava/lang/String;I)Ljava/io/InputStream;");
inputStream = (*mEnv)->CallObjectMethod(mEnv, assetManager, mid, fileNameJString, 1 /* ACCESS_RANDOM */);
if (Android_JNI_ExceptionOccurred(SDL_FALSE)) {
// Try fallback to APK Extension files
/* Try fallback to APK expansion files */
mid = (*mEnv)->GetMethodID(mEnv, (*mEnv)->GetObjectClass(mEnv, context),
"openAPKExtensionInputStream", "(Ljava/lang/String;)Ljava/io/InputStream;");
"openAPKExpansionInputStream", "(Ljava/lang/String;)Ljava/io/InputStream;");
if (!mid) {
SDL_SetError("No openAPKExpansionInputStream() in Java class");
goto failure; /* Java class is missing the required method */
}
inputStream = (*mEnv)->CallObjectMethod(mEnv, context, mid, fileNameJString);
if (Android_JNI_ExceptionOccurred(SDL_FALSE)) {
/* Exception is checked first because it always needs to be cleared.
* If no exception occurred then the last SDL error message is kept.
*/
if (Android_JNI_ExceptionOccurred(SDL_FALSE) || !inputStream) {
goto failure;
}
}
+1 -4
View File
@@ -33,9 +33,6 @@ extern "C" {
#include "SDL_rect.h"
/* Interface from the SDL library into the Android Java activity */
/* extern SDL_bool Android_JNI_CreateContext(int majorVersion, int minorVersion, int red, int green, int blue, int alpha, int buffer, int depth, int stencil, int buffers, int samples);
extern SDL_bool Android_JNI_DeleteContext(void); */
extern void Android_JNI_SwapWindow(void);
extern void Android_JNI_SetActivityTitle(const char *title);
extern SDL_bool Android_JNI_GetAccelerometerValues(float values[3]);
extern void Android_JNI_ShowTextInput(SDL_Rect *inputRect);
@@ -64,7 +61,7 @@ SDL_bool Android_JNI_HasClipboardText(void);
/* Power support */
int Android_JNI_GetPowerInfo(int* plugged, int* charged, int* battery, int* seconds, int* percent);
/* Joystick support */
void Android_JNI_PollInputDevices(void);
+11 -1
View File
@@ -29,6 +29,7 @@
XInputGetState_t SDL_XInputGetState = NULL;
XInputSetState_t SDL_XInputSetState = NULL;
XInputGetCapabilities_t SDL_XInputGetCapabilities = NULL;
XInputGetBatteryInformation_t SDL_XInputGetBatteryInformation = NULL;
DWORD SDL_XInputVersion = 0;
static HANDLE s_pXInputDLL = 0;
@@ -55,6 +56,7 @@ WIN_LoadXInputDLL(void)
SDL_XInputGetState = (XInputGetState_t)XInputGetState;
SDL_XInputSetState = (XInputSetState_t)XInputSetState;
SDL_XInputGetCapabilities = (XInputGetCapabilities_t)XInputGetCapabilities;
SDL_XInputGetBatteryInformation = (XInputGetBatteryInformation_t)XInputGetBatteryInformation;
/* XInput 1.4 ships with Windows 8 and 8.1: */
SDL_XInputVersion = (1 << 16) | 4;
@@ -84,11 +86,15 @@ WIN_LoadXInputDLL(void)
s_pXInputDLL = LoadLibrary(L"XInput1_4.dll"); /* 1.4 Ships with Windows 8. */
if (!s_pXInputDLL) {
version = (1 << 16) | 3;
s_pXInputDLL = LoadLibrary(L"XInput1_3.dll"); /* 1.3 Ships with Vista and Win7, can be installed as a redistributable component. */
s_pXInputDLL = LoadLibrary(L"XInput1_3.dll"); /* 1.3 can be installed as a redistributable component. */
}
if (!s_pXInputDLL) {
s_pXInputDLL = LoadLibrary(L"bin\\XInput1_3.dll");
}
if (!s_pXInputDLL) {
/* "9.1.0" Ships with Vista and Win7, and is more limited than 1.3+ (e.g. XInputGetStateEx is not available.) */
s_pXInputDLL = LoadLibrary(L"XInput9_1_0.dll");
}
if (!s_pXInputDLL) {
return -1;
}
@@ -99,8 +105,12 @@ WIN_LoadXInputDLL(void)
/* 100 is the ordinal for _XInputGetStateEx, which returns the same struct as XinputGetState, but with extra data in wButtons for the guide button, we think... */
SDL_XInputGetState = (XInputGetState_t)GetProcAddress((HMODULE)s_pXInputDLL, (LPCSTR)100);
if (!SDL_XInputGetState) {
SDL_XInputGetState = (XInputGetState_t)GetProcAddress((HMODULE)s_pXInputDLL, "XInputGetState");
}
SDL_XInputSetState = (XInputSetState_t)GetProcAddress((HMODULE)s_pXInputDLL, "XInputSetState");
SDL_XInputGetCapabilities = (XInputGetCapabilities_t)GetProcAddress((HMODULE)s_pXInputDLL, "XInputGetCapabilities");
SDL_XInputGetBatteryInformation = (XInputGetBatteryInformation_t)GetProcAddress( (HMODULE)s_pXInputDLL, "XInputGetBatteryInformation" );
if (!SDL_XInputGetState || !SDL_XInputSetState || !SDL_XInputGetCapabilities) {
WIN_UnloadXInputDLL();
return -1;
+38
View File
@@ -76,6 +76,29 @@
#define XINPUT_GAMEPAD_GUIDE 0x0400
#endif
#ifndef BATTERY_DEVTYPE_GAMEPAD
#define BATTERY_DEVTYPE_GAMEPAD 0x00
#endif
#ifndef BATTERY_TYPE_WIRED
#define BATTERY_TYPE_WIRED 0x01
#endif
#ifndef BATTERY_TYPE_UNKNOWN
#define BATTERY_TYPE_UNKNOWN 0xFF
#endif
#ifndef BATTERY_LEVEL_EMPTY
#define BATTERY_LEVEL_EMPTY 0x00
#endif
#ifndef BATTERY_LEVEL_LOW
#define BATTERY_LEVEL_LOW 0x01
#endif
#ifndef BATTERY_LEVEL_MEDIUM
#define BATTERY_LEVEL_MEDIUM 0x02
#endif
#ifndef BATTERY_LEVEL_FULL
#define BATTERY_LEVEL_FULL 0x03
#endif
/* typedef's for XInput structs we use */
typedef struct
{
@@ -95,6 +118,12 @@ typedef struct
XINPUT_GAMEPAD_EX Gamepad;
} XINPUT_STATE_EX;
typedef struct
{
BYTE BatteryType;
BYTE BatteryLevel;
} XINPUT_BATTERY_INFORMATION_EX;
/* Forward decl's for XInput API's we load dynamically and use if available */
typedef DWORD (WINAPI *XInputGetState_t)
(
@@ -115,17 +144,26 @@ typedef DWORD (WINAPI *XInputGetCapabilities_t)
XINPUT_CAPABILITIES* pCapabilities /* [out] Receives the capabilities */
);
typedef DWORD (WINAPI *XInputGetBatteryInformation_t)
(
DWORD dwUserIndex,
BYTE devType,
XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation
);
extern int WIN_LoadXInputDLL(void);
extern void WIN_UnloadXInputDLL(void);
extern XInputGetState_t SDL_XInputGetState;
extern XInputSetState_t SDL_XInputSetState;
extern XInputGetCapabilities_t SDL_XInputGetCapabilities;
extern XInputGetBatteryInformation_t SDL_XInputGetBatteryInformation;
extern DWORD SDL_XInputVersion; /* ((major << 16) & 0xFF00) | (minor & 0xFF) */
#define XINPUTGETSTATE SDL_XInputGetState
#define XINPUTSETSTATE SDL_XInputSetState
#define XINPUTGETCAPABILITIES SDL_XInputGetCapabilities
#define XINPUTGETBATTERYINFORMATION SDL_XInputGetBatteryInformation
#endif /* HAVE_XINPUT_H */
+173 -109
View File
@@ -184,97 +184,48 @@ static void WINRT_SetDisplayOrientationsPreference(void *userdata, const char *n
}
static void
WINRT_ProcessWindowSizeChange()
WINRT_ProcessWindowSizeChange() // TODO: Pass an SDL_Window-identifying thing into WINRT_ProcessWindowSizeChange()
{
SDL_VideoDevice *_this = SDL_GetVideoDevice();
CoreWindow ^ coreWindow = CoreWindow::GetForCurrentThread();
if (coreWindow) {
if (WINRT_GlobalSDLWindow) {
SDL_Window * window = WINRT_GlobalSDLWindow;
SDL_WindowData * data = (SDL_WindowData *) window->driverdata;
// Make the new window size be the one true fullscreen mode.
// This change was initially done, in part, to allow the Direct3D 11.1
// renderer to receive window-resize events as a device rotates.
// Before, rotating a device from landscape, to portrait, and then
// back to landscape would cause the Direct3D 11.1 swap buffer to
// not get resized appropriately. SDL would, on the rotation from
// landscape to portrait, re-resize the SDL window to it's initial
// size (landscape). On the subsequent rotation, SDL would drop the
// window-resize event as it appeared the SDL window didn't change
// size, and the Direct3D 11.1 renderer wouldn't resize its swap
// chain.
SDL_DisplayMode newDisplayMode;
if (WINRT_CalcDisplayModeUsingNativeWindow(&newDisplayMode) != 0) {
return;
}
int x = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Left);
int y = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Top);
int w = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width);
int h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height);
// Make note of the old display mode, and it's old driverdata.
SDL_DisplayMode oldDisplayMode;
SDL_zero(oldDisplayMode);
if (_this) {
oldDisplayMode = _this->displays[0].desktop_mode;
}
#if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) && (NTDDI_VERSION == NTDDI_WIN8)
/* WinPhone 8.0 always keeps its native window size in portrait,
regardless of orientation. This changes in WinPhone 8.1,
in which the native window's size changes along with
orientation.
// Setup the new display mode in the appropriate spots.
if (_this) {
// Make a full copy of the display mode for display_modes[0],
// one with with a separately malloced 'driverdata' field.
// SDL_VideoQuit(), if called, will attempt to free the driverdata
// fields in 'desktop_mode' and each entry in the 'display_modes'
// array.
if (_this->displays[0].display_modes[0].driverdata) {
// Free the previous mode's memory
SDL_free(_this->displays[0].display_modes[0].driverdata);
_this->displays[0].display_modes[0].driverdata = NULL;
}
if (WINRT_DuplicateDisplayMode(&(_this->displays[0].display_modes[0]), &newDisplayMode) != 0) {
// Uh oh, something went wrong. A malloc call probably failed.
SDL_free(newDisplayMode.driverdata);
return;
}
// Install 'newDisplayMode' into 'current_mode' and 'desktop_mode'.
_this->displays[0].current_mode = newDisplayMode;
_this->displays[0].desktop_mode = newDisplayMode;
}
if (WINRT_GlobalSDLWindow) {
// If the window size changed, send a resize event to SDL and its host app:
int window_w = 0;
int window_h = 0;
SDL_GetWindowSize(WINRT_GlobalSDLWindow, &window_w, &window_h);
if ((window_w != newDisplayMode.w) || (window_h != newDisplayMode.h)) {
SDL_SendWindowEvent(
WINRT_GlobalSDLWindow,
SDL_WINDOWEVENT_RESIZED,
newDisplayMode.w,
newDisplayMode.h);
} else {
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
// HACK: Make sure that orientation changes
// lead to the Direct3D renderer's viewport getting updated:
//
// For some reason, this doesn't seem to need to be done on Windows 8.x,
// even when going from Landscape to LandscapeFlipped. It only seems to
// be needed on Windows Phone, at least when I tested on my devices.
// I'm not currently sure why this is, but it seems to work fine. -- David L.
//
// TODO, WinRT: do more extensive research into why orientation changes on Win 8.x don't need D3D changes, or if they might, in some cases
const DisplayOrientations oldOrientation = ((SDL_DisplayModeData *)oldDisplayMode.driverdata)->currentOrientation;
const DisplayOrientations newOrientation = ((SDL_DisplayModeData *)newDisplayMode.driverdata)->currentOrientation;
if (oldOrientation != newOrientation)
{
SDL_SendWindowEvent(
WINRT_GlobalSDLWindow,
SDL_WINDOWEVENT_SIZE_CHANGED,
newDisplayMode.w,
newDisplayMode.h);
Attempt to emulate WinPhone 8.1's behavior on WinPhone 8.0, with
regards to window size. This fixes a rendering bug that occurs
when a WinPhone 8.0 app is rotated to either 90 or 270 degrees.
*/
const DisplayOrientations currentOrientation = WINRT_DISPLAY_PROPERTY(CurrentOrientation);
switch (currentOrientation) {
case DisplayOrientations::Landscape:
case DisplayOrientations::LandscapeFlipped: {
int tmp = w;
w = h;
h = tmp;
} break;
}
#endif
WINRT_UpdateWindowFlags(window, SDL_WINDOW_MAXIMIZED | SDL_WINDOW_FULLSCREEN_DESKTOP);
/* The window can move during a resize event, such as when maximizing
or resizing from a corner */
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MOVED, x, y);
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, w, h);
}
}
// Finally, free the 'driverdata' field of the old 'desktop_mode'.
if (oldDisplayMode.driverdata) {
SDL_free(oldDisplayMode.driverdata);
oldDisplayMode.driverdata = NULL;
}
}
SDL_WinRTApp::SDL_WinRTApp() :
@@ -286,7 +237,7 @@ SDL_WinRTApp::SDL_WinRTApp() :
void SDL_WinRTApp::Initialize(CoreApplicationView^ applicationView)
{
applicationView->Activated +=
ref new TypedEventHandler<CoreApplicationView^, IActivatedEventArgs^>(this, &SDL_WinRTApp::OnActivated);
ref new TypedEventHandler<CoreApplicationView^, IActivatedEventArgs^>(this, &SDL_WinRTApp::OnAppActivated);
CoreApplication::Suspending +=
ref new EventHandler<SuspendingEventArgs^>(this, &SDL_WinRTApp::OnSuspending);
@@ -305,35 +256,61 @@ void SDL_WinRTApp::OnOrientationChanged(Object^ sender)
#endif
{
#if LOG_ORIENTATION_EVENTS==1
CoreWindow^ window = CoreWindow::GetForCurrentThread();
if (window) {
SDL_Log("%s, current orientation=%d, native orientation=%d, auto rot. pref=%d, CoreWindow Size={%f,%f}\n",
__FUNCTION__,
WINRT_DISPLAY_PROPERTY(CurrentOrientation),
WINRT_DISPLAY_PROPERTY(NativeOrientation),
WINRT_DISPLAY_PROPERTY(AutoRotationPreferences),
window->Bounds.Width,
window->Bounds.Height);
} else {
SDL_Log("%s, current orientation=%d, native orientation=%d, auto rot. pref=%d\n",
__FUNCTION__,
WINRT_DISPLAY_PROPERTY(CurrentOrientation),
WINRT_DISPLAY_PROPERTY(NativeOrientation),
WINRT_DISPLAY_PROPERTY(AutoRotationPreferences));
{
CoreWindow^ window = CoreWindow::GetForCurrentThread();
if (window) {
SDL_Log("%s, current orientation=%d, native orientation=%d, auto rot. pref=%d, CoreWindow Bounds={%f,%f,%f,%f}\n",
__FUNCTION__,
WINRT_DISPLAY_PROPERTY(CurrentOrientation),
WINRT_DISPLAY_PROPERTY(NativeOrientation),
WINRT_DISPLAY_PROPERTY(AutoRotationPreferences),
window->Bounds.X,
window->Bounds.Y,
window->Bounds.Width,
window->Bounds.Height);
} else {
SDL_Log("%s, current orientation=%d, native orientation=%d, auto rot. pref=%d\n",
__FUNCTION__,
WINRT_DISPLAY_PROPERTY(CurrentOrientation),
WINRT_DISPLAY_PROPERTY(NativeOrientation),
WINRT_DISPLAY_PROPERTY(AutoRotationPreferences));
}
}
#endif
WINRT_ProcessWindowSizeChange();
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
// HACK: Make sure that orientation changes
// lead to the Direct3D renderer's viewport getting updated:
//
// For some reason, this doesn't seem to need to be done on Windows 8.x,
// even when going from Landscape to LandscapeFlipped. It only seems to
// be needed on Windows Phone, at least when I tested on my devices.
// I'm not currently sure why this is, but it seems to work fine. -- David L.
//
// TODO, WinRT: do more extensive research into why orientation changes on Win 8.x don't need D3D changes, or if they might, in some cases
SDL_Window * window = WINRT_GlobalSDLWindow;
if (window) {
SDL_WindowData * data = (SDL_WindowData *)window->driverdata;
int w = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width);
int h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height);
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_SIZE_CHANGED, w, h);
}
#endif
}
void SDL_WinRTApp::SetWindow(CoreWindow^ window)
{
#if LOG_WINDOW_EVENTS==1
SDL_Log("%s, current orientation=%d, native orientation=%d, auto rot. pref=%d, window Size={%f,%f}\n",
SDL_Log("%s, current orientation=%d, native orientation=%d, auto rot. pref=%d, window bounds={%f, %f, %f,%f}\n",
__FUNCTION__,
WINRT_DISPLAY_PROPERTY(CurrentOrientation),
WINRT_DISPLAY_PROPERTY(NativeOrientation),
WINRT_DISPLAY_PROPERTY(AutoRotationPreferences),
window->Bounds.X,
window->Bounds.Y,
window->Bounds.Width,
window->Bounds.Height);
#endif
@@ -344,6 +321,9 @@ void SDL_WinRTApp::SetWindow(CoreWindow^ window)
window->VisibilityChanged +=
ref new TypedEventHandler<CoreWindow^, VisibilityChangedEventArgs^>(this, &SDL_WinRTApp::OnVisibilityChanged);
window->Activated +=
ref new TypedEventHandler<CoreWindow^, WindowActivatedEventArgs^>(this, &SDL_WinRTApp::OnWindowActivated);
window->Closed +=
ref new TypedEventHandler<CoreWindow^, CoreWindowEventArgs^>(this, &SDL_WinRTApp::OnWindowClosed);
@@ -360,6 +340,12 @@ void SDL_WinRTApp::SetWindow(CoreWindow^ window)
window->PointerReleased +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &SDL_WinRTApp::OnPointerReleased);
window->PointerEntered +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &SDL_WinRTApp::OnPointerEntered);
window->PointerExited +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &SDL_WinRTApp::OnPointerExited);
window->PointerWheelChanged +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &SDL_WinRTApp::OnPointerWheelChanged);
@@ -395,7 +381,7 @@ void SDL_WinRTApp::SetWindow(CoreWindow^ window)
// TODO, WinRT: see if an app's default orientation can be found out via WinRT API(s), then set the initial value of SDL_HINT_ORIENTATIONS accordingly.
SDL_AddHintCallback(SDL_HINT_ORIENTATIONS, WINRT_SetDisplayOrientationsPreference, NULL);
#if WINAPI_FAMILY == WINAPI_FAMILY_APP // for Windows 8/8.1/RT apps... (and not Phone apps)
#if (WINAPI_FAMILY == WINAPI_FAMILY_APP) && (NTDDI_VERSION < NTDDI_WIN10) // for Windows 8/8.1/RT apps... (and not Phone apps)
// Make sure we know when a user has opened the app's settings pane.
// This is needed in order to display a privacy policy, which needs
// to be done for network-enabled apps, as per Windows Store requirements.
@@ -488,7 +474,7 @@ void SDL_WinRTApp::Uninitialize()
{
}
#if WINAPI_FAMILY == WINAPI_FAMILY_APP
#if (WINAPI_FAMILY == WINAPI_FAMILY_APP) && (NTDDI_VERSION < NTDDI_WIN10)
void SDL_WinRTApp::OnSettingsPaneCommandsRequested(
Windows::UI::ApplicationSettings::SettingsPane ^p,
Windows::UI::ApplicationSettings::SettingsPaneCommandsRequestedEventArgs ^args)
@@ -530,14 +516,15 @@ void SDL_WinRTApp::OnSettingsPaneCommandsRequested(
args->Request->ApplicationCommands->Append(cmd);
}
}
#endif // if WINAPI_FAMILY == WINAPI_FAMILY_APP
#endif // if (WINAPI_FAMILY == WINAPI_FAMILY_APP) && (NTDDI_VERSION < NTDDI_WIN10)
void SDL_WinRTApp::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEventArgs^ args)
{
#if LOG_WINDOW_EVENTS==1
SDL_Log("%s, size={%f,%f}, current orientation=%d, native orientation=%d, auto rot. pref=%d, WINRT_GlobalSDLWindow?=%s\n",
SDL_Log("%s, size={%f,%f}, bounds={%f,%f,%f,%f}, current orientation=%d, native orientation=%d, auto rot. pref=%d, WINRT_GlobalSDLWindow?=%s\n",
__FUNCTION__,
args->Size.Width, args->Size.Height,
sender->Bounds.X, sender->Bounds.Y, sender->Bounds.Width, sender->Bounds.Height,
WINRT_DISPLAY_PROPERTY(CurrentOrientation),
WINRT_DISPLAY_PROPERTY(NativeOrientation),
WINRT_DISPLAY_PROPERTY(AutoRotationPreferences),
@@ -550,20 +537,26 @@ void SDL_WinRTApp::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEven
void SDL_WinRTApp::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEventArgs^ args)
{
#if LOG_WINDOW_EVENTS==1
SDL_Log("%s, visible?=%s, WINRT_GlobalSDLWindow?=%s\n",
SDL_Log("%s, visible?=%s, bounds={%f,%f,%f,%f}, WINRT_GlobalSDLWindow?=%s\n",
__FUNCTION__,
(args->Visible ? "yes" : "no"),
sender->Bounds.X, sender->Bounds.Y,
sender->Bounds.Width, sender->Bounds.Height,
(WINRT_GlobalSDLWindow ? "yes" : "no"));
#endif
m_windowVisible = args->Visible;
if (WINRT_GlobalSDLWindow) {
SDL_bool wasSDLWindowSurfaceValid = WINRT_GlobalSDLWindow->surface_valid;
Uint32 latestWindowFlags = WINRT_DetectWindowFlags(WINRT_GlobalSDLWindow);
if (args->Visible) {
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_SHOWN, 0, 0);
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_FOCUS_GAINED, 0, 0);
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_RESTORED, 0, 0);
if (latestWindowFlags & SDL_WINDOW_MAXIMIZED) {
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_MAXIMIZED, 0, 0);
} else {
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_RESTORED, 0, 0);
}
} else {
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_HIDDEN, 0, 0);
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_FOCUS_LOST, 0, 0);
@@ -580,6 +573,59 @@ void SDL_WinRTApp::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEven
}
}
void SDL_WinRTApp::OnWindowActivated(CoreWindow^ sender, WindowActivatedEventArgs^ args)
{
#if LOG_WINDOW_EVENTS==1
SDL_Log("%s, WINRT_GlobalSDLWindow?=%s\n\n",
__FUNCTION__,
(WINRT_GlobalSDLWindow ? "yes" : "no"));
#endif
/* There's no property in Win 8.x to tell whether a window is active or
not. [De]activation events are, however, sent to the app. We'll just
record those, in case the CoreWindow gets wrapped by an SDL_Window at
some future time.
*/
sender->CustomProperties->Insert("SDLHelperWindowActivationState", args->WindowActivationState);
SDL_Window * window = WINRT_GlobalSDLWindow;
if (window) {
if (args->WindowActivationState != CoreWindowActivationState::Deactivated) {
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_SHOWN, 0, 0);
if (SDL_GetKeyboardFocus() != window) {
SDL_SetKeyboardFocus(window);
}
/* Send a mouse-motion event as appropriate.
This doesn't work when called from OnPointerEntered, at least
not in WinRT CoreWindow apps (as OnPointerEntered doesn't
appear to be called after window-reactivation, at least not
in Windows 10, Build 10586.3 (November 2015 update, non-beta).
Don't do it on WinPhone 8.0 though, as CoreWindow's 'PointerPosition'
property isn't available.
*/
#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION >= NTDDI_WINBLUE)
Point cursorPos = WINRT_TransformCursorPosition(window, sender->PointerPosition, TransformToSDLWindowSize);
SDL_SendMouseMotion(window, 0, 0, (int)cursorPos.X, (int)cursorPos.Y);
#endif
/* TODO, WinRT: see if the Win32 bugfix from https://hg.libsdl.org/SDL/rev/d278747da408 needs to be applied (on window activation) */
//WIN_CheckAsyncMouseRelease(data);
/* TODO, WinRT: implement clipboard support, if possible */
///*
// * FIXME: Update keyboard state
// */
//WIN_CheckClipboardUpdate(data->videodata);
} else {
if (SDL_GetKeyboardFocus() == window) {
SDL_SetKeyboardFocus(NULL);
}
}
}
}
void SDL_WinRTApp::OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args)
{
#if LOG_WINDOW_EVENTS==1
@@ -588,7 +634,7 @@ void SDL_WinRTApp::OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args)
m_windowClosed = true;
}
void SDL_WinRTApp::OnActivated(CoreApplicationView^ applicationView, IActivatedEventArgs^ args)
void SDL_WinRTApp::OnAppActivated(CoreApplicationView^ applicationView, IActivatedEventArgs^ args)
{
CoreWindow::GetForCurrentThread()->Activate();
}
@@ -688,10 +734,28 @@ void SDL_WinRTApp::OnPointerReleased(CoreWindow^ sender, PointerEventArgs^ args)
#if LOG_POINTER_EVENTS
WINRT_LogPointerEvent("pointer released", args, WINRT_TransformCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position, TransformToSDLWindowSize));
#endif
WINRT_ProcessPointerReleasedEvent(WINRT_GlobalSDLWindow, args->CurrentPoint);
}
void SDL_WinRTApp::OnPointerEntered(CoreWindow^ sender, PointerEventArgs^ args)
{
#if LOG_POINTER_EVENTS
WINRT_LogPointerEvent("pointer entered", args, WINRT_TransformCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position, TransformToSDLWindowSize));
#endif
WINRT_ProcessPointerEnteredEvent(WINRT_GlobalSDLWindow, args->CurrentPoint);
}
void SDL_WinRTApp::OnPointerExited(CoreWindow^ sender, PointerEventArgs^ args)
{
#if LOG_POINTER_EVENTS
WINRT_LogPointerEvent("pointer exited", args, WINRT_TransformCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position, TransformToSDLWindowSize));
#endif
WINRT_ProcessPointerExitedEvent(WINRT_GlobalSDLWindow, args->CurrentPoint);
}
void SDL_WinRTApp::OnPointerWheelChanged(CoreWindow^ sender, PointerEventArgs^ args)
{
#if LOG_POINTER_EVENTS
@@ -43,11 +43,11 @@ protected:
// Event Handlers.
#if WINAPI_FAMILY == WINAPI_FAMILY_APP // for Windows 8/8.1/RT apps... (and not Phone apps)
#if (WINAPI_FAMILY == WINAPI_FAMILY_APP) && (NTDDI_VERSION < NTDDI_WIN10) // for Windows 8/8.1/RT apps... (and not Phone apps)
void OnSettingsPaneCommandsRequested(
Windows::UI::ApplicationSettings::SettingsPane ^p,
Windows::UI::ApplicationSettings::SettingsPaneCommandsRequestedEventArgs ^args);
#endif // if WINAPI_FAMILY == WINAPI_FAMILY_APP
#endif // if (WINAPI_FAMILY == WINAPI_FAMILY_APP) && (NTDDI_VERSION < NTDDI_WIN10)
#if NTDDI_VERSION > NTDDI_WIN8
void OnOrientationChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
@@ -56,16 +56,19 @@ protected:
#endif
void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args);
void OnLogicalDpiChanged(Platform::Object^ sender);
void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args);
void OnAppActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args);
void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ args);
void OnResuming(Platform::Object^ sender, Platform::Object^ args);
void OnExiting(Platform::Object^ sender, Platform::Object^ args);
void OnWindowActivated(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowActivatedEventArgs^ args);
void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnPointerWheelChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnPointerEntered(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnPointerExited(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnMouseMoved(Windows::Devices::Input::MouseDevice^ mouseDevice, Windows::Devices::Input::MouseEventArgs^ args);
void OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
void OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
@@ -594,3 +594,6 @@
#define SDL_ClearQueuedAudio SDL_ClearQueuedAudio_REAL
#define SDL_GetGrabbedWindow SDL_GetGrabbedWindow_REAL
#define SDL_SetWindowsMessageHook SDL_SetWindowsMessageHook_REAL
#define SDL_JoystickCurrentPowerLevel SDL_JoystickCurrentPowerLevel_REAL
#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_REAL
#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_REAL
+3
View File
@@ -628,3 +628,6 @@ SDL_DYNAPI_PROC(SDL_Window*,SDL_GetGrabbedWindow,(void),(),return)
SDL_DYNAPI_PROC(void,SDL_SetWindowsMessageHook,(SDL_WindowsMessageHook a, void *b),(a,b),)
#endif
SDL_DYNAPI_PROC(int,SDL_GetDisplayDPI,(int a, float *b, float *c, float *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(SDL_JoystickPowerLevel,SDL_JoystickCurrentPowerLevel,(SDL_Joystick *a),(a),return)
SDL_DYNAPI_PROC(SDL_GameController*,SDL_GameControllerFromInstanceID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(SDL_Joystick*,SDL_JoystickFromInstanceID,(SDL_JoystickID a),(a),return)
+6
View File
@@ -649,4 +649,10 @@ SDL_SendSysWMEvent(SDL_SysWMmsg * message)
return (posted);
}
int
SDL_SendKeymapChangedEvent(void)
{
return SDL_SendAppEvent(SDL_KEYMAPCHANGED);
}
/* vi: set ts=4 sw=4 expandtab: */
+1
View File
@@ -38,6 +38,7 @@ extern void SDL_QuitInterrupt(void);
extern int SDL_SendAppEvent(SDL_EventType eventType);
extern int SDL_SendSysWMEvent(SDL_SysWMmsg * message);
extern int SDL_SendKeymapChangedEvent(void);
extern int SDL_QuitInit(void);
extern int SDL_SendQuit(void);
+6 -3
View File
@@ -465,7 +465,7 @@ SDL_SYS_HapticOpen(SDL_Haptic * haptic)
}
/* Set the fname. */
haptic->hwdata->fname = item->fname;
haptic->hwdata->fname = SDL_strdup( item->fname );
return 0;
}
@@ -542,11 +542,12 @@ SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
/* Find the joystick in the haptic list. */
for (item = SDL_hapticlist; item; item = item->next) {
if (SDL_strcmp(item->fname, joystick->hwdata->fname) == 0) {
haptic->index = device_index;
break;
}
++device_index;
}
haptic->index = device_index;
if (device_index >= MAX_HAPTICS) {
return SDL_SetError("Haptic: Joystick doesn't have Haptic capabilities");
}
@@ -561,7 +562,8 @@ SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
return -1;
}
haptic->hwdata->fname = item->fname;
haptic->hwdata->fname = SDL_strdup( joystick->hwdata->fname );
return 0;
}
@@ -583,6 +585,7 @@ SDL_SYS_HapticClose(SDL_Haptic * haptic)
close(haptic->hwdata->fd);
/* Free */
SDL_free(haptic->hwdata->fname);
SDL_free(haptic->hwdata);
haptic->hwdata = NULL;
}
@@ -1046,6 +1046,25 @@ SDL_Joystick *SDL_GameControllerGetJoystick(SDL_GameController * gamecontroller)
return gamecontroller->joystick;
}
/*
* Find the SDL_GameController that owns this instance id
*/
SDL_GameController *
SDL_GameControllerFromInstanceID(SDL_JoystickID joyid)
{
SDL_GameController *gamecontroller = SDL_gamecontrollers;
while (gamecontroller) {
if (gamecontroller->joystick->instance_id == joyid) {
return gamecontroller;
}
gamecontroller = gamecontroller->next;
}
return NULL;
}
/**
* Get the SDL joystick layer binding for this controller axis mapping
*/
@@ -36,8 +36,10 @@ static const char *s_ControllerMappings [] =
#endif
#if SDL_JOYSTICK_DINPUT
"341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"e8206058000000000000504944564944,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
"ffff0000000000000000504944564944,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"6d0416c2000000000000504944564944,Generic DirectInput Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"6d0418c2000000000000504944564944,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"6d0419c2000000000000504944564944,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* Guide button doesn't seem to be sent in DInput mode. */
"4d6963726f736f66742050432d6a6f79,OUYA Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a5,righty:a4,x:b1,y:b2,",
"88880803000000000000504944564944,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,",
@@ -46,6 +48,7 @@ static const char *s_ControllerMappings [] =
"4c05c405000000000000504944564944,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
#endif
#if defined(__MACOSX__)
"830500000000000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"6d0400000000000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* Guide button doesn't seem to be sent in DInput mode. */
"6d0400000000000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
@@ -53,10 +56,14 @@ static const char *s_ControllerMappings [] =
"6d0400000000000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* This includes F710 in DInput mode and the "Logitech Cordless RumblePad 2", at the very least. */
"4c050000000000006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
"4c05000000000000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"11010000000000002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,",
"11010000000000001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,",
"5e040000000000008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
#endif
#if defined(__LINUX__)
"03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
"030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
@@ -65,11 +72,13 @@ static const char *s_ControllerMappings [] =
"030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"03000000550900001072000011010000,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
"050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b1,b:b0,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"050000003620000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,",
"030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
"03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"050000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000c6240000045d000025010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"03000000321500000009000011010000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
"050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
"03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
@@ -82,6 +91,10 @@ static const char *s_ControllerMappings [] =
#if defined(__ANDROID__)
"4e564944494120436f72706f72617469,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
#endif
#if defined(SDL_JOYSTICK_MFI)
"4d466947616d65706164010000000000,MFi Extended Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,",
"4d466947616d65706164020000000000,MFi Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,",
#endif
#if defined(SDL_JOYSTICK_EMSCRIPTEN)
"emscripten,Standard Gamepad,a:b0,b:b1,back:b8,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b16,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
#endif
+45 -7
View File
@@ -178,6 +178,7 @@ SDL_JoystickOpen(int device_index)
if (joystick->buttons) {
SDL_memset(joystick->buttons, 0, joystick->nbuttons * sizeof(Uint8));
}
joystick->epowerlevel = SDL_JOYSTICK_POWER_UNKNOWN;
/* Add joystick to list */
++joystick->ref_count;
@@ -372,6 +373,23 @@ SDL_JoystickInstanceID(SDL_Joystick * joystick)
return (joystick->instance_id);
}
/*
* Find the SDL_Joystick that owns this instance id
*/
SDL_Joystick *
SDL_JoystickFromInstanceID(SDL_JoystickID joyid)
{
SDL_Joystick *joystick = SDL_joysticks;
while (joystick) {
if (joystick->instance_id == joyid) {
return joystick;
}
joystick = joystick->next;
}
return NULL;
}
/*
* Get the friendly name of this joystick
*/
@@ -619,10 +637,10 @@ SDL_PrivateJoystickButton(SDL_Joystick * joystick, Uint8 button, Uint8 state)
/* Make sure we're not getting garbage or duplicate events */
if (button >= joystick->nbuttons) {
return 0;
}
if (state == joystick->buttons[button]) {
return 0;
}
}
if (state == joystick->buttons[button]) {
return 0;
}
/* We ignore events if we don't have keyboard focus, except for button
* release. */
@@ -669,14 +687,17 @@ SDL_JoystickUpdate(void)
int i;
/* Tell the app that everything is centered/unpressed... */
for (i = 0; i < joystick->naxes; i++)
for (i = 0; i < joystick->naxes; i++) {
SDL_PrivateJoystickAxis(joystick, i, 0);
}
for (i = 0; i < joystick->nbuttons; i++)
for (i = 0; i < joystick->nbuttons; i++) {
SDL_PrivateJoystickButton(joystick, i, 0);
}
for (i = 0; i < joystick->nhats; i++)
for (i = 0; i < joystick->nhats; i++) {
SDL_PrivateJoystickHat(joystick, i, SDL_HAT_CENTERED);
}
joystick->force_recentering = SDL_FALSE;
}
@@ -822,4 +843,21 @@ SDL_JoystickGUID SDL_JoystickGetGUIDFromString(const char *pchGUID)
}
/* update the power level for this joystick */
void SDL_PrivateJoystickBatteryLevel(SDL_Joystick * joystick, SDL_JoystickPowerLevel ePowerLevel)
{
joystick->epowerlevel = ePowerLevel;
}
/* return its power level */
SDL_JoystickPowerLevel SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick)
{
if (!SDL_PrivateJoystickValid(joystick)) {
return (SDL_JOYSTICK_POWER_UNKNOWN);
}
return joystick->epowerlevel;
}
/* vi: set ts=4 sw=4 expandtab: */
+2
View File
@@ -41,6 +41,8 @@ extern int SDL_PrivateJoystickHat(SDL_Joystick * joystick,
Uint8 hat, Uint8 value);
extern int SDL_PrivateJoystickButton(SDL_Joystick * joystick,
Uint8 button, Uint8 state);
extern void SDL_PrivateJoystickBatteryLevel( SDL_Joystick * joystick,
SDL_JoystickPowerLevel ePowerLevel );
/* Internal sanity checking functions */
extern int SDL_PrivateJoystickValid(SDL_Joystick * joystick);
+1
View File
@@ -54,6 +54,7 @@ struct _SDL_Joystick
int ref_count; /* Reference count for multiple opens */
SDL_bool force_recentering; /* SDL_TRUE if this device needs to have its state reset to 0 */
SDL_JoystickPowerLevel epowerlevel; /* power level of this joystick, SDL_JOYSTICK_POWER_UNKNOWN if not supported */
struct _SDL_Joystick *next; /* pointer to next joystick we have allocated */
};
@@ -243,6 +243,18 @@ AddHIDElement(const void *value, void *parameter)
}
}
break;
case kHIDUsage_GD_DPadUp:
case kHIDUsage_GD_DPadDown:
case kHIDUsage_GD_DPadRight:
case kHIDUsage_GD_DPadLeft:
if (!ElementAlreadyAdded(cookie, pDevice->firstButton)) {
element = (recElement *) SDL_calloc(1, sizeof (recElement));
if (element) {
pDevice->buttons++;
headElement = &(pDevice->firstButton);
}
}
break;
}
break;
@@ -265,6 +277,7 @@ AddHIDElement(const void *value, void *parameter)
break;
case kHIDPage_Button:
case kHIDPage_Consumer: /* e.g. 'pause' button on Steelseries MFi gamepads. */
if (!ElementAlreadyAdded(cookie, pDevice->firstButton)) {
element = (recElement *) SDL_calloc(1, sizeof (recElement));
if (element) {
@@ -465,6 +478,7 @@ JoystickDeviceWasAddedCallback(void *ctx, IOReturn res, void *sender, IOHIDDevic
curdevice = curdevice->pNext;
}
curdevice->pNext = device;
++device_index; /* bump by one since we counted by pNext. */
}
/* !!! FIXME: why isn't there an SDL_PrivateJoyDeviceAdded()? */
@@ -21,6 +21,7 @@
#include "../../SDL_internal.h"
#ifndef SDL_JOYSTICK_IOKIT_H
#define SDL_JOYSTICK_IOKIT_H
#include <IOKit/hid/IOHIDLib.h>
+461 -36
View File
@@ -21,6 +21,10 @@
#include "../../SDL_internal.h"
/* This is the iOS implementation of the SDL joystick API */
#include "SDL_sysjoystick_c.h"
/* needed for SDL_IPHONE_MAX_GFORCE macro */
#include "SDL_config_iphoneos.h"
#include "SDL_joystick.h"
#include "SDL_hints.h"
@@ -28,15 +32,221 @@
#include "../SDL_sysjoystick.h"
#include "../SDL_joystick_c.h"
#if !SDL_EVENTS_DISABLED
#include "../../events/SDL_events_c.h"
#endif
#import <CoreMotion/CoreMotion.h>
/* needed for SDL_IPHONE_MAX_GFORCE macro */
#import "SDL_config_iphoneos.h"
#ifdef SDL_JOYSTICK_MFI
#import <GameController/GameController.h>
const char *accelerometerName = "iOS Accelerometer";
static id connectObserver = nil;
static id disconnectObserver = nil;
#endif /* SDL_JOYSTICK_MFI */
static const char *accelerometerName = "iOS Accelerometer";
static CMMotionManager *motionManager = nil;
static SDL_JoystickDeviceItem *deviceList = NULL;
static int numjoysticks = 0;
static SDL_JoystickID instancecounter = 0;
static SDL_JoystickDeviceItem *
GetDeviceForIndex(int device_index)
{
SDL_JoystickDeviceItem *device = deviceList;
int i = 0;
while (i < device_index) {
if (device == NULL) {
return NULL;
}
device = device->next;
i++;
}
return device;
}
static void
SDL_SYS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCController *controller)
{
#ifdef SDL_JOYSTICK_MFI
const char *name = NULL;
/* Explicitly retain the controller because SDL_JoystickDeviceItem is a
* struct, and ARC doesn't work with structs. */
device->controller = (__bridge GCController *) CFBridgingRetain(controller);
if (controller.vendorName) {
name = controller.vendorName.UTF8String;
}
if (!name) {
name = "MFi Gamepad";
}
device->name = SDL_strdup(name);
device->guid.data[0] = 'M';
device->guid.data[1] = 'F';
device->guid.data[2] = 'i';
device->guid.data[3] = 'G';
device->guid.data[4] = 'a';
device->guid.data[5] = 'm';
device->guid.data[6] = 'e';
device->guid.data[7] = 'p';
device->guid.data[8] = 'a';
device->guid.data[9] = 'd';
if (controller.extendedGamepad) {
device->guid.data[10] = 1;
} else if (controller.gamepad) {
device->guid.data[10] = 2;
}
if (controller.extendedGamepad) {
device->naxes = 6; /* 2 thumbsticks and 2 triggers */
device->nhats = 1; /* d-pad */
device->nbuttons = 7; /* ABXY, shoulder buttons, pause button */
} else if (controller.gamepad) {
device->naxes = 0; /* no traditional analog inputs */
device->nhats = 1; /* d-pad */
device->nbuttons = 7; /* ABXY, shoulder buttons, pause button */
}
/* TODO: Handle micro profiles on tvOS. */
#endif
}
static void
SDL_SYS_AddJoystickDevice(GCController *controller, SDL_bool accelerometer)
{
SDL_JoystickDeviceItem *device = deviceList;
#if !SDL_EVENTS_DISABLED
SDL_Event event;
#endif
while (device != NULL) {
if (device->controller == controller) {
return;
}
device = device->next;
}
device = (SDL_JoystickDeviceItem *) SDL_malloc(sizeof(SDL_JoystickDeviceItem));
if (device == NULL) {
return;
}
SDL_zerop(device);
device->accelerometer = accelerometer;
device->instance_id = instancecounter++;
if (accelerometer) {
device->name = SDL_strdup(accelerometerName);
device->naxes = 3; /* Device acceleration in the x, y, and z axes. */
device->nhats = 0;
device->nbuttons = 0;
/* Use the accelerometer name as a GUID. */
SDL_memcpy(&device->guid.data, device->name, SDL_min(sizeof(SDL_JoystickGUID), SDL_strlen(device->name)));
} else if (controller) {
SDL_SYS_AddMFIJoystickDevice(device, controller);
}
if (deviceList == NULL) {
deviceList = device;
} else {
SDL_JoystickDeviceItem *lastdevice = deviceList;
while (lastdevice->next != NULL) {
lastdevice = lastdevice->next;
}
lastdevice->next = device;
}
++numjoysticks;
#if !SDL_EVENTS_DISABLED
event.type = SDL_JOYDEVICEADDED;
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
event.jdevice.which = numjoysticks - 1;
if ((SDL_EventOK == NULL) ||
(*SDL_EventOK)(SDL_EventOKParam, &event)) {
SDL_PushEvent(&event);
}
}
#endif /* !SDL_EVENTS_DISABLED */
}
static SDL_JoystickDeviceItem *
SDL_SYS_RemoveJoystickDevice(SDL_JoystickDeviceItem *device)
{
SDL_JoystickDeviceItem *prev = NULL;
SDL_JoystickDeviceItem *next = NULL;
SDL_JoystickDeviceItem *item = deviceList;
#if !SDL_EVENTS_DISABLED
SDL_Event event;
#endif
if (device == NULL) {
return NULL;
}
next = device->next;
while (item != NULL) {
if (item == device) {
break;
}
prev = item;
item = item->next;
}
/* Unlink the device item from the device list. */
if (prev) {
prev->next = device->next;
} else if (device == deviceList) {
deviceList = device->next;
}
if (device->joystick) {
device->joystick->hwdata = NULL;
}
#ifdef SDL_JOYSTICK_MFI
@autoreleasepool {
if (device->controller) {
/* The controller was explicitly retained in the struct, so it
* should be explicitly released before freeing the struct. */
GCController *controller = CFBridgingRelease((__bridge CFTypeRef)(device->controller));
controller.controllerPausedHandler = nil;
device->controller = nil;
}
}
#endif /* SDL_JOYSTICK_MFI */
--numjoysticks;
#if !SDL_EVENTS_DISABLED
event.type = SDL_JOYDEVICEREMOVED;
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
event.jdevice.which = device->instance_id;
if ((SDL_EventOK == NULL) ||
(*SDL_EventOK)(SDL_EventOKParam, &event)) {
SDL_PushEvent(&event);
}
}
#endif /* !SDL_EVENTS_DISABLED */
SDL_free(device->name);
SDL_free(device);
return next;
}
/* Function to scan the system for joysticks.
* Joystick 0 should be the system default joystick.
@@ -45,10 +255,48 @@ static int numjoysticks = 0;
int
SDL_SYS_JoystickInit(void)
{
const char *hint = SDL_GetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK);
if (!hint || SDL_atoi(hint)) {
/* Default behavior, accelerometer as joystick */
numjoysticks = 1;
@autoreleasepool {
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
const char *hint = SDL_GetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK);
if (!hint || SDL_atoi(hint)) {
/* Default behavior, accelerometer as joystick */
SDL_SYS_AddJoystickDevice(nil, SDL_TRUE);
}
#ifdef SDL_JOYSTICK_MFI
/* GameController.framework was added in iOS 7. */
if (![GCController class]) {
return numjoysticks;
}
for (GCController *controller in [GCController controllers]) {
SDL_SYS_AddJoystickDevice(controller, SDL_FALSE);
}
connectObserver = [center addObserverForName:GCControllerDidConnectNotification
object:nil
queue:nil
usingBlock:^(NSNotification *note) {
GCController *controller = note.object;
SDL_SYS_AddJoystickDevice(controller, SDL_FALSE);
}];
disconnectObserver = [center addObserverForName:GCControllerDidDisconnectNotification
object:nil
queue:nil
usingBlock:^(NSNotification *note) {
GCController *controller = note.object;
SDL_JoystickDeviceItem *device = deviceList;
while (device != NULL) {
if (device->controller == controller) {
SDL_SYS_RemoveJoystickDevice(device);
break;
}
device = device->next;
}
}];
#endif /* SDL_JOYSTICK_MFI */
}
return numjoysticks;
@@ -67,13 +315,15 @@ void SDL_SYS_JoystickDetect()
const char *
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
{
return accelerometerName;
SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index);
return device ? device->name : "Unknown";
}
/* Function to perform the mapping from device index to the instance id for this index */
SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
{
return device_index;
SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index);
return device ? device->instance_id : 0;
}
/* Function to open a joystick for use.
@@ -84,38 +334,80 @@ SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
int
SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
{
joystick->naxes = 3;
joystick->nhats = 0;
SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index);
if (device == NULL) {
return SDL_SetError("Could not open Joystick: no hardware device for the specified index");
}
joystick->hwdata = device;
joystick->instance_id = device->instance_id;
joystick->naxes = device->naxes;
joystick->nhats = device->nhats;
joystick->nbuttons = device->nbuttons;
joystick->nballs = 0;
joystick->nbuttons = 0;
device->joystick = joystick;
@autoreleasepool {
if (motionManager == nil) {
motionManager = [[CMMotionManager alloc] init];
}
if (device->accelerometer) {
if (motionManager == nil) {
motionManager = [[CMMotionManager alloc] init];
}
/* Shorter times between updates can significantly increase CPU usage. */
motionManager.accelerometerUpdateInterval = 0.1;
[motionManager startAccelerometerUpdates];
/* Shorter times between updates can significantly increase CPU usage. */
motionManager.accelerometerUpdateInterval = 0.1;
[motionManager startAccelerometerUpdates];
} else {
#ifdef SDL_JOYSTICK_MFI
GCController *controller = device->controller;
BOOL usedPlayerIndexSlots[4] = {NO, NO, NO, NO};
/* Find the player index of all other connected controllers. */
for (GCController *c in [GCController controllers]) {
if (c != controller && c.playerIndex >= 0) {
usedPlayerIndexSlots[c.playerIndex] = YES;
}
}
/* Set this controller's player index to the first unused index.
* FIXME: This logic isn't great... but SDL doesn't expose this
* concept in its external API, so we don't have much to go on. */
for (int i = 0; i < 4; i++) {
if (!usedPlayerIndexSlots[i]) {
controller.playerIndex = i;
break;
}
}
controller.controllerPausedHandler = ^(GCController *controller) {
if (joystick->hwdata) {
++joystick->hwdata->num_pause_presses;
}
};
#endif /* SDL_JOYSTICK_MFI */
}
}
return 0;
}
/* Function to determine if this joystick is attached to the system right now */
SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick *joystick)
SDL_bool
SDL_SYS_JoystickAttached(SDL_Joystick *joystick)
{
return SDL_TRUE;
return joystick->hwdata != NULL;
}
static void SDL_SYS_AccelerometerUpdate(SDL_Joystick * joystick)
static void
SDL_SYS_AccelerometerUpdate(SDL_Joystick * joystick)
{
const float maxgforce = SDL_IPHONE_MAX_GFORCE;
const SInt16 maxsint16 = 0x7FFF;
CMAcceleration accel;
@autoreleasepool {
if (!motionManager.accelerometerActive) {
if (!motionManager.isAccelerometerActive) {
return;
}
@@ -144,9 +436,94 @@ static void SDL_SYS_AccelerometerUpdate(SDL_Joystick * joystick)
accel.z = SDL_min(SDL_max(accel.z, -maxgforce), maxgforce);
/* pass in data mapped to range of SInt16 */
SDL_PrivateJoystickAxis(joystick, 0, (accel.x / maxgforce) * maxsint16);
SDL_PrivateJoystickAxis(joystick, 0, (accel.x / maxgforce) * maxsint16);
SDL_PrivateJoystickAxis(joystick, 1, -(accel.y / maxgforce) * maxsint16);
SDL_PrivateJoystickAxis(joystick, 2, (accel.z / maxgforce) * maxsint16);
SDL_PrivateJoystickAxis(joystick, 2, (accel.z / maxgforce) * maxsint16);
}
#ifdef SDL_JOYSTICK_MFI
static Uint8
SDL_SYS_MFIJoystickHatStateForDPad(GCControllerDirectionPad *dpad)
{
Uint8 hat = 0;
if (dpad.up.isPressed) {
hat |= SDL_HAT_UP;
} else if (dpad.down.isPressed) {
hat |= SDL_HAT_DOWN;
}
if (dpad.left.isPressed) {
hat |= SDL_HAT_LEFT;
} else if (dpad.right.isPressed) {
hat |= SDL_HAT_RIGHT;
}
if (hat == 0) {
return SDL_HAT_CENTERED;
}
return hat;
}
#endif
static void
SDL_SYS_MFIJoystickUpdate(SDL_Joystick * joystick)
{
#ifdef SDL_JOYSTICK_MFI
@autoreleasepool {
GCController *controller = joystick->hwdata->controller;
Uint8 hatstate = SDL_HAT_CENTERED;
int i;
if (controller.extendedGamepad) {
GCExtendedGamepad *gamepad = controller.extendedGamepad;
/* Axis order matches the XInput Windows mappings. */
SDL_PrivateJoystickAxis(joystick, 0, (Sint16) (gamepad.leftThumbstick.xAxis.value * 32767));
SDL_PrivateJoystickAxis(joystick, 1, (Sint16) (gamepad.leftThumbstick.yAxis.value * -32767));
SDL_PrivateJoystickAxis(joystick, 2, (Sint16) ((gamepad.leftTrigger.value * 65535) - 32768));
SDL_PrivateJoystickAxis(joystick, 3, (Sint16) (gamepad.rightThumbstick.xAxis.value * 32767));
SDL_PrivateJoystickAxis(joystick, 4, (Sint16) (gamepad.rightThumbstick.yAxis.value * -32767));
SDL_PrivateJoystickAxis(joystick, 5, (Sint16) ((gamepad.rightTrigger.value * 65535) - 32768));
hatstate = SDL_SYS_MFIJoystickHatStateForDPad(gamepad.dpad);
/* Button order matches the XInput Windows mappings. */
SDL_PrivateJoystickButton(joystick, 0, gamepad.buttonA.isPressed);
SDL_PrivateJoystickButton(joystick, 1, gamepad.buttonB.isPressed);
SDL_PrivateJoystickButton(joystick, 2, gamepad.buttonX.isPressed);
SDL_PrivateJoystickButton(joystick, 3, gamepad.buttonY.isPressed);
SDL_PrivateJoystickButton(joystick, 4, gamepad.leftShoulder.isPressed);
SDL_PrivateJoystickButton(joystick, 5, gamepad.rightShoulder.isPressed);
} else if (controller.gamepad) {
GCGamepad *gamepad = controller.gamepad;
hatstate = SDL_SYS_MFIJoystickHatStateForDPad(gamepad.dpad);
/* Button order matches the XInput Windows mappings. */
SDL_PrivateJoystickButton(joystick, 0, gamepad.buttonA.isPressed);
SDL_PrivateJoystickButton(joystick, 1, gamepad.buttonB.isPressed);
SDL_PrivateJoystickButton(joystick, 2, gamepad.buttonX.isPressed);
SDL_PrivateJoystickButton(joystick, 3, gamepad.buttonY.isPressed);
SDL_PrivateJoystickButton(joystick, 4, gamepad.leftShoulder.isPressed);
SDL_PrivateJoystickButton(joystick, 5, gamepad.rightShoulder.isPressed);
}
/* TODO: Handle micro profiles on tvOS. */
SDL_PrivateJoystickHat(joystick, 0, hatstate);
for (i = 0; i < joystick->hwdata->num_pause_presses; i++) {
/* The pause button is always last. */
Uint8 pausebutton = joystick->nbuttons - 1;
SDL_PrivateJoystickButton(joystick, pausebutton, 1);
SDL_PrivateJoystickButton(joystick, pausebutton, 0);
}
joystick->hwdata->num_pause_presses = 0;
}
#endif
}
/* Function to update the state of a joystick - called as a device poll.
@@ -157,15 +534,40 @@ static void SDL_SYS_AccelerometerUpdate(SDL_Joystick * joystick)
void
SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
{
SDL_SYS_AccelerometerUpdate(joystick);
SDL_JoystickDeviceItem *device = joystick->hwdata;
if (device == NULL) {
return;
}
if (device->accelerometer) {
SDL_SYS_AccelerometerUpdate(joystick);
} else if (device->controller) {
SDL_SYS_MFIJoystickUpdate(joystick);
}
}
/* Function to close a joystick after use */
void
SDL_SYS_JoystickClose(SDL_Joystick * joystick)
{
SDL_JoystickDeviceItem *device = joystick->hwdata;
if (device == NULL) {
return;
}
device->joystick = NULL;
@autoreleasepool {
[motionManager stopAccelerometerUpdates];
if (device->accelerometer) {
[motionManager stopAccelerometerUpdates];
} else if (device->controller) {
#ifdef SDL_JOYSTICK_MFI
GCController *controller = device->controller;
controller.controllerPausedHandler = nil;
#endif
}
}
}
@@ -174,29 +576,52 @@ void
SDL_SYS_JoystickQuit(void)
{
@autoreleasepool {
#ifdef SDL_JOYSTICK_MFI
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
if (connectObserver) {
[center removeObserver:connectObserver name:GCControllerDidConnectNotification object:nil];
connectObserver = nil;
}
if (disconnectObserver) {
[center removeObserver:disconnectObserver name:GCControllerDidDisconnectNotification object:nil];
disconnectObserver = nil;
}
#endif /* SDL_JOYSTICK_MFI */
while (deviceList != NULL) {
SDL_SYS_RemoveJoystickDevice(deviceList);
}
motionManager = nil;
}
numjoysticks = 0;
}
SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
SDL_JoystickGUID
SDL_SYS_JoystickGetDeviceGUID( int device_index )
{
SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index);
SDL_JoystickGUID guid;
/* the GUID is just the first 16 chars of the name for now */
const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index );
SDL_zero( guid );
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
if (device) {
guid = device->guid;
} else {
SDL_zero(guid);
}
return guid;
}
SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
SDL_JoystickGUID
SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
{
SDL_JoystickGUID guid;
/* the GUID is just the first 16 chars of the name for now */
const char *name = joystick->name;
SDL_zero( guid );
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
if (joystick->hwdata) {
guid = joystick->hwdata->guid;
} else {
SDL_zero(guid);
}
return guid;
}
@@ -0,0 +1,55 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_JOYSTICK_IOS_H
#define SDL_JOYSTICK_IOS_H
#include "SDL_stdinc.h"
#include "../SDL_sysjoystick.h"
@class GCController;
typedef struct joystick_hwdata
{
SDL_bool accelerometer;
GCController __unsafe_unretained *controller;
int num_pause_presses;
char *name;
SDL_Joystick *joystick;
SDL_JoystickID instance_id;
SDL_JoystickGUID guid;
int naxes;
int nbuttons;
int nhats;
struct joystick_hwdata *next;
} joystick_hwdata;
typedef joystick_hwdata SDL_JoystickDeviceItem;
#endif /* SDL_JOYSTICK_IOS_H */
/* vi: set ts=4 sw=4 expandtab: */
@@ -221,8 +221,39 @@ SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickde
return 0;
}
static void
UpdateXInputJoystickBatteryInformation(SDL_Joystick * joystick, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
{
if ( pBatteryInformation->BatteryType != BATTERY_TYPE_UNKNOWN )
{
SDL_JoystickPowerLevel ePowerLevel = SDL_JOYSTICK_POWER_UNKNOWN;
if (pBatteryInformation->BatteryType == BATTERY_TYPE_WIRED) {
ePowerLevel = SDL_JOYSTICK_POWER_WIRED;
} else {
switch ( pBatteryInformation->BatteryLevel )
{
case BATTERY_LEVEL_EMPTY:
ePowerLevel = SDL_JOYSTICK_POWER_EMPTY;
break;
case BATTERY_LEVEL_LOW:
ePowerLevel = SDL_JOYSTICK_POWER_LOW;
break;
case BATTERY_LEVEL_MEDIUM:
ePowerLevel = SDL_JOYSTICK_POWER_MEDIUM;
break;
default:
case BATTERY_LEVEL_FULL:
ePowerLevel = SDL_JOYSTICK_POWER_FULL;
break;
}
}
SDL_PrivateJoystickBatteryLevel( joystick, ePowerLevel );
}
}
static void
UpdateXInputJoystickState_OLD(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState)
UpdateXInputJoystickState_OLD(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
{
static WORD s_XInputButtons[] = {
XINPUT_GAMEPAD_DPAD_UP, XINPUT_GAMEPAD_DPAD_DOWN, XINPUT_GAMEPAD_DPAD_LEFT, XINPUT_GAMEPAD_DPAD_RIGHT,
@@ -244,10 +275,12 @@ UpdateXInputJoystickState_OLD(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputS
for (button = 0; button < SDL_arraysize(s_XInputButtons); ++button) {
SDL_PrivateJoystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED);
}
UpdateXInputJoystickBatteryInformation( joystick, pBatteryInformation );
}
static void
UpdateXInputJoystickState(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState)
UpdateXInputJoystickState(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
{
static WORD s_XInputButtons[] = {
XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y,
@@ -283,6 +316,8 @@ UpdateXInputJoystickState(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState
hat |= SDL_HAT_RIGHT;
}
SDL_PrivateJoystickHat(joystick, 0, hat);
UpdateXInputJoystickBatteryInformation( joystick, pBatteryInformation );
}
void
@@ -290,6 +325,7 @@ SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick)
{
HRESULT result;
XINPUT_STATE_EX XInputState;
XINPUT_BATTERY_INFORMATION_EX XBatteryInformation;
if (!XINPUTGETSTATE)
return;
@@ -301,12 +337,18 @@ SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick)
return;
}
SDL_zero( XBatteryInformation );
if ( XINPUTGETBATTERYINFORMATION )
{
result = XINPUTGETBATTERYINFORMATION( joystick->hwdata->userid, BATTERY_DEVTYPE_GAMEPAD, &XBatteryInformation );
}
/* only fire events if the data changed from last time */
if (XInputState.dwPacketNumber && XInputState.dwPacketNumber != joystick->hwdata->dwPacketNumber) {
if (SDL_XInputUseOldJoystickMapping()) {
UpdateXInputJoystickState_OLD(joystick, &XInputState);
UpdateXInputJoystickState_OLD(joystick, &XInputState, &XBatteryInformation);
} else {
UpdateXInputJoystickState(joystick, &XInputState);
UpdateXInputJoystickState(joystick, &XInputState, &XBatteryInformation);
}
joystick->hwdata->dwPacketNumber = XInputState.dwPacketNumber;
}
@@ -760,8 +760,8 @@ SDL_RenderDriver D3D11_RenderDriver = {
};
static Uint32
DXGIFormatToSDLPixelFormat(DXGI_FORMAT dxgiFormat) {
Uint32
D3D11_DXGIFormatToSDLPixelFormat(DXGI_FORMAT dxgiFormat) {
switch (dxgiFormat) {
case DXGI_FORMAT_B8G8R8A8_UNORM:
return SDL_PIXELFORMAT_ARGB8888;
@@ -2367,7 +2367,7 @@ D3D11_UpdateVertexBuffer(SDL_Renderer *renderer,
} else {
SAFE_RELEASE(rendererData->vertexBuffer);
vertexBufferDesc.ByteWidth = dataSizeInBytes;
vertexBufferDesc.ByteWidth = (UINT) dataSizeInBytes;
vertexBufferDesc.Usage = D3D11_USAGE_DYNAMIC;
vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
vertexBufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
@@ -2504,7 +2504,7 @@ D3D11_RenderDrawPoints(SDL_Renderer * renderer,
a = (float)(renderer->a / 255.0f);
vertices = SDL_stack_alloc(VertexPositionColor, count);
for (i = 0; i < min(count, 128); ++i) {
for (i = 0; i < count; ++i) {
const VertexPositionColor v = { { points[i].x, points[i].y, 0.0f }, { 0.0f, 0.0f }, { r, g, b, a } };
vertices[i] = v;
}
@@ -2911,7 +2911,7 @@ D3D11_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
*/
if (SDL_ConvertPixels(
rect->w, rect->h,
DXGIFormatToSDLPixelFormat(stagingTextureDesc.Format),
D3D11_DXGIFormatToSDLPixelFormat(stagingTextureDesc.Format),
textureMemory.pData,
textureMemory.RowPitch,
format,
+1 -1
View File
@@ -128,7 +128,7 @@ SDL_CondWaitTimeout(SDL_cond * cond, SDL_mutex * mutex, Uint32 ms)
}
try {
std::unique_lock<std::recursive_mutex> cpp_lock(mutex->cpp_mutex, std::defer_lock_t());
std::unique_lock<std::recursive_mutex> cpp_lock(mutex->cpp_mutex, std::adopt_lock_t());
if (ms == SDL_MUTEX_MAXWAIT) {
cond->cpp_cond.wait(
cpp_lock
@@ -45,7 +45,11 @@ SDL_CreateMutex(void)
if (mutex) {
/* Initialize */
/* On SMP systems, a non-zero spin count generally helps performance */
#if __WINRT__
InitializeCriticalSectionEx(&mutex->cs, 2000, 0);
#else
InitializeCriticalSectionAndSpinCount(&mutex->cs, 2000);
#endif
} else {
SDL_OutOfMemory();
}
@@ -45,7 +45,11 @@ SDL_CreateSemaphore(Uint32 initial_value)
sem = (SDL_sem *) SDL_malloc(sizeof(*sem));
if (sem) {
/* Create the semaphore, with max value 32K */
#if __WINRT__
sem->id = CreateSemaphoreEx(NULL, initial_value, 32 * 1024, NULL, 0, SEMAPHORE_ALL_ACCESS);
#else
sem->id = CreateSemaphore(NULL, initial_value, 32 * 1024, NULL);
#endif
sem->count = initial_value;
if (!sem->id) {
SDL_SetError("Couldn't create semaphore");
@@ -86,7 +90,11 @@ SDL_SemWaitTimeout(SDL_sem * sem, Uint32 timeout)
} else {
dwMilliseconds = (DWORD) timeout;
}
#if __WINRT__
switch (WaitForSingleObjectEx(sem->id, dwMilliseconds, FALSE)) {
#else
switch (WaitForSingleObject(sem->id, dwMilliseconds)) {
#endif
case WAIT_OBJECT_0:
InterlockedDecrement(&sem->count);
retval = 0;
+5 -1
View File
@@ -106,7 +106,7 @@ SDL_SYS_CreateThread(SDL_Thread * thread, void *args,
pfnSDL_CurrentBeginThread pfnBeginThread,
pfnSDL_CurrentEndThread pfnEndThread)
{
#elif defined(__CYGWIN__)
#elif defined(__CYGWIN__) || defined(__WINRT__)
int
SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
{
@@ -230,7 +230,11 @@ SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
void
SDL_SYS_WaitThread(SDL_Thread * thread)
{
#if __WINRT__
WaitForSingleObjectEx(thread->handle, INFINITE, FALSE);
#else
WaitForSingleObject(thread->handle, INFINITE);
#endif
CloseHandle(thread->handle);
}
+72 -2
View File
@@ -1125,6 +1125,10 @@ SDL_RestoreMousePosition(SDL_Window *window)
}
}
#if __WINRT__
extern Uint32 WINRT_DetectWindowFlags(SDL_Window * window);
#endif
static int
SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
{
@@ -1136,12 +1140,58 @@ SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
/* if we are in the process of hiding don't go back to fullscreen */
if ( window->is_hiding && fullscreen )
return 0;
#ifdef __MACOSX__
/* if the window is going away and no resolution change is necessary,
do nothing, or else we may trigger an ugly double-transition
*/
if (window->is_destroying && (window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN_DESKTOP)
return 0;
/* If we're switching between a fullscreen Space and "normal" fullscreen, we need to get back to normal first. */
if (fullscreen && ((window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN_DESKTOP) && ((window->flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN)) {
if (!Cocoa_SetWindowFullscreenSpace(window, SDL_FALSE)) {
return -1;
}
} else if (fullscreen && ((window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN) && ((window->flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN_DESKTOP)) {
display = SDL_GetDisplayForWindow(window);
SDL_SetDisplayModeForDisplay(display, NULL);
if (_this->SetWindowFullscreen) {
_this->SetWindowFullscreen(_this, window, display, SDL_FALSE);
}
}
if (Cocoa_SetWindowFullscreenSpace(window, fullscreen)) {
if (Cocoa_IsWindowInFullscreenSpace(window) != fullscreen) {
return -1;
}
window->last_fullscreen_flags = window->flags;
return 0;
}
#elif __WINRT__ && (NTDDI_VERSION < NTDDI_WIN10)
/* HACK: WinRT 8.x apps can't choose whether or not they are fullscreen
or not. The user can choose this, via OS-provided UI, but this can't
be set programmatically.
Just look at what SDL's WinRT video backend code detected with regards
to fullscreen (being active, or not), and figure out a return/error code
from that.
*/
if (fullscreen == !(WINRT_DetectWindowFlags(window) & FULLSCREEN_MASK)) {
/* Uh oh, either:
1. fullscreen was requested, and we're already windowed
2. windowed-mode was requested, and we're already fullscreen
WinRT 8.x can't resolve either programmatically, so we're
giving up.
*/
return -1;
} else {
/* Whatever was requested, fullscreen or windowed mode, is already
in-place.
*/
return 0;
}
#endif
display = SDL_GetDisplayForWindow(window);
@@ -1355,6 +1405,18 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
return NULL;
}
#if __WINRT__ && (NTDDI_VERSION < NTDDI_WIN10)
/* HACK: WinRT 8.x apps can't choose whether or not they are fullscreen
or not. The user can choose this, via OS-provided UI, but this can't
be set programmatically.
Just look at what SDL's WinRT video backend code detected with regards
to fullscreen (being active, or not), and figure out a return/error code
from that.
*/
flags = window->flags;
#endif
if (title) {
SDL_SetWindowTitle(window, title);
}
@@ -1964,6 +2026,7 @@ SDL_RestoreWindow(SDL_Window * window)
int
SDL_SetWindowFullscreen(SDL_Window * window, Uint32 flags)
{
Uint32 oldflags;
CHECK_WINDOW_MAGIC(window, -1);
flags &= FULLSCREEN_MASK;
@@ -1973,10 +2036,17 @@ SDL_SetWindowFullscreen(SDL_Window * window, Uint32 flags)
}
/* clear the previous flags and OR in the new ones */
oldflags = window->flags & FULLSCREEN_MASK;
window->flags &= ~FULLSCREEN_MASK;
window->flags |= flags;
return SDL_UpdateFullscreenMode(window, FULLSCREEN_VISIBLE(window));
if (SDL_UpdateFullscreenMode(window, FULLSCREEN_VISIBLE(window)) == 0) {
return 0;
}
window->flags &= ~FULLSCREEN_MASK;
window->flags |= oldflags;
return -1;
}
static SDL_Surface *
@@ -300,6 +300,22 @@ static SDL_Scancode Android_Keycodes[] = {
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_TV_MEDIA_CONTEXT_MENU */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_TV_TIMER_PROGRAMMING */
SDL_SCANCODE_HELP, /* AKEYCODE_HELP */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_NAVIGATE_PREVIOUS */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_NAVIGATE_NEXT */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_NAVIGATE_IN */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_NAVIGATE_OUT */
SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_MEDIA_SKIP_FORWARD */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_MEDIA_SKIP_BACKWARD */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_MEDIA_STEP_FORWARD */
SDL_SCANCODE_UNKNOWN, /* AKEYCODE_MEDIA_STEP_BACKWARD */
};
static SDL_Scancode
@@ -24,6 +24,7 @@
#include "SDL_cocoavideo.h"
#include "../../events/SDL_events_c.h"
#include "../../events/SDL_keyboard_c.h"
#include "../../events/scancodes_darwin.h"
@@ -398,7 +399,7 @@ HandleModifiers(_THIS, unsigned short scancode, unsigned int modifierFlags)
}
static void
UpdateKeymap(SDL_VideoData *data)
UpdateKeymap(SDL_VideoData *data, SDL_bool send_event)
{
TISInputSourceRef key_layout;
const void *chr_data;
@@ -454,6 +455,9 @@ UpdateKeymap(SDL_VideoData *data)
}
}
SDL_SetKeymap(0, keymap, SDL_NUM_SCANCODES);
if (send_event) {
SDL_SendKeymapChangedEvent();
}
return;
}
@@ -466,7 +470,7 @@ Cocoa_InitKeyboard(_THIS)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
UpdateKeymap(data);
UpdateKeymap(data, SDL_FALSE);
/* Set our own names for the platform-dependent but layout-independent keys */
/* This key is NumLock on the MacBook keyboard. :) */
@@ -564,7 +568,7 @@ Cocoa_HandleKeyEvent(_THIS, NSEvent *event)
case NSKeyDown:
if (![event isARepeat]) {
/* See if we need to rebuild the keyboard layout */
UpdateKeymap(data);
UpdateKeymap(data, SDL_TRUE);
}
SDL_SendKeyboardKey(SDL_PRESSED, code);
+85 -20
View File
@@ -282,6 +282,8 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
[center addObserver:self selector:@selector(windowDidEnterFullScreen:) name:NSWindowDidEnterFullScreenNotification object:window];
[center addObserver:self selector:@selector(windowWillExitFullScreen:) name:NSWindowWillExitFullScreenNotification object:window];
[center addObserver:self selector:@selector(windowDidExitFullScreen:) name:NSWindowDidExitFullScreenNotification object:window];
[center addObserver:self selector:@selector(windowDidFailToEnterFullScreen:) name:@"NSWindowDidFailToEnterFullScreenNotification" object:window];
[center addObserver:self selector:@selector(windowDidFailToExitFullScreen:) name:@"NSWindowDidFailToExitFullScreenNotification" object:window];
} else {
[window setDelegate:self];
}
@@ -413,6 +415,8 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
[center removeObserver:self name:NSWindowDidEnterFullScreenNotification object:window];
[center removeObserver:self name:NSWindowWillExitFullScreenNotification object:window];
[center removeObserver:self name:NSWindowDidExitFullScreenNotification object:window];
[center removeObserver:self name:@"NSWindowDidFailToEnterFullScreenNotification" object:window];
[center removeObserver:self name:@"NSWindowDidFailToExitFullScreenNotification" object:window];
} else {
[window setDelegate:nil];
}
@@ -634,6 +638,22 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
inFullscreenTransition = YES;
}
- (void)windowDidFailToEnterFullScreen:(NSNotification *)aNotification
{
SDL_Window *window = _data->window;
if (window->is_destroying) {
return;
}
SetWindowStyle(window, GetWindowStyle(window));
isFullscreenSpace = NO;
inFullscreenTransition = NO;
[self windowDidExitFullScreen:nil];
}
- (void)windowDidEnterFullScreen:(NSNotification *)aNotification
{
SDL_Window *window = _data->window;
@@ -662,12 +682,31 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
{
SDL_Window *window = _data->window;
SetWindowStyle(window, GetWindowStyle(window));
/* As of OS X 10.11, the window seems to need to be resizable when exiting
a Space, in order for it to resize back to its windowed-mode size.
*/
SetWindowStyle(window, GetWindowStyle(window) | NSResizableWindowMask);
isFullscreenSpace = NO;
inFullscreenTransition = YES;
}
- (void)windowDidFailToExitFullScreen:(NSNotification *)aNotification
{
SDL_Window *window = _data->window;
if (window->is_destroying) {
return;
}
SetWindowStyle(window, (NSTitledWindowMask|NSClosableWindowMask|NSMiniaturizableWindowMask|NSResizableWindowMask));
isFullscreenSpace = YES;
inFullscreenTransition = NO;
[self windowDidEnterFullScreen:nil];
}
- (void)windowDidExitFullScreen:(NSNotification *)aNotification
{
SDL_Window *window = _data->window;
@@ -675,6 +714,8 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
inFullscreenTransition = NO;
SetWindowStyle(window, GetWindowStyle(window));
[nswindow setLevel:kCGNormalWindowLevel];
if (pendingWindowOperation == PENDING_OPERATION_ENTER_FULLSCREEN) {
@@ -1288,13 +1329,23 @@ Cocoa_SetWindowSize(_THIS, SDL_Window * window)
{
SDL_WindowData *windata = (SDL_WindowData *) window->driverdata;
NSWindow *nswindow = windata->nswindow;
NSRect rect;
Uint32 moveHack;
NSRect frame = [nswindow frame];
frame.origin.y = (frame.origin.y + frame.size.height) - ((float) window->h);
frame.size.width = window->w;
frame.size.height = window->h;
/* Cocoa will resize the window from the bottom-left rather than the
* top-left when -[nswindow setContentSize:] is used, so we must set the
* entire frame based on the new size, in order to preserve the position.
*/
rect.origin.x = window->x;
rect.origin.y = window->y;
rect.size.width = window->w;
rect.size.height = window->h;
ConvertNSRect([nswindow screen], (window->flags & FULLSCREEN_MASK), &rect);
[nswindow setFrame:frame display:YES];
moveHack = s_moveHack;
s_moveHack = 0;
[nswindow setFrame:[nswindow frameRectForContentRect:rect] display:YES];
s_moveHack = moveHack;
ScheduleContextUpdates(windata);
}}
@@ -1592,8 +1643,10 @@ Cocoa_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed)
}
if ( data && (window->flags & SDL_WINDOW_FULLSCREEN) ) {
if (SDL_ShouldAllowTopmost() && (window->flags & SDL_WINDOW_INPUT_FOCUS)) {
if (SDL_ShouldAllowTopmost() && (window->flags & SDL_WINDOW_INPUT_FOCUS)
&& ![data->listener isInFullscreenSpace]) {
/* OpenGL is rendering to the window, so make it visible! */
/* Doing this in 10.11 while in a Space breaks things (bug #3152) */
[data->nswindow setLevel:CGShieldingWindowLevel()];
} else {
[data->nswindow setLevel:kCGNormalWindowLevel];
@@ -1608,6 +1661,9 @@ Cocoa_DestroyWindow(_THIS, SDL_Window * window)
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
if (data) {
if ([data->listener isInFullscreenSpace]) {
[NSMenu setMenuBarVisible:YES];
}
[data->listener close];
[data->listener release];
if (data->created) {
@@ -1662,21 +1718,30 @@ Cocoa_SetWindowFullscreenSpace(SDL_Window * window, SDL_bool state)
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
if ([data->listener setFullscreenSpace:(state ? YES : NO)]) {
succeeded = SDL_TRUE;
/* Wait for the transition to complete, so application changes
take effect properly (e.g. setting the window size, etc.)
*/
const int limit = 10000;
int count = 0;
while ([data->listener isInFullscreenSpaceTransition]) {
if ( ++count == limit ) {
/* Uh oh, transition isn't completing. Should we assert? */
break;
const int maxattempts = 3;
int attempt = 0;
while (++attempt <= maxattempts) {
/* Wait for the transition to complete, so application changes
take effect properly (e.g. setting the window size, etc.)
*/
const int limit = 10000;
int count = 0;
while ([data->listener isInFullscreenSpaceTransition]) {
if ( ++count == limit ) {
/* Uh oh, transition isn't completing. Should we assert? */
break;
}
SDL_Delay(1);
SDL_PumpEvents();
}
SDL_Delay(1);
SDL_PumpEvents();
if ([data->listener isInFullscreenSpace] == (state ? YES : NO))
break;
/* Try again, the last attempt was interrupted by user gestures */
if (![data->listener setFullscreenSpace:(state ? YES : NO)])
break; /* ??? */
}
/* Return TRUE to prevent non-space fullscreen logic from running */
succeeded = SDL_TRUE;
}
return succeeded;
+2 -2
View File
@@ -42,7 +42,7 @@
#define IRKBD_CONFIG_FILE NULL /* this will take ms0:/seplugins/pspirkeyb.ini */
static int irkbd_ready = 0;
static SDLKey keymap[256];
static SDL_Keycode keymap[256];
#endif
static enum PspHprmKeys hprm = 0;
@@ -124,7 +124,7 @@ void PSP_PumpEvents(_THIS)
/* not tested */
/* SDL_PrivateKeyboard(pressed?SDL_PRESSED:SDL_RELEASED, &sym); */
SDL_SendKeyboardKey((keys & keymap_psp[i].id) ?
SDL_PRESSED : SDL_RELEASED, SDL_GetScancodeFromKey(keymap[raw]);
SDL_PRESSED : SDL_RELEASED, SDL_GetScancodeFromKey(keymap[raw]));
}
}
+138 -40
View File
@@ -24,68 +24,166 @@
#include "SDL.h"
#include "SDL_uikitvideo.h"
#include "SDL_uikitwindow.h"
/* Display a UIKit message box */
static SDL_bool s_showingMessageBox = SDL_FALSE;
@interface SDLAlertViewDelegate : NSObject <UIAlertViewDelegate>
@property (nonatomic, assign) int clickedIndex;
@end
@implementation SDLAlertViewDelegate
- (void)alertView:(UIAlertView *)alertView didDismissWithButtonIndex:(NSInteger)buttonIndex
{
_clickedIndex = (int)buttonIndex;
}
@end
SDL_bool
UIKit_ShowingMessageBox()
{
return s_showingMessageBox;
}
int
UIKit_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
static void
UIKit_WaitUntilMessageBoxClosed(const SDL_MessageBoxData *messageboxdata, int *clickedindex)
{
int i;
const SDL_MessageBoxButtonData *buttons = messageboxdata->buttons;
*clickedindex = messageboxdata->numbuttons;
@autoreleasepool {
UIAlertView *alert = [[UIAlertView alloc] init];
SDLAlertViewDelegate *delegate = [[SDLAlertViewDelegate alloc] init];
alert.delegate = delegate;
alert.title = @(messageboxdata->title);
alert.message = @(messageboxdata->message);
for (i = 0; i < messageboxdata->numbuttons; ++i) {
[alert addButtonWithTitle:@(buttons[i].text)];
}
/* Set up for showing the alert */
delegate.clickedIndex = messageboxdata->numbuttons;
[alert show];
/* Run the main event loop until the alert has finished */
/* Note that this needs to be done on the main thread */
s_showingMessageBox = SDL_TRUE;
while (delegate.clickedIndex == messageboxdata->numbuttons) {
while ((*clickedindex) == messageboxdata->numbuttons) {
[[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]];
}
s_showingMessageBox = SDL_FALSE;
}
}
*buttonid = messageboxdata->buttons[delegate.clickedIndex].buttonid;
static BOOL
UIKit_ShowMessageBoxAlertController(const SDL_MessageBoxData *messageboxdata, int *buttonid)
{
#ifdef __IPHONE_8_0
int i;
int __block clickedindex = messageboxdata->numbuttons;
const SDL_MessageBoxButtonData *buttons = messageboxdata->buttons;
UIWindow *window = nil;
UIWindow *alertwindow = nil;
alert.delegate = nil;
if (![UIAlertController class]) {
return NO;
}
UIAlertController *alert;
alert = [UIAlertController alertControllerWithTitle:@(messageboxdata->title)
message:@(messageboxdata->message)
preferredStyle:UIAlertControllerStyleAlert];
for (i = 0; i < messageboxdata->numbuttons; i++) {
UIAlertAction *action;
UIAlertActionStyle style = UIAlertActionStyleDefault;
if (buttons[i].flags & SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT) {
style = UIAlertActionStyleCancel;
}
action = [UIAlertAction actionWithTitle:@(buttons[i].text)
style:style
handler:^(UIAlertAction *action) {
clickedindex = i;
}];
[alert addAction:action];
}
if (messageboxdata->window) {
SDL_WindowData *data = (__bridge SDL_WindowData *) messageboxdata->window->driverdata;
window = data.uiwindow;
}
if (window == nil || window.rootViewController == nil) {
alertwindow = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
alertwindow.rootViewController = [UIViewController new];
alertwindow.windowLevel = UIWindowLevelAlert;
window = alertwindow;
[alertwindow makeKeyAndVisible];
}
[window.rootViewController presentViewController:alert animated:YES completion:nil];
UIKit_WaitUntilMessageBoxClosed(messageboxdata, &clickedindex);
if (alertwindow) {
alertwindow.hidden = YES;
}
*buttonid = messageboxdata->buttons[clickedindex].buttonid;
return YES;
#else
return NO;
#endif /* __IPHONE_8_0 */
}
/* UIAlertView is deprecated in iOS 8+ in favor of UIAlertController. */
#if __IPHONE_OS_VERSION_MIN_REQUIRED < 80000
@interface SDLAlertViewDelegate : NSObject <UIAlertViewDelegate>
@property (nonatomic, assign) int *clickedIndex;
@end
@implementation SDLAlertViewDelegate
- (void)alertView:(UIAlertView *)alertView didDismissWithButtonIndex:(NSInteger)buttonIndex
{
if (_clickedIndex != NULL) {
*_clickedIndex = (int) buttonIndex;
}
}
@end
#endif /* __IPHONE_OS_VERSION_MIN_REQUIRED < 80000 */
static BOOL
UIKit_ShowMessageBoxAlertView(const SDL_MessageBoxData *messageboxdata, int *buttonid)
{
/* UIAlertView is deprecated in iOS 8+ in favor of UIAlertController. */
#if __IPHONE_OS_VERSION_MIN_REQUIRED < 80000
int i;
int clickedindex = messageboxdata->numbuttons;
const SDL_MessageBoxButtonData *buttons = messageboxdata->buttons;
UIAlertView *alert = [[UIAlertView alloc] init];
SDLAlertViewDelegate *delegate = [[SDLAlertViewDelegate alloc] init];
alert.delegate = delegate;
alert.title = @(messageboxdata->title);
alert.message = @(messageboxdata->message);
for (i = 0; i < messageboxdata->numbuttons; i++) {
[alert addButtonWithTitle:@(buttons[i].text)];
}
delegate.clickedIndex = &clickedindex;
[alert show];
UIKit_WaitUntilMessageBoxClosed(messageboxdata, &clickedindex);
alert.delegate = nil;
*buttonid = messageboxdata->buttons[clickedindex].buttonid;
return YES;
#else
return NO;
#endif /* __IPHONE_OS_VERSION_MIN_REQUIRED < 80000 */
}
int
UIKit_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
{
BOOL success = NO;
@autoreleasepool {
success = UIKit_ShowMessageBoxAlertController(messageboxdata, buttonid);
if (!success) {
success = UIKit_ShowMessageBoxAlertView(messageboxdata, buttonid);
}
}
if (!success) {
return SDL_SetError("Could not show message box.");
}
return 0;
@@ -52,8 +52,6 @@
@end
static int UIKit_GL_Initialize(_THIS);
void *
UIKit_GL_GetProcAddress(_THIS, const char *proc)
{
@@ -88,12 +88,8 @@
GLint maxsamples = 0;
glGetIntegerv(GL_MAX_SAMPLES, &maxsamples);
/* Verify that the sample count is supported before creating any
* multisample Renderbuffers, to avoid generating GL errors. */
if (samples > maxsamples) {
SDL_SetError("Failed creating OpenGL ES framebuffer: Unsupported MSAA sample count");
return nil;
}
/* Clamp the samples to the max supported count. */
samples = MIN(samples, maxsamples);
}
if (sRGB) {
+20 -3
View File
@@ -123,9 +123,22 @@
return point;
}
- (float)pressureForTouch:(UITouch *)touch
{
#ifdef __IPHONE_9_0
if ([touch respondsToSelector:@selector(force)]) {
return (float) touch.force;
}
#endif
return 1.0f;
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
for (UITouch *touch in touches) {
float pressure = [self pressureForTouch:touch];
if (!firstFingerDown) {
CGPoint locationInView = [self touchLocation:touch shouldNormalize:NO];
@@ -140,13 +153,15 @@
CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
SDL_SendTouch(touchId, (SDL_FingerID)((size_t)touch),
SDL_TRUE, locationInView.x, locationInView.y, 1.0f);
SDL_TRUE, locationInView.x, locationInView.y, pressure);
}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
for (UITouch *touch in touches) {
float pressure = [self pressureForTouch:touch];
if (touch == firstFingerDown) {
/* send mouse up */
SDL_SendMouseButton(sdlwindow, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT);
@@ -155,7 +170,7 @@
CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
SDL_SendTouch(touchId, (SDL_FingerID)((size_t)touch),
SDL_FALSE, locationInView.x, locationInView.y, 1.0f);
SDL_FALSE, locationInView.x, locationInView.y, pressure);
}
}
@@ -167,6 +182,8 @@
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
for (UITouch *touch in touches) {
float pressure = [self pressureForTouch:touch];
if (touch == firstFingerDown) {
CGPoint locationInView = [self touchLocation:touch shouldNormalize:NO];
@@ -176,7 +193,7 @@
CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
SDL_SendTouchMotion(touchId, (SDL_FingerID)((size_t)touch),
locationInView.x, locationInView.y, 1.0f);
locationInView.x, locationInView.y, pressure);
}
}
@@ -47,9 +47,7 @@
- (void)loadView;
- (void)viewDidLayoutSubviews;
- (NSUInteger)supportedInterfaceOrientations;
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)orient;
- (BOOL)prefersStatusBarHidden;
- (UIStatusBarStyle)preferredStatusBarStyle;
#if SDL_IPHONE_KEYBOARD
- (void)showKeyboard;
@@ -135,12 +135,6 @@
return (window->flags & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_BORDERLESS)) != 0;
}
- (UIStatusBarStyle)preferredStatusBarStyle
{
/* We assume most SDL apps don't have a bright white background. */
return UIStatusBarStyleLightContent;
}
/*
---- Keyboard related functionality below this line ----
*/
@@ -316,6 +316,13 @@ UIKit_DestroyWindow(_THIS, SDL_Window * window)
for (SDL_uikitview *view in views) {
[view setSDLWindow:NULL];
}
/* iOS may still hold a reference to the window after we release it.
* We want to make sure the SDL view controller isn't accessed in
* that case, because it would contain an invalid pointer to the old
* SDL window. */
data.uiwindow.rootViewController = nil;
data.uiwindow.hidden = YES;
}
}
window->driverdata = NULL;
+18 -17
View File
@@ -607,25 +607,26 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
break;
case WM_UNICHAR:
if ( wParam == UNICODE_NOCHAR ) {
returnCode = 1;
break;
}
/* otherwise fall through to below */
case WM_CHAR:
{
char text[5];
if ( WIN_ConvertUTF32toUTF8( (UINT32)wParam, text ) ) {
SDL_SendKeyboardText( text );
}
}
returnCode = 0;
if ( wParam == UNICODE_NOCHAR ) {
returnCode = 1;
break;
}
/* otherwise fall through to below */
case WM_CHAR:
{
char text[5];
if ( WIN_ConvertUTF32toUTF8( (UINT32)wParam, text ) ) {
SDL_SendKeyboardText( text );
}
}
returnCode = 0;
break;
#ifdef WM_INPUTLANGCHANGE
case WM_INPUTLANGCHANGE:
{
WIN_UpdateKeymap();
SDL_SendKeymapChangedEvent();
}
returnCode = 1;
break;
@@ -735,7 +736,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
int x, y;
int w, h;
if (data->in_border_change) {
if (data->initializing || data->in_border_change) {
break;
}
@@ -813,9 +814,9 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
case WM_SYSCOMMAND:
{
if ((wParam & 0xFFF0) == SC_KEYMENU) {
return (0);
}
if ((wParam & 0xFFF0) == SC_KEYMENU) {
return (0);
}
#if defined(SC_SCREENSAVE) || defined(SC_MONITORPOWER)
/* Don't start the screensaver or blank the monitor in fullscreen apps */
@@ -124,7 +124,7 @@ WIN_UpdateKeymap()
/* If this key is one of the non-mappable keys, ignore it */
/* Not mapping numbers fixes the French layout, giving numeric keycodes for the number keys, which is the expected behavior */
if ((keymap[scancode] & SDLK_SCANCODE_MASK) ||
/* scancode == SDL_SCANCODE_GRAVE || */ /* Uncomment this line to re-enable the behavior of not mapping the "`"(grave) key to the users actual keyboard layout */
/* scancode == SDL_SCANCODE_GRAVE || */ /* Uncomment this line to re-enable the behavior of not mapping the "`"(grave) key to the users actual keyboard layout */
(scancode >= SDL_SCANCODE_1 && scancode <= SDL_SCANCODE_0) ) {
continue;
}
@@ -402,7 +402,7 @@ IME_GetReadingString(SDL_VideoData *videodata, HWND hwnd)
INT err = 0;
BOOL vertical = FALSE;
UINT maxuilen = 0;
static OSVERSIONINFOA osversion;
static OSVERSIONINFOA osversion;
if (videodata->ime_uiless)
return;
@@ -297,9 +297,12 @@ static WIN_DialogData *CreateDialogData(int w, int h, const char *caption)
/* Font size - convert to logical font size for dialog parameter. */
{
HDC ScreenDC = GetDC(0);
WordToPass = (WORD)(-72 * NCM.lfMessageFont.lfHeight / GetDeviceCaps(ScreenDC, LOGPIXELSY));
ReleaseDC(0, ScreenDC);
HDC ScreenDC = GetDC(NULL);
int LogicalPixelsY = GetDeviceCaps(ScreenDC, LOGPIXELSY);
if (!LogicalPixelsY) /* This can happen if the application runs out of GDI handles */
LogicalPixelsY = 72;
WordToPass = (WORD)(-72 * NCM.lfMessageFont.lfHeight / LogicalPixelsY);
ReleaseDC(NULL, ScreenDC);
}
if (!AddDialogData(dialog, &WordToPass, 2)) {
+73 -73
View File
@@ -30,43 +30,43 @@
#endif
typedef struct _WIN_GetMonitorDPIData {
SDL_VideoData *vid_data;
SDL_DisplayMode *mode;
SDL_DisplayModeData *mode_data;
SDL_VideoData *vid_data;
SDL_DisplayMode *mode;
SDL_DisplayModeData *mode_data;
} WIN_GetMonitorDPIData;
static BOOL CALLBACK
WIN_GetMonitorDPI(HMONITOR hMonitor,
HDC hdcMonitor,
LPRECT lprcMonitor,
LPARAM dwData)
HDC hdcMonitor,
LPRECT lprcMonitor,
LPARAM dwData)
{
WIN_GetMonitorDPIData *data = (WIN_GetMonitorDPIData*) dwData;
UINT hdpi, vdpi;
WIN_GetMonitorDPIData *data = (WIN_GetMonitorDPIData*) dwData;
UINT hdpi, vdpi;
if (data->vid_data->GetDpiForMonitor(hMonitor, MDT_EFFECTIVE_DPI, &hdpi, &vdpi) == S_OK &&
hdpi > 0 &&
vdpi > 0) {
float hsize, vsize;
data->mode_data->HorzDPI = (float)hdpi;
data->mode_data->VertDPI = (float)vdpi;
if (data->vid_data->GetDpiForMonitor(hMonitor, MDT_EFFECTIVE_DPI, &hdpi, &vdpi) == S_OK &&
hdpi > 0 &&
vdpi > 0) {
float hsize, vsize;
data->mode_data->HorzDPI = (float)hdpi;
data->mode_data->VertDPI = (float)vdpi;
// Figure out the monitor size and compute the diagonal DPI.
hsize = data->mode->w / data->mode_data->HorzDPI;
vsize = data->mode->h / data->mode_data->VertDPI;
data->mode_data->DiagDPI = SDL_ComputeDiagonalDPI( data->mode->w,
data->mode->h,
hsize,
vsize );
// Figure out the monitor size and compute the diagonal DPI.
hsize = data->mode->w / data->mode_data->HorzDPI;
vsize = data->mode->h / data->mode_data->VertDPI;
data->mode_data->DiagDPI = SDL_ComputeDiagonalDPI( data->mode->w,
data->mode->h,
hsize,
vsize );
// We can only handle one DPI per display mode so end the enumeration.
return FALSE;
}
// We can only handle one DPI per display mode so end the enumeration.
return FALSE;
}
// We didn't get DPI information so keep going.
return TRUE;
// We didn't get DPI information so keep going.
return TRUE;
}
static SDL_bool
@@ -91,11 +91,11 @@ WIN_GetDisplayMode(_THIS, LPCTSTR deviceName, DWORD index, SDL_DisplayMode * mod
data->DeviceMode.dmFields =
(DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY |
DM_DISPLAYFLAGS);
data->ScaleX = 1.0f;
data->ScaleY = 1.0f;
data->DiagDPI = 0.0f;
data->HorzDPI = 0.0f;
data->VertDPI = 0.0f;
data->ScaleX = 1.0f;
data->ScaleY = 1.0f;
data->DiagDPI = 0.0f;
data->HorzDPI = 0.0f;
data->VertDPI = 0.0f;
/* Fill in the mode information */
mode->format = SDL_PIXELFORMAT_UNKNOWN;
@@ -109,43 +109,43 @@ WIN_GetDisplayMode(_THIS, LPCTSTR deviceName, DWORD index, SDL_DisplayMode * mod
char bmi_data[sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD)];
LPBITMAPINFO bmi;
HBITMAP hbm;
int logical_width = GetDeviceCaps( hdc, HORZRES );
int logical_height = GetDeviceCaps( hdc, VERTRES );
int logical_width = GetDeviceCaps( hdc, HORZRES );
int logical_height = GetDeviceCaps( hdc, VERTRES );
data->ScaleX = (float)logical_width / devmode.dmPelsWidth;
data->ScaleY = (float)logical_height / devmode.dmPelsHeight;
mode->w = logical_width;
mode->h = logical_height;
data->ScaleX = (float)logical_width / devmode.dmPelsWidth;
data->ScaleY = (float)logical_height / devmode.dmPelsHeight;
mode->w = logical_width;
mode->h = logical_height;
// WIN_GetMonitorDPI needs mode->w and mode->h
// so only call after those are set.
if (vid_data->GetDpiForMonitor) {
WIN_GetMonitorDPIData dpi_data;
// WIN_GetMonitorDPI needs mode->w and mode->h
// so only call after those are set.
if (vid_data->GetDpiForMonitor) {
WIN_GetMonitorDPIData dpi_data;
RECT monitor_rect;
dpi_data.vid_data = vid_data;
dpi_data.mode = mode;
dpi_data.mode_data = data;
dpi_data.vid_data = vid_data;
dpi_data.mode = mode;
dpi_data.mode_data = data;
monitor_rect.left = devmode.dmPosition.x;
monitor_rect.top = devmode.dmPosition.y;
monitor_rect.right = monitor_rect.left + 1;
monitor_rect.bottom = monitor_rect.top + 1;
EnumDisplayMonitors(NULL, &monitor_rect, WIN_GetMonitorDPI, (LPARAM)&dpi_data);
} else {
// We don't have the Windows 8.1 routine so just
// get system DPI.
data->HorzDPI = (float)GetDeviceCaps( hdc, LOGPIXELSX );
data->VertDPI = (float)GetDeviceCaps( hdc, LOGPIXELSY );
if (data->HorzDPI == data->VertDPI) {
data->DiagDPI = data->HorzDPI;
} else {
data->DiagDPI = SDL_ComputeDiagonalDPI( mode->w,
mode->h,
(float)GetDeviceCaps( hdc, HORZSIZE ) / 25.4f,
(float)GetDeviceCaps( hdc, VERTSIZE ) / 25.4f );
}
}
EnumDisplayMonitors(NULL, &monitor_rect, WIN_GetMonitorDPI, (LPARAM)&dpi_data);
} else {
// We don't have the Windows 8.1 routine so just
// get system DPI.
data->HorzDPI = (float)GetDeviceCaps( hdc, LOGPIXELSX );
data->VertDPI = (float)GetDeviceCaps( hdc, LOGPIXELSY );
if (data->HorzDPI == data->VertDPI) {
data->DiagDPI = data->HorzDPI;
} else {
data->DiagDPI = SDL_ComputeDiagonalDPI( mode->w,
mode->h,
(float)GetDeviceCaps( hdc, HORZSIZE ) / 25.4f,
(float)GetDeviceCaps( hdc, VERTSIZE ) / 25.4f );
}
}
SDL_zero(bmi_data);
bmi = (LPBITMAPINFO) bmi_data;
bmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
@@ -175,7 +175,7 @@ WIN_GetDisplayMode(_THIS, LPCTSTR deviceName, DWORD index, SDL_DisplayMode * mod
} else if (bmi->bmiHeader.biBitCount == 4) {
mode->format = SDL_PIXELFORMAT_INDEX4LSB;
}
} else {
} else {
/* FIXME: Can we tell what this will be? */
if ((devmode.dmFields & DM_BITSPERPEL) == DM_BITSPERPEL) {
switch (devmode.dmBitsPerPel) {
@@ -319,17 +319,17 @@ WIN_GetDisplayDPI(_THIS, SDL_VideoDisplay * display, float * ddpi, float * hdpi,
{
SDL_DisplayModeData *data = (SDL_DisplayModeData *) display->current_mode.driverdata;
if (ddpi) {
*ddpi = data->DiagDPI;
}
if (hdpi) {
*hdpi = data->HorzDPI;
}
if (vdpi) {
*vdpi = data->VertDPI;
}
if (ddpi) {
*ddpi = data->DiagDPI;
}
if (hdpi) {
*hdpi = data->HorzDPI;
}
if (vdpi) {
*vdpi = data->VertDPI;
}
return data->DiagDPI != 0.0f ? 0 : -1;
return data->DiagDPI != 0.0f ? 0 : -1;
}
void
@@ -31,11 +31,11 @@ typedef struct
typedef struct
{
DEVMODE DeviceMode;
float ScaleX;
float ScaleY;
float ScaleX;
float ScaleY;
float DiagDPI;
float HorzDPI;
float VertDPI;
float HorzDPI;
float VertDPI;
} SDL_DisplayModeData;
extern int WIN_InitModes(_THIS);
@@ -109,7 +109,7 @@ WIN_SetWindowPositionInternal(_THIS, SDL_Window * window, UINT flags)
y = window->y + rect.top;
data->expected_resize = SDL_TRUE;
SetWindowPos( hwnd, top, x, y, w, h, flags );
SetWindowPos(hwnd, top, x, y, w, h, flags);
data->expected_resize = SDL_FALSE;
}
@@ -130,6 +130,7 @@ SetupWindowData(_THIS, SDL_Window * window, HWND hwnd, SDL_bool created)
data->created = created;
data->mouse_button_flags = 0;
data->videodata = videodata;
data->initializing = SDL_TRUE;
window->driverdata = data;
@@ -165,7 +166,26 @@ SetupWindowData(_THIS, SDL_Window * window, HWND hwnd, SDL_bool created)
int h = rect.bottom;
if ((window->w && window->w != w) || (window->h && window->h != h)) {
/* We tried to create a window larger than the desktop and Windows didn't allow it. Override! */
WIN_SetWindowPositionInternal(_this, window, SWP_NOCOPYBITS | SWP_NOZORDER | SWP_NOACTIVATE);
RECT rect;
DWORD style;
BOOL menu;
int x, y;
int w, h;
/* Figure out what the window area will be */
style = GetWindowLong(hwnd, GWL_STYLE);
rect.left = 0;
rect.top = 0;
rect.right = window->w;
rect.bottom = window->h;
menu = (style & WS_CHILDWINDOW) ? FALSE : (GetMenu(hwnd) != NULL);
AdjustWindowRectEx(&rect, style, menu, 0);
w = (rect.right - rect.left);
h = (rect.bottom - rect.top);
x = window->x + rect.left;
y = window->y + rect.top;
SetWindowPos(hwnd, HWND_NOTOPMOST, x, y, w, h, SWP_NOCOPYBITS | SWP_NOZORDER | SWP_NOACTIVATE);
} else {
window->w = w;
window->h = h;
@@ -236,6 +256,8 @@ SetupWindowData(_THIS, SDL_Window * window, HWND hwnd, SDL_bool created)
/* Enable dropping files */
DragAcceptFiles(hwnd, TRUE);
data->initializing = SDL_FALSE;
/* All done! */
return 0;
}
@@ -492,7 +514,7 @@ WIN_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered)
}
data->in_border_change = SDL_TRUE;
SetWindowLong( hwnd, GWL_STYLE, style );
SetWindowLong(hwnd, GWL_STYLE, style);
WIN_SetWindowPositionInternal(_this, window, SWP_NOCOPYBITS | SWP_FRAMECHANGED | SWP_NOZORDER | SWP_NOACTIVATE);
data->in_border_change = SDL_FALSE;
}
@@ -37,10 +37,11 @@ typedef struct
WNDPROC wndproc;
SDL_bool created;
WPARAM mouse_button_flags;
SDL_bool initializing;
SDL_bool expected_resize;
SDL_bool in_border_change;
SDL_bool in_title_click;
SDL_bool focus_click_pending;
SDL_bool focus_click_pending;
struct SDL_VideoData *videodata;
#if SDL_VIDEO_OPENGL_EGL
EGLSurface egl_surface;
@@ -57,6 +57,8 @@ extern Uint8 WINRT_GetSDLButtonForPointerPoint(Windows::UI::Input::PointerPoint
extern void WINRT_ProcessPointerPressedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
extern void WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
extern void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
extern void WINRT_ProcessPointerEnteredEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
extern void WINRT_ProcessPointerExitedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
extern void WINRT_ProcessPointerWheelChangedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
extern void WINRT_ProcessMouseMovedEvent(SDL_Window * window, Windows::Devices::Input::MouseEventArgs ^args);
@@ -306,6 +306,28 @@ void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Input::P
}
}
void WINRT_ProcessPointerEnteredEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint)
{
if (!window) {
return;
}
if (!WINRT_IsTouchEvent(pointerPoint)) {
SDL_SetMouseFocus(window);
}
}
void WINRT_ProcessPointerExitedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint)
{
if (!window) {
return;
}
if (!WINRT_IsTouchEvent(pointerPoint)) {
SDL_SetMouseFocus(NULL);
}
}
void
WINRT_ProcessPointerWheelChangedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint)
{
+351 -112
View File
@@ -30,8 +30,18 @@
/* Windows includes */
#include <agile.h>
#include <wrl/client.h>
#include <windows.graphics.display.h>
#include <dxgi.h>
#include <dxgi1_2.h>
using namespace Windows::ApplicationModel::Core;
using namespace Windows::Foundation;
using namespace Windows::Graphics::Display;
using namespace Windows::UI::Core;
using namespace Windows::UI::ViewManagement;
/* [re]declare Windows GUIDs locally, to limit the amount of external lib(s) SDL has to link to */
static const GUID IID_IDXGIFactory2 = { 0x50c83a1c, 0xe072, 0x4c48,{ 0x87, 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6, 0xd0 } };
/* SDL includes */
@@ -44,6 +54,7 @@ extern "C" {
#include "../../render/SDL_sysrender.h"
#include "SDL_syswm.h"
#include "SDL_winrtopengles.h"
#include "../../core/windows/SDL_windows.h"
}
#include "../../core/winrt/SDL_winrtapp_direct3d.h"
@@ -65,6 +76,8 @@ static void WINRT_VideoQuit(_THIS);
/* Window functions */
static int WINRT_CreateWindow(_THIS, SDL_Window * window);
static void WINRT_SetWindowSize(_THIS, SDL_Window * window);
static void WINRT_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
static void WINRT_DestroyWindow(_THIS, SDL_Window * window);
static SDL_bool WINRT_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info);
@@ -123,6 +136,8 @@ WINRT_CreateDevice(int devindex)
device->VideoInit = WINRT_VideoInit;
device->VideoQuit = WINRT_VideoQuit;
device->CreateWindow = WINRT_CreateWindow;
device->SetWindowSize = WINRT_SetWindowSize;
device->SetWindowFullscreen = WINRT_SetWindowFullscreen;
device->DestroyWindow = WINRT_DestroyWindow;
device->SetDisplayMode = WINRT_SetDisplayMode;
device->PumpEvents = WINRT_PumpEvents;
@@ -161,110 +176,178 @@ WINRT_VideoInit(_THIS)
return 0;
}
int
WINRT_CalcDisplayModeUsingNativeWindow(SDL_DisplayMode * mode)
extern "C"
Uint32 D3D11_DXGIFormatToSDLPixelFormat(DXGI_FORMAT dxgiFormat);
static void
WINRT_DXGIModeToSDLDisplayMode(const DXGI_MODE_DESC * dxgiMode, SDL_DisplayMode * sdlMode)
{
SDL_DisplayModeData * driverdata;
using namespace Windows::Graphics::Display;
// Go no further if a native window cannot be accessed. This can happen,
// for example, if this function is called from certain threads, such as
// the SDL/XAML thread.
if (!CoreWindow::GetForCurrentThread()) {
return SDL_SetError("SDL/WinRT display modes cannot be calculated outside of the main thread, such as in SDL's XAML thread");
}
//SDL_Log("%s, size={%f,%f}, current orientation=%d, native orientation=%d, auto rot. pref=%d, DPI = %f\n",
// __FUNCTION__,
// CoreWindow::GetForCurrentThread()->Bounds.Width, CoreWindow::GetForCurrentThread()->Bounds.Height,
// WINRT_DISPLAY_PROPERTY(CurrentOrientation),
// WINRT_DISPLAY_PROPERTY(NativeOrientation),
// WINRT_DISPLAY_PROPERTY(AutoRotationPreferences),
// WINRT_DISPLAY_PROPERTY(LogicalDpi));
// Calculate the display size given the window size, taking into account
// the current display's DPI:
const float currentDPI = WINRT_DISPLAY_PROPERTY(LogicalDpi);
const float dipsPerInch = 96.0f;
const int w = (int) ((CoreWindow::GetForCurrentThread()->Bounds.Width * currentDPI) / dipsPerInch);
const int h = (int) ((CoreWindow::GetForCurrentThread()->Bounds.Height * currentDPI) / dipsPerInch);
if (w == 0 || w == h) {
return SDL_SetError("Unable to calculate the WinRT window/display's size");
}
// Create a driverdata field:
driverdata = (SDL_DisplayModeData *) SDL_malloc(sizeof(*driverdata));
if (!driverdata) {
return SDL_OutOfMemory();
}
SDL_zerop(driverdata);
// Fill in most fields:
SDL_zerop(mode);
mode->format = SDL_PIXELFORMAT_RGB888;
mode->refresh_rate = 0; // TODO, WinRT: see if refresh rate data is available, or relevant (for WinRT apps)
mode->w = w;
mode->h = h;
mode->driverdata = driverdata;
driverdata->currentOrientation = WINRT_DISPLAY_PROPERTY(CurrentOrientation);
#if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) && (NTDDI_VERSION == NTDDI_WIN8)
// On Windows Phone 8.0, the native window's size is always in portrait,
// regardless of the device's orientation. This is in contrast to
// Windows 8.x/RT and Windows Phone 8.1, which will resize the native window as the device's
// orientation changes. In order to compensate for this behavior,
// on Windows Phone, the mode's width and height will be swapped when
// the device is in a landscape (non-portrait) mode.
switch (driverdata->currentOrientation) {
case DisplayOrientations::Landscape:
case DisplayOrientations::LandscapeFlipped:
{
const int tmp = mode->h;
mode->h = mode->w;
mode->w = tmp;
break;
}
default:
break;
}
#endif
return 0;
SDL_zerop(sdlMode);
sdlMode->w = dxgiMode->Width;
sdlMode->h = dxgiMode->Height;
sdlMode->refresh_rate = dxgiMode->RefreshRate.Numerator / dxgiMode->RefreshRate.Denominator;
sdlMode->format = D3D11_DXGIFormatToSDLPixelFormat(dxgiMode->Format);
}
int
WINRT_DuplicateDisplayMode(SDL_DisplayMode * dest, const SDL_DisplayMode * src)
static int
WINRT_AddDisplaysForOutput (_THIS, IDXGIAdapter1 * dxgiAdapter1, int outputIndex)
{
SDL_DisplayModeData * driverdata;
driverdata = (SDL_DisplayModeData *) SDL_malloc(sizeof(*driverdata));
if (!driverdata) {
return SDL_OutOfMemory();
HRESULT hr;
IDXGIOutput * dxgiOutput = NULL;
DXGI_OUTPUT_DESC dxgiOutputDesc;
SDL_VideoDisplay display;
char * displayName = NULL;
UINT numModes;
DXGI_MODE_DESC * dxgiModes = NULL;
int functionResult = -1; /* -1 for failure, 0 for success */
DXGI_MODE_DESC modeToMatch, closestMatch;
SDL_zero(display);
hr = dxgiAdapter1->EnumOutputs(outputIndex, &dxgiOutput);
if (FAILED(hr)) {
if (hr != DXGI_ERROR_NOT_FOUND) {
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIAdapter1::EnumOutputs failed", hr);
}
goto done;
}
SDL_memcpy(driverdata, src->driverdata, sizeof(SDL_DisplayModeData));
SDL_memcpy(dest, src, sizeof(SDL_DisplayMode));
dest->driverdata = driverdata;
hr = dxgiOutput->GetDesc(&dxgiOutputDesc);
if (FAILED(hr)) {
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIOutput::GetDesc failed", hr);
goto done;
}
SDL_zero(modeToMatch);
modeToMatch.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
modeToMatch.Width = (dxgiOutputDesc.DesktopCoordinates.right - dxgiOutputDesc.DesktopCoordinates.left);
modeToMatch.Height = (dxgiOutputDesc.DesktopCoordinates.bottom - dxgiOutputDesc.DesktopCoordinates.top);
hr = dxgiOutput->FindClosestMatchingMode(&modeToMatch, &closestMatch, NULL);
if (hr == DXGI_ERROR_NOT_CURRENTLY_AVAILABLE) {
/* DXGI_ERROR_NOT_CURRENTLY_AVAILABLE gets returned by IDXGIOutput::FindClosestMatchingMode
when running under the Windows Simulator, which uses Remote Desktop (formerly known as Terminal
Services) under the hood. According to the MSDN docs for the similar function,
IDXGIOutput::GetDisplayModeList, DXGI_ERROR_NOT_CURRENTLY_AVAILABLE is returned if and
when an app is run under a Terminal Services session, hence the assumption.
In this case, just add an SDL display mode, with approximated values.
*/
SDL_DisplayMode mode;
SDL_zero(mode);
display.name = "Windows Simulator / Terminal Services Display";
mode.w = (dxgiOutputDesc.DesktopCoordinates.right - dxgiOutputDesc.DesktopCoordinates.left);
mode.h = (dxgiOutputDesc.DesktopCoordinates.bottom - dxgiOutputDesc.DesktopCoordinates.top);
mode.format = DXGI_FORMAT_B8G8R8A8_UNORM;
mode.refresh_rate = 0; /* Display mode is unknown, so just fill in zero, as specified by SDL's header files */
display.desktop_mode = mode;
display.current_mode = mode;
if ( ! SDL_AddDisplayMode(&display, &mode)) {
goto done;
}
} else if (FAILED(hr)) {
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIOutput::FindClosestMatchingMode failed", hr);
goto done;
} else {
displayName = WIN_StringToUTF8(dxgiOutputDesc.DeviceName);
display.name = displayName;
WINRT_DXGIModeToSDLDisplayMode(&closestMatch, &display.desktop_mode);
display.current_mode = display.desktop_mode;
hr = dxgiOutput->GetDisplayModeList(DXGI_FORMAT_B8G8R8A8_UNORM, 0, &numModes, NULL);
if (FAILED(hr)) {
if (hr == DXGI_ERROR_NOT_CURRENTLY_AVAILABLE) {
// TODO, WinRT: make sure display mode(s) are added when using Terminal Services / Windows Simulator
}
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIOutput::GetDisplayModeList [get mode list size] failed", hr);
goto done;
}
dxgiModes = (DXGI_MODE_DESC *)SDL_calloc(numModes, sizeof(DXGI_MODE_DESC));
if ( ! dxgiModes) {
SDL_OutOfMemory();
goto done;
}
hr = dxgiOutput->GetDisplayModeList(DXGI_FORMAT_B8G8R8A8_UNORM, 0, &numModes, dxgiModes);
if (FAILED(hr)) {
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIOutput::GetDisplayModeList [get mode contents] failed", hr);
goto done;
}
for (UINT i = 0; i < numModes; ++i) {
SDL_DisplayMode sdlMode;
WINRT_DXGIModeToSDLDisplayMode(&dxgiModes[i], &sdlMode);
SDL_AddDisplayMode(&display, &sdlMode);
}
}
if (SDL_AddVideoDisplay(&display) < 0) {
goto done;
}
functionResult = 0; /* 0 for Success! */
done:
if (dxgiModes) {
SDL_free(dxgiModes);
}
if (dxgiOutput) {
dxgiOutput->Release();
}
if (displayName) {
SDL_free(displayName);
}
return functionResult;
}
static int
WINRT_AddDisplaysForAdapter (_THIS, IDXGIFactory2 * dxgiFactory2, int adapterIndex)
{
HRESULT hr;
IDXGIAdapter1 * dxgiAdapter1;
hr = dxgiFactory2->EnumAdapters1(adapterIndex, &dxgiAdapter1);
if (FAILED(hr)) {
if (hr != DXGI_ERROR_NOT_FOUND) {
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIFactory1::EnumAdapters1() failed", hr);
}
return -1;
}
for (int outputIndex = 0; ; ++outputIndex) {
if (WINRT_AddDisplaysForOutput(_this, dxgiAdapter1, outputIndex) < 0) {
break;
}
}
dxgiAdapter1->Release();
return 0;
}
int
WINRT_InitModes(_THIS)
{
// Retrieve the display mode:
SDL_DisplayMode mode, desktop_mode;
if (WINRT_CalcDisplayModeUsingNativeWindow(&mode) != 0) {
return -1; // If WINRT_CalcDisplayModeUsingNativeWindow fails, it'll already have set the SDL error
}
/* HACK: Initialize a single display, for whatever screen the app's
CoreApplicationView is on.
TODO, WinRT: Try initializing multiple displays, one for each monitor.
Appropriate WinRT APIs for this seem elusive, though. -- DavidL
*/
if (WINRT_DuplicateDisplayMode(&desktop_mode, &mode) != 0) {
return -1;
}
if (SDL_AddBasicVideoDisplay(&desktop_mode) < 0) {
HRESULT hr;
IDXGIFactory2 * dxgiFactory2 = NULL;
hr = CreateDXGIFactory1(IID_IDXGIFactory2, (void **)&dxgiFactory2);
if (FAILED(hr)) {
WIN_SetErrorFromHRESULT(__FUNCTION__ ", CreateDXGIFactory1() failed", hr);
return -1;
}
SDL_AddDisplayMode(&_this->displays[0], &mode);
int adapterIndex = 0;
for (int adapterIndex = 0; ; ++adapterIndex) {
if (WINRT_AddDisplaysForAdapter(_this, dxgiFactory2, adapterIndex) < 0) {
break;
}
}
return 0;
}
@@ -280,6 +363,94 @@ WINRT_VideoQuit(_THIS)
WINRT_QuitMouse(_this);
}
static const Uint32 WINRT_DetectableFlags =
SDL_WINDOW_MAXIMIZED |
SDL_WINDOW_FULLSCREEN_DESKTOP |
SDL_WINDOW_SHOWN |
SDL_WINDOW_HIDDEN |
SDL_WINDOW_MOUSE_FOCUS;
extern "C" Uint32
WINRT_DetectWindowFlags(SDL_Window * window)
{
Uint32 latestFlags = 0;
SDL_WindowData * data = (SDL_WindowData *) window->driverdata;
bool is_fullscreen = false;
#if SDL_WINRT_USE_APPLICATIONVIEW
if (data->appView) {
is_fullscreen = data->appView->IsFullScreen;
}
#elif (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION == NTDDI_WIN8)
is_fullscreen = true;
#endif
if (data->coreWindow.Get()) {
if (is_fullscreen) {
SDL_VideoDisplay * display = SDL_GetDisplayForWindow(window);
int w = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width);
int h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height);
#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION > NTDDI_WIN8)
// On all WinRT platforms, except for WinPhone 8.0, rotate the
// window size. This is needed to properly calculate
// fullscreen vs. maximized.
const DisplayOrientations currentOrientation = WINRT_DISPLAY_PROPERTY(CurrentOrientation);
switch (currentOrientation) {
#if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
case DisplayOrientations::Landscape:
case DisplayOrientations::LandscapeFlipped:
#else
case DisplayOrientations::Portrait:
case DisplayOrientations::PortraitFlipped:
#endif
{
int tmp = w;
w = h;
h = tmp;
} break;
}
#endif
if (display->desktop_mode.w != w || display->desktop_mode.h != h) {
latestFlags |= SDL_WINDOW_MAXIMIZED;
} else {
latestFlags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
}
}
if (data->coreWindow->Visible) {
latestFlags |= SDL_WINDOW_SHOWN;
} else {
latestFlags |= SDL_WINDOW_HIDDEN;
}
#if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) && (NTDDI_VERSION < NTDDI_WINBLUE)
// data->coreWindow->PointerPosition is not supported on WinPhone 8.0
latestFlags |= SDL_WINDOW_MOUSE_FOCUS;
#else
if (data->coreWindow->Bounds.Contains(data->coreWindow->PointerPosition)) {
latestFlags |= SDL_WINDOW_MOUSE_FOCUS;
}
#endif
}
return latestFlags;
}
void
WINRT_UpdateWindowFlags(SDL_Window * window, Uint32 mask)
{
mask &= WINRT_DetectableFlags;
if (window) {
Uint32 apply = WINRT_DetectWindowFlags(window);
if ((apply & mask) & SDL_WINDOW_FULLSCREEN) {
window->last_fullscreen_flags = window->flags; // seems necessary to programmatically un-fullscreen, via SDL APIs
}
window->flags = (window->flags & ~mask) | (apply & mask);
}
}
int
WINRT_CreateWindow(_THIS, SDL_Window * window)
{
@@ -290,7 +461,7 @@ WINRT_CreateWindow(_THIS, SDL_Window * window)
return -1;
}
SDL_WindowData *data = new SDL_WindowData;
SDL_WindowData *data = new SDL_WindowData; /* use 'new' here as SDL_WindowData may use WinRT/C++ types */
if (!data) {
SDL_OutOfMemory();
return -1;
@@ -306,8 +477,14 @@ WINRT_CreateWindow(_THIS, SDL_Window * window)
*/
if (!WINRT_XAMLWasEnabled) {
data->coreWindow = CoreWindow::GetForCurrentThread();
#if SDL_WINRT_USE_APPLICATIONVIEW
data->appView = ApplicationView::GetForCurrentView();
#endif
}
/* Make note of the requested window flags, before they start getting changed. */
const Uint32 requestedFlags = window->flags;
#if SDL_VIDEO_OPENGL_EGL
/* Setup the EGL surface, but only if OpenGL ES 2 was requested. */
if (!(window->flags & SDL_WINDOW_OPENGL)) {
@@ -359,17 +536,10 @@ WINRT_CreateWindow(_THIS, SDL_Window * window)
}
#endif
/* Make sure the window is considered to be positioned at {0,0},
and is considered fullscreen, shown, and the like.
*/
window->x = 0;
window->y = 0;
/* Determine as many flags dynamically, as possible. */
window->flags =
SDL_WINDOW_FULLSCREEN |
SDL_WINDOW_SHOWN |
SDL_WINDOW_BORDERLESS |
SDL_WINDOW_MAXIMIZED |
SDL_WINDOW_INPUT_GRABBED;
SDL_WINDOW_RESIZABLE;
#if SDL_VIDEO_OPENGL_EGL
if (data->egl_surface) {
@@ -377,20 +547,60 @@ WINRT_CreateWindow(_THIS, SDL_Window * window)
}
#endif
/* WinRT does not, as of this writing, appear to support app-adjustable
window sizes. Set the window size to whatever the native WinRT
CoreWindow is set at.
if (WINRT_XAMLWasEnabled) {
/* TODO, WinRT: set SDL_Window size, maybe position too, from XAML control */
window->x = 0;
window->y = 0;
window->flags |= SDL_WINDOW_SHOWN;
SDL_SetMouseFocus(NULL); // TODO: detect this
SDL_SetKeyboardFocus(NULL); // TODO: detect this
} else {
/* WinRT 8.x apps seem to live in an environment where the OS controls the
app's window size, with some apps being fullscreen, depending on
user choice of various things. For now, just adapt the SDL_Window to
whatever Windows set-up as the native-window's geometry.
*/
window->x = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Left);
window->y = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Top);
#if NTDDI_VERSION < NTDDI_WIN10
/* On WinRT 8.x / pre-Win10, just use the size we were given. */
window->w = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width);
window->h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height);
#else
/* On Windows 10, we occasionally get control over window size. For windowed
mode apps, try this.
*/
bool didSetSize = false;
if (!(requestedFlags & SDL_WINDOW_FULLSCREEN)) {
const Windows::Foundation::Size size(WINRT_PHYSICAL_PIXELS_TO_DIPS(window->w),
WINRT_PHYSICAL_PIXELS_TO_DIPS(window->h));
didSetSize = data->appView->TryResizeView(size);
}
if (!didSetSize) {
/* We either weren't able to set the window size, or a request for
fullscreen was made. Get window-size info from the OS.
*/
window->w = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width);
window->h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height);
}
#endif
TODO, WinRT: if and when non-fullscreen XAML control support is added to SDL, consider making those resizable via SDL_Window's interfaces.
*/
window->w = _this->displays[0].current_mode.w;
window->h = _this->displays[0].current_mode.h;
WINRT_UpdateWindowFlags(
window,
0xffffffff /* Update any window flag(s) that WINRT_UpdateWindow can handle */
);
/* For now, treat WinRT apps as if they always have focus.
TODO, WinRT: try tracking keyboard and mouse focus state with respect to snapped apps
*/
SDL_SetMouseFocus(window);
SDL_SetKeyboardFocus(window);
/* Try detecting if the window is active */
bool isWindowActive = true; /* Presume the window is active, unless we've been told otherwise */
if (data->coreWindow->CustomProperties->HasKey("SDLHelperWindowActivationState")) {
CoreWindowActivationState activationState = \
safe_cast<CoreWindowActivationState>(data->coreWindow->CustomProperties->Lookup("SDLHelperWindowActivationState"));
isWindowActive = (activationState != CoreWindowActivationState::Deactivated);
}
if (isWindowActive) {
SDL_SetKeyboardFocus(window);
}
}
/* Make sure the WinRT app's IFramworkView can post events on
behalf of SDL:
@@ -401,6 +611,35 @@ WINRT_CreateWindow(_THIS, SDL_Window * window)
return 0;
}
void
WINRT_SetWindowSize(_THIS, SDL_Window * window)
{
#if NTDDI_VERSION >= NTDDI_WIN10
SDL_WindowData * data = (SDL_WindowData *)window->driverdata;
const Windows::Foundation::Size size(WINRT_PHYSICAL_PIXELS_TO_DIPS(window->w),
WINRT_PHYSICAL_PIXELS_TO_DIPS(window->h));
data->appView->TryResizeView(size); // TODO, WinRT: return failure (to caller?) from TryResizeView()
#endif
}
void
WINRT_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen)
{
#if NTDDI_VERSION >= NTDDI_WIN10
SDL_WindowData * data = (SDL_WindowData *)window->driverdata;
if (fullscreen) {
if (!data->appView->IsFullScreenMode) {
data->appView->TryEnterFullScreenMode(); // TODO, WinRT: return failure (to caller?) from TryEnterFullScreenMode()
}
} else {
if (data->appView->IsFullScreenMode) {
data->appView->ExitFullScreenMode();
}
}
#endif
}
void
WINRT_DestroyWindow(_THIS, SDL_Window * window)
{
+21 -16
View File
@@ -29,6 +29,12 @@
#include "SDL_video.h"
#include "SDL_events.h"
#if NTDDI_VERSION >= NTDDI_WINBLUE /* ApplicationView's functionality only becomes
useful for SDL in Win[Phone] 8.1 and up.
Plus, it is not available at all in WinPhone 8.0. */
#define SDL_WINRT_USE_APPLICATIONVIEW 1
#endif
extern "C" {
#include "../SDL_sysvideo.h"
#include "../SDL_egl_c.h"
@@ -48,25 +54,17 @@ typedef struct SDL_VideoData {
*/
extern SDL_Window * WINRT_GlobalSDLWindow;
/* Creates a display mode for Plain Direct3D (non-XAML) apps, using the lone, native window's settings.
Pass in an allocated SDL_DisplayMode field to store the data in.
This function will return 0 on success, -1 on failure.
If this function succeeds, be sure to call SDL_free on the
SDL_DisplayMode's driverdata field.
/* Updates one or more SDL_Window flags, by querying the OS' native windowing APIs.
SDL_Window flags that can be updated should be specified in 'mask'.
*/
extern int WINRT_CalcDisplayModeUsingNativeWindow(SDL_DisplayMode * mode);
/* Duplicates a display mode, copying over driverdata as necessary */
extern int WINRT_DuplicateDisplayMode(SDL_DisplayMode * dest, const SDL_DisplayMode * src);
extern void WINRT_UpdateWindowFlags(SDL_Window * window, Uint32 mask);
extern "C" Uint32 WINRT_DetectWindowFlags(SDL_Window * window); /* detects flags w/o applying them */
/* Display mode internals */
typedef struct
{
Windows::Graphics::Display::DisplayOrientations currentOrientation;
} SDL_DisplayModeData;
//typedef struct
//{
// Windows::Graphics::Display::DisplayOrientations currentOrientation;
//} SDL_DisplayModeData;
#ifdef __cplusplus_winrt
@@ -77,6 +75,10 @@ typedef struct
#define WINRT_DISPLAY_PROPERTY(NAME) (Windows::Graphics::Display::DisplayProperties::NAME)
#endif
/* Converts DIPS to/from physical pixels */
#define WINRT_DIPS_TO_PHYSICAL_PIXELS(DIPS) ((int)(0.5f + (((float)(DIPS) * (float)WINRT_DISPLAY_PROPERTY(LogicalDpi)) / 96.f)))
#define WINRT_PHYSICAL_PIXELS_TO_DIPS(PHYSPIX) (((float)(PHYSPIX) * 96.f)/WINRT_DISPLAY_PROPERTY(LogicalDpi))
/* Internal window data */
struct SDL_WindowData
{
@@ -85,6 +87,9 @@ struct SDL_WindowData
#ifdef SDL_VIDEO_OPENGL_EGL
EGLSurface egl_surface;
#endif
#if SDL_WINRT_USE_APPLICATIONVIEW
Windows::UI::ViewManagement::ApplicationView ^ appView;
#endif
};
#endif // ifdef __cplusplus_winrt
+2
View File
@@ -625,6 +625,7 @@ X11_DispatchEvent(_THIS)
}
X11_UpdateKeymap(_this);
SDL_SendKeymapChangedEvent();
}
return;
}
@@ -1143,6 +1144,7 @@ X11_DispatchEvent(_THIS)
notice and reinit our keymap here. This might not be the
right approach, but it seems to work. */
X11_UpdateKeymap(_this);
SDL_SendKeymapChangedEvent();
}
}
break;
+116 -113
View File
@@ -357,16 +357,12 @@ SetXRandRDisplayName(Display *dpy, Atom EDID, char *name, const size_t namelen,
int
X11_InitModes_XRandR(_THIS)
{
/* In theory, you _could_ have multiple screens (like DISPLAY=:0.0
and DISPLAY=:0.1) but no XRandR system we care about is like this,
as all the physical displays would be separate XRandR "outputs" on
the one X11 virtual "screen". So we don't use ScreenCount() here. */
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
Display *dpy = data->display;
const int screencount = ScreenCount(dpy);
const int default_screen = DefaultScreen(dpy);
RROutput primary = X11_XRRGetOutputPrimary(dpy, RootWindow(dpy, default_screen));
Atom EDID = X11_XInternAtom(dpy, "EDID", False);
const int screen = DefaultScreen(dpy);
RROutput primary;
XRRScreenResources *res = NULL;
Uint32 pixelformat;
XVisualInfo vinfo;
@@ -374,120 +370,127 @@ X11_InitModes_XRandR(_THIS)
int looking_for_primary;
int scanline_pad;
int output;
int i, n;
if (get_visualinfo(dpy, screen, &vinfo) < 0) {
return -1;
}
pixelformat = X11_GetPixelFormatFromVisualInfo(dpy, &vinfo);
if (SDL_ISPIXELFORMAT_INDEXED(pixelformat)) {
return SDL_SetError("Palettized video modes are no longer supported");
}
scanline_pad = SDL_BYTESPERPIXEL(pixelformat) * 8;
pixmapformats = X11_XListPixmapFormats(dpy, &n);
if (pixmapformats) {
for (i = 0; i < n; ++i) {
if (pixmapformats[i].depth == vinfo.depth) {
scanline_pad = pixmapformats[i].scanline_pad;
break;
}
}
X11_XFree(pixmapformats);
}
res = X11_XRRGetScreenResources(dpy, RootWindow(dpy, screen));
if (!res) {
return -1;
}
primary = X11_XRRGetOutputPrimary(dpy, RootWindow(dpy, screen));
int screen, i, n;
for (looking_for_primary = 1; looking_for_primary >= 0; looking_for_primary--) {
for (output = 0; output < res->noutput; output++) {
XRROutputInfo *output_info;
int display_x, display_y;
unsigned long display_mm_width, display_mm_height;
SDL_DisplayData *displaydata;
char display_name[128];
SDL_DisplayMode mode;
SDL_DisplayModeData *modedata;
SDL_VideoDisplay display;
RRMode modeID;
RRCrtc output_crtc;
XRRCrtcInfo *crtc;
for (screen = 0; screen < screencount; screen++) {
/* The primary output _should_ always be sorted first, but just in case... */
if ((looking_for_primary && (res->outputs[output] != primary)) ||
(!looking_for_primary && (res->outputs[output] == primary))) {
/* we want the primary output first, and then skipped later. */
if ((looking_for_primary && (screen != default_screen)) ||
(!looking_for_primary && (screen == default_screen))) {
continue;
}
output_info = X11_XRRGetOutputInfo(dpy, res, res->outputs[output]);
if (!output_info || !output_info->crtc || output_info->connection == RR_Disconnected) {
if (get_visualinfo(dpy, screen, &vinfo) < 0) {
continue; /* uh, skip this screen? */
}
pixelformat = X11_GetPixelFormatFromVisualInfo(dpy, &vinfo);
if (SDL_ISPIXELFORMAT_INDEXED(pixelformat)) {
continue; /* Palettized video modes are no longer supported */
}
scanline_pad = SDL_BYTESPERPIXEL(pixelformat) * 8;
pixmapformats = X11_XListPixmapFormats(dpy, &n);
if (pixmapformats) {
for (i = 0; i < n; ++i) {
if (pixmapformats[i].depth == vinfo.depth) {
scanline_pad = pixmapformats[i].scanline_pad;
break;
}
}
X11_XFree(pixmapformats);
}
res = X11_XRRGetScreenResources(dpy, RootWindow(dpy, screen));
if (!res) {
continue;
}
for (output = 0; output < res->noutput; output++) {
XRROutputInfo *output_info;
int display_x, display_y;
unsigned long display_mm_width, display_mm_height;
SDL_DisplayData *displaydata;
char display_name[128];
SDL_DisplayMode mode;
SDL_DisplayModeData *modedata;
SDL_VideoDisplay display;
RRMode modeID;
RRCrtc output_crtc;
XRRCrtcInfo *crtc;
/* The primary output _should_ always be sorted first, but just in case... */
if ((looking_for_primary && ((screen != default_screen) || (res->outputs[output] != primary))) ||
(!looking_for_primary && (screen == default_screen) && (res->outputs[output] == primary))) {
continue;
}
output_info = X11_XRRGetOutputInfo(dpy, res, res->outputs[output]);
if (!output_info || !output_info->crtc || output_info->connection == RR_Disconnected) {
X11_XRRFreeOutputInfo(output_info);
continue;
}
SDL_strlcpy(display_name, output_info->name, sizeof(display_name));
display_mm_width = output_info->mm_width;
display_mm_height = output_info->mm_height;
output_crtc = output_info->crtc;
X11_XRRFreeOutputInfo(output_info);
continue;
crtc = X11_XRRGetCrtcInfo(dpy, res, output_crtc);
if (!crtc) {
continue;
}
SDL_zero(mode);
modeID = crtc->mode;
mode.w = crtc->width;
mode.h = crtc->height;
mode.format = pixelformat;
display_x = crtc->x;
display_y = crtc->y;
X11_XRRFreeCrtcInfo(crtc);
displaydata = (SDL_DisplayData *) SDL_calloc(1, sizeof(*displaydata));
if (!displaydata) {
return SDL_OutOfMemory();
}
modedata = (SDL_DisplayModeData *) SDL_calloc(1, sizeof(SDL_DisplayModeData));
if (!modedata) {
SDL_free(displaydata);
return SDL_OutOfMemory();
}
modedata->xrandr_mode = modeID;
mode.driverdata = modedata;
displaydata->screen = screen;
displaydata->visual = vinfo.visual;
displaydata->depth = vinfo.depth;
displaydata->hdpi = ((float) mode.w) * 25.4f / display_mm_width;
displaydata->vdpi = ((float) mode.h) * 25.4f / display_mm_height;
displaydata->ddpi = SDL_ComputeDiagonalDPI(mode.w, mode.h, ((float) display_mm_width) / 25.4f,((float) display_mm_height) / 25.4f);
displaydata->scanline_pad = scanline_pad;
displaydata->x = display_x;
displaydata->y = display_y;
displaydata->use_xrandr = 1;
displaydata->xrandr_output = res->outputs[output];
SetXRandRModeInfo(dpy, res, output_crtc, modeID, &mode);
SetXRandRDisplayName(dpy, EDID, display_name, sizeof (display_name), res->outputs[output], display_mm_width, display_mm_height);
SDL_zero(display);
if (*display_name) {
display.name = display_name;
}
display.desktop_mode = mode;
display.current_mode = mode;
display.driverdata = displaydata;
SDL_AddVideoDisplay(&display);
}
SDL_strlcpy(display_name, output_info->name, sizeof(display_name));
display_mm_width = output_info->mm_width;
display_mm_height = output_info->mm_height;
output_crtc = output_info->crtc;
X11_XRRFreeOutputInfo(output_info);
crtc = X11_XRRGetCrtcInfo(dpy, res, output_crtc);
if (!crtc) {
continue;
}
SDL_zero(mode);
modeID = crtc->mode;
mode.w = crtc->width;
mode.h = crtc->height;
mode.format = pixelformat;
display_x = crtc->x;
display_y = crtc->y;
X11_XRRFreeCrtcInfo(crtc);
displaydata = (SDL_DisplayData *) SDL_calloc(1, sizeof(*displaydata));
if (!displaydata) {
return SDL_OutOfMemory();
}
modedata = (SDL_DisplayModeData *) SDL_calloc(1, sizeof(SDL_DisplayModeData));
if (!modedata) {
SDL_free(displaydata);
return SDL_OutOfMemory();
}
modedata->xrandr_mode = modeID;
mode.driverdata = modedata;
displaydata->screen = screen;
displaydata->visual = vinfo.visual;
displaydata->depth = vinfo.depth;
displaydata->hdpi = ((float) mode.w) * 25.4f / display_mm_width;
displaydata->vdpi = ((float) mode.h) * 25.4f / display_mm_height;
displaydata->ddpi = SDL_ComputeDiagonalDPI(mode.w, mode.h, ((float) display_mm_width) / 25.4f,((float) display_mm_height) / 25.4f);
displaydata->scanline_pad = scanline_pad;
displaydata->x = display_x;
displaydata->y = display_y;
displaydata->use_xrandr = 1;
displaydata->xrandr_output = res->outputs[output];
SetXRandRModeInfo(dpy, res, output_crtc, modeID, &mode);
SetXRandRDisplayName(dpy, EDID, display_name, sizeof (display_name), res->outputs[output], display_mm_width, display_mm_height);
SDL_zero(display);
if (*display_name) {
display.name = display_name;
}
display.desktop_mode = mode;
display.current_mode = mode;
display.driverdata = displaydata;
SDL_AddVideoDisplay(&display);
}
}
+17 -5
View File
@@ -542,11 +542,23 @@ X11_CreateWindow(_THIS, SDL_Window * window)
(unsigned char *)&_NET_WM_BYPASS_COMPOSITOR_HINT_ON, 1);
{
Atom protocols[] = {
data->WM_DELETE_WINDOW, /* Allow window to be deleted by the WM */
data->_NET_WM_PING, /* Respond so WM knows we're alive */
};
X11_XSetWMProtocols(display, w, protocols, sizeof (protocols) / sizeof (protocols[0]));
Atom protocols[2];
int proto_count = 0;
const char *ping_hint;
protocols[proto_count] = data->WM_DELETE_WINDOW; /* Allow window to be deleted by the WM */
proto_count++;
ping_hint = SDL_GetHint(SDL_HINT_VIDEO_X11_NET_WM_PING);
/* Default to using ping if there is no hint */
if (!ping_hint || SDL_atoi(ping_hint)) {
protocols[proto_count] = data->_NET_WM_PING; /* Respond so WM knows we're alive */
proto_count++;
}
SDL_assert(proto_count <= sizeof(protocols) / sizeof(protocols[0]));
X11_XSetWMProtocols(display, w, protocols, proto_count);
}
if (SetupWindowData(_this, window, w, SDL_TRUE) < 0) {