mirror of
https://github.com/love2d/megasource.git
synced 2026-08-20 20:50:52 +02:00
update SDL3 to 3.2.10.
This commit is contained in:
+15
-1
@@ -356,7 +356,9 @@ bool SDL_InitSubSystem(SDL_InitFlags flags)
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SDL_IncrementSubsystemRefCount(SDL_INIT_VIDEO);
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if (!SDL_VideoInit(NULL)) {
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SDL_DecrementSubsystemRefCount(SDL_INIT_VIDEO);
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SDL_PushError();
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SDL_QuitSubSystem(SDL_INIT_EVENTS);
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SDL_PopError();
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goto quit_and_error;
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}
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} else {
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@@ -381,7 +383,9 @@ bool SDL_InitSubSystem(SDL_InitFlags flags)
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SDL_IncrementSubsystemRefCount(SDL_INIT_AUDIO);
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if (!SDL_InitAudio(NULL)) {
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SDL_DecrementSubsystemRefCount(SDL_INIT_AUDIO);
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SDL_PushError();
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SDL_QuitSubSystem(SDL_INIT_EVENTS);
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SDL_PopError();
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goto quit_and_error;
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}
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} else {
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@@ -406,7 +410,9 @@ bool SDL_InitSubSystem(SDL_InitFlags flags)
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SDL_IncrementSubsystemRefCount(SDL_INIT_JOYSTICK);
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if (!SDL_InitJoysticks()) {
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SDL_DecrementSubsystemRefCount(SDL_INIT_JOYSTICK);
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SDL_PushError();
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SDL_QuitSubSystem(SDL_INIT_EVENTS);
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SDL_PopError();
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goto quit_and_error;
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}
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} else {
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@@ -430,7 +436,9 @@ bool SDL_InitSubSystem(SDL_InitFlags flags)
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SDL_IncrementSubsystemRefCount(SDL_INIT_GAMEPAD);
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if (!SDL_InitGamepads()) {
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SDL_DecrementSubsystemRefCount(SDL_INIT_GAMEPAD);
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SDL_PushError();
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
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SDL_PopError();
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goto quit_and_error;
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}
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} else {
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@@ -493,7 +501,9 @@ bool SDL_InitSubSystem(SDL_InitFlags flags)
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SDL_IncrementSubsystemRefCount(SDL_INIT_CAMERA);
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if (!SDL_CameraInit(NULL)) {
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SDL_DecrementSubsystemRefCount(SDL_INIT_CAMERA);
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SDL_PushError();
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SDL_QuitSubSystem(SDL_INIT_EVENTS);
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SDL_PopError();
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goto quit_and_error;
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}
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} else {
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@@ -511,7 +521,11 @@ bool SDL_InitSubSystem(SDL_InitFlags flags)
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return SDL_ClearError();
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quit_and_error:
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SDL_QuitSubSystem(flags_initialized);
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{
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SDL_PushError();
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SDL_QuitSubSystem(flags_initialized);
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SDL_PopError();
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}
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return false;
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}
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+16
-18
@@ -34,15 +34,7 @@
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#endif
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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#include <emscripten.h>
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// older Emscriptens don't have this, but we need to for wasm64 compatibility.
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#ifndef MAIN_THREAD_EM_ASM_PTR
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#ifdef __wasm64__
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#error You need to upgrade your Emscripten compiler to support wasm64
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#else
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#define MAIN_THREAD_EM_ASM_PTR MAIN_THREAD_EM_ASM_INT
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#endif
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#endif
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#include <emscripten.h>
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#endif
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// The size of the stack buffer to use for rendering assert messages.
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@@ -252,7 +244,7 @@ static SDL_AssertState SDLCALL SDL_PromptAssertion(const SDL_AssertData *data, v
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for (;;) {
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bool okay = true;
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/* *INDENT-OFF* */ // clang-format off
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char *buf = (char *) MAIN_THREAD_EM_ASM_PTR({
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int reply = MAIN_THREAD_EM_ASM_INT({
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var str =
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UTF8ToString($0) + '\n\n' +
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'Abort/Retry/Ignore/AlwaysIgnore? [ariA] :';
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@@ -260,26 +252,32 @@ static SDL_AssertState SDLCALL SDL_PromptAssertion(const SDL_AssertData *data, v
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if (reply === null) {
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reply = "i";
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}
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return allocate(intArrayFromString(reply), 'i8', ALLOC_NORMAL);
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return reply.length === 1 ? reply.charCodeAt(0) : -1;
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}, message);
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/* *INDENT-ON* */ // clang-format on
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if (SDL_strcmp(buf, "a") == 0) {
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switch (reply) {
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case 'a':
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state = SDL_ASSERTION_ABORT;
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break;
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#if 0 // (currently) no break functionality on Emscripten
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} else if (SDL_strcmp(buf, "b") == 0) {
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case 'b':
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state = SDL_ASSERTION_BREAK;
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break;
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#endif
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} else if (SDL_strcmp(buf, "r") == 0) {
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case 'r':
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state = SDL_ASSERTION_RETRY;
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} else if (SDL_strcmp(buf, "i") == 0) {
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break;
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case 'i':
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state = SDL_ASSERTION_IGNORE;
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} else if (SDL_strcmp(buf, "A") == 0) {
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break;
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case 'A':
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state = SDL_ASSERTION_ALWAYS_IGNORE;
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} else {
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break;
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default:
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okay = false;
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break;
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}
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free(buf); // This should NOT be SDL_free()
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if (okay) {
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break;
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@@ -46,4 +46,16 @@ typedef struct SDL_error
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// Defined in SDL_thread.c
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extern SDL_error *SDL_GetErrBuf(bool create);
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// Macros to save and restore error values
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#define SDL_PushError() \
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char *saved_error = SDL_strdup(SDL_GetError())
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#define SDL_PopError() \
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do { \
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if (saved_error) { \
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SDL_SetError("%s", saved_error); \
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SDL_free(saved_error); \
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} \
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} while (0)
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#endif // SDL_error_c_h_
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@@ -1256,11 +1256,11 @@ static int SDLCALL PlaybackAudioThread(void *devicep) // thread entry point
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SDL_assert(!device->recording);
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SDL_PlaybackAudioThreadSetup(device);
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do {
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while (SDL_PlaybackAudioThreadIterate(device)) {
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if (!device->WaitDevice(device)) {
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SDL_AudioDeviceDisconnected(device); // doh. (but don't break out of the loop, just be a zombie for now!)
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}
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} while (SDL_PlaybackAudioThreadIterate(device));
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}
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SDL_PlaybackAudioThreadShutdown(device);
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return 0;
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@@ -22,6 +22,10 @@
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#include "SDL_sysaudio.h"
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#ifdef SDL_NEON_INTRINSICS
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#include <fenv.h>
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#endif
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#define DIVBY2147483648 0.0000000004656612873077392578125f // 0x1p-31f
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// start fallback scalar converters
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@@ -527,9 +531,27 @@ static void SDL_TARGETING("ssse3") SDL_Convert_Swap32_SSSE3(Uint32* dst, const U
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#endif
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#ifdef SDL_NEON_INTRINSICS
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// C99 requires that all code modifying floating point environment should
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// be guarded by the STDC FENV_ACCESS pragma; otherwise, it's undefined
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// behavior. However, the compiler support for this pragma is bad.
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#if defined(__clang__)
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#if __clang_major__ >= 12
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#pragma STDC FENV_ACCESS ON
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#endif
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#elif defined(_MSC_VER)
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#pragma fenv_access (on)
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#elif defined(__GNUC__)
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// GCC does not support the pragma at all
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#else
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#pragma STDC FENV_ACCESS ON
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#endif
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static void SDL_Convert_S8_to_F32_NEON(float *dst, const Sint8 *src, int num_samples)
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{
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LOG_DEBUG_AUDIO_CONVERT("S8", "F32 (using NEON)");
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fenv_t fenv;
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feholdexcept(&fenv);
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CONVERT_16_REV({
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vst1_lane_f32(&dst[i], vcvt_n_f32_s32(vdup_n_s32(src[i]), 7), 0);
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@@ -549,11 +571,14 @@ static void SDL_Convert_S8_to_F32_NEON(float *dst, const Sint8 *src, int num_sam
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vst1q_f32(&dst[i + 8], floats2);
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vst1q_f32(&dst[i + 12], floats3);
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})
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fesetenv(&fenv);
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}
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static void SDL_Convert_U8_to_F32_NEON(float *dst, const Uint8 *src, int num_samples)
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{
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LOG_DEBUG_AUDIO_CONVERT("U8", "F32 (using NEON)");
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fenv_t fenv;
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feholdexcept(&fenv);
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uint8x16_t flipper = vdupq_n_u8(0x80);
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@@ -575,11 +600,14 @@ static void SDL_Convert_U8_to_F32_NEON(float *dst, const Uint8 *src, int num_sam
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vst1q_f32(&dst[i + 8], floats2);
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vst1q_f32(&dst[i + 12], floats3);
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})
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fesetenv(&fenv);
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}
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static void SDL_Convert_S16_to_F32_NEON(float *dst, const Sint16 *src, int num_samples)
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{
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LOG_DEBUG_AUDIO_CONVERT("S16", "F32 (using NEON)");
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fenv_t fenv;
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feholdexcept(&fenv);
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CONVERT_16_REV({
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vst1_lane_f32(&dst[i], vcvt_n_f32_s32(vdup_n_s32(src[i]), 15), 0);
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@@ -597,11 +625,14 @@ static void SDL_Convert_S16_to_F32_NEON(float *dst, const Sint16 *src, int num_s
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vst1q_f32(&dst[i + 8], floats2);
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vst1q_f32(&dst[i + 12], floats3);
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})
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fesetenv(&fenv);
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}
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static void SDL_Convert_S32_to_F32_NEON(float *dst, const Sint32 *src, int num_samples)
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{
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LOG_DEBUG_AUDIO_CONVERT("S32", "F32 (using NEON)");
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fenv_t fenv;
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feholdexcept(&fenv);
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CONVERT_16_FWD({
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vst1_lane_f32(&dst[i], vcvt_n_f32_s32(vld1_dup_s32(&src[i]), 31), 0);
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@@ -621,11 +652,14 @@ static void SDL_Convert_S32_to_F32_NEON(float *dst, const Sint32 *src, int num_s
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vst1q_f32(&dst[i + 8], floats2);
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vst1q_f32(&dst[i + 12], floats3);
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})
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fesetenv(&fenv);
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}
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static void SDL_Convert_F32_to_S8_NEON(Sint8 *dst, const float *src, int num_samples)
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{
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LOG_DEBUG_AUDIO_CONVERT("F32", "S8 (using NEON)");
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fenv_t fenv;
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feholdexcept(&fenv);
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CONVERT_16_FWD({
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vst1_lane_s8(&dst[i], vreinterpret_s8_s32(vcvt_n_s32_f32(vld1_dup_f32(&src[i]), 31)), 3);
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@@ -647,11 +681,14 @@ static void SDL_Convert_F32_to_S8_NEON(Sint8 *dst, const float *src, int num_sam
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vst1q_s8(&dst[i], bytes);
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})
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fesetenv(&fenv);
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}
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static void SDL_Convert_F32_to_U8_NEON(Uint8 *dst, const float *src, int num_samples)
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{
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LOG_DEBUG_AUDIO_CONVERT("F32", "U8 (using NEON)");
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fenv_t fenv;
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feholdexcept(&fenv);
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uint8x16_t flipper = vdupq_n_u8(0x80);
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@@ -679,11 +716,14 @@ static void SDL_Convert_F32_to_U8_NEON(Uint8 *dst, const float *src, int num_sam
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vst1q_u8(&dst[i], bytes);
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})
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fesetenv(&fenv);
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}
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static void SDL_Convert_F32_to_S16_NEON(Sint16 *dst, const float *src, int num_samples)
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{
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LOG_DEBUG_AUDIO_CONVERT("F32", "S16 (using NEON)");
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fenv_t fenv;
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feholdexcept(&fenv);
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CONVERT_16_FWD({
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vst1_lane_s16(&dst[i], vreinterpret_s16_s32(vcvt_n_s32_f32(vld1_dup_f32(&src[i]), 31)), 1);
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@@ -704,11 +744,14 @@ static void SDL_Convert_F32_to_S16_NEON(Sint16 *dst, const float *src, int num_s
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vst1q_s16(&dst[i], shorts0);
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vst1q_s16(&dst[i + 8], shorts1);
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})
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fesetenv(&fenv);
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||||
}
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||||
static void SDL_Convert_F32_to_S32_NEON(Sint32 *dst, const float *src, int num_samples)
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{
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LOG_DEBUG_AUDIO_CONVERT("F32", "S32 (using NEON)");
|
||||
fenv_t fenv;
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||||
feholdexcept(&fenv);
|
||||
|
||||
CONVERT_16_FWD({
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||||
vst1_lane_s32(&dst[i], vcvt_n_s32_f32(vld1_dup_f32(&src[i]), 31), 0);
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||||
@@ -728,6 +771,7 @@ static void SDL_Convert_F32_to_S32_NEON(Sint32 *dst, const float *src, int num_s
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||||
vst1q_s32(&dst[i + 8], ints2);
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vst1q_s32(&dst[i + 12], ints3);
|
||||
})
|
||||
fesetenv(&fenv);
|
||||
}
|
||||
|
||||
static void SDL_Convert_Swap16_NEON(Uint16* dst, const Uint16* src, int num_samples)
|
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@@ -767,6 +811,19 @@ static void SDL_Convert_Swap32_NEON(Uint32* dst, const Uint32* src, int num_samp
|
||||
vst1q_u8((Uint8*)&dst[i + 12], ints3);
|
||||
})
|
||||
}
|
||||
|
||||
#if defined(__clang__)
|
||||
#if __clang_major__ >= 12
|
||||
#pragma STDC FENV_ACCESS DEFAULT
|
||||
#endif
|
||||
#elif defined(_MSC_VER)
|
||||
#pragma fenv_access (off)
|
||||
#elif defined(__GNUC__)
|
||||
//
|
||||
#else
|
||||
#pragma STDC FENV_ACCESS DEFAULT
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#undef CONVERT_16_FWD
|
||||
|
||||
@@ -1187,7 +1187,6 @@ static bool ALSA_OpenDevice(SDL_AudioDevice *device)
|
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ALSA_snd_pcm_nonblock(cfg_ctx.device->hidden->pcm, 0);
|
||||
}
|
||||
#endif
|
||||
ALSA_snd_pcm_start(cfg_ctx.device->hidden->pcm);
|
||||
return true; // We're ready to rock and roll. :-)
|
||||
|
||||
err_cleanup_ctx:
|
||||
@@ -1200,6 +1199,13 @@ err_free_device_hidden:
|
||||
return false;
|
||||
}
|
||||
|
||||
static void ALSA_ThreadInit(SDL_AudioDevice *device)
|
||||
{
|
||||
SDL_SetCurrentThreadPriority(device->recording ? SDL_THREAD_PRIORITY_HIGH : SDL_THREAD_PRIORITY_TIME_CRITICAL);
|
||||
// do snd_pcm_start as close to the first time we PlayDevice as possible to prevent an underrun at startup.
|
||||
ALSA_snd_pcm_start(device->hidden->pcm);
|
||||
}
|
||||
|
||||
static ALSA_Device *hotplug_devices = NULL;
|
||||
|
||||
static int hotplug_device_process(snd_ctl_t *ctl, snd_ctl_card_info_t *ctl_card_info, int dev_idx,
|
||||
@@ -1497,6 +1503,7 @@ static bool ALSA_Init(SDL_AudioDriverImpl *impl)
|
||||
|
||||
impl->DetectDevices = ALSA_DetectDevices;
|
||||
impl->OpenDevice = ALSA_OpenDevice;
|
||||
impl->ThreadInit = ALSA_ThreadInit;
|
||||
impl->WaitDevice = ALSA_WaitDevice;
|
||||
impl->GetDeviceBuf = ALSA_GetDeviceBuf;
|
||||
impl->PlayDevice = ALSA_PlayDevice;
|
||||
|
||||
@@ -1187,7 +1187,11 @@ static bool PIPEWIRE_OpenDevice(SDL_AudioDevice *device)
|
||||
PIPEWIRE_pw_properties_setf(props, PW_KEY_NODE_LATENCY, "%u/%i", device->sample_frames, device->spec.freq);
|
||||
PIPEWIRE_pw_properties_setf(props, PW_KEY_NODE_RATE, "1/%u", device->spec.freq);
|
||||
PIPEWIRE_pw_properties_set(props, PW_KEY_NODE_ALWAYS_PROCESS, "true");
|
||||
PIPEWIRE_pw_properties_set(props, PW_KEY_NODE_DONT_RECONNECT, "true"); // Requesting a specific device, don't migrate to new default hardware.
|
||||
|
||||
// UPDATE: This prevents users from moving the audio to a new sink (device) using standard tools. This is slightly in conflict
|
||||
// with how SDL wants to manage audio devices, but if people want to do it, we should let them, so this is commented out
|
||||
// for now. We might revisit later.
|
||||
//PIPEWIRE_pw_properties_set(props, PW_KEY_NODE_DONT_RECONNECT, "true"); // Requesting a specific device, don't migrate to new default hardware.
|
||||
|
||||
if (node_id != PW_ID_ANY) {
|
||||
PIPEWIRE_pw_thread_loop_lock(hotplug_loop);
|
||||
|
||||
@@ -409,7 +409,7 @@ static bool PULSEAUDIO_WaitDevice(SDL_AudioDevice *device)
|
||||
struct SDL_PrivateAudioData *h = device->hidden;
|
||||
bool result = true;
|
||||
|
||||
//SDL_Log("PULSEAUDIO PLAYDEVICE START! mixlen=%d", available);
|
||||
//SDL_Log("PULSEAUDIO WAITDEVICE START! mixlen=%d", available);
|
||||
|
||||
PULSEAUDIO_pa_threaded_mainloop_lock(pulseaudio_threaded_mainloop);
|
||||
|
||||
@@ -701,7 +701,10 @@ static bool PULSEAUDIO_OpenDevice(SDL_AudioDevice *device)
|
||||
PULSEAUDIO_pa_stream_set_state_callback(h->stream, PulseStreamStateChangeCallback, NULL);
|
||||
|
||||
// SDL manages device moves if the default changes, so don't ever let Pulse automatically migrate this stream.
|
||||
flags |= PA_STREAM_DONT_MOVE;
|
||||
// UPDATE: This prevents users from moving the audio to a new sink (device) using standard tools. This is slightly in conflict
|
||||
// with how SDL wants to manage audio devices, but if people want to do it, we should let them, so this is commented out
|
||||
// for now. We might revisit later.
|
||||
//flags |= PA_STREAM_DONT_MOVE;
|
||||
|
||||
const char *device_path = ((PulseDeviceHandle *) device->handle)->device_path;
|
||||
if (recording) {
|
||||
|
||||
@@ -58,7 +58,9 @@ static bool pipewire_initialized = false;
|
||||
|
||||
// Pipewire entry points
|
||||
static const char *(*PIPEWIRE_pw_get_library_version)(void);
|
||||
#if PW_CHECK_VERSION(0, 3, 75)
|
||||
static bool (*PIPEWIRE_pw_check_library_version)(int major, int minor, int micro);
|
||||
#endif
|
||||
static void (*PIPEWIRE_pw_init)(int *, char ***);
|
||||
static void (*PIPEWIRE_pw_deinit)(void);
|
||||
static struct pw_main_loop *(*PIPEWIRE_pw_main_loop_new)(const struct spa_dict *loop);
|
||||
@@ -151,7 +153,9 @@ static void unload_pipewire_library(void)
|
||||
static bool load_pipewire_syms(void)
|
||||
{
|
||||
SDL_PIPEWIRE_SYM(pw_get_library_version);
|
||||
#if PW_CHECK_VERSION(0, 3, 75)
|
||||
SDL_PIPEWIRE_SYM(pw_check_library_version);
|
||||
#endif
|
||||
SDL_PIPEWIRE_SYM(pw_init);
|
||||
SDL_PIPEWIRE_SYM(pw_deinit);
|
||||
SDL_PIPEWIRE_SYM(pw_main_loop_new);
|
||||
@@ -1024,7 +1028,11 @@ static bool hotplug_loop_init(void)
|
||||
|
||||
spa_list_init(&hotplug.global_list);
|
||||
|
||||
#if PW_CHECK_VERSION(0, 3, 75)
|
||||
hotplug.have_1_0_5 = PIPEWIRE_pw_check_library_version(1,0,5);
|
||||
#else
|
||||
hotplug.have_1_0_5 = false;
|
||||
#endif
|
||||
|
||||
hotplug.loop = PIPEWIRE_pw_thread_loop_new("SDLPwCameraPlug", NULL);
|
||||
if (!hotplug.loop) {
|
||||
|
||||
@@ -330,10 +330,10 @@ void WIN_RectToRECT(const SDL_Rect *sdlrect, RECT *winrect)
|
||||
winrect->bottom = sdlrect->y + sdlrect->h - 1;
|
||||
}
|
||||
|
||||
BOOL WIN_IsRectEmpty(const RECT *rect)
|
||||
bool WIN_WindowRectValid(const RECT *rect)
|
||||
{
|
||||
// Calculating this manually because Xbox does not support Win32 IsRectEmpty.
|
||||
return (rect->right <= rect->left) || (rect->bottom <= rect->top);
|
||||
// A window can be resized to zero height, but not zero width
|
||||
return (rect->right > 0);
|
||||
}
|
||||
|
||||
// Some GUIDs we need to know without linking to libraries that aren't available before Vista.
|
||||
|
||||
@@ -156,8 +156,8 @@ extern BOOL WIN_IsEqualIID(REFIID a, REFIID b);
|
||||
extern void WIN_RECTToRect(const RECT *winrect, SDL_Rect *sdlrect);
|
||||
extern void WIN_RectToRECT(const SDL_Rect *sdlrect, RECT *winrect);
|
||||
|
||||
// Returns true if the rect is empty
|
||||
extern BOOL WIN_IsRectEmpty(const RECT *rect);
|
||||
// Returns false if a window client rect is not valid
|
||||
bool WIN_WindowRectValid(const RECT *rect);
|
||||
|
||||
extern SDL_AudioFormat SDL_WaveFormatExToSDLFormat(WAVEFORMATEX *waveformat);
|
||||
|
||||
|
||||
@@ -9,8 +9,8 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 3,2,6,0
|
||||
PRODUCTVERSION 3,2,6,0
|
||||
FILEVERSION 3,2,10,0
|
||||
PRODUCTVERSION 3,2,10,0
|
||||
FILEFLAGSMASK 0x3fL
|
||||
FILEFLAGS 0x0L
|
||||
FILEOS 0x40004L
|
||||
@@ -23,12 +23,12 @@ BEGIN
|
||||
BEGIN
|
||||
VALUE "CompanyName", "\0"
|
||||
VALUE "FileDescription", "SDL\0"
|
||||
VALUE "FileVersion", "3, 2, 6, 0\0"
|
||||
VALUE "FileVersion", "3, 2, 10, 0\0"
|
||||
VALUE "InternalName", "SDL\0"
|
||||
VALUE "LegalCopyright", "Copyright (C) 2025 Sam Lantinga\0"
|
||||
VALUE "OriginalFilename", "SDL3.dll\0"
|
||||
VALUE "ProductName", "Simple DirectMedia Layer\0"
|
||||
VALUE "ProductVersion", "3, 2, 6, 0\0"
|
||||
VALUE "ProductVersion", "3, 2, 10, 0\0"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
|
||||
@@ -85,7 +85,9 @@
|
||||
#include <kernel.h>
|
||||
#include <swis.h>
|
||||
#endif
|
||||
|
||||
#ifdef SDL_PLATFORM_3DS
|
||||
#include <3ds.h>
|
||||
#endif
|
||||
#ifdef SDL_PLATFORM_PS2
|
||||
#include <kernel.h>
|
||||
#endif
|
||||
@@ -642,6 +644,15 @@ int SDL_GetNumLogicalCPUCores(void)
|
||||
GetSystemInfo(&info);
|
||||
SDL_NumLogicalCPUCores = info.dwNumberOfProcessors;
|
||||
}
|
||||
#endif
|
||||
#ifdef SDL_PLATFORM_3DS
|
||||
if (SDL_NumLogicalCPUCores <= 0) {
|
||||
bool isNew3DS = false;
|
||||
APT_CheckNew3DS(&isNew3DS);
|
||||
// 1 core is always dedicated to the OS
|
||||
// Meaning that the New3DS has 3 available core, and the Old3DS only one.
|
||||
SDL_NumLogicalCPUCores = isNew3DS ? 4 : 2;
|
||||
}
|
||||
#endif
|
||||
// There has to be at least 1, right? :)
|
||||
if (SDL_NumLogicalCPUCores <= 0) {
|
||||
@@ -1156,6 +1167,12 @@ int SDL_GetSystemRAM(void)
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#ifdef SDL_PLATFORM_3DS
|
||||
if (SDL_SystemRAM <= 0) {
|
||||
// The New3DS has 255MiB, the Old3DS 127MiB
|
||||
SDL_SystemRAM = (int)(osGetMemRegionSize(MEMREGION_ALL) / (1024 * 1024));
|
||||
}
|
||||
#endif
|
||||
#ifdef SDL_PLATFORM_VITA
|
||||
if (SDL_SystemRAM <= 0) {
|
||||
/* Vita has 512MiB on SoC, that's split into 256MiB(+109MiB in extended memory mode) for app
|
||||
|
||||
@@ -110,7 +110,7 @@ typedef struct
|
||||
} SDL_DisabledEventBlock;
|
||||
|
||||
static SDL_DisabledEventBlock *SDL_disabled_events[256];
|
||||
static Uint32 SDL_userevents = SDL_EVENT_USER;
|
||||
static SDL_AtomicInt SDL_userevents;
|
||||
|
||||
typedef struct SDL_TemporaryMemory
|
||||
{
|
||||
@@ -1893,9 +1893,11 @@ Uint32 SDL_RegisterEvents(int numevents)
|
||||
{
|
||||
Uint32 event_base = 0;
|
||||
|
||||
if ((numevents > 0) && (SDL_userevents + numevents <= SDL_EVENT_LAST)) {
|
||||
event_base = SDL_userevents;
|
||||
SDL_userevents += numevents;
|
||||
if (numevents > 0) {
|
||||
int value = SDL_AddAtomicInt(&SDL_userevents, numevents);
|
||||
if (value >= 0 && value <= (SDL_EVENT_LAST - SDL_EVENT_USER)) {
|
||||
event_base = (Uint32)(SDL_EVENT_USER + value);
|
||||
}
|
||||
}
|
||||
return event_base;
|
||||
}
|
||||
|
||||
@@ -747,7 +747,7 @@ void SDL_SendKeyboardText(const char *text)
|
||||
{
|
||||
SDL_Keyboard *keyboard = &SDL_keyboard;
|
||||
|
||||
if (!SDL_TextInputActive(keyboard->focus)) {
|
||||
if (!keyboard->focus || !SDL_TextInputActive(keyboard->focus)) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -778,7 +778,7 @@ void SDL_SendEditingText(const char *text, int start, int length)
|
||||
{
|
||||
SDL_Keyboard *keyboard = &SDL_keyboard;
|
||||
|
||||
if (!SDL_TextInputActive(keyboard->focus)) {
|
||||
if (!keyboard->focus || !SDL_TextInputActive(keyboard->focus)) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -838,7 +838,7 @@ void SDL_SendEditingTextCandidates(char **candidates, int num_candidates, int se
|
||||
{
|
||||
SDL_Keyboard *keyboard = &SDL_keyboard;
|
||||
|
||||
if (!SDL_TextInputActive(keyboard->focus)) {
|
||||
if (!keyboard->focus || !SDL_TextInputActive(keyboard->focus)) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -234,6 +234,17 @@ static void SDLCALL SDL_MouseRelativeCursorVisibleChanged(void *userdata, const
|
||||
SDL_SetCursor(NULL); // Update cursor visibility
|
||||
}
|
||||
|
||||
static void SDLCALL SDL_MouseIntegerModeChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
|
||||
{
|
||||
SDL_Mouse *mouse = (SDL_Mouse *)userdata;
|
||||
|
||||
if (hint && *hint) {
|
||||
mouse->integer_mode_flags = (Uint8)SDL_atoi(hint);
|
||||
} else {
|
||||
mouse->integer_mode_flags = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Public functions
|
||||
bool SDL_PreInitMouse(void)
|
||||
{
|
||||
@@ -288,6 +299,9 @@ bool SDL_PreInitMouse(void)
|
||||
SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE,
|
||||
SDL_MouseRelativeCursorVisibleChanged, mouse);
|
||||
|
||||
SDL_AddHintCallback("SDL_MOUSE_INTEGER_MODE",
|
||||
SDL_MouseIntegerModeChanged, mouse);
|
||||
|
||||
mouse->was_touch_mouse_events = false; // no touch to mouse movement event pending
|
||||
|
||||
mouse->cursor_shown = true;
|
||||
@@ -720,12 +734,22 @@ static void SDL_PrivateSendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL
|
||||
y *= mouse->normal_speed_scale;
|
||||
}
|
||||
}
|
||||
if (mouse->integer_mode_flags & 1) {
|
||||
// Accumulate the fractional relative motion and only process the integer portion
|
||||
mouse->integer_mode_residual_motion_x = SDL_modff(mouse->integer_mode_residual_motion_x + x, &x);
|
||||
mouse->integer_mode_residual_motion_y = SDL_modff(mouse->integer_mode_residual_motion_y + y, &y);
|
||||
}
|
||||
xrel = x;
|
||||
yrel = y;
|
||||
x = (mouse->last_x + xrel);
|
||||
y = (mouse->last_y + yrel);
|
||||
ConstrainMousePosition(mouse, window, &x, &y);
|
||||
} else {
|
||||
if (mouse->integer_mode_flags & 1) {
|
||||
// Discard the fractional component from absolute coordinates
|
||||
x = SDL_truncf(x);
|
||||
y = SDL_truncf(y);
|
||||
}
|
||||
ConstrainMousePosition(mouse, window, &x, &y);
|
||||
if (mouse->has_position) {
|
||||
xrel = x - mouse->last_x;
|
||||
@@ -998,6 +1022,12 @@ void SDL_SendMouseWheel(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseI
|
||||
SDL_SetMouseFocus(window);
|
||||
}
|
||||
|
||||
// Accumulate fractional wheel motion if integer mode is enabled
|
||||
if (mouse->integer_mode_flags & 2) {
|
||||
mouse->integer_mode_residual_scroll_x = SDL_modff(mouse->integer_mode_residual_scroll_x + x, &x);
|
||||
mouse->integer_mode_residual_scroll_y = SDL_modff(mouse->integer_mode_residual_scroll_y + y, &y);
|
||||
}
|
||||
|
||||
if (x == 0.0f && y == 0.0f) {
|
||||
return;
|
||||
}
|
||||
@@ -1108,6 +1138,9 @@ void SDL_QuitMouse(void)
|
||||
SDL_RemoveHintCallback(SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE,
|
||||
SDL_MouseRelativeCursorVisibleChanged, mouse);
|
||||
|
||||
SDL_RemoveHintCallback("SDL_MOUSE_INTEGER_MODE",
|
||||
SDL_MouseIntegerModeChanged, mouse);
|
||||
|
||||
for (int i = SDL_mouse_count; i--; ) {
|
||||
SDL_RemoveMouse(SDL_mice[i].instance_id, false);
|
||||
}
|
||||
|
||||
@@ -91,6 +91,13 @@ typedef struct
|
||||
void (*ApplySystemScale)(void *internal, Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, float *x, float *y);
|
||||
void *system_scale_data;
|
||||
|
||||
// integer mode data
|
||||
Uint8 integer_mode_flags; // 1 to enable mouse quantization, 2 to enable wheel quantization
|
||||
float integer_mode_residual_motion_x;
|
||||
float integer_mode_residual_motion_y;
|
||||
float integer_mode_residual_scroll_x;
|
||||
float integer_mode_residual_scroll_y;
|
||||
|
||||
// Data common to all mice
|
||||
SDL_Window *focus;
|
||||
float x;
|
||||
|
||||
@@ -2646,8 +2646,11 @@ bool SDL_ClaimWindowForGPUDevice(
|
||||
{
|
||||
CHECK_DEVICE_MAGIC(device, false);
|
||||
if (window == NULL) {
|
||||
SDL_InvalidParamError("window");
|
||||
return false;
|
||||
return SDL_InvalidParamError("window");
|
||||
}
|
||||
|
||||
if ((window->flags & SDL_WINDOW_TRANSPARENT) != 0) {
|
||||
return SDL_SetError("The GPU API doesn't support transparent windows");
|
||||
}
|
||||
|
||||
return device->ClaimWindow(
|
||||
|
||||
@@ -854,7 +854,7 @@ static MetalLibraryFunction METAL_INTERNAL_CompileShader(
|
||||
code,
|
||||
codeSize,
|
||||
dispatch_get_global_queue(0, 0),
|
||||
^{ /* do nothing */ });
|
||||
DISPATCH_DATA_DESTRUCTOR_DEFAULT);
|
||||
library = [renderer->device newLibraryWithData:data error:&error];
|
||||
} else {
|
||||
SDL_assert(!"SDL_gpu.c should have already validated this!");
|
||||
|
||||
@@ -1135,6 +1135,7 @@ struct VulkanRenderer
|
||||
|
||||
VulkanMemoryAllocator *memoryAllocator;
|
||||
VkPhysicalDeviceMemoryProperties memoryProperties;
|
||||
bool checkEmptyAllocations;
|
||||
|
||||
WindowData **claimedWindows;
|
||||
Uint32 claimedWindowCount;
|
||||
@@ -1203,6 +1204,7 @@ struct VulkanRenderer
|
||||
SDL_Mutex *submitLock;
|
||||
SDL_Mutex *acquireCommandBufferLock;
|
||||
SDL_Mutex *acquireUniformBufferLock;
|
||||
SDL_Mutex *renderPassFetchLock;
|
||||
SDL_Mutex *framebufferFetchLock;
|
||||
SDL_Mutex *windowLock;
|
||||
|
||||
@@ -1577,6 +1579,10 @@ static void VULKAN_INTERNAL_RemoveMemoryUsedRegion(
|
||||
usedRegion->offset,
|
||||
usedRegion->size);
|
||||
|
||||
if (usedRegion->allocation->usedRegionCount == 0) {
|
||||
renderer->checkEmptyAllocations = true;
|
||||
}
|
||||
|
||||
SDL_free(usedRegion);
|
||||
|
||||
SDL_UnlockMutex(renderer->allocatorLock);
|
||||
@@ -4634,7 +4640,11 @@ static Uint32 VULKAN_INTERNAL_CreateSwapchain(
|
||||
swapchainCreateInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
swapchainCreateInfo.queueFamilyIndexCount = 0;
|
||||
swapchainCreateInfo.pQueueFamilyIndices = NULL;
|
||||
#ifdef SDL_PLATFORM_ANDROID
|
||||
swapchainCreateInfo.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
|
||||
#else
|
||||
swapchainCreateInfo.preTransform = swapchainSupportDetails.capabilities.currentTransform;
|
||||
#endif
|
||||
swapchainCreateInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
||||
swapchainCreateInfo.presentMode = SDLToVK_PresentMode[windowData->presentMode];
|
||||
swapchainCreateInfo.clipped = VK_TRUE;
|
||||
@@ -4780,7 +4790,7 @@ static Uint32 VULKAN_INTERNAL_CreateSwapchain(
|
||||
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateSemaphore, false);
|
||||
}
|
||||
|
||||
renderer->vkCreateSemaphore(
|
||||
vulkanResult = renderer->vkCreateSemaphore(
|
||||
renderer->logicalDevice,
|
||||
&semaphoreCreateInfo,
|
||||
NULL,
|
||||
@@ -4934,6 +4944,7 @@ static void VULKAN_DestroyDevice(
|
||||
SDL_DestroyMutex(renderer->submitLock);
|
||||
SDL_DestroyMutex(renderer->acquireCommandBufferLock);
|
||||
SDL_DestroyMutex(renderer->acquireUniformBufferLock);
|
||||
SDL_DestroyMutex(renderer->renderPassFetchLock);
|
||||
SDL_DestroyMutex(renderer->framebufferFetchLock);
|
||||
SDL_DestroyMutex(renderer->windowLock);
|
||||
|
||||
@@ -7081,12 +7092,15 @@ static VkRenderPass VULKAN_INTERNAL_FetchRenderPass(
|
||||
key.depthStencilTargetDescription.stencilStoreOp = depthStencilTargetInfo->stencil_store_op;
|
||||
}
|
||||
|
||||
SDL_LockMutex(renderer->renderPassFetchLock);
|
||||
|
||||
bool result = SDL_FindInHashTable(
|
||||
renderer->renderPassHashTable,
|
||||
(const void *)&key,
|
||||
(const void **)&renderPassWrapper);
|
||||
|
||||
if (result) {
|
||||
SDL_UnlockMutex(renderer->renderPassFetchLock);
|
||||
return renderPassWrapper->handle;
|
||||
}
|
||||
|
||||
@@ -7098,6 +7112,7 @@ static VkRenderPass VULKAN_INTERNAL_FetchRenderPass(
|
||||
depthStencilTargetInfo);
|
||||
|
||||
if (renderPassHandle == VK_NULL_HANDLE) {
|
||||
SDL_UnlockMutex(renderer->renderPassFetchLock);
|
||||
return VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
@@ -7113,6 +7128,8 @@ static VkRenderPass VULKAN_INTERNAL_FetchRenderPass(
|
||||
(const void *)allocedKey,
|
||||
(const void *)renderPassWrapper, true);
|
||||
|
||||
SDL_UnlockMutex(renderer->renderPassFetchLock);
|
||||
|
||||
return renderPassHandle;
|
||||
}
|
||||
|
||||
@@ -7181,9 +7198,8 @@ static VulkanFramebuffer *VULKAN_INTERNAL_FetchFramebuffer(
|
||||
(const void *)&key,
|
||||
(const void **)&vulkanFramebuffer);
|
||||
|
||||
SDL_UnlockMutex(renderer->framebufferFetchLock);
|
||||
|
||||
if (findResult) {
|
||||
SDL_UnlockMutex(renderer->framebufferFetchLock);
|
||||
return vulkanFramebuffer;
|
||||
}
|
||||
|
||||
@@ -7251,19 +7267,18 @@ static VulkanFramebuffer *VULKAN_INTERNAL_FetchFramebuffer(
|
||||
FramebufferHashTableKey *allocedKey = SDL_malloc(sizeof(FramebufferHashTableKey));
|
||||
SDL_memcpy(allocedKey, &key, sizeof(FramebufferHashTableKey));
|
||||
|
||||
SDL_LockMutex(renderer->framebufferFetchLock);
|
||||
|
||||
SDL_InsertIntoHashTable(
|
||||
renderer->framebufferHashTable,
|
||||
(const void *)allocedKey,
|
||||
(const void *)vulkanFramebuffer, true);
|
||||
|
||||
SDL_UnlockMutex(renderer->framebufferFetchLock);
|
||||
} else {
|
||||
SDL_free(vulkanFramebuffer);
|
||||
SDL_UnlockMutex(renderer->framebufferFetchLock);
|
||||
CHECK_VULKAN_ERROR_AND_RETURN(result, vkCreateFramebuffer, NULL);
|
||||
}
|
||||
|
||||
SDL_UnlockMutex(renderer->framebufferFetchLock);
|
||||
return vulkanFramebuffer;
|
||||
}
|
||||
|
||||
@@ -10429,7 +10444,6 @@ static bool VULKAN_Submit(
|
||||
VkPipelineStageFlags waitStages[MAX_PRESENT_COUNT];
|
||||
Uint32 swapchainImageIndex;
|
||||
VulkanTextureSubresource *swapchainTextureSubresource;
|
||||
Uint8 commandBufferCleaned = 0;
|
||||
VulkanMemorySubAllocator *allocator;
|
||||
bool presenting = false;
|
||||
|
||||
@@ -10545,12 +10559,10 @@ static bool VULKAN_Submit(
|
||||
renderer,
|
||||
renderer->submittedCommandBuffers[i],
|
||||
false);
|
||||
|
||||
commandBufferCleaned = 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (commandBufferCleaned) {
|
||||
if (renderer->checkEmptyAllocations) {
|
||||
SDL_LockMutex(renderer->allocatorLock);
|
||||
|
||||
for (Uint32 i = 0; i < VK_MAX_MEMORY_TYPES; i += 1) {
|
||||
@@ -10566,6 +10578,8 @@ static bool VULKAN_Submit(
|
||||
}
|
||||
}
|
||||
|
||||
renderer->checkEmptyAllocations = false;
|
||||
|
||||
SDL_UnlockMutex(renderer->allocatorLock);
|
||||
}
|
||||
|
||||
@@ -11657,6 +11671,7 @@ static SDL_GPUDevice *VULKAN_CreateDevice(bool debugMode, bool preferLowPower, S
|
||||
renderer->submitLock = SDL_CreateMutex();
|
||||
renderer->acquireCommandBufferLock = SDL_CreateMutex();
|
||||
renderer->acquireUniformBufferLock = SDL_CreateMutex();
|
||||
renderer->renderPassFetchLock = SDL_CreateMutex();
|
||||
renderer->framebufferFetchLock = SDL_CreateMutex();
|
||||
renderer->windowLock = SDL_CreateMutex();
|
||||
|
||||
@@ -11718,7 +11733,7 @@ static SDL_GPUDevice *VULKAN_CreateDevice(bool debugMode, bool preferLowPower, S
|
||||
|
||||
renderer->renderPassHashTable = SDL_CreateHashTable(
|
||||
0, // !!! FIXME: a real guess here, for a _minimum_ if not a maximum, could be useful.
|
||||
true, // thread-safe
|
||||
false, // manually synchronized due to timing
|
||||
VULKAN_INTERNAL_RenderPassHashFunction,
|
||||
VULKAN_INTERNAL_RenderPassHashKeyMatch,
|
||||
VULKAN_INTERNAL_RenderPassHashDestroy,
|
||||
|
||||
@@ -309,12 +309,13 @@ bool SDL_LoadFileAsync(const char *file, SDL_AsyncIOQueue *queue, void *userdata
|
||||
if (asyncio) {
|
||||
asyncio->oneshot = true;
|
||||
|
||||
void *ptr = NULL;
|
||||
Uint8 *ptr = NULL;
|
||||
const Sint64 flen = SDL_GetAsyncIOSize(asyncio);
|
||||
if (flen >= 0) {
|
||||
// !!! FIXME: check if flen > address space, since it'll truncate and we'll just end up with an incomplete buffer or a crash.
|
||||
ptr = SDL_malloc((size_t) (flen + 1)); // over-allocate by one so we can add a null-terminator.
|
||||
ptr = (Uint8 *) SDL_malloc((size_t) (flen + 1)); // over-allocate by one so we can add a null-terminator.
|
||||
if (ptr) {
|
||||
ptr[flen] = '\0';
|
||||
retval = SDL_ReadAsyncIO(asyncio, ptr, 0, (Uint64) flen, queue, userdata);
|
||||
if (!retval) {
|
||||
SDL_free(ptr);
|
||||
|
||||
@@ -405,15 +405,17 @@ static bool SDLCALL SDL_GamepadEventWatcher(void *userdata, SDL_Event *event)
|
||||
{
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) {
|
||||
if (gamepad->joystick->instance_id == event->jdevice.which) {
|
||||
SDL_Event deviceevent;
|
||||
if (SDL_EventEnabled(SDL_EVENT_GAMEPAD_UPDATE_COMPLETE)) {
|
||||
for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) {
|
||||
if (gamepad->joystick->instance_id == event->jdevice.which) {
|
||||
SDL_Event deviceevent;
|
||||
|
||||
deviceevent.type = SDL_EVENT_GAMEPAD_UPDATE_COMPLETE;
|
||||
deviceevent.common.timestamp = event->jdevice.timestamp;
|
||||
deviceevent.gdevice.which = event->jdevice.which;
|
||||
SDL_PushEvent(&deviceevent);
|
||||
break;
|
||||
deviceevent.type = SDL_EVENT_GAMEPAD_UPDATE_COMPLETE;
|
||||
deviceevent.common.timestamp = event->jdevice.timestamp;
|
||||
deviceevent.gdevice.which = event->jdevice.which;
|
||||
SDL_PushEvent(&deviceevent);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
} break;
|
||||
@@ -729,7 +731,7 @@ static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_GUID guid)
|
||||
SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,rightshoulder:b10,start:b6,", sizeof(mapping_string));
|
||||
break;
|
||||
case k_eSwitchDeviceInfoControllerType_SNES:
|
||||
SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,lefttrigger:a4,rightshoulder:b10,righttrigger:a5,start:b6,x:b2,y:b3,", sizeof(mapping_string));
|
||||
SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,lefttrigger:a4,rightshoulder:b10,righttrigger:a5,start:b6,x:b2,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", sizeof(mapping_string));
|
||||
break;
|
||||
case k_eSwitchDeviceInfoControllerType_N64:
|
||||
SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,start:b6,x:b2,y:b3,misc1:b11,", sizeof(mapping_string));
|
||||
|
||||
@@ -641,6 +641,12 @@ static const char *s_GamepadMappings[] = {
|
||||
"030000004b120000014d000000010000,NYKO AIRFLO EX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,",
|
||||
"03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000790000004318000010010000,Nintendo GameCube Controller,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"030000007e0500001920000011810000,Nintendo N64 Controller,crc:d670,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b5,rightshoulder:b7,righttrigger:b3,start:b11,x:b4,y:b10,",
|
||||
"050000007e0500001920000001800000,Nintendo N64 Controller,crc:5e1c,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b5,rightshoulder:b7,righttrigger:b3,start:b11,x:b4,y:b10,",
|
||||
"030000007e0500001e20000011810000,Nintendo SEGA Genesis Controller,crc:bb22,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,misc1:b3,rightshoulder:b2,righttrigger:b4,start:b5,",
|
||||
"050000007e0500001720000001800000,Nintendo SEGA Genesis Controller,crc:c1bf,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,misc1:b3,rightshoulder:b2,righttrigger:b4,start:b5,",
|
||||
"030000007e0500001720000011810000,Nintendo SNES Controller,crc:f648,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"050000007e0500001720000001800000,Nintendo SNES Controller,crc:dbc0,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"050000007e0500000620000001800000,Nintendo Switch Joy-Con (L),a:b16,b:b15,guide:b4,leftshoulder:b6,leftstick:b12,leftx:a1,lefty:a0~,rightshoulder:b8,start:b9,x:b14,y:b17,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"060000007e0500000620000000000000,Nintendo Switch Joy-Con (L/R),a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"060000007e0500000820000000000000,Nintendo Switch Joy-Con (L/R),a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
|
||||
@@ -427,6 +427,13 @@ static SDL_vidpid_list zero_centered_devices = {
|
||||
return result; \
|
||||
}
|
||||
|
||||
#define CHECK_JOYSTICK_VIRTUAL(joystick, result) \
|
||||
if (!joystick->is_virtual) { \
|
||||
SDL_SetError("joystick isn't virtual"); \
|
||||
SDL_UnlockJoysticks(); \
|
||||
return result; \
|
||||
}
|
||||
|
||||
bool SDL_JoysticksInitialized(void)
|
||||
{
|
||||
return SDL_joysticks_initialized;
|
||||
@@ -1043,6 +1050,27 @@ static void CleanupSensorFusion(SDL_Joystick *joystick)
|
||||
}
|
||||
}
|
||||
|
||||
static bool ShouldSwapFaceButtons(const SDL_SteamVirtualGamepadInfo *info)
|
||||
{
|
||||
// When "Use Nintendo Button Layout" is enabled under Steam (the default)
|
||||
// it will send button 0 for the A (east) button and button 1 for the
|
||||
// B (south) button. This is done so that games that interpret the
|
||||
// buttons as Xbox input will get button 0 for "A" as they expect.
|
||||
//
|
||||
// However, SDL reports positional buttons, so we need to swap
|
||||
// the buttons so they show up in the correct position. This provides
|
||||
// consistent behavior regardless of whether we're running under Steam,
|
||||
// under the default settings.
|
||||
if (info &&
|
||||
(info->type == SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO ||
|
||||
info->type == SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT ||
|
||||
info->type == SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT ||
|
||||
info->type == SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR)) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
* Open a joystick for use - the index passed as an argument refers to
|
||||
* the N'th joystick on the system. This index is the value which will
|
||||
@@ -1094,6 +1122,7 @@ SDL_Joystick *SDL_OpenJoystick(SDL_JoystickID instance_id)
|
||||
joystick->attached = true;
|
||||
joystick->led_expiration = SDL_GetTicks();
|
||||
joystick->battery_percent = -1;
|
||||
joystick->is_virtual = (driver == &SDL_VIRTUAL_JoystickDriver);
|
||||
|
||||
if (!driver->Open(joystick, device_index)) {
|
||||
SDL_SetObjectValid(joystick, SDL_OBJECT_TYPE_JOYSTICK, false);
|
||||
@@ -1148,6 +1177,7 @@ SDL_Joystick *SDL_OpenJoystick(SDL_JoystickID instance_id)
|
||||
info = SDL_GetJoystickVirtualGamepadInfoForID(instance_id);
|
||||
if (info) {
|
||||
joystick->steam_handle = info->handle;
|
||||
joystick->swap_face_buttons = ShouldSwapFaceButtons(info);
|
||||
}
|
||||
|
||||
// Use system gyro and accelerometer if the gamepad doesn't have built-in sensors
|
||||
@@ -1225,6 +1255,7 @@ bool SDL_SetJoystickVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value)
|
||||
SDL_LockJoysticks();
|
||||
{
|
||||
CHECK_JOYSTICK_MAGIC(joystick, false);
|
||||
CHECK_JOYSTICK_VIRTUAL(joystick, false);
|
||||
|
||||
#ifdef SDL_JOYSTICK_VIRTUAL
|
||||
result = SDL_SetJoystickVirtualAxisInner(joystick, axis, value);
|
||||
@@ -1244,6 +1275,7 @@ bool SDL_SetJoystickVirtualBall(SDL_Joystick *joystick, int ball, Sint16 xrel, S
|
||||
SDL_LockJoysticks();
|
||||
{
|
||||
CHECK_JOYSTICK_MAGIC(joystick, false);
|
||||
CHECK_JOYSTICK_VIRTUAL(joystick, false);
|
||||
|
||||
#ifdef SDL_JOYSTICK_VIRTUAL
|
||||
result = SDL_SetJoystickVirtualBallInner(joystick, ball, xrel, yrel);
|
||||
@@ -1263,6 +1295,7 @@ bool SDL_SetJoystickVirtualButton(SDL_Joystick *joystick, int button, bool down)
|
||||
SDL_LockJoysticks();
|
||||
{
|
||||
CHECK_JOYSTICK_MAGIC(joystick, false);
|
||||
CHECK_JOYSTICK_VIRTUAL(joystick, false);
|
||||
|
||||
#ifdef SDL_JOYSTICK_VIRTUAL
|
||||
result = SDL_SetJoystickVirtualButtonInner(joystick, button, down);
|
||||
@@ -1282,6 +1315,7 @@ bool SDL_SetJoystickVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value)
|
||||
SDL_LockJoysticks();
|
||||
{
|
||||
CHECK_JOYSTICK_MAGIC(joystick, false);
|
||||
CHECK_JOYSTICK_VIRTUAL(joystick, false);
|
||||
|
||||
#ifdef SDL_JOYSTICK_VIRTUAL
|
||||
result = SDL_SetJoystickVirtualHatInner(joystick, hat, value);
|
||||
@@ -1301,6 +1335,7 @@ bool SDL_SetJoystickVirtualTouchpad(SDL_Joystick *joystick, int touchpad, int fi
|
||||
SDL_LockJoysticks();
|
||||
{
|
||||
CHECK_JOYSTICK_MAGIC(joystick, false);
|
||||
CHECK_JOYSTICK_VIRTUAL(joystick, false);
|
||||
|
||||
#ifdef SDL_JOYSTICK_VIRTUAL
|
||||
result = SDL_SetJoystickVirtualTouchpadInner(joystick, touchpad, finger, down, x, y, pressure);
|
||||
@@ -1320,6 +1355,7 @@ bool SDL_SendJoystickVirtualSensorData(SDL_Joystick *joystick, SDL_SensorType ty
|
||||
SDL_LockJoysticks();
|
||||
{
|
||||
CHECK_JOYSTICK_MAGIC(joystick, false);
|
||||
CHECK_JOYSTICK_VIRTUAL(joystick, false);
|
||||
|
||||
#ifdef SDL_JOYSTICK_VIRTUAL
|
||||
result = SDL_SendJoystickVirtualSensorDataInner(joystick, type, sensor_timestamp, data, num_values);
|
||||
@@ -2305,6 +2341,25 @@ void SDL_SendJoystickButton(Uint64 timestamp, SDL_Joystick *joystick, Uint8 butt
|
||||
event.type = SDL_EVENT_JOYSTICK_BUTTON_UP;
|
||||
}
|
||||
|
||||
if (joystick->swap_face_buttons) {
|
||||
switch (button) {
|
||||
case 0:
|
||||
button = 1;
|
||||
break;
|
||||
case 1:
|
||||
button = 0;
|
||||
break;
|
||||
case 2:
|
||||
button = 3;
|
||||
break;
|
||||
case 3:
|
||||
button = 2;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Make sure we're not getting garbage or duplicate events
|
||||
if (button >= joystick->nbuttons) {
|
||||
return;
|
||||
@@ -2353,11 +2408,13 @@ static void SendSteamHandleUpdateEvents(void)
|
||||
if (info) {
|
||||
if (joystick->steam_handle != info->handle) {
|
||||
joystick->steam_handle = info->handle;
|
||||
joystick->swap_face_buttons = ShouldSwapFaceButtons(info);
|
||||
changed = true;
|
||||
}
|
||||
} else {
|
||||
if (joystick->steam_handle != 0) {
|
||||
joystick->steam_handle = 0;
|
||||
joystick->swap_face_buttons = false;
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -83,6 +83,8 @@ struct SDL_Joystick
|
||||
SDL_GUID guid _guarded; // Joystick guid
|
||||
Uint16 firmware_version _guarded; // Firmware version, if available
|
||||
Uint64 steam_handle _guarded; // Steam controller API handle
|
||||
bool swap_face_buttons _guarded; // Whether we should swap face buttons
|
||||
bool is_virtual _guarded; // Whether this is a virtual joystick
|
||||
|
||||
int naxes _guarded; // Number of axis controls on the joystick
|
||||
SDL_JoystickAxisInfo *axes _guarded;
|
||||
|
||||
@@ -868,10 +868,8 @@ static SDL_HIDAPI_Device *HIDAPI_AddDevice(const struct SDL_hid_device_info *inf
|
||||
return NULL;
|
||||
}
|
||||
SDL_SetObjectValid(device, SDL_OBJECT_TYPE_HIDAPI_JOYSTICK, true);
|
||||
device->path = SDL_strdup(info->path);
|
||||
if (!device->path) {
|
||||
SDL_free(device);
|
||||
return NULL;
|
||||
if (info->path) {
|
||||
device->path = SDL_strdup(info->path);
|
||||
}
|
||||
device->seen = true;
|
||||
device->vendor_id = info->vendor_id;
|
||||
@@ -1135,12 +1133,13 @@ check_removed:
|
||||
goto check_removed;
|
||||
} else {
|
||||
HIDAPI_DelDevice(device);
|
||||
device = NULL;
|
||||
|
||||
// Update the device list again in case this device comes back
|
||||
SDL_HIDAPI_change_count = 0;
|
||||
}
|
||||
}
|
||||
if (device->broken && device->parent) {
|
||||
if (device && device->broken && device->parent) {
|
||||
HIDAPI_DelDevice(device->parent);
|
||||
|
||||
// We deleted a different device here, restart the loop
|
||||
|
||||
@@ -160,6 +160,8 @@ struct joystick_hwdata
|
||||
WindowsGamingInputGamepadState *wgi_slot;
|
||||
#endif
|
||||
|
||||
bool triggers_rumbling;
|
||||
|
||||
SDL_RAWINPUT_Device *device;
|
||||
};
|
||||
typedef struct joystick_hwdata RAWINPUT_DeviceContext;
|
||||
@@ -909,9 +911,11 @@ static void RAWINPUT_AddDevice(HANDLE hDevice)
|
||||
char *product_string = NULL;
|
||||
WCHAR string[128];
|
||||
|
||||
string[0] = 0;
|
||||
if (SDL_HidD_GetManufacturerString(hFile, string, sizeof(string))) {
|
||||
manufacturer_string = WIN_StringToUTF8W(string);
|
||||
}
|
||||
string[0] = 0;
|
||||
if (SDL_HidD_GetProductString(hFile, string, sizeof(string))) {
|
||||
product_string = WIN_StringToUTF8W(string);
|
||||
}
|
||||
@@ -1459,7 +1463,7 @@ static bool RAWINPUT_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency
|
||||
|
||||
#ifdef SDL_JOYSTICK_RAWINPUT_XINPUT
|
||||
// Prefer XInput over WGI because it allows rumble in the background
|
||||
if (!rumbled && ctx->xinput_correlated) {
|
||||
if (!rumbled && ctx->xinput_correlated && !ctx->triggers_rumbling) {
|
||||
XINPUT_VIBRATION XVibration;
|
||||
|
||||
if (!XINPUTSETSTATE) {
|
||||
@@ -1477,11 +1481,12 @@ static bool RAWINPUT_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency
|
||||
#endif // SDL_JOYSTICK_RAWINPUT_XINPUT
|
||||
|
||||
#ifdef SDL_JOYSTICK_RAWINPUT_WGI
|
||||
// Save off the motor state in case trigger rumble is started
|
||||
WindowsGamingInputGamepadState *gamepad_state = ctx->wgi_slot;
|
||||
HRESULT hr;
|
||||
gamepad_state->vibration.LeftMotor = (DOUBLE)low_frequency_rumble / SDL_MAX_UINT16;
|
||||
gamepad_state->vibration.RightMotor = (DOUBLE)high_frequency_rumble / SDL_MAX_UINT16;
|
||||
if (!rumbled && ctx->wgi_correlated) {
|
||||
WindowsGamingInputGamepadState *gamepad_state = ctx->wgi_slot;
|
||||
HRESULT hr;
|
||||
gamepad_state->vibration.LeftMotor = (DOUBLE)low_frequency_rumble / SDL_MAX_UINT16;
|
||||
gamepad_state->vibration.RightMotor = (DOUBLE)high_frequency_rumble / SDL_MAX_UINT16;
|
||||
hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(gamepad_state->gamepad, gamepad_state->vibration);
|
||||
if (SUCCEEDED(hr)) {
|
||||
rumbled = true;
|
||||
@@ -1513,6 +1518,7 @@ static bool RAWINPUT_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_
|
||||
if (!SUCCEEDED(hr)) {
|
||||
return SDL_SetError("Setting vibration failed: 0x%lx", hr);
|
||||
}
|
||||
ctx->triggers_rumbling = (left_rumble > 0 || right_rumble > 0);
|
||||
return true;
|
||||
} else {
|
||||
return SDL_SetError("Controller isn't correlated yet, try hitting a button first");
|
||||
|
||||
@@ -213,93 +213,91 @@ static SDL_INLINE void DebugLogRenderCommands(const SDL_RenderCommand *cmd)
|
||||
SDL_Log("Render commands to flush:");
|
||||
while (cmd) {
|
||||
switch (cmd->command) {
|
||||
case SDL_RENDERCMD_NO_OP:
|
||||
SDL_Log(" %u. no-op", i++);
|
||||
break;
|
||||
case SDL_RENDERCMD_NO_OP:
|
||||
SDL_Log(" %u. no-op", i++);
|
||||
break;
|
||||
|
||||
case SDL_RENDERCMD_SETVIEWPORT:
|
||||
SDL_Log(" %u. set viewport (first=%u, rect={(%d, %d), %dx%d})", i++,
|
||||
(unsigned int) cmd->data.viewport.first,
|
||||
cmd->data.viewport.rect.x, cmd->data.viewport.rect.y,
|
||||
cmd->data.viewport.rect.w, cmd->data.viewport.rect.h);
|
||||
break;
|
||||
case SDL_RENDERCMD_SETVIEWPORT:
|
||||
SDL_Log(" %u. set viewport (first=%u, rect={(%d, %d), %dx%d})", i++,
|
||||
(unsigned int)cmd->data.viewport.first,
|
||||
cmd->data.viewport.rect.x, cmd->data.viewport.rect.y,
|
||||
cmd->data.viewport.rect.w, cmd->data.viewport.rect.h);
|
||||
break;
|
||||
|
||||
case SDL_RENDERCMD_SETCLIPRECT:
|
||||
SDL_Log(" %u. set cliprect (enabled=%s, rect={(%d, %d), %dx%d})", i++,
|
||||
cmd->data.cliprect.enabled ? "true" : "false",
|
||||
cmd->data.cliprect.rect.x, cmd->data.cliprect.rect.y,
|
||||
cmd->data.cliprect.rect.w, cmd->data.cliprect.rect.h);
|
||||
break;
|
||||
case SDL_RENDERCMD_SETCLIPRECT:
|
||||
SDL_Log(" %u. set cliprect (enabled=%s, rect={(%d, %d), %dx%d})", i++,
|
||||
cmd->data.cliprect.enabled ? "true" : "false",
|
||||
cmd->data.cliprect.rect.x, cmd->data.cliprect.rect.y,
|
||||
cmd->data.cliprect.rect.w, cmd->data.cliprect.rect.h);
|
||||
break;
|
||||
|
||||
case SDL_RENDERCMD_SETDRAWCOLOR:
|
||||
SDL_Log(" %u. set draw color (first=%u, r=%d, g=%d, b=%d, a=%d, color_scale=%g)", i++,
|
||||
(unsigned int) cmd->data.color.first,
|
||||
(int) cmd->data.color.color.r, (int) cmd->data.color.color.g,
|
||||
(int) cmd->data.color.color.b, (int) cmd->data.color.color.a, cmd->data.color.color_scale);
|
||||
break;
|
||||
case SDL_RENDERCMD_SETDRAWCOLOR:
|
||||
SDL_Log(" %u. set draw color (first=%u, r=%.2f, g=%.2f, b=%.2f, a=%.2f, color_scale=%g)", i++,
|
||||
(unsigned int)cmd->data.color.first,
|
||||
cmd->data.draw.color.r, cmd->data.draw.color.g,
|
||||
cmd->data.draw.color.b, cmd->data.draw.color.a, cmd->data.color.color_scale);
|
||||
break;
|
||||
|
||||
case SDL_RENDERCMD_CLEAR:
|
||||
SDL_Log(" %u. clear (first=%u, r=%d, g=%d, b=%d, a=%d, color_scale=%g)", i++,
|
||||
(unsigned int) cmd->data.color.first,
|
||||
(int) cmd->data.color.color.r, (int) cmd->data.color.color.g,
|
||||
(int) cmd->data.color.color.b, (int) cmd->data.color.color.a, cmd->data.color.color_scale);
|
||||
break;
|
||||
case SDL_RENDERCMD_CLEAR:
|
||||
SDL_Log(" %u. clear (first=%u, r=%.2f, g=%.2f, b=%.2f, a=%.2f, color_scale=%g)", i++,
|
||||
(unsigned int)cmd->data.color.first,
|
||||
cmd->data.draw.color.r, cmd->data.draw.color.g,
|
||||
cmd->data.draw.color.b, cmd->data.draw.color.a, cmd->data.color.color_scale);
|
||||
break;
|
||||
|
||||
case SDL_RENDERCMD_DRAW_POINTS:
|
||||
SDL_Log(" %u. draw points (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d, color_scale=%g)", i++,
|
||||
(unsigned int) cmd->data.draw.first,
|
||||
(unsigned int) cmd->data.draw.count,
|
||||
(int) cmd->data.draw.color.r, (int) cmd->data.draw.color.g,
|
||||
(int) cmd->data.draw.color.b, (int) cmd->data.draw.color.a,
|
||||
(int) cmd->data.draw.blend, cmd->data.draw.color_scale);
|
||||
break;
|
||||
case SDL_RENDERCMD_DRAW_POINTS:
|
||||
SDL_Log(" %u. draw points (first=%u, count=%u, r=%.2f, g=%.2f, b=%.2f, a=%.2f, blend=%d, color_scale=%g)", i++,
|
||||
(unsigned int)cmd->data.draw.first,
|
||||
(unsigned int)cmd->data.draw.count,
|
||||
cmd->data.draw.color.r, cmd->data.draw.color.g,
|
||||
cmd->data.draw.color.b, cmd->data.draw.color.a,
|
||||
(int)cmd->data.draw.blend, cmd->data.draw.color_scale);
|
||||
break;
|
||||
|
||||
case SDL_RENDERCMD_DRAW_LINES:
|
||||
SDL_Log(" %u. draw lines (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d, color_scale=%g)", i++,
|
||||
(unsigned int) cmd->data.draw.first,
|
||||
(unsigned int) cmd->data.draw.count,
|
||||
(int) cmd->data.draw.color.r, (int) cmd->data.draw.color.g,
|
||||
(int) cmd->data.draw.color.b, (int) cmd->data.draw.color.a,
|
||||
(int) cmd->data.draw.blend, cmd->data.draw.color_scale);
|
||||
break;
|
||||
case SDL_RENDERCMD_DRAW_LINES:
|
||||
SDL_Log(" %u. draw lines (first=%u, count=%u, r=%.2f, g=%.2f, b=%.2f, a=%.2f, blend=%d, color_scale=%g)", i++,
|
||||
(unsigned int)cmd->data.draw.first,
|
||||
(unsigned int)cmd->data.draw.count,
|
||||
cmd->data.draw.color.r, cmd->data.draw.color.g,
|
||||
cmd->data.draw.color.b, cmd->data.draw.color.a,
|
||||
(int)cmd->data.draw.blend, cmd->data.draw.color_scale);
|
||||
break;
|
||||
|
||||
case SDL_RENDERCMD_FILL_RECTS:
|
||||
SDL_Log(" %u. fill rects (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d, color_scale=%g)", i++,
|
||||
(unsigned int) cmd->data.draw.first,
|
||||
(unsigned int) cmd->data.draw.count,
|
||||
(int) cmd->data.draw.color.r, (int) cmd->data.draw.color.g,
|
||||
(int) cmd->data.draw.color.b, (int) cmd->data.draw.color.a,
|
||||
(int) cmd->data.draw.blend, cmd->data.draw.color_scale);
|
||||
break;
|
||||
case SDL_RENDERCMD_FILL_RECTS:
|
||||
SDL_Log(" %u. fill rects (first=%u, count=%u, r=%.2f, g=%.2f, b=%.2f, a=%.2f, blend=%d, color_scale=%g)", i++,
|
||||
(unsigned int)cmd->data.draw.first,
|
||||
(unsigned int)cmd->data.draw.count,
|
||||
cmd->data.draw.color.r, cmd->data.draw.color.g,
|
||||
cmd->data.draw.color.b, cmd->data.draw.color.a,
|
||||
(int)cmd->data.draw.blend, cmd->data.draw.color_scale);
|
||||
break;
|
||||
|
||||
case SDL_RENDERCMD_COPY:
|
||||
SDL_Log(" %u. copy (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d, color_scale=%g, tex=%p)", i++,
|
||||
(unsigned int) cmd->data.draw.first,
|
||||
(unsigned int) cmd->data.draw.count,
|
||||
(int) cmd->data.draw.color.r, (int) cmd->data.draw.color.g,
|
||||
(int) cmd->data.draw.color.b, (int) cmd->data.draw.color.a,
|
||||
(int) cmd->data.draw.blend, cmd->data.draw.color_scale, cmd->data.draw.texture);
|
||||
break;
|
||||
case SDL_RENDERCMD_COPY:
|
||||
SDL_Log(" %u. copy (first=%u, count=%u, r=%.2f, g=%.2f, b=%.2f, a=%.2f, blend=%d, color_scale=%g, tex=%p)", i++,
|
||||
(unsigned int)cmd->data.draw.first,
|
||||
(unsigned int)cmd->data.draw.count,
|
||||
cmd->data.draw.color.r, cmd->data.draw.color.g,
|
||||
cmd->data.draw.color.b, cmd->data.draw.color.a,
|
||||
(int)cmd->data.draw.blend, cmd->data.draw.color_scale, cmd->data.draw.texture);
|
||||
break;
|
||||
|
||||
case SDL_RENDERCMD_COPY_EX:
|
||||
SDL_Log(" %u. copyex (first=%u, count=%u, r=%.2f, g=%.2f, b=%.2f, a=%.2f, blend=%d, color_scale=%g, tex=%p)", i++,
|
||||
(unsigned int)cmd->data.draw.first,
|
||||
(unsigned int)cmd->data.draw.count,
|
||||
cmd->data.draw.color.r, cmd->data.draw.color.g,
|
||||
cmd->data.draw.color.b, cmd->data.draw.color.a,
|
||||
(int)cmd->data.draw.blend, cmd->data.draw.color_scale, cmd->data.draw.texture);
|
||||
break;
|
||||
|
||||
case SDL_RENDERCMD_COPY_EX:
|
||||
SDL_Log(" %u. copyex (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d, color_scale=%g, tex=%p)", i++,
|
||||
(unsigned int) cmd->data.draw.first,
|
||||
(unsigned int) cmd->data.draw.count,
|
||||
(int) cmd->data.draw.color.r, (int) cmd->data.draw.color.g,
|
||||
(int) cmd->data.draw.color.b, (int) cmd->data.draw.color.a,
|
||||
(int) cmd->data.draw.blend, cmd->data.draw.color_scale, cmd->data.draw.texture);
|
||||
break;
|
||||
|
||||
case SDL_RENDERCMD_GEOMETRY:
|
||||
SDL_Log(" %u. geometry (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d, color_scale=%g, tex=%p)", i++,
|
||||
(unsigned int) cmd->data.draw.first,
|
||||
(unsigned int) cmd->data.draw.count,
|
||||
(int) cmd->data.draw.color.r, (int) cmd->data.draw.color.g,
|
||||
(int) cmd->data.draw.color.b, (int) cmd->data.draw.color.a,
|
||||
(int) cmd->data.draw.blend, cmd->data.draw.color_scale, cmd->data.draw.texture);
|
||||
break;
|
||||
|
||||
case SDL_RENDERCMD_GEOMETRY:
|
||||
SDL_Log(" %u. geometry (first=%u, count=%u, r=%.2f, g=%.2f, b=%.2f, a=%.2f, blend=%d, color_scale=%g, tex=%p)", i++,
|
||||
(unsigned int)cmd->data.draw.first,
|
||||
(unsigned int)cmd->data.draw.count,
|
||||
cmd->data.draw.color.r, cmd->data.draw.color.g,
|
||||
cmd->data.draw.color.b, cmd->data.draw.color.a,
|
||||
(int)cmd->data.draw.blend, cmd->data.draw.color_scale, cmd->data.draw.texture);
|
||||
break;
|
||||
}
|
||||
cmd = cmd->next;
|
||||
}
|
||||
@@ -462,8 +460,8 @@ static void UpdatePixelClipRect(SDL_Renderer *renderer, SDL_RenderViewState *vie
|
||||
{
|
||||
const float scale_x = view->current_scale.x;
|
||||
const float scale_y = view->current_scale.y;
|
||||
view->pixel_clip_rect.x = (int)SDL_floorf((view->clip_rect.x * scale_x) + view->logical_offset.x);
|
||||
view->pixel_clip_rect.y = (int)SDL_floorf((view->clip_rect.y * scale_y) + view->logical_offset.y);
|
||||
view->pixel_clip_rect.x = (int)SDL_floorf(view->clip_rect.x * scale_x);
|
||||
view->pixel_clip_rect.y = (int)SDL_floorf(view->clip_rect.y * scale_y);
|
||||
view->pixel_clip_rect.w = (int)SDL_ceilf(view->clip_rect.w * scale_x);
|
||||
view->pixel_clip_rect.h = (int)SDL_ceilf(view->clip_rect.h * scale_y);
|
||||
}
|
||||
@@ -573,6 +571,9 @@ static SDL_RenderCommand *PrepQueueCmdDraw(SDL_Renderer *renderer, const SDL_Ren
|
||||
cmd->data.draw.color = *color;
|
||||
cmd->data.draw.blend = blendMode;
|
||||
cmd->data.draw.texture = texture;
|
||||
if (texture) {
|
||||
cmd->data.draw.texture_scale_mode = texture->scaleMode;
|
||||
}
|
||||
cmd->data.draw.texture_address_mode = SDL_TEXTURE_ADDRESS_CLAMP;
|
||||
}
|
||||
}
|
||||
@@ -827,6 +828,10 @@ static bool SDL_RendererEventWatch(void *userdata, SDL_Event *event)
|
||||
SDL_Renderer *renderer = (SDL_Renderer *)userdata;
|
||||
SDL_Window *window = renderer->window;
|
||||
|
||||
if (event->window.windowID != SDL_GetWindowID(window)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (renderer->WindowEvent) {
|
||||
renderer->WindowEvent(renderer, &event->window);
|
||||
}
|
||||
@@ -1119,12 +1124,7 @@ SDL_Renderer *SDL_CreateRendererWithProperties(SDL_PropertiesID props)
|
||||
}
|
||||
|
||||
int vsync = (int)SDL_GetNumberProperty(props, SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER, 0);
|
||||
if (!SDL_SetRenderVSync(renderer, vsync)) {
|
||||
if (vsync == 0) {
|
||||
// Some renderers require vsync enabled
|
||||
SDL_SetRenderVSync(renderer, 1);
|
||||
}
|
||||
}
|
||||
SDL_SetRenderVSync(renderer, vsync);
|
||||
SDL_CalculateSimulatedVSyncInterval(renderer, window);
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_RENDER,
|
||||
@@ -1962,8 +1962,6 @@ bool SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode)
|
||||
|
||||
bool SDL_SetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode scaleMode)
|
||||
{
|
||||
SDL_Renderer *renderer;
|
||||
|
||||
CHECK_TEXTURE_MAGIC(texture, false);
|
||||
|
||||
if (scaleMode != SDL_SCALEMODE_NEAREST &&
|
||||
@@ -1971,12 +1969,10 @@ bool SDL_SetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode scaleMode)
|
||||
return SDL_InvalidParamError("scaleMode");
|
||||
}
|
||||
|
||||
renderer = texture->renderer;
|
||||
texture->scaleMode = scaleMode;
|
||||
|
||||
if (texture->native) {
|
||||
return SDL_SetTextureScaleMode(texture->native, scaleMode);
|
||||
} else {
|
||||
renderer->SetTextureScaleMode(renderer, texture, scaleMode);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -5493,7 +5489,8 @@ bool SDL_SetRenderVSync(SDL_Renderer *renderer, int vsync)
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!renderer->SetVSync) {
|
||||
if (!renderer->SetVSync ||
|
||||
!renderer->SetVSync(renderer, vsync)) {
|
||||
switch (vsync) {
|
||||
case 0:
|
||||
renderer->simulate_vsync = false;
|
||||
@@ -5504,12 +5501,6 @@ bool SDL_SetRenderVSync(SDL_Renderer *renderer, int vsync)
|
||||
default:
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
} else if (!renderer->SetVSync(renderer, vsync)) {
|
||||
if (vsync == 1) {
|
||||
renderer->simulate_vsync = true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_VSYNC_NUMBER, vsync);
|
||||
return true;
|
||||
|
||||
@@ -34,6 +34,7 @@ extern "C" {
|
||||
|
||||
typedef enum SDL_TextureAddressMode
|
||||
{
|
||||
SDL_TEXTURE_ADDRESS_INVALID = -1,
|
||||
SDL_TEXTURE_ADDRESS_AUTO,
|
||||
SDL_TEXTURE_ADDRESS_CLAMP,
|
||||
SDL_TEXTURE_ADDRESS_WRAP,
|
||||
@@ -155,6 +156,7 @@ typedef struct SDL_RenderCommand
|
||||
SDL_FColor color;
|
||||
SDL_BlendMode blend;
|
||||
SDL_Texture *texture;
|
||||
SDL_ScaleMode texture_scale_mode;
|
||||
SDL_TextureAddressMode texture_address_mode;
|
||||
} draw;
|
||||
struct
|
||||
@@ -224,7 +226,6 @@ struct SDL_Renderer
|
||||
bool (*LockTexture)(SDL_Renderer *renderer, SDL_Texture *texture,
|
||||
const SDL_Rect *rect, void **pixels, int *pitch);
|
||||
void (*UnlockTexture)(SDL_Renderer *renderer, SDL_Texture *texture);
|
||||
void (*SetTextureScaleMode)(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode);
|
||||
bool (*SetRenderTarget)(SDL_Renderer *renderer, SDL_Texture *texture);
|
||||
SDL_Surface *(*RenderReadPixels)(SDL_Renderer *renderer, const SDL_Rect *rect);
|
||||
bool (*RenderPresent)(SDL_Renderer *renderer);
|
||||
|
||||
@@ -60,7 +60,7 @@ typedef struct
|
||||
bool updateSize;
|
||||
bool beginScene;
|
||||
bool enableSeparateAlphaBlend;
|
||||
D3DTEXTUREFILTERTYPE scaleMode[3];
|
||||
SDL_ScaleMode scaleMode[3];
|
||||
SDL_TextureAddressMode addressMode[3];
|
||||
IDirect3DSurface9 *defaultRenderTarget;
|
||||
IDirect3DSurface9 *currentRenderTarget;
|
||||
@@ -89,7 +89,6 @@ typedef struct
|
||||
typedef struct
|
||||
{
|
||||
D3D_TextureRep texture;
|
||||
D3DTEXTUREFILTERTYPE scaleMode;
|
||||
D3D9_Shader shader;
|
||||
const float *shader_params;
|
||||
|
||||
@@ -274,10 +273,14 @@ static void D3D_InitRenderState(D3D_RenderData *data)
|
||||
IDirect3DDevice9_SetTransform(device, D3DTS_VIEW, &matrix);
|
||||
|
||||
// Reset our current scale mode
|
||||
SDL_memset(data->scaleMode, 0xFF, sizeof(data->scaleMode));
|
||||
for (int i = 0; i < SDL_arraysize(data->scaleMode); ++i) {
|
||||
data->scaleMode[i] = SDL_SCALEMODE_INVALID;
|
||||
}
|
||||
|
||||
// Reset our current address mode
|
||||
SDL_zeroa(data->addressMode);
|
||||
for (int i = 0; i < SDL_arraysize(data->addressMode); ++i) {
|
||||
data->addressMode[i] = SDL_TEXTURE_ADDRESS_INVALID;
|
||||
}
|
||||
|
||||
// Start the render with beginScene
|
||||
data->beginScene = true;
|
||||
@@ -533,7 +536,6 @@ static bool D3D_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_
|
||||
if (!texturedata) {
|
||||
return false;
|
||||
}
|
||||
texturedata->scaleMode = (texture->scaleMode == SDL_SCALEMODE_NEAREST) ? D3DTEXF_POINT : D3DTEXF_LINEAR;
|
||||
|
||||
texture->internal = texturedata;
|
||||
|
||||
@@ -736,17 +738,6 @@ static void D3D_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
}
|
||||
}
|
||||
|
||||
static void D3D_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode)
|
||||
{
|
||||
D3D_TextureData *texturedata = (D3D_TextureData *)texture->internal;
|
||||
|
||||
if (!texturedata) {
|
||||
return;
|
||||
}
|
||||
|
||||
texturedata->scaleMode = (scaleMode == SDL_SCALEMODE_NEAREST) ? D3DTEXF_POINT : D3DTEXF_LINEAR;
|
||||
}
|
||||
|
||||
static bool D3D_SetRenderTargetInternal(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
{
|
||||
D3D_RenderData *data = (D3D_RenderData *)renderer->internal;
|
||||
@@ -926,12 +917,22 @@ static bool BindTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture, DW
|
||||
return true;
|
||||
}
|
||||
|
||||
static void UpdateTextureScaleMode(D3D_RenderData *data, D3D_TextureData *texturedata, unsigned index)
|
||||
static void UpdateTextureScaleMode(D3D_RenderData *data, SDL_ScaleMode scaleMode, unsigned index)
|
||||
{
|
||||
if (texturedata->scaleMode != data->scaleMode[index]) {
|
||||
IDirect3DDevice9_SetSamplerState(data->device, index, D3DSAMP_MINFILTER, texturedata->scaleMode);
|
||||
IDirect3DDevice9_SetSamplerState(data->device, index, D3DSAMP_MAGFILTER, texturedata->scaleMode);
|
||||
data->scaleMode[index] = texturedata->scaleMode;
|
||||
if (scaleMode != data->scaleMode[index]) {
|
||||
switch (scaleMode) {
|
||||
case SDL_SCALEMODE_NEAREST:
|
||||
IDirect3DDevice9_SetSamplerState(data->device, index, D3DSAMP_MINFILTER, D3DTEXF_POINT);
|
||||
IDirect3DDevice9_SetSamplerState(data->device, index, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
|
||||
break;
|
||||
case SDL_SCALEMODE_LINEAR:
|
||||
IDirect3DDevice9_SetSamplerState(data->device, index, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
||||
IDirect3DDevice9_SetSamplerState(data->device, index, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
data->scaleMode[index] = scaleMode;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -954,7 +955,7 @@ static void UpdateTextureAddressMode(D3D_RenderData *data, SDL_TextureAddressMod
|
||||
}
|
||||
}
|
||||
|
||||
static bool SetupTextureState(D3D_RenderData *data, SDL_Texture *texture, SDL_TextureAddressMode addressMode, D3D9_Shader *shader, const float **shader_params)
|
||||
static bool SetupTextureState(D3D_RenderData *data, SDL_Texture *texture, D3D9_Shader *shader, const float **shader_params)
|
||||
{
|
||||
D3D_TextureData *texturedata = (D3D_TextureData *)texture->internal;
|
||||
|
||||
@@ -962,9 +963,6 @@ static bool SetupTextureState(D3D_RenderData *data, SDL_Texture *texture, SDL_Te
|
||||
return SDL_SetError("Texture is not currently available");
|
||||
}
|
||||
|
||||
UpdateTextureScaleMode(data, texturedata, 0);
|
||||
UpdateTextureAddressMode(data, addressMode, 0);
|
||||
|
||||
*shader = texturedata->shader;
|
||||
*shader_params = texturedata->shader_params;
|
||||
|
||||
@@ -973,11 +971,6 @@ static bool SetupTextureState(D3D_RenderData *data, SDL_Texture *texture, SDL_Te
|
||||
}
|
||||
#ifdef SDL_HAVE_YUV
|
||||
if (texturedata->yuv) {
|
||||
UpdateTextureScaleMode(data, texturedata, 1);
|
||||
UpdateTextureScaleMode(data, texturedata, 2);
|
||||
UpdateTextureAddressMode(data, addressMode, 1);
|
||||
UpdateTextureAddressMode(data, addressMode, 2);
|
||||
|
||||
if (!BindTextureRep(data->device, &texturedata->utexture, 1)) {
|
||||
return false;
|
||||
}
|
||||
@@ -1012,7 +1005,7 @@ static bool SetDrawState(D3D_RenderData *data, const SDL_RenderCommand *cmd)
|
||||
IDirect3DDevice9_SetTexture(data->device, 2, NULL);
|
||||
}
|
||||
#endif
|
||||
if (texture && !SetupTextureState(data, texture, cmd->data.draw.texture_address_mode, &shader, &shader_params)) {
|
||||
if (texture && !SetupTextureState(data, texture, &shader, &shader_params)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1040,13 +1033,30 @@ static bool SetDrawState(D3D_RenderData *data, const SDL_RenderCommand *cmd)
|
||||
data->drawstate.texture = texture;
|
||||
} else if (texture) {
|
||||
D3D_TextureData *texturedata = (D3D_TextureData *)texture->internal;
|
||||
UpdateDirtyTexture(data->device, &texturedata->texture);
|
||||
if (texturedata) {
|
||||
UpdateDirtyTexture(data->device, &texturedata->texture);
|
||||
#ifdef SDL_HAVE_YUV
|
||||
if (texturedata->yuv) {
|
||||
UpdateDirtyTexture(data->device, &texturedata->utexture);
|
||||
UpdateDirtyTexture(data->device, &texturedata->vtexture);
|
||||
if (texturedata->yuv) {
|
||||
UpdateDirtyTexture(data->device, &texturedata->utexture);
|
||||
UpdateDirtyTexture(data->device, &texturedata->vtexture);
|
||||
}
|
||||
#endif // SDL_HAVE_YUV
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
if (texture) {
|
||||
UpdateTextureScaleMode(data, cmd->data.draw.texture_scale_mode, 0);
|
||||
UpdateTextureAddressMode(data, cmd->data.draw.texture_address_mode, 0);
|
||||
|
||||
#ifdef SDL_HAVE_YUV
|
||||
D3D_TextureData *texturedata = (D3D_TextureData *)texture->internal;
|
||||
if (texturedata && texturedata->yuv) {
|
||||
UpdateTextureScaleMode(data, cmd->data.draw.texture_scale_mode, 1);
|
||||
UpdateTextureScaleMode(data, cmd->data.draw.texture_scale_mode, 2);
|
||||
UpdateTextureAddressMode(data, cmd->data.draw.texture_address_mode, 1);
|
||||
UpdateTextureAddressMode(data, cmd->data.draw.texture_address_mode, 2);
|
||||
}
|
||||
#endif // SDL_HAVE_YUV
|
||||
}
|
||||
|
||||
if (blend != data->drawstate.blend) {
|
||||
@@ -1653,7 +1663,6 @@ static bool D3D_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_P
|
||||
#endif
|
||||
renderer->LockTexture = D3D_LockTexture;
|
||||
renderer->UnlockTexture = D3D_UnlockTexture;
|
||||
renderer->SetTextureScaleMode = D3D_SetTextureScaleMode;
|
||||
renderer->SetRenderTarget = D3D_SetRenderTarget;
|
||||
renderer->QueueSetViewport = D3D_QueueNoOp;
|
||||
renderer->QueueSetDrawColor = D3D_QueueNoOp;
|
||||
|
||||
@@ -122,7 +122,6 @@ typedef struct
|
||||
ID3D11Texture2D *stagingTexture;
|
||||
int lockedTexturePositionX;
|
||||
int lockedTexturePositionY;
|
||||
D3D11_FILTER scaleMode;
|
||||
D3D11_Shader shader;
|
||||
const float *YCbCr_matrix;
|
||||
#ifdef SDL_HAVE_YUV
|
||||
@@ -1172,7 +1171,6 @@ static bool D3D11_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
|
||||
if (!textureData) {
|
||||
return false;
|
||||
}
|
||||
textureData->scaleMode = (texture->scaleMode == SDL_SCALEMODE_NEAREST) ? D3D11_FILTER_MIN_MAG_MIP_POINT : D3D11_FILTER_MIN_MAG_MIP_LINEAR;
|
||||
|
||||
texture->internal = textureData;
|
||||
|
||||
@@ -1796,17 +1794,6 @@ static void D3D11_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
SAFE_RELEASE(textureData->stagingTexture);
|
||||
}
|
||||
|
||||
static void D3D11_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode)
|
||||
{
|
||||
D3D11_TextureData *textureData = (D3D11_TextureData *)texture->internal;
|
||||
|
||||
if (!textureData) {
|
||||
return;
|
||||
}
|
||||
|
||||
textureData->scaleMode = (scaleMode == SDL_SCALEMODE_NEAREST) ? D3D11_FILTER_MIN_MAG_MIP_POINT : D3D11_FILTER_MIN_MAG_MIP_LINEAR;
|
||||
}
|
||||
|
||||
static bool D3D11_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
{
|
||||
D3D11_RenderData *rendererData = (D3D11_RenderData *)renderer->internal;
|
||||
@@ -2318,8 +2305,8 @@ static bool D3D11_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *
|
||||
|
||||
D3D11_SetupShaderConstants(renderer, cmd, texture, &constants);
|
||||
|
||||
switch (textureData->scaleMode) {
|
||||
case D3D11_FILTER_MIN_MAG_MIP_POINT:
|
||||
switch (cmd->data.draw.texture_scale_mode) {
|
||||
case SDL_SCALEMODE_NEAREST:
|
||||
switch (cmd->data.draw.texture_address_mode) {
|
||||
case SDL_TEXTURE_ADDRESS_CLAMP:
|
||||
textureSampler = rendererData->samplers[D3D11_SAMPLER_NEAREST_CLAMP];
|
||||
@@ -2331,7 +2318,7 @@ static bool D3D11_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *
|
||||
return SDL_SetError("Unknown texture address mode: %d", cmd->data.draw.texture_address_mode);
|
||||
}
|
||||
break;
|
||||
case D3D11_FILTER_MIN_MAG_MIP_LINEAR:
|
||||
case SDL_SCALEMODE_LINEAR:
|
||||
switch (cmd->data.draw.texture_address_mode) {
|
||||
case SDL_TEXTURE_ADDRESS_CLAMP:
|
||||
textureSampler = rendererData->samplers[D3D11_SAMPLER_LINEAR_CLAMP];
|
||||
@@ -2344,7 +2331,7 @@ static bool D3D11_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *
|
||||
}
|
||||
break;
|
||||
default:
|
||||
return SDL_SetError("Unknown scale mode: %d", textureData->scaleMode);
|
||||
return SDL_SetError("Unknown scale mode: %d", cmd->data.draw.texture_scale_mode);
|
||||
}
|
||||
#ifdef SDL_HAVE_YUV
|
||||
if (textureData->yuv) {
|
||||
@@ -2712,7 +2699,6 @@ static bool D3D11_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL
|
||||
#endif
|
||||
renderer->LockTexture = D3D11_LockTexture;
|
||||
renderer->UnlockTexture = D3D11_UnlockTexture;
|
||||
renderer->SetTextureScaleMode = D3D11_SetTextureScaleMode;
|
||||
renderer->SetRenderTarget = D3D11_SetRenderTarget;
|
||||
renderer->QueueSetViewport = D3D11_QueueNoOp;
|
||||
renderer->QueueSetDrawColor = D3D11_QueueNoOp;
|
||||
|
||||
@@ -124,7 +124,6 @@ typedef struct
|
||||
DXGI_FORMAT mainTextureFormat;
|
||||
ID3D12Resource *stagingBuffer;
|
||||
D3D12_RESOURCE_STATES stagingResourceState;
|
||||
D3D12_FILTER scaleMode;
|
||||
D3D12_Shader shader;
|
||||
const float *YCbCr_matrix;
|
||||
#ifdef SDL_HAVE_YUV
|
||||
@@ -1574,7 +1573,6 @@ static bool D3D12_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
|
||||
if (!textureData) {
|
||||
return false;
|
||||
}
|
||||
textureData->scaleMode = (texture->scaleMode == SDL_SCALEMODE_NEAREST) ? D3D12_FILTER_MIN_MAG_MIP_POINT : D3D12_FILTER_MIN_MAG_MIP_LINEAR;
|
||||
|
||||
texture->internal = textureData;
|
||||
textureData->mainTextureFormat = textureFormat;
|
||||
@@ -1992,6 +1990,10 @@ static bool D3D12_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
|
||||
}
|
||||
}
|
||||
#endif // SDL_HAVE_YUV
|
||||
if (textureData->mainTextureResourceView.ptr == rendererData->currentShaderResource.ptr) {
|
||||
// We'll need to rebind this resource after updating it
|
||||
rendererData->currentShaderResource.ptr = 0;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -2018,6 +2020,10 @@ static bool D3D12_UpdateTextureYUV(SDL_Renderer *renderer, SDL_Texture *texture,
|
||||
if (!D3D12_UpdateTextureInternal(rendererData, textureData->mainTextureV, 0, rect->x / 2, rect->y / 2, rect->w / 2, rect->h / 2, Vplane, Vpitch, &textureData->mainResourceStateV)) {
|
||||
return false;
|
||||
}
|
||||
if (textureData->mainTextureResourceView.ptr == rendererData->currentShaderResource.ptr) {
|
||||
// We'll need to rebind this resource after updating it
|
||||
rendererData->currentShaderResource.ptr = 0;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -2036,10 +2042,13 @@ static bool D3D12_UpdateTextureNV(SDL_Renderer *renderer, SDL_Texture *texture,
|
||||
if (!D3D12_UpdateTextureInternal(rendererData, textureData->mainTexture, 0, rect->x, rect->y, rect->w, rect->h, Yplane, Ypitch, &textureData->mainResourceState)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!D3D12_UpdateTextureInternal(rendererData, textureData->mainTexture, 1, rect->x, rect->y, rect->w, rect->h, UVplane, UVpitch, &textureData->mainResourceState)) {
|
||||
return false;
|
||||
}
|
||||
if (textureData->mainTextureResourceView.ptr == rendererData->currentShaderResource.ptr) {
|
||||
// We'll need to rebind this resource after updating it
|
||||
rendererData->currentShaderResource.ptr = 0;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
@@ -2244,17 +2253,6 @@ static void D3D12_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
D3D_SAFE_RELEASE(textureData->stagingBuffer);
|
||||
}
|
||||
|
||||
static void D3D12_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode)
|
||||
{
|
||||
D3D12_TextureData *textureData = (D3D12_TextureData *)texture->internal;
|
||||
|
||||
if (!textureData) {
|
||||
return;
|
||||
}
|
||||
|
||||
textureData->scaleMode = (scaleMode == SDL_SCALEMODE_NEAREST) ? D3D12_FILTER_MIN_MAG_MIP_POINT : D3D12_FILTER_MIN_MAG_MIP_LINEAR;
|
||||
}
|
||||
|
||||
static bool D3D12_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
{
|
||||
D3D12_RenderData *rendererData = (D3D12_RenderData *)renderer->internal;
|
||||
@@ -2745,8 +2743,8 @@ static bool D3D12_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *
|
||||
|
||||
D3D12_SetupShaderConstants(renderer, cmd, texture, &constants);
|
||||
|
||||
switch (textureData->scaleMode) {
|
||||
case D3D12_FILTER_MIN_MAG_MIP_POINT:
|
||||
switch (cmd->data.draw.texture_scale_mode) {
|
||||
case SDL_SCALEMODE_NEAREST:
|
||||
switch (cmd->data.draw.texture_address_mode) {
|
||||
case SDL_TEXTURE_ADDRESS_CLAMP:
|
||||
textureSampler = &rendererData->samplers[D3D12_SAMPLER_NEAREST_CLAMP];
|
||||
@@ -2758,7 +2756,7 @@ static bool D3D12_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *
|
||||
return SDL_SetError("Unknown texture address mode: %d", cmd->data.draw.texture_address_mode);
|
||||
}
|
||||
break;
|
||||
case D3D12_FILTER_MIN_MAG_MIP_LINEAR:
|
||||
case SDL_SCALEMODE_LINEAR:
|
||||
switch (cmd->data.draw.texture_address_mode) {
|
||||
case SDL_TEXTURE_ADDRESS_CLAMP:
|
||||
textureSampler = &rendererData->samplers[D3D12_SAMPLER_LINEAR_CLAMP];
|
||||
@@ -2771,7 +2769,7 @@ static bool D3D12_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *
|
||||
}
|
||||
break;
|
||||
default:
|
||||
return SDL_SetError("Unknown scale mode: %d", textureData->scaleMode);
|
||||
return SDL_SetError("Unknown scale mode: %d", cmd->data.draw.texture_scale_mode);
|
||||
}
|
||||
#ifdef SDL_HAVE_YUV
|
||||
if (textureData->yuv) {
|
||||
@@ -3248,7 +3246,6 @@ bool D3D12_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_Proper
|
||||
#endif
|
||||
renderer->LockTexture = D3D12_LockTexture;
|
||||
renderer->UnlockTexture = D3D12_UnlockTexture;
|
||||
renderer->SetTextureScaleMode = D3D12_SetTextureScaleMode;
|
||||
renderer->SetRenderTarget = D3D12_SetRenderTarget;
|
||||
renderer->QueueSetViewport = D3D12_QueueNoOp;
|
||||
renderer->QueueSetDrawColor = D3D12_QueueNoOp;
|
||||
|
||||
@@ -335,11 +335,6 @@ static void GPU_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
GPU_UpdateTexture(renderer, texture, rect, pixels, data->pitch);
|
||||
}
|
||||
|
||||
static void GPU_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scale_mode)
|
||||
{
|
||||
// nothing to do in this backend.
|
||||
}
|
||||
|
||||
static bool GPU_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
{
|
||||
GPU_RenderData *data = (GPU_RenderData *)renderer->internal;
|
||||
@@ -494,8 +489,7 @@ static void PushUniforms(GPU_RenderData *data, SDL_RenderCommand *cmd)
|
||||
SDL_PushGPUVertexUniformData(data->state.command_buffer, 0, &uniforms, sizeof(uniforms));
|
||||
}
|
||||
|
||||
static SDL_GPUSampler **SamplerPointer(
|
||||
GPU_RenderData *data, SDL_TextureAddressMode address_mode, SDL_ScaleMode scale_mode)
|
||||
static SDL_GPUSampler **SamplerPointer(GPU_RenderData *data, SDL_TextureAddressMode address_mode, SDL_ScaleMode scale_mode)
|
||||
{
|
||||
return &data->samplers[scale_mode][address_mode - 1];
|
||||
}
|
||||
@@ -575,7 +569,7 @@ static void Draw(
|
||||
if (tdata) {
|
||||
SDL_GPUTextureSamplerBinding sampler_bind;
|
||||
SDL_zero(sampler_bind);
|
||||
sampler_bind.sampler = *SamplerPointer(data, cmd->data.draw.texture_address_mode, cmd->data.draw.texture->scaleMode);
|
||||
sampler_bind.sampler = *SamplerPointer(data, cmd->data.draw.texture_address_mode, cmd->data.draw.texture_scale_mode);
|
||||
sampler_bind.texture = tdata->texture;
|
||||
SDL_BindGPUFragmentSamplers(pass, 0, &sampler_bind, 1);
|
||||
}
|
||||
@@ -785,6 +779,8 @@ static bool GPU_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
|
||||
same texture, we can combine them all into a single draw call. */
|
||||
SDL_Texture *thistexture = cmd->data.draw.texture;
|
||||
SDL_BlendMode thisblend = cmd->data.draw.blend;
|
||||
SDL_ScaleMode thisscalemode = cmd->data.draw.texture_scale_mode;
|
||||
SDL_TextureAddressMode thisaddressmode = cmd->data.draw.texture_address_mode;
|
||||
const SDL_RenderCommandType thiscmdtype = cmd->command;
|
||||
SDL_RenderCommand *finalcmd = cmd;
|
||||
SDL_RenderCommand *nextcmd = cmd->next;
|
||||
@@ -795,7 +791,10 @@ static bool GPU_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
|
||||
const SDL_RenderCommandType nextcmdtype = nextcmd->command;
|
||||
if (nextcmdtype != thiscmdtype) {
|
||||
break; // can't go any further on this draw call, different render command up next.
|
||||
} else if (nextcmd->data.draw.texture != thistexture || nextcmd->data.draw.blend != thisblend) {
|
||||
} else if (nextcmd->data.draw.texture != thistexture ||
|
||||
nextcmd->data.draw.texture_scale_mode != thisscalemode ||
|
||||
nextcmd->data.draw.texture_address_mode != thisaddressmode ||
|
||||
nextcmd->data.draw.blend != thisblend) {
|
||||
// FIXME should we check address mode too?
|
||||
break; // can't go any further on this draw call, different texture/blendmode copy up next.
|
||||
} else {
|
||||
@@ -1176,7 +1175,6 @@ static bool GPU_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_P
|
||||
renderer->UpdateTexture = GPU_UpdateTexture;
|
||||
renderer->LockTexture = GPU_LockTexture;
|
||||
renderer->UnlockTexture = GPU_UnlockTexture;
|
||||
renderer->SetTextureScaleMode = GPU_SetTextureScaleMode;
|
||||
renderer->SetRenderTarget = GPU_SetRenderTarget;
|
||||
renderer->QueueSetViewport = GPU_QueueNoOp;
|
||||
renderer->QueueSetDrawColor = GPU_QueueNoOp;
|
||||
|
||||
@@ -1070,10 +1070,6 @@ static void METAL_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
}
|
||||
}
|
||||
|
||||
static void METAL_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode)
|
||||
{
|
||||
}
|
||||
|
||||
static bool METAL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
{
|
||||
@autoreleasepool {
|
||||
@@ -1473,7 +1469,7 @@ static bool SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, c
|
||||
if (texture != statecache->texture) {
|
||||
id<MTLSamplerState> mtlsampler;
|
||||
|
||||
if (texture->scaleMode == SDL_SCALEMODE_NEAREST) {
|
||||
if (cmd->data.draw.texture_scale_mode == SDL_SCALEMODE_NEAREST) {
|
||||
switch (cmd->data.draw.texture_address_mode) {
|
||||
case SDL_TEXTURE_ADDRESS_CLAMP:
|
||||
mtlsampler = data.mtlsamplers[SDL_METAL_SAMPLER_NEAREST_CLAMP];
|
||||
@@ -2129,7 +2125,6 @@ static bool METAL_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL
|
||||
#endif
|
||||
renderer->LockTexture = METAL_LockTexture;
|
||||
renderer->UnlockTexture = METAL_UnlockTexture;
|
||||
renderer->SetTextureScaleMode = METAL_SetTextureScaleMode;
|
||||
renderer->SetRenderTarget = METAL_SetRenderTarget;
|
||||
renderer->QueueSetViewport = METAL_QueueSetViewport;
|
||||
renderer->QueueSetDrawColor = METAL_QueueNoOp;
|
||||
|
||||
@@ -137,7 +137,6 @@ typedef struct
|
||||
void *pixels;
|
||||
int pitch;
|
||||
SDL_Rect locked_rect;
|
||||
|
||||
#ifdef SDL_HAVE_YUV
|
||||
// YUV texture support
|
||||
bool yuv;
|
||||
@@ -147,7 +146,8 @@ typedef struct
|
||||
GLuint vtexture;
|
||||
bool vtexture_external;
|
||||
#endif
|
||||
|
||||
SDL_ScaleMode texture_scale_mode;
|
||||
SDL_TextureAddressMode texture_address_mode;
|
||||
GL_FBOList *fbo;
|
||||
} GL_TextureData;
|
||||
|
||||
@@ -447,7 +447,6 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
|
||||
GLint internalFormat;
|
||||
GLenum format, type;
|
||||
int texture_w, texture_h;
|
||||
GLenum scaleMode;
|
||||
|
||||
GL_ActivateRenderer(renderer);
|
||||
|
||||
@@ -536,11 +535,10 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
|
||||
|
||||
data->format = format;
|
||||
data->formattype = type;
|
||||
scaleMode = (texture->scaleMode == SDL_SCALEMODE_NEAREST) ? GL_NEAREST : GL_LINEAR;
|
||||
data->texture_scale_mode = SDL_SCALEMODE_INVALID;
|
||||
data->texture_address_mode = SDL_TEXTURE_ADDRESS_INVALID;
|
||||
renderdata->glEnable(textype);
|
||||
renderdata->glBindTexture(textype, data->texture);
|
||||
renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, scaleMode);
|
||||
renderdata->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, scaleMode);
|
||||
#ifdef SDL_PLATFORM_MACOS
|
||||
#ifndef GL_TEXTURE_STORAGE_HINT_APPLE
|
||||
#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
|
||||
@@ -596,19 +594,11 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
|
||||
}
|
||||
|
||||
renderdata->glBindTexture(textype, data->utexture);
|
||||
renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER,
|
||||
scaleMode);
|
||||
renderdata->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER,
|
||||
scaleMode);
|
||||
renderdata->glTexImage2D(textype, 0, internalFormat, (texture_w + 1) / 2,
|
||||
(texture_h + 1) / 2, 0, format, type, NULL);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER, data->utexture);
|
||||
|
||||
renderdata->glBindTexture(textype, data->vtexture);
|
||||
renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER,
|
||||
scaleMode);
|
||||
renderdata->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER,
|
||||
scaleMode);
|
||||
renderdata->glTexImage2D(textype, 0, internalFormat, (texture_w + 1) / 2,
|
||||
(texture_h + 1) / 2, 0, format, type, NULL);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER, data->vtexture);
|
||||
@@ -625,10 +615,6 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
|
||||
renderdata->glGenTextures(1, &data->utexture);
|
||||
}
|
||||
renderdata->glBindTexture(textype, data->utexture);
|
||||
renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER,
|
||||
scaleMode);
|
||||
renderdata->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER,
|
||||
scaleMode);
|
||||
renderdata->glTexImage2D(textype, 0, GL_LUMINANCE_ALPHA, (texture_w + 1) / 2,
|
||||
(texture_h + 1) / 2, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER, data->utexture);
|
||||
@@ -822,38 +808,6 @@ static void GL_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
GL_UpdateTexture(renderer, texture, rect, pixels, data->pitch);
|
||||
}
|
||||
|
||||
static void GL_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode)
|
||||
{
|
||||
GL_RenderData *renderdata = (GL_RenderData *)renderer->internal;
|
||||
const GLenum textype = renderdata->textype;
|
||||
GL_TextureData *data = (GL_TextureData *)texture->internal;
|
||||
GLenum glScaleMode = (scaleMode == SDL_SCALEMODE_NEAREST) ? GL_NEAREST : GL_LINEAR;
|
||||
|
||||
renderdata->glBindTexture(textype, data->texture);
|
||||
renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, glScaleMode);
|
||||
renderdata->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, glScaleMode);
|
||||
|
||||
#ifdef SDL_HAVE_YUV
|
||||
if (texture->format == SDL_PIXELFORMAT_YV12 ||
|
||||
texture->format == SDL_PIXELFORMAT_IYUV) {
|
||||
renderdata->glBindTexture(textype, data->utexture);
|
||||
renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, glScaleMode);
|
||||
renderdata->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, glScaleMode);
|
||||
|
||||
renderdata->glBindTexture(textype, data->vtexture);
|
||||
renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, glScaleMode);
|
||||
renderdata->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, glScaleMode);
|
||||
}
|
||||
|
||||
if (texture->format == SDL_PIXELFORMAT_NV12 ||
|
||||
texture->format == SDL_PIXELFORMAT_NV21) {
|
||||
renderdata->glBindTexture(textype, data->utexture);
|
||||
renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, glScaleMode);
|
||||
renderdata->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, glScaleMode);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
static bool GL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
{
|
||||
GL_RenderData *data = (GL_RenderData *)renderer->internal;
|
||||
@@ -1120,6 +1074,23 @@ static bool SetDrawState(GL_RenderData *data, const SDL_RenderCommand *cmd, cons
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool SetTextureScaleMode(GL_RenderData *data, GLenum textype, SDL_ScaleMode scaleMode)
|
||||
{
|
||||
switch (scaleMode) {
|
||||
case SDL_SCALEMODE_NEAREST:
|
||||
data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
break;
|
||||
case SDL_SCALEMODE_LINEAR:
|
||||
data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
break;
|
||||
default:
|
||||
return SDL_SetError("Unknown texture scale mode: %d", scaleMode);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool SetTextureAddressMode(GL_RenderData *data, GLenum textype, SDL_TextureAddressMode addressMode)
|
||||
{
|
||||
switch (addressMode) {
|
||||
@@ -1140,41 +1111,23 @@ static bool SetTextureAddressMode(GL_RenderData *data, GLenum textype, SDL_Textu
|
||||
static bool SetCopyState(GL_RenderData *data, const SDL_RenderCommand *cmd)
|
||||
{
|
||||
SDL_Texture *texture = cmd->data.draw.texture;
|
||||
const GL_TextureData *texturedata = (GL_TextureData *)texture->internal;
|
||||
GL_TextureData *texturedata = (GL_TextureData *)texture->internal;
|
||||
const GLenum textype = data->textype;
|
||||
|
||||
SetDrawState(data, cmd, texturedata->shader, texturedata->shader_params);
|
||||
|
||||
if (texture != data->drawstate.texture) {
|
||||
const GLenum textype = data->textype;
|
||||
#ifdef SDL_HAVE_YUV
|
||||
if (texturedata->yuv) {
|
||||
if (data->GL_ARB_multitexture_supported) {
|
||||
data->glActiveTextureARB(GL_TEXTURE2_ARB);
|
||||
}
|
||||
data->glActiveTextureARB(GL_TEXTURE2_ARB);
|
||||
data->glBindTexture(textype, texturedata->vtexture);
|
||||
|
||||
if (!SetTextureAddressMode(data, textype, cmd->data.draw.texture_address_mode)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (data->GL_ARB_multitexture_supported) {
|
||||
data->glActiveTextureARB(GL_TEXTURE1_ARB);
|
||||
}
|
||||
data->glActiveTextureARB(GL_TEXTURE1_ARB);
|
||||
data->glBindTexture(textype, texturedata->utexture);
|
||||
|
||||
if (!SetTextureAddressMode(data, textype, cmd->data.draw.texture_address_mode)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if (texturedata->nv12) {
|
||||
if (data->GL_ARB_multitexture_supported) {
|
||||
data->glActiveTextureARB(GL_TEXTURE1_ARB);
|
||||
}
|
||||
data->glActiveTextureARB(GL_TEXTURE1_ARB);
|
||||
data->glBindTexture(textype, texturedata->utexture);
|
||||
|
||||
if (!SetTextureAddressMode(data, textype, cmd->data.draw.texture_address_mode)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
if (data->GL_ARB_multitexture_supported) {
|
||||
@@ -1182,11 +1135,67 @@ static bool SetCopyState(GL_RenderData *data, const SDL_RenderCommand *cmd)
|
||||
}
|
||||
data->glBindTexture(textype, texturedata->texture);
|
||||
|
||||
data->drawstate.texture = texture;
|
||||
}
|
||||
|
||||
if (cmd->data.draw.texture_scale_mode != texturedata->texture_scale_mode) {
|
||||
#ifdef SDL_HAVE_YUV
|
||||
if (texturedata->yuv) {
|
||||
data->glActiveTextureARB(GL_TEXTURE2);
|
||||
if (!SetTextureScaleMode(data, textype, cmd->data.draw.texture_scale_mode)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
data->glActiveTextureARB(GL_TEXTURE1);
|
||||
if (!SetTextureScaleMode(data, textype, cmd->data.draw.texture_scale_mode)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
data->glActiveTextureARB(GL_TEXTURE0);
|
||||
} else if (texturedata->nv12) {
|
||||
data->glActiveTextureARB(GL_TEXTURE1);
|
||||
if (!SetTextureScaleMode(data, textype, cmd->data.draw.texture_scale_mode)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
data->glActiveTextureARB(GL_TEXTURE0);
|
||||
}
|
||||
#endif
|
||||
if (!SetTextureScaleMode(data, textype, cmd->data.draw.texture_scale_mode)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
texturedata->texture_scale_mode = cmd->data.draw.texture_scale_mode;
|
||||
}
|
||||
|
||||
if (cmd->data.draw.texture_address_mode != texturedata->texture_address_mode) {
|
||||
#ifdef SDL_HAVE_YUV
|
||||
if (texturedata->yuv) {
|
||||
data->glActiveTextureARB(GL_TEXTURE2);
|
||||
if (!SetTextureAddressMode(data, textype, cmd->data.draw.texture_address_mode)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
data->glActiveTextureARB(GL_TEXTURE1);
|
||||
if (!SetTextureAddressMode(data, textype, cmd->data.draw.texture_address_mode)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
data->glActiveTextureARB(GL_TEXTURE0_ARB);
|
||||
} else if (texturedata->nv12) {
|
||||
data->glActiveTextureARB(GL_TEXTURE1);
|
||||
if (!SetTextureAddressMode(data, textype, cmd->data.draw.texture_address_mode)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
data->glActiveTextureARB(GL_TEXTURE0);
|
||||
}
|
||||
#endif
|
||||
if (!SetTextureAddressMode(data, textype, cmd->data.draw.texture_address_mode)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
data->drawstate.texture = texture;
|
||||
texturedata->texture_address_mode = cmd->data.draw.texture_address_mode;
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -1372,6 +1381,8 @@ static bool GL_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
|
||||
same texture, we can combine them all into a single draw call. */
|
||||
SDL_Texture *thistexture = cmd->data.draw.texture;
|
||||
SDL_BlendMode thisblend = cmd->data.draw.blend;
|
||||
SDL_ScaleMode thisscalemode = cmd->data.draw.texture_scale_mode;
|
||||
SDL_TextureAddressMode thisaddressmode = cmd->data.draw.texture_address_mode;
|
||||
const SDL_RenderCommandType thiscmdtype = cmd->command;
|
||||
SDL_RenderCommand *finalcmd = cmd;
|
||||
SDL_RenderCommand *nextcmd = cmd->next;
|
||||
@@ -1381,7 +1392,10 @@ static bool GL_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
|
||||
const SDL_RenderCommandType nextcmdtype = nextcmd->command;
|
||||
if (nextcmdtype != thiscmdtype) {
|
||||
break; // can't go any further on this draw call, different render command up next.
|
||||
} else if (nextcmd->data.draw.texture != thistexture || nextcmd->data.draw.blend != thisblend) {
|
||||
} else if (nextcmd->data.draw.texture != thistexture ||
|
||||
nextcmd->data.draw.texture_scale_mode != thisscalemode ||
|
||||
nextcmd->data.draw.texture_address_mode != thisaddressmode ||
|
||||
nextcmd->data.draw.blend != thisblend) {
|
||||
break; // can't go any further on this draw call, different texture/blendmode copy up next.
|
||||
} else {
|
||||
finalcmd = nextcmd; // we can combine copy operations here. Mark this one as the furthest okay command.
|
||||
@@ -1656,7 +1670,6 @@ static bool GL_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_Pr
|
||||
#endif
|
||||
renderer->LockTexture = GL_LockTexture;
|
||||
renderer->UnlockTexture = GL_UnlockTexture;
|
||||
renderer->SetTextureScaleMode = GL_SetTextureScaleMode;
|
||||
renderer->SetRenderTarget = GL_SetRenderTarget;
|
||||
renderer->QueueSetViewport = GL_QueueNoOp;
|
||||
renderer->QueueSetDrawColor = GL_QueueNoOp;
|
||||
|
||||
@@ -76,6 +76,8 @@ typedef struct GLES2_TextureData
|
||||
GLuint texture_u;
|
||||
GLuint texture_u_external;
|
||||
#endif
|
||||
SDL_ScaleMode texture_scale_mode;
|
||||
SDL_TextureAddressMode texture_address_mode;
|
||||
GLES2_FBOList *fbo;
|
||||
} GLES2_TextureData;
|
||||
|
||||
@@ -168,6 +170,7 @@ typedef struct GLES2_RenderData
|
||||
|
||||
bool debug_enabled;
|
||||
|
||||
bool GL_OES_EGL_image_external_supported;
|
||||
bool GL_EXT_blend_minmax_supported;
|
||||
|
||||
#define SDL_PROC(ret, func, params) ret (APIENTRY *func) params;
|
||||
@@ -987,8 +990,8 @@ static bool SetDrawState(GLES2_RenderData *data, const SDL_RenderCommand *cmd, c
|
||||
}
|
||||
|
||||
if (texture) {
|
||||
SDL_Vertex *verts = (SDL_Vertex *)(((Uint8 *)vertices) + cmd->data.draw.first);
|
||||
data->glVertexAttribPointer(GLES2_ATTRIBUTE_TEXCOORD, 2, GL_FLOAT, GL_FALSE, stride, (const GLvoid *)&verts->tex_coord);
|
||||
uintptr_t base = (uintptr_t)vertices + cmd->data.draw.first; // address of first vertex, or base offset when using VBOs.
|
||||
data->glVertexAttribPointer(GLES2_ATTRIBUTE_TEXCOORD, 2, GL_FLOAT, GL_FALSE, stride, (const GLvoid *)(base + offsetof(SDL_Vertex, tex_coord)));
|
||||
}
|
||||
|
||||
if (!GLES2_SelectProgram(data, imgsrc, texture ? texture->colorspace : SDL_COLORSPACE_SRGB)) {
|
||||
@@ -1021,14 +1024,31 @@ static bool SetDrawState(GLES2_RenderData *data, const SDL_RenderCommand *cmd, c
|
||||
|
||||
// all drawing commands use this
|
||||
{
|
||||
SDL_VertexSolid *verts = (SDL_VertexSolid *)(((Uint8 *)vertices) + cmd->data.draw.first);
|
||||
data->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, stride, (const GLvoid *)&verts->position);
|
||||
data->glVertexAttribPointer(GLES2_ATTRIBUTE_COLOR, 4, GL_FLOAT, GL_TRUE /* Normalized */, stride, (const GLvoid *)&verts->color);
|
||||
uintptr_t base = (uintptr_t)vertices + cmd->data.draw.first; // address of first vertex, or base offset when using VBOs.
|
||||
data->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, stride, (const GLvoid *)(base + offsetof(SDL_VertexSolid, position)));
|
||||
data->glVertexAttribPointer(GLES2_ATTRIBUTE_COLOR, 4, GL_FLOAT, GL_TRUE /* Normalized */, stride, (const GLvoid *)(base + offsetof(SDL_VertexSolid, color)));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool SetTextureScaleMode(GLES2_RenderData *data, GLenum textype, SDL_ScaleMode scaleMode)
|
||||
{
|
||||
switch (scaleMode) {
|
||||
case SDL_SCALEMODE_NEAREST:
|
||||
data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
break;
|
||||
case SDL_SCALEMODE_LINEAR:
|
||||
data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
break;
|
||||
default:
|
||||
return SDL_SetError("Unknown texture scale mode: %d", scaleMode);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool SetTextureAddressMode(GLES2_RenderData *data, GLenum textype, SDL_TextureAddressMode addressMode)
|
||||
{
|
||||
switch (addressMode) {
|
||||
@@ -1051,6 +1071,7 @@ static bool SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, v
|
||||
GLES2_RenderData *data = (GLES2_RenderData *)renderer->internal;
|
||||
GLES2_ImageSource sourceType = GLES2_IMAGESOURCE_TEXTURE_ABGR;
|
||||
SDL_Texture *texture = cmd->data.draw.texture;
|
||||
GLES2_TextureData *tdata = (GLES2_TextureData *)texture->internal;
|
||||
int ret;
|
||||
|
||||
// Pick an appropriate shader
|
||||
@@ -1172,19 +1193,66 @@ static bool SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, v
|
||||
ret = SetDrawState(data, cmd, sourceType, vertices);
|
||||
|
||||
if (texture != data->drawstate.texture) {
|
||||
GLES2_TextureData *tdata = (GLES2_TextureData *)texture->internal;
|
||||
#ifdef SDL_HAVE_YUV
|
||||
if (tdata->yuv) {
|
||||
data->glActiveTexture(GL_TEXTURE2);
|
||||
data->glBindTexture(tdata->texture_type, tdata->texture_v);
|
||||
|
||||
data->glActiveTexture(GL_TEXTURE1);
|
||||
data->glBindTexture(tdata->texture_type, tdata->texture_u);
|
||||
|
||||
data->glActiveTexture(GL_TEXTURE0);
|
||||
} else if (tdata->nv12) {
|
||||
data->glActiveTexture(GL_TEXTURE1);
|
||||
data->glBindTexture(tdata->texture_type, tdata->texture_u);
|
||||
|
||||
data->glActiveTexture(GL_TEXTURE0);
|
||||
}
|
||||
#endif
|
||||
data->glBindTexture(tdata->texture_type, tdata->texture);
|
||||
|
||||
data->drawstate.texture = texture;
|
||||
}
|
||||
|
||||
if (cmd->data.draw.texture_scale_mode != tdata->texture_scale_mode) {
|
||||
#ifdef SDL_HAVE_YUV
|
||||
if (tdata->yuv) {
|
||||
data->glActiveTexture(GL_TEXTURE2);
|
||||
if (!SetTextureScaleMode(data, tdata->texture_type, cmd->data.draw.texture_scale_mode)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
data->glActiveTexture(GL_TEXTURE1);
|
||||
if (!SetTextureScaleMode(data, tdata->texture_type, cmd->data.draw.texture_scale_mode)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
data->glActiveTexture(GL_TEXTURE0);
|
||||
} else if (tdata->nv12) {
|
||||
data->glActiveTexture(GL_TEXTURE1);
|
||||
if (!SetTextureScaleMode(data, tdata->texture_type, cmd->data.draw.texture_scale_mode)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
data->glActiveTexture(GL_TEXTURE0);
|
||||
}
|
||||
#endif
|
||||
if (!SetTextureScaleMode(data, tdata->texture_type, cmd->data.draw.texture_scale_mode)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
tdata->texture_scale_mode = cmd->data.draw.texture_scale_mode;
|
||||
}
|
||||
|
||||
if (cmd->data.draw.texture_address_mode != tdata->texture_address_mode) {
|
||||
#ifdef SDL_HAVE_YUV
|
||||
if (tdata->yuv) {
|
||||
data->glActiveTexture(GL_TEXTURE2);
|
||||
if (!SetTextureAddressMode(data, tdata->texture_type, cmd->data.draw.texture_address_mode)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
data->glActiveTexture(GL_TEXTURE1);
|
||||
data->glBindTexture(tdata->texture_type, tdata->texture_u);
|
||||
|
||||
if (!SetTextureAddressMode(data, tdata->texture_type, cmd->data.draw.texture_address_mode)) {
|
||||
return false;
|
||||
}
|
||||
@@ -1192,8 +1260,6 @@ static bool SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, v
|
||||
data->glActiveTexture(GL_TEXTURE0);
|
||||
} else if (tdata->nv12) {
|
||||
data->glActiveTexture(GL_TEXTURE1);
|
||||
data->glBindTexture(tdata->texture_type, tdata->texture_u);
|
||||
|
||||
if (!SetTextureAddressMode(data, tdata->texture_type, cmd->data.draw.texture_address_mode)) {
|
||||
return false;
|
||||
}
|
||||
@@ -1201,13 +1267,11 @@ static bool SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, v
|
||||
data->glActiveTexture(GL_TEXTURE0);
|
||||
}
|
||||
#endif
|
||||
data->glBindTexture(tdata->texture_type, tdata->texture);
|
||||
|
||||
if (!SetTextureAddressMode(data, tdata->texture_type, cmd->data.draw.texture_address_mode)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
data->drawstate.texture = texture;
|
||||
tdata->texture_address_mode = cmd->data.draw.texture_address_mode;
|
||||
}
|
||||
|
||||
return ret;
|
||||
@@ -1269,7 +1333,8 @@ static bool GLES2_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd
|
||||
if (data->current_vertex_buffer >= SDL_arraysize(data->vertex_buffers)) {
|
||||
data->current_vertex_buffer = 0;
|
||||
}
|
||||
vertices = NULL; // attrib pointers will be offsets into the VBO.
|
||||
// attrib pointers will be offsets into the VBO.
|
||||
vertices = (void *)(uintptr_t)0; // must be the exact value 0, not NULL (the representation of NULL is not guaranteed to be 0).
|
||||
#endif
|
||||
|
||||
while (cmd) {
|
||||
@@ -1384,6 +1449,8 @@ static bool GLES2_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd
|
||||
same texture, we can combine them all into a single draw call. */
|
||||
SDL_Texture *thistexture = cmd->data.draw.texture;
|
||||
SDL_BlendMode thisblend = cmd->data.draw.blend;
|
||||
SDL_ScaleMode thisscalemode = cmd->data.draw.texture_scale_mode;
|
||||
SDL_TextureAddressMode thisaddressmode = cmd->data.draw.texture_address_mode;
|
||||
const SDL_RenderCommandType thiscmdtype = cmd->command;
|
||||
SDL_RenderCommand *finalcmd = cmd;
|
||||
SDL_RenderCommand *nextcmd = cmd->next;
|
||||
@@ -1393,7 +1460,10 @@ static bool GLES2_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd
|
||||
const SDL_RenderCommandType nextcmdtype = nextcmd->command;
|
||||
if (nextcmdtype != thiscmdtype) {
|
||||
break; // can't go any further on this draw call, different render command up next.
|
||||
} else if (nextcmd->data.draw.texture != thistexture || nextcmd->data.draw.blend != thisblend) {
|
||||
} else if (nextcmd->data.draw.texture != thistexture ||
|
||||
nextcmd->data.draw.texture_scale_mode != thisscalemode ||
|
||||
nextcmd->data.draw.texture_address_mode != thisaddressmode ||
|
||||
nextcmd->data.draw.blend != thisblend) {
|
||||
break; // can't go any further on this draw call, different texture/blendmode copy up next.
|
||||
} else {
|
||||
finalcmd = nextcmd; // we can combine copy operations here. Mark this one as the furthest okay command.
|
||||
@@ -1486,7 +1556,6 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
|
||||
GLES2_TextureData *data;
|
||||
GLenum format;
|
||||
GLenum type;
|
||||
GLenum scaleMode;
|
||||
|
||||
GLES2_ActivateRenderer(renderer);
|
||||
|
||||
@@ -1512,9 +1581,12 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
|
||||
#endif
|
||||
#ifdef GL_TEXTURE_EXTERNAL_OES
|
||||
case SDL_PIXELFORMAT_EXTERNAL_OES:
|
||||
format = GL_NONE;
|
||||
type = GL_NONE;
|
||||
break;
|
||||
if (renderdata->GL_OES_EGL_image_external_supported) {
|
||||
format = GL_NONE;
|
||||
type = GL_NONE;
|
||||
break;
|
||||
}
|
||||
SDL_FALLTHROUGH;
|
||||
#endif
|
||||
default:
|
||||
return SDL_SetError("Texture format not supported");
|
||||
@@ -1544,7 +1616,8 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
|
||||
data->texture_u = 0;
|
||||
data->texture_v = 0;
|
||||
#endif
|
||||
scaleMode = (texture->scaleMode == SDL_SCALEMODE_NEAREST) ? GL_NEAREST : GL_LINEAR;
|
||||
data->texture_scale_mode = SDL_SCALEMODE_INVALID;
|
||||
data->texture_address_mode = SDL_TEXTURE_ADDRESS_INVALID;
|
||||
|
||||
// Allocate a blob for image renderdata
|
||||
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
|
||||
@@ -1583,8 +1656,6 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
|
||||
}
|
||||
renderdata->glActiveTexture(GL_TEXTURE2);
|
||||
renderdata->glBindTexture(data->texture_type, data->texture_v);
|
||||
renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MIN_FILTER, scaleMode);
|
||||
renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, scaleMode);
|
||||
renderdata->glTexImage2D(data->texture_type, 0, format, (texture->w + 1) / 2, (texture->h + 1) / 2, 0, format, type, NULL);
|
||||
SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER, data->texture_v);
|
||||
|
||||
@@ -1599,8 +1670,6 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
|
||||
}
|
||||
renderdata->glActiveTexture(GL_TEXTURE1);
|
||||
renderdata->glBindTexture(data->texture_type, data->texture_u);
|
||||
renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MIN_FILTER, scaleMode);
|
||||
renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, scaleMode);
|
||||
renderdata->glTexImage2D(data->texture_type, 0, format, (texture->w + 1) / 2, (texture->h + 1) / 2, 0, format, type, NULL);
|
||||
if (!GL_CheckError("glTexImage2D()", renderer)) {
|
||||
return false;
|
||||
@@ -1622,8 +1691,6 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
|
||||
}
|
||||
renderdata->glActiveTexture(GL_TEXTURE1);
|
||||
renderdata->glBindTexture(data->texture_type, data->texture_u);
|
||||
renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MIN_FILTER, scaleMode);
|
||||
renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, scaleMode);
|
||||
renderdata->glTexImage2D(data->texture_type, 0, GL_LUMINANCE_ALPHA, (texture->w + 1) / 2, (texture->h + 1) / 2, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL);
|
||||
if (!GL_CheckError("glTexImage2D()", renderer)) {
|
||||
return false;
|
||||
@@ -1648,8 +1715,6 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
|
||||
texture->internal = data;
|
||||
renderdata->glActiveTexture(GL_TEXTURE0);
|
||||
renderdata->glBindTexture(data->texture_type, data->texture);
|
||||
renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MIN_FILTER, scaleMode);
|
||||
renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, scaleMode);
|
||||
if (texture->format != SDL_PIXELFORMAT_EXTERNAL_OES) {
|
||||
renderdata->glTexImage2D(data->texture_type, 0, format, texture->w, texture->h, 0, format, type, NULL);
|
||||
if (!GL_CheckError("glTexImage2D()", renderer)) {
|
||||
@@ -1900,37 +1965,6 @@ static void GLES2_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
GLES2_UpdateTexture(renderer, texture, &rect, tdata->pixel_data, tdata->pitch);
|
||||
}
|
||||
|
||||
static void GLES2_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode)
|
||||
{
|
||||
GLES2_RenderData *renderdata = (GLES2_RenderData *)renderer->internal;
|
||||
GLES2_TextureData *data = (GLES2_TextureData *)texture->internal;
|
||||
GLenum glScaleMode = (scaleMode == SDL_SCALEMODE_NEAREST) ? GL_NEAREST : GL_LINEAR;
|
||||
|
||||
#ifdef SDL_HAVE_YUV
|
||||
if (data->yuv) {
|
||||
renderdata->glActiveTexture(GL_TEXTURE2);
|
||||
renderdata->glBindTexture(data->texture_type, data->texture_v);
|
||||
renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MIN_FILTER, glScaleMode);
|
||||
renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, glScaleMode);
|
||||
|
||||
renderdata->glActiveTexture(GL_TEXTURE1);
|
||||
renderdata->glBindTexture(data->texture_type, data->texture_u);
|
||||
renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MIN_FILTER, glScaleMode);
|
||||
renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, glScaleMode);
|
||||
} else if (data->nv12) {
|
||||
renderdata->glActiveTexture(GL_TEXTURE1);
|
||||
renderdata->glBindTexture(data->texture_type, data->texture_u);
|
||||
renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MIN_FILTER, glScaleMode);
|
||||
renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, glScaleMode);
|
||||
}
|
||||
#endif
|
||||
|
||||
renderdata->glActiveTexture(GL_TEXTURE0);
|
||||
renderdata->glBindTexture(data->texture_type, data->texture);
|
||||
renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MIN_FILTER, glScaleMode);
|
||||
renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, glScaleMode);
|
||||
}
|
||||
|
||||
static bool GLES2_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
{
|
||||
GLES2_RenderData *data = (GLES2_RenderData *)renderer->internal;
|
||||
@@ -2151,7 +2185,6 @@ static bool GLES2_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL
|
||||
#endif
|
||||
renderer->LockTexture = GLES2_LockTexture;
|
||||
renderer->UnlockTexture = GLES2_UnlockTexture;
|
||||
renderer->SetTextureScaleMode = GLES2_SetTextureScaleMode;
|
||||
renderer->SetRenderTarget = GLES2_SetRenderTarget;
|
||||
renderer->QueueSetViewport = GLES2_QueueNoOp;
|
||||
renderer->QueueSetDrawColor = GLES2_QueueNoOp;
|
||||
@@ -2172,7 +2205,11 @@ static bool GLES2_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_NV21);
|
||||
#endif
|
||||
#ifdef GL_TEXTURE_EXTERNAL_OES
|
||||
if (GLES2_CacheShader(data, GLES2_SHADER_FRAGMENT_TEXTURE_EXTERNAL_OES, GL_FRAGMENT_SHADER)) {
|
||||
if (SDL_GL_ExtensionSupported("GL_OES_EGL_image_external")) {
|
||||
data->GL_OES_EGL_image_external_supported = true;
|
||||
if (!GLES2_CacheShader(data, GLES2_SHADER_FRAGMENT_TEXTURE_EXTERNAL_OES, GL_FRAGMENT_SHADER)) {
|
||||
goto error;
|
||||
}
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_EXTERNAL_OES);
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -195,21 +195,6 @@ static bool PS2_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
|
||||
return true;
|
||||
}
|
||||
|
||||
static void PS2_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode)
|
||||
{
|
||||
GSTEXTURE *ps2_texture = (GSTEXTURE *)texture->internal;
|
||||
/*
|
||||
set texture filtering according to scaleMode
|
||||
supported hint values are nearest (0, default) or linear (1)
|
||||
gskit scale mode is either GS_FILTER_NEAREST (good for tile-map)
|
||||
or GS_FILTER_LINEAR (good for scaling)
|
||||
*/
|
||||
uint32_t gsKitScaleMode = (scaleMode == SDL_SCALEMODE_NEAREST
|
||||
? GS_FILTER_NEAREST
|
||||
: GS_FILTER_LINEAR);
|
||||
ps2_texture->Filter = gsKitScaleMode;
|
||||
}
|
||||
|
||||
static bool PS2_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
{
|
||||
return true;
|
||||
@@ -458,6 +443,16 @@ static bool PS2_RenderGeometry(SDL_Renderer *renderer, void *vertices, SDL_Rende
|
||||
const GSPRIMUVPOINT *verts = (GSPRIMUVPOINT *) (vertices + cmd->data.draw.first);
|
||||
GSTEXTURE *ps2_tex = (GSTEXTURE *)cmd->data.draw.texture->internal;
|
||||
|
||||
switch (cmd->data.draw.texture_scale_mode) {
|
||||
case SDL_SCALEMODE_NEAREST:
|
||||
ps2_tex->Filter = GS_FILTER_NEAREST;
|
||||
break;
|
||||
case SDL_SCALEMODE_LINEAR:
|
||||
ps2_tex->Filter = GS_FILTER_LINEAR;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
gsKit_TexManager_bind(data->gsGlobal, ps2_tex);
|
||||
gsKit_prim_list_triangle_goraud_texture_uv_3d(data->gsGlobal, ps2_tex, count, verts);
|
||||
} else {
|
||||
@@ -695,7 +690,6 @@ static bool PS2_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_P
|
||||
renderer->UpdateTexture = PS2_UpdateTexture;
|
||||
renderer->LockTexture = PS2_LockTexture;
|
||||
renderer->UnlockTexture = PS2_UnlockTexture;
|
||||
renderer->SetTextureScaleMode = PS2_SetTextureScaleMode;
|
||||
renderer->SetRenderTarget = PS2_SetRenderTarget;
|
||||
renderer->QueueSetViewport = PS2_QueueSetViewport;
|
||||
renderer->QueueSetDrawColor = PS2_QueueNoOp;
|
||||
|
||||
@@ -75,6 +75,8 @@ typedef struct
|
||||
unsigned int color;
|
||||
int shadeModel;
|
||||
SDL_Texture *texture;
|
||||
SDL_ScaleMode texture_scale_mode;
|
||||
SDL_TextureAddressMode texture_address_mode;
|
||||
} PSP_BlendState;
|
||||
|
||||
typedef struct
|
||||
@@ -538,20 +540,44 @@ static bool TextureShouldSwizzle(PSP_TextureData *psp_texture, SDL_Texture *text
|
||||
return !((texture->access == SDL_TEXTUREACCESS_TARGET) && InVram(psp_texture->data)) && texture->access != SDL_TEXTUREACCESS_STREAMING && (texture->w >= 16 || texture->h >= 16);
|
||||
}
|
||||
|
||||
static void SetTextureAddressMode(SDL_TextureAddressMode addressMode)
|
||||
{
|
||||
switch (addressMode) {
|
||||
case SDL_TEXTURE_ADDRESS_CLAMP:
|
||||
sceGuTexWrap(GU_CLAMP, GU_CLAMP);
|
||||
break;
|
||||
case SDL_TEXTURE_ADDRESS_WRAP:
|
||||
sceGuTexWrap(GU_REPEAT, GU_REPEAT);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void SetTextureScaleMode(SDL_ScaleMode scaleMode)
|
||||
{
|
||||
switch (scaleMode) {
|
||||
case SDL_SCALEMODE_NEAREST:
|
||||
sceGuTexFilter(GU_NEAREST, GU_NEAREST);
|
||||
break;
|
||||
case SDL_SCALEMODE_LINEAR:
|
||||
sceGuTexFilter(GU_LINEAR, GU_LINEAR);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void TextureActivate(SDL_Texture *texture)
|
||||
{
|
||||
PSP_TextureData *psp_texture = (PSP_TextureData *)texture->internal;
|
||||
int scaleMode = (texture->scaleMode == SDL_SCALEMODE_NEAREST) ? GU_NEAREST : GU_LINEAR;
|
||||
|
||||
// Swizzling is useless with small textures.
|
||||
if (TextureShouldSwizzle(psp_texture, texture)) {
|
||||
TextureSwizzle(psp_texture, NULL);
|
||||
}
|
||||
|
||||
sceGuTexWrap(GU_REPEAT, GU_REPEAT);
|
||||
sceGuTexMode(psp_texture->format, 0, 0, psp_texture->swizzled);
|
||||
sceGuTexFilter(scaleMode, scaleMode); // GU_NEAREST good for tile-map
|
||||
// GU_LINEAR good for scaling
|
||||
sceGuTexImage(0, psp_texture->textureWidth, psp_texture->textureHeight, psp_texture->textureWidth, psp_texture->data);
|
||||
}
|
||||
|
||||
@@ -608,11 +634,6 @@ static void PSP_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
PSP_UpdateTexture(renderer, texture, &rect, psp_texture->data, psp_texture->pitch);
|
||||
}
|
||||
|
||||
static void PSP_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode)
|
||||
{
|
||||
// Nothing to do because TextureActivate takes care of it
|
||||
}
|
||||
|
||||
static bool PSP_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
{
|
||||
return true;
|
||||
@@ -1034,6 +1055,11 @@ static void PSP_SetBlendState(PSP_RenderData *data, PSP_BlendState *state)
|
||||
}
|
||||
}
|
||||
|
||||
if (state->texture) {
|
||||
SetTextureScaleMode(state->texture_scale_mode);
|
||||
SetTextureAddressMode(state->texture_address_mode);
|
||||
}
|
||||
|
||||
*current = *state;
|
||||
}
|
||||
|
||||
@@ -1117,6 +1143,8 @@ static bool PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
|
||||
PSP_BlendState state = {
|
||||
.color = drawstate.color,
|
||||
.texture = NULL,
|
||||
.texture_scale_mode = SDL_SCALEMODE_INVALID,
|
||||
.texture_address_mode = SDL_TEXTURE_ADDRESS_INVALID,
|
||||
.mode = cmd->data.draw.blend,
|
||||
.shadeModel = GU_FLAT
|
||||
};
|
||||
@@ -1132,6 +1160,8 @@ static bool PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
|
||||
PSP_BlendState state = {
|
||||
.color = drawstate.color,
|
||||
.texture = NULL,
|
||||
.texture_scale_mode = SDL_SCALEMODE_INVALID,
|
||||
.texture_address_mode = SDL_TEXTURE_ADDRESS_INVALID,
|
||||
.mode = cmd->data.draw.blend,
|
||||
.shadeModel = GU_FLAT
|
||||
};
|
||||
@@ -1147,6 +1177,8 @@ static bool PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
|
||||
PSP_BlendState state = {
|
||||
.color = drawstate.color,
|
||||
.texture = NULL,
|
||||
.texture_scale_mode = SDL_SCALEMODE_INVALID,
|
||||
.texture_address_mode = SDL_TEXTURE_ADDRESS_INVALID,
|
||||
.mode = cmd->data.draw.blend,
|
||||
.shadeModel = GU_FLAT
|
||||
};
|
||||
@@ -1162,6 +1194,8 @@ static bool PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
|
||||
PSP_BlendState state = {
|
||||
.color = drawstate.color,
|
||||
.texture = cmd->data.draw.texture,
|
||||
.texture_scale_mode = cmd->data.draw.texture_scale_mode,
|
||||
.texture_address_mode = cmd->data.draw.texture_address_mode,
|
||||
.mode = cmd->data.draw.blend,
|
||||
.shadeModel = GU_SMOOTH
|
||||
};
|
||||
@@ -1176,6 +1210,8 @@ static bool PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
|
||||
PSP_BlendState state = {
|
||||
.color = drawstate.color,
|
||||
.texture = cmd->data.draw.texture,
|
||||
.texture_scale_mode = cmd->data.draw.texture_scale_mode,
|
||||
.texture_address_mode = cmd->data.draw.texture_address_mode,
|
||||
.mode = cmd->data.draw.blend,
|
||||
.shadeModel = GU_SMOOTH
|
||||
};
|
||||
@@ -1197,11 +1233,12 @@ static bool PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
|
||||
const VertTCV *verts = (VertTCV *)(gpumem + cmd->data.draw.first);
|
||||
PSP_BlendState state = {
|
||||
.color = drawstate.color,
|
||||
.texture = NULL,
|
||||
.texture = cmd->data.draw.texture,
|
||||
.texture_scale_mode = cmd->data.draw.texture_scale_mode,
|
||||
.texture_address_mode = cmd->data.draw.texture_address_mode,
|
||||
.mode = cmd->data.draw.blend,
|
||||
.shadeModel = GU_FLAT
|
||||
.shadeModel = GU_SMOOTH
|
||||
};
|
||||
TextureActivate(cmd->data.draw.texture);
|
||||
PSP_SetBlendState(data, &state);
|
||||
sceGuDrawArray(GU_TRIANGLES, GU_TEXTURE_32BITF | GU_COLOR_8888 | GU_VERTEX_32BITF | GU_TRANSFORM_2D, count, 0, verts);
|
||||
}
|
||||
@@ -1310,7 +1347,6 @@ static bool PSP_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_P
|
||||
renderer->UpdateTexture = PSP_UpdateTexture;
|
||||
renderer->LockTexture = PSP_LockTexture;
|
||||
renderer->UnlockTexture = PSP_UnlockTexture;
|
||||
renderer->SetTextureScaleMode = PSP_SetTextureScaleMode;
|
||||
renderer->SetRenderTarget = PSP_SetRenderTarget;
|
||||
renderer->QueueSetViewport = PSP_QueueNoOp;
|
||||
renderer->QueueSetDrawColor = PSP_QueueNoOp;
|
||||
|
||||
@@ -171,10 +171,6 @@ static void SW_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
{
|
||||
}
|
||||
|
||||
static void SW_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode)
|
||||
{
|
||||
}
|
||||
|
||||
static bool SW_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
{
|
||||
SW_RenderData *data = (SW_RenderData *)renderer->internal;
|
||||
@@ -317,7 +313,7 @@ static bool Blit_to_Screen(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *sur
|
||||
|
||||
static bool SW_RenderCopyEx(SDL_Renderer *renderer, SDL_Surface *surface, SDL_Texture *texture,
|
||||
const SDL_Rect *srcrect, const SDL_Rect *final_rect,
|
||||
const double angle, const SDL_FPoint *center, const SDL_FlipMode flip, float scale_x, float scale_y)
|
||||
const double angle, const SDL_FPoint *center, const SDL_FlipMode flip, float scale_x, float scale_y, const SDL_ScaleMode scaleMode)
|
||||
{
|
||||
SDL_Surface *src = (SDL_Surface *)texture->internal;
|
||||
SDL_Rect tmp_rect;
|
||||
@@ -412,7 +408,7 @@ static bool SW_RenderCopyEx(SDL_Renderer *renderer, SDL_Surface *surface, SDL_Te
|
||||
result = false;
|
||||
} else {
|
||||
SDL_SetSurfaceBlendMode(src_clone, SDL_BLENDMODE_NONE);
|
||||
result = SDL_BlitSurfaceScaled(src_clone, srcrect, src_scaled, &scale_rect, texture->scaleMode);
|
||||
result = SDL_BlitSurfaceScaled(src_clone, srcrect, src_scaled, &scale_rect, scaleMode);
|
||||
SDL_DestroySurface(src_clone);
|
||||
src_clone = src_scaled;
|
||||
src_scaled = NULL;
|
||||
@@ -429,7 +425,7 @@ static bool SW_RenderCopyEx(SDL_Renderer *renderer, SDL_Surface *surface, SDL_Te
|
||||
SDLgfx_rotozoomSurfaceSizeTrig(tmp_rect.w, tmp_rect.h, angle, center,
|
||||
&rect_dest, &cangle, &sangle);
|
||||
src_rotated = SDLgfx_rotateSurface(src_clone, angle,
|
||||
(texture->scaleMode == SDL_SCALEMODE_NEAREST) ? 0 : 1, flip & SDL_FLIP_HORIZONTAL, flip & SDL_FLIP_VERTICAL,
|
||||
(scaleMode == SDL_SCALEMODE_NEAREST) ? 0 : 1, flip & SDL_FLIP_HORIZONTAL, flip & SDL_FLIP_VERTICAL,
|
||||
&rect_dest, cangle, sangle, center);
|
||||
if (!src_rotated) {
|
||||
result = false;
|
||||
@@ -460,7 +456,7 @@ static bool SW_RenderCopyEx(SDL_Renderer *renderer, SDL_Surface *surface, SDL_Te
|
||||
SDL_SetSurfaceColorMod(src_rotated, rMod, gMod, bMod);
|
||||
}
|
||||
// Renderer scaling, if needed
|
||||
result = Blit_to_Screen(src_rotated, NULL, surface, &tmp_rect, scale_x, scale_y, texture->scaleMode);
|
||||
result = Blit_to_Screen(src_rotated, NULL, surface, &tmp_rect, scale_x, scale_y, scaleMode);
|
||||
} else {
|
||||
/* The NONE blend mode requires three steps to get the pixels onto the destination surface.
|
||||
* First, the area where the rotated pixels will be blitted to get set to zero.
|
||||
@@ -470,7 +466,7 @@ static bool SW_RenderCopyEx(SDL_Renderer *renderer, SDL_Surface *surface, SDL_Te
|
||||
SDL_Rect mask_rect = tmp_rect;
|
||||
SDL_SetSurfaceBlendMode(mask_rotated, SDL_BLENDMODE_NONE);
|
||||
// Renderer scaling, if needed
|
||||
result = Blit_to_Screen(mask_rotated, NULL, surface, &mask_rect, scale_x, scale_y, texture->scaleMode);
|
||||
result = Blit_to_Screen(mask_rotated, NULL, surface, &mask_rect, scale_x, scale_y, scaleMode);
|
||||
if (result) {
|
||||
/* The next step copies the alpha value. This is done with the BLEND blend mode and
|
||||
* by modulating the source colors with 0. Since the destination is all zeros, this
|
||||
@@ -479,7 +475,7 @@ static bool SW_RenderCopyEx(SDL_Renderer *renderer, SDL_Surface *surface, SDL_Te
|
||||
SDL_SetSurfaceColorMod(src_rotated, 0, 0, 0);
|
||||
mask_rect = tmp_rect;
|
||||
// Renderer scaling, if needed
|
||||
result = Blit_to_Screen(src_rotated, NULL, surface, &mask_rect, scale_x, scale_y, texture->scaleMode);
|
||||
result = Blit_to_Screen(src_rotated, NULL, surface, &mask_rect, scale_x, scale_y, scaleMode);
|
||||
if (result) {
|
||||
/* The last step gets the color values in place. The ADD blend mode simply adds them to
|
||||
* the destination (where the color values are all zero). However, because the ADD blend
|
||||
@@ -492,7 +488,7 @@ static bool SW_RenderCopyEx(SDL_Renderer *renderer, SDL_Surface *surface, SDL_Te
|
||||
} else {
|
||||
SDL_SetSurfaceBlendMode(src_rotated_rgb, SDL_BLENDMODE_ADD);
|
||||
// Renderer scaling, if needed
|
||||
result = Blit_to_Screen(src_rotated_rgb, NULL, surface, &tmp_rect, scale_x, scale_y, texture->scaleMode);
|
||||
result = Blit_to_Screen(src_rotated_rgb, NULL, surface, &tmp_rect, scale_x, scale_y, scaleMode);
|
||||
SDL_DestroySurface(src_rotated_rgb);
|
||||
}
|
||||
}
|
||||
@@ -858,7 +854,7 @@ static bool SW_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
|
||||
SDL_SetSurfaceColorMod(src, 255, 255, 255);
|
||||
SDL_SetSurfaceAlphaMod(src, 255);
|
||||
|
||||
SDL_BlitSurfaceScaled(src, srcrect, tmp, &r, texture->scaleMode);
|
||||
SDL_BlitSurfaceScaled(src, srcrect, tmp, &r, cmd->data.draw.texture_scale_mode);
|
||||
|
||||
SDL_SetSurfaceColorMod(tmp, rMod, gMod, bMod);
|
||||
SDL_SetSurfaceAlphaMod(tmp, alphaMod);
|
||||
@@ -869,7 +865,7 @@ static bool SW_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
|
||||
// No need to set back r/g/b/a/blendmode to 'src' since it's done in PrepTextureForCopy()
|
||||
}
|
||||
} else {
|
||||
SDL_BlitSurfaceScaled(src, srcrect, surface, dstrect, texture->scaleMode);
|
||||
SDL_BlitSurfaceScaled(src, srcrect, surface, dstrect, cmd->data.draw.texture_scale_mode);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -889,7 +885,7 @@ static bool SW_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
|
||||
|
||||
SW_RenderCopyEx(renderer, surface, cmd->data.draw.texture, ©data->srcrect,
|
||||
©data->dstrect, copydata->angle, ©data->center, copydata->flip,
|
||||
copydata->scale_x, copydata->scale_y);
|
||||
copydata->scale_x, copydata->scale_y, cmd->data.draw.texture_scale_mode);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -1135,7 +1131,6 @@ bool SW_CreateRendererForSurface(SDL_Renderer *renderer, SDL_Surface *surface, S
|
||||
renderer->UpdateTexture = SW_UpdateTexture;
|
||||
renderer->LockTexture = SW_LockTexture;
|
||||
renderer->UnlockTexture = SW_UnlockTexture;
|
||||
renderer->SetTextureScaleMode = SW_SetTextureScaleMode;
|
||||
renderer->SetRenderTarget = SW_SetRenderTarget;
|
||||
renderer->QueueSetViewport = SW_QueueNoOp;
|
||||
renderer->QueueSetDrawColor = SW_QueueNoOp;
|
||||
|
||||
@@ -70,8 +70,6 @@ static bool VITA_GXM_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
|
||||
static void VITA_GXM_UnlockTexture(SDL_Renderer *renderer,
|
||||
SDL_Texture *texture);
|
||||
|
||||
static void VITA_GXM_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode);
|
||||
|
||||
static bool VITA_GXM_SetRenderTarget(SDL_Renderer *renderer,
|
||||
SDL_Texture *texture);
|
||||
|
||||
@@ -216,7 +214,6 @@ static bool VITA_GXM_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window,
|
||||
#endif
|
||||
renderer->LockTexture = VITA_GXM_LockTexture;
|
||||
renderer->UnlockTexture = VITA_GXM_UnlockTexture;
|
||||
renderer->SetTextureScaleMode = VITA_GXM_SetTextureScaleMode;
|
||||
renderer->SetRenderTarget = VITA_GXM_SetRenderTarget;
|
||||
renderer->QueueSetViewport = VITA_GXM_QueueNoOp;
|
||||
renderer->QueueSetDrawColor = VITA_GXM_QueueSetDrawColor;
|
||||
@@ -295,9 +292,10 @@ static bool VITA_GXM_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
|
||||
texture->internal = vita_texture;
|
||||
vita_texture->scale_mode = SDL_SCALEMODE_INVALID;
|
||||
vita_texture->address_mode = SDL_TEXTURE_ADDRESS_INVALID;
|
||||
|
||||
VITA_GXM_SetTextureScaleMode(renderer, texture, texture->scaleMode);
|
||||
texture->internal = vita_texture;
|
||||
|
||||
#ifdef SDL_HAVE_YUV
|
||||
vita_texture->yuv = ((texture->format == SDL_PIXELFORMAT_IYUV) || (texture->format == SDL_PIXELFORMAT_YV12));
|
||||
@@ -582,25 +580,6 @@ static void VITA_GXM_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
// This really improves framerate when using lock/unlock.
|
||||
}
|
||||
|
||||
static void VITA_GXM_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode)
|
||||
{
|
||||
VITA_GXM_TextureData *vita_texture = (VITA_GXM_TextureData *)texture->internal;
|
||||
|
||||
/*
|
||||
set texture filtering according to scaleMode
|
||||
supported hint values are nearest (0, default) or linear (1)
|
||||
vitaScaleMode is either SCE_GXM_TEXTURE_FILTER_POINT (good for tile-map)
|
||||
or SCE_GXM_TEXTURE_FILTER_LINEAR (good for scaling)
|
||||
*/
|
||||
|
||||
int vitaScaleMode = (scaleMode == SDL_SCALEMODE_NEAREST
|
||||
? SCE_GXM_TEXTURE_FILTER_POINT
|
||||
: SCE_GXM_TEXTURE_FILTER_LINEAR);
|
||||
gxm_texture_set_filters(vita_texture->tex, vitaScaleMode, vitaScaleMode);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
static bool VITA_GXM_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
{
|
||||
return true;
|
||||
@@ -909,9 +888,41 @@ static bool SetDrawState(VITA_GXM_RenderData *data, const SDL_RenderCommand *cmd
|
||||
}
|
||||
}
|
||||
|
||||
if (texture) {
|
||||
VITA_GXM_TextureData *vita_texture = (VITA_GXM_TextureData *)texture->internal;
|
||||
|
||||
if (cmd->data.draw.texture_scale_mode != vita_texture->scale_mode) {
|
||||
switch (cmd->data.draw.texture_scale_mode) {
|
||||
case SDL_SCALEMODE_NEAREST:
|
||||
gxm_texture_set_filters(vita_texture->tex, SCE_GXM_TEXTURE_FILTER_POINT, SCE_GXM_TEXTURE_FILTER_POINT);
|
||||
break;
|
||||
case SDL_SCALEMODE_LINEAR:
|
||||
gxm_texture_set_filters(vita_texture->tex, SCE_GXM_TEXTURE_FILTER_LINEAR, SCE_GXM_TEXTURE_FILTER_LINEAR);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
vita_texture->scale_mode = cmd->data.draw.texture_scale_mode;
|
||||
}
|
||||
|
||||
if (cmd->data.draw.texture_address_mode != vita_texture->address_mode) {
|
||||
switch (cmd->data.draw.texture_address_mode) {
|
||||
case SDL_TEXTURE_ADDRESS_CLAMP:
|
||||
gxm_texture_set_address_mode(vita_texture->tex, SCE_GXM_TEXTURE_ADDR_CLAMP, SCE_GXM_TEXTURE_ADDR_CLAMP);
|
||||
break;
|
||||
case SDL_TEXTURE_ADDRESS_WRAP:
|
||||
gxm_texture_set_address_mode(vita_texture->tex, SCE_GXM_TEXTURE_ADDR_REPEAT, SCE_GXM_TEXTURE_ADDR_REPEAT);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
vita_texture->address_mode = cmd->data.draw.texture_address_mode;
|
||||
}
|
||||
}
|
||||
|
||||
if (texture != data->drawstate.texture) {
|
||||
if (texture) {
|
||||
VITA_GXM_TextureData *vita_texture = (VITA_GXM_TextureData *)cmd->data.draw.texture->internal;
|
||||
VITA_GXM_TextureData *vita_texture = (VITA_GXM_TextureData *)texture->internal;
|
||||
sceGxmSetFragmentTexture(data->gxm_context, 0, &vita_texture->tex->gxm_tex);
|
||||
}
|
||||
data->drawstate.texture = texture;
|
||||
|
||||
@@ -1122,6 +1122,12 @@ gxm_texture *create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsig
|
||||
return texture;
|
||||
}
|
||||
|
||||
void gxm_texture_set_address_mode(gxm_texture *texture, SceGxmTextureAddrMode u_mode, SceGxmTextureAddrMode v_mode)
|
||||
{
|
||||
sceGxmTextureSetUAddrMode(&texture->gxm_tex, u_mode);
|
||||
sceGxmTextureSetVAddrMode(&texture->gxm_tex, v_mode);
|
||||
}
|
||||
|
||||
void gxm_texture_set_filters(gxm_texture *texture, SceGxmTextureFilter min_filter, SceGxmTextureFilter mag_filter)
|
||||
{
|
||||
sceGxmTextureSetMinFilter(&texture->gxm_tex, min_filter);
|
||||
|
||||
@@ -49,6 +49,7 @@ void gxm_finish(SDL_Renderer *renderer);
|
||||
gxm_texture *create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, SceGxmTextureFormat format, unsigned int isRenderTarget, unsigned int *return_w, unsigned int *return_h, unsigned int *return_pitch, float *return_wscale);
|
||||
void free_gxm_texture(VITA_GXM_RenderData *data, gxm_texture *texture);
|
||||
|
||||
void gxm_texture_set_address_mode(gxm_texture *texture, SceGxmTextureAddrMode u_mode, SceGxmTextureAddrMode v_mode);
|
||||
void gxm_texture_set_filters(gxm_texture *texture, SceGxmTextureFilter min_filter, SceGxmTextureFilter mag_filter);
|
||||
SceGxmTextureFormat gxm_texture_get_format(const gxm_texture *texture);
|
||||
|
||||
|
||||
@@ -205,6 +205,8 @@ typedef struct
|
||||
float wscale;
|
||||
bool yuv;
|
||||
bool nv12;
|
||||
SDL_ScaleMode scale_mode;
|
||||
SDL_TextureAddressMode address_mode;
|
||||
} VITA_GXM_TextureData;
|
||||
|
||||
#endif // SDL_RENDER_VITA_GXM_TYPES_H
|
||||
|
||||
@@ -255,7 +255,6 @@ typedef struct
|
||||
VkRenderPass mainRenderpasses[VULKAN_RENDERPASS_COUNT];
|
||||
VkFramebuffer mainFramebuffer;
|
||||
VULKAN_Buffer stagingBuffer;
|
||||
VkFilter scaleMode;
|
||||
SDL_Rect lockedRect;
|
||||
int width;
|
||||
int height;
|
||||
@@ -2600,7 +2599,6 @@ static bool VULKAN_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, S
|
||||
} else {
|
||||
textureData->shader = SHADER_ADVANCED;
|
||||
}
|
||||
textureData->scaleMode = (texture->scaleMode == SDL_SCALEMODE_NEAREST) ? VK_FILTER_NEAREST : VK_FILTER_LINEAR;
|
||||
|
||||
#ifdef SDL_HAVE_YUV
|
||||
// YUV textures must have even width and height. Also create Ycbcr conversion
|
||||
@@ -3093,17 +3091,6 @@ static void VULKAN_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
VULKAN_DestroyBuffer(rendererData, &textureData->stagingBuffer);
|
||||
}
|
||||
|
||||
static void VULKAN_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode)
|
||||
{
|
||||
VULKAN_TextureData *textureData = (VULKAN_TextureData *)texture->internal;
|
||||
|
||||
if (!textureData) {
|
||||
return;
|
||||
}
|
||||
|
||||
textureData->scaleMode = (scaleMode == SDL_SCALEMODE_NEAREST) ? VK_FILTER_NEAREST : VK_FILTER_LINEAR;
|
||||
}
|
||||
|
||||
static bool VULKAN_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
{
|
||||
VULKAN_RenderData *rendererData = (VULKAN_RenderData *)renderer->internal;
|
||||
@@ -3775,7 +3762,7 @@ static bool VULKAN_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand
|
||||
|
||||
VULKAN_SetupShaderConstants(renderer, cmd, texture, &constants);
|
||||
|
||||
switch (textureData->scaleMode) {
|
||||
switch (cmd->data.draw.texture_scale_mode) {
|
||||
case VK_FILTER_NEAREST:
|
||||
switch (cmd->data.draw.texture_address_mode) {
|
||||
case SDL_TEXTURE_ADDRESS_CLAMP:
|
||||
@@ -3801,7 +3788,7 @@ static bool VULKAN_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand
|
||||
}
|
||||
break;
|
||||
default:
|
||||
return SDL_SetError("Unknown scale mode: %d", textureData->scaleMode);
|
||||
return SDL_SetError("Unknown scale mode: %d", cmd->data.draw.texture_scale_mode);
|
||||
}
|
||||
|
||||
if (textureData->mainImage.imageLayout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
|
||||
@@ -4290,7 +4277,6 @@ static bool VULKAN_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SD
|
||||
#endif
|
||||
renderer->LockTexture = VULKAN_LockTexture;
|
||||
renderer->UnlockTexture = VULKAN_UnlockTexture;
|
||||
renderer->SetTextureScaleMode = VULKAN_SetTextureScaleMode;
|
||||
renderer->SetRenderTarget = VULKAN_SetRenderTarget;
|
||||
renderer->QueueSetViewport = VULKAN_QueueNoOp;
|
||||
renderer->QueueSetDrawColor = VULKAN_QueueNoOp;
|
||||
|
||||
@@ -533,6 +533,7 @@ void *SDL_aligned_alloc(size_t alignment, size_t size)
|
||||
{
|
||||
size_t padding;
|
||||
Uint8 *result = NULL;
|
||||
size_t requested_size = size;
|
||||
|
||||
if (alignment < sizeof(void*)) {
|
||||
alignment = sizeof(void*);
|
||||
@@ -552,6 +553,11 @@ void *SDL_aligned_alloc(size_t alignment, size_t size)
|
||||
|
||||
// Store the original pointer right before the returned value
|
||||
SDL_memcpy(result - sizeof(original), &original, sizeof(original));
|
||||
|
||||
// Initialize the padding to zero
|
||||
if (padding > 0) {
|
||||
SDL_memset(result + requested_size, 0, padding);
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
|
||||
@@ -368,14 +368,12 @@ static size_t SDL_ScanUnsignedLongLongInternal(const char *text, int count, int
|
||||
negative = *text == '-';
|
||||
++text;
|
||||
}
|
||||
if ((radix == 0 || radix == 16) && *text == '0' && text[1] != '\0') {
|
||||
if ((radix == 0 || radix == 16) && *text == '0' && (text[1] == 'x' || text[1] == 'X')) {
|
||||
text += 2;
|
||||
radix = 16;
|
||||
} else if (radix == 0 && *text == '0' && (text[1] >= '0' && text[1] <= '9')) {
|
||||
++text;
|
||||
if (*text == 'x' || *text == 'X') {
|
||||
radix = 16;
|
||||
++text;
|
||||
} else if (radix == 0) {
|
||||
radix = 8;
|
||||
}
|
||||
radix = 8;
|
||||
} else if (radix == 0) {
|
||||
radix = 10;
|
||||
}
|
||||
@@ -462,14 +460,12 @@ static size_t SDL_ScanUnsignedLongLongInternalW(const wchar_t *text, int count,
|
||||
negative = *text == '-';
|
||||
++text;
|
||||
}
|
||||
if ((radix == 0 || radix == 16) && *text == '0') {
|
||||
if ((radix == 0 || radix == 16) && *text == '0' && (text[1] == 'x' || text[1] == 'X')) {
|
||||
text += 2;
|
||||
radix = 16;
|
||||
} else if (radix == 0 && *text == '0' && (text[1] >= '0' && text[1] <= '9')) {
|
||||
++text;
|
||||
if (*text == 'x' || *text == 'X') {
|
||||
radix = 16;
|
||||
++text;
|
||||
} else if (radix == 0) {
|
||||
radix = 8;
|
||||
}
|
||||
radix = 8;
|
||||
} else if (radix == 0) {
|
||||
radix = 10;
|
||||
}
|
||||
|
||||
@@ -55,7 +55,6 @@ static const char *video_usage[] = {
|
||||
"[--input-focus]",
|
||||
"[--keyboard-grab]",
|
||||
"[--logical-presentation disabled|match|stretch|letterbox|overscan|integer_scale]",
|
||||
"[--logical-scale-quality nearest|linear|best]",
|
||||
"[--logical WxH]",
|
||||
"[--max-geometry WxH]",
|
||||
"[--maximize]",
|
||||
|
||||
@@ -454,4 +454,5 @@ void SDLTest_LogAllocations(void)
|
||||
#undef ADD_LINE
|
||||
|
||||
SDL_Log("%s", message);
|
||||
SDL_free_orig(message);
|
||||
}
|
||||
|
||||
@@ -102,7 +102,7 @@ Uint32 SDL_GetSemaphoreValue(SDL_Semaphore *sem)
|
||||
|
||||
void SDL_SignalSemaphore(SDL_Semaphore *sem)
|
||||
{
|
||||
if (sem) {
|
||||
if (!sem) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
#include <langinfo.h>
|
||||
#include <sys/time.h>
|
||||
#include <time.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#if !defined(HAVE_CLOCK_GETTIME) && defined(SDL_PLATFORM_APPLE)
|
||||
#include <mach/clock.h>
|
||||
@@ -186,7 +187,23 @@ bool SDL_TimeToDateTime(SDL_Time ticks, SDL_DateTime *dt, bool localTime)
|
||||
dt->second = tm->tm_sec;
|
||||
dt->nanosecond = ticks % SDL_NS_PER_SECOND;
|
||||
dt->day_of_week = tm->tm_wday;
|
||||
|
||||
/* tm_gmtoff wasn't formally standardized until POSIX.1-2024, but practically it has been available on desktop
|
||||
* *nix platforms such as Linux/glibc, FreeBSD, OpenBSD, NetBSD, OSX/macOS, and others since the 1990s.
|
||||
*
|
||||
* The notable exception is Solaris, where the timezone offset must still be retrieved in the strictly POSIX.1-2008
|
||||
* compliant way.
|
||||
*/
|
||||
#if (_POSIX_VERSION >= 202405L) || (!defined(sun) && !defined(__sun))
|
||||
dt->utc_offset = (int)tm->tm_gmtoff;
|
||||
#else
|
||||
if (localTime) {
|
||||
tzset();
|
||||
dt->utc_offset = (int)timezone;
|
||||
} else {
|
||||
dt->utc_offset = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
|
||||
#ifdef SDL_HAVE_BLIT_A
|
||||
|
||||
#include "SDL_pixels_c.h"
|
||||
#include "SDL_surface_c.h"
|
||||
|
||||
// Functions to perform alpha blended blitting
|
||||
@@ -968,6 +969,10 @@ static void Blit8888to8888PixelAlphaSwizzle(SDL_BlitInfo *info)
|
||||
int dstskip = info->dst_skip;
|
||||
const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
|
||||
const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
|
||||
bool fill_alpha = !dstfmt->Amask;
|
||||
Uint32 dstAmask, dstAshift;
|
||||
|
||||
SDL_Get8888AlphaMaskAndShift(dstfmt, &dstAmask, &dstAshift);
|
||||
|
||||
while (height--) {
|
||||
int i = 0;
|
||||
@@ -976,6 +981,9 @@ static void Blit8888to8888PixelAlphaSwizzle(SDL_BlitInfo *info)
|
||||
Uint32 src32 = *(Uint32 *)src;
|
||||
Uint32 dst32 = *(Uint32 *)dst;
|
||||
ALPHA_BLEND_SWIZZLE_8888(src32, dst32, srcfmt, dstfmt);
|
||||
if (fill_alpha) {
|
||||
dst32 |= dstAmask;
|
||||
}
|
||||
*(Uint32 *)dst = dst32;
|
||||
src += 4;
|
||||
dst += 4;
|
||||
@@ -998,6 +1006,10 @@ static void SDL_TARGETING("sse4.1") Blit8888to8888PixelAlphaSwizzleSSE41(SDL_Bli
|
||||
int dstskip = info->dst_skip;
|
||||
const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
|
||||
const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
|
||||
bool fill_alpha = !dstfmt->Amask;
|
||||
Uint32 dstAmask, dstAshift;
|
||||
|
||||
SDL_Get8888AlphaMaskAndShift(dstfmt, &dstAmask, &dstAshift);
|
||||
|
||||
// The byte offsets for the start of each pixel
|
||||
const __m128i mask_offsets = _mm_set_epi8(
|
||||
@@ -1011,7 +1023,7 @@ static void SDL_TARGETING("sse4.1") Blit8888to8888PixelAlphaSwizzleSSE41(SDL_Bli
|
||||
mask_offsets);
|
||||
|
||||
const __m128i alpha_splat_mask = _mm_add_epi8(_mm_set1_epi8(srcfmt->Ashift >> 3), mask_offsets);
|
||||
const __m128i alpha_fill_mask = _mm_set1_epi32((int)dstfmt->Amask);
|
||||
const __m128i alpha_fill_mask = _mm_set1_epi32((int)dstAmask);
|
||||
|
||||
while (height--) {
|
||||
int i = 0;
|
||||
@@ -1057,7 +1069,11 @@ static void SDL_TARGETING("sse4.1") Blit8888to8888PixelAlphaSwizzleSSE41(SDL_Bli
|
||||
dst_hi = _mm_mulhi_epu16(dst_hi, _mm_set1_epi16(257));
|
||||
|
||||
// Blend the pixels together and save the result
|
||||
_mm_storeu_si128((__m128i *)dst, _mm_packus_epi16(dst_lo, dst_hi));
|
||||
dst128 = _mm_packus_epi16(dst_lo, dst_hi);
|
||||
if (fill_alpha) {
|
||||
dst128 = _mm_or_si128(dst128, alpha_fill_mask);
|
||||
}
|
||||
_mm_storeu_si128((__m128i *)dst, dst128);
|
||||
|
||||
src += 16;
|
||||
dst += 16;
|
||||
@@ -1067,6 +1083,9 @@ static void SDL_TARGETING("sse4.1") Blit8888to8888PixelAlphaSwizzleSSE41(SDL_Bli
|
||||
Uint32 src32 = *(Uint32 *)src;
|
||||
Uint32 dst32 = *(Uint32 *)dst;
|
||||
ALPHA_BLEND_SWIZZLE_8888(src32, dst32, srcfmt, dstfmt);
|
||||
if (fill_alpha) {
|
||||
dst32 |= dstAmask;
|
||||
}
|
||||
*(Uint32 *)dst = dst32;
|
||||
src += 4;
|
||||
dst += 4;
|
||||
@@ -1091,6 +1110,10 @@ static void SDL_TARGETING("avx2") Blit8888to8888PixelAlphaSwizzleAVX2(SDL_BlitIn
|
||||
int dstskip = info->dst_skip;
|
||||
const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
|
||||
const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
|
||||
bool fill_alpha = !dstfmt->Amask;
|
||||
Uint32 dstAmask, dstAshift;
|
||||
|
||||
SDL_Get8888AlphaMaskAndShift(dstfmt, &dstAmask, &dstAshift);
|
||||
|
||||
// The byte offsets for the start of each pixel
|
||||
const __m256i mask_offsets = _mm256_set_epi8(
|
||||
@@ -1104,7 +1127,7 @@ static void SDL_TARGETING("avx2") Blit8888to8888PixelAlphaSwizzleAVX2(SDL_BlitIn
|
||||
mask_offsets);
|
||||
|
||||
const __m256i alpha_splat_mask = _mm256_add_epi8(_mm256_set1_epi8(srcfmt->Ashift >> 3), mask_offsets);
|
||||
const __m256i alpha_fill_mask = _mm256_set1_epi32((int)dstfmt->Amask);
|
||||
const __m256i alpha_fill_mask = _mm256_set1_epi32((int)dstAmask);
|
||||
|
||||
while (height--) {
|
||||
int i = 0;
|
||||
@@ -1150,7 +1173,11 @@ static void SDL_TARGETING("avx2") Blit8888to8888PixelAlphaSwizzleAVX2(SDL_BlitIn
|
||||
dst_hi = _mm256_mulhi_epu16(dst_hi, _mm256_set1_epi16(257));
|
||||
|
||||
// Blend the pixels together and save the result
|
||||
_mm256_storeu_si256((__m256i *)dst, _mm256_packus_epi16(dst_lo, dst_hi));
|
||||
dst256 = _mm256_packus_epi16(dst_lo, dst_hi);
|
||||
if (fill_alpha) {
|
||||
dst256 = _mm256_or_si256(dst256, alpha_fill_mask);
|
||||
}
|
||||
_mm256_storeu_si256((__m256i *)dst, dst256);
|
||||
|
||||
src += 32;
|
||||
dst += 32;
|
||||
@@ -1160,6 +1187,9 @@ static void SDL_TARGETING("avx2") Blit8888to8888PixelAlphaSwizzleAVX2(SDL_BlitIn
|
||||
Uint32 src32 = *(Uint32 *)src;
|
||||
Uint32 dst32 = *(Uint32 *)dst;
|
||||
ALPHA_BLEND_SWIZZLE_8888(src32, dst32, srcfmt, dstfmt);
|
||||
if (fill_alpha) {
|
||||
dst32 |= dstAmask;
|
||||
}
|
||||
*(Uint32 *)dst = dst32;
|
||||
src += 4;
|
||||
dst += 4;
|
||||
@@ -1184,6 +1214,10 @@ static void Blit8888to8888PixelAlphaSwizzleNEON(SDL_BlitInfo *info)
|
||||
int dstskip = info->dst_skip;
|
||||
const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
|
||||
const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
|
||||
bool fill_alpha = !dstfmt->Amask;
|
||||
Uint32 dstAmask, dstAshift;
|
||||
|
||||
SDL_Get8888AlphaMaskAndShift(dstfmt, &dstAmask, &dstAshift);
|
||||
|
||||
// The byte offsets for the start of each pixel
|
||||
const uint8x16_t mask_offsets = vreinterpretq_u8_u64(vcombine_u64(
|
||||
@@ -1197,7 +1231,7 @@ static void Blit8888to8888PixelAlphaSwizzleNEON(SDL_BlitInfo *info)
|
||||
((srcfmt->Bshift >> 3) << dstfmt->Bshift))));
|
||||
|
||||
const uint8x16_t alpha_splat_mask = vaddq_u8(vdupq_n_u8(srcfmt->Ashift >> 3), mask_offsets);
|
||||
const uint8x16_t alpha_fill_mask = vreinterpretq_u8_u32(vdupq_n_u32(dstfmt->Amask));
|
||||
const uint8x16_t alpha_fill_mask = vreinterpretq_u8_u32(vdupq_n_u32(dstAmask));
|
||||
|
||||
while (height--) {
|
||||
int i = 0;
|
||||
@@ -1242,6 +1276,10 @@ static void Blit8888to8888PixelAlphaSwizzleNEON(SDL_BlitInfo *info)
|
||||
// temp = vraddhn_u16(res_lo, vrshrq_n_u16(res_lo, 8));
|
||||
// dst128 = vraddhn_high_u16(temp, res_hi, vrshrq_n_u16(res_hi, 8));
|
||||
|
||||
if (fill_alpha) {
|
||||
dst128 = vorrq_u8(dst128, alpha_fill_mask);
|
||||
}
|
||||
|
||||
// Save the result
|
||||
vst1q_u8(dst, dst128);
|
||||
|
||||
@@ -1266,6 +1304,10 @@ static void Blit8888to8888PixelAlphaSwizzleNEON(SDL_BlitInfo *info)
|
||||
|
||||
dst32 = vaddhn_u16(res, vshrq_n_u16(res, 8));
|
||||
|
||||
if (fill_alpha) {
|
||||
dst32 = vorr_u8(dst32, vget_low_u8(alpha_fill_mask));
|
||||
}
|
||||
|
||||
// Save the result, only low 32-bits
|
||||
vst1_lane_u32((Uint32*)dst, vreinterpret_u32_u8(dst32), 0);
|
||||
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
|
||||
#ifdef SDL_HAVE_BLIT_N
|
||||
|
||||
#include "SDL_pixels_c.h"
|
||||
#include "SDL_surface_c.h"
|
||||
#include "SDL_blit_copy.h"
|
||||
|
||||
@@ -2551,6 +2552,255 @@ static void BlitNtoNKeyCopyAlpha(SDL_BlitInfo *info)
|
||||
}
|
||||
}
|
||||
|
||||
// Convert between two 8888 pixels with differing formats.
|
||||
#define SWIZZLE_8888_SRC_ALPHA(src, dst, srcfmt, dstfmt) \
|
||||
do { \
|
||||
dst = (((src >> srcfmt->Rshift) & 0xFF) << dstfmt->Rshift) | \
|
||||
(((src >> srcfmt->Gshift) & 0xFF) << dstfmt->Gshift) | \
|
||||
(((src >> srcfmt->Bshift) & 0xFF) << dstfmt->Bshift) | \
|
||||
(((src >> srcfmt->Ashift) & 0xFF) << dstfmt->Ashift); \
|
||||
} while (0)
|
||||
|
||||
#define SWIZZLE_8888_DST_ALPHA(src, dst, srcfmt, dstfmt, dstAmask) \
|
||||
do { \
|
||||
dst = (((src >> srcfmt->Rshift) & 0xFF) << dstfmt->Rshift) | \
|
||||
(((src >> srcfmt->Gshift) & 0xFF) << dstfmt->Gshift) | \
|
||||
(((src >> srcfmt->Bshift) & 0xFF) << dstfmt->Bshift) | \
|
||||
dstAmask; \
|
||||
} while (0)
|
||||
|
||||
#ifdef SDL_SSE4_1_INTRINSICS
|
||||
|
||||
static void SDL_TARGETING("sse4.1") Blit8888to8888PixelSwizzleSSE41(SDL_BlitInfo *info)
|
||||
{
|
||||
int width = info->dst_w;
|
||||
int height = info->dst_h;
|
||||
Uint8 *src = info->src;
|
||||
int srcskip = info->src_skip;
|
||||
Uint8 *dst = info->dst;
|
||||
int dstskip = info->dst_skip;
|
||||
const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
|
||||
const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
|
||||
bool fill_alpha = (!srcfmt->Amask || !dstfmt->Amask);
|
||||
Uint32 srcAmask, srcAshift;
|
||||
Uint32 dstAmask, dstAshift;
|
||||
|
||||
SDL_Get8888AlphaMaskAndShift(srcfmt, &srcAmask, &srcAshift);
|
||||
SDL_Get8888AlphaMaskAndShift(dstfmt, &dstAmask, &dstAshift);
|
||||
|
||||
// The byte offsets for the start of each pixel
|
||||
const __m128i mask_offsets = _mm_set_epi8(
|
||||
12, 12, 12, 12, 8, 8, 8, 8, 4, 4, 4, 4, 0, 0, 0, 0);
|
||||
|
||||
const __m128i convert_mask = _mm_add_epi32(
|
||||
_mm_set1_epi32(
|
||||
((srcfmt->Rshift >> 3) << dstfmt->Rshift) |
|
||||
((srcfmt->Gshift >> 3) << dstfmt->Gshift) |
|
||||
((srcfmt->Bshift >> 3) << dstfmt->Bshift) |
|
||||
((srcAshift >> 3) << dstAshift)),
|
||||
mask_offsets);
|
||||
|
||||
const __m128i alpha_fill_mask = _mm_set1_epi32((int)dstAmask);
|
||||
|
||||
while (height--) {
|
||||
int i = 0;
|
||||
|
||||
for (; i + 4 <= width; i += 4) {
|
||||
// Load 4 src pixels
|
||||
__m128i src128 = _mm_loadu_si128((__m128i *)src);
|
||||
|
||||
// Convert to dst format
|
||||
src128 = _mm_shuffle_epi8(src128, convert_mask);
|
||||
|
||||
if (fill_alpha) {
|
||||
// Set the alpha channels of src to 255
|
||||
src128 = _mm_or_si128(src128, alpha_fill_mask);
|
||||
}
|
||||
|
||||
// Save the result
|
||||
_mm_storeu_si128((__m128i *)dst, src128);
|
||||
|
||||
src += 16;
|
||||
dst += 16;
|
||||
}
|
||||
|
||||
for (; i < width; ++i) {
|
||||
Uint32 src32 = *(Uint32 *)src;
|
||||
Uint32 dst32;
|
||||
if (fill_alpha) {
|
||||
SWIZZLE_8888_DST_ALPHA(src32, dst32, srcfmt, dstfmt, dstAmask);
|
||||
} else {
|
||||
SWIZZLE_8888_SRC_ALPHA(src32, dst32, srcfmt, dstfmt);
|
||||
}
|
||||
*(Uint32 *)dst = dst32;
|
||||
src += 4;
|
||||
dst += 4;
|
||||
}
|
||||
|
||||
src += srcskip;
|
||||
dst += dstskip;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef SDL_AVX2_INTRINSICS
|
||||
|
||||
static void SDL_TARGETING("avx2") Blit8888to8888PixelSwizzleAVX2(SDL_BlitInfo *info)
|
||||
{
|
||||
int width = info->dst_w;
|
||||
int height = info->dst_h;
|
||||
Uint8 *src = info->src;
|
||||
int srcskip = info->src_skip;
|
||||
Uint8 *dst = info->dst;
|
||||
int dstskip = info->dst_skip;
|
||||
const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
|
||||
const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
|
||||
bool fill_alpha = (!srcfmt->Amask || !dstfmt->Amask);
|
||||
Uint32 srcAmask, srcAshift;
|
||||
Uint32 dstAmask, dstAshift;
|
||||
|
||||
SDL_Get8888AlphaMaskAndShift(srcfmt, &srcAmask, &srcAshift);
|
||||
SDL_Get8888AlphaMaskAndShift(dstfmt, &dstAmask, &dstAshift);
|
||||
|
||||
// The byte offsets for the start of each pixel
|
||||
const __m256i mask_offsets = _mm256_set_epi8(
|
||||
28, 28, 28, 28, 24, 24, 24, 24, 20, 20, 20, 20, 16, 16, 16, 16, 12, 12, 12, 12, 8, 8, 8, 8, 4, 4, 4, 4, 0, 0, 0, 0);
|
||||
|
||||
const __m256i convert_mask = _mm256_add_epi32(
|
||||
_mm256_set1_epi32(
|
||||
((srcfmt->Rshift >> 3) << dstfmt->Rshift) |
|
||||
((srcfmt->Gshift >> 3) << dstfmt->Gshift) |
|
||||
((srcfmt->Bshift >> 3) << dstfmt->Bshift) |
|
||||
((srcAshift >> 3) << dstAshift)),
|
||||
mask_offsets);
|
||||
|
||||
const __m256i alpha_fill_mask = _mm256_set1_epi32((int)dstAmask);
|
||||
|
||||
while (height--) {
|
||||
int i = 0;
|
||||
|
||||
for (; i + 8 <= width; i += 8) {
|
||||
// Load 8 src pixels
|
||||
__m256i src256 = _mm256_loadu_si256((__m256i *)src);
|
||||
|
||||
// Convert to dst format
|
||||
src256 = _mm256_shuffle_epi8(src256, convert_mask);
|
||||
|
||||
if (fill_alpha) {
|
||||
// Set the alpha channels of src to 255
|
||||
src256 = _mm256_or_si256(src256, alpha_fill_mask);
|
||||
}
|
||||
|
||||
// Save the result
|
||||
_mm256_storeu_si256((__m256i *)dst, src256);
|
||||
|
||||
src += 32;
|
||||
dst += 32;
|
||||
}
|
||||
|
||||
for (; i < width; ++i) {
|
||||
Uint32 src32 = *(Uint32 *)src;
|
||||
Uint32 dst32;
|
||||
if (fill_alpha) {
|
||||
SWIZZLE_8888_DST_ALPHA(src32, dst32, srcfmt, dstfmt, dstAmask);
|
||||
} else {
|
||||
SWIZZLE_8888_SRC_ALPHA(src32, dst32, srcfmt, dstfmt);
|
||||
}
|
||||
*(Uint32 *)dst = dst32;
|
||||
src += 4;
|
||||
dst += 4;
|
||||
}
|
||||
|
||||
src += srcskip;
|
||||
dst += dstskip;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#if defined(SDL_NEON_INTRINSICS) && (__ARM_ARCH >= 8)
|
||||
|
||||
static void Blit8888to8888PixelSwizzleNEON(SDL_BlitInfo *info)
|
||||
{
|
||||
int width = info->dst_w;
|
||||
int height = info->dst_h;
|
||||
Uint8 *src = info->src;
|
||||
int srcskip = info->src_skip;
|
||||
Uint8 *dst = info->dst;
|
||||
int dstskip = info->dst_skip;
|
||||
const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
|
||||
const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
|
||||
bool fill_alpha = (!srcfmt->Amask || !dstfmt->Amask);
|
||||
Uint32 srcAmask, srcAshift;
|
||||
Uint32 dstAmask, dstAshift;
|
||||
|
||||
SDL_Get8888AlphaMaskAndShift(srcfmt, &srcAmask, &srcAshift);
|
||||
SDL_Get8888AlphaMaskAndShift(dstfmt, &dstAmask, &dstAshift);
|
||||
|
||||
// The byte offsets for the start of each pixel
|
||||
const uint8x16_t mask_offsets = vreinterpretq_u8_u64(vcombine_u64(
|
||||
vcreate_u64(0x0404040400000000), vcreate_u64(0x0c0c0c0c08080808)));
|
||||
|
||||
const uint8x16_t convert_mask = vreinterpretq_u8_u32(vaddq_u32(
|
||||
vreinterpretq_u32_u8(mask_offsets),
|
||||
vdupq_n_u32(
|
||||
((srcfmt->Rshift >> 3) << dstfmt->Rshift) |
|
||||
((srcfmt->Gshift >> 3) << dstfmt->Gshift) |
|
||||
((srcfmt->Bshift >> 3) << dstfmt->Bshift) |
|
||||
((srcAshift >> 3) << dstAshift))));
|
||||
|
||||
const uint8x16_t alpha_fill_mask = vreinterpretq_u8_u32(vdupq_n_u32(dstAmask));
|
||||
|
||||
while (height--) {
|
||||
int i = 0;
|
||||
|
||||
for (; i + 4 <= width; i += 4) {
|
||||
// Load 4 src pixels
|
||||
uint8x16_t src128 = vld1q_u8(src);
|
||||
|
||||
// Convert to dst format
|
||||
src128 = vqtbl1q_u8(src128, convert_mask);
|
||||
|
||||
if (fill_alpha) {
|
||||
// Set the alpha channels of src to 255
|
||||
src128 = vorrq_u8(src128, alpha_fill_mask);
|
||||
}
|
||||
|
||||
// Save the result
|
||||
vst1q_u8(dst, src128);
|
||||
|
||||
src += 16;
|
||||
dst += 16;
|
||||
}
|
||||
|
||||
// Process 1 pixel per iteration, max 3 iterations, same calculations as above
|
||||
for (; i < width; ++i) {
|
||||
// Top 32-bits will be not used in src32
|
||||
uint8x8_t src32 = vreinterpret_u8_u32(vld1_dup_u32((Uint32*)src));
|
||||
|
||||
// Convert to dst format
|
||||
src32 = vtbl1_u8(src32, vget_low_u8(convert_mask));
|
||||
|
||||
if (fill_alpha) {
|
||||
// Set the alpha channels of src to 255
|
||||
src32 = vorr_u8(src32, vget_low_u8(alpha_fill_mask));
|
||||
}
|
||||
|
||||
// Save the result, only low 32-bits
|
||||
vst1_lane_u32((Uint32*)dst, vreinterpret_u32_u8(src32), 0);
|
||||
|
||||
src += 4;
|
||||
dst += 4;
|
||||
}
|
||||
|
||||
src += srcskip;
|
||||
dst += dstskip;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
// Blit_3or4_to_3or4__same_rgb: 3 or 4 bpp, same RGB triplet
|
||||
static void Blit_3or4_to_3or4__same_rgb(SDL_BlitInfo *info)
|
||||
{
|
||||
@@ -2873,6 +3123,23 @@ SDL_BlitFunc SDL_CalculateBlitN(SDL_Surface *surface)
|
||||
|
||||
switch (surface->map.info.flags & ~SDL_COPY_RLE_MASK) {
|
||||
case 0:
|
||||
if (SDL_PIXELLAYOUT(srcfmt->format) == SDL_PACKEDLAYOUT_8888 &&
|
||||
SDL_PIXELLAYOUT(dstfmt->format) == SDL_PACKEDLAYOUT_8888) {
|
||||
#ifdef SDL_AVX2_INTRINSICS
|
||||
if (SDL_HasAVX2()) {
|
||||
return Blit8888to8888PixelSwizzleAVX2;
|
||||
}
|
||||
#endif
|
||||
#ifdef SDL_SSE4_1_INTRINSICS
|
||||
if (SDL_HasSSE41()) {
|
||||
return Blit8888to8888PixelSwizzleSSE41;
|
||||
}
|
||||
#endif
|
||||
#if defined(SDL_NEON_INTRINSICS) && (__ARM_ARCH >= 8)
|
||||
return Blit8888to8888PixelSwizzleNEON;
|
||||
#endif
|
||||
}
|
||||
|
||||
blitfun = NULL;
|
||||
if (dstfmt->bits_per_pixel > 8) {
|
||||
Uint32 a_need = NO_ALPHA;
|
||||
|
||||
@@ -692,6 +692,34 @@ void SDL_QuitPixelFormatDetails(void)
|
||||
}
|
||||
}
|
||||
|
||||
void SDL_Get8888AlphaMaskAndShift(const SDL_PixelFormatDetails *fmt, Uint32 *mask, Uint32 *shift)
|
||||
{
|
||||
if (fmt->Amask) {
|
||||
*mask = fmt->Amask;
|
||||
*shift = fmt->Ashift;
|
||||
} else {
|
||||
*mask = ~(fmt->Rmask | fmt->Gmask | fmt->Bmask);
|
||||
switch (*mask) {
|
||||
case 0x000000FF:
|
||||
*shift = 0;
|
||||
break;
|
||||
case 0x0000FF00:
|
||||
*shift = 8;
|
||||
break;
|
||||
case 0x00FF0000:
|
||||
*shift = 16;
|
||||
break;
|
||||
case 0xFF000000:
|
||||
*shift = 24;
|
||||
break;
|
||||
default:
|
||||
// Should never happen
|
||||
*shift = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SDL_Colorspace SDL_GetDefaultColorspaceForFormat(SDL_PixelFormat format)
|
||||
{
|
||||
if (SDL_ISPIXELFORMAT_FOURCC(format)) {
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
|
||||
|
||||
// Pixel format functions
|
||||
extern bool SDL_CalculateSurfaceSize(SDL_PixelFormat format, int width, int height, size_t *size, size_t *pitch, bool minimalPitch);
|
||||
extern void SDL_Get8888AlphaMaskAndShift(const SDL_PixelFormatDetails *fmt, Uint32 *mask, Uint32 *shift);
|
||||
extern SDL_Colorspace SDL_GetDefaultColorspaceForFormat(SDL_PixelFormat pixel_format);
|
||||
extern void SDL_QuitPixelFormatDetails(void);
|
||||
|
||||
|
||||
@@ -104,6 +104,11 @@ bool SDL_CalculateSurfaceSize(SDL_PixelFormat format, int width, int height, siz
|
||||
}
|
||||
|
||||
if (SDL_ISPIXELFORMAT_FOURCC(format)) {
|
||||
if (format == SDL_PIXELFORMAT_MJPG) {
|
||||
// We don't know in advance what it will be, we'll figure it out later.
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!SDL_CalculateYUVSize(format, width, height, &sz, &p)) {
|
||||
// Overflow...
|
||||
return false;
|
||||
@@ -199,6 +204,11 @@ SDL_Surface *SDL_CreateSurface(int width, int height, SDL_PixelFormat format)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (format == SDL_PIXELFORMAT_UNKNOWN) {
|
||||
SDL_InvalidParamError("format");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (!SDL_CalculateSurfaceSize(format, width, height, &size, &pitch, false /* not minimal pitch */)) {
|
||||
// Overflow...
|
||||
return NULL;
|
||||
@@ -214,7 +224,7 @@ SDL_Surface *SDL_CreateSurface(int width, int height, SDL_PixelFormat format)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (surface->w && surface->h) {
|
||||
if (surface->w && surface->h && format != SDL_PIXELFORMAT_MJPG) {
|
||||
surface->flags &= ~SDL_SURFACE_PREALLOCATED;
|
||||
surface->pixels = SDL_aligned_alloc(SDL_GetSIMDAlignment(), size);
|
||||
if (!surface->pixels) {
|
||||
@@ -245,6 +255,11 @@ SDL_Surface *SDL_CreateSurfaceFrom(int width, int height, SDL_PixelFormat format
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (format == SDL_PIXELFORMAT_UNKNOWN) {
|
||||
SDL_InvalidParamError("format");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (pitch == 0 && !pixels) {
|
||||
// The application will fill these in later with valid values
|
||||
} else {
|
||||
@@ -1917,7 +1932,18 @@ SDL_Surface *SDL_ConvertSurfaceAndColorspace(SDL_Surface *surface, SDL_PixelForm
|
||||
SDL_SetSurfaceColorspace(convert, colorspace);
|
||||
|
||||
if (SDL_ISPIXELFORMAT_FOURCC(format) || SDL_ISPIXELFORMAT_FOURCC(surface->format)) {
|
||||
if (!SDL_ConvertPixelsAndColorspace(surface->w, surface->h, surface->format, src_colorspace, src_properties, surface->pixels, surface->pitch, convert->format, colorspace, props, convert->pixels, convert->pitch)) {
|
||||
if (surface->format == SDL_PIXELFORMAT_MJPG && format == SDL_PIXELFORMAT_MJPG) {
|
||||
// Just do a straight pixel copy of the JPEG image
|
||||
size_t size = (size_t)surface->pitch;
|
||||
convert->pixels = SDL_malloc(size);
|
||||
if (!convert->pixels) {
|
||||
goto error;
|
||||
}
|
||||
convert->flags &= ~SDL_SURFACE_PREALLOCATED;
|
||||
convert->pitch = surface->pitch;
|
||||
SDL_memcpy(convert->pixels, surface->pixels, size);
|
||||
|
||||
} else if (!SDL_ConvertPixelsAndColorspace(surface->w, surface->h, surface->format, src_colorspace, src_properties, surface->pixels, surface->pitch, convert->format, colorspace, props, convert->pixels, convert->pitch)) {
|
||||
goto error;
|
||||
}
|
||||
|
||||
|
||||
@@ -83,6 +83,7 @@ struct SDL_Surface
|
||||
// Surface functions
|
||||
extern bool SDL_SurfaceValid(SDL_Surface *surface);
|
||||
extern void SDL_UpdateSurfaceLockFlag(SDL_Surface *surface);
|
||||
extern bool SDL_CalculateSurfaceSize(SDL_PixelFormat format, int width, int height, size_t *size, size_t *pitch, bool minimalPitch);
|
||||
extern float SDL_GetDefaultSDRWhitePoint(SDL_Colorspace colorspace);
|
||||
extern float SDL_GetSurfaceSDRWhitePoint(SDL_Surface *surface, SDL_Colorspace colorspace);
|
||||
extern float SDL_GetDefaultHDRHeadroom(SDL_Colorspace colorspace);
|
||||
|
||||
@@ -163,6 +163,8 @@ struct SDL_VideoDisplay
|
||||
float content_scale;
|
||||
SDL_HDROutputProperties HDR;
|
||||
|
||||
// This is true if we are fullscreen or fullscreen is pending
|
||||
bool fullscreen_active;
|
||||
SDL_Window *fullscreen_window;
|
||||
|
||||
SDL_VideoDevice *device;
|
||||
|
||||
@@ -1435,6 +1435,11 @@ void SDL_SetDesktopDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode
|
||||
{
|
||||
SDL_DisplayMode last_mode;
|
||||
|
||||
if (display->fullscreen_active) {
|
||||
// This is a temporary mode change, don't save the desktop mode
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_copyp(&last_mode, &display->desktop_mode);
|
||||
|
||||
if (display->desktop_mode.internal) {
|
||||
@@ -1944,6 +1949,8 @@ bool SDL_UpdateFullscreenMode(SDL_Window *window, SDL_FullscreenOp fullscreen, b
|
||||
SDL_MinimizeWindow(display->fullscreen_window);
|
||||
}
|
||||
|
||||
display->fullscreen_active = window->fullscreen_exclusive;
|
||||
|
||||
if (!SDL_SetDisplayModeForDisplay(display, mode)) {
|
||||
goto error;
|
||||
}
|
||||
@@ -1961,6 +1968,7 @@ bool SDL_UpdateFullscreenMode(SDL_Window *window, SDL_FullscreenOp fullscreen, b
|
||||
SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_ENTER_FULLSCREEN, 0, 0);
|
||||
}
|
||||
} else if (ret == SDL_FULLSCREEN_FAILED) {
|
||||
display->fullscreen_active = false;
|
||||
goto error;
|
||||
}
|
||||
}
|
||||
@@ -1976,18 +1984,24 @@ bool SDL_UpdateFullscreenMode(SDL_Window *window, SDL_FullscreenOp fullscreen, b
|
||||
* This is also unnecessary on Cocoa, Wayland, Win32, and X11 (will send SDL_EVENT_WINDOW_RESIZED).
|
||||
*/
|
||||
if (!SDL_SendsFullscreenDimensions(_this)) {
|
||||
SDL_Rect displayRect;
|
||||
|
||||
if (mode) {
|
||||
mode_w = mode->w;
|
||||
mode_h = mode->h;
|
||||
SDL_GetDisplayBounds(mode->displayID, &displayRect);
|
||||
} else {
|
||||
mode_w = display->desktop_mode.w;
|
||||
mode_h = display->desktop_mode.h;
|
||||
SDL_GetDisplayBounds(display->id, &displayRect);
|
||||
}
|
||||
|
||||
if (window->w != mode_w || window->h != mode_h) {
|
||||
resized = true;
|
||||
}
|
||||
|
||||
SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_MOVED, displayRect.x, displayRect.y);
|
||||
|
||||
if (resized) {
|
||||
SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_RESIZED, mode_w, mode_h);
|
||||
} else {
|
||||
@@ -2005,6 +2019,8 @@ bool SDL_UpdateFullscreenMode(SDL_Window *window, SDL_FullscreenOp fullscreen, b
|
||||
|
||||
// Restore the desktop mode
|
||||
if (display) {
|
||||
display->fullscreen_active = false;
|
||||
|
||||
SDL_SetDisplayModeForDisplay(display, NULL);
|
||||
}
|
||||
if (commit) {
|
||||
@@ -2034,6 +2050,7 @@ bool SDL_UpdateFullscreenMode(SDL_Window *window, SDL_FullscreenOp fullscreen, b
|
||||
}
|
||||
|
||||
if (!SDL_SendsFullscreenDimensions(_this)) {
|
||||
SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_MOVED, window->windowed.x, window->windowed.y);
|
||||
if (resized) {
|
||||
SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_RESIZED, window->windowed.w, window->windowed.h);
|
||||
} else {
|
||||
@@ -2907,11 +2924,12 @@ bool SDL_GetWindowPosition(SDL_Window *window, int *x, int *y)
|
||||
}
|
||||
}
|
||||
} else {
|
||||
const bool use_pending = (window->flags & SDL_WINDOW_HIDDEN) && window->last_position_pending;
|
||||
if (x) {
|
||||
*x = window->x;
|
||||
*x = use_pending ? window->pending.x : window->x;
|
||||
}
|
||||
if (y) {
|
||||
*y = window->y;
|
||||
*y = use_pending ? window->pending.y : window->y;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
@@ -5387,6 +5405,10 @@ bool SDL_GetTextInputMultiline(SDL_PropertiesID props)
|
||||
static bool AutoShowingScreenKeyboard(void)
|
||||
{
|
||||
const char *hint = SDL_GetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD);
|
||||
if (!hint) {
|
||||
// Steam will eventually have smarts about whether a keyboard is active, so always request the on-screen keyboard on Steam Deck
|
||||
hint = SDL_GetHint("SteamDeck");
|
||||
}
|
||||
if (((!hint || SDL_strcasecmp(hint, "auto") == 0) && !SDL_HasKeyboard()) ||
|
||||
SDL_GetStringBoolean(hint, false)) {
|
||||
return true;
|
||||
|
||||
@@ -1628,26 +1628,44 @@ static bool SDL_ConvertPixels_SwapNV_std(int width, int height, const void *src,
|
||||
const int UVwidth = (width + 1) / 2;
|
||||
const int UVheight = (height + 1) / 2;
|
||||
const int srcUVPitch = ((src_pitch + 1) / 2) * 2;
|
||||
const int srcUVPitchLeft = (srcUVPitch - UVwidth * 2) / sizeof(Uint16);
|
||||
const int dstUVPitch = ((dst_pitch + 1) / 2) * 2;
|
||||
const int dstUVPitchLeft = (dstUVPitch - UVwidth * 2) / sizeof(Uint16);
|
||||
const Uint16 *srcUV;
|
||||
Uint16 *dstUV;
|
||||
|
||||
// Skip the Y plane
|
||||
src = (const Uint8 *)src + height * src_pitch;
|
||||
dst = (Uint8 *)dst + height * dst_pitch;
|
||||
|
||||
srcUV = (const Uint16 *)src;
|
||||
dstUV = (Uint16 *)dst;
|
||||
y = UVheight;
|
||||
while (y--) {
|
||||
x = UVwidth;
|
||||
while (x--) {
|
||||
*dstUV++ = SDL_Swap16(*srcUV++);
|
||||
bool aligned = (((uintptr_t)src | (uintptr_t)dst) & 1) == 0;
|
||||
if (aligned) {
|
||||
const int srcUVPitchLeft = (srcUVPitch - UVwidth * 2) / sizeof(Uint16);
|
||||
const int dstUVPitchLeft = (dstUVPitch - UVwidth * 2) / sizeof(Uint16);
|
||||
const Uint16 *srcUV = (const Uint16 *)src;
|
||||
Uint16 *dstUV = (Uint16 *)dst;
|
||||
y = UVheight;
|
||||
while (y--) {
|
||||
x = UVwidth;
|
||||
while (x--) {
|
||||
*dstUV++ = SDL_Swap16(*srcUV++);
|
||||
}
|
||||
srcUV += srcUVPitchLeft;
|
||||
dstUV += dstUVPitchLeft;
|
||||
}
|
||||
} else {
|
||||
const int srcUVPitchLeft = (srcUVPitch - UVwidth * 2);
|
||||
const int dstUVPitchLeft = (dstUVPitch - UVwidth * 2);
|
||||
const Uint8 *srcUV = (const Uint8 *)src;
|
||||
Uint8 *dstUV = (Uint8 *)dst;
|
||||
y = UVheight;
|
||||
while (y--) {
|
||||
x = UVwidth;
|
||||
while (x--) {
|
||||
Uint8 u = *srcUV++;
|
||||
Uint8 v = *srcUV++;
|
||||
*dstUV++ = v;
|
||||
*dstUV++ = u;
|
||||
}
|
||||
srcUV += srcUVPitchLeft;
|
||||
dstUV += dstUVPitchLeft;
|
||||
}
|
||||
srcUV += srcUVPitchLeft;
|
||||
dstUV += dstUVPitchLeft;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -556,22 +556,24 @@ bool Cocoa_GetDisplayBounds(SDL_VideoDevice *_this, SDL_VideoDisplay *display, S
|
||||
|
||||
bool Cocoa_GetDisplayUsableBounds(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_Rect *rect)
|
||||
{
|
||||
SDL_DisplayData *displaydata = (SDL_DisplayData *)display->internal;
|
||||
NSScreen *screen = GetNSScreenForDisplayID(displaydata->display);
|
||||
@autoreleasepool {
|
||||
SDL_DisplayData *displaydata = (SDL_DisplayData *)display->internal;
|
||||
NSScreen *screen = GetNSScreenForDisplayID(displaydata->display);
|
||||
|
||||
if (screen == nil) {
|
||||
return SDL_SetError("Couldn't get NSScreen for display");
|
||||
if (screen == nil) {
|
||||
return SDL_SetError("Couldn't get NSScreen for display");
|
||||
}
|
||||
|
||||
{
|
||||
const NSRect frame = [screen visibleFrame];
|
||||
rect->x = (int)frame.origin.x;
|
||||
rect->y = (int)(CGDisplayPixelsHigh(kCGDirectMainDisplay) - frame.origin.y - frame.size.height);
|
||||
rect->w = (int)frame.size.width;
|
||||
rect->h = (int)frame.size.height;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
{
|
||||
const NSRect frame = [screen visibleFrame];
|
||||
rect->x = (int)frame.origin.x;
|
||||
rect->y = (int)(CGDisplayPixelsHigh(kCGDirectMainDisplay) - frame.origin.y - frame.size.height);
|
||||
rect->w = (int)frame.size.width;
|
||||
rect->h = (int)frame.size.height;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Cocoa_GetDisplayModes(SDL_VideoDevice *_this, SDL_VideoDisplay *display)
|
||||
@@ -644,7 +646,9 @@ static CGError SetDisplayModeForDisplay(CGDirectDisplayID display, SDL_DisplayMo
|
||||
result = CGDisplaySetDisplayMode(display, moderef, NULL);
|
||||
if (result == kCGErrorSuccess) {
|
||||
// If this mode works, try it first next time.
|
||||
CFArrayExchangeValuesAtIndices(data->modes, i, 0);
|
||||
if (i > 0) {
|
||||
CFArrayExchangeValuesAtIndices(data->modes, i, 0);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -868,14 +868,16 @@ static NSCursor *Cocoa_GetDesiredCursor(void)
|
||||
return NO; // we only allow you to make a Space on fullscreen desktop windows.
|
||||
} else if (!state && window->last_fullscreen_exclusive_display) {
|
||||
return NO; // we only handle leaving the Space on windows that were previously fullscreen desktop.
|
||||
} else if (state == isFullscreenSpace) {
|
||||
} else if (state == isFullscreenSpace && !inFullscreenTransition) {
|
||||
return YES; // already there.
|
||||
}
|
||||
|
||||
if (inFullscreenTransition) {
|
||||
if (state) {
|
||||
[self clearPendingWindowOperation:PENDING_OPERATION_LEAVE_FULLSCREEN];
|
||||
[self addPendingWindowOperation:PENDING_OPERATION_ENTER_FULLSCREEN];
|
||||
} else {
|
||||
[self clearPendingWindowOperation:PENDING_OPERATION_ENTER_FULLSCREEN];
|
||||
[self addPendingWindowOperation:PENDING_OPERATION_LEAVE_FULLSCREEN];
|
||||
}
|
||||
return YES;
|
||||
@@ -903,6 +905,11 @@ static NSCursor *Cocoa_GetDesiredCursor(void)
|
||||
pendingWindowOperation &= ~operation;
|
||||
}
|
||||
|
||||
- (void)clearAllPendingWindowOperations
|
||||
{
|
||||
pendingWindowOperation = PENDING_OPERATION_NONE;
|
||||
}
|
||||
|
||||
- (void)addPendingWindowOperation:(PendingWindowOperation)operation
|
||||
{
|
||||
pendingWindowOperation |= operation;
|
||||
@@ -915,7 +922,8 @@ static NSCursor *Cocoa_GetDesiredCursor(void)
|
||||
|
||||
- (BOOL)hasPendingWindowOperation
|
||||
{
|
||||
return pendingWindowOperation != PENDING_OPERATION_NONE ||
|
||||
// A pending zoom may be deferred until leaving fullscreen, so don't block on it.
|
||||
return (pendingWindowOperation & ~PENDING_OPERATION_ZOOM) != PENDING_OPERATION_NONE ||
|
||||
isMiniaturizing || inFullscreenTransition;
|
||||
}
|
||||
|
||||
@@ -1349,21 +1357,14 @@ static NSCursor *Cocoa_GetDesiredCursor(void)
|
||||
inFullscreenTransition = YES;
|
||||
}
|
||||
|
||||
/* This is usually sent after an unexpected windowDidExitFullscreen if the window
|
||||
* failed to become fullscreen.
|
||||
*
|
||||
* Since something went wrong and the current state is unknown, dump any pending events.
|
||||
*/
|
||||
- (void)windowDidFailToEnterFullScreen:(NSNotification *)aNotification
|
||||
{
|
||||
SDL_Window *window = _data.window;
|
||||
|
||||
if (window->is_destroying) {
|
||||
return;
|
||||
}
|
||||
|
||||
SetWindowStyle(window, GetWindowStyle(window));
|
||||
|
||||
[self clearPendingWindowOperation:PENDING_OPERATION_ENTER_FULLSCREEN];
|
||||
isFullscreenSpace = NO;
|
||||
inFullscreenTransition = NO;
|
||||
|
||||
[self windowDidExitFullScreen:nil];
|
||||
[self clearAllPendingWindowOperations];
|
||||
}
|
||||
|
||||
- (void)windowDidEnterFullScreen:(NSNotification *)aNotification
|
||||
@@ -1371,6 +1372,7 @@ static NSCursor *Cocoa_GetDesiredCursor(void)
|
||||
SDL_Window *window = _data.window;
|
||||
|
||||
inFullscreenTransition = NO;
|
||||
isFullscreenSpace = YES;
|
||||
[self clearPendingWindowOperation:PENDING_OPERATION_ENTER_FULLSCREEN];
|
||||
|
||||
if ([self windowOperationIsPending:PENDING_OPERATION_LEAVE_FULLSCREEN]) {
|
||||
@@ -1421,26 +1423,14 @@ static NSCursor *Cocoa_GetDesiredCursor(void)
|
||||
inFullscreenTransition = YES;
|
||||
}
|
||||
|
||||
/* This may be sent before windowDidExitFullscreen to signal that the window was
|
||||
* dumped out of fullscreen with no animation.
|
||||
*
|
||||
* Since something went wrong and the state is unknown, dump any pending events.
|
||||
*/
|
||||
- (void)windowDidFailToExitFullScreen:(NSNotification *)aNotification
|
||||
{
|
||||
SDL_Window *window = _data.window;
|
||||
const NSUInteger flags = NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable | NSWindowStyleMaskResizable;
|
||||
|
||||
if (window->is_destroying) {
|
||||
return;
|
||||
}
|
||||
|
||||
_data.pending_position = NO;
|
||||
_data.pending_size = NO;
|
||||
window->last_position_pending = false;
|
||||
window->last_size_pending = false;
|
||||
|
||||
SetWindowStyle(window, flags);
|
||||
|
||||
isFullscreenSpace = YES;
|
||||
inFullscreenTransition = NO;
|
||||
|
||||
[self windowDidEnterFullScreen:nil];
|
||||
[self clearAllPendingWindowOperations];
|
||||
}
|
||||
|
||||
- (void)windowDidExitFullScreen:(NSNotification *)aNotification
|
||||
@@ -1449,16 +1439,24 @@ static NSCursor *Cocoa_GetDesiredCursor(void)
|
||||
NSWindow *nswindow = _data.nswindow;
|
||||
|
||||
inFullscreenTransition = NO;
|
||||
isFullscreenSpace = NO;
|
||||
_data.fullscreen_space_requested = NO;
|
||||
|
||||
/* As of macOS 10.15, the window decorations can go missing sometimes after
|
||||
certain fullscreen-desktop->exlusive-fullscreen->windowed mode flows
|
||||
certain fullscreen-desktop->exclusive-fullscreen->windowed mode flows
|
||||
sometimes. Making sure the style mask always uses the windowed mode style
|
||||
when returning to windowed mode from a space (instead of using a pending
|
||||
fullscreen mode style mask) seems to work around that issue.
|
||||
*/
|
||||
SetWindowStyle(window, GetWindowWindowedStyle(window));
|
||||
|
||||
/* This can happen if the window failed to enter fullscreen, as this
|
||||
* may be called *before* windowDidFailToEnterFullScreen in that case.
|
||||
*/
|
||||
if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
|
||||
[self clearAllPendingWindowOperations];
|
||||
}
|
||||
|
||||
/* Don't recurse back into UpdateFullscreenMode() if this was hit in
|
||||
* a blocking transition, as the caller is already waiting in
|
||||
* UpdateFullscreenMode().
|
||||
@@ -1503,9 +1501,10 @@ static NSCursor *Cocoa_GetDesiredCursor(void)
|
||||
if ([self windowOperationIsPending:PENDING_OPERATION_ZOOM]) {
|
||||
[self clearPendingWindowOperation:PENDING_OPERATION_ZOOM];
|
||||
[nswindow zoom:nil];
|
||||
_data.was_zoomed = !_data.was_zoomed;
|
||||
}
|
||||
|
||||
if (![nswindow isZoomed]) {
|
||||
if (!_data.was_zoomed) {
|
||||
// Apply a pending window size, if not zoomed.
|
||||
NSRect rect;
|
||||
rect.origin.x = _data.pending_position ? window->pending.x : window->floating.x;
|
||||
@@ -2125,6 +2124,7 @@ static bool SetupWindowData(SDL_VideoDevice *_this, SDL_Window *window, NSWindow
|
||||
if (!data) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
window->internal = (SDL_WindowData *)CFBridgingRetain(data);
|
||||
data.window = window;
|
||||
data.nswindow = nswindow;
|
||||
data.videodata = videodata;
|
||||
@@ -2245,7 +2245,6 @@ static bool SetupWindowData(SDL_VideoDevice *_this, SDL_Window *window, NSWindow
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER, SDL_METALVIEW_TAG);
|
||||
|
||||
// All done!
|
||||
window->internal = (SDL_WindowData *)CFBridgingRetain(data);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -3260,25 +3259,21 @@ bool Cocoa_SetWindowOpacity(SDL_VideoDevice *_this, SDL_Window *window, float op
|
||||
|
||||
bool Cocoa_SyncWindow(SDL_VideoDevice *_this, SDL_Window *window)
|
||||
{
|
||||
bool result = true;
|
||||
bool result = false;
|
||||
|
||||
@autoreleasepool {
|
||||
/* The timeout needs to be high enough that animated fullscreen
|
||||
* spaces transitions won't cause it to time out.
|
||||
*/
|
||||
Uint64 timeout = SDL_GetTicksNS() + SDL_MS_TO_NS(2000);
|
||||
const Uint64 timeout = SDL_GetTicksNS() + SDL_MS_TO_NS(2500);
|
||||
SDL_CocoaWindowData *data = (__bridge SDL_CocoaWindowData *)window->internal;
|
||||
while (true) {
|
||||
|
||||
for (;;) {
|
||||
SDL_PumpEvents();
|
||||
|
||||
if (SDL_GetTicksNS() >= timeout) {
|
||||
result = false;
|
||||
break;
|
||||
}
|
||||
if (![data.listener hasPendingWindowOperation]) {
|
||||
result = ![data.listener hasPendingWindowOperation];
|
||||
if (result || SDL_GetTicksNS() >= timeout) {
|
||||
break;
|
||||
}
|
||||
|
||||
// Small delay before going again.
|
||||
SDL_Delay(10);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1005,6 +1005,27 @@ static void Emscripten_unset_drag_event_callbacks(SDL_WindowData *data)
|
||||
}, data->canvas_id);
|
||||
}
|
||||
|
||||
static const char *Emscripten_GetKeyboardTargetElement()
|
||||
{
|
||||
const char *target = SDL_GetHint(SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT);
|
||||
|
||||
if (!target || !*target) {
|
||||
return EMSCRIPTEN_EVENT_TARGET_WINDOW;
|
||||
}
|
||||
|
||||
if (SDL_strcmp(target, "#none") == 0) {
|
||||
return NULL;
|
||||
} else if (SDL_strcmp(target, "#window") == 0) {
|
||||
return EMSCRIPTEN_EVENT_TARGET_WINDOW;
|
||||
} else if (SDL_strcmp(target, "#document") == 0) {
|
||||
return EMSCRIPTEN_EVENT_TARGET_DOCUMENT;
|
||||
} else if (SDL_strcmp(target, "#screen") == 0) {
|
||||
return EMSCRIPTEN_EVENT_TARGET_SCREEN;
|
||||
}
|
||||
|
||||
return target;
|
||||
}
|
||||
|
||||
void Emscripten_RegisterEventHandlers(SDL_WindowData *data)
|
||||
{
|
||||
const char *keyElement;
|
||||
@@ -1033,12 +1054,8 @@ void Emscripten_RegisterEventHandlers(SDL_WindowData *data)
|
||||
emscripten_set_pointerlockchange_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, data, 0, Emscripten_HandlePointerLockChange);
|
||||
|
||||
// Keyboard events are awkward
|
||||
keyElement = SDL_GetHint(SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT);
|
||||
if (!keyElement || !*keyElement) {
|
||||
keyElement = EMSCRIPTEN_EVENT_TARGET_WINDOW;
|
||||
}
|
||||
|
||||
if (SDL_strcmp(keyElement, "#none") != 0) {
|
||||
keyElement = Emscripten_GetKeyboardTargetElement();
|
||||
if (keyElement) {
|
||||
emscripten_set_keydown_callback(keyElement, data, 0, Emscripten_HandleKey);
|
||||
emscripten_set_keyup_callback(keyElement, data, 0, Emscripten_HandleKey);
|
||||
emscripten_set_keypress_callback(keyElement, data, 0, Emscripten_HandleKeyPress);
|
||||
@@ -1094,12 +1111,8 @@ void Emscripten_UnregisterEventHandlers(SDL_WindowData *data)
|
||||
|
||||
emscripten_set_pointerlockchange_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, NULL, 0, NULL);
|
||||
|
||||
target = SDL_GetHint(SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT);
|
||||
if (!target || !*target) {
|
||||
target = EMSCRIPTEN_EVENT_TARGET_WINDOW;
|
||||
}
|
||||
|
||||
if (SDL_strcmp(target, "#none") != 0) {
|
||||
target = Emscripten_GetKeyboardTargetElement();
|
||||
if (target) {
|
||||
emscripten_set_keydown_callback(target, NULL, 0, NULL);
|
||||
emscripten_set_keyup_callback(target, NULL, 0, NULL);
|
||||
emscripten_set_keypress_callback(target, NULL, 0, NULL);
|
||||
|
||||
@@ -37,6 +37,7 @@
|
||||
#include "SDL_uikitvulkan.h"
|
||||
#include "SDL_uikitmetalview.h"
|
||||
#include "SDL_uikitmessagebox.h"
|
||||
#include "SDL_uikitpen.h"
|
||||
|
||||
#define UIKITVID_DRIVER_NAME "uikit"
|
||||
|
||||
@@ -170,6 +171,7 @@ static void UIKit_VideoQuit(SDL_VideoDevice *_this)
|
||||
|
||||
SDL_QuitGCKeyboard();
|
||||
SDL_QuitGCMouse();
|
||||
UIKit_QuitPen(_this);
|
||||
|
||||
UIKit_QuitModes(_this);
|
||||
}
|
||||
|
||||
@@ -1023,8 +1023,8 @@ static void relative_pointer_handle_relative_motion(void *data,
|
||||
dx = wl_fixed_to_double(dx_unaccel_w);
|
||||
dy = wl_fixed_to_double(dy_unaccel_w);
|
||||
} else {
|
||||
dx = wl_fixed_to_double(dx_w);
|
||||
dy = wl_fixed_to_double(dy_w);
|
||||
dx = wl_fixed_to_double(dx_w) * window->pointer_scale.x;
|
||||
dy = wl_fixed_to_double(dy_w) * window->pointer_scale.y;
|
||||
}
|
||||
|
||||
SDL_SendMouseMotion(timestamp, window->sdlwindow, input->pointer_id, true, (float)dx, (float)dy);
|
||||
@@ -1884,7 +1884,7 @@ static void keyboard_handle_key(void *data, struct wl_keyboard *keyboard,
|
||||
SDL_SendKeyboardKeyIgnoreModifiers(timestamp, input->keyboard_id, key, scancode, state == WL_KEYBOARD_KEY_STATE_PRESSED);
|
||||
|
||||
if (state == WL_KEYBOARD_KEY_STATE_PRESSED) {
|
||||
if (has_text && !(SDL_GetModState() & SDL_KMOD_CTRL)) {
|
||||
if (has_text && !(SDL_GetModState() & (SDL_KMOD_CTRL | SDL_KMOD_ALT))) {
|
||||
if (!handled_by_ime) {
|
||||
SDL_SendKeyboardText(text);
|
||||
}
|
||||
@@ -3304,6 +3304,11 @@ bool Wayland_input_confine_pointer(struct SDL_WaylandInput *input, SDL_Window *w
|
||||
return SDL_SetError("No pointer to confine");
|
||||
}
|
||||
|
||||
// The confinement region will be created when the window is mapped.
|
||||
if (w->shell_surface_status != WAYLAND_SHELL_SURFACE_STATUS_SHOWN) {
|
||||
return true;
|
||||
}
|
||||
|
||||
/* A confine may already be active, in which case we should destroy it and
|
||||
* create a new one.
|
||||
*/
|
||||
@@ -3353,6 +3358,9 @@ bool Wayland_input_confine_pointer(struct SDL_WaylandInput *input, SDL_Window *w
|
||||
wl_region_destroy(confine_rect);
|
||||
}
|
||||
|
||||
// Commit the double-buffered confinement region.
|
||||
wl_surface_commit(w->surface);
|
||||
|
||||
w->confined_pointer = confined_pointer;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -903,6 +903,7 @@ static SDL_MouseButtonFlags SDLCALL Wayland_GetGlobalMouseState(float *x, float
|
||||
int off_x, off_y;
|
||||
|
||||
result = viddata->input->buttons_pressed;
|
||||
SDL_GetMouseState(x, y);
|
||||
SDL_RelativeToGlobalForWindow(focus, focus->x, focus->y, &off_x, &off_y);
|
||||
*x += off_x;
|
||||
*y += off_y;
|
||||
|
||||
@@ -707,6 +707,9 @@ static void surface_frame_done(void *data, struct wl_callback *cb, uint32_t time
|
||||
}
|
||||
}
|
||||
|
||||
// Create the pointer confinement region, if necessary.
|
||||
Wayland_input_confine_pointer(wind->waylandData->input, wind->sdlwindow);
|
||||
|
||||
/* If the window was initially set to the suspended state, send the occluded event now,
|
||||
* as we don't want to mark the window as occluded until at least one frame has been submitted.
|
||||
*/
|
||||
@@ -2299,8 +2302,8 @@ SDL_FullscreenResult Wayland_SetWindowFullscreen(SDL_VideoDevice *_this, SDL_Win
|
||||
}
|
||||
|
||||
// Don't send redundant fullscreen set/unset events.
|
||||
if (fullscreen != wind->is_fullscreen) {
|
||||
wind->fullscreen_was_positioned = fullscreen;
|
||||
if (!!fullscreen != wind->is_fullscreen) {
|
||||
wind->fullscreen_was_positioned = !!fullscreen;
|
||||
SetFullscreen(window, fullscreen ? output : NULL);
|
||||
} else if (wind->is_fullscreen) {
|
||||
/*
|
||||
|
||||
@@ -620,7 +620,7 @@ static void WIN_HandleRawMouseInput(Uint64 timestamp, SDL_VideoData *data, HANDL
|
||||
|
||||
SDL_WindowData *windowdata = window->internal;
|
||||
|
||||
if (haveMotion) {
|
||||
if (haveMotion && !windowdata->in_modal_loop) {
|
||||
if (!isAbsolute) {
|
||||
SDL_SendMouseMotion(timestamp, window, mouseID, true, (float)dx, (float)dy);
|
||||
} else {
|
||||
@@ -1640,7 +1640,7 @@ LRESULT CALLBACK WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lPara
|
||||
POINT cursorPos;
|
||||
GetCursorPos(&cursorPos);
|
||||
ScreenToClient(hwnd, &cursorPos);
|
||||
PostMessage(hwnd, WM_MOUSEMOVE, 0, cursorPos.x | cursorPos.y << 16);
|
||||
PostMessage(hwnd, WM_MOUSEMOVE, 0, cursorPos.x | (((Uint32)((Sint16)cursorPos.y)) << 16));
|
||||
}
|
||||
} break;
|
||||
|
||||
@@ -1792,7 +1792,7 @@ LRESULT CALLBACK WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lPara
|
||||
}
|
||||
|
||||
if (!data->disable_move_size_events) {
|
||||
if (GetClientRect(hwnd, &rect) && !WIN_IsRectEmpty(&rect)) {
|
||||
if (GetClientRect(hwnd, &rect) && WIN_WindowRectValid(&rect)) {
|
||||
ClientToScreen(hwnd, (LPPOINT) &rect);
|
||||
ClientToScreen(hwnd, (LPPOINT) &rect + 1);
|
||||
|
||||
@@ -1804,7 +1804,7 @@ LRESULT CALLBACK WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lPara
|
||||
}
|
||||
|
||||
// Moving the window from one display to another can change the size of the window (in the handling of SDL_EVENT_WINDOW_MOVED), so we need to re-query the bounds
|
||||
if (GetClientRect(hwnd, &rect) && !WIN_IsRectEmpty(&rect)) {
|
||||
if (GetClientRect(hwnd, &rect) && WIN_WindowRectValid(&rect)) {
|
||||
w = rect.right;
|
||||
h = rect.bottom;
|
||||
|
||||
@@ -1859,6 +1859,15 @@ LRESULT CALLBACK WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lPara
|
||||
{
|
||||
if (wParam == (UINT_PTR)SDL_IterateMainCallbacks) {
|
||||
SDL_OnWindowLiveResizeUpdate(data->window);
|
||||
|
||||
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
|
||||
#if 0 // This locks up the Windows compositor when called by Steam; disabling until we understand why
|
||||
// Make sure graphics operations are complete for smooth refresh
|
||||
if (data->videodata->DwmFlush) {
|
||||
data->videodata->DwmFlush();
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
} break;
|
||||
@@ -2084,7 +2093,7 @@ LRESULT CALLBACK WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lPara
|
||||
RECT rect;
|
||||
float x, y;
|
||||
|
||||
if (!GetClientRect(hwnd, &rect) || WIN_IsRectEmpty(&rect)) {
|
||||
if (!GetClientRect(hwnd, &rect) || !WIN_WindowRectValid(&rect)) {
|
||||
if (inputs) {
|
||||
SDL_small_free(inputs, isstack);
|
||||
}
|
||||
|
||||
@@ -108,6 +108,9 @@ static void WIN_DeleteDevice(SDL_VideoDevice *device)
|
||||
if (data->shcoreDLL) {
|
||||
SDL_UnloadObject(data->shcoreDLL);
|
||||
}
|
||||
if (data->dwmapiDLL) {
|
||||
SDL_UnloadObject(data->dwmapiDLL);
|
||||
}
|
||||
#endif
|
||||
#ifdef HAVE_DXGI_H
|
||||
if (data->pDXGIFactory) {
|
||||
@@ -184,6 +187,17 @@ static SDL_VideoDevice *WIN_CreateDevice(void)
|
||||
} else {
|
||||
SDL_ClearError();
|
||||
}
|
||||
|
||||
data->dwmapiDLL = SDL_LoadObject("DWMAPI.DLL");
|
||||
if (data->dwmapiDLL) {
|
||||
/* *INDENT-OFF* */ // clang-format off
|
||||
data->DwmFlush = (HRESULT (WINAPI *)(void))SDL_LoadFunction(data->dwmapiDLL, "DwmFlush");
|
||||
data->DwmEnableBlurBehindWindow = (HRESULT (WINAPI *)(HWND hwnd, const DWM_BLURBEHIND *pBlurBehind))SDL_LoadFunction(data->dwmapiDLL, "DwmEnableBlurBehindWindow");
|
||||
data->DwmSetWindowAttribute = (HRESULT (WINAPI *)(HWND hwnd, DWORD dwAttribute, LPCVOID pvAttribute, DWORD cbAttribute))SDL_LoadFunction(data->dwmapiDLL, "DwmSetWindowAttribute");
|
||||
/* *INDENT-ON* */ // clang-format on
|
||||
} else {
|
||||
SDL_ClearError();
|
||||
}
|
||||
#endif // #if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
|
||||
|
||||
#ifdef HAVE_DXGI_H
|
||||
|
||||
@@ -374,6 +374,45 @@ typedef struct tagINPUTCONTEXT2
|
||||
} INPUTCONTEXT2, *PINPUTCONTEXT2, NEAR *NPINPUTCONTEXT2, FAR *LPINPUTCONTEXT2;
|
||||
#endif
|
||||
|
||||
// Corner rounding support (Win 11+)
|
||||
#ifndef DWMWA_WINDOW_CORNER_PREFERENCE
|
||||
#define DWMWA_WINDOW_CORNER_PREFERENCE 33
|
||||
#endif
|
||||
typedef enum {
|
||||
DWMWCP_DEFAULT = 0,
|
||||
DWMWCP_DONOTROUND = 1,
|
||||
DWMWCP_ROUND = 2,
|
||||
DWMWCP_ROUNDSMALL = 3
|
||||
} DWM_WINDOW_CORNER_PREFERENCE;
|
||||
|
||||
// Border Color support (Win 11+)
|
||||
#ifndef DWMWA_BORDER_COLOR
|
||||
#define DWMWA_BORDER_COLOR 34
|
||||
#endif
|
||||
|
||||
#ifndef DWMWA_COLOR_DEFAULT
|
||||
#define DWMWA_COLOR_DEFAULT 0xFFFFFFFF
|
||||
#endif
|
||||
|
||||
#ifndef DWMWA_COLOR_NONE
|
||||
#define DWMWA_COLOR_NONE 0xFFFFFFFE
|
||||
#endif
|
||||
|
||||
// Transparent window support
|
||||
#ifndef DWM_BB_ENABLE
|
||||
#define DWM_BB_ENABLE 0x00000001
|
||||
#endif
|
||||
#ifndef DWM_BB_BLURREGION
|
||||
#define DWM_BB_BLURREGION 0x00000002
|
||||
#endif
|
||||
typedef struct
|
||||
{
|
||||
DWORD flags;
|
||||
BOOL enable;
|
||||
HRGN blur_region;
|
||||
BOOL transition_on_maxed;
|
||||
} DWM_BLURBEHIND;
|
||||
|
||||
// Private display data
|
||||
|
||||
struct SDL_VideoData
|
||||
@@ -420,6 +459,11 @@ struct SDL_VideoData
|
||||
BOOL (WINAPI *GetPointerType)(UINT32 pointerId, POINTER_INPUT_TYPE *pointerType);
|
||||
BOOL (WINAPI *GetPointerPenInfo)(UINT32 pointerId, POINTER_PEN_INFO *penInfo);
|
||||
|
||||
SDL_SharedObject *dwmapiDLL;
|
||||
/* *INDENT-OFF* */ // clang-format off
|
||||
HRESULT (WINAPI *DwmFlush)(void);
|
||||
HRESULT (WINAPI *DwmEnableBlurBehindWindow)(HWND hwnd, const DWM_BLURBEHIND *pBlurBehind);
|
||||
HRESULT (WINAPI *DwmSetWindowAttribute)(HWND hwnd, DWORD dwAttribute, LPCVOID pvAttribute, DWORD cbAttribute);
|
||||
/* *INDENT-ON* */ // clang-format on
|
||||
#endif // !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
|
||||
|
||||
|
||||
@@ -38,10 +38,6 @@
|
||||
// Dropfile support
|
||||
#include <shellapi.h>
|
||||
|
||||
// DWM setting support
|
||||
typedef HRESULT (WINAPI *DwmSetWindowAttribute_t)(HWND hwnd, DWORD dwAttribute, LPCVOID pvAttribute, DWORD cbAttribute);
|
||||
typedef HRESULT (WINAPI *DwmGetWindowAttribute_t)(HWND hwnd, DWORD dwAttribute, PVOID pvAttribute, DWORD cbAttribute);
|
||||
|
||||
// Dark mode support
|
||||
typedef enum {
|
||||
UXTHEME_APPMODE_DEFAULT,
|
||||
@@ -80,46 +76,6 @@ typedef UxthemePreferredAppMode (WINAPI *SetPreferredAppMode_t)(UxthemePreferred
|
||||
typedef BOOL (WINAPI *SetWindowCompositionAttribute_t)(HWND, const WINDOWCOMPOSITIONATTRIBDATA *);
|
||||
typedef void (NTAPI *RtlGetVersion_t)(NT_OSVERSIONINFOW *);
|
||||
|
||||
// Corner rounding support (Win 11+)
|
||||
#ifndef DWMWA_WINDOW_CORNER_PREFERENCE
|
||||
#define DWMWA_WINDOW_CORNER_PREFERENCE 33
|
||||
#endif
|
||||
typedef enum {
|
||||
DWMWCP_DEFAULT = 0,
|
||||
DWMWCP_DONOTROUND = 1,
|
||||
DWMWCP_ROUND = 2,
|
||||
DWMWCP_ROUNDSMALL = 3
|
||||
} DWM_WINDOW_CORNER_PREFERENCE;
|
||||
|
||||
// Border Color support (Win 11+)
|
||||
#ifndef DWMWA_BORDER_COLOR
|
||||
#define DWMWA_BORDER_COLOR 34
|
||||
#endif
|
||||
|
||||
#ifndef DWMWA_COLOR_DEFAULT
|
||||
#define DWMWA_COLOR_DEFAULT 0xFFFFFFFF
|
||||
#endif
|
||||
|
||||
#ifndef DWMWA_COLOR_NONE
|
||||
#define DWMWA_COLOR_NONE 0xFFFFFFFE
|
||||
#endif
|
||||
|
||||
// Transparent window support
|
||||
#ifndef DWM_BB_ENABLE
|
||||
#define DWM_BB_ENABLE 0x00000001
|
||||
#endif
|
||||
#ifndef DWM_BB_BLURREGION
|
||||
#define DWM_BB_BLURREGION 0x00000002
|
||||
#endif
|
||||
typedef struct
|
||||
{
|
||||
DWORD flags;
|
||||
BOOL enable;
|
||||
HRGN blur_region;
|
||||
BOOL transition_on_maxed;
|
||||
} DWM_BLURBEHIND;
|
||||
typedef HRESULT(WINAPI *DwmEnableBlurBehindWindow_t)(HWND hwnd, const DWM_BLURBEHIND *pBlurBehind);
|
||||
|
||||
// Windows CE compatibility
|
||||
#ifndef SWP_NOCOPYBITS
|
||||
#define SWP_NOCOPYBITS 0
|
||||
@@ -447,7 +403,6 @@ static bool SetupWindowData(SDL_VideoDevice *_this, SDL_Window *window, HWND hwn
|
||||
data->videodata = videodata;
|
||||
data->initializing = true;
|
||||
data->last_displayID = window->last_displayID;
|
||||
data->dwma_border_color = DWMWA_COLOR_DEFAULT;
|
||||
data->hint_erase_background_mode = GetEraseBackgroundModeHint();
|
||||
|
||||
|
||||
@@ -535,7 +490,7 @@ static bool SetupWindowData(SDL_VideoDevice *_this, SDL_Window *window, HWND hwn
|
||||
}
|
||||
if (!(window->flags & SDL_WINDOW_MINIMIZED)) {
|
||||
RECT rect;
|
||||
if (GetClientRect(hwnd, &rect) && !WIN_IsRectEmpty(&rect)) {
|
||||
if (GetClientRect(hwnd, &rect) && WIN_WindowRectValid(&rect)) {
|
||||
int w = rect.right;
|
||||
int h = rect.bottom;
|
||||
|
||||
@@ -745,6 +700,7 @@ static void WIN_SetKeyboardFocus(SDL_Window *window, bool set_active_focus)
|
||||
|
||||
bool WIN_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props)
|
||||
{
|
||||
SDL_VideoData *videodata = _this->internal;
|
||||
HWND hwnd = (HWND)SDL_GetPointerProperty(create_props, SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER, SDL_GetPointerProperty(create_props, "sdl2-compat.external_window", NULL));
|
||||
HWND parent = NULL;
|
||||
if (hwnd) {
|
||||
@@ -806,24 +762,19 @@ bool WIN_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_Properties
|
||||
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
|
||||
// FIXME: does not work on all hardware configurations with different renders (i.e. hybrid GPUs)
|
||||
if (window->flags & SDL_WINDOW_TRANSPARENT) {
|
||||
SDL_SharedObject *handle = SDL_LoadObject("dwmapi.dll");
|
||||
if (handle) {
|
||||
DwmEnableBlurBehindWindow_t DwmEnableBlurBehindWindowFunc = (DwmEnableBlurBehindWindow_t)SDL_LoadFunction(handle, "DwmEnableBlurBehindWindow");
|
||||
if (DwmEnableBlurBehindWindowFunc) {
|
||||
/* The region indicates which part of the window will be blurred and rest will be transparent. This
|
||||
is because the alpha value of the window will be used for non-blurred areas
|
||||
We can use (-1, -1, 0, 0) boundary to make sure no pixels are being blurred
|
||||
*/
|
||||
HRGN rgn = CreateRectRgn(-1, -1, 0, 0);
|
||||
DWM_BLURBEHIND bb;
|
||||
bb.flags = (DWM_BB_ENABLE | DWM_BB_BLURREGION);
|
||||
bb.enable = TRUE;
|
||||
bb.blur_region = rgn;
|
||||
bb.transition_on_maxed = FALSE;
|
||||
DwmEnableBlurBehindWindowFunc(hwnd, &bb);
|
||||
DeleteObject(rgn);
|
||||
}
|
||||
SDL_UnloadObject(handle);
|
||||
if (videodata->DwmEnableBlurBehindWindow) {
|
||||
/* The region indicates which part of the window will be blurred and rest will be transparent. This
|
||||
is because the alpha value of the window will be used for non-blurred areas
|
||||
We can use (-1, -1, 0, 0) boundary to make sure no pixels are being blurred
|
||||
*/
|
||||
HRGN rgn = CreateRectRgn(-1, -1, 0, 0);
|
||||
DWM_BLURBEHIND bb;
|
||||
bb.flags = (DWM_BB_ENABLE | DWM_BB_BLURREGION);
|
||||
bb.enable = TRUE;
|
||||
bb.blur_region = rgn;
|
||||
bb.transition_on_maxed = FALSE;
|
||||
videodata->DwmEnableBlurBehindWindow(hwnd, &bb);
|
||||
DeleteObject(rgn);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1062,7 +1013,7 @@ void WIN_GetWindowSizeInPixels(SDL_VideoDevice *_this, SDL_Window *window, int *
|
||||
HWND hwnd = data->hwnd;
|
||||
RECT rect;
|
||||
|
||||
if (GetClientRect(hwnd, &rect) && !WIN_IsRectEmpty(&rect)) {
|
||||
if (GetClientRect(hwnd, &rect) && WIN_WindowRectValid(&rect)) {
|
||||
*w = rect.right;
|
||||
*h = rect.bottom;
|
||||
} else if (window->last_pixel_w && window->last_pixel_h) {
|
||||
@@ -1265,42 +1216,20 @@ void WIN_RestoreWindow(SDL_VideoDevice *_this, SDL_Window *window)
|
||||
}
|
||||
}
|
||||
|
||||
static DWM_WINDOW_CORNER_PREFERENCE WIN_UpdateCornerRoundingForHWND(HWND hwnd, DWM_WINDOW_CORNER_PREFERENCE cornerPref)
|
||||
static void WIN_UpdateCornerRoundingForHWND(SDL_VideoDevice *_this, HWND hwnd, DWM_WINDOW_CORNER_PREFERENCE cornerPref)
|
||||
{
|
||||
DWM_WINDOW_CORNER_PREFERENCE oldPref = DWMWCP_DEFAULT;
|
||||
|
||||
SDL_SharedObject *handle = SDL_LoadObject("dwmapi.dll");
|
||||
if (handle) {
|
||||
DwmGetWindowAttribute_t DwmGetWindowAttributeFunc = (DwmGetWindowAttribute_t)SDL_LoadFunction(handle, "DwmGetWindowAttribute");
|
||||
DwmSetWindowAttribute_t DwmSetWindowAttributeFunc = (DwmSetWindowAttribute_t)SDL_LoadFunction(handle, "DwmSetWindowAttribute");
|
||||
if (DwmGetWindowAttributeFunc && DwmSetWindowAttributeFunc) {
|
||||
DwmGetWindowAttributeFunc(hwnd, DWMWA_WINDOW_CORNER_PREFERENCE, &oldPref, sizeof(oldPref));
|
||||
DwmSetWindowAttributeFunc(hwnd, DWMWA_WINDOW_CORNER_PREFERENCE, &cornerPref, sizeof(cornerPref));
|
||||
}
|
||||
|
||||
SDL_UnloadObject(handle);
|
||||
SDL_VideoData *videodata = _this->internal;
|
||||
if (videodata->DwmSetWindowAttribute) {
|
||||
videodata->DwmSetWindowAttribute(hwnd, DWMWA_WINDOW_CORNER_PREFERENCE, &cornerPref, sizeof(cornerPref));
|
||||
}
|
||||
|
||||
return oldPref;
|
||||
}
|
||||
|
||||
static COLORREF WIN_UpdateBorderColorForHWND(HWND hwnd, COLORREF colorRef)
|
||||
static void WIN_UpdateBorderColorForHWND(SDL_VideoDevice *_this, HWND hwnd, COLORREF colorRef)
|
||||
{
|
||||
COLORREF oldPref = DWMWA_COLOR_DEFAULT;
|
||||
|
||||
SDL_SharedObject *handle = SDL_LoadObject("dwmapi.dll");
|
||||
if (handle) {
|
||||
DwmGetWindowAttribute_t DwmGetWindowAttributeFunc = (DwmGetWindowAttribute_t)SDL_LoadFunction(handle, "DwmGetWindowAttribute");
|
||||
DwmSetWindowAttribute_t DwmSetWindowAttributeFunc = (DwmSetWindowAttribute_t)SDL_LoadFunction(handle, "DwmSetWindowAttribute");
|
||||
if (DwmGetWindowAttributeFunc && DwmSetWindowAttributeFunc) {
|
||||
DwmGetWindowAttributeFunc(hwnd, DWMWA_BORDER_COLOR, &oldPref, sizeof(oldPref));
|
||||
DwmSetWindowAttributeFunc(hwnd, DWMWA_BORDER_COLOR, &colorRef, sizeof(colorRef));
|
||||
}
|
||||
|
||||
SDL_UnloadObject(handle);
|
||||
SDL_VideoData *videodata = _this->internal;
|
||||
if (videodata->DwmSetWindowAttribute) {
|
||||
videodata->DwmSetWindowAttribute(hwnd, DWMWA_BORDER_COLOR, &colorRef, sizeof(colorRef));
|
||||
}
|
||||
|
||||
return oldPref;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1311,7 +1240,7 @@ SDL_FullscreenResult WIN_SetWindowFullscreen(SDL_VideoDevice *_this, SDL_Window
|
||||
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
|
||||
SDL_DisplayData *displaydata = display->internal;
|
||||
SDL_WindowData *data = window->internal;
|
||||
HWND hwnd = data->hwnd;
|
||||
HWND hwnd = data ? data->hwnd : NULL;
|
||||
MONITORINFO minfo;
|
||||
DWORD style, styleEx;
|
||||
HWND top;
|
||||
@@ -1366,13 +1295,13 @@ SDL_FullscreenResult WIN_SetWindowFullscreen(SDL_VideoDevice *_this, SDL_Window
|
||||
}
|
||||
|
||||
// Disable corner rounding & border color (Windows 11+) so the window fills the full screen
|
||||
data->windowed_mode_corner_rounding = WIN_UpdateCornerRoundingForHWND(hwnd, DWMWCP_DONOTROUND);
|
||||
data->dwma_border_color = WIN_UpdateBorderColorForHWND(hwnd, DWMWA_COLOR_NONE);
|
||||
WIN_UpdateCornerRoundingForHWND(_this, hwnd, DWMWCP_DONOTROUND);
|
||||
WIN_UpdateBorderColorForHWND(_this, hwnd, DWMWA_COLOR_NONE);
|
||||
} else {
|
||||
BOOL menu;
|
||||
|
||||
WIN_UpdateCornerRoundingForHWND(hwnd, (DWM_WINDOW_CORNER_PREFERENCE)data->windowed_mode_corner_rounding);
|
||||
WIN_UpdateBorderColorForHWND(hwnd, data->dwma_border_color);
|
||||
WIN_UpdateCornerRoundingForHWND(_this, hwnd, DWMWCP_DEFAULT);
|
||||
WIN_UpdateBorderColorForHWND(_this, hwnd, DWMWA_COLOR_DEFAULT);
|
||||
|
||||
/* Restore window-maximization state, as applicable.
|
||||
Special care is taken to *not* do this if and when we're
|
||||
|
||||
@@ -87,8 +87,6 @@ struct SDL_WindowData
|
||||
RECT initial_size_rect;
|
||||
RECT cursor_clipped_rect; // last successfully committed clipping rect for this window
|
||||
RECT cursor_ctrlock_rect; // this is Windows-specific, but probably does not need to be per-window
|
||||
UINT windowed_mode_corner_rounding;
|
||||
COLORREF dwma_border_color;
|
||||
bool mouse_tracked;
|
||||
bool destroy_parent_with_window;
|
||||
SDL_DisplayID last_displayID;
|
||||
|
||||
@@ -977,7 +977,7 @@ void X11_HandleKeyEvent(SDL_VideoDevice *_this, SDL_WindowData *windowdata, SDL_
|
||||
X11_HandleModifierKeys(videodata, scancode, true, true);
|
||||
SDL_SendKeyboardKeyIgnoreModifiers(timestamp, keyboardID, keycode, scancode, true);
|
||||
|
||||
if (*text) {
|
||||
if (*text && !(SDL_GetModState() & (SDL_KMOD_CTRL | SDL_KMOD_ALT))) {
|
||||
text[text_length] = '\0';
|
||||
X11_ClearComposition(windowdata);
|
||||
SDL_SendKeyboardText(text);
|
||||
@@ -2113,6 +2113,7 @@ void X11_PumpEvents(SDL_VideoDevice *_this)
|
||||
SDL_LogError(SDL_LOG_CATEGORY_VIDEO,
|
||||
"Time out elapsed after mode switch on display %" SDL_PRIu32 " with no window becoming fullscreen; reverting", _this->displays[i]->id);
|
||||
SDL_SetDisplayModeForDisplay(_this->displays[i], NULL);
|
||||
_this->displays[i]->internal->mode_switch_deadline_ns = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -48,13 +48,17 @@
|
||||
static const char g_MessageBoxFontLatin1[] =
|
||||
"-*-*-medium-r-normal--0-120-*-*-p-0-iso8859-1";
|
||||
|
||||
static const char g_MessageBoxFont[] =
|
||||
"-*-*-medium-r-normal--*-120-*-*-*-*-iso10646-1," // explicitly unicode (iso10646-1)
|
||||
"-*-*-medium-r-*--*-120-*-*-*-*-iso10646-1," // explicitly unicode (iso10646-1)
|
||||
"-*-*-*-*-*--*-*-*-*-*-*-iso10646-1," // just give me anything Unicode.
|
||||
"-*-*-medium-r-normal--*-120-*-*-*-*-iso8859-1," // explicitly latin1, in case low-ASCII works out.
|
||||
"-*-*-medium-r-*--*-120-*-*-*-*-iso8859-1," // explicitly latin1, in case low-ASCII works out.
|
||||
"-*-*-*-*-*--*-*-*-*-*-*-iso8859-1"; // just give me anything latin1.
|
||||
static const char* g_MessageBoxFont[] = {
|
||||
"-*-*-medium-r-normal--*-120-*-*-*-*-iso10646-1", // explicitly unicode (iso10646-1)
|
||||
"-*-*-medium-r-*--*-120-*-*-*-*-iso10646-1", // explicitly unicode (iso10646-1)
|
||||
"-misc-*-*-*-*--*-*-*-*-*-*-iso10646-1", // misc unicode (fix for some systems)
|
||||
"-*-*-*-*-*--*-*-*-*-*-*-iso10646-1", // just give me anything Unicode.
|
||||
"-*-*-medium-r-normal--*-120-*-*-*-*-iso8859-1", // explicitly latin1, in case low-ASCII works out.
|
||||
"-*-*-medium-r-*--*-120-*-*-*-*-iso8859-1", // explicitly latin1, in case low-ASCII works out.
|
||||
"-misc-*-*-*-*--*-*-*-*-*-*-iso8859-1", // misc latin1 (fix for some systems)
|
||||
"-*-*-*-*-*--*-*-*-*-*-*-iso8859-1", // just give me anything latin1.
|
||||
NULL
|
||||
};
|
||||
|
||||
static const SDL_MessageBoxColor g_default_colors[SDL_MESSAGEBOX_COLOR_COUNT] = {
|
||||
{ 56, 54, 53 }, // SDL_MESSAGEBOX_COLOR_BACKGROUND,
|
||||
@@ -200,13 +204,19 @@ static bool X11_MessageBoxInit(SDL_MessageBoxDataX11 *data, const SDL_MessageBox
|
||||
if (SDL_X11_HAVE_UTF8) {
|
||||
char **missing = NULL;
|
||||
int num_missing = 0;
|
||||
data->font_set = X11_XCreateFontSet(data->display, g_MessageBoxFont,
|
||||
&missing, &num_missing, NULL);
|
||||
if (missing) {
|
||||
X11_XFreeStringList(missing);
|
||||
int i_font;
|
||||
for (i_font = 0; g_MessageBoxFont[i_font]; ++i_font) {
|
||||
data->font_set = X11_XCreateFontSet(data->display, g_MessageBoxFont[i_font],
|
||||
&missing, &num_missing, NULL);
|
||||
if (missing) {
|
||||
X11_XFreeStringList(missing);
|
||||
}
|
||||
if (data->font_set) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!data->font_set) {
|
||||
return SDL_SetError("Couldn't load font %s", g_MessageBoxFont);
|
||||
return SDL_SetError("Couldn't load x11 message box font");
|
||||
}
|
||||
} else
|
||||
#endif
|
||||
|
||||
@@ -555,22 +555,73 @@ static XRRScreenResources *X11_GetScreenResources(Display *dpy, int screen)
|
||||
|
||||
static void X11_CheckDisplaysMoved(SDL_VideoDevice *_this, Display *dpy)
|
||||
{
|
||||
const int screen = DefaultScreen(dpy);
|
||||
XRRScreenResources *res = X11_GetScreenResources(dpy, screen);
|
||||
if (!res) {
|
||||
const int screencount = ScreenCount(dpy);
|
||||
|
||||
SDL_DisplayID *displays = SDL_GetDisplays(NULL);
|
||||
if (!displays) {
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_DisplayID *displays = SDL_GetDisplays(NULL);
|
||||
if (displays) {
|
||||
for (int screen = 0; screen < screencount; ++screen) {
|
||||
XRRScreenResources *res = X11_GetScreenResources(dpy, screen);
|
||||
if (!res) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (int i = 0; displays[i]; ++i) {
|
||||
SDL_VideoDisplay *display = SDL_GetVideoDisplay(displays[i]);
|
||||
const SDL_DisplayData *displaydata = display->internal;
|
||||
X11_UpdateXRandRDisplay(_this, dpy, screen, displaydata->xrandr_output, res, display);
|
||||
if (displaydata->screen == screen) {
|
||||
X11_UpdateXRandRDisplay(_this, dpy, screen, displaydata->xrandr_output, res, display);
|
||||
}
|
||||
}
|
||||
SDL_free(displays);
|
||||
X11_XRRFreeScreenResources(res);
|
||||
}
|
||||
X11_XRRFreeScreenResources(res);
|
||||
SDL_free(displays);
|
||||
}
|
||||
|
||||
static void X11_CheckDisplaysRemoved(SDL_VideoDevice *_this, Display *dpy)
|
||||
{
|
||||
const int screencount = ScreenCount(dpy);
|
||||
int num_displays = 0;
|
||||
|
||||
SDL_DisplayID *displays = SDL_GetDisplays(&num_displays);
|
||||
if (!displays) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (int screen = 0; screen < screencount; ++screen) {
|
||||
XRRScreenResources *res = X11_GetScreenResources(dpy, screen);
|
||||
if (!res) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (int output = 0; output < res->noutput; output++) {
|
||||
for (int i = 0; i < num_displays; ++i) {
|
||||
if (!displays[i]) {
|
||||
// We already removed this display from the list
|
||||
continue;
|
||||
}
|
||||
|
||||
SDL_VideoDisplay *display = SDL_GetVideoDisplay(displays[i]);
|
||||
const SDL_DisplayData *displaydata = display->internal;
|
||||
if (displaydata->xrandr_output == res->outputs[output]) {
|
||||
// This display is active, remove it from the list
|
||||
displays[i] = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
X11_XRRFreeScreenResources(res);
|
||||
}
|
||||
|
||||
for (int i = 0; i < num_displays; ++i) {
|
||||
if (displays[i]) {
|
||||
// This display wasn't in the XRandR list
|
||||
SDL_DelVideoDisplay(displays[i], true);
|
||||
}
|
||||
}
|
||||
SDL_free(displays);
|
||||
}
|
||||
|
||||
static void X11_HandleXRandROutputChange(SDL_VideoDevice *_this, const XRROutputChangeNotifyEvent *ev)
|
||||
@@ -580,9 +631,12 @@ static void X11_HandleXRandROutputChange(SDL_VideoDevice *_this, const XRROutput
|
||||
int i;
|
||||
|
||||
#if 0
|
||||
printf("XRROutputChangeNotifyEvent! [output=%u, crtc=%u, mode=%u, rotation=%u, connection=%u]", (unsigned int) ev->output, (unsigned int) ev->crtc, (unsigned int) ev->mode, (unsigned int) ev->rotation, (unsigned int) ev->connection);
|
||||
printf("XRROutputChangeNotifyEvent! [output=%u, crtc=%u, mode=%u, rotation=%u, connection=%u]\n", (unsigned int) ev->output, (unsigned int) ev->crtc, (unsigned int) ev->mode, (unsigned int) ev->rotation, (unsigned int) ev->connection);
|
||||
#endif
|
||||
|
||||
// XWayland doesn't always send output disconnected events
|
||||
X11_CheckDisplaysRemoved(_this, ev->display);
|
||||
|
||||
displays = SDL_GetDisplays(NULL);
|
||||
if (displays) {
|
||||
for (i = 0; displays[i]; ++i) {
|
||||
|
||||
@@ -78,6 +78,23 @@ static bool X11_IsXWayland(Display *d)
|
||||
return X11_XQueryExtension(d, "XWAYLAND", &opcode, &event, &error) == True;
|
||||
}
|
||||
|
||||
static bool X11_CheckCurrentDesktop(const char *name)
|
||||
{
|
||||
SDL_Environment *env = SDL_GetEnvironment();
|
||||
|
||||
const char *desktopVar = SDL_GetEnvironmentVariable(env, "DESKTOP_SESSION");
|
||||
if (desktopVar && SDL_strcasecmp(desktopVar, name) == 0) {
|
||||
return true;
|
||||
}
|
||||
|
||||
desktopVar = SDL_GetEnvironmentVariable(env, "XDG_CURRENT_DESKTOP");
|
||||
if (desktopVar && SDL_strcasestr(desktopVar, name)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static SDL_VideoDevice *X11_CreateDevice(void)
|
||||
{
|
||||
SDL_VideoDevice *device;
|
||||
@@ -256,8 +273,14 @@ static SDL_VideoDevice *X11_CreateDevice(void)
|
||||
device->system_theme = SDL_SystemTheme_Get();
|
||||
#endif
|
||||
|
||||
device->device_caps = VIDEO_DEVICE_CAPS_HAS_POPUP_WINDOW_SUPPORT |
|
||||
VIDEO_DEVICE_CAPS_SENDS_FULLSCREEN_DIMENSIONS;
|
||||
device->device_caps = VIDEO_DEVICE_CAPS_HAS_POPUP_WINDOW_SUPPORT;
|
||||
|
||||
/* Openbox doesn't send the new window dimensions when entering fullscreen, so the events must be synthesized.
|
||||
* This is otherwise not wanted, as it can break fullscreen window positioning on multi-monitor configurations.
|
||||
*/
|
||||
if (!X11_CheckCurrentDesktop("openbox")) {
|
||||
device->device_caps |= VIDEO_DEVICE_CAPS_SENDS_DISPLAY_CHANGES;
|
||||
}
|
||||
|
||||
data->is_xwayland = X11_IsXWayland(x11_display);
|
||||
if (data->is_xwayland) {
|
||||
|
||||
@@ -521,7 +521,9 @@ bool X11_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_Properties
|
||||
return false;
|
||||
}
|
||||
|
||||
SetupWindowInput(_this, window);
|
||||
if (SDL_GetHintBoolean(SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT, true)) {
|
||||
SetupWindowInput(_this, window);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -532,7 +534,7 @@ bool X11_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_Properties
|
||||
}
|
||||
|
||||
const bool force_override_redirect = SDL_GetHintBoolean(SDL_HINT_X11_FORCE_OVERRIDE_REDIRECT, false);
|
||||
const bool use_resize_sync = (window->flags & SDL_WINDOW_VULKAN); /* doesn't work well with Vulkan */
|
||||
const bool use_resize_sync = !(window->flags & SDL_WINDOW_VULKAN); /* doesn't work well with Vulkan */
|
||||
SDL_WindowData *windowdata;
|
||||
Display *display = data->display;
|
||||
int screen = displaydata->screen;
|
||||
@@ -1436,7 +1438,6 @@ void X11_ShowWindow(SDL_VideoDevice *_this, SDL_Window *window)
|
||||
SDL_WindowData *data = window->internal;
|
||||
Display *display = data->videodata->display;
|
||||
bool bActivate = SDL_GetHintBoolean(SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN, true);
|
||||
bool position_is_absolute = false;
|
||||
bool set_position = false;
|
||||
XEvent event;
|
||||
|
||||
@@ -1444,9 +1445,6 @@ void X11_ShowWindow(SDL_VideoDevice *_this, SDL_Window *window)
|
||||
// Update the position in case the parent moved while we were hidden
|
||||
X11_ConstrainPopup(window, true);
|
||||
data->pending_position = true;
|
||||
|
||||
// Coordinates after X11_ConstrainPopup() are already in the global space.
|
||||
position_is_absolute = true;
|
||||
set_position = true;
|
||||
}
|
||||
|
||||
@@ -1489,14 +1487,11 @@ void X11_ShowWindow(SDL_VideoDevice *_this, SDL_Window *window)
|
||||
const int tx = data->pending_position ? window->pending.x : window->x;
|
||||
const int ty = data->pending_position ? window->pending.y : window->y;
|
||||
int x, y;
|
||||
if (position_is_absolute) {
|
||||
x = tx;
|
||||
y = ty;
|
||||
} else {
|
||||
SDL_RelativeToGlobalForWindow(window,
|
||||
tx - data->border_left, ty - data->border_top,
|
||||
&x, &y);
|
||||
}
|
||||
|
||||
SDL_RelativeToGlobalForWindow(window,
|
||||
tx - data->border_left, ty - data->border_top,
|
||||
&x, &y);
|
||||
|
||||
data->pending_position = false;
|
||||
X11_XMoveWindow(display, data->xwindow, x, y);
|
||||
}
|
||||
@@ -2017,6 +2012,33 @@ bool X11_SetWindowKeyboardGrab(SDL_VideoDevice *_this, SDL_Window *window, bool
|
||||
return true;
|
||||
}
|
||||
|
||||
/* GNOME needs the _XWAYLAND_MAY_GRAB_KEYBOARD message on XWayland:
|
||||
*
|
||||
* - message_type set to "_XWAYLAND_MAY_GRAB_KEYBOARD"
|
||||
* - window set to the xid of the window on which the grab is to be issued
|
||||
* - data.l[0] to a non-zero value
|
||||
*
|
||||
* The dconf setting `org/gnome/mutter/wayland/xwayland-allow-grabs` must be enabled as well.
|
||||
*
|
||||
* https://gitlab.gnome.org/GNOME/mutter/-/commit/5f132f39750f684c3732b4346dec810cd218d609
|
||||
*/
|
||||
if (_this->internal->is_xwayland) {
|
||||
Atom _XWAYLAND_MAY_GRAB_ATOM = X11_XInternAtom(display, "_XWAYLAND_MAY_GRAB_KEYBOARD", False);
|
||||
|
||||
if (_XWAYLAND_MAY_GRAB_ATOM != None) {
|
||||
XClientMessageEvent client_message;
|
||||
client_message.type = ClientMessage;
|
||||
client_message.window = data->xwindow;
|
||||
client_message.format = 32;
|
||||
client_message.message_type = _XWAYLAND_MAY_GRAB_ATOM;
|
||||
client_message.data.l[0] = 1;
|
||||
client_message.data.l[1] = CurrentTime;
|
||||
|
||||
X11_XSendEvent(display, DefaultRootWindow(display), False, SubstructureNotifyMask | SubstructureRedirectMask, (XEvent *)&client_message);
|
||||
X11_XFlush(display);
|
||||
}
|
||||
}
|
||||
|
||||
X11_XGrabKeyboard(display, data->xwindow, True, GrabModeAsync,
|
||||
GrabModeAsync, CurrentTime);
|
||||
} else {
|
||||
|
||||
Reference in New Issue
Block a user