Update SDL2 to the latest commit (85bbf8e)

This commit is contained in:
Alex Szpakowski
2022-07-03 16:47:47 -03:00
parent 1be9b63e2c
commit 36c71a9403
647 changed files with 62102 additions and 20617 deletions
+55 -9
View File
@@ -24,8 +24,12 @@
#endif
#include "SDL.h"
#include "SDL_test_font.h"
int done;
static SDL_Window *window;
static SDL_Renderer *renderer;
static SDLTest_TextWindow *textwin;
static int done;
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
@@ -163,12 +167,38 @@ loop()
case SDL_KEYDOWN:
case SDL_KEYUP:
PrintKey(&event.key.keysym, (event.key.state == SDL_PRESSED) ? SDL_TRUE : SDL_FALSE, (event.key.repeat) ? SDL_TRUE : SDL_FALSE);
if (event.type == SDL_KEYDOWN) {
switch (event.key.keysym.sym) {
case SDLK_BACKSPACE:
SDLTest_TextWindowAddText(textwin, "\b");
break;
case SDLK_RETURN:
SDLTest_TextWindowAddText(textwin, "\n");
break;
default:
break;
}
}
break;
case SDL_TEXTEDITING:
PrintText("EDIT", event.text.text);
PrintText("EDIT", event.edit.text);
break;
case SDL_TEXTEDITING_EXT:
PrintText("EDIT_EXT", event.editExt.text);
SDL_free(event.editExt.text);
break;
case SDL_TEXTINPUT:
PrintText("INPUT", event.text.text);
SDLTest_TextWindowAddText(textwin, "%s", event.text.text);
break;
case SDL_FINGERDOWN:
if (SDL_IsTextInputActive()) {
SDL_Log("Stopping text input\n");
SDL_StopTextInput();
} else {
SDL_Log("Starting text input\n");
SDL_StartTextInput();
}
break;
case SDL_MOUSEBUTTONDOWN:
/* Left button quits the app, other buttons toggles text input */
@@ -191,6 +221,16 @@ loop()
break;
}
}
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDLTest_TextWindowDisplay(textwin, renderer);
SDL_RenderPresent(renderer);
/* Slow down framerate */
SDL_Delay(100);
#ifdef __EMSCRIPTEN__
if (done) {
emscripten_cancel_main_loop();
@@ -201,12 +241,15 @@ loop()
int
main(int argc, char *argv[])
{
SDL_Window *window;
SDL_Renderer *renderer;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
/* Disable mouse emulation */
SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
/* Enable extended text editing events */
SDL_SetHint(SDL_HINT_IME_SUPPORT_EXTENDED_TEXT, "1");
/* Initialize SDL */
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
@@ -223,11 +266,14 @@ main(int argc, char *argv[])
quit(2);
}
/* On wayland, no window will actually show until something has
actually been displayed.
*/
renderer = SDL_CreateRenderer(window, -1, 0);
SDL_RenderPresent(renderer);
if (!renderer) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n",
SDL_GetError());
quit(2);
}
textwin = SDLTest_TextWindowCreate(0, 0, 640, 480);
#if __IPHONEOS__
/* Creating the context creates the view, which we need to show keyboard */