Update SDL2 to the latest commit (85bbf8e)

This commit is contained in:
Alex Szpakowski
2022-07-03 16:47:47 -03:00
parent 1be9b63e2c
commit 36c71a9403
647 changed files with 62102 additions and 20617 deletions
+3 -7
View File
@@ -1337,6 +1337,7 @@ extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window * window,
* Mouse grab confines the mouse cursor to the window.
*
* \param window The window for which the mouse grab mode should be set.
* \param grabbed This is SDL_TRUE to grab mouse, and SDL_FALSE to release.
*
* \since This function is available since SDL 2.0.16.
*
@@ -2008,13 +2009,8 @@ extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w,
* retry the call with 1 for the interval.
*
* Adaptive vsync is implemented for some glX drivers with
* GLX_EXT_swap_control_tear:
*
* https://www.opengl.org/registry/specs/EXT/glx_swap_control_tear.txt
*
* and for some Windows drivers with WGL_EXT_swap_control_tear:
*
* https://www.opengl.org/registry/specs/EXT/wgl_swap_control_tear.txt
* GLX_EXT_swap_control_tear, and for some Windows drivers with
* WGL_EXT_swap_control_tear.
*
* Read more on the Khronos wiki:
* https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync