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Update SDL2 to the latest commit (85bbf8e)
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@@ -92,6 +92,10 @@ typedef unsigned int uintptr_t;
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# define SIZEOF_VOIDP 4
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#endif
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#ifdef __clang__
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# define HAVE_GCC_ATOMICS 1
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#endif
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/* Useful headers */
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#define HAVE_DXGI_H 1
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#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
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@@ -119,6 +123,7 @@ typedef unsigned int uintptr_t;
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#define HAVE_FREE 1
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#define HAVE_ALLOCA 1
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#define HAVE_QSORT 1
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#define HAVE_BSEARCH 1
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#define HAVE_ABS 1
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#define HAVE_MEMSET 1
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#define HAVE_MEMCPY 1
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@@ -191,6 +196,8 @@ typedef unsigned int uintptr_t;
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#define HAVE_TRUNCF 1
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#define HAVE__FSEEKI64 1
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#define HAVE_ROAPI_H 1
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/* Enable various audio drivers */
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#define SDL_AUDIO_DRIVER_WASAPI 1
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#define SDL_AUDIO_DRIVER_DISK 1
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@@ -243,6 +250,9 @@ typedef unsigned int uintptr_t;
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/* Enable appropriate renderer(s) */
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#define SDL_VIDEO_RENDER_D3D11 1
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/* Disable D3D12 as it's not implemented for WinRT */
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#define SDL_VIDEO_RENDER_D3D12 0
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#if SDL_VIDEO_OPENGL_ES2
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#define SDL_VIDEO_RENDER_OGL_ES2 1
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#endif
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@@ -250,9 +260,4 @@ typedef unsigned int uintptr_t;
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/* Enable system power support */
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#define SDL_POWER_WINRT 1
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/* Enable assembly routines (Win64 doesn't have inline asm) */
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#ifndef _WIN64
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#define SDL_ASSEMBLY_ROUTINES 1
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#endif
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#endif /* SDL_config_winrt_h_ */
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