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https://github.com/love2d/megasource.git
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update SDL3 to 3.2.0
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@@ -0,0 +1,43 @@
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# Using this package
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This package contains SDL built for Xcode, and includes support for macOS, iOS and tvOS.
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To use this package in Xcode, drag `SDL3.xcframework` into your project.
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To use this package in a CMake project, copy both `SDL3.xcframework` and `share` to `~/Library/Frameworks`.
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# Documentation
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An API reference, tutorials, and additional documentation is available at:
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https://wiki.libsdl.org/SDL3
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# Example code
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There are simple example programs available at:
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https://examples.libsdl.org/SDL3
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# Discussions
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## Discord
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You can join the official Discord server at:
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https://discord.com/invite/BwpFGBWsv8
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## Forums/mailing lists
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You can join SDL development discussions at:
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https://discourse.libsdl.org/
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Once you sign up, you can use the forum through the website or as a mailing list from your email client.
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## Announcement list
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You can sign up for the low traffic announcement list at:
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https://www.libsdl.org/mailing-list.php
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@@ -1,19 +0,0 @@
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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@@ -1,44 +0,0 @@
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The Simple DirectMedia Layer (SDL for short) is a cross-platform
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library designed to make it easy to write multi-media software,
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such as games and emulators.
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The Simple DirectMedia Layer library source code is available from:
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http://www.libsdl.org/
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This library is distributed under the terms of the zlib license:
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http://zlib.net/zlib_license.html
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This packages contains the SDL framework for macOS.
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Conforming with Apple guidelines, this framework
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contains both the SDL runtime component and development header files.
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To Install:
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Copy "SDL3.xcframework" and "share" to /Library/Frameworks
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You may alternatively install it in <Your home directory>/Library/Frameworks
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if your access privileges are not high enough.
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Use in CMake projects:
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SDL3.xcframework can be used in CMake projects using the following pattern:
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```cmake
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find_package(SDL3 REQUIRED COMPONENTS SDL3)
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add_executable(my_game ${MY_SOURCES})
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target_link_libraries(my_game PRIVATE SDL3::SDL3)
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```
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If SDL3.framework is installed in a non-standard location,
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please refer to the following link for ways to configure CMake:
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https://cmake.org/cmake/help/latest/command/find_package.html#config-mode-search-procedure
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Additional References:
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- Screencast tutorials for getting started with OpenSceneGraph/macOS are
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available at:
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http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips
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Though these are OpenSceneGraph centric, the same exact concepts apply to
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SDL, thus the videos are recommended for everybody getting started with
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developing on macOS. (You can skim over the PlugIns stuff since SDL
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doesn't have any PlugIns to worry about.)
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Binary file not shown.
@@ -59,7 +59,7 @@ if(NOT TARGET SDL3::SDL3-shared)
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set_target_properties(SDL3::SDL3-shared
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PROPERTIES
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FRAMEWORK "TRUE"
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IMPORTED_LOCATION "${_sdl3_framework_path}/SDL3"
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IMPORTED_LOCATION "${_sdl3_framework_path}"
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INTERFACE_LINK_LIBRARIES "SDL3::Headers"
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COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED"
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INTERFACE_SDL3_SHARED "ON"
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@@ -0,0 +1,57 @@
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# based on the files generated by CMake's write_basic_package_version_file
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# SDL CMake version configuration file:
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# This file is meant to be placed in Resources/CMake of a SDL3 framework
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cmake_minimum_required(VERSION 3.12)
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if(NOT EXISTS "${CMAKE_CURRENT_LIST_DIR}/../../Headers/SDL_version.h")
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message(AUTHOR_WARNING "Could not find SDL_version.h. This script is meant to be placed in the Resources/CMake directory of SDL2.framework")
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return()
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endif()
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file(READ "${CMAKE_CURRENT_LIST_DIR}/../../Headers/SDL_version.h" _sdl_version_h)
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string(REGEX MATCH "#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)" _sdl_major_re "${_sdl_version_h}")
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set(_sdl_major "${CMAKE_MATCH_1}")
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string(REGEX MATCH "#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)" _sdl_minor_re "${_sdl_version_h}")
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set(_sdl_minor "${CMAKE_MATCH_1}")
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string(REGEX MATCH "#define[ \t]+SDL_MICRO_VERSION[ \t]+([0-9]+)" _sdl_micro_re "${_sdl_version_h}")
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set(_sdl_micro "${CMAKE_MATCH_1}")
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if(_sdl_major_re AND _sdl_minor_re AND _sdl_micro_re)
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set(PACKAGE_VERSION "${_sdl_major}.${_sdl_minor}.${_sdl_micro}")
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else()
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message(AUTHOR_WARNING "Could not extract version from SDL_version.h.")
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return()
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endif()
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unset(_sdl_major_re)
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unset(_sdl_major)
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unset(_sdl_minor_re)
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unset(_sdl_minor)
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unset(_sdl_micro_re)
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unset(_sdl_micro)
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if(PACKAGE_FIND_VERSION_RANGE)
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# Package version must be in the requested version range
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if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN)
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OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX)
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OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX)))
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set(PACKAGE_VERSION_COMPATIBLE FALSE)
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else()
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set(PACKAGE_VERSION_COMPATIBLE TRUE)
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endif()
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else()
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if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
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set(PACKAGE_VERSION_COMPATIBLE FALSE)
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else()
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set(PACKAGE_VERSION_COMPATIBLE TRUE)
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if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
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set(PACKAGE_VERSION_EXACT TRUE)
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endif()
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endif()
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endif()
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# The SDL3.xcframework only contains 64-bit archives
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if(NOT "${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
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set(PACKAGE_VERSION_UNSUITABLE TRUE)
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endif()
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@@ -0,0 +1,41 @@
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# Using this package
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This package contains SDL built for Xcode.
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To use this package in Xcode, drag `SDL3.framework` into your project.
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# Documentation
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An API reference, tutorials, and additional documentation is available at:
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https://wiki.libsdl.org/SDL3
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# Example code
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There are simple example programs available at:
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https://examples.libsdl.org/SDL3
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# Discussions
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## Discord
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You can join the official Discord server at:
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https://discord.com/invite/BwpFGBWsv8
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## Forums/mailing lists
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You can join SDL development discussions at:
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https://discourse.libsdl.org/
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Once you sign up, you can use the forum through the website or as a mailing list from your email client.
|
||||
|
||||
## Announcement list
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||||
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You can sign up for the low traffic announcement list at:
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https://www.libsdl.org/mailing-list.php
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