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update SDL3 to 3.2.6.
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@@ -127,7 +127,7 @@ SDL_Texture *LoadTexture(SDL_Renderer *renderer, const char *file, bool transpar
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texture = SDL_CreateTextureFromSurface(renderer, temp);
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if (!texture) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s", SDL_GetError());
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}
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}
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SDL_DestroySurface(temp);
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